develop #35

Merged
milan merged 16 commits from develop into master 2021-07-24 12:49:35 +02:00
40 changed files with 1205 additions and 134 deletions
Showing only changes of commit d412c25a61 - Show all commits

View file

@ -16,7 +16,7 @@ function advtrains.register_platform(modprefix, preset)
description = attrans("@1 Platform (low)", desc), description = attrans("@1 Platform (low)", desc),
tiles = {btex.."^advtrains_platform.png", btex, btex, btex, btex, btex}, tiles = {btex.."^advtrains_platform.png", btex, btex, btex, btex, btex},
groups = {cracky = 1, not_blocking_trains = 1, platform=1}, groups = {cracky = 1, not_blocking_trains = 1, platform=1},
sounds = default.node_sound_stone_defaults(), sounds = ndef.sounds,
drawtype = "nodebox", drawtype = "nodebox",
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -33,7 +33,7 @@ function advtrains.register_platform(modprefix, preset)
description = attrans("@1 Platform (high)", desc), description = attrans("@1 Platform (high)", desc),
tiles = {btex.."^advtrains_platform.png", btex, btex, btex, btex, btex}, tiles = {btex.."^advtrains_platform.png", btex, btex, btex, btex, btex},
groups = {cracky = 1, not_blocking_trains = 1, platform=2}, groups = {cracky = 1, not_blocking_trains = 1, platform=2},
sounds = default.node_sound_stone_defaults(), sounds = ndef.sounds,
drawtype = "nodebox", drawtype = "nodebox",
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -58,7 +58,7 @@ function advtrains.register_platform(modprefix, preset)
minetest.register_node(modprefix..":platform_45_"..nodename, { minetest.register_node(modprefix..":platform_45_"..nodename, {
description = attrans("@1 Platform (45 degree)", desc), description = attrans("@1 Platform (45 degree)", desc),
groups = {cracky = 1, not_blocking_trains = 1, platform=2}, groups = {cracky = 1, not_blocking_trains = 1, platform=2},
sounds = default.node_sound_stone_defaults(), sounds = ndef.sounds,
drawtype = "mesh", drawtype = "mesh",
mesh = "advtrains_platform_diag.b3d", mesh = "advtrains_platform_diag.b3d",
selection_box = diagonalbox, selection_box = diagonalbox,
@ -80,7 +80,7 @@ function advtrains.register_platform(modprefix, preset)
minetest.register_node(modprefix..":platform_45_low_"..nodename, { minetest.register_node(modprefix..":platform_45_low_"..nodename, {
description = attrans("@1 Platform (low, 45 degree)", desc), description = attrans("@1 Platform (low, 45 degree)", desc),
groups = {cracky = 1, not_blocking_trains = 1, platform=2}, groups = {cracky = 1, not_blocking_trains = 1, platform=2},
sounds = default.node_sound_stone_defaults(), sounds = ndef.sounds,
drawtype = "mesh", drawtype = "mesh",
mesh = "advtrains_platform_diag_low.b3d", mesh = "advtrains_platform_diag_low.b3d",
selection_box = diagonalbox_low, selection_box = diagonalbox_low,

View file

@ -41,7 +41,6 @@ minetest.register_node("advtrains_interlocking:ds_danger", {
advtrains_signal = 2, advtrains_signal = 2,
save_in_at_nodedb = 1, save_in_at_nodedb = 1,
}, },
sounds = default.node_sound_stone_defaults(),
advtrains = { advtrains = {
set_aspect = setaspect, set_aspect = setaspect,
supported_aspects = suppasp, supported_aspects = suppasp,
@ -61,7 +60,6 @@ minetest.register_node("advtrains_interlocking:ds_free", {
advtrains_signal = 2, advtrains_signal = 2,
save_in_at_nodedb = 1, save_in_at_nodedb = 1,
}, },
sounds = default.node_sound_stone_defaults(),
advtrains = { advtrains = {
set_aspect = setaspect, set_aspect = setaspect,
supported_aspects = suppasp, supported_aspects = suppasp,
@ -83,7 +81,6 @@ minetest.register_node("advtrains_interlocking:ds_slow", {
advtrains_signal = 2, advtrains_signal = 2,
save_in_at_nodedb = 1, save_in_at_nodedb = 1,
}, },
sounds = default.node_sound_stone_defaults(),
advtrains = { advtrains = {
set_aspect = setaspect, set_aspect = setaspect,
supported_aspects = suppasp, supported_aspects = suppasp,

View file

@ -105,7 +105,6 @@ for _, rtab in ipairs({
}, },
drop = "advtrains_signals_ks:hs_danger_0", drop = "advtrains_signals_ks:hs_danger_0",
inventory_image = "advtrains_signals_ks_hs_inv.png", inventory_image = "advtrains_signals_ks_hs_inv.png",
sounds = default.node_sound_stone_defaults(),
advtrains = { advtrains = {
set_aspect = setaspectf(rot), set_aspect = setaspectf(rot),
supported_aspects = suppasp, supported_aspects = suppasp,
@ -151,7 +150,6 @@ for _, rtab in ipairs({
}, },
drop = "advtrains_signals_ks:ra_danger_0", drop = "advtrains_signals_ks:ra_danger_0",
inventory_image = "advtrains_signals_ks_ra_inv.png", inventory_image = "advtrains_signals_ks_ra_inv.png",
sounds = default.node_sound_stone_defaults(),
advtrains = { advtrains = {
set_aspect = setaspectf_ra(rot), set_aspect = setaspectf_ra(rot),
supported_aspects = suppasp_ra, supported_aspects = suppasp_ra,
@ -203,7 +201,6 @@ for _, rtab in ipairs({
}, },
drop = "advtrains_signals_ks:sign_8_0", drop = "advtrains_signals_ks:sign_8_0",
inventory_image = "advtrains_signals_ks_sign_8.png", inventory_image = "advtrains_signals_ks_sign_8.png",
sounds = default.node_sound_stone_defaults(),
advtrains = { advtrains = {
-- This is a static signal! No set_aspect -- This is a static signal! No set_aspect
get_aspect = function(pos, node) get_aspect = function(pos, node)
@ -239,7 +236,6 @@ for _, rtab in ipairs({
not_in_creative_inventory = (rtab.ici) and 0 or 1, not_in_creative_inventory = (rtab.ici) and 0 or 1,
}, },
drop = "advtrains_signals_ks:mast_mast_0", drop = "advtrains_signals_ks:mast_mast_0",
sounds = default.node_sound_stone_defaults(),
}) })
advtrains.trackplacer.add_worked("advtrains_signals_ks:mast","mast", "_"..rot) advtrains.trackplacer.add_worked("advtrains_signals_ks:mast","mast", "_"..rot)
end end

