develop #35

Merged
milan merged 16 commits from develop into master 2021-07-24 12:49:35 +02:00
7 changed files with 55 additions and 42 deletions
Showing only changes of commit c01c5a7e40 - Show all commits

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@ -36,7 +36,7 @@ minetest.register_craft({
minetest.register_craftitem("farming:cornstarch", { minetest.register_craftitem("farming:cornstarch", {
description = S("Cornstarch"), description = S("Cornstarch"),
inventory_image = "farming_cornstarch.png", inventory_image = "farming_cornstarch.png",
groups = {food_cornstarch = 1, flammable = 2} groups = {food_cornstarch = 1, food_gelatin = 1, food_flammable = 2}
}) })
minetest.register_craft({ minetest.register_craft({

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@ -193,7 +193,7 @@ minetest.register_craft({
recipe = { recipe = {
{"group:food_gelatin", "group:food_sugar", "group:food_gelatin"}, {"group:food_gelatin", "group:food_sugar", "group:food_gelatin"},
{"group:food_sugar", "group:food_rose_water", "group:food_sugar"}, {"group:food_sugar", "group:food_rose_water", "group:food_sugar"},
{"group:food_cornstarch", "group:food_sugar", "dye:pink"} {"group:food_sugar", "dye:pink", "group:food_sugar"}
}, },
replacements = { replacements = {
{"group:food_cornstarch", "farming:bowl"}, {"group:food_cornstarch", "farming:bowl"},
@ -555,7 +555,10 @@ minetest.register_craft({
"group:food_sugar", "group:food_milk", "farming:caramel", "group:food_sugar", "group:food_milk", "farming:caramel",
"group:food_egg", "group:food_egg", "farming:vanilla_extract" "group:food_egg", "group:food_egg", "farming:vanilla_extract"
}, },
replacements = {{"mobs:bucket_milk", "bucket:bucket_empty"}} replacements = {
{"group:food_milk", "bucket:bucket_empty"},
{"farming:vanilla_extract", "vessels:glass_bottle"}
}
}) })
-- Vegan Cheese -- Vegan Cheese

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@ -29,7 +29,12 @@ mobs:register_mob("mob_horse:horse", {
speed_normal = 15, speed_normal = 15,
speed_run = 30, speed_run = 30,
stand_start = 25, stand_start = 25,
stand_end = 75, stand_end = 50, -- 75
stand2_start = 25,
stand2_end = 25,
stand3_start = 55,
stand3_end = 75,
stand3_loop = false,
walk_start = 75, walk_start = 75,
walk_end = 100, walk_end = 100,
run_start = 75, run_start = 75,

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@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = { mobs = {
mod = "redo", mod = "redo",
version = "20210310", version = "20210318",
intllib = S, intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {} invis = minetest.global_exists("invisibility") and invisibility or {}
} }
@ -2697,34 +2697,17 @@ function mob_class:falling(pos)
-- sanity check -- sanity check
if not v then return end if not v then return end
local fall_speed = -10 -- gravity local fall_speed = self.fall_speed
-- don't exceed mob fall speed
if v.y < self.fall_speed then
fall_speed = self.fall_speed
end
-- in water then use liquid viscosity for float/sink speed -- in water then use liquid viscosity for float/sink speed
if (self.standing_in if self.floats == 1 and self.standing_in
and minetest.registered_nodes[self.standing_in].groups.liquid) and minetest.registered_nodes[self.standing_in].groups.liquid then
or (self.standing_on
and minetest.registered_nodes[self.standing_in].groups.liquid) then
local visc = min( local visc = min(
minetest.registered_nodes[self.standing_in].liquid_viscosity, 7) minetest.registered_nodes[self.standing_in].liquid_viscosity, 7) + 1
if self.floats == 1 then self.object:set_velocity({x = v.x, y = 0.6, z = v.z})
fall_speed = -1.2 / visc
-- floating up
if visc > 0 then
fall_speed = max(1, v.y) / (visc + 1)
end
else
-- sinking down
if visc > 0 then
fall_speed = -(max(1, v.y) / (visc + 1))
end
end
else else
-- fall damage onto solid ground -- fall damage onto solid ground

