develop #35

Merged
milan merged 16 commits from develop into master 2021-07-24 12:49:35 +02:00
1179 changed files with 42887 additions and 22151 deletions

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@ -1,4 +1,4 @@
mt_version="5.3.0" mt_version="5.4.0"
first_install=y first_install=y
ufw_enable=y ufw_enable=y
ufw_ssh_port_for_accept=22 ufw_ssh_port_for_accept=22

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@ -131,11 +131,21 @@ git clone --depth 1 --branch master https://github.com/Dragonop/claycrafter
git clone --depth 1 --branch master https://notabug.org/NetherEran/hot_air_balloons.git git clone --depth 1 --branch master https://notabug.org/NetherEran/hot_air_balloons.git
git clone --branch master https://cheapiesystems.com/git/prefab_redo git clone --branch master https://cheapiesystems.com/git/prefab_redo
git clone --branch master https://cheapiesystems.com/git/mail git clone --branch master https://cheapiesystems.com/git/mail
git clone --branch master https://gitlab.com/VanessaE/home_workshop_modpack.git
git clone --branch master https://git.bananach.space/basic_trains.git
#Clean git stuff #Clean git stuff
rm -rf $(find . -name .git*) rm -rf $(find . -name .git*)
#Make some fixes
#1
if [[ $(grep -R "run_at_every_load = false" homedecor_modpack/homedecor_kitchen/init.lua | wc -l) = 1 ]]
then
echo "Applying fix for unknown kitchen_cabinet blocks: https://git.my-web.xyz/milan/minetest-mm/issues/34"
echo "This fix can be removed after some time"
sed -i 's/run_at_every_load = false,/run_at_every_load = true,/' homedecor_modpack/homedecor_kitchen/init.lua
fi
#update skins-db #update skins-db
cd skinsdb/updater cd skinsdb/updater
python3 update_skins.py python3 update_skins.py

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@ -1,4 +1,9 @@
load_mod_interact = false load_mod_interact = false
load_mod_christmas = false
load_mod_advtrains_luaautomation = false
load_mod_advtrains_interlocking = false
load_mod_advtrains_line_automation = false
load_mod_advtrains_signals_ks = false
load_mod_workbench = true load_mod_workbench = true
load_mod_wool = true load_mod_wool = true
load_mod_wine = true load_mod_wine = true
@ -35,7 +40,6 @@ load_mod_homedecor_bedroom = true
load_mod_homedecor_laundry = true load_mod_homedecor_laundry = true
load_mod_blox = true load_mod_blox = true
load_mod_homedecor_3d_extras = true load_mod_homedecor_3d_extras = true
load_mod_computer = true
load_mod_mymillwork = true load_mod_mymillwork = true
load_mod_drinks = true load_mod_drinks = true
load_mod_angledstairs = true load_mod_angledstairs = true
@ -43,7 +47,6 @@ load_mod_nature_classic = true
load_mod_homedecor_clocks = true load_mod_homedecor_clocks = true
load_mod_signs_road = true load_mod_signs_road = true
load_mod_homedecor_cobweb = true load_mod_homedecor_cobweb = true
load_mod_christmas = true
load_mod_along_shore = true load_mod_along_shore = true
load_mod_artdeco = true load_mod_artdeco = true
load_mod_carts = true load_mod_carts = true
@ -254,19 +257,18 @@ load_mod_abriflame = true
load_mod_lpanes = true load_mod_lpanes = true
load_mod_abriglass = true load_mod_abriglass = true
load_mod_advtrains_train_track = true load_mod_advtrains_train_track = true
load_mod_advtrains = true
load_mod_advtrains_itrainmap = true
load_mod_claycrafter = true
load_mod_serialize_lib = true
load_mod_hot_air_balloons = true
load_mod_mobs_bat = true
load_mod_home_workshop_machines = true
load_mod_home_workshop_common = true
load_mod_home_workshop_misc = true
load_mod_computers = true
load_mod_advtrains_assets = true
load_mod_advtrains_train_subway = true load_mod_advtrains_train_subway = true
load_mod_advtrains_train_japan = true load_mod_advtrains_train_japan = true
load_mod_advtrains_train_industrial = true load_mod_advtrains_train_industrial = true
load_mod_advtrains_luaautomation = true
load_mod_advtrains_interlocking = true
load_mod_advtrains = true
load_mod_advtrains_train_steam = true load_mod_advtrains_train_steam = true
load_mod_advtrains_line_automation = true
load_mod_advtrains_itrainmap = true
load_mod_assets = true
load_mod_advtrains_signals_ks = true
load_mod_claycrafter = true
load_mod_serialize_lib = true
load_mod_mobs_sky = true
load_mod_hot_air_balloons = true
load_mod_mobs_bat = true

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@ -55,12 +55,14 @@ armor = {
crystal = "ethereal:crystal_ingot", crystal = "ethereal:crystal_ingot",
}, },
fire_nodes = { fire_nodes = {
{"nether:lava_source", 5, 8},
{"default:lava_source", 5, 8}, {"default:lava_source", 5, 8},
{"default:lava_flowing", 5, 8}, {"default:lava_flowing", 5, 8},
{"fire:basic_flame", 3, 4}, {"fire:basic_flame", 3, 4},
{"fire:permanent_flame", 3, 4}, {"fire:permanent_flame", 3, 4},
{"ethereal:crystal_spike", 2, 1}, {"ethereal:crystal_spike", 2, 1},
{"ethereal:fire_flower", 2, 1}, {"ethereal:fire_flower", 2, 1},
{"nether:lava_crust", 2, 1},
{"default:torch", 1, 1}, {"default:torch", 1, 1},
{"default:torch_ceiling", 1, 1}, {"default:torch_ceiling", 1, 1},
{"default:torch_wall", 1, 1}, {"default:torch_wall", 1, 1},
@ -200,6 +202,10 @@ armor.update_player_visuals = function(self, player)
self:run_callbacks("on_update", player) self:run_callbacks("on_update", player)
end end
-- armor is not visible on player model if enabled
local transparent_armor = minetest.settings:get_bool("armor_transparent", false)
armor.set_player_armor = function(self, player) armor.set_player_armor = function(self, player)
local name, armor_inv = self:get_valid_player(player, "[set_player_armor]") local name, armor_inv = self:get_valid_player(player, "[set_player_armor]")
if not name then if not name then
@ -258,7 +264,9 @@ armor.set_player_armor = function(self, player)
tex = tex:gsub(".png$", "") tex = tex:gsub(".png$", "")
local prev = def.preview or tex.."_preview" local prev = def.preview or tex.."_preview"
prev = prev:gsub(".png$", "") prev = prev:gsub(".png$", "")
if not transparent_armor then
texture = texture.."^"..tex..".png" texture = texture.."^"..tex..".png"
end
preview = preview.."^"..prev..".png" preview = preview.."^"..prev..".png"
state = state + stack:get_wear() state = state + stack:get_wear()
count = count + 1 count = count + 1
@ -521,12 +529,14 @@ armor.remove_all = function(self, player)
self:save_armor_inventory(player) self:save_armor_inventory(player)
end end
local skin_mod
armor.get_player_skin = function(self, name) armor.get_player_skin = function(self, name)
if (self.skin_mod == "skins" or self.skin_mod == "simple_skins") and skins.skins[name] then if (skin_mod == "skins" or skin_mod == "simple_skins") and skins.skins[name] then
return skins.skins[name]..".png" return skins.skins[name]..".png"
elseif self.skin_mod == "u_skins" and u_skins.u_skins[name] then elseif skin_mod == "u_skins" and u_skins.u_skins[name] then
return u_skins.u_skins[name]..".png" return u_skins.u_skins[name]..".png"
elseif self.skin_mod == "wardrobe" and wardrobe.playerSkins and wardrobe.playerSkins[name] then elseif skin_mod == "wardrobe" and wardrobe.playerSkins and wardrobe.playerSkins[name] then
return wardrobe.playerSkins[name] return wardrobe.playerSkins[name]
end end
return armor.default_skin..".png" return armor.default_skin..".png"
@ -638,17 +648,19 @@ end
armor.get_valid_player = function(self, player, msg) armor.get_valid_player = function(self, player, msg)
msg = msg or "" msg = msg or ""
if not player then if not player then
minetest.log("warning", S("3d_armor: Player reference is nil @1", msg)) minetest.log("warning", ("3d_armor%s: Player reference is nil"):format(msg))
return return
end end
local name = player:get_player_name() local name = player:get_player_name()
if not name then if not name then
minetest.log("warning", S("3d_armor: Player name is nil @1", msg)) minetest.log("warning", ("3d_armor%s: Player name is nil"):format(msg))
return return
end end
local inv = minetest.get_inventory({type="detached", name=name.."_armor"}) local inv = minetest.get_inventory({type="detached", name=name.."_armor"})
if not inv then if not inv then
minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg)) -- This check may fail when called inside `on_joinplayer`
-- in that case, the armor will be initialized/updated later on
minetest.log("warning", ("3d_armor%s: Detached armor inventory is nil"):format(msg))
return return
end end
return name, inv return name, inv
@ -663,3 +675,10 @@ armor.drop_armor = function(pos, stack)
end end
end end
end end
--- Allows skin mod to be set manually.
--
-- Useful for skin mod forks that do not use the same name.
armor.set_skin_mod = function(mod)
skin_mod = mod
end

View file

@ -96,7 +96,7 @@ for _, mod in pairs(skin_mods) do
armor:add_preview(fn) armor:add_preview(fn)
end end
end end
armor.skin_mod = mod armor.set_skin_mod(mod)
end end
end end
if not minetest.get_modpath("moreores") then if not minetest.get_modpath("moreores") then
@ -331,6 +331,7 @@ minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name() local player_name = player:get_player_name()
minetest.after(0, function() minetest.after(0, function()
-- TODO: Added in 7566ecc - What's the prupose?
local pplayer = minetest.get_player_by_name(player_name) local pplayer = minetest.get_player_by_name(player_name)
if pplayer and init_player_armor(pplayer) == false then if pplayer and init_player_armor(pplayer) == false then
pending_players[pplayer] = 0 pending_players[pplayer] = 0

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@ -0,0 +1,7 @@
# textdomain: 3d_armor_sfinv
### init.lua ###
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv : Mod cargado pero no activado.
Armor=Armadura

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@ -153,6 +153,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
drawtype = "mesh", drawtype = "mesh",
mesh = "3d_armor_stand.obj", mesh = "3d_armor_stand.obj",
tiles = {"3d_armor_stand.png"}, tiles = {"3d_armor_stand.png"},
use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
walkable = false, walkable = false,
@ -221,6 +222,7 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
drawtype = "mesh", drawtype = "mesh",
mesh = "3d_armor_stand.obj", mesh = "3d_armor_stand.obj",
tiles = {"3d_armor_stand_locked.png"}, tiles = {"3d_armor_stand_locked.png"},
use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
walkable = false, walkable = false,

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@ -4,11 +4,12 @@ local F = minetest.formspec_escape
local has_technic = minetest.get_modpath("technic") ~= nil local has_technic = minetest.get_modpath("technic") ~= nil
if not minetest.global_exists("unified_inventory") then if not minetest.global_exists("unified_inventory") then
minetest.log("warning", S("3d_armor_ui: Mod loaded but unused.")) minetest.log("warning", "3d_armor_ui: Mod loaded but unused.")
return return
end end
if unified_inventory.sfinv_compat_layer then local ui = unified_inventory
if ui.sfinv_compat_layer then
return return
end end
@ -27,25 +28,32 @@ unified_inventory.register_button("armor", {
unified_inventory.register_page("armor", { unified_inventory.register_page("armor", {
get_formspec = function(player, perplayer_formspec) get_formspec = function(player, perplayer_formspec)
local fy = perplayer_formspec.formspec_y local fy = perplayer_formspec.form_header_y + 0.5
local gridx = perplayer_formspec.std_inv_x
local gridy = 0.6
local name = player:get_player_name() local name = player:get_player_name()
if armor.def[name].init_time == 0 then if armor.def[name].init_time == 0 then
return {formspec="label[0,0;"..F(S("Armor not initialized!")).."]"} return {formspec="label[0,0;"..F(S("Armor not initialized!")).."]"}
end end
local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]".. local formspec = perplayer_formspec.standard_inv_bg..
"label[0,0;"..F(S("Armor")).."]".. perplayer_formspec.standard_inv..
"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]".. ui.make_inv_img_grid(gridx, gridy, 2, 3)..
"image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]".. string.format("label[%f,%f;%s]",
"label[5.0,"..(fy + 0.0)..";"..F(S("Level"))..": "..armor.def[name].level.."]".. perplayer_formspec.form_header_x, perplayer_formspec.form_header_y, F(S("Armor")))..
"label[5.0,"..(fy + 0.5)..";"..F(S("Heal"))..": "..armor.def[name].heal.."]".. string.format("list[detached:%s_armor;armor;%f,%f;2,3;]",
name, gridx + ui.list_img_offset, gridy + ui.list_img_offset) ..
"image[3.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
"label[6.0,"..(fy + 0.0)..";"..F(S("Level"))..": "..armor.def[name].level.."]"..
"label[6.0,"..(fy + 0.5)..";"..F(S("Heal"))..": "..armor.def[name].heal.."]"..
"listring[current_player;main]".. "listring[current_player;main]"..
"listring[detached:"..name.."_armor;armor]" "listring[detached:"..name.."_armor;armor]"
if armor.config.fire_protect then if armor.config.fire_protect then
formspec = formspec.."label[5.0,"..(fy + 1.0)..";".. formspec = formspec.."label[6.0,"..(fy + 1.0)..";"..
F(S("Fire"))..": "..armor.def[name].fire.."]" F(S("Fire"))..": "..armor.def[name].fire.."]"
end end
if has_technic then if has_technic then
formspec = formspec.."label[5.0,"..(fy + 1.5)..";".. formspec = formspec.."label[6.0,"..(fy + 1.5)..";"..
F(S("Radiation"))..": "..armor.def[name].groups["radiation"].."]" F(S("Radiation"))..": "..armor.def[name].groups["radiation"].."]"
end end
return {formspec=formspec} return {formspec=formspec}

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@ -4,7 +4,6 @@
### init.lua ### ### init.lua ###
3d Armor=Armure 3d 3d Armor=Armure 3d
3d_armor_ui: Mod loaded but unused.=3d_armor_ui : Mod chargé mais inutilisé.
Armor=Armure Armor=Armure
Armor not initialized!=Armure non initialisée ! Armor not initialized!=Armure non initialisée !
Fire=Feu Fire=Feu

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@ -4,7 +4,6 @@
### init.lua ### ### init.lua ###
3d Armor= 3d Armor=
3d_armor_ui: Mod loaded but unused.=
Armor= Armor=
Armor not initialized!= Armor not initialized!=
Fire= Fire=

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@ -2,3 +2,4 @@ name = 3d_armor_ui
depends = 3d_armor depends = 3d_armor
optional_depends = unified_inventory optional_depends = unified_inventory
description = Adds 3d_armor page to the unified inventory. description = Adds 3d_armor page to the unified inventory.
min_minetest_version = 5.4.0

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@ -58,6 +58,9 @@ armor_punch_damage (Enable damage effects) bool true
# Enable migration of old armor inventories. # Enable migration of old armor inventories.
armor_migrate_old_inventory (Migrate old armor inventories) bool true armor_migrate_old_inventory (Migrate old armor inventories) bool true
# Don't show armor on character model.
armor_transparent (Transparent armor) bool false
[shields] [shields]

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@ -69,12 +69,12 @@ end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
local name = player:get_player_name() local name = player:get_player_name()
wieldview.wielded_item[name] = "" wieldview.wielded_item[name] = ""
minetest.after(0, function() minetest.after(0, function(pname)
local pplayer = minetest.get_player_by_name(name) local pplayer = minetest.get_player_by_name(pname)
if player then if pplayer then
wieldview:update_wielded_item(pplayer) wieldview:update_wielded_item(pplayer)
end end
end) end, name)
end) end)
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)

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@ -640,10 +640,34 @@ function worldedit.clear_objects(pos1, pos2)
worldedit.keep_loaded(pos1, pos2) worldedit.keep_loaded(pos1, pos2)
local function should_delete(obj)
-- Avoid players and WorldEdit entities
if obj:is_player() then
return false
end
local entity = obj:get_luaentity()
return not entity or not entity.name:find("^worldedit:")
end
-- Offset positions to include full nodes (positions are in the center of nodes) -- Offset positions to include full nodes (positions are in the center of nodes)
local pos1x, pos1y, pos1z = pos1.x - 0.5, pos1.y - 0.5, pos1.z - 0.5 local pos1x, pos1y, pos1z = pos1.x - 0.5, pos1.y - 0.5, pos1.z - 0.5
local pos2x, pos2y, pos2z = pos2.x + 0.5, pos2.y + 0.5, pos2.z + 0.5 local pos2x, pos2y, pos2z = pos2.x + 0.5, pos2.y + 0.5, pos2.z + 0.5
local count = 0
if minetest.get_objects_in_area then
local objects = minetest.get_objects_in_area({x=pos1x, y=pos1y, z=pos1z},
{x=pos2x, y=pos2y, z=pos2z})
for _, obj in pairs(objects) do
if should_delete(obj) then
obj:remove()
count = count + 1
end
end
return count
end
-- Fallback implementation via get_objects_inside_radius
-- Center of region -- Center of region
local center = { local center = {
x = pos1x + ((pos2x - pos1x) / 2), x = pos1x + ((pos2x - pos1x) / 2),
@ -655,12 +679,8 @@ function worldedit.clear_objects(pos1, pos2)
(center.x - pos1x) ^ 2 + (center.x - pos1x) ^ 2 +
(center.y - pos1y) ^ 2 + (center.y - pos1y) ^ 2 +
(center.z - pos1z) ^ 2) (center.z - pos1z) ^ 2)
local count = 0
for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do
local entity = obj:get_luaentity() if should_delete(obj) then
-- Avoid players and WorldEdit entities
if not obj:is_player() and (not entity or
not entity.name:find("^worldedit:")) then
local pos = obj:get_pos() local pos = obj:get_pos()
if pos.x >= pos1x and pos.x <= pos2x and if pos.x >= pos1x and pos.x <= pos2x and
pos.y >= pos1y and pos.y <= pos2y and pos.y >= pos1y and pos.y <= pos2y and