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@ -0,0 +1,120 @@
# serialize_lib API
## Serialization Library (serialize.lua)
### config table
Serialization functions accept a config table. Currently only one configuration option is defined.
config = {
skip_empty_tables = false
-- used for write_to_fd/write_to_file
-- if true, does not store empty tables
-- On next read, keys that mapped to empty tables resolve to nil
}
If you want to use all-default config options, you can pass `nil` as the config parameter.
### Serialization limits
* Only strings, booleans, numbers and tables can be serialized, no functions or userdata
* serialize_lib requires that no reference loops are present in the table to be serialized. Currently, when passing a table that has a reference loop, serialize_lib will produce a stack overflow.
### Functions
All of these functions call `error(<message>)` if an error occurs. Errors can be caught with `pcall()`.
#### write_to_fd(root_table, file, config)
Writes the contents of `root_table` to the file from the file handle given by `file`, and closes the file descriptor afterwards.
#### write_to_file(root_table, filename, config)
First, opens `filename` for write. Then, writes the contents of `root_table` to the file.
#### read_from_fd(file)
Reads the file from the file handle given by `file`, and closes the file descriptor afterwards. Returns the deserialized table.
#### read_from_file(filename)
First, opens `filename` for read. Then, reads the file and returns the deserialized table.
### External Lua Module
serialize.lua can be loaded as a standard Lua module even outside Minetest, like this:
local serialize = require("serialize")
## General API
### Minetest wrappers for serialization functions
Serialize_lib wraps write_to_file and read_from_file into 2 functions that do not throw errors but instead log the fact to the server log and have an appropriate return value:
#### serialize_lib.write_table_to_file(root_table, filename)
Serializes `root_table` into `filename`. On success, returns true. On failure, logs the error, then returns false and the error message.
#### serialize_lib.read_table_from_file(filename)
Deserializes the given file. On success, returns the deserialized table. On failure, logs the error, then returns false and the error message.
## Atomic API
serialize_lib provides functions for atomic saving. This means that if the process is interrupted during writing the save file, it is ensured that no save data gets corrupted and that instead the old state is read.
The atomic system is flexible, and can be used not only to save serialized Lua tables but arbitrary file formats by means of a callback function. This callback function gets passed a file descriptor to operate on.
### Concept
The plain scheme just overwrites the file in place. This however poses problems when we are interrupted right within the write, so we have incomplete data. So, the following scheme is applied:
Unix:
1. writes to `filename.new`
2. moves `filename.new` to `filename`, clobbering previous file
Windows:
1. writes to `filename.new`
2. delete `filename`
3. moves `filename.new` to `filename`
We count a new version of the state as "committed" after stage 2.
During loading, we apply the following order of precedence:
1. `filename`
2. `filename.new` (windows only, in case we were interrupted just before 3. when saving)
### Functions
All of these functions return either true on success or nil, error on error.
#### serialize_lib.load_atomic(filename, callback)
Load a saved state.
If 'callback' is nil: reads serialized table. Returns the read table, or nil,err on error.
If 'callback' is a function (signature `func(file_handle)` ): Counterpart to save_atomic with function argument. Opens the file and calls callback on it. If the callback function throws an error, and strict loading is enabled, that error is propagated. The callback's first return value is returned by load_atomic.
#### serialize_lib.save_atomic(data, filename, callback, config)
Save a file atomically.
'data' is the data to be saved (when a callback is used, this can be nil)
If 'callback' is nil: 'data' must be a table, and is serialized into the file
If 'callback' is a function (signature `func(data, file_handle)` ): Opens the file and calls callback on it. The 'data' argument is the data passed to save_atomic(). If the callback function throws an error, and strict loading is enabled, that error is propagated. The callback's first return value is returned by load_atomic().
Important: the callback must close the file in all cases!
#### serialize_lib.save_atomic_multiple(parts_table, filename_prefix, callbacks_table, config)
Saves multiple files synchronously. First writes all data to all `filename`.new files, then moves all files in quick succession to avoid inconsistent backups. parts_table is a table where the keys are used as part of the filename and the values are the respective data written to it.
* Example: if `parts_table={foo={...}, bar={...}}`, then `filename_prefix`foo and `filename_prefix`bar are written out.
If 'callbacks_table' is defined, it is consulted for callbacks the same way save_atomic does.
* Example: if `callbacks_table = {foo = func()...}`, then the callback is used during writing of file 'foo' (but not for 'bar')
* Note however that you must at least insert a "true" in the parts_table if you don't use the data argument.
Important: the callback must close the file in all cases!

View file

@ -65,7 +65,7 @@ local function save_atomic_move_file(filename)
end end
local function open_file_and_save_callback(callback, filename) local function open_file_and_save_callback(callback, filename)
local file, err = io.open(filename, "w") local file, err = io.open(filename, "wb")
if not file then if not file then
error("Failed opening file '"..filename.."' for write:\n"..err) error("Failed opening file '"..filename.."' for write:\n"..err)
end end
@ -75,7 +75,7 @@ local function open_file_and_save_callback(callback, filename)
end end
local function open_file_and_load_callback(filename, callback) local function open_file_and_load_callback(filename, callback)
local file, err = io.open(filename, "r") local file, err = io.open(filename, "rb")
if not file then if not file then
error("Failed opening file '"..filename.."' for read:\n"..err) error("Failed opening file '"..filename.."' for read:\n"..err)
end end
@ -97,7 +97,7 @@ function serialize_lib.load_atomic(filename, callback)
local cbfunc = callback or ser.read_from_fd local cbfunc = callback or ser.read_from_fd
-- try <filename> -- try <filename>
local file, ret = io.open(filename, "r") local file, ret = io.open(filename, "rb")
if file then if file then
-- read the file using the callback -- read the file using the callback
local success local success
@ -117,7 +117,7 @@ function serialize_lib.load_atomic(filename, callback)
serialize_lib.log_warn(ret) serialize_lib.log_warn(ret)
-- try <filename>.new -- try <filename>.new
file, ret = io.open(filename..".new", "r") file, ret = io.open(filename..".new", "rb")
if file then if file then
-- read the file using the callback -- read the file using the callback
local success local success
@ -151,7 +151,7 @@ function serialize_lib.save_atomic(data, filename, callback, config)
local cbfunc = callback or ser.write_to_fd local cbfunc = callback or ser.write_to_fd
local file, ret = io.open(filename..".new", "w") local file, ret = io.open(filename..".new", "wb")
if file then if file then
-- save the file using the callback -- save the file using the callback
local success local success
@ -189,7 +189,7 @@ function serialize_lib.save_atomic_multiple(parts_table, filename_prefix, callba
end end
local success = false local success = false
local file, ret = io.open(filename..".new", "w") local file, ret = io.open(filename..".new", "wb")
if file then if file then
-- save the file using the callback -- save the file using the callback
success, ret = pcall(cbfunc, data, file, config) success, ret = pcall(cbfunc, data, file, config)

View file

@ -57,6 +57,7 @@ function serialize_lib.read_table_from_file(filename)
local succ, ret = pcall(ser.read_from_file, filename) local succ, ret = pcall(ser.read_from_file, filename)
if not succ then if not succ then
serialize_lib.log_error(ret) serialize_lib.log_error(ret)
return false,ret
end end
return ret return ret
end end
@ -67,8 +68,9 @@ function serialize_lib.write_table_to_file(root_table, filename)
local succ, ret = pcall(ser.write_to_file, root_table, filename) local succ, ret = pcall(ser.write_to_file, root_table, filename)
if not succ then if not succ then
serialize_lib.log_error(ret) serialize_lib.log_error(ret)
return false,ret
end end
return ret return true
end end

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@ -0,0 +1,662 @@
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state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
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Copyright (C) {{ year }} {{ organization }}
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
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but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
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network, you should also make sure that it provides a way for users to
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For more information on this, and how to apply and follow the GNU AGPL, see
<http://www.gnu.org/licenses/>.