View file

@ -194,7 +194,7 @@ local nodes = {
description = S("Iron Glass"), description = S("Iron Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"}, tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -205,7 +205,7 @@ local nodes = {
description = S("Coal Glass"), description = S("Coal Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"}, tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -216,7 +216,7 @@ local nodes = {
description = S("Clean Glass"), description = S("Clean Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"}, tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -316,7 +316,7 @@ local nodes = {
description = S("Trap Glass"), description = S("Trap Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"}, tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -329,7 +329,7 @@ local nodes = {
description = S("Trap Obsidian Glass"), description = S("Trap Obsidian Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"}, tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -353,7 +353,7 @@ local nodes = {
description = S("Trap Clean Glass"), description = S("Trap Clean Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png"}, tiles = {"moreblocks_clean_glass.png^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -412,7 +412,7 @@ local nodes = {
description = S("Glow Glass"), description = S("Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"}, tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -424,7 +424,7 @@ local nodes = {
description = S("Clean Glow Glass"), description = S("Clean Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"}, tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -436,7 +436,7 @@ local nodes = {
description = S("Trap Glow Glass"), description = S("Trap Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"}, tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -450,7 +450,7 @@ local nodes = {
description = S("Trap Clean Glow Glass"), description = S("Trap Clean Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"}, tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -464,7 +464,7 @@ local nodes = {
description = S("Super Glow Glass"), description = S("Super Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"}, tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -476,7 +476,7 @@ local nodes = {
description = S("Clean Super Glow Glass"), description = S("Clean Super Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"}, tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -488,7 +488,7 @@ local nodes = {
description = S("Trap Super Glow Glass"), description = S("Trap Super Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"}, tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -502,7 +502,7 @@ local nodes = {
description = S("Trap Clean Super Glow Glass"), description = S("Trap Clean Super Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"}, tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = true, use_texture_alpha = "clip",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,

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@ -3,6 +3,7 @@ ts_furniture = {}
-- If true, you can sit on chairs and benches, when right-click them. -- If true, you can sit on chairs and benches, when right-click them.
ts_furniture.enable_sitting = minetest.settings:get_bool("ts_furniture.enable_sitting", true) ts_furniture.enable_sitting = minetest.settings:get_bool("ts_furniture.enable_sitting", true)
ts_furniture.globalstep = minetest.settings:get_bool("ts_furniture.globalstep", true) ts_furniture.globalstep = minetest.settings:get_bool("ts_furniture.globalstep", true)
ts_furniture.kneeling_bench = minetest.settings:get_bool("ts_furniture.kneeling_bench", false)
-- Used for localization -- Used for localization
local S = minetest.get_translator("ts_furniture") local S = minetest.get_translator("ts_furniture")
@ -147,6 +148,26 @@ local furnitures = {
} }
} }
if ts_furniture.kneeling_bench then
furnitures.kneeling_bench = {
description = "Kneeling Bench",
nodebox = {
{ -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 },
{ -0.4, -0.5, -0.2, -0.3, -0.3, 0.5 },
{ 0.3, -0.5, -0.2, 0.4, -0.3, 0.5 },
{ -0.5, -0.3, -0.2, 0.5, -0.2, 0.2},
{ -0.5, 0.4, 0.15, 0.5, 0.5, 0.55},
},
craft = function(recipe)
local bench_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_bench"
return {
{ recipe, "" },
{ recipe, bench_name }
}
end
}
end
local ignore_groups = { local ignore_groups = {
["wood"] = true, ["wood"] = true,
["stone"] = true ["stone"] = true

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@ -1,2 +1,3 @@
ts_furniture.enable_sitting (Enable sitting) bool true ts_furniture.enable_sitting (Enable sitting) bool true
ts_furniture.globalstep (Enable globalstep) bool true ts_furniture.globalstep (Enable globalstep) bool true
ts_furniture.kneeling_bench (Enable kneeling benches) bool false