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@ -11,6 +11,7 @@ local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings
local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values) local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise) local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
local gui_filename = {} --mapping of player names to file names local gui_filename = {} --mapping of player names to file names
local gui_param2 = {} --mapping of player names to param2 values
--set default values --set default values
setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end}) setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
@ -25,6 +26,7 @@ setmetatable(gui_count2, {__index = function() return "6" end})
setmetatable(gui_count3, {__index = function() return "4" end}) setmetatable(gui_count3, {__index = function() return "4" end})
setmetatable(gui_angle, {__index = function() return 90 end}) setmetatable(gui_angle, {__index = function() return 90 end})
setmetatable(gui_filename, {__index = function() return "building" end}) setmetatable(gui_filename, {__index = function() return "building" end})
setmetatable(gui_param2, {__index = function() return "0" end})
local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4} local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
local axis_values = {"x", "y", "z", "?"} local axis_values = {"x", "y", "z", "?"}
@ -904,3 +906,31 @@ worldedit.register_gui_function("worldedit_gui_clearobjects", {
execute_worldedit_command("clearobjects", name, "") execute_worldedit_command("clearobjects", name, "")
end, end,
}) })
worldedit.register_gui_function("worldedit_gui_param2", {
name = "Set Param2",
privs = we_privs("param2"),
get_formspec = function(name)
local value = gui_param2[name] or "0"
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_param2") ..
"textarea[0.5,1;5,2;;;Some values may break the node!]"..
string.format("field[0.5,2.5;2,0.8;worldedit_gui_param2_value;New Param2;%s]", minetest.formspec_escape(value)) ..
"field_close_on_enter[worldedit_gui_param2_value;false]" ..
"button_exit[3.5,2.5;3,0.8;worldedit_gui_param2_submit;Set Param2]"
end,
})
worldedit.register_gui_handler("worldedit_gui_param2", function(name, fields)
local cg = {
worldedit_gui_param2_value = gui_param2,
}
local ret = handle_changes(name, "worldedit_gui_param2", fields, cg)
if fields.worldedit_gui_param2_submit then
copy_changes(name, fields, cg)
worldedit.show_page(name, "worldedit_gui_param2")
execute_worldedit_command("param2", name, gui_param2[name])
return true
end
return ret
end)

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@ -174,12 +174,16 @@ function atc.get_atc_controller_formspec(pos, meta)
local formspec="size[8,6]" local formspec="size[8,6]"
-- "dropdown[0,0;3;mode;static,mesecon,digiline;"..mode.."]" -- "dropdown[0,0;3;mode;static,mesecon,digiline;"..mode.."]"
if mode<3 then if mode<3 then
formspec=formspec.."field[0.5,1.5;7,1;command;"..attrans("Command")..";"..minetest.formspec_escape(command).."]" formspec=formspec
.."style[command;font=mono]"
.."field[0.8,1.5;7,1;command;"..attrans("Command")..";"..minetest.formspec_escape(command).."]"
if tonumber(mode)==2 then if tonumber(mode)==2 then
formspec=formspec.."field[0.5,3;7,1;command_on;"..attrans("Command (on)")..";"..minetest.formspec_escape(command_on).."]" formspec=formspec
.."style[command_on;font=mono]"
.."field[0.8,3;7,1;command_on;"..attrans("Command (on)")..";"..minetest.formspec_escape(command_on).."]"
end end
else else
formspec=formspec.."field[0.5,1.5;7,1;channel;"..attrans("Digiline channel")..";"..minetest.formspec_escape(channel).."]" formspec=formspec.."field[0.8,1.5;7,1;channel;"..attrans("Digiline channel")..";"..minetest.formspec_escape(channel).."]"
end end
return formspec.."button_exit[0.5,4.5;7,1;save;"..attrans("Save").."]" return formspec.."button_exit[0.5,4.5;7,1;save;"..attrans("Save").."]"
end end

View file

@ -1,14 +1,290 @@
--couple.lua --couple.lua
--defines couple entities. --Handles coupling and discoupling of trains, and defines the coupling entities
--Rework June 2021 - some functions from trainlogic.lua have been moved here
--advtrains:discouple -- COUPLING --
--set into existing trains to split them when punched. -- During coupling rework, the behavior of coupling was changed to make automation easier. It is now as follows:
--they are attached to the wagons. -- Coupling is only ever initiated when a train is standing somewhere (not moving) and another train drives onto one of its ends
--[[fields -- with a speed greater than 0
wagon -- "stationary" train is the one standing there - in old code called "train2"
-- "initiating" train is the one that approached it and bumped into it - typically an engine - in old code called "train1"
-- When the initiating train has autocouple set, trains are immediately coupled
-- When not, a couple entity is spawned and coupling commences on click
-- Coupling MUST preserve the train ID of the initiating train, so it is done like this:
-- initiating train is reversed
-- stationary train is reversed if required, so that it points towards the initiating train
-- do_connect_trains(initiating, stationary)
-- As a result, the coupled train is reversed in direction. Alternative way of doing things (might be considered later):
-- stationary train is reversed if required, so that it points away from the initiating train
-- index of initiating train is set so that it matches the front pos of stationary train
-- wagons of stationary train are inserted at the beginning of initiating train
-- remove stationary train
wagons keep their couple entity minetest-internal id inside the field discouple_id. if it refers to nowhere, they will spawn a new one if player is near -- train.couple_* contain references to ObjectRefs of couple objects, which contain all relevant information
]] -- These objectRefs will delete themselves once the couples no longer match (see below)
local function create_couple_entity(pos, train1, t1_is_front, train2, t2_is_front)
local id1 = train1.id
local id2 = train2.id
-- delete previous couple entities
if t1_is_front then
if train1.cpl_front then train1.cpl_front:remove() end
else
if train1.cpl_back then train1.cpl_back:remove() end
end
if t2_is_front then
if train2.cpl_front then train2.cpl_front:remove() end
else
if train2.cpl_back then train2.cpl_back:remove() end
end
local obj=minetest.add_entity(pos, "advtrains:couple")
if not obj then error("Failed creating couple object!") return end
local le=obj:get_luaentity()
le.train_id_1=id1
le.t1_is_front=t1_is_front
le.train_id_2=id2
le.t2_is_front=t2_is_front
--atdebug("created couple between",train1.id,train2.id,t2_is_front)
if t1_is_front then
train1.cpl_front = obj
else
train2.cpl_back = obj
end
if t2_is_front then
train2.cpl_front = obj
else
train2.cpl_back = obj
end
end
-- Old static couple checking. Never used for autocouple, only used for standing trains if train did not approach
local CPL_CHK_DST = -1
local CPL_ZONE = 2
function advtrains.train_check_couples(train)
--atdebug("rechecking couples")
if train.cpl_front then
if not train.cpl_front:get_yaw() then
-- objectref is no longer valid. reset.
train.cpl_front = nil
end
end
if not train.cpl_front then
-- recheck front couple
local front_trains, pos = advtrains.occ.get_occupations(train, atround(train.index) + CPL_CHK_DST)
if advtrains.is_node_loaded(pos) then -- if the position is loaded...
for tid, idx in pairs(front_trains) do
local other_train = advtrains.trains[tid]
if not advtrains.train_ensure_init(tid, other_train) then
atwarn("Train",tid,"is not initialized! Couldn't check couples!")
return
end
--atdebug(train.id,"front: ",idx,"on",tid,atround(other_train.index),atround(other_train.end_index))
if other_train.velocity == 0 then
if idx>=other_train.index and idx<=other_train.index + CPL_ZONE then
create_couple_entity(pos, train, true, other_train, true)
break
end
if idx<=other_train.end_index and idx>=other_train.end_index - CPL_ZONE then
create_couple_entity(pos, train, true, other_train, false)
break
end
end
end
end
end
if train.cpl_back then
if not train.cpl_back:get_yaw() then
-- objectref is no longer valid. reset.
train.cpl_back = nil
end
end
if not train.cpl_back then
-- recheck back couple
local back_trains, pos = advtrains.occ.get_occupations(train, atround(train.end_index) - CPL_CHK_DST)
if advtrains.is_node_loaded(pos) then -- if the position is loaded...
for tid, idx in pairs(back_trains) do
local other_train = advtrains.trains[tid]
if not advtrains.train_ensure_init(tid, other_train) then
atwarn("Train",tid,"is not initialized! Couldn't check couples!")
return
end
--atdebug(train.id,"back: ",idx,"on",tid,atround(other_train.index),atround(other_train.end_index))
if other_train.velocity == 0 then
if idx>=other_train.index and idx<=other_train.index + CPL_ZONE then
create_couple_entity(pos, train, false, other_train, true)
break
end
if idx<=other_train.end_index and idx>=other_train.end_index - CPL_ZONE then
create_couple_entity(pos, train, false, other_train, false)
break
end
end
end
end
end
end
-- Deletes couple entities from the train
function advtrains.couple_invalidate(train)
if train.cpl_back then
train.cpl_back:remove()
train.cpl_back = nil
end
if train.cpl_front then
train.cpl_front:remove()
train.cpl_front = nil
end
train.couples_up_to_date = nil
end
-- Called from train_step_b() when the current train (init_train) just stopped at one of the end indices of another train (stat_train)
-- Depending on autocouple, either couples immediately or spawns a couple entity
function advtrains.couple_initiate_with(init_train, stat_train, stat_is_front)
--atdebug("Initiating couplign between init=",init_train.id,"stat=",stat_train.id,"backside=",stat_is_backside)
if init_train.autocouple then
advtrains.couple_trains(init_train, true, stat_train, stat_is_front)
else
local pos = advtrains.path_get_interpolated(init_train, init_train.index)
create_couple_entity(pos, init_train, true, stat_train, stat_is_front)
end
end
-- check if the player has permission for the first/last wagon of the train
local function check_twagon_owner(train, b_first, pname)
local wtp = b_first and 1 or #train.trainparts
local wid = train.trainparts[wtp]
local wdata = advtrains.wagons[wid]
if wdata then
return advtrains.check_driving_couple_protection(pname, wdata.owner, wdata.whitelist)
end
return false
end
-- Perform coupling, but check if the player is authorized to couple
function advtrains.safe_couple_trains(train1, t1_is_front, train2, t2_is_front, pname)
if pname and not minetest.check_player_privs(pname, "train_operator") then
minetest.chat_send_player(pname, "Missing train_operator privilege")
return false
end
local wck_t1, wck_t2
if pname then
wck_t1 = check_twagon_owner(train1, t1_is_front, pname)
wck_t2 = check_twagon_owner(train2, t2_is_front, pname)
end
if (wck_t1 or wck_t2) or not pname then
advtrains.couple_trains(train1, t1_is_front, train2, t2_is_front)
end
end
-- Actually performs the train coupling. Always retains train ID of train1
function advtrains.couple_trains(train1, t1_is_front, train2, t2_is_front)
--atdebug("Couple trains init=",init_train.id,"stat=",stat_train.id,"statreverse=",stat_must_reverse)
-- see comment on top of file
if t1_is_front then
advtrains.invert_train(train1.id)
end
if not t2_is_front then
advtrains.invert_train(train2.id)
end
advtrains.do_connect_trains(train1, train2)
end
-- Adds the wagons of first to second and deletes second_id afterwards
-- Assumes that second_id stands right behind first_id and both trains point to the same direction
function advtrains.do_connect_trains(first, second)
if not advtrains.train_ensure_init(first.id, first) then
atwarn("Coupling: first train",first.id,"is not initialized! Operation aborted!")
return
end
if not advtrains.train_ensure_init(second.id, second) then
atwarn("Coupling: second train",second.id,"is not initialized! Operation aborted!")
return
end
local first_wagoncnt=#first.trainparts
local second_wagoncnt=#second.trainparts
for _,v in ipairs(second.trainparts) do
table.insert(first.trainparts, v)
end
advtrains.remove_train(second.id)
first.velocity = 0
advtrains.update_trainpart_properties(first.id)
advtrains.couple_invalidate(first)
return true
end
-- DECOUPLING --
function advtrains.split_train_at_fc(train, count_empty, length_limit)
-- splits train at first different current FC by convention,
-- locomotives have empty FC so are ignored
-- count_empty is used to split off locomotives
-- length_limit limits the length of the first train to length_limit wagons
local train_id = train.id
local fc = false
local ind = 0
for i = 1, #train.trainparts do
local w_id = train.trainparts[i]
local data = advtrains.wagons[w_id]
if length_limit and i > length_limit then
ind = i
break
end
if data then
local wfc = advtrains.get_cur_fc(data)
if wfc ~= "" or count_empty then
if fc then
if fc ~= wfc then
ind = i
break
end
else
fc = wfc
end
end
end
end
if ind > 0 then
return advtrains.split_train_at_index(train, ind), fc
end
if fc then
return nil, fc
end
end
function advtrains.train_step_fc(train)
for i=1,#train.trainparts do
local w_id = train.trainparts[i]
local data = advtrains.wagons[w_id]
if data then
advtrains.step_fc(data)
end
end
end
-- split_train_at_index() is in trainlogic.lua because it needs access to two local functions
function advtrains.split_train_at_wagon(wagon_id)
--get train
local data = advtrains.wagons[wagon_id]
advtrains.split_train_at_index(advtrains.trains[data.train_id], data.pos_in_trainparts)
end
-- COUPLE ENTITIES --
local couple_max_dist=3 local couple_max_dist=3
@ -36,8 +312,6 @@ minetest.register_entity("advtrains:discouple", {
if pname and pname~="" and self.wagon then if pname and pname~="" and self.wagon then
if advtrains.safe_decouple_wagon(self.wagon.id, pname) then if advtrains.safe_decouple_wagon(self.wagon.id, pname) then
self.object:remove() self.object:remove()
else
minetest.add_entity(self.object:getpos(), "advtrains:lockmarker")
end end
end end
end, end,
@ -60,10 +334,6 @@ minetest.register_entity("advtrains:discouple", {
-- advtrains:couple -- advtrains:couple
-- Couple entity -- Couple entity
local function lockmarker(obj)
minetest.add_entity(obj:get_pos(), "advtrains:lockmarker")
obj:remove()
end
minetest.register_entity("advtrains:couple", { minetest.register_entity("advtrains:couple", {
visual="sprite", visual="sprite",
@ -77,7 +347,7 @@ minetest.register_entity("advtrains:couple", {
on_activate=function(self, staticdata) on_activate=function(self, staticdata)
if staticdata=="COUPLE" then if staticdata=="COUPLE" then
--couple entities have no right to exist further... --couple entities have no right to exist further...
atprint("Couple loaded from staticdata, destroying") --atdebug("Couple loaded from staticdata, destroying")
self.object:remove() self.object:remove()
return return
end end
@ -90,42 +360,34 @@ minetest.register_entity("advtrains:couple", {
local pname=clicker local pname=clicker
if type(clicker)~="string" then pname=clicker:get_player_name() end if type(clicker)~="string" then pname=clicker:get_player_name() end
if advtrains.safe_couple_trains(self.train_id_1, self.train_id_2, self.t1_is_front, self.t2_is_front, pname) then local train1=advtrains.trains[self.train_id_1]
local train2=advtrains.trains[self.train_id_2]
advtrains.safe_couple_trains(train1, self.t1_is_front, train2, self.t2_is_front, pname)
self.object:remove() self.object:remove()
else
lockmarker(self.object)
end
end, end,
on_step=function(self, dtime) on_step=function(self, dtime)
if advtrains.wagon_outside_range(self.object:getpos()) then if advtrains.wagon_outside_range(self.object:getpos()) then
--atdebug("Couple Removing outside range")
self.object:remove() self.object:remove()
return return
end end
if not self.train_id_1 or not self.train_id_2 then atprint("Couple: train ids not set!") self.object:remove() return end if not self.train_id_1 or not self.train_id_2 then
--atdebug("Couple Removing ids missing")
self.object:remove()
return
end
local train1=advtrains.trains[self.train_id_1] local train1=advtrains.trains[self.train_id_1]
local train2=advtrains.trains[self.train_id_2] local train2=advtrains.trains[self.train_id_2]
if not train1 or not train2 then if not train1 or not train2 then
atprint("Couple: trains missing, destroying") --atdebug("Couple Removing trains missing")
self.object:remove() self.object:remove()
return return
end end
--shh, silence here, this is an on-step callback! if self.position_set and train1.velocity>0 or train2.velocity>0 then
if not advtrains.train_ensure_init(self.train_id_1, train1) then --atdebug("Couple: train is moving, destroying")
--atwarn("Train",self.train_id_1,"is not initialized! Operation aborted!")
return
end
if not advtrains.train_ensure_init(self.train_id_2, train2) then
--atwarn("Train",self.train_id_2,"is not initialized! Operation aborted!")
return
end
if train1.velocity>0 or train2.velocity>0 then
if not self.position_set then --ensures that train stands a single time before check fires. Using flag below
return
end
atprint("Couple: train is moving, destroying")
self.object:remove() self.object:remove()
return return
end end
@ -149,34 +411,5 @@ minetest.register_entity("advtrains:couple", {
end end
self.position_set=true self.position_set=true
end end
atprintbm("couple step", t)
advtrains.atprint_context_tid=nil
end,
})
minetest.register_entity("advtrains:lockmarker", {
visual="sprite",
textures = {"advtrains_cpl_lock.png"},
collisionbox = {-0.3,-0.3,-0.3, 0.3,0.3,0.3},
visual_size = {x=0.7, y=0.7},
initial_sprite_basepos = {x=0, y=0},
is_lockmarker=true,
static_save = false,
on_activate=function(self, staticdata)
if staticdata=="COUPLE" then
--couple entities have no right to exist further...
atprint("Couple loaded from staticdata, destroying")
self.object:remove()
return
end
self.object:set_armor_groups({immmortal=1})
self.life=5
end,
get_staticdata=function(self) return "COUPLE" end,
on_step=function(self, dtime)
self.life=(self.life or 5)-dtime
if self.life<0 then
self.object:remove()
end
end, end,
}) })

View file

@ -1,4 +0,0 @@
default
serialize_lib
mesecons?
digtron?

View file

@ -569,11 +569,13 @@ advtrains.mainloop_runcnt=0
advtrains.global_slowdown = 1 advtrains.global_slowdown = 1
local t = 0 local t = 0
local within_mainstep = false
minetest.register_globalstep(function(dtime_mt) minetest.register_globalstep(function(dtime_mt)
if no_action then if no_action then
-- the advtrains globalstep is skipped by command. Return immediately -- the advtrains globalstep is skipped by command. Return immediately
return return
end end
within_mainstep = true
advtrains.mainloop_runcnt=advtrains.mainloop_runcnt+1 advtrains.mainloop_runcnt=advtrains.mainloop_runcnt+1
--atprint("Running the main loop, runcnt",advtrains.mainloop_runcnt) --atprint("Running the main loop, runcnt",advtrains.mainloop_runcnt)
@ -586,6 +588,7 @@ minetest.register_globalstep(function(dtime_mt)
if GENERATE_ATRICIFIAL_LAG then if GENERATE_ATRICIFIAL_LAG then
dtime = HOW_MANY_LAG dtime = HOW_MANY_LAG
if os.clock()<t then if os.clock()<t then
within_mainstep = false
return return
end end
@ -626,6 +629,9 @@ minetest.register_globalstep(function(dtime_mt)
save_timer = advtrains.SAVE_INTERVAL save_timer = advtrains.SAVE_INTERVAL
atprintbm("saving", t) atprintbm("saving", t)
end end
within_mainstep = false
end) end)
--if something goes wrong in these functions, there is no help. no pcall here. --if something goes wrong in these functions, there is no help. no pcall here.
@ -678,7 +684,13 @@ function advtrains.save(remove_players_from_wagons)
--TODO very simple yet hacky workaround for the "green signals" bug --TODO very simple yet hacky workaround for the "green signals" bug
advtrains.invalidate_all_paths() advtrains.invalidate_all_paths()
end end
minetest.register_on_shutdown(advtrains.save) minetest.register_on_shutdown(function()
if within_mainstep then
atwarn("Crash during advtrains main step - skipping the shutdown save operation to not save inconsistent data!")
else
advtrains.save()
end
end)
-- This chat command provides a solution to the problem known on the LinuxWorks server -- This chat command provides a solution to the problem known on the LinuxWorks server
-- There are many players that joined a single time, got on a train and then left forever -- There are many players that joined a single time, got on a train and then left forever
@ -706,6 +718,20 @@ minetest.register_chatcommand("at_reroute",
end, end,
}) })
minetest.register_chatcommand("at_whereis",
{
params = "<train id>",
description = "Returns the position of the train with the given id",
privs = {train_operator = true},
func = function(name,param)
local train = advtrains.trains[param]
if not train or not train.last_pos then
return false, "Train "..param.." does not exist or is invalid"
else
return true, "Train "..param.." is at "..minetest.pos_to_string(train.last_pos)
end
end,
})
minetest.register_chatcommand("at_disable_step", minetest.register_chatcommand("at_disable_step",
{ {
params = "<yes/no>", params = "<yes/no>",

View file

@ -66,6 +66,7 @@ Subway Passenger Wagon=U-Bahn-Waggon
The wagon's inventory is not empty!=Das Inventar dieses Waggons ist nicht leer! The wagon's inventory is not empty!=Das Inventar dieses Waggons ist nicht leer!
This track can not be changed!=Diese Schiene kann nicht geändert werden! This track can not be changed!=Diese Schiene kann nicht geändert werden!
This track can not be rotated!=Diese Schiene kann nicht gedreht werden! This track can not be rotated!=Diese Schiene kann nicht gedreht werden!
This track can not be removed!=Diese Schiene kann nicht entfernt werden!
Position is occupied by a train.=Ein Zug steht an dieser Position. Position is occupied by a train.=Ein Zug steht an dieser Position.
There's a Track Circuit Break here.=Hier ist eine Gleisabschnittsgrenze (TCB). There's a Track Circuit Break here.=Hier ist eine Gleisabschnittsgrenze (TCB).
There's a Signal Influence Point here.=Hier ist ein Signal-Beeinflussungspunkt. There's a Signal Influence Point here.=Hier ist ein Signal-Beeinflussungspunkt.