View file

@ -5,3 +5,44 @@ Created out of the need to have a robust data store for advtrains.
The main purpose is to load and store large Lua table structures into files, without loading everything in memory and exhausting the function constant limit of LuaJIT. The main purpose is to load and store large Lua table structures into files, without loading everything in memory and exhausting the function constant limit of LuaJIT.
Also contains various utilities to handle files on disk in a safe manner, retain multiple versions of the same file a.s.o. Also contains various utilities to handle files on disk in a safe manner, retain multiple versions of the same file a.s.o.
## API documentation
For API documentation, see `api.md`.
## Configuration
serialize_lib includes two configuration options:
### serialize_lib_strict_loading (Strict loading)
* Type: boolean
* Default: false
Enable strict file loading mode
If enabled, if any error occurs during loading of a file using the 'atomic' API, an error is thrown. You probably need to disable this option for initial loading after creating the world.
### serialize_lib_no_auto_windows_mode (No automatic Windows Mode)
* Type: boolean
* Default: false
Do not automatically switch to "Windows mode" when saving atomically
Normally, when renaming filename.new to filename fails, serialize_lib automatically switches to a mode where it deletes filename prior to moving. Enable this option to prevent this behavior and abort saving instead.
## License
serialize_lib
Copyright (C) 2020-2021 orwell96
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

View file

@ -3,6 +3,9 @@
-- Contains the serialization and deserialization routines -- Contains the serialization and deserialization routines
--[[ --[[
Version history:
1 - initial
2 - also escaping CR character as &r
Structure of entry: Structure of entry:
[keytype][key]:[valuetype][val] [keytype][key]:[valuetype][val]
@ -19,7 +22,7 @@ Table:
E E
example: example:
LUA_SER v=1 { LUA_SER v=2 {
Skey:Svalue key = "value", Skey:Svalue key = "value",
N1:Seins [1] = "eins", N1:Seins [1] = "eins",
B1:T [true] = { B1:T [true] = {
@ -32,7 +35,7 @@ String representations:
In strings the following characters are escaped by & In strings the following characters are escaped by &
'&' -> '&&' '&' -> '&&'
(line break) -> '&n' (line break) -> '&n'
(CR) -> '&r' --> required? (CR) -> '&r'
':' -> '&:' ':' -> '&:'
All other characters are unchanged as they bear no special meaning. All other characters are unchanged as they bear no special meaning.
]] ]]
@ -97,6 +100,7 @@ end
function escape_chars(str) function escape_chars(str)
local rstr = string.gsub(str, "&", "&&") local rstr = string.gsub(str, "&", "&&")
rstr = string.gsub(rstr, ":", "&:") rstr = string.gsub(rstr, ":", "&:")
rstr = string.gsub(rstr, "\r", "&r")
rstr = string.gsub(rstr, "\n", "&n") rstr = string.gsub(rstr, "\n", "&n")
return rstr return rstr
end end
@ -172,6 +176,7 @@ end
function unescape_chars(str) --TODO function unescape_chars(str) --TODO
local rstr = string.gsub(str, "&:", ":") local rstr = string.gsub(str, "&:", ":")
rstr = string.gsub(rstr, "&n", "\n") rstr = string.gsub(rstr, "&n", "\n")
rstr = string.gsub(rstr, "&r", "\r")
rstr = string.gsub(rstr, "&&", "&") rstr = string.gsub(rstr, "&&", "&")
return rstr return rstr
end end
@ -187,7 +192,7 @@ config = {
-- Writes the passed table into the passed file descriptor, and closes the file -- Writes the passed table into the passed file descriptor, and closes the file
local function write_to_fd(root_table, file, config) local function write_to_fd(root_table, file, config)
file:write("LUA_SER v=1\n") file:write("LUA_SER v=2\n")
write_table(root_table, file, config) write_table(root_table, file, config)
file:write("E\nEND_SER\n") file:write("E\nEND_SER\n")
file:close() file:close()
@ -197,14 +202,14 @@ end
-- Throws errors when something is wrong. Closes the file. -- Throws errors when something is wrong. Closes the file.
-- config: see above -- config: see above
local function read_from_fd(file) local function read_from_fd(file)
local first_line = file:read("*l") local first_line = file:read("*line")
if first_line ~= "LUA_SER v=1" then if not string.match(first_line, "LUA_SER v=[12]") then
file:close() file:close()
error("Expected header, got '"..first_line.."' instead!") error("Expected header, got '"..first_line.."' instead!")
end end
local t = {} local t = {}
read_table(t, file) read_table(t, file)
local last_line = file:read("*l") local last_line = file:read("*line")
file:close() file:close()
if last_line ~= "END_SER" then if last_line ~= "END_SER" then
error("Missing END_SER, got '"..last_line.."' instead!") error("Missing END_SER, got '"..last_line.."' instead!")
@ -216,7 +221,7 @@ end
-- config: see above -- config: see above
function write_to_file(root_table, filename, config) function write_to_file(root_table, filename, config)
-- try opening the file -- try opening the file
local file, err = io.open(filename, "w") local file, err = io.open(filename, "wb")
if not file then if not file then
error("Failed opening file '"..filename.."' for write:\n"..err) error("Failed opening file '"..filename.."' for write:\n"..err)
end end
@ -228,7 +233,7 @@ end
-- Opens the passed filename, and returns its deserialized contents -- Opens the passed filename, and returns its deserialized contents
function read_from_file(filename) function read_from_file(filename)
-- try opening the file -- try opening the file
local file, err = io.open(filename, "r") local file, err = io.open(filename, "rb")
if not file then if not file then
error("Failed opening file '"..filename.."' for read:\n"..err) error("Failed opening file '"..filename.."' for read:\n"..err)
end end

View file

@ -588,3 +588,43 @@ And this particular one is mapped slightly differently from the others:
(Note the +150 and +50 offsets) (Note the +150 and +50 offsets)
==================
Default game nodes
==================
Although this project was intended to be used with minetest_game, it can be
configured to work with something else instead. All you need to do is provide
the names of the nodes in your game you want biome_lib's internals to use.
Put these settings in your game's minetest.conf (or your client's own config,
if desired). You'll need to set all of them.
biome_lib_default_grow_through_nodes
Comma-separated list of things that a spawned node is allowed to grow
through. Air is always added to whatever you specify.
Default: air, default:snow
biome_lib_default_water_nodes
Comma-separated list of nodes that should be treated as water for the sake
of looking for neighboring "wet" ground.
Default: default:water_source, default:water_flowing,
default:river_water_source, default:river_water_flowing
biome_lib_default_wet_surfaces
Comma-separated list of nodes that should be considered "wet" if one of
the aforementioned water nodes is nearby.
Default: default:dirt, default:dirt_with_grass, default:sand
biome_lib_default_grow_nodes
Comma-separated list of nodes that something must be sitting on to be
able to actively change from one thing to another (such as a sapling
growing into a tree), to be used for ALL growable nodes, if the calling
mod doesn't provide its own lists.
Default: "default:dirt_with_grass"
biome_lib_default_ground_nodes
Comma-separated list of nodes to use as the "root" of something that can
gradually climb up a wall, to be used for ALL such nodes, if the calling
mod doesn't provide its own lists.
Default: "default:dirt_with_grass"

View file

@ -12,7 +12,7 @@ Both mapgen-based spawning and ABM-based spawning is supported. Growing code is
It is primarily intended for mapgen v6, but it should work fine when used with mapgen v7. It is primarily intended for mapgen v6, but it should work fine when used with mapgen v7.
**Dependencies**: default from minetest_game **Dependencies:** nothing, but if you don't use `minetest_game`, you'll need to supply some settings (see API.txt).
**Recommends**: [Plantlife Modpack](https://github.com/minetest-mods/plantlife_modpack), **Recommends**: [Plantlife Modpack](https://github.com/minetest-mods/plantlife_modpack),
[More Trees](https://github.com/minetest-mods/moretrees) [More Trees](https://github.com/minetest-mods/moretrees)

View file

@ -20,8 +20,8 @@ function biome_lib:grow_plants(opts)
local options = opts local options = opts
options.height_limit = options.height_limit or 5 options.height_limit = options.height_limit or 5
options.ground_nodes = options.ground_nodes or { "default:dirt_with_grass" } options.ground_nodes = options.ground_nodes or biome_lib.default_ground_nodes
options.grow_nodes = options.grow_nodes or { "default:dirt_with_grass" } options.grow_nodes = options.grow_nodes or biome_lib.default_grow_nodes
options.seed_diff = options.seed_diff or 0 options.seed_diff = options.seed_diff or 0
local n local n
@ -55,7 +55,7 @@ function biome_lib:grow_plants(opts)
if options.need_wall and options.verticals_list then if options.need_wall and options.verticals_list then
walldir = biome_lib:find_adjacent_wall(p_top, options.verticals_list, options.choose_random_wall) walldir = biome_lib:find_adjacent_wall(p_top, options.verticals_list, options.choose_random_wall)
end end
if (n_top.name == "air" or n_top.name == "default:snow") if biome_lib.default_grow_through_nodes[n_top.name]
and (not options.need_wall or (options.need_wall and walldir)) then and (not options.need_wall or (options.need_wall and walldir)) then
if options.grow_vertically and walldir then if options.grow_vertically and walldir then
if biome_lib:search_downward(pos, options.height_limit, options.ground_nodes) then if biome_lib:search_downward(pos, options.height_limit, options.ground_nodes) then

View file

@ -9,8 +9,6 @@
biome_lib = {} biome_lib = {}
biome_lib.air = {name = "air"} biome_lib.air = {name = "air"}
plantslib = setmetatable({}, { __index=function(t,k) print("Use of deprecated function:", k) return biome_lib[k] end })
biome_lib.blocklist_aircheck = {} biome_lib.blocklist_aircheck = {}
biome_lib.blocklist_no_aircheck = {} biome_lib.blocklist_no_aircheck = {}
@ -32,6 +30,41 @@ biome_lib.total_no_aircheck_calls = 0
biome_lib.queue_run_ratio = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or 100 biome_lib.queue_run_ratio = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or 100
local function tableize(s)
return string.split(string.trim(string.gsub(s, " ", "")))
end
local c1 minetest.settings:get("biome_lib_default_grow_through_nodes")
biome_lib.default_grow_through_nodes = {["air"] = true}
if c1 then
for _, i in ipairs(tableize(c1)) do
biome_lib.default_grow_through_nodes[i] = true
end
else
biome_lib.default_grow_through_nodes["default:snow"] = true
end
local c2 minetest.settings:get("biome_lib_default_water_nodes")
biome_lib.default_water_nodes = {}
if c2 then
for _, i in ipairs(tableize(c2)) do
biome_lib.default_water_nodes[i] = true
end
else
biome_lib.default_water_nodes["default:water_source"] = true
biome_lib.default_water_nodes["default:water_flowing"] = true
biome_lib.default_water_nodes["default:river_water_source"] = true
biome_lib.default_water_nodes["default:river_water_flowing"] = true
end
local c3 = minetest.settings:get("biome_lib_default_wet_surfaces")
local c4 = minetest.settings:get("biome_lib_default_ground_nodes")
local c5 = minetest.settings:get("biome_lib_default_grow_nodes")
biome_lib.default_wet_surfaces = c3 and tableize(c3) or {"default:dirt", "default:dirt_with_grass", "default:sand"}
biome_lib.default_ground_nodes = c4 and tableize(c4) or {"default:dirt_with_grass"}
biome_lib.default_grow_nodes = c5 and tableize(c5) or {"default:dirt_with_grass"}
-- Boilerplate to support localized strings if intllib mod is installed. -- Boilerplate to support localized strings if intllib mod is installed.
local S local S
if minetest.global_exists("intllib") then if minetest.global_exists("intllib") then
@ -45,12 +78,12 @@ else
end end
biome_lib.intllib = S biome_lib.intllib = S
local DEBUG = false --... except if you want to spam the console with debugging info :-) local DEBUG = minetest.settings:get_bool("biome_lib_debug", false)
function biome_lib:dbg(msg) function biome_lib:dbg(msg)
if DEBUG then if DEBUG then
print("[Plantlife] "..msg) print("[Biome Lib] "..msg)
minetest.log("verbose", "[Plantlife] "..msg) minetest.log("verbose", "[Biome Lib] "..msg)
end end
end end
@ -125,7 +158,7 @@ function biome_lib:set_defaults(biome)
biome.near_nodes_size = biome.near_nodes_size or 0 biome.near_nodes_size = biome.near_nodes_size or 0
biome.near_nodes_count = biome.near_nodes_count or 1 biome.near_nodes_count = biome.near_nodes_count or 1
biome.rarity = biome.rarity or 50 biome.rarity = biome.rarity or 50
biome.max_count = biome.max_count or 5 biome.max_count = biome.max_count or 125
if biome.check_air ~= false then biome.check_air = true end if biome.check_air ~= false then biome.check_air = true end
-- specific to abm spawner -- specific to abm spawner
@ -296,6 +329,7 @@ local function populate_single_surface(biome, pos, perlin_fertile_area, checkair
end end
function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair) function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair)
local items_added = 0
biome_lib:set_defaults(biome) biome_lib:set_defaults(biome)
@ -316,10 +350,10 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
local num_in_biome_nodes = #in_biome_nodes local num_in_biome_nodes = #in_biome_nodes
if num_in_biome_nodes == 0 then if num_in_biome_nodes == 0 then
return return 0
end end
for i = 1, math.min(biome.max_count, num_in_biome_nodes) do for i = 1, math.min(math.ceil(biome.max_count/25), num_in_biome_nodes) do
local tries = 0 local tries = 0
local spawned = false local spawned = false
while tries < 2 and not spawned do while tries < 2 and not spawned do
@ -388,7 +422,9 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
tries = tries + 1 tries = tries + 1
end end
end end
if spawned then items_added = items_added + 1 end
end end
return items_added
end end
-- Primary mapgen spawner, for mods that can work with air checking enabled on -- Primary mapgen spawner, for mods that can work with air checking enabled on
@ -411,14 +447,22 @@ function biome_lib:generate_block_with_air_checking()
biome_lib.surface_nodes_aircheck.blockhash = biome_lib.surface_nodes_aircheck.blockhash =
minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck) minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
biome_lib.actioncount_aircheck.blockhash = 1 biome_lib.actioncount_aircheck.blockhash = 1
if #biome_lib.surface_nodes_aircheck.blockhash > 0 then
biome_lib:dbg("Mapblock at "..minetest.pos_to_string(minp).." added, with "..#biome_lib.surface_nodes_aircheck.blockhash.." surface nodes detected.")
end
elseif not minetest.get_node_or_nil(minp) then
minetest.load_area(minp)
else else
if biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash] then if biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash] then
-- [1] is biome, [2] is node/function/model -- [1] is biome, [2] is node/function/model
biome_lib:populate_surfaces( local added = biome_lib:populate_surfaces(
biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][1], biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][1],
biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][2], biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][2],
biome_lib.surface_nodes_aircheck.blockhash, true) biome_lib.surface_nodes_aircheck.blockhash, true)
if added > 0 then
biome_lib:dbg("Ran biome_lib:populate_surfaces for block at "..minetest.pos_to_string(minp)..
". Entry #"..biome_lib.actioncount_aircheck.blockhash.." added "..added.." items.")
end
biome_lib.actioncount_aircheck.blockhash = biome_lib.actioncount_aircheck.blockhash + 1 biome_lib.actioncount_aircheck.blockhash = biome_lib.actioncount_aircheck.blockhash + 1
else else
table.remove(biome_lib.blocklist_aircheck, 1) table.remove(biome_lib.blocklist_aircheck, 1)
@ -445,7 +489,8 @@ function biome_lib:generate_block_no_aircheck()
biome_lib.surface_nodes_no_aircheck.blockhash = biome_lib.surface_nodes_no_aircheck.blockhash =
minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck) minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
biome_lib.actioncount_no_aircheck.blockhash = 1 biome_lib.actioncount_no_aircheck.blockhash = 1
elseif not minetest.get_node_or_nil(minp) then
minetest.load_area(minp)
else else
if biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash] then if biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash] then
biome_lib:populate_surfaces( biome_lib:populate_surfaces(
@ -617,11 +662,11 @@ function biome_lib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
local currentsurface = minetest.get_node(pos).name local currentsurface = minetest.get_node(pos).name
if currentsurface == "default:water_source" and if biome_lib.default_water_nodes[currentsurface] and
#minetest.find_nodes_in_area( #minetest.find_nodes_in_area(
{x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z}, {x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z},
vector.new(pos), vector.new(pos),
{"default:dirt", "default:dirt_with_grass", "default:sand"} biome_lib.default_wet_surfaces
) == 0 then ) == 0 then
return -- On water but no ground nearby return -- On water but no ground nearby
end end
@ -682,12 +727,9 @@ function biome_lib:replace_object(pos, replacement, grow_function, walldir, seed
end end
end end
dofile(biome_lib.modpath .. "/search_functions.lua") dofile(biome_lib.modpath .. "/search_functions.lua")
assert(loadfile(biome_lib.modpath .. "/growth.lua"))(time_scale) assert(loadfile(biome_lib.modpath .. "/growth.lua"))(time_scale)
-- Check for infinite stacks -- Check for infinite stacks
if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
@ -705,10 +747,29 @@ function biome_lib:get_nodedef_field(nodename, fieldname)
return minetest.registered_nodes[nodename][fieldname] return minetest.registered_nodes[nodename][fieldname]
end end
print("[Biome Lib] Loaded") if DEBUG then
biome_lib.last_count_air = 0
biome_lib.last_count_no_air = 0
function biome_lib.show_pending_block_counts()
if biome_lib.last_count_air ~= #biome_lib.blocklist_aircheck
or biome_lib.last_count_no_air ~= #biome_lib.blocklist_no_aircheck then
biome_lib:dbg(string.format("Pending block counts, air: %-7i no-air: %i",
#biome_lib.blocklist_aircheck, #biome_lib.blocklist_no_aircheck))
biome_lib.last_count_air = #biome_lib.blocklist_aircheck
biome_lib.last_count_no_air = #biome_lib.blocklist_no_aircheck
end
minetest.after(1, biome_lib.show_pending_block_counts)
end
biome_lib.show_pending_block_counts()
minetest.after(0, function() minetest.after(0, function()
print("[Biome Lib] Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread") print("Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
print("[Biome Lib] across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.") print("across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.")
end) end)
end
print("[Biome Lib] Loaded")