View file

@ -16,7 +16,7 @@ function advtrains.register_platform(modprefix, preset)
description = attrans("@1 Platform (low)", desc), description = attrans("@1 Platform (low)", desc),
tiles = {btex.."^advtrains_platform.png", btex, btex, btex, btex, btex}, tiles = {btex.."^advtrains_platform.png", btex, btex, btex, btex, btex},
groups = {cracky = 1, not_blocking_trains = 1, platform=1}, groups = {cracky = 1, not_blocking_trains = 1, platform=1},
sounds = default.node_sound_stone_defaults(), sounds = ndef.sounds,
drawtype = "nodebox", drawtype = "nodebox",
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -33,7 +33,7 @@ function advtrains.register_platform(modprefix, preset)
description = attrans("@1 Platform (high)", desc), description = attrans("@1 Platform (high)", desc),
tiles = {btex.."^advtrains_platform.png", btex, btex, btex, btex, btex}, tiles = {btex.."^advtrains_platform.png", btex, btex, btex, btex, btex},
groups = {cracky = 1, not_blocking_trains = 1, platform=2}, groups = {cracky = 1, not_blocking_trains = 1, platform=2},
sounds = default.node_sound_stone_defaults(), sounds = ndef.sounds,
drawtype = "nodebox", drawtype = "nodebox",
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -58,7 +58,7 @@ function advtrains.register_platform(modprefix, preset)
minetest.register_node(modprefix..":platform_45_"..nodename, { minetest.register_node(modprefix..":platform_45_"..nodename, {
description = attrans("@1 Platform (45 degree)", desc), description = attrans("@1 Platform (45 degree)", desc),
groups = {cracky = 1, not_blocking_trains = 1, platform=2}, groups = {cracky = 1, not_blocking_trains = 1, platform=2},
sounds = default.node_sound_stone_defaults(), sounds = ndef.sounds,
drawtype = "mesh", drawtype = "mesh",
mesh = "advtrains_platform_diag.b3d", mesh = "advtrains_platform_diag.b3d",
selection_box = diagonalbox, selection_box = diagonalbox,
@ -80,7 +80,7 @@ function advtrains.register_platform(modprefix, preset)
minetest.register_node(modprefix..":platform_45_low_"..nodename, { minetest.register_node(modprefix..":platform_45_low_"..nodename, {
description = attrans("@1 Platform (low, 45 degree)", desc), description = attrans("@1 Platform (low, 45 degree)", desc),
groups = {cracky = 1, not_blocking_trains = 1, platform=2}, groups = {cracky = 1, not_blocking_trains = 1, platform=2},
sounds = default.node_sound_stone_defaults(), sounds = ndef.sounds,
drawtype = "mesh", drawtype = "mesh",
mesh = "advtrains_platform_diag_low.b3d", mesh = "advtrains_platform_diag_low.b3d",
selection_box = diagonalbox_low, selection_box = diagonalbox_low,

View file

@ -0,0 +1,7 @@
name=advtrains
title=Advanced Trains Core
description=Core system for realistic trains in Minetest
author=orwell96
depends=serialize_lib
optional_depends=mesecons,mesecons_switch,digtron

View file

@ -116,6 +116,8 @@ function ndb.load_callback(file)
local stid_byte = file:read(2) local stid_byte = file:read(2)
local stid = bytes_to_int(stid_byte) local stid = bytes_to_int(stid_byte)
local stna = file:read("*l") local stna = file:read("*l")
-- possibly windows fix: strip trailing \r's from line
stna = string.gsub(stna, "\r$", "")
--atdebug("content id:", stid, "->", stna) --atdebug("content id:", stid, "->", stna)
ndb_nodeids[stid] = stna ndb_nodeids[stid] = stna
end end

View file

@ -1,7 +1,7 @@
-- p_mesecon_iface.lua -- p_mesecon_iface.lua
-- Mesecons interface by overriding the switch -- Mesecons interface by overriding the switch
if not mesecon then return end if minetest.get_modpath("mesecons_switch") == nil then return end
minetest.override_item("mesecons_switch:mesecon_switch_off", { minetest.override_item("mesecons_switch:mesecon_switch_off", {
groups = { groups = {

View file

@ -417,3 +417,42 @@ function advtrains.path_lookup(train, pos)
end end
return nil return nil
end end
-- Projects the path of "train" onto the path of "onto_train_id", and returns the index on onto_train's path
-- that corresponds to "index" on "train"'s path, as well as whether both trains face each other
-- index may be fractional
-- returns: res_index, trains_facing
-- returns nil when path can not be projected, either because trains are on different tracks or
-- node at "index" happens to be on a turnout and it's the wrong direction
-- Note - duplicate with similar functionality is in train_step_b() - that code combines train detection with projecting
function advtrains.path_project(train, index, onto_train_id)
local base_idx = atfloor(index)
local frac_part = index - base_idx
local base_pos = advtrains.path_get(train, base_idx)
local base_cn = train.path_cn[base_idx]
local otrn = advtrains.trains[onto_train_id]
-- query occupation
local occ = advtrains.occ.get_trains_over(base_pos)
-- is wanted train id contained?
local ob_idx = occ[onto_train_id]
if not ob_idx then
return nil
end
-- retrieve other train's cn and cp
local ocn = otrn.path_cn[ob_idx]
local ocp = otrn.path_cp[ob_idx]
if base_cn == ocn then
-- same direction
return ob_idx + frac_part, false
elseif base_cn == ocp then
-- facing trains - subtract index frac
return ob_idx - frac_part, true
else
-- same path item but no common connections - deny
return nil
end
end

View file

@ -56,3 +56,8 @@ advtrains_dtime_limit (DTime Limit for slow-down) float 0.2 0 5
# Time interval in seconds in which advtrains stores its save data to disk # Time interval in seconds in which advtrains stores its save data to disk
# Nevertheless, advtrains saves all data when shutting down the server. # Nevertheless, advtrains saves all data when shutting down the server.
advtrains_save_interval (Save Interval) int 60 20 3600 advtrains_save_interval (Save Interval) int 60 20 3600
# Enable forgiving collision mode
# If enabled, trains only collide with nodes with "normal" drawtype.
advtrains_forgiving_collision (Forgiving Collision mode) bool false

View file

@ -9,6 +9,12 @@ local function can_dig_func(pos)
end end
return true return true
end end
local function after_dig_func(pos)
if advtrains.interlocking then
return advtrains.interlocking.signal_after_dig(pos)
end
return true
end
local function aspect(b) local function aspect(b)
return { return {
@ -67,8 +73,10 @@ for r,f in pairs({on={as="off", ls="green", als="red"}, off={as="on", ls="red",
rules=advtrains.meseconrules, rules=advtrains.meseconrules,
["action_"..f.as] = function (pos, node) ["action_"..f.as] = function (pos, node)
advtrains.ndb.swap_node(pos, {name = "advtrains:retrosignal_"..f.as..rotation, param2 = node.param2}, true) advtrains.ndb.swap_node(pos, {name = "advtrains:retrosignal_"..f.as..rotation, param2 = node.param2}, true)
if advtrains.interlocking then
advtrains.interlocking.signal_on_aspect_changed(pos) advtrains.interlocking.signal_on_aspect_changed(pos)
end end
end
}}, }},
on_rightclick=function(pos, node, player) on_rightclick=function(pos, node, player)
local pname = player:get_player_name() local pname = player:get_player_name()
@ -79,8 +87,10 @@ for r,f in pairs({on={as="off", ls="green", als="red"}, off={as="on", ls="red",
advtrains.interlocking.show_ip_form(pos, pname) advtrains.interlocking.show_ip_form(pos, pname)
elseif advtrains.check_turnout_signal_protection(pos, player:get_player_name()) then elseif advtrains.check_turnout_signal_protection(pos, player:get_player_name()) then
advtrains.ndb.swap_node(pos, {name = "advtrains:retrosignal_"..f.as..rotation, param2 = node.param2}, true) advtrains.ndb.swap_node(pos, {name = "advtrains:retrosignal_"..f.as..rotation, param2 = node.param2}, true)
if advtrains.interlocking then
advtrains.interlocking.signal_on_aspect_changed(pos) advtrains.interlocking.signal_on_aspect_changed(pos)
end end
end
end, end,
-- new signal API -- new signal API
advtrains = { advtrains = {
@ -97,6 +107,7 @@ for r,f in pairs({on={as="off", ls="green", als="red"}, off={as="on", ls="red",
supported_aspects = suppasp, supported_aspects = suppasp,
}, },
can_dig = can_dig_func, can_dig = can_dig_func,
after_dig_node = after_dig_func,
}) })
advtrains.trackplacer.add_worked("advtrains:retrosignal", r, rotation, nil) advtrains.trackplacer.add_worked("advtrains:retrosignal", r, rotation, nil)
@ -127,8 +138,10 @@ for r,f in pairs({on={as="off", ls="green", als="red"}, off={as="on", ls="red",
rules=advtrains.meseconrules, rules=advtrains.meseconrules,
["action_"..f.as] = function (pos, node) ["action_"..f.as] = function (pos, node)
advtrains.setstate(pos, f.als, node) advtrains.setstate(pos, f.als, node)
if advtrains.interlocking then
advtrains.interlocking.signal_on_aspect_changed(pos) advtrains.interlocking.signal_on_aspect_changed(pos)
end end
end
}}, }},
on_rightclick=function(pos, node, player) on_rightclick=function(pos, node, player)
local pname = player:get_player_name() local pname = player:get_player_name()
@ -139,8 +152,10 @@ for r,f in pairs({on={as="off", ls="green", als="red"}, off={as="on", ls="red",
advtrains.interlocking.show_ip_form(pos, pname) advtrains.interlocking.show_ip_form(pos, pname)
elseif advtrains.check_turnout_signal_protection(pos, player:get_player_name()) then elseif advtrains.check_turnout_signal_protection(pos, player:get_player_name()) then
advtrains.setstate(pos, f.als, node) advtrains.setstate(pos, f.als, node)
if advtrains.interlocking then
advtrains.interlocking.signal_on_aspect_changed(pos) advtrains.interlocking.signal_on_aspect_changed(pos)
end end
end
end, end,
-- new signal API -- new signal API
advtrains = { advtrains = {
@ -163,6 +178,7 @@ for r,f in pairs({on={as="off", ls="green", als="red"}, off={as="on", ls="red",
end, end,
}, },
can_dig = can_dig_func, can_dig = can_dig_func,
after_dig_node = after_dig_func,
}) })
advtrains.trackplacer.add_worked("advtrains:signal", r, rotation, nil) advtrains.trackplacer.add_worked("advtrains:signal", r, rotation, nil)
end end
@ -198,6 +214,9 @@ for r,f in pairs({on={as="off", ls="green", als="red"}, off={as="on", ls="red",
rules = mrules_wallsignal, rules = mrules_wallsignal,
["action_"..f.as] = function (pos, node) ["action_"..f.as] = function (pos, node)
advtrains.setstate(pos, f.als, node) advtrains.setstate(pos, f.als, node)
if advtrains.interlocking then
advtrains.interlocking.signal_on_aspect_changed(pos)
end
end end
}}, }},
on_rightclick=function(pos, node, player) on_rightclick=function(pos, node, player)
@ -209,6 +228,9 @@ for r,f in pairs({on={as="off", ls="green", als="red"}, off={as="on", ls="red",
advtrains.interlocking.show_ip_form(pos, pname) advtrains.interlocking.show_ip_form(pos, pname)
elseif advtrains.check_turnout_signal_protection(pos, player:get_player_name()) then elseif advtrains.check_turnout_signal_protection(pos, player:get_player_name()) then
advtrains.setstate(pos, f.als, node) advtrains.setstate(pos, f.als, node)
if advtrains.interlocking then
advtrains.interlocking.signal_on_aspect_changed(pos)
end
end end
end, end,
-- new signal API -- new signal API
@ -232,6 +254,7 @@ for r,f in pairs({on={as="off", ls="green", als="red"}, off={as="on", ls="red",
end, end,
}, },
can_dig = can_dig_func, can_dig = can_dig_func,
after_dig_node = after_dig_func,
}) })
end end
end end

View file

@ -286,6 +286,7 @@ function tp.register_track_placer(nnprefix, imgprefix, dispname, def)
return itemstack, false return itemstack, false
end end
if minetest.registered_nodes[minetest.get_node(pos).name] and minetest.registered_nodes[minetest.get_node(pos).name].buildable_to then if minetest.registered_nodes[minetest.get_node(pos).name] and minetest.registered_nodes[minetest.get_node(pos).name].buildable_to then
local s
if def.suitable_substrate then if def.suitable_substrate then
s = def.suitable_substrate(upos) s = def.suitable_substrate(upos)
else else

View file

@ -442,6 +442,15 @@ Depending on the number of connections:
- conn3 <> conn4 - conn3 <> conn4
]] ]]
-- Notify the user if digging the rail is not allowed
local function can_dig_callback(pos, player)
local ok, reason = advtrains.can_dig_or_modify_track(pos)
if not ok and player then
minetest.chat_send_player(player:get_player_name(), attrans("This track can not be removed!") .. " " .. reason)
end
return ok
end
function advtrains.register_tracks(tracktype, def, preset) function advtrains.register_tracks(tracktype, def, preset)
advtrains.trackplacer.register_tracktype(def.nodename_prefix, preset.tpdefault) advtrains.trackplacer.register_tracktype(def.nodename_prefix, preset.tpdefault)
if preset.regtp then if preset.regtp then
@ -478,7 +487,7 @@ function advtrains.register_tracks(tracktype, def, preset)
not_blocking_trains=1, not_blocking_trains=1,
}, },
can_dig = advtrains.can_dig_or_modify_track, can_dig = can_dig_callback,
after_dig_node=function(pos) after_dig_node=function(pos)
advtrains.ndb.update(pos) advtrains.ndb.update(pos)
end, end,
@ -515,7 +524,7 @@ function advtrains.register_tracks(tracktype, def, preset)
end end
ndef.on_rightclick = function(pos, node, player) ndef.on_rightclick = function(pos, node, player)
if advtrains.check_turnout_signal_protection(pos, player:get_player_name()) then if advtrains.check_turnout_signal_protection(pos, player:get_player_name()) then
advtrains.setstate(pos, newstate, node) advtrains.setstate(pos, nil, node)
advtrains.log("Switch", player:get_player_name(), pos) advtrains.log("Switch", player:get_player_name(), pos)
end end
end end
@ -613,7 +622,7 @@ function advtrains.can_dig_or_modify_track(pos)
return false, attrans("There's a Track Circuit Break here.") return false, attrans("There's a Track Circuit Break here.")
end end
-- signal ip? -- signal ip?
if advtrains.interlocking.db.is_ip_at(pos) then if advtrains.interlocking.db.is_ip_at(pos, true) then -- is_ip_at with purge parameter
return false, attrans("There's a Signal Influence Point here.") return false, attrans("There's a Signal Influence Point here.")
end end
end end
@ -658,7 +667,7 @@ function sl.create_slopeplacer_on_place(def, preset)
local yaw=player.get_look_horizontal and player:get_look_horizontal() or (player:get_look_yaw() - math.pi/2) local yaw=player.get_look_horizontal and player:get_look_horizontal() or (player:get_look_yaw() - math.pi/2)
--rounding unit vectors is a nice way for selecting 1 of 8 directions since sin(30°) is 0.5. --rounding unit vectors is a nice way for selecting 1 of 8 directions since sin(30°) is 0.5.
dirvec={x=math.floor(math.sin(-yaw)+0.5), y=0, z=math.floor(math.cos(-yaw)+0.5)} local dirvec={x=math.floor(math.sin(-yaw)+0.5), y=0, z=math.floor(math.cos(-yaw)+0.5)}
--translate to direction to look up inside the preset table --translate to direction to look up inside the preset table
local param2, rot45=({ local param2, rot45=({
[-1]={ [-1]={