View file

@ -1,4 +1,3 @@
name = biome_lib name = biome_lib
min_minetest_version = 5.2.0 min_minetest_version = 5.2.0
depends = default optional_depends = default, intllib
optional_depends = intllib

View file

@ -56,11 +56,11 @@ end
-- split into individual mapblocks to reduce lag -- split into individual mapblocks to reduce lag
minetest.register_on_generated(function(minp, maxp, blockseed) minetest.register_on_generated(function(minp, maxp, blockseed)
for x = 0, 5 do for x = 0, 4 do
local minx = minp.x + x*16 local minx = minp.x + x*16
for y = 0, 5 do for y = 0, 4 do
local miny = minp.y + y*16 local miny = minp.y + y*16
for z = 0, 5 do for z = 0, 4 do
local minz = minp.z + z*16 local minz = minp.z + z*16
local bmin = {x=minx, y=miny, z=minz} local bmin = {x=minx, y=miny, z=minz}

View file

@ -37,6 +37,17 @@ local function pine_grow(pos)
end end
-- special function for cactus growth
local function cactus_grow(pos)
default.grow_cactus(pos, minetest.get_node(pos))
end
-- special function for papyrus growth
local function papyrus_grow(pos)
default.grow_papyrus(pos, minetest.get_node(pos))
end
-- default saplings -- default saplings
local saplings = { local saplings = {
{"default:sapling", default.grow_new_apple_tree, "soil"}, {"default:sapling", default.grow_new_apple_tree, "soil"},
@ -49,7 +60,9 @@ local saplings = {
{"default:acacia_bush_sapling", default.grow_acacia_bush, "soil"}, {"default:acacia_bush_sapling", default.grow_acacia_bush, "soil"},
{"default:large_cactus_seedling", default.grow_large_cactus, "sand"}, {"default:large_cactus_seedling", default.grow_large_cactus, "sand"},
{"default:blueberry_bush_sapling", default.grow_blueberry_bush, "soil"}, {"default:blueberry_bush_sapling", default.grow_blueberry_bush, "soil"},
{"default:pine_bush_sapling", default.grow_pine_bush, "soil"} {"default:pine_bush_sapling", default.grow_pine_bush, "soil"},
{"default:cactus", cactus_grow, "sand"},
{"default:papyrus", papyrus_grow, "soil"},
} }
-- helper tables ( "" denotes a blank item ) -- helper tables ( "" denotes a blank item )

View file

@ -10,7 +10,8 @@ minetest.register_node("castle:autocraft", {
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
drop = "pipeworks:autocrafter",
})--[[
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
@ -18,16 +19,6 @@ minetest.register_node("castle:autocraft", {
inv:set_size("in", 6 * 4) -- was 8 * 3 inv:set_size("in", 6 * 4) -- was 8 * 3
meta:set_string("formspec", meta:set_string("formspec",
--[[
"size[8,11]"
..default.gui_bg..default.gui_bg_img..default.gui_slots
.."list[context;craft;2.5,0;3,3]"
.."list[context;in;0,3.5;8,3]"
.."list[current_player;main;0,7;8,4]"
.."label[0,0;AUTOCRAFTER]"
.."label[0.5,1.2;Recipe ->]"
.."label[0,3;Materials:")
--]]
"size[10,9]" "size[10,9]"
..default.gui_bg..default.gui_bg_img..default.gui_slots ..default.gui_bg..default.gui_bg_img..default.gui_slots
.."list[context;craft;7,0.5;3,3]" .."list[context;craft;7,0.5;3,3]"
@ -156,3 +147,4 @@ minetest.register_abm({
end end
end, end,
}) })
]]

View file

@ -93,5 +93,5 @@ for n = 1, #pillar do
{pillar[n][4],pillar[n][4]} }, {pillar[n][4],pillar[n][4]} },
}) })
grp = {cracky = 3, not_in_craft_guide = 1} --grp = {cracky = 3, not_in_craft_guide = 1}
end end

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@ -1,4 +1,24 @@
minetest.register_node("castle:light",{
drawtype = "glasslike",
description = "Light Block",
sunlight_propagates = true,
light_source = 12,
tiles = {"castle_street_light.png"},
groups = {cracky=2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
paramtype = "light",
})
minetest.register_craft({
output = "castle:light",
recipe = {
{"default:stick", "default:glass", "default:stick"},
{"default:glass", "default:torch", "default:glass"},
{"default:stick", "default:glass", "default:stick"},
}
})
minetest.register_node("castle:dungeon_stone", { minetest.register_node("castle:dungeon_stone", {
description = "Dungeon Stone", description = "Dungeon Stone",
drawtype = "normal", drawtype = "normal",
@ -68,6 +88,7 @@ minetest.register_node("castle:ropes",{
tiles = {"castle_ropes.png"}, tiles = {"castle_ropes.png"},
groups = {choppy = 3, snappy = 3, oddly_breakable_by_hand = 3,flammable = 1}, groups = {choppy = 3, snappy = 3, oddly_breakable_by_hand = 3,flammable = 1},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir",
climbable = true, climbable = true,
walkable = false, walkable = false,
node_box = { node_box = {
@ -81,7 +102,7 @@ minetest.register_node("castle:ropes",{
fixed = { fixed = {
{-1/16, -8/16, -1/16, 1/16, 8/16, 1/16}, {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16},
}, },
}, }
}) })
minetest.register_craft({ minetest.register_craft({

View file

@ -33,9 +33,9 @@ else
minetest.register_node(":ethereal:banana", { minetest.register_node(":ethereal:banana", {
description = S("Banana"), description = S("Banana"),
drawtype = "torchlike", drawtype = "torchlike",
tiles = {"banana_single.png"}, tiles = {"farming_banana_single.png"},
inventory_image = "banana_single.png", inventory_image = "farming_banana_single.png",
wield_image = "banana_single.png", wield_image = "farming_banana_single.png",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
walkable = false, walkable = false,
@ -50,9 +50,9 @@ else
minetest.register_node(":ethereal:bananaleaves", { minetest.register_node(":ethereal:bananaleaves", {
description = S("Banana Leaves"), description = S("Banana Leaves"),
tiles = {"banana_leaf.png"}, tiles = {"farming_banana_leaf.png"},
inventory_image = "banana_leaf.png", inventory_image = "farming_banana_leaf.png",
wield_image = "banana_leaf.png", wield_image = "farming_banana_leaf.png",
paramtype = "light", paramtype = "light",
waving = 1, waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2}, groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
@ -148,8 +148,8 @@ if eth then
else else
minetest.register_craftitem(":ethereal:strawberry", { minetest.register_craftitem(":ethereal:strawberry", {
description = S("Strawberry"), description = S("Strawberry"),
inventory_image = "strawberry.png", inventory_image = "farming_strawberry.png",
wield_image = "strawberry.png", wield_image = "farming_strawberry.png",
groups = {food_strawberry = 1, flammable = 2}, groups = {food_strawberry = 1, flammable = 2},
on_use = minetest.item_eat(1) on_use = minetest.item_eat(1)
}) })

View file

@ -46,6 +46,7 @@ minetest.register_node("farming:garlic_braid", {
inventory_image = "crops_garlic_braid.png", inventory_image = "crops_garlic_braid.png",
wield_image = "crops_garlic_braid.png", wield_image = "crops_garlic_braid.png",
drawtype = "nodebox", drawtype = "nodebox",
use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
tiles = { tiles = {

View file

@ -24,6 +24,38 @@ minetest.register_craft({
recipe = {"farming:soy_pod"} recipe = {"farming:soy_pod"}
}) })
-- soy sauce
minetest.register_node("farming:soy_sauce", {
description = S("Soy Sauce"),
drawtype = "plantlike",
tiles = {"farming_soy_sauce.png"},
inventory_image = "farming_soy_sauce.png",
wield_image = "farming_soy_sauce.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
groups = {
vessel = 1, food_soy_sauce = 1, dig_immediate = 3, attached_node = 1
},
sounds = default.node_sound_glass_defaults()
})
minetest.register_craft( {
type = "shapeless",
output = "farming:soy_sauce",
recipe = {
"group:food_soy", "group:food_soy", "group:food_juicer",
"bucket:bucket_river_water", "vessels:glass_bottle", "group:food_salt"
},
replacements = {
{"bucket:bucket_river_water", "bucket:bucket_empty"},
{"group:food_juicer", "farming:juicer"}
}
})
-- soy milk -- soy milk
minetest.register_node("farming:soy_milk", { minetest.register_node("farming:soy_milk", {
description = S("Soy Milk"), description = S("Soy Milk"),

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@ -155,7 +155,8 @@ minetest.register_craftitem(":mobs:hairball", {
local newpos = {x = pos.x + dir.x, y = pos.y + dir.y + 1.5, z = pos.z + dir.z} local newpos = {x = pos.x + dir.x, y = pos.y + dir.y + 1.5, z = pos.z + dir.z}
local item = hairball_items[math.random(1, #hairball_items)] local item = hairball_items[math.random(1, #hairball_items)]
if item ~= "" then if item ~= ""
and minetest.registered_items[item] then
minetest.add_item(newpos, {name = item}) minetest.add_item(newpos, {name = item})
end end

View file

@ -37,6 +37,7 @@ mobs:register_mob("mobs_monster:lava_flan", {
}, },
water_damage = 8, water_damage = 8,
lava_damage = 0, lava_damage = 0,
fire_damage = 0,
light_damage = 0, light_damage = 0,
immune_to = { immune_to = {
{"mobs:pick_lava", -2}, -- lava pick heals 2 health {"mobs:pick_lava", -2}, -- lava pick heals 2 health
@ -240,6 +241,7 @@ mobs:register_mob("mobs_monster:obsidian_flan", {
}, },
water_damage = 0, water_damage = 0,
lava_damage = 8, lava_damage = 8,
fire_damage = 0,
light_damage = 0, light_damage = 0,
animation = { animation = {
speed_normal = 15, speed_normal = 15,