View file

@ -139,11 +139,15 @@ minetest.register_on_joinplayer(function(player)
advtrains.hhud[player:get_player_name()] = nil advtrains.hhud[player:get_player_name()] = nil
--independent of this, cause all wagons of the train which are loaded to reattach their players --independent of this, cause all wagons of the train which are loaded to reattach their players
--needed because already loaded wagons won't call reattach_all() --needed because already loaded wagons won't call reattach_all()
local pname = player:get_player_name()
local id=advtrains.player_to_train_mapping[pname]
if id then
for _,wagon in pairs(minetest.luaentities) do for _,wagon in pairs(minetest.luaentities) do
if wagon.is_wagon and wagon.initialized and wagon.train_id==id then if wagon.is_wagon and wagon.initialized and wagon.train_id==id then
wagon:reattach_all() wagon:reattach_all()
end end
end end
end
end) end)
@ -160,6 +164,8 @@ minetest.register_on_dieplayer(function(player)
wagon:get_off_plr(pname) wagon:get_off_plr(pname)
end end
end end
-- just in case no wagon felt responsible for this player: clear train mapping
advtrains.player_to_train_mapping[pname] = nil
end end
end) end)
@ -389,7 +395,7 @@ function advtrains.train_step_b(id, train, dtime)
local back_off_track=train.end_index<train.path_trk_b local back_off_track=train.end_index<train.path_trk_b
train.off_track = front_off_track or back_off_track train.off_track = front_off_track or back_off_track
if back_off_track and (not v_cap or v_cap > 1) then if back_off_track and (not sit_v_cap or sit_v_cap > 1) then
--atprint("in train_step_b: applying back_off_track") --atprint("in train_step_b: applying back_off_track")
sit_v_cap = 1 sit_v_cap = 1
elseif front_off_track then elseif front_off_track then
@ -588,6 +594,70 @@ function advtrains.train_step_b(id, train, dtime)
--atprint("in train_step_b: Zero barrier hit, clipping to newidx_tv=",new_index_curr_tv, "zb_idx=",lzb_next_zero_barrier) --atprint("in train_step_b: Zero barrier hit, clipping to newidx_tv=",new_index_curr_tv, "zb_idx=",lzb_next_zero_barrier)
new_index_curr_tv = lzb_next_zero_barrier new_index_curr_tv = lzb_next_zero_barrier
end end
-- New same-track collision system - check for any other trains within the range we're going to move
-- do the checks if we either are moving or about to start moving
if new_index_curr_tv > train.index or accelerating then -- only if train is actually advancing
-- Note: duplicate code from path_project() because of subtle differences: no frac processing and scanning all occupations
--[[train.debug = ""
local atdebug = function(t, ...)
local text=advtrains.print_concat_table({t, ...})
train.debug = train.debug..text.."\n"
end]]
local base_idx = atfloor(new_index_curr_tv + 1)
local base_pos = advtrains.path_get(train, base_idx)
local base_cn = train.path_cn[base_idx]
--atdebug(id,"Begin Checking for on-track collisions new_idx=",new_index_curr_tv,"base_idx=",base_idx,"base_pos=",base_pos,"base_cn=",base_cn)
-- query occupation
local occ = advtrains.occ.get_trains_over(base_pos)
-- iterate other trains
for otid, ob_idx in pairs(occ) do
if otid ~= id then
--atdebug(id,"Found other train",otid," with matching index ",ob_idx)
-- Phase 1 - determine if trains are facing and which is the relefant stpo index
local otrn = advtrains.trains[otid]
-- retrieve other train's cn and cp
local ocn = otrn.path_cn[ob_idx]
local ocp = otrn.path_cp[ob_idx]
local target_is_inside, ref_index, facing
if base_cn == ocn then
-- same direction
ref_index = otrn.end_index
same_dir = true
target_is_inside = (ob_idx >= ref_index)
--atdebug("Same direction: ref_index",ref_index,"inside=",target_is_inside)
elseif base_cn == ocp then
-- facing trains - subtract index frac
ref_index = otrn.index
same_dir = false
target_is_inside = (ob_idx <= ref_index)
--atdebug("Facing direction: ref_index",ref_index,"inside=",target_is_inside)
end
-- Phase 2 - project ref_index back onto our path and check again (necessary because there might be a turnout on the way and we are driving into the flank
if target_is_inside then
local our_index = advtrains.path_project(otrn, ref_index, id)
--atdebug("Backprojected our_index",our_index)
if our_index and our_index <= new_index_curr_tv then
-- ON_TRACK COLLISION IS HAPPENING
-- the actual collision is handled in train_step_c, so set appropriate signal variables
train.ontrack_collision_info = {
otid = otid,
same_dir = same_dir,
}
-- clip newindex
--atdebug("-- Collision detected!")
new_index_curr_tv = our_index
end
end
end
end
end
-- ## Movement happens here ##
train.index = new_index_curr_tv train.index = new_index_curr_tv
recalc_end_index(train) recalc_end_index(train)
@ -634,20 +704,41 @@ function advtrains.train_step_c(id, train, dtime)
train.check_trainpartload=2 train.check_trainpartload=2
end end
--- 8. check for collisions with other trains and damage players ---
local train_moves=(train.velocity~=0) local train_moves=(train.velocity~=0)
local very_short_train = train.trainlen < 3
--- Check whether this train can be coupled to another, and set couple entities accordingly --- On-track collision handling - detected in train_step_b, but handled here so all other train movements have already happened.
if not train.was_standing and not train_moves then if train.ontrack_collision_info then
advtrains.train_check_couples(train) train.velocity = 0
train.acceleration = 0
advtrains.atc.train_reset_command(train)
local otrn = advtrains.trains[train.ontrack_collision_info.otid]
if otrn.velocity == 0 then -- other train must be standing, else don't initiate coupling
advtrains.couple_initiate_with(train, otrn, not train.ontrack_collision_info.same_dir)
end end
train.was_standing = not train_moves
train.ontrack_collision_info = nil
train.couples_up_to_date = true
end
-- handle couples if on_track collision handling did not fire
if train_moves then if train_moves then
train.couples_up_to_date = nil
elseif not train.couples_up_to_date then
if not very_short_train then -- old coupling system is buggy for short trains
advtrains.train_check_couples(train) -- no guarantee for train order here
end
train.couples_up_to_date = true
end
--- 8. check for collisions with other trains and damage players ---
if train_moves then
-- Note: this code handles collisions with trains that are not on the same path as the current train
-- The same-track collisions and coupling handling is found in couple.lua and handled from train_step_b() and code 2 blocks above.
local collided = false local collided = false
local coll_grace=1 local coll_grace=2
local collindex = advtrains.path_get_index_by_offset(train, train.index, -coll_grace) local collindex = advtrains.path_get_index_by_offset(train, train.index, -coll_grace)
local collpos = advtrains.path_get(train, atround(collindex)) local collpos = advtrains.path_get(train, atround(collindex))
if collpos then if collpos then
@ -658,14 +749,15 @@ function advtrains.train_step_c(id, train, dtime)
local testpos=vector.add(rcollpos, {x=x, y=0, z=z}) local testpos=vector.add(rcollpos, {x=x, y=0, z=z})
--- 8a Check collision --- --- 8a Check collision ---
if not collided then if not collided then
if not very_short_train then -- position collision system is buggy for short trains
local col_tr = advtrains.occ.check_collision(testpos, id) local col_tr = advtrains.occ.check_collision(testpos, id)
if col_tr then if col_tr then
advtrains.train_check_couples(train)
train.velocity = 0 train.velocity = 0
train.acceleration = 0
advtrains.atc.train_reset_command(train) advtrains.atc.train_reset_command(train)
collided = true collided = true
end end
end
--- 8b damage players --- --- 8b damage players ---
if is_loaded_area and train.velocity > 3 and (setting_overrun_mode=="drop" or setting_overrun_mode=="normal") then if is_loaded_area and train.velocity > 3 and (setting_overrun_mode=="drop" or setting_overrun_mode=="normal") then
@ -698,7 +790,7 @@ function advtrains.train_step_c(id, train, dtime)
local objs = minetest.get_objects_inside_radius(rcollpos, 2) local objs = minetest.get_objects_inside_radius(rcollpos, 2)
for _,obj in ipairs(objs) do for _,obj in ipairs(objs) do
if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0 if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0
and obj:get_luaentity() and obj:get_luaentity().name~="signs:text" then and obj:get_luaentity() and obj:get_luaentity().name~="signs_lib:text" then
obj:punch(obj, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil) obj:punch(obj, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil)
end end
end end
@ -894,7 +986,7 @@ function advtrains.remove_train(id)
run_callbacks_remove(id, train) run_callbacks_remove(id, train)
advtrains.path_invalidate(train) advtrains.path_invalidate(train, true)
advtrains.couple_invalidate(train) advtrains.couple_invalidate(train)
local tp = train.trainparts local tp = train.trainparts
@ -1014,53 +1106,6 @@ function advtrains.spawn_wagons(train_id)
end end
end end
function advtrains.split_train_at_fc(train, count_empty, length_limit)
-- splits train at first different current FC by convention,
-- locomotives have empty FC so are ignored
-- count_empty is used to split off locomotives
-- length_limit limits the length of the first train to length_limit wagons
local train_id = train.id
local fc = false
local ind = 0
for i = 1, #train.trainparts do
local w_id = train.trainparts[i]
local data = advtrains.wagons[w_id]
if length_limit and i > length_limit then
ind = i
break
end
if data then
local wfc = advtrains.get_cur_fc(data)
if wfc ~= "" or count_empty then
if fc then
if fc ~= wfc then
ind = i
break
end
else
fc = wfc
end
end
end
end
if ind > 0 then
return advtrains.split_train_at_index(train, ind), fc
end
if fc then
return nil, fc
end
end
function advtrains.train_step_fc(train)
for i=1,#train.trainparts do
local w_id = train.trainparts[i]
local data = advtrains.wagons[w_id]
if data then
advtrains.step_fc(data)
end
end
end
function advtrains.split_train_at_index(train, index) function advtrains.split_train_at_index(train, index)
-- this function splits a train at index, creating a new train from the back part of the train. -- this function splits a train at index, creating a new train from the back part of the train.
@ -1077,6 +1122,12 @@ function advtrains.split_train_at_index(train, index)
return return
end end
-- make sure that the train is fully on track before splitting. May cause problems otherwise
if train.index > train.path_trk_f or train.end_index < train.path_trk_b then
atwarn("Train",train_id,": cannot split train because it is off track!")
return
end
local p_index=advtrains.path_get_index_by_offset(train, train.index, - data.pos_in_train + wagon.wagon_span) local p_index=advtrains.path_get_index_by_offset(train, train.index, - data.pos_in_train + wagon.wagon_span)
local pos, connid, frac = advtrains.path_getrestore(train, p_index) local pos, connid, frac = advtrains.path_getrestore(train, p_index)
local tp = {} local tp = {}
@ -1095,171 +1146,21 @@ function advtrains.split_train_at_index(train, index)
local newtrain=advtrains.trains[newtrain_id] local newtrain=advtrains.trains[newtrain_id]
newtrain.velocity=train.velocity newtrain.velocity=train.velocity
-- copy various properties from the old to the new train
newtrain.door_open = train.door_open
newtrain.text_outside = train.text_outside
newtrain.text_inside = train.text_inside
newtrain.line = train.line
newtrain.routingcode = train.routingcode
newtrain.speed_restriction = train.speed_restriction
newtrain.is_shunt = train.is_shunt
newtrain.points_split = advtrains.merge_tables(train.points_split)
newtrain.autocouple = train.autocouple
return newtrain_id -- return new train ID, so new train can be manipulated return newtrain_id -- return new train ID, so new train can be manipulated
end end
function advtrains.split_train_at_wagon(wagon_id)
--get train
local data = advtrains.wagons[wagon_id]
advtrains.split_train_at_index(advtrains.trains[data.train_id], data.pos_in_trainparts)
end
-- coupling
local CPL_CHK_DST = -1
local CPL_ZONE = 2
-- train.couple_* contain references to ObjectRefs of couple objects, which contain all relevant information
-- These objectRefs will delete themselves once the couples no longer match
local function createcouple(pos, train1, t1_is_front, train2, t2_is_front)
local id1 = train1.id
local id2 = train2.id
if train1.autocouple or train2.autocouple then
-- couple trains
train1.autocouple = nil
train2.autocouple = nil
minetest.after(0, advtrains.safe_couple_trains, id1, id2, t1_is_front, t2_is_front, false, false, train1.velocity, train2.velocity)
return
end
local obj=minetest.add_entity(pos, "advtrains:couple")
if not obj then error("Failed creating couple object!") return end
local le=obj:get_luaentity()
le.train_id_1=id1
le.train_id_2=id2
le.t1_is_front=t1_is_front
le.t2_is_front=t2_is_front
--atdebug("created couple between",train1.id,t1_is_front,train2.id,t2_is_front)
if t1_is_front then
train1.cpl_front = obj
else
train1.cpl_back = obj
end
if t2_is_front then
train2.cpl_front = obj
else
train2.cpl_back = obj
end
end
function advtrains.train_check_couples(train)
--atdebug("rechecking couples")
if train.cpl_front then
if not train.cpl_front:get_yaw() then
-- objectref is no longer valid. reset.
train.cpl_front = nil
end
end
if not train.cpl_front then
-- recheck front couple
local front_trains, pos = advtrains.occ.get_occupations(train, atround(train.index) + CPL_CHK_DST)
if advtrains.is_node_loaded(pos) then -- if the position is loaded...
for tid, idx in pairs(front_trains) do
local other_train = advtrains.trains[tid]
if not advtrains.train_ensure_init(tid, other_train) then
atwarn("Train",tid,"is not initialized! Couldn't check couples!")
return
end
--atdebug(train.id,"front: ",idx,"on",tid,atround(other_train.index),atround(other_train.end_index))
if other_train.velocity == 0 then
if idx>=other_train.index and idx<=other_train.index + CPL_ZONE then
createcouple(pos, train, true, other_train, true)
break
end
if idx<=other_train.end_index and idx>=other_train.end_index - CPL_ZONE then
createcouple(pos, train, true, other_train, false)
break
end
end
end
end
end
if train.cpl_back then
if not train.cpl_back:get_yaw() then
-- objectref is no longer valid. reset.
train.cpl_back = nil
end
end
if not train.cpl_back then
-- recheck back couple
local back_trains, pos = advtrains.occ.get_occupations(train, atround(train.end_index) - CPL_CHK_DST)
if advtrains.is_node_loaded(pos) then -- if the position is loaded...
for tid, idx in pairs(back_trains) do
local other_train = advtrains.trains[tid]
if not advtrains.train_ensure_init(tid, other_train) then
atwarn("Train",tid,"is not initialized! Couldn't check couples!")
return
end
if other_train.velocity == 0 then
if idx>=other_train.index and idx<=other_train.index + CPL_ZONE then
createcouple(pos, train, false, other_train, true)
break
end
if idx<=other_train.end_index and idx>=other_train.end_index - CPL_ZONE then
createcouple(pos, train, false, other_train, false)
break
end
end
end
end
end
end
function advtrains.couple_invalidate(train)
if train.cpl_back then
train.cpl_back:remove()
train.cpl_back = nil
end
if train.cpl_front then
train.cpl_front:remove()
train.cpl_front = nil
end
train.was_standing = nil
end
-- relevant code for this comment is in couple.lua
--there are 4 cases:
--1/2. F<->R F<->R regular, put second train behind first
--->frontpos of first train will match backpos of second
--3. F<->R R<->F flip one of these trains, take the other as new train
--->backpos's will match
--4. R<->F F<->R flip one of these trains and take it as new parent
--->frontpos's will match
function advtrains.do_connect_trains(first_id, second_id, vel)
local first, second=advtrains.trains[first_id], advtrains.trains[second_id]
if not advtrains.train_ensure_init(first_id, first) then
atwarn("Train",first_id,"is not initialized! Operation aborted!")
return
end
if not advtrains.train_ensure_init(second_id, second) then
atwarn("Train",second_id,"is not initialized! Operation aborted!")
return
end
local first_wagoncnt=#first.trainparts
local second_wagoncnt=#second.trainparts
for _,v in ipairs(second.trainparts) do
table.insert(first.trainparts, v)
end
advtrains.remove_train(second_id)
if vel < 0 then
advtrains.invert_train(first_id)
vel = -vel
end
first.velocity= vel or 0
advtrains.update_trainpart_properties(first_id)
advtrains.couple_invalidate(first)
return true
end
function advtrains.invert_train(train_id) function advtrains.invert_train(train_id)
local train=advtrains.trains[train_id] local train=advtrains.trains[train_id]
@ -1346,6 +1247,23 @@ function advtrains.invalidate_path(id)
end end
--not blocking trains group --not blocking trains group
if minetest.settings:get_bool("advtrains_forgiving_collision") then
function advtrains.train_collides(node)
if node and minetest.registered_nodes[node.name] then
local ndef = minetest.registered_nodes[node.name]
-- if the node is drawtype normal (that is a full cube) then it does collide
if ndef.drawtype == "normal" then
-- except if it is not_blocking_trains
if ndef.groups.not_blocking_trains and ndef.groups.not_blocking_trains ~= 0 then
return false
end
return true
end
end
return false
end
else
function advtrains.train_collides(node) function advtrains.train_collides(node)
if node and minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].walkable then if node and minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].walkable then
if not minetest.registered_nodes[node.name].groups.not_blocking_trains then if not minetest.registered_nodes[node.name].groups.not_blocking_trains then
@ -1378,7 +1296,6 @@ local nonblocknodes={
"signs:sign_post", "signs:sign_post",
"signs:sign_hanging", "signs:sign_hanging",
} }
minetest.after(0, function() minetest.after(0, function()
for _,name in ipairs(nonblocknodes) do for _,name in ipairs(nonblocknodes) do
@ -1387,3 +1304,4 @@ minetest.after(0, function()
end end
end end
end) end)
end

View file

@ -934,6 +934,7 @@ function wagon:show_bordcom(pname)
if not self:train() then return end if not self:train() then return end
local train = self:train() local train = self:train()
local data = advtrains.wagons[self.id] local data = advtrains.wagons[self.id]
local linhei
local form = "size[11,9]label[0.5,0;AdvTrains Boardcom v0.1]" local form = "size[11,9]label[0.5,0;AdvTrains Boardcom v0.1]"
form=form.."textarea[0.5,1.5;7,1;text_outside;"..attrans("Text displayed outside on train")..";"..(minetest.formspec_escape(train.text_outside or "")).."]" form=form.."textarea[0.5,1.5;7,1;text_outside;"..attrans("Text displayed outside on train")..";"..(minetest.formspec_escape(train.text_outside or "")).."]"
@ -1239,70 +1240,6 @@ function wagon:reattach_all()
end end
end end
local function check_twagon_owner(train, b_first, pname)
local wtp = b_first and 1 or #train.trainparts
local wid = train.trainparts[wtp]
local wdata = advtrains.wagons[wid]
if wdata then
return advtrains.check_driving_couple_protection(pname, wdata.owner, wdata.whitelist)
end
return false
end
function advtrains.safe_couple_trains(id1, id2, t1f, t2f, pname, try_run,v1,v2)
if pname and not minetest.check_player_privs(pname, "train_operator") then
minetest.chat_send_player(pname, "Missing train_operator privilege")
return false
end
local train1=advtrains.trains[id1]
local train2=advtrains.trains[id2]
if not advtrains.train_ensure_init(id1, train1)
or not advtrains.train_ensure_init(id2, train2) then
return false
end
local wck_t1, wck_t2
if pname then
wck_t1 = check_twagon_owner(train1, t1f, pname)
wck_t2 = check_twagon_owner(train2, t2f, pname)
end
if (wck_t1 or wck_t2) or not pname then
if not v1 then
v1 = 0
end
if not v2 then
v2 = 0
end
if try_run then
return true
end
if t1f then
if t2f then
v1 = -v1
advtrains.invert_train(id1)
advtrains.do_connect_trains(id1, id2, v1+v2)
else
advtrains.do_connect_trains(id2, id1, v1+v2)
end
else
if t2f then
advtrains.do_connect_trains(id1, id2, v1+v2)
else
v2 = -v2
advtrains.invert_train(id2)
advtrains.do_connect_trains(id1, id2, v1+v2)
end
end
return true
else
minetest.chat_send_player(pname, "You must be authorized for at least one wagon.")
return false
end
end
function advtrains.safe_decouple_wagon(w_id, pname, try_run) function advtrains.safe_decouple_wagon(w_id, pname, try_run)
if not minetest.check_player_privs(pname, "train_operator") then if not minetest.check_player_privs(pname, "train_operator") then
minetest.chat_send_player(pname, "Missing train_operator privilege") minetest.chat_send_player(pname, "Missing train_operator privilege")