View file

@ -39,6 +39,7 @@ mobs:register_mob("mobs_monster:sand_monster", {
attack_type = "dogfight", attack_type = "dogfight",
pathfinding = true, pathfinding = true,
--specific_attack = {"player", "mobs_npc:npc"}, --specific_attack = {"player", "mobs_npc:npc"},
--ignore_invisibility = true,
reach = 2, reach = 2,
damage = 1, damage = 1,
hp_min = 4, hp_min = 4,

View file

@ -8,12 +8,12 @@ local use_cmi = minetest.global_exists("cmi")
mobs = { mobs = {
mod = "redo", mod = "redo",
version = "20210323", version = "20210405",
intllib = S, intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {} invis = minetest.global_exists("invisibility") and invisibility or {}
} }
-- localize math functions -- localize common functions
local pi = math.pi local pi = math.pi
local square = math.sqrt local square = math.sqrt
local sin = math.sin local sin = math.sin
@ -112,7 +112,8 @@ local mob_class = {
light_damage_min = 14, light_damage_min = 14,
light_damage_max = 15, light_damage_max = 15,
water_damage = 0, water_damage = 0,
lava_damage = 0, lava_damage = 4,
fire_damage = 4,
air_damage = 0, air_damage = 0,
suffocation = 2, suffocation = 2,
fall_damage = 1, fall_damage = 1,
@ -164,6 +165,7 @@ local mob_class = {
local mob_class_meta = {__index = mob_class} local mob_class_meta = {__index = mob_class}
-- play sound -- play sound
function mob_class:mob_sound(sound) function mob_class:mob_sound(sound)
@ -982,7 +984,12 @@ local is_node_dangerous = function(self, nodename)
end end
if self.lava_damage > 0 if self.lava_damage > 0
and minetest.get_item_group(nodename, "igniter") ~= 0 then and minetest.get_item_group(nodename, "lava") ~= 0 then
return true
end
if self.fire_damage > 0
and minetest.get_item_group(nodename, "fire") ~= 0 then
return true return true
end end
@ -1068,9 +1075,8 @@ function mob_class:do_env_damage()
local nodef = minetest.registered_nodes[self.standing_in] local nodef = minetest.registered_nodes[self.standing_in]
-- water -- water
if self.water_damage and nodef.groups.water then if self.water_damage ~= 0
and nodef.groups.water then
if self.water_damage ~= 0 then
self.health = self.health - self.water_damage self.health = self.health - self.water_damage
@ -1080,12 +1086,10 @@ function mob_class:do_env_damage()
pos = pos, node = self.standing_in}) then pos = pos, node = self.standing_in}) then
return true return true
end end
end
-- ignition source (fire or lava) -- lava damage
elseif self.lava_damage and nodef.groups.igniter then elseif self.lava_damage ~= 0
and nodef.groups.lava then
if self.lava_damage ~= 0 then
self.health = self.health - self.lava_damage self.health = self.health - self.lava_damage
@ -1095,10 +1099,23 @@ function mob_class:do_env_damage()
node = self.standing_in, hot = true}) then node = self.standing_in, hot = true}) then
return true return true
end end
-- fire damage
elseif self.fire_damage ~= 0
and nodef.groups.fire then
self.health = self.health - self.fire_damage
effect(pos, 15, "fire_basic_flame.png", 1, 5, 1, 0.2, 15, true)
if self:check_for_death({type = "environment", pos = pos,
node = self.standing_in, hot = true}) then
return true
end end
-- damage_per_second node check -- damage_per_second node check (not fire and lava)
elseif nodef.damage_per_second ~= 0 then elseif nodef.damage_per_second ~= 0
and nodef.groups.lava == 0 and nodef.groups.fire == 0 then
self.health = self.health - nodef.damage_per_second self.health = self.health - nodef.damage_per_second
@ -2772,10 +2789,16 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
return true return true
end end
-- is mob protected? -- is mob protected
if self.protected and hitter:is_player() if self.protected then
and minetest.is_protected(self.object:get_pos(),
hitter:get_player_name()) then -- did player hit mob and if so is it in protected area
if hitter:is_player() then
local player_name = hitter:get_player_name()
if player_name ~= self.owner
and minetest.is_protected(self.object:get_pos(), player_name) then
minetest.chat_send_player(hitter:get_player_name(), minetest.chat_send_player(hitter:get_player_name(),
S("Mob has been protected!")) S("Mob has been protected!"))
@ -2783,6 +2806,22 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
return true return true
end end
-- if protection is on level 2 then dont let arrows harm mobs
elseif self.protected == 2 then
local ent = hitter and hitter:get_luaentity()
if ent and ent._is_arrow then
return true -- arrow entity
elseif not ent then
return true -- non entity
end
end
end
local weapon = hitter:get_wielded_item() local weapon = hitter:get_wielded_item()
local weapon_def = weapon:get_definition() or {} local weapon_def = weapon:get_definition() or {}
local punch_interval = 1.4 local punch_interval = 1.4
@ -3149,8 +3188,7 @@ function mob_class:mob_activate(staticdata, def, dtime)
def.textures = {def.textures} def.textures = {def.textures}
end end
self.base_texture = def.textures and self.base_texture = def.textures and def.textures[random(#def.textures)]
def.textures[random(#def.textures)]
self.base_mesh = def.mesh self.base_mesh = def.mesh
self.base_size = self.visual_size self.base_size = self.visual_size
self.base_colbox = self.collisionbox self.base_colbox = self.collisionbox
@ -3557,6 +3595,7 @@ minetest.register_entity(name, setmetatable({
light_damage_max = def.light_damage_max, light_damage_max = def.light_damage_max,
water_damage = def.water_damage, water_damage = def.water_damage,
lava_damage = def.lava_damage, lava_damage = def.lava_damage,
fire_damage = def.fire_damage,
air_damage = def.air_damage, air_damage = def.air_damage,
suffocation = def.suffocation, suffocation = def.suffocation,
fall_damage = def.fall_damage, fall_damage = def.fall_damage,
@ -4562,19 +4601,21 @@ function mobs:protect(self, clicker)
local name = clicker:get_player_name() local name = clicker:get_player_name()
local tool = clicker:get_wielded_item() local tool = clicker:get_wielded_item()
local tool_name = tool:get_name()
if tool:get_name() ~= "mobs:protector" then if tool_name ~= "mobs:protector"
and tool_name ~= "mobs:protector2" then
return false return false
end end
if self.tamed == false then if not self.tamed then
minetest.chat_send_player(name, S("Not tamed!")) minetest.chat_send_player(name, S("Not tamed!"))
return true -- false return true
end end
if self.protected == true then if self.protected then
minetest.chat_send_player(name, S("Already protected!")) minetest.chat_send_player(name, S("Already protected!"))
return true -- false return true
end end
if not mobs.is_creative(clicker:get_player_name()) then if not mobs.is_creative(clicker:get_player_name()) then
@ -4582,9 +4623,15 @@ function mobs:protect(self, clicker)
clicker:set_wielded_item(tool) clicker:set_wielded_item(tool)
end end
-- set protection level
if tool_name == "mobs:protector" then
self.protected = true self.protected = true
else
self.protected = 2 ; self.fire_damage = 0
end
local pos = self.object:get_pos() local pos = self.object:get_pos()
pos.y = pos.y + self.collisionbox[2] + 0.5 pos.y = pos.y + self.collisionbox[2] + 0.5
effect(self.object:get_pos(), 25, "mobs_protect_particle.png", effect(self.object:get_pos(), 25, "mobs_protect_particle.png",