View file

@ -562,9 +562,23 @@ function ildb.set_sigd_for_signal(pos, sigd)
end end
-- checks if there's any influence point set to this position -- checks if there's any influence point set to this position
function ildb.is_ip_at(pos) -- if purge is true, checks whether the associated signal still exists
-- and deletes the ip if not.
function ildb.is_ip_at(pos, purge)
local pts = advtrains.roundfloorpts(pos) local pts = advtrains.roundfloorpts(pos)
if influence_points[pts] then if influence_points[pts] then
if purge then
-- is there still a signal assigned to it?
for connid, sigpos in pairs(influence_points[pts]) do
local asp = advtrains.interlocking.signal_get_aspect(sigpos)
if not asp then
atlog("Clearing orphaned signal influence point", pts, "/", connid)
ildb.clear_ip_signal(pts, connid)
end
end
-- if there's no side left after purging, return false
if not influence_points[pts] then return false end
end
return true return true
end end
return false return false

View file

@ -41,7 +41,6 @@ minetest.register_node("advtrains_interlocking:ds_danger", {
advtrains_signal = 2, advtrains_signal = 2,
save_in_at_nodedb = 1, save_in_at_nodedb = 1,
}, },
sounds = default.node_sound_stone_defaults(),
advtrains = { advtrains = {
set_aspect = setaspect, set_aspect = setaspect,
supported_aspects = suppasp, supported_aspects = suppasp,
@ -51,6 +50,7 @@ minetest.register_node("advtrains_interlocking:ds_danger", {
}, },
on_rightclick = advtrains.interlocking.signal_rc_handler, on_rightclick = advtrains.interlocking.signal_rc_handler,
can_dig = advtrains.interlocking.signal_can_dig, can_dig = advtrains.interlocking.signal_can_dig,
after_dig_node = advtrains.interlocking.signal_after_dig,
}) })
minetest.register_node("advtrains_interlocking:ds_free", { minetest.register_node("advtrains_interlocking:ds_free", {
description = "Demo signal at Free", description = "Demo signal at Free",
@ -60,7 +60,6 @@ minetest.register_node("advtrains_interlocking:ds_free", {
advtrains_signal = 2, advtrains_signal = 2,
save_in_at_nodedb = 1, save_in_at_nodedb = 1,
}, },
sounds = default.node_sound_stone_defaults(),
advtrains = { advtrains = {
set_aspect = setaspect, set_aspect = setaspect,
supported_aspects = suppasp, supported_aspects = suppasp,
@ -72,6 +71,7 @@ minetest.register_node("advtrains_interlocking:ds_free", {
}, },
on_rightclick = advtrains.interlocking.signal_rc_handler, on_rightclick = advtrains.interlocking.signal_rc_handler,
can_dig = advtrains.interlocking.signal_can_dig, can_dig = advtrains.interlocking.signal_can_dig,
after_dig_node = advtrains.interlocking.signal_after_dig,
}) })
minetest.register_node("advtrains_interlocking:ds_slow", { minetest.register_node("advtrains_interlocking:ds_slow", {
description = "Demo signal at Slow", description = "Demo signal at Slow",
@ -81,7 +81,6 @@ minetest.register_node("advtrains_interlocking:ds_slow", {
advtrains_signal = 2, advtrains_signal = 2,
save_in_at_nodedb = 1, save_in_at_nodedb = 1,
}, },
sounds = default.node_sound_stone_defaults(),
advtrains = { advtrains = {
set_aspect = setaspect, set_aspect = setaspect,
supported_aspects = suppasp, supported_aspects = suppasp,
@ -93,5 +92,6 @@ minetest.register_node("advtrains_interlocking:ds_slow", {
}, },
on_rightclick = advtrains.interlocking.signal_rc_handler, on_rightclick = advtrains.interlocking.signal_rc_handler,
can_dig = advtrains.interlocking.signal_can_dig, can_dig = advtrains.interlocking.signal_can_dig,
after_dig_node = advtrains.interlocking.signal_after_dig,
}) })

View file

@ -1,2 +0,0 @@
advtrains
advtrains_train_track?

View file

@ -0,0 +1,7 @@
name=advtrains_interlocking
title=Advanced Trains Interlocking System
description=Interlocking system for Advanced Trains
author=orwell96
depends=advtrains
optional_depends=advtrains_train_track

View file

@ -25,8 +25,8 @@ function atil.show_route_edit_form(pname, sigd, routeid)
if not route then return end if not route then return end
local form = "size[9,10]label[0.5,0.2;Route overview]" local form = "size[9,10]label[0.5,0.2;Route overview]"
form = form.."field[0.8,1.2;5.2,1;name;Route name;"..minetest.formspec_escape(route.name).."]" form = form.."field[0.8,1.2;6.5,1;name;Route name;"..minetest.formspec_escape(route.name).."]"
form = form.."button[5.5,0.9;1,1;setname;Set]" form = form.."button[7.0,0.9;1.5,1;setname;Set]"
-- construct textlist for route information -- construct textlist for route information
local tab = {} local tab = {}
@ -80,15 +80,16 @@ function atil.show_route_edit_form(pname, sigd, routeid)
itab("Route ends on dead-end") itab("Route ends on dead-end")
end end
form = form.."textlist[0.5,2;7,4;rtelog;"..table.concat(tab, ",").."]" form = form.."textlist[0.5,2;7.75,3.9;rtelog;"..table.concat(tab, ",").."]"
form = form.."button[0.5,6;2,1;back;<<< Back to signal]" form = form.."button[0.5,6;3,1;back;<<< Back to signal]"
form = form.."button[3.5,6;2,1;aspect;Signal Aspect]" form = form.."button[4.5,6;2,1;aspect;Signal Aspect]"
form = form.."button[5.5,6;2,1;delete;Delete Route]" form = form.."button[6.5,6;2,1;delete;Delete Route]"
--atdebug(route.ars) --atdebug(route.ars)
form = form.."textarea[1,7.3;5.2,3;ars;ARS Rule List;"..atil.ars_to_text(route.ars).."]" form = form.."style[ars;font=mono]"
form = form.."button[6,7.7;1,1;savears;Save]" form = form.."textarea[0.8,7.3;5,3;ars;ARS Rule List;"..atil.ars_to_text(route.ars).."]"
form = form.."button[5.5,7.23;3,1;savears;Save ARS List]"
minetest.show_formspec(pname, "at_il_routeedit_"..minetest.pos_to_string(sigd.p).."_"..sigd.s.."_"..routeid, form) minetest.show_formspec(pname, "at_il_routeedit_"..minetest.pos_to_string(sigd.p).."_"..sigd.s.."_"..routeid, form)

30
mods/advtrains/advtrains_interlocking/tcb_ts_ui.lua Normal file → Executable file
View file

@ -120,13 +120,41 @@ minetest.register_node("advtrains_interlocking:tcb_node", {
-- Crafting -- Crafting
-- set some fallbacks
local tcb_core = "default:mese_crystal"
local tcb_secondary = "default:mese_crystal_fragment"
--alternative recipe items
--core
if minetest.get_modpath("basic_materials") then
tcb_core = "basic_materials:ic"
elseif minetest.get_modpath("technic") then
tcb_core = "technic:control_logic_unit"
end
--print("TCB Core: "..tcb_core)
--secondary
if minetest.get_modpath("mesecons") then
tcb_secondary = 'mesecons:wire_00000000_off'
end
--print("TCB Secondary: "..tcb_secondary)
minetest.register_craft({ minetest.register_craft({
output = 'advtrains_interlocking:tcb_node 4', output = 'advtrains_interlocking:tcb_node 4',
recipe = { recipe = {
{'mesecons:wire_00000000_off', 'basic_materials:ic', 'mesecons:wire_00000000_off'}, {tcb_secondary,tcb_core,tcb_secondary},
{'advtrains:dtrack_placer','','advtrains:dtrack_placer'}
}, },
--actually use track in the tcb recipe
replacements = {
{"advtrains:dtrack_placer","advtrains:dtrack_placer"},
{"advtrains:dtrack_placer","advtrains:dtrack_placer"},
}
}) })
--nil the temp crafting variables
tcb_core= nil
tcb_secondary = nil
minetest.register_on_punchnode(function(pos, node, player, pointed_thing) minetest.register_on_punchnode(function(pos, node, player, pointed_thing)
local pname = player:get_player_name() local pname = player:get_player_name()

View file

@ -1 +0,0 @@
advtrains

View file

@ -0,0 +1,6 @@
name=advtrains_itrainmap
title=Advanced Trains Interactive Train Map (currently broken)
description=Map formspec showing tracks and trains
author=orwell96
depends=advtrains

View file

@ -1,2 +0,0 @@
advtrains_interlocking
advtrains_train_track?

View file

@ -0,0 +1,7 @@
name=advtrains_line_automation
title=Advanced Trains Line Automation
description=Tools for automatic train lines
author=orwell96
depends=advtrains_interlocking
optional_depends=advtrains_train_track

View file

@ -50,19 +50,18 @@ local function show_stoprailform(pos, player)
end end
local form = "size[8,7]" local form = "size[8,7]"
form = form.."field[0.5,0.5;7,1;stn;"..attrans("Station Code")..";"..minetest.formspec_escape(stdata.stn).."]" form = form.."style[stn,ars;font=mono]"
form = form.."field[0.5,1.5;7,1;stnname;"..attrans("Station Name")..";"..minetest.formspec_escape(stnname).."]" form = form.."field[0.8,0.8;2,1;stn;"..attrans("Station Code")..";"..minetest.formspec_escape(stdata.stn).."]"
form = form.."field[0.5,2.5;1.5,1;ddelay;"..attrans("Door Delay")..";"..minetest.formspec_escape(stdata.ddelay).."]" form = form.."field[2.8,0.8;5,1;stnname;"..attrans("Station Name")..";"..minetest.formspec_escape(stnname).."]"
form = form.."field[2,2.5;2,1;speed;"..attrans("Departure Speed")..";"..minetest.formspec_escape(stdata.speed).."]" form = form.."field[0.80,2.0;1.75,1;ddelay;"..attrans("Door Delay")..";"..minetest.formspec_escape(stdata.ddelay).."]"
form = form.."checkbox[5,1.75;reverse;"..attrans("Reverse train")..";"..(stdata.reverse and "true" or "false").."]" form = form.."field[2.55,2.0;1.75,1;speed;"..attrans("Dep. Speed")..";"..minetest.formspec_escape(stdata.speed).."]"
form = form.."checkbox[5,2.0;kick;"..attrans("Kick out passengers")..";"..(stdata.kick and "true" or "false").."]" form = form.."field[4.30,2.0;1.75,1;track;"..attrans("Track")..";"..minetest.formspec_escape(stdata.track).."]"
form = form.."label[0.5,3;Door side:]" form = form.."field[6.05,2.0;1.75,1;wait;"..attrans("Stop Time")..";"..stdata.wait.."]"
form = form.."dropdown[0.5,3;2;doors;Left,Right,Closed;"..door_dropdown[stdata.doors].."]" form = form.."label[0.5,2.6;"..attrans("Door Side").."]"
form = form.."field[5,3.5;2,1;track;"..attrans("Track")..";"..minetest.formspec_escape(stdata.track).."]" form = form.."dropdown[0.51,3.0;2;doors;Left,Right,Closed;"..door_dropdown[stdata.doors].."]"
form = form.."field[5,4.5;2,1;wait;"..attrans("Stop Time")..";"..stdata.wait.."]" form = form.."checkbox[3.00,2.7;reverse;"..attrans("Reverse train")..";"..(stdata.reverse and "true" or "false").."]"
form = form.."checkbox[3.00,3.1;kick;"..attrans("Kick out passengers")..";"..(stdata.kick and "true" or "false").."]"
form = form.."textarea[0.5,4;4,2;ars;Trains stopping here (ARS rules);"..advtrains.interlocking.ars_to_text(stdata.ars).."]" form = form.."textarea[0.8,4.2;7,2;ars;Trains stopping here (ARS rules);"..advtrains.interlocking.ars_to_text(stdata.ars).."]"
form = form.."button[0.5,6;7,1;save;"..attrans("Save").."]" form = form.."button[0.5,6;7,1;save;"..attrans("Save").."]"
minetest.show_formspec(pname, "at_lines_stop_"..pe, form) minetest.show_formspec(pname, "at_lines_stop_"..pe, form)
@ -89,24 +88,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
tmp_checkboxes[pe].reverse = (fields.reverse == "true") tmp_checkboxes[pe].reverse = (fields.reverse == "true")
end end
if fields.save then if fields.save then
if fields.stn and stdata.stn ~= fields.stn then if fields.stn and stdata.stn ~= fields.stn and fields.stn ~= "" then
if fields.stn ~= "" then
local stn = advtrains.lines.stations[fields.stn] local stn = advtrains.lines.stations[fields.stn]
if stn then if stn then
if (stn.owner == pname or minetest.check_player_privs(pname, "train_admin")) then if (stn.owner == pname or minetest.check_player_privs(pname, "train_admin")) then
stdata.stn = fields.stn stdata.stn = fields.stn
else else
minetest.chat_send_player(pname, "Station code '"..fields.stn.."' does already exist and is owned by "..stn.owner) minetest.chat_send_player(pname, "Station code '"..fields.stn.."' does already exist and is owned by "..stn.owner)
show_stoprailform(pos,player)
return
end end
else else
advtrains.lines.stations[fields.stn] = {name = fields.stnname, owner = pname} advtrains.lines.stations[fields.stn] = {name = fields.stnname, owner = pname}
stdata.stn = fields.stn stdata.stn = fields.stn
end end
end end
updatemeta(pos)
show_stoprailform(pos, player)
return
end
local stn = advtrains.lines.stations[stdata.stn] local stn = advtrains.lines.stations[stdata.stn]
if stn and fields.stnname and fields.stnname ~= stn.name then if stn and fields.stnname and fields.stnname ~= stn.name then
if (stn.owner == pname or minetest.check_player_privs(pname, "train_admin")) then if (stn.owner == pname or minetest.check_player_privs(pname, "train_admin")) then

View file

@ -93,6 +93,9 @@ Removes any pending interrupts of this node.
Make this active component send a digiline message on the specified channel. Make this active component send a digiline message on the specified channel.
Not available in init code. Not available in init code.
- `atc_send_to_train(<train_id>, <atc_command>)`
Sends the specified ATC command to the train specified by its train id. This happens regardless of where the train is in the world, and can be used to remote-control trains. Returns true on success. If the train ID does not exist, returns false and does nothing. See [atc_command.txt](../atc_command.txt) for the ATC command syntax.
#### Interlocking Route Management Functions #### Interlocking Route Management Functions
If `advtrains_interlocking` is enabled, the following aditional functions can be used: If `advtrains_interlocking` is enabled, the following aditional functions can be used:
@ -230,6 +233,9 @@ In addition to the above environment functions, the following functions are avai
- `atc_set_text_inside(text)` - `atc_set_text_inside(text)`
Set text shown to train passengers. Pass nil to show no text. `text` must be a string. Set text shown to train passengers. Pass nil to show no text. `text` must be a string.
- `atc_set_text_inside(text) / atc_set_text_outside(text)`
Getters for inside/outside text, return nil when no train is there.
- `get_line()` - `get_line()`
Returns the "Line" property of the train (a string). Returns the "Line" property of the train (a string).
This can be used to distinguish between trains of different lines and route them appropriately. This can be used to distinguish between trains of different lines and route them appropriately.

View file

@ -41,9 +41,14 @@ function ac.getform(pos, meta_p)
sel=#envs_asvalues sel=#envs_asvalues
end end
end end
local form = "size[10,10]dropdown[0,0;3;env;"..table.concat(envs_asvalues, ",")..";"..sel.."]" local form = "size["..atlatc.CODE_FORM_SIZE.."]"
.."button[4,0;2,1;save;Save]button[7,0;2,1;cle;Clear local env] textarea[0.2,1;10,10;code;Code;"..minetest.formspec_escape(code).."]" .."style[code;font=mono]"
.."label[0,9.8;"..err.."]" .."label[0,-0.1;Environment]"
.."dropdown[0,0.3;3;env;"..table.concat(envs_asvalues, ",")..";"..sel.."]"
.."button[5,0.2;2,1;save;Save]"
.."button[7,0.2;3,1;cle;Clear Local Env.]"
.."textarea[0.3,1.5;"..atlatc.CODE_FORM_SIZE..";code;Code;"..minetest.formspec_escape(code).."]"
.."label[0,9.7;"..err.."]"
return form return form
end end

View file

@ -151,6 +151,14 @@ function r.fire_event(pos, evtdata, appr_internal)
advtrains.trains[train_id].text_inside=text advtrains.trains[train_id].text_inside=text
return true return true
end, end,
atc_get_text_outside = function()
if not train_id then return false end
return advtrains.trains[train_id].text_outside
end,
atc_get_text_inside = function(text)
if not train_id then return false end
return advtrains.trains[train_id].text_inside
end,
atc_set_lzb_tsr = function(speed) atc_set_lzb_tsr = function(speed)
if not appr_internal then if not appr_internal then
error("atc_set_lzb_tsr() can only be used during 'approach' events!") error("atc_set_lzb_tsr() can only be used during 'approach' events!")
@ -193,7 +201,10 @@ advtrains.register_tracks("default", {
--set arrowconn (for ATC) --set arrowconn (for ATC)
local ph=minetest.pos_to_string(pos) local ph=minetest.pos_to_string(pos)
local _, conns=advtrains.get_rail_info_at(pos, advtrains.all_tracktypes) local _, conns=advtrains.get_rail_info_at(pos, advtrains.all_tracktypes)
atlatc.active.nodes[ph].arrowconn=conns[1].c local nodeent = atlatc.active.nodes[ph]
if nodeent then
nodeent.arrowconn=conns[1].c
end
end, end,
advtrains = { advtrains = {

View file

@ -1,27 +1,18 @@
--chatcmds.lua --chatcmds.lua
--Registers commands to modify the init and step code for LuaAutomation --Registers commands to modify the init and step code for LuaAutomation
--position helper.
--punching a node will result in that position being saved and inserted into a text field on the top of init form.
local punchpos={}
minetest.register_on_punchnode(function(pos, node, player, pointed_thing)
local pname=player:get_player_name()
punchpos[pname]=pos
end)
local function get_init_form(env, pname) local function get_init_form(env, pname)
local err = env.init_err or "" local err = env.init_err or ""
local code = env.init_code or "" local code = env.init_code or ""
local ppos=punchpos[pname]
local pp="" local form = "size["..atlatc.CODE_FORM_SIZE.."]"
if ppos then .."style[code;font=mono]"
pp="POS"..minetest.pos_to_string(ppos) .."button[0.0,0.2;2.5,1;run;Run Init Code]"
end .."button[2.5,0.2;2.5,1;cls;Clear S]"
local form = "size[10,10]button[0,0;2,1;run;Run InitCode]button[2,0;2,1;cls;Clear S]" .."button[5.0,0.2;2.5,1;save;Save]"
.."button[4,0;2,1;save;Save] button[6,0;2,1;del;Delete Env.] field[8.1,0.5;2,1;punchpos;Last punched position;"..pp.."]" .."button[7.5,0.2;2.5,1;del;Delete Env.]"
.."textarea[0.2,1;10,10;code;Environment initialization code;"..minetest.formspec_escape(code).."]" .."textarea[0.3,1.5;"..atlatc.CODE_FORM_SIZE..";code;Environment initialization code;"..minetest.formspec_escape(code).."]"
.."label[0,9.8;"..err.."]" .."label[0.0,9.7;"..err.."]"
return form return form
end end

View file

@ -1,4 +0,0 @@
advtrains
advtrains_interlocking?
advtrains_line_automation?
mesecons_switch?