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@ -66,7 +66,10 @@ functions needed for the mob to work properly which contains the following:
water. water.
'air_damage' holds damage per second inflicted to mob when standing in air. 'air_damage' holds damage per second inflicted to mob when standing in air.
'lava_damage' holds the damage per second inflicted to mobs when standing 'lava_damage' holds the damage per second inflicted to mobs when standing
in lava or fire or an ignition source. in lava.
'fire_damage' holds the damage per second inflicted to mobs when standing
in fire.
'light_damage' holds the damage per second inflicted to mobs when light 'light_damage' holds the damage per second inflicted to mobs when light
level is between the min and max values below level is between the min and max values below
'light_damage_min' minimum light value when mob is affected (default: 14) 'light_damage_min' minimum light value when mob is affected (default: 14)

View file

@ -115,6 +115,22 @@ minetest.register_craft({
} }
}) })
-- level 2 protection rune
minetest.register_craftitem("mobs:protector2", {
description = S("Mob Protection Rune (Level 2)"),
inventory_image = "mobs_protector2.png",
groups = {flammable = 2}
})
minetest.register_craft({
output = "mobs:protector2",
recipe = {
{"mobs:protector", "default:mese_crystal", "mobs:protector"},
{"default:mese_crystal", "default:diamondblock", "default:mese_crystal"},
{"mobs:protector", "default:mese_crystal", "mobs:protector"}
}
})
-- saddle -- saddle
minetest.register_craftitem("mobs:saddle", { minetest.register_craftitem("mobs:saddle", {
description = S("Saddle"), description = S("Saddle"),

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@ -77,7 +77,7 @@ function register_door(name, def)
minetest.get_meta(pt2):set_int("right", 1) minetest.get_meta(pt2):set_int("right", 1)
end end
if not minetest.setting_getbool("creative_mode") then if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item() itemstack:take_item()
end end
return itemstack return itemstack
@ -150,6 +150,7 @@ function register_door(name, def)
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
use_texture_alpha = "clip",
is_ground_content = false, is_ground_content = false,
drop = name, drop = name,
drawtype = "nodebox", drawtype = "nodebox",
@ -187,6 +188,7 @@ function register_door(name, def)
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
use_texture_alpha = "clip",
is_ground_content = false, is_ground_content = false,
drop = "", drop = "",
drawtype = "nodebox", drawtype = "nodebox",
@ -224,6 +226,7 @@ function register_door(name, def)
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
use_texture_alpha = "clip",
is_ground_content = false, is_ground_content = false,
drop = name, drop = name,
drawtype = "nodebox", drawtype = "nodebox",
@ -261,6 +264,7 @@ function register_door(name, def)
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
use_texture_alpha = "clip",
is_ground_content = false, is_ground_content = false,
drop = "", drop = "",
drawtype = "nodebox", drawtype = "nodebox",
@ -404,6 +408,7 @@ function register_trapdoor(name, def)
def.drawtype = "nodebox" def.drawtype = "nodebox"
def.paramtype = "light" def.paramtype = "light"
def.paramtype2 = "facedir" def.paramtype2 = "facedir"
def.use_texture_alpha = "clip"
def.is_ground_content = false def.is_ground_content = false
local def_opened = table.copy(def) local def_opened = table.copy(def)

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@ -177,13 +177,13 @@ local protector_formspec = function(meta)
checkbox_faction = true checkbox_faction = true
end end
else else
if factions.get_player_factions(meta:get_string("owner")) ~= nil then local player_factions = factions.get_player_factions(meta:get_string("owner"))
if next(factions.get_player_faction(meta:get_string("owner"))) then
if player_factions ~= nil and #player_factions >= 1 then
checkbox_faction = true checkbox_faction = true
end end
end end
end end
end
if checkbox_faction then if checkbox_faction then
formspec = formspec .. "checkbox[0,5;faction_members;" formspec = formspec .. "checkbox[0,5;faction_members;"
@ -578,6 +578,7 @@ minetest.register_node("protector:protect2", {
inventory_image = "protector_logo.png", inventory_image = "protector_logo.png",
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
groups = {dig_immediate = 2, unbreakable = 1}, groups = {dig_immediate = 2, unbreakable = 1},
use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
paramtype2 = "wallmounted", paramtype2 = "wallmounted",
legacy_wallmounted = true, legacy_wallmounted = true,

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@ -0,0 +1,3 @@
josegamestest_0
Jose Anast&aacute;cio
CC BY-SA 3.0

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@ -497,6 +497,17 @@ stairs.register_all("bred2", "xanadu:red2",
"Decorative baked red clay 2", "Decorative baked red clay 2",
stairs.stone) stairs.stone)
stairs.register_all("compressed_cobble", "xanadu:compressed_cobble",
{cracky = 3, level = 2},
{"compressed_cobble.png"},
"Compressed Cobble",
stairs.stone)
stairs.register_all("compressed_dirt", "xanadu:compressed_dirt",
{crumbly = 2},
{"compressed_dirt.png"},
"Compressed Dirt",
stairs.stone)
end end
--= Castle Mod --= Castle Mod

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@ -517,7 +517,8 @@ function stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thin
minetest.sound_play(snd, {to_player = name, gain = 0.7}, true) minetest.sound_play(snd, {to_player = name, gain = 0.7}, true)
-- particle effect when eating -- particle effect when eating
local pos = user:get_pos() ; pos.y = pos.y + 1.5 -- mouth level local prop = user:get_properties()
local pos = user:get_pos() ; pos.y = pos.y + prop.eye_height -- mouth level
local texture = minetest.registered_items[itemname].inventory_image local texture = minetest.registered_items[itemname].inventory_image
local dir = user:get_look_dir() local dir = user:get_look_dir()
@ -601,8 +602,7 @@ and minetest.settings:get_bool("enable_stamina") ~= false then
if get_int_attribute(player) then if get_int_attribute(player) then
level = math.min(get_int_attribute(player), level = math.min(get_int_attribute(player), STAMINA_VISUAL_MAX)
STAMINA_VISUAL_MAX)
else else
local meta = player:get_meta() local meta = player:get_meta()
@ -620,7 +620,7 @@ and minetest.settings:get_bool("enable_stamina") ~= false then
number = level, number = level,
alignment = {x = -1, y = -1}, alignment = {x = -1, y = -1},
offset = {x = -266, y = -110}, offset = {x = -266, y = -110},
max = 0, max = 0
}) })
stamina.players[name] = { stamina.players[name] = {
@ -628,7 +628,7 @@ and minetest.settings:get_bool("enable_stamina") ~= false then
exhaustion = 0, exhaustion = 0,
poisoned = nil, poisoned = nil,
drunk = nil, drunk = nil,
sprint = nil, sprint = nil
} }
end) end)
@ -675,7 +675,6 @@ else
stamina.players[player:get_player_name()] = { stamina.players[player:get_player_name()] = {
poisoned = nil, sprint = nil, drunk = nil, exhaustion = 0} poisoned = nil, sprint = nil, drunk = nil, exhaustion = 0}
end) end)
end end
-- clear when player leaves -- clear when player leaves