View file

@ -153,6 +153,17 @@ local static_env = {
local pos=atlatc.pcnaming.resolve_pos(parpos) local pos=atlatc.pcnaming.resolve_pos(parpos)
atlatc.interrupt.add(0, pos, {type="ext_int", ext_int=true, message=imesg}) atlatc.interrupt.add(0, pos, {type="ext_int", ext_int=true, message=imesg})
end, end,
-- sends an atc command to train regardless of where it is in the world
atc_send_to_train = function(train_id, command)
assertt(command, "string")
local train = advtrains.trains[train_id]
if train then
advtrains.atc.train_set_command(train, command, true)
return true
else
return false
end
end,
} }
-- If interlocking is present, enable route setting functions -- If interlocking is present, enable route setting functions

View file

@ -2,12 +2,8 @@
-- Lua automation features for advtrains -- Lua automation features for advtrains
-- Uses global table 'atlatc' (AdvTrains_LuaATC) -- Uses global table 'atlatc' (AdvTrains_LuaATC)
-- Boilerplate to support localized strings if intllib mod is installed. --TODO: re-add localization (if merging localization, discard this hunk please)
if intllib then
atltrans = intllib.Getter()
else
atltrans = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end atltrans = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
--Privilege --Privilege
--Only trusted players should be enabled to build stuff which can break the server. --Only trusted players should be enabled to build stuff which can break the server.
@ -16,6 +12,9 @@ atlatc = { envs = {}}
minetest.register_privilege("atlatc", { description = "Player can place and modify LUA ATC components. Grant with care! Allows to execute bad LUA code.", give_to_singleplayer = false, default= false }) minetest.register_privilege("atlatc", { description = "Player can place and modify LUA ATC components. Grant with care! Allows to execute bad LUA code.", give_to_singleplayer = false, default= false })
--Size of code input forms in X,Y notation. Must be at least 10x10
atlatc.CODE_FORM_SIZE = "15,12"
--assertt helper. error if a variable is not of a type --assertt helper. error if a variable is not of a type
function assertt(var, typ) function assertt(var, typ)
if type(var)~=typ then if type(var)~=typ then

View file

@ -0,0 +1,7 @@
name=advtrains_luaautomation
title=Advanced Trains LuaATC
description=Lua control interface to Advanced Trains
author=orwell96
depends=advtrains
optional_depends=advtrains_interlocking,advtrains_line_automation,mesecons_switch

View file

@ -1,2 +0,0 @@
advtrains
advtrains_interlocking

16
mods/advtrains/advtrains_signals_ks/init.lua Normal file → Executable file
View file

@ -105,7 +105,6 @@ for _, rtab in ipairs({
}, },
drop = "advtrains_signals_ks:hs_danger_0", drop = "advtrains_signals_ks:hs_danger_0",
inventory_image = "advtrains_signals_ks_hs_inv.png", inventory_image = "advtrains_signals_ks_hs_inv.png",
sounds = default.node_sound_stone_defaults(),
advtrains = { advtrains = {
set_aspect = setaspectf(rot), set_aspect = setaspectf(rot),
supported_aspects = suppasp, supported_aspects = suppasp,
@ -115,6 +114,7 @@ for _, rtab in ipairs({
}, },
on_rightclick = advtrains.interlocking.signal_rc_handler, on_rightclick = advtrains.interlocking.signal_rc_handler,
can_dig = advtrains.interlocking.signal_can_dig, can_dig = advtrains.interlocking.signal_can_dig,
after_dig_node = advtrains.interlocking.signal_after_dig,
}) })
-- rotatable by trackworker -- rotatable by trackworker
advtrains.trackplacer.add_worked("advtrains_signals_ks:hs", typ, "_"..rot, prts.n) advtrains.trackplacer.add_worked("advtrains_signals_ks:hs", typ, "_"..rot, prts.n)
@ -150,7 +150,6 @@ for _, rtab in ipairs({
}, },
drop = "advtrains_signals_ks:ra_danger_0", drop = "advtrains_signals_ks:ra_danger_0",
inventory_image = "advtrains_signals_ks_ra_inv.png", inventory_image = "advtrains_signals_ks_ra_inv.png",
sounds = default.node_sound_stone_defaults(),
advtrains = { advtrains = {
set_aspect = setaspectf_ra(rot), set_aspect = setaspectf_ra(rot),
supported_aspects = suppasp_ra, supported_aspects = suppasp_ra,
@ -160,6 +159,7 @@ for _, rtab in ipairs({
}, },
on_rightclick = advtrains.interlocking.signal_rc_handler, on_rightclick = advtrains.interlocking.signal_rc_handler,
can_dig = advtrains.interlocking.signal_can_dig, can_dig = advtrains.interlocking.signal_can_dig,
after_dig_node = advtrains.interlocking.signal_after_dig,
}) })
-- rotatable by trackworker -- rotatable by trackworker
advtrains.trackplacer.add_worked("advtrains_signals_ks:ra", typ, "_"..rot, prts.n) advtrains.trackplacer.add_worked("advtrains_signals_ks:ra", typ, "_"..rot, prts.n)
@ -201,7 +201,6 @@ for _, rtab in ipairs({
}, },
drop = "advtrains_signals_ks:sign_8_0", drop = "advtrains_signals_ks:sign_8_0",
inventory_image = "advtrains_signals_ks_sign_8.png", inventory_image = "advtrains_signals_ks_sign_8.png",
sounds = default.node_sound_stone_defaults(),
advtrains = { advtrains = {
-- This is a static signal! No set_aspect -- This is a static signal! No set_aspect
get_aspect = function(pos, node) get_aspect = function(pos, node)
@ -210,6 +209,7 @@ for _, rtab in ipairs({
}, },
on_rightclick = advtrains.interlocking.signal_rc_handler, on_rightclick = advtrains.interlocking.signal_rc_handler,
can_dig = advtrains.interlocking.signal_can_dig, can_dig = advtrains.interlocking.signal_can_dig,
after_dig_node = advtrains.interlocking.signal_after_dig,
}) })
-- rotatable by trackworker -- rotatable by trackworker
advtrains.trackplacer.add_worked("advtrains_signals_ks:sign", typ, "_"..rot, prts.n) advtrains.trackplacer.add_worked("advtrains_signals_ks:sign", typ, "_"..rot, prts.n)
@ -236,7 +236,6 @@ for _, rtab in ipairs({
not_in_creative_inventory = (rtab.ici) and 0 or 1, not_in_creative_inventory = (rtab.ici) and 0 or 1,
}, },
drop = "advtrains_signals_ks:mast_mast_0", drop = "advtrains_signals_ks:mast_mast_0",
sounds = default.node_sound_stone_defaults(),
}) })
advtrains.trackplacer.add_worked("advtrains_signals_ks:mast","mast", "_"..rot) advtrains.trackplacer.add_worked("advtrains_signals_ks:mast","mast", "_"..rot)
end end
@ -270,11 +269,18 @@ minetest.register_craft({
}, },
}) })
local sign_material = "default:sign_wall_steel" --fallback
if minetest.get_modpath("basic_materials") then
sign_material = "basic_materials:plastic_sheet"
end
--print("Sign Material: "..sign_material)
minetest.register_craft({ minetest.register_craft({
output = "advtrains_signals_ks:sign_8_0 2", output = "advtrains_signals_ks:sign_8_0 2",
recipe = { recipe = {
{'basic_materials:plastic_sheet', 'dye:black'}, {sign_material, 'dye:black'},
{'default:stick', ''}, {'default:stick', ''},
{'default:stick', ''}, {'default:stick', ''},
}, },
}) })
sign_material = nil

View file

@ -0,0 +1,6 @@
name=advtrains_signals_ks
title=Advtrains Interlocking Signal Set - German 'Ks' signals
description=Default signal set for the Advanced Trains Interlocking system
author=orwell96
depends=advtrains_interlocking

View file

@ -1,3 +0,0 @@
advtrains
advtrains_train_track
intllib?

View file

@ -1,3 +0,0 @@
advtrains
advtrains_train_track
intllib?

View file

@ -1,3 +0,0 @@
advtrains
advtrains_train_track
intllib?

View file

@ -1,3 +0,0 @@
advtrains
advtrains_train_track
intllib?

View file

@ -1,4 +0,0 @@
default
advtrains
mesecons?
digtron?

16
mods/advtrains/advtrains_train_track/init.lua Normal file → Executable file
View file

@ -228,7 +228,7 @@ local function train_load(pos, train_id, unload)
for k, v in ipairs(train.trainparts) do for k, v in ipairs(train.trainparts) do
local i=minetest.get_inventory({type="detached", name="advtrains_wgn_"..v}) local i=minetest.get_inventory({type="detached", name="advtrains_wgn_"..v})
if i then if i and i:get_list("box") then
if not unload then if not unload then
for _, item in ipairs(inv:get_list("main")) do for _, item in ipairs(inv:get_list("main")) do
if i:get_list("box") and i:room_for_item("box", item) then if i:get_list("box") and i:room_for_item("box", item) then
@ -298,15 +298,27 @@ advtrains.register_tracks("default", {
end end
}, advtrains.trackpresets.t_30deg_straightonly) }, advtrains.trackpresets.t_30deg_straightonly)
-- mod-dependent crafts
local loader_core = "default:mese_crystal" --fallback
if minetest.get_modpath("basic_materials") then
loader_core = "basic_materials:ic"
elseif minetest.get_modpath("technic") then
loader_core = "technic:control_logic_unit"
end
--print("Loader Core: "..loader_core)
minetest.register_craft({ minetest.register_craft({
type="shapeless", type="shapeless",
output = 'advtrains:dtrack_load_placer', output = 'advtrains:dtrack_load_placer',
recipe = { recipe = {
"advtrains:dtrack_placer", "advtrains:dtrack_placer",
"basic_materials:ic", loader_core,
"default:chest" "default:chest"
}, },
}) })
loader_core = nil --nil the crafting variable
--craft between load/unload tracks
minetest.register_craft({ minetest.register_craft({
type="shapeless", type="shapeless",
output = 'advtrains:dtrack_unload_placer', output = 'advtrains:dtrack_unload_placer',

View file

@ -0,0 +1,7 @@
name=advtrains_train_track
title=Advtrains Default Tracks
description=Default track set for Advanced Trains
author=orwell96
depends=advtrains
optional_depends=mesecons,digtron

View file

@ -0,0 +1,4 @@
name=advtrains_assets
title=(Not a mod) Advtrains blender models and raw textures
description=Directory containing the model and texture files for future reference. Not included in release.
author=orwell96

View file

@ -0,0 +1,4 @@
name=advtrains
title=Advanced Trains
description=Realistic trains and various equipment for railways, with a focus on automated train operation. No trains included, please install those separately.
author=orwell96

View file

@ -0,0 +1,120 @@
# serialize_lib API
## Serialization Library (serialize.lua)
### config table
Serialization functions accept a config table. Currently only one configuration option is defined.
config = {
skip_empty_tables = false
-- used for write_to_fd/write_to_file
-- if true, does not store empty tables
-- On next read, keys that mapped to empty tables resolve to nil
}
If you want to use all-default config options, you can pass `nil` as the config parameter.
### Serialization limits
* Only strings, booleans, numbers and tables can be serialized, no functions or userdata
* serialize_lib requires that no reference loops are present in the table to be serialized. Currently, when passing a table that has a reference loop, serialize_lib will produce a stack overflow.
### Functions
All of these functions call `error(<message>)` if an error occurs. Errors can be caught with `pcall()`.
#### write_to_fd(root_table, file, config)
Writes the contents of `root_table` to the file from the file handle given by `file`, and closes the file descriptor afterwards.
#### write_to_file(root_table, filename, config)
First, opens `filename` for write. Then, writes the contents of `root_table` to the file.
#### read_from_fd(file)
Reads the file from the file handle given by `file`, and closes the file descriptor afterwards. Returns the deserialized table.
#### read_from_file(filename)
First, opens `filename` for read. Then, reads the file and returns the deserialized table.
### External Lua Module
serialize.lua can be loaded as a standard Lua module even outside Minetest, like this:
local serialize = require("serialize")
## General API
### Minetest wrappers for serialization functions
Serialize_lib wraps write_to_file and read_from_file into 2 functions that do not throw errors but instead log the fact to the server log and have an appropriate return value:
#### serialize_lib.write_table_to_file(root_table, filename)
Serializes `root_table` into `filename`. On success, returns true. On failure, logs the error, then returns false and the error message.
#### serialize_lib.read_table_from_file(filename)
Deserializes the given file. On success, returns the deserialized table. On failure, logs the error, then returns false and the error message.
## Atomic API
serialize_lib provides functions for atomic saving. This means that if the process is interrupted during writing the save file, it is ensured that no save data gets corrupted and that instead the old state is read.
The atomic system is flexible, and can be used not only to save serialized Lua tables but arbitrary file formats by means of a callback function. This callback function gets passed a file descriptor to operate on.
### Concept
The plain scheme just overwrites the file in place. This however poses problems when we are interrupted right within the write, so we have incomplete data. So, the following scheme is applied:
Unix:
1. writes to `filename.new`
2. moves `filename.new` to `filename`, clobbering previous file
Windows:
1. writes to `filename.new`
2. delete `filename`
3. moves `filename.new` to `filename`
We count a new version of the state as "committed" after stage 2.
During loading, we apply the following order of precedence:
1. `filename`
2. `filename.new` (windows only, in case we were interrupted just before 3. when saving)
### Functions
All of these functions return either true on success or nil, error on error.
#### serialize_lib.load_atomic(filename, callback)
Load a saved state.
If 'callback' is nil: reads serialized table. Returns the read table, or nil,err on error.
If 'callback' is a function (signature `func(file_handle)` ): Counterpart to save_atomic with function argument. Opens the file and calls callback on it. If the callback function throws an error, and strict loading is enabled, that error is propagated. The callback's first return value is returned by load_atomic.
#### serialize_lib.save_atomic(data, filename, callback, config)
Save a file atomically.
'data' is the data to be saved (when a callback is used, this can be nil)
If 'callback' is nil: 'data' must be a table, and is serialized into the file
If 'callback' is a function (signature `func(data, file_handle)` ): Opens the file and calls callback on it. The 'data' argument is the data passed to save_atomic(). If the callback function throws an error, and strict loading is enabled, that error is propagated. The callback's first return value is returned by load_atomic().
Important: the callback must close the file in all cases!
#### serialize_lib.save_atomic_multiple(parts_table, filename_prefix, callbacks_table, config)
Saves multiple files synchronously. First writes all data to all `filename`.new files, then moves all files in quick succession to avoid inconsistent backups. parts_table is a table where the keys are used as part of the filename and the values are the respective data written to it.
* Example: if `parts_table={foo={...}, bar={...}}`, then `filename_prefix`foo and `filename_prefix`bar are written out.
If 'callbacks_table' is defined, it is consulted for callbacks the same way save_atomic does.
* Example: if `callbacks_table = {foo = func()...}`, then the callback is used during writing of file 'foo' (but not for 'bar')
* Note however that you must at least insert a "true" in the parts_table if you don't use the data argument.
Important: the callback must close the file in all cases!

View file

@ -65,7 +65,7 @@ local function save_atomic_move_file(filename)
end end
local function open_file_and_save_callback(callback, filename) local function open_file_and_save_callback(callback, filename)
local file, err = io.open(filename, "w") local file, err = io.open(filename, "wb")
if not file then if not file then
error("Failed opening file '"..filename.."' for write:\n"..err) error("Failed opening file '"..filename.."' for write:\n"..err)
end end
@ -75,7 +75,7 @@ local function open_file_and_save_callback(callback, filename)
end end
local function open_file_and_load_callback(filename, callback) local function open_file_and_load_callback(filename, callback)
local file, err = io.open(filename, "r") local file, err = io.open(filename, "rb")
if not file then if not file then
error("Failed opening file '"..filename.."' for read:\n"..err) error("Failed opening file '"..filename.."' for read:\n"..err)
end end
@ -97,7 +97,7 @@ function serialize_lib.load_atomic(filename, callback)
local cbfunc = callback or ser.read_from_fd local cbfunc = callback or ser.read_from_fd
-- try <filename> -- try <filename>
local file, ret = io.open(filename, "r") local file, ret = io.open(filename, "rb")
if file then if file then
-- read the file using the callback -- read the file using the callback
local success local success
@ -107,7 +107,7 @@ function serialize_lib.load_atomic(filename, callback)
end end
end end
if minetest.settings:get_bool("serialize_lib_strict_loading") then if minetest.settings:get_bool("serialize_lib_strict_loading", true) then
serialize_lib.save_lock = true serialize_lib.save_lock = true
error("Loading data from file '"..filename.."' failed:\n" error("Loading data from file '"..filename.."' failed:\n"
..ret.."\nDisable Strict Loading to ignore.") ..ret.."\nDisable Strict Loading to ignore.")
@ -117,7 +117,7 @@ function serialize_lib.load_atomic(filename, callback)
serialize_lib.log_warn(ret) serialize_lib.log_warn(ret)
-- try <filename>.new -- try <filename>.new
file, ret = io.open(filename..".new", "r") file, ret = io.open(filename..".new", "rb")
if file then if file then
-- read the file using the callback -- read the file using the callback
local success local success
@ -151,7 +151,7 @@ function serialize_lib.save_atomic(data, filename, callback, config)
local cbfunc = callback or ser.write_to_fd local cbfunc = callback or ser.write_to_fd
local file, ret = io.open(filename..".new", "w") local file, ret = io.open(filename..".new", "wb")
if file then if file then
-- save the file using the callback -- save the file using the callback
local success local success
@ -189,7 +189,7 @@ function serialize_lib.save_atomic_multiple(parts_table, filename_prefix, callba
end end
local success = false local success = false
local file, ret = io.open(filename..".new", "w") local file, ret = io.open(filename..".new", "wb")
if file then if file then
-- save the file using the callback -- save the file using the callback
success, ret = pcall(cbfunc, data, file, config) success, ret = pcall(cbfunc, data, file, config)

View file

@ -57,6 +57,7 @@ function serialize_lib.read_table_from_file(filename)
local succ, ret = pcall(ser.read_from_file, filename) local succ, ret = pcall(ser.read_from_file, filename)
if not succ then if not succ then
serialize_lib.log_error(ret) serialize_lib.log_error(ret)
return false,ret
end end
return ret return ret
end end
@ -67,8 +68,9 @@ function serialize_lib.write_table_to_file(root_table, filename)
local succ, ret = pcall(ser.write_to_file, root_table, filename) local succ, ret = pcall(ser.write_to_file, root_table, filename)
if not succ then if not succ then
serialize_lib.log_error(ret) serialize_lib.log_error(ret)
return false,ret
end end
return ret return true
end end

View file

@ -0,0 +1,662 @@
GNU AFFERO GENERAL PUBLIC LICENSE
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<http://www.gnu.org/licenses/>.

View file

@ -1 +1,4 @@
name=serialize_lib name=serialize_lib
title=Lua Serialization Library
description=A library to efficiently write and read Lua tables to/from a file, with support for atomic operations
author=orwell96

View file

@ -5,3 +5,44 @@ Created out of the need to have a robust data store for advtrains.
The main purpose is to load and store large Lua table structures into files, without loading everything in memory and exhausting the function constant limit of LuaJIT. The main purpose is to load and store large Lua table structures into files, without loading everything in memory and exhausting the function constant limit of LuaJIT.
Also contains various utilities to handle files on disk in a safe manner, retain multiple versions of the same file a.s.o. Also contains various utilities to handle files on disk in a safe manner, retain multiple versions of the same file a.s.o.
## API documentation
For API documentation, see `api.md`.
## Configuration
serialize_lib includes two configuration options:
### serialize_lib_strict_loading (Strict loading)
* Type: boolean
* Default: false
Enable strict file loading mode
If enabled, if any error occurs during loading of a file using the 'atomic' API, an error is thrown. You probably need to disable this option for initial loading after creating the world.
### serialize_lib_no_auto_windows_mode (No automatic Windows Mode)
* Type: boolean
* Default: false
Do not automatically switch to "Windows mode" when saving atomically
Normally, when renaming filename.new to filename fails, serialize_lib automatically switches to a mode where it deletes filename prior to moving. Enable this option to prevent this behavior and abort saving instead.
## License
serialize_lib
Copyright (C) 2020-2021 orwell96
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

View file

@ -3,6 +3,9 @@
-- Contains the serialization and deserialization routines -- Contains the serialization and deserialization routines
--[[ --[[
Version history:
1 - initial
2 - also escaping CR character as &r
Structure of entry: Structure of entry:
[keytype][key]:[valuetype][val] [keytype][key]:[valuetype][val]
@ -19,7 +22,7 @@ Table:
E E
example: example:
LUA_SER v=1 { LUA_SER v=2 {
Skey:Svalue key = "value", Skey:Svalue key = "value",
N1:Seins [1] = "eins", N1:Seins [1] = "eins",
B1:T [true] = { B1:T [true] = {
@ -32,7 +35,7 @@ String representations:
In strings the following characters are escaped by & In strings the following characters are escaped by &
'&' -> '&&' '&' -> '&&'
(line break) -> '&n' (line break) -> '&n'
(CR) -> '&r' --> required? (CR) -> '&r'
':' -> '&:' ':' -> '&:'
All other characters are unchanged as they bear no special meaning. All other characters are unchanged as they bear no special meaning.
]] ]]
@ -97,6 +100,7 @@ end
function escape_chars(str) function escape_chars(str)
local rstr = string.gsub(str, "&", "&&") local rstr = string.gsub(str, "&", "&&")
rstr = string.gsub(rstr, ":", "&:") rstr = string.gsub(rstr, ":", "&:")
rstr = string.gsub(rstr, "\r", "&r")
rstr = string.gsub(rstr, "\n", "&n") rstr = string.gsub(rstr, "\n", "&n")
return rstr return rstr
end end
@ -113,6 +117,8 @@ function read_table(t, file)
file:close() file:close()
error("Unexpected EOF or read error!") error("Unexpected EOF or read error!")
end end
-- possibly windows fix: strip trailing \r's from line
line = string.gsub(line, "\r$", "")
if line=="E" then if line=="E" then
-- done with this table -- done with this table
@ -172,6 +178,7 @@ end
function unescape_chars(str) --TODO function unescape_chars(str) --TODO
local rstr = string.gsub(str, "&:", ":") local rstr = string.gsub(str, "&:", ":")
rstr = string.gsub(rstr, "&n", "\n") rstr = string.gsub(rstr, "&n", "\n")
rstr = string.gsub(rstr, "&r", "\r")
rstr = string.gsub(rstr, "&&", "&") rstr = string.gsub(rstr, "&&", "&")
return rstr return rstr
end end
@ -187,7 +194,7 @@ config = {
-- Writes the passed table into the passed file descriptor, and closes the file -- Writes the passed table into the passed file descriptor, and closes the file
local function write_to_fd(root_table, file, config) local function write_to_fd(root_table, file, config)
file:write("LUA_SER v=1\n") file:write("LUA_SER v=2\n")
write_table(root_table, file, config) write_table(root_table, file, config)
file:write("E\nEND_SER\n") file:write("E\nEND_SER\n")
file:close() file:close()
@ -197,14 +204,18 @@ end
-- Throws errors when something is wrong. Closes the file. -- Throws errors when something is wrong. Closes the file.
-- config: see above -- config: see above
local function read_from_fd(file) local function read_from_fd(file)
local first_line = file:read("*l") local first_line = file:read("*line")
if first_line ~= "LUA_SER v=1" then -- possibly windows fix: strip trailing \r's from line
first_line = string.gsub(first_line, "\r$", "")
if not string.match(first_line, "LUA_SER v=[12]") then
file:close() file:close()
error("Expected header, got '"..first_line.."' instead!") error("Expected header, got '"..first_line.."' instead!")
end end
local t = {} local t = {}
read_table(t, file) read_table(t, file)
local last_line = file:read("*l") local last_line = file:read("*line")
-- possibly windows fix: strip trailing \r's from line
last_line = string.gsub(last_line, "\r$", "")
file:close() file:close()
if last_line ~= "END_SER" then if last_line ~= "END_SER" then
error("Missing END_SER, got '"..last_line.."' instead!") error("Missing END_SER, got '"..last_line.."' instead!")
@ -216,7 +227,7 @@ end
-- config: see above -- config: see above
function write_to_file(root_table, filename, config) function write_to_file(root_table, filename, config)
-- try opening the file -- try opening the file
local file, err = io.open(filename, "w") local file, err = io.open(filename, "wb")
if not file then if not file then
error("Failed opening file '"..filename.."' for write:\n"..err) error("Failed opening file '"..filename.."' for write:\n"..err)
end end
@ -228,7 +239,7 @@ end
-- Opens the passed filename, and returns its deserialized contents -- Opens the passed filename, and returns its deserialized contents
function read_from_file(filename) function read_from_file(filename)
-- try opening the file -- try opening the file
local file, err = io.open(filename, "r") local file, err = io.open(filename, "rb")
if not file then if not file then
error("Failed opening file '"..filename.."' for read:\n"..err) error("Failed opening file '"..filename.."' for read:\n"..err)
end end

View file

@ -18,5 +18,7 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers
- 1.3 - Added API for use with other mods, code rewrite - 1.3 - Added API for use with other mods, code rewrite
- 1.4 - Re-ordered water sets to come before fire and lava, day/night sounds play when leaves around and above ground - 1.4 - Re-ordered water sets to come before fire and lava, day/night sounds play when leaves around and above ground
- 1.5 - Added 'flame_sound' and fire redo check, code tidy and tweak, added ephemeral flag for background sounds. - 1.5 - Added 'flame_sound' and fire redo check, code tidy and tweak, added ephemeral flag for background sounds.
- 1.6 - Finding env_sounds disables water and lava sets, added 'ambience_water_move' flag to override water walking sounds, use eye level for head node.
- 1.7 - Music will play every 20-30 minutes if found, use '/mvol 0' to stop playing music or disable in-game.
Code license: MIT Code license: MIT

View file

@ -1,15 +1,9 @@
ambience = {} ambience = {}
-- override default water sounds
minetest.override_item("default:water_source", { sounds = {} })
minetest.override_item("default:water_flowing", { sounds = {} })
minetest.override_item("default:river_water_source", { sounds = {} })
minetest.override_item("default:river_water_flowing", { sounds = {} })
-- settings -- settings
local SOUNDVOLUME = 1.0 local SOUNDVOLUME = 1.0
local MUSICVOLUME = 1.0 local MUSICVOLUME = 0.6
local play_music = minetest.settings:get_bool("ambience_music") ~= false local play_music = minetest.settings:get_bool("ambience_music") ~= false
local pplus = minetest.get_modpath("playerplus") local pplus = minetest.get_modpath("playerplus")
local radius = 6 local radius = 6
@ -19,8 +13,6 @@ local sound_set_order = {} -- needed because pairs loops randomly through tables
local set_nodes = {} -- all the nodes needed for sets local set_nodes = {} -- all the nodes needed for sets
-- global functions
-- add set to list -- add set to list
ambience.add_set = function(set_name, def) ambience.add_set = function(set_name, def)
@ -73,11 +65,8 @@ end
-- return set from list using name -- return set from list using name
ambience.get_set = function(set_name) ambience.get_set = function(set_name)
if sound_sets[set_name] then
return sound_sets[set_name] return sound_sets[set_name]
end end
end
-- remove set from list -- remove set from list
@ -100,42 +89,61 @@ ambience.del_set = function(set_name)
end end
-- setup table when player joins
minetest.register_on_joinplayer(function(player)
playing[player:get_player_name()] = {music = -1}
end)
-- remove table when player leaves
minetest.register_on_leaveplayer(function(player)
playing[player:get_player_name()] = nil
end)
-- plays music and selects sound set -- plays music and selects sound set
local get_ambience = function(player, tod, name) local get_ambience = function(player, tod, name)
-- play server or local music if available -- play server or local music if music enabled and music not already playing
if play_music and playing[name] then if play_music and MUSICVOLUME > 0
and playing[name] and playing[name].music < 0 then
-- play at midnight -- count backwards
if tod >= 0.0 and tod <= 0.01 then playing[name].music = playing[name].music -1
if not playing[name].music then -- play music every 20 minutes
if playing[name].music < -(60 * 20) then
playing[name].music = minetest.sound_play("ambience_music", { playing[name].music = minetest.sound_play("ambience_music", {
to_player = player:get_player_name(), to_player = name,
gain = MUSICVOLUME gain = MUSICVOLUME
}) })
-- reset music timer after 10 minutes
minetest.after(60 * 10, function(name)
if playing[name] then
playing[name].music = -1
end
end, name)
end end
elseif tod > 0.1 and playing[name].music then --print("-- music count", playing[name].music)
playing[name].music = nil
end end
end
-- get foot and head level nodes at player position -- get foot and head level nodes at player position
local pos = player:get_pos() ; if not pos then return end local pos = player:get_pos() ; if not pos then return end
local prop = player:get_properties()
pos.y = pos.y + 1.4 -- head level pos.y = pos.y + prop.eye_height -- eye level
local nod_head = pplus and name and playerplus[name].nod_head or local nod_head = pplus and name and playerplus[name]
minetest.get_node(pos).name and playerplus[name].nod_head or minetest.get_node(pos).name
pos.y = pos.y - 1.2 -- foot level pos.y = (pos.y - prop.eye_height) + 0.2 -- foot level
local nod_feet = pplus and name and playerplus[name].nod_feet or local nod_feet = pplus and name and playerplus[name]
minetest.get_node(pos).name and playerplus[name].nod_feet or minetest.get_node(pos).name
pos.y = pos.y - 0.2 -- reset pos pos.y = pos.y - 0.2 -- reset pos
@ -168,6 +176,8 @@ local get_ambience = function(player, tod, name)
end end
end end
end end
return nil, nil -- ADDED
end end
@ -182,49 +192,44 @@ minetest.register_globalstep(function(dtime)
if timer < 1 then return end if timer < 1 then return end
timer = 0 timer = 0
-- get list of players and set some variables
local players = minetest.get_connected_players()
local player_name, number, chance, ambience, handler, ok local player_name, number, chance, ambience, handler, ok
local tod = minetest.get_timeofday() local tod = minetest.get_timeofday()
-- loop through players -- loop through players
for n = 1, #players do for _, player in ipairs(minetest.get_connected_players()) do
player_name = players[n]:get_player_name() player_name = player:get_player_name()
--local t1 = os.clock() --local t1 = os.clock()
local set_name, MORE_GAIN = get_ambience(players[n], tod, player_name) local set_name, MORE_GAIN = get_ambience(player, tod, player_name)
--print(string.format("elapsed time: %.4f\n", os.clock() - t1)) --print(string.format("elapsed time: %.4f\n", os.clock() - t1))
ok = true -- everything starts off ok ok = playing[player_name] -- everything starts off ok if player found
-- are we playing something already?
if ok and playing[player_name].handler then
-- stop current sound if another set active or gain changed -- stop current sound if another set active or gain changed
if playing[player_name]
and playing[player_name].handler then
if playing[player_name].set ~= set_name if playing[player_name].set ~= set_name
or (playing[player_name].set == set_name or playing[player_name].gain ~= MORE_GAIN then
and playing[player_name].gain ~= MORE_GAIN) then
--print ("-- change stop", set_name, playing[player_name].old_handler) --print ("-- change stop", set_name, playing[player_name].handler)
minetest.sound_stop(playing[player_name].old_handler) minetest.sound_stop(playing[player_name].handler)
playing[player_name].set = nil playing[player_name].set = nil
playing[player_name].handler = nil
playing[player_name].gain = nil playing[player_name].gain = nil
playing[player_name].handler = nil
else else
ok = false -- sound set still playing, skip new sound ok = false -- sound set still playing, skip new sound
end end
end end
-- set random chance and reset seed -- set random chance
chance = random(1, 1000) chance = random(1, 1000)
math.randomseed(tod + chance)
-- if chance is lower than set frequency then select set -- if chance is lower than set frequency then select set
if ok and set_name and chance < sound_sets[set_name].frequency then if ok and set_name and chance < sound_sets[set_name].frequency then
@ -248,33 +253,29 @@ minetest.register_globalstep(function(dtime)
--print("-- current handler", handler) --print("-- current handler", handler)
-- set what player is currently listening to -- set what player is currently listening to
playing[player_name] = { playing[player_name].set = set_name
set = set_name, gain = MORE_GAIN, playing[player_name].gain = MORE_GAIN
handler = handler, old_handler = handler playing[player_name].handler = handler
}
-- set timer to stop sound -- set timer to stop sound
minetest.after(ambience.length, function() minetest.after(ambience.length, function(handler, player_name)
--print("-- after", set_name, handler)
-- make sure we are stopping same sound we started
if playing[player_name]
and playing[player_name].handler
and playing[player_name].old_handler == handler then
--print("-- timed stop", set_name, handler) --print("-- timed stop", set_name, handler)
if handler then
--minetest.sound_stop(playing[player_name].handler)
minetest.sound_stop(handler) minetest.sound_stop(handler)
-- reset player variables and backup handler
playing[player_name] = {
set = nil, gain = nil,
handler = nil, old_handler = nil
}
end end
end)
-- reset variables if handlers match
if playing[player_name]
and playing[player_name].handler == handler then
--print("-- timed reset", handler, player_name)
playing[player_name].set = nil
playing[player_name].gain = nil
playing[player_name].handler = nil
end
end, handler, player_name)
end end
end end
end end
@ -295,30 +296,34 @@ minetest.register_chatcommand("svol", {
if SOUNDVOLUME > 1.0 then SOUNDVOLUME = 1.0 end if SOUNDVOLUME > 1.0 then SOUNDVOLUME = 1.0 end
return true, "Sound volume set to " .. SOUNDVOLUME return true, "Sound volume set to " .. SOUNDVOLUME
end, end
}) })
-- music volume command (0 stops music) -- music volume command (0 stops music)
minetest.register_chatcommand("mvol", { minetest.register_chatcommand("mvol", {
params = "<mvol>", params = "<mvol>",
description = "set music volume (0.1 to 1.0)", description = "set music volume (0.1 to 1.0, 0 to stop music)",
privs = {server = true}, privs = {server = true},
func = function(name, param) func = function(name, param)
MUSICVOLUME = tonumber(param) or MUSICVOLUME MUSICVOLUME = tonumber(param) or MUSICVOLUME
-- ability to stop music just as it begins -- ability to stop music by setting volume to 0
if MUSICVOLUME == 0 and playing[name].music then if MUSICVOLUME == 0 and playing[name].music
and playing[name].music >= 0 then
minetest.sound_stop(playing[name].music) minetest.sound_stop(playing[name].music)
playing[name].music = -1
end end
if MUSICVOLUME < 0.1 then MUSICVOLUME = 0.1 end if MUSICVOLUME < 0 then MUSICVOLUME = 0 end
if MUSICVOLUME > 1.0 then MUSICVOLUME = 1.0 end if MUSICVOLUME > 1.0 then MUSICVOLUME = 1.0 end
return true, "Music volume set to " .. MUSICVOLUME return true, "Music volume set to " .. MUSICVOLUME
end, end
}) })

View file

@ -1,2 +1,5 @@
# If enabled will play a random music file from ./minetest/sounds at midnight # If enabled will play a random music file from ./minetest/sounds at midnight
ambience_music (Ambience music) bool true ambience_music (Ambience music) bool true
# If enabled then ambience will take over sounds when moving in water
ambience_water_move (Ambience water movement) bool true

View file

@ -25,14 +25,22 @@ ambience.add_set("underwater", {
end end
}) })
-- Splashing sound plays when player walks inside water nodes -- Splashing sound plays when player walks inside water nodes (if enabled)
if minetest.settings:get_bool("ambience_water_move") ~= false then
-- override default water sounds
minetest.override_item("default:water_source", { sounds = {} })
minetest.override_item("default:water_flowing", { sounds = {} })
minetest.override_item("default:river_water_source", { sounds = {} })
minetest.override_item("default:river_water_flowing", { sounds = {} })
ambience.add_set("splash", { ambience.add_set("splash", {
frequency = 1000, frequency = 1000,
sounds = { sounds = {
{name = "swim_splashing", length = 3}, {name = "swim_splashing", length = 3}
}, },
sound_check = function(def) sound_check = function(def)
@ -49,7 +57,9 @@ ambience.add_set("splash", {
end end
}) })
-- check for env_sounds mod, if not found enable water flowing sounds end
-- check for env_sounds mod, if not found enable water flowing and lava sounds
if not minetest.get_modpath("env_sounds") then if not minetest.get_modpath("env_sounds") then
-- Water sound plays when near flowing water -- Water sound plays when near flowing water
@ -102,8 +112,34 @@ ambience.add_set("river", {
end end
}) })
-- Lava sound plays when near lava
ambience.add_set("lava", {
frequency = 1000,
sounds = {
{name = "lava", length = 7}
},
nodes = {"default:lava_source", "default:lava_flowing"},
sound_check = function(def)
local c = (def.totals["default:lava_source"] or 0)
+ (def.totals["default:lava_flowing"] or 0)
if c > 20 then
return "lava", 0.5
elseif c > 5 then
return "lava"
end
end
})
else else
print ("[Ambience] found env_sounds, flowing water sounds disabled.") print ("[Ambience] found env_sounds, flowing water and lava sounds disabled.")
end end
-- Only add fire sounds set if flame_sound is disabled or fire redo active -- Only add fire sounds set if flame_sound is disabled or fire redo active
@ -170,32 +206,6 @@ ambience.add_set("largefire", {
end end
-- Lava sound plays when near lava
ambience.add_set("lava", {
frequency = 1000,
sounds = {
{name = "lava", length = 7}
},
nodes = {"default:lava_source", "default:lava_flowing"},
sound_check = function(def)
local c = (def.totals["default:lava_source"] or 0)
+ (def.totals["default:lava_flowing"] or 0)
if c > 20 then
return "lava", 0.5
elseif c > 5 then
return "lava"
end
end
})
-- Beach sounds play when below y-pos 6 and 150+ water source found -- Beach sounds play when below y-pos 6 and 150+ water source found
ambience.add_set("beach", { ambience.add_set("beach", {
@ -228,7 +238,7 @@ ambience.add_set("ice", {
frequency = 250, frequency = 250,
sounds = { sounds = {
{name = "icecrack", length = 23}, {name = "icecrack", length = 23, gain = 0.7},
{name = "desertwind", length = 8}, {name = "desertwind", length = 8},
{name = "wind", length = 9} {name = "wind", length = 9}
}, },
@ -270,7 +280,7 @@ ambience.add_set("desert", {
end end
}) })
-- Cave sounds play when below player position Y -25 -- Cave sounds play when below player position Y -25 and water nearby
ambience.add_set("cave", { ambience.add_set("cave", {
@ -283,7 +293,9 @@ ambience.add_set("cave", {
sound_check = function(def) sound_check = function(def)
if def.pos.y < -25 then local c = (def.totals["default:water_source"] or 0)
if c > 0 and def.pos.y < -25 then
return "cave" return "cave"
end end
end end

View file

@ -4,4 +4,6 @@ farming?
ethereal? ethereal?
moreores? moreores?
3d_armor? 3d_armor?
shields?
xanadu? xanadu?
mobs?

View file

@ -208,6 +208,7 @@ local anvildef = {
is_ground_content = false, is_ground_content = false,
paramtype2 = "facedir", paramtype2 = "facedir",
drawtype = "nodebox", drawtype = "nodebox",
use_texture_alpha = "clip",
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
@ -219,6 +220,21 @@ local anvildef = {
sounds = default.node_sound_metal_defaults(), sounds = default.node_sound_metal_defaults(),
---------------- added
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("input") and inv:is_empty("output") then
if not minetest.is_protected(pos, player:get_player_name()) then
return true
end
end
end,
-----------------
after_dig_node = function(pos, oldnode, oldmetadata, digger) after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)

View file

@ -141,7 +141,46 @@ if minetest.get_modpath("3d_armor") then
end end
end end
if minetest.get_modpath("shields") then
if armor.materials.steel then
add_tool("shields:shield_steel", "default:steel_ingot", 7)
end
if armor.materials.bronze then
add_tool("shields:shield_bronze", "default:bronze_ingot", 7)
end
if armor.materials.diamond then
add_tool("shields:shield_diamond", "default:diamond", 7)
end
if armor.materials.gold then
add_tool("shields:shield_gold", "default:gold_ingot", 7)
end
if armor.materials.mithril then
add_tool("shields:shield_mithril", "moreores:mithril_ingot", 7)
end
if armor.materials.crystal then
add_tool("shields:shield_crystal", "ethereal:crystal_ingot", 7)
end
end
if minetest.get_modpath("mobs_monster") then
add_tool("mobs:pick_lava", "mobs:lava_orb", 3, true)
end
-- Xanadu mod -- Xanadu mod
if minetest.get_modpath("xanadu") then if minetest.get_modpath("xanadu") then
add_tool("xanadu:axe_super", "default:diamond", 18, true) add_tool("xanadu:axe_super", "default:diamond", 18, true)
add_tool("mobs:pick_lava", "mobs:lava_orb", 3, true)
add_tool("xanadu:helmet_ccrystal", "ethereal:crystal_ingot", 5)
add_tool("xanadu:chestplate_ccrystal", "ethereal:crystal_ingot", 8)
add_tool("xanadu:leggings_ccrystal", "ethereal:crystal_ingot", 7)
add_tool("xanadu:boots_ccrystal", "ethereal:crystal_ingot", 4)
add_tool("3d_armor:boots_nyan", "nyancat:nyancat_rainbow", 4)
add_tool("3d_armor:helmet_watercrystal", "ethereal:crystal_ingot", 5)
add_tool("3d_armor:boots_mese", "default:mese_crystal", 8)
end end

View file

@ -2,11 +2,13 @@ Baked Clay
This mod lets the player bake clay into hardened blocks and colour them with This mod lets the player bake clay into hardened blocks and colour them with
dye (8x baked clay and 1x dye in centre), stairs and slabs are also available. dye (8x baked clay and 1x dye in centre), stairs and slabs are also available.
Cooking baked clay turns it into glazed terracotta blocks.
https://forum.minetest.net/viewtopic.php?id=8890 https://forum.minetest.net/viewtopic.php?id=8890
Changelog: Changelog:
- 1.0 - Added glazed terracotta blocks when you cook baked clay in furnace (thanks D3monPixel)
- 0.9 - Baked clay now works in the technic cnc machine - 0.9 - Baked clay now works in the technic cnc machine
- 0.8 - Cooking clay block in furnace gives natural baked clay which you can dye - 0.8 - Cooking clay block in furnace gives natural baked clay which you can dye
- 0.7 - Added support for stairsplus so that stairs are registered properly - 0.7 - Added support for stairsplus so that stairs are registered properly
@ -17,7 +19,7 @@ Changelog:
- 0.2 - Any colour of baked clay can be re-dyed into another colour - 0.2 - Any colour of baked clay can be re-dyed into another colour
- 0.1 - Initial Release - 0.1 - Initial Release
Lucky Blocks: 9 Lucky Blocks: 10
Note: Under settings you will find 'colored_clay_compatibility' switch that when enabled will register aliases for the older colored clay mod and it's stairplus stairs. Note: Under settings you will find 'colored_clay_compatibility' switch that when enabled will register aliases for the older colored clay mod and it's stairplus stairs.

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@ -17,7 +17,7 @@ local clay = {
{"brown", "Brown"}, {"brown", "Brown"},
{"pink", "Pink"}, {"pink", "Pink"},
{"dark_grey", "Dark Grey"}, {"dark_grey", "Dark Grey"},
{"dark_green", "Dark Green"}, {"dark_green", "Dark Green"}
} }
local techcnc_mod = minetest.get_modpath("technic_cnc") local techcnc_mod = minetest.get_modpath("technic_cnc")
@ -27,42 +27,50 @@ local stairsplus_mod = minetest.get_modpath("moreblocks")
for _, clay in pairs(clay) do for _, clay in pairs(clay) do
-- node definition -- node
minetest.register_node("bakedclay:" .. clay[1], { minetest.register_node("bakedclay:" .. clay[1], {
description = clay[2] .. " Baked Clay", description = clay[2] .. " Baked Clay",
tiles = {"baked_clay_" .. clay[1] ..".png"}, tiles = {"baked_clay_" .. clay[1] ..".png"},
groups = {cracky = 3, bakedclay = 1}, groups = {cracky = 3, bakedclay = 1},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults()
}) })
-- craft from dye and any baked clay -- craft recipe
if clay[1] ~= "natural" then if clay[1] ~= "natural" then
minetest.register_craft({ minetest.register_craft({
output = "bakedclay:" .. clay[1] .. " 8", output = "bakedclay:" .. clay[1] .. " 8",
recipe = { recipe = {
{"group:bakedclay", "group:bakedclay", "group:bakedclay"}, {"group:bakedclay", "group:bakedclay", "group:bakedclay"},
{"group:bakedclay", "dye:" .. clay[1], "group:bakedclay"}, {"group:bakedclay", "dye:" .. clay[1], "group:bakedclay"},
{"group:bakedclay", "group:bakedclay", "group:bakedclay"} {"group:bakedclay", "group:bakedclay", "group:bakedclay"}
}, }
}) })
end end
-- register stairsplus stairs if found -- stairs plus
if stairsplus_mod then if stairsplus_mod then
stairsplus:register_all("bakedclay", "baked_clay_" .. clay[1], "bakedclay:" .. clay[1], { stairsplus:register_all("bakedclay", "baked_clay_" .. clay[1],
"bakedclay:" .. clay[1], {
description = clay[2] .. " Baked Clay", description = clay[2] .. " Baked Clay",
tiles = {"baked_clay_" .. clay[1] .. ".png"}, tiles = {"baked_clay_" .. clay[1] .. ".png"},
groups = {cracky = 3}, groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults()
}) })
stairsplus:register_alias_all("bakedclay", clay[1], "bakedclay", "baked_clay_" .. clay[1]) stairsplus:register_alias_all("bakedclay", clay[1],
minetest.register_alias("stairs:slab_bakedclay_".. clay[1], "bakedclay:slab_baked_clay_" .. clay[1]) "bakedclay", "baked_clay_" .. clay[1])
minetest.register_alias("stairs:stair_bakedclay_".. clay[1], "bakedclay:stair_baked_clay_" .. clay[1])
-- register all stair types for stairs redo minetest.register_alias("stairs:slab_bakedclay_".. clay[1],
"bakedclay:slab_baked_clay_" .. clay[1])
minetest.register_alias("stairs:stair_bakedclay_".. clay[1],
"bakedclay:stair_baked_clay_" .. clay[1])
-- stairs redo
elseif stairs_mod and stairs.mod then elseif stairs_mod and stairs.mod then
stairs.register_all("bakedclay_" .. clay[1], "bakedclay:" .. clay[1], stairs.register_all("bakedclay_" .. clay[1], "bakedclay:" .. clay[1],
@ -71,7 +79,7 @@ for _, clay in pairs(clay) do
clay[2] .. " Baked Clay", clay[2] .. " Baked Clay",
default.node_sound_stone_defaults()) default.node_sound_stone_defaults())
-- register stair and slab using default stairs -- default stairs
elseif stairs_mod then elseif stairs_mod then
stairs.register_stair_and_slab("bakedclay_".. clay[1], "bakedclay:".. clay[1], stairs.register_stair_and_slab("bakedclay_".. clay[1], "bakedclay:".. clay[1],
@ -92,6 +100,56 @@ for _, clay in pairs(clay) do
end end
end end
-- Terracotta blocks (textures by D3monPixel, thanks for use :)
for _, clay in pairs(clay) do
if clay[1] ~= "natural" then
local texture = "baked_clay_terracotta_" .. clay[1] ..".png"
minetest.register_node("bakedclay:terracotta_" .. clay[1], {
description = clay[2] .. " Glazed Terracotta",
tiles = {
texture .. "",
texture .. "",
texture .. "^[transformR180",
texture .. "",
texture .. "^[transformR270",
texture .. "^[transformR90",
},
paramtype2 = "facedir",
groups = {cracky = 3, terracotta = 1},
sounds = default.node_sound_stone_defaults(),
on_place = minetest.rotate_node
})
minetest.register_craft({
type = "cooking",
output = "bakedclay:terracotta_" .. clay[1],
recipe = "bakedclay:" .. clay[1]
})
end
end
-- special light blue glazed terracotta block
local texture = "baked_clay_terracotta_light_blue.png"
minetest.register_node("bakedclay:terracotta_light_blue", {
description = "Light Blue Glazed Terracotta",
tiles = {
texture .. "",
texture .. "",
texture .. "^[transformR180",
texture .. "",
texture .. "^[transformR270",
texture .. "^[transformR90",
},
paramtype2 = "facedir",
groups = {cracky = 3, terracotta = 1},
sounds = default.node_sound_stone_defaults(),
on_place = minetest.rotate_node
})
-- cook clay block into white baked clay -- cook clay block into white baked clay
minetest.register_craft({ minetest.register_craft({
@ -108,33 +166,28 @@ minetest.register_craft( {
recipe = {"dye:black", "dye:black", "dye:white"} recipe = {"dye:black", "dye:black", "dye:white"}
}) })
-- only add light grey recipe if unifieddye mod isnt present (conflict)
if not minetest.get_modpath("unifieddyes") then
minetest.register_craft( {
type = "shapeless",
output = "dye:grey 3",
recipe = {"dye:black", "dye:white", "dye:white"}
})
end
minetest.register_craft( { minetest.register_craft( {
type = "shapeless", type = "shapeless",
output = "dye:green 4", output = "dye:green 4",
recipe = {"default:cactus"} recipe = {"default:cactus"}
}) })
minetest.register_craft( {
type = "shapeless",
output = "dye:black 4",
recipe = {"default:coal_lump"}
})
minetest.register_craft( { minetest.register_craft( {
type = "shapeless", type = "shapeless",
output = "dye:brown 4", output = "dye:brown 4",
recipe = {"default:dry_shrub"} recipe = {"default:dry_shrub"}
}) })
-- only add light grey recipe if unifieddye mod isnt present (conflict)
if not minetest.get_modpath("unifieddyes") then
minetest.register_craft( {
type = "shapeless",
output = "dye:grey 3",
recipe = {"dye:black", "dye:white", "dye:white"}
})
end
-- 2x2 red baked clay makes 16x clay brick -- 2x2 red baked clay makes 16x clay brick
minetest.register_craft( { minetest.register_craft( {
output = "default:clay_brick 16", output = "default:clay_brick 16",
@ -176,10 +229,17 @@ local function add_simple_flower(name, desc, box, f_groups)
end end
local flowers = { local flowers = {
{"delphinium", "Blue Delphinium", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_cyan = 1}}, {"delphinium", "Blue Delphinium",
{"thistle", "Thistle", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_magenta = 1}}, {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_cyan = 1}},
{"lazarus", "Lazarus Bell", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_pink = 1}},
{"mannagrass", "Reed Mannagrass", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_dark_green = 1}}, {"thistle", "Thistle",
{-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_magenta = 1}},
{"lazarus", "Lazarus Bell",
{-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_pink = 1}},
{"mannagrass", "Reed Mannagrass",
{-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_dark_green = 1}}
} }
for _,item in pairs(flowers) do for _,item in pairs(flowers) do
@ -202,7 +262,7 @@ minetest.register_decoration({
}, },
y_min = 10, y_min = 10,
y_max = 90, y_max = 90,
decoration = "bakedclay:delphinium", decoration = "bakedclay:delphinium"
}) })
minetest.register_decoration({ minetest.register_decoration({
@ -219,7 +279,7 @@ minetest.register_decoration({
}, },
y_min = 15, y_min = 15,
y_max = 90, y_max = 90,
decoration = "bakedclay:thistle", decoration = "bakedclay:thistle"
}) })
minetest.register_decoration({ minetest.register_decoration({
@ -238,7 +298,7 @@ minetest.register_decoration({
y_max = 90, y_max = 90,
decoration = "bakedclay:lazarus", decoration = "bakedclay:lazarus",
spawn_by = "default:jungletree", spawn_by = "default:jungletree",
num_spawn_by = 1, num_spawn_by = 1
}) })
minetest.register_decoration({ minetest.register_decoration({
@ -257,13 +317,15 @@ minetest.register_decoration({
y_max = 15, y_max = 15,
decoration = "bakedclay:mannagrass", decoration = "bakedclay:mannagrass",
spawn_by = "group:water", spawn_by = "group:water",
num_spawn_by = 1, num_spawn_by = 1
}) })
-- add lucky blocks -- lucky blocks
if minetest.get_modpath("lucky_block") then if minetest.get_modpath("lucky_block") then
local p = "bakedclay:" local p = "bakedclay:"
lucky_block:add_blocks({ lucky_block:add_blocks({
{"dro", {"bakedclay:"}, 10, true}, {"dro", {"bakedclay:"}, 10, true},
{"fal", {p.."black", p.."blue", p.."brown", p.."cyan", p.."dark_green", {"fal", {p.."black", p.."blue", p.."brown", p.."cyan", p.."dark_green",
@ -295,13 +357,36 @@ lucky_block:add_blocks({
{name = p.."red", max = 30}, {name = p.."red", max = 30},
{name = p.."violet", max = 30}, {name = p.."violet", max = 30},
{name = p.."white", max = 30}, {name = p.."white", max = 30},
{name = p.."yellow", max = 30}, {name = p.."yellow", max = 30}
}}, }},
}) })
p = "bakedclay:terracotta_"
lucky_block:add_blocks({
{"nod", "default:chest", 0, {
{name = p.."light_blue", max = 20},
{name = p.."black", max = 20},
{name = p.."blue", max = 20},
{name = p.."brown", max = 20},
{name = p.."cyan", max = 20},
{name = p.."dark_green", max = 20},
{name = p.."dark_grey", max = 20},
{name = p.."green", max = 20},
{name = p.."grey", max = 20},
{name = p.."magenta", max = 20},
{name = p.."orange", max = 20},
{name = p.."pink", max = 20},
{name = p.."red", max = 20},
{name = p.."violet", max = 20},
{name = p.."white", max = 20},
{name = p.."yellow", max = 20}
}}
})
end end
-- colored clay compatibility -- colored clay compatibility
if minetest.settings:get_bool("colored_clay_compatibility") == true then if minetest.settings:get_bool("colored_clay_compatibility") == true then
local cc = { local cc = {

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@ -19,3 +19,7 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. THE SOFTWARE.
Textures by D3monPixel (https://mcpedl.com/better-glazed-terracotta-pack)
baked_clay_terracotta*.png

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@ -23,6 +23,7 @@ signs_lib.register_sign("basic_signs:sign_wall_locked", {
allow_onpole = true, allow_onpole = true,
allow_onpole_horizontal = true, allow_onpole_horizontal = true,
allow_yard = true, allow_yard = true,
use_texture_alpha = "clip",
}) })
signs_lib.register_sign("basic_signs:sign_wall_glass", { signs_lib.register_sign("basic_signs:sign_wall_glass", {
@ -45,7 +46,7 @@ signs_lib.register_sign("basic_signs:sign_wall_glass", {
allow_onpole = true, allow_onpole = true,
allow_onpole_horizontal = true, allow_onpole_horizontal = true,
allow_yard = true, allow_yard = true,
use_texture_alpha = true, use_texture_alpha = "blend",
}) })
signs_lib.register_sign("basic_signs:sign_wall_obsidian_glass", { signs_lib.register_sign("basic_signs:sign_wall_obsidian_glass", {
@ -68,7 +69,7 @@ signs_lib.register_sign("basic_signs:sign_wall_obsidian_glass", {
allow_onpole = true, allow_onpole = true,
allow_onpole_horizontal = true, allow_onpole_horizontal = true,
allow_yard = true, allow_yard = true,
use_texture_alpha = true, use_texture_alpha = "blend",
}) })
minetest.register_alias("locked_sign:sign_wall_locked", "basic_signs:sign_wall_locked") minetest.register_alias("locked_sign:sign_wall_locked", "basic_signs:sign_wall_locked")
@ -93,7 +94,7 @@ signs_lib.register_sign("basic_signs:sign_wall_plastic", {
allow_onpole = true, allow_onpole = true,
allow_onpole_horizontal = true, allow_onpole_horizontal = true,
allow_yard = true, allow_yard = true,
use_texture_alpha = true, use_texture_alpha = "clip",
}) })
-- array : color, translated color, default text color -- array : color, translated color, default text color
@ -137,6 +138,7 @@ for i, color in ipairs(sign_colors) do
allow_onpole = true, allow_onpole = true,
allow_onpole_horizontal = true, allow_onpole_horizontal = true,
allow_yard = true, allow_yard = true,
use_texture_alpha = "clip",
}) })
minetest.register_alias("basic_signs:sign_wall_steel_"..color[1].."_onpole", "basic_signs:sign_steel_"..color[1].."_onpole") minetest.register_alias("basic_signs:sign_wall_steel_"..color[1].."_onpole", "basic_signs:sign_steel_"..color[1].."_onpole")

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@ -45,7 +45,7 @@ advtrains.register_wagon("engine_industrial_big", {
seats = { seats = {
{ {
name=S("Driver Stand (right)"), name=S("Driver Stand (right)"),
attach_offset={x=5, y=7, z=20}, attach_offset={x=5, y=-3, z=20},
view_offset={x=5.2, y=-4, z=11}, view_offset={x=5.2, y=-4, z=11},
driving_ctrl_access=true, driving_ctrl_access=true,
group = "dstand", group = "dstand",

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@ -0,0 +1,6 @@
name=advtrains_train_industrial
title=Advtrains Industrial Train (Basic Trains)
description=Industrial train set for Advanced Trains
author=orwell96
depends=advtrains,advtrains_train_track

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