develop #35

Merged
milan merged 16 commits from develop into master 2021-07-24 12:49:35 +02:00
23 changed files with 144 additions and 31 deletions
Showing only changes of commit 2379b93828 - Show all commits

View file

@ -200,6 +200,10 @@ armor.update_player_visuals = function(self, player)
self:run_callbacks("on_update", player)
end
-- armor is not visible on player model if enabled
local transparent_armor = minetest.settings:get_bool("armor_transparent", false)
armor.set_player_armor = function(self, player)
local name, armor_inv = self:get_valid_player(player, "[set_player_armor]")
if not name then
@ -258,7 +262,9 @@ armor.set_player_armor = function(self, player)
tex = tex:gsub(".png$", "")
local prev = def.preview or tex.."_preview"
prev = prev:gsub(".png$", "")
if not transparent_armor then
texture = texture.."^"..tex..".png"
end
preview = preview.."^"..prev..".png"
state = state + stack:get_wear()
count = count + 1

View file

@ -49,7 +49,7 @@ unified_inventory.register_page("armor", {
"listring[current_player;main]"..
"listring[detached:"..name.."_armor;armor]"
if armor.config.fire_protect then
formspec = formspec.."label[5.0,"..(fy + 1.0)..";"..
formspec = formspec.."label[6.0,"..(fy + 1.0)..";"..
F(S("Fire"))..": "..armor.def[name].fire.."]"
end
if has_technic then

View file

@ -58,6 +58,9 @@ armor_punch_damage (Enable damage effects) bool true
# Enable migration of old armor inventories.
armor_migrate_old_inventory (Migrate old armor inventories) bool true
# Don't show armor on character model.
armor_transparent (Transparent armor) bool false
[shields]

View file

@ -1106,6 +1106,17 @@ function advtrains.split_train_at_index(train, index)
local newtrain=advtrains.trains[newtrain_id]
newtrain.velocity=train.velocity
-- copy various properties from the old to the new train
newtrain.door_open = train.door_open
newtrain.text_outside = train.text_outside
newtrain.text_inside = train.text_inside
newtrain.line = train.line
newtrain.routingcode = train.routingcode
newtrain.speed_restriction = train.speed_restriction
newtrain.is_shunt = train.is_shunt
newtrain.points_split = advtrains.merge_tables(train.points_split)
newtrain.autocouple = train.autocouple
return newtrain_id -- return new train ID, so new train can be manipulated
end

View file

@ -35,15 +35,10 @@ function cart_entity:on_rightclick(clicker)
end
local player_name = clicker:get_player_name()
if self.driver and player_name == self.driver then
self.driver = nil
carts:manage_attachment(clicker, nil)
elseif not self.driver then
self.driver = player_name
carts:manage_attachment(clicker, self.object)
-- player_api does not update the animation
-- when the player is attached, reset to default animation
player_api.set_animation(clicker, "stand")
self.driver = player_name
end
end
@ -73,8 +68,9 @@ end
-- 0.5.x and later: When the driver leaves
function cart_entity:on_detach_child(child)
if child and child:get_player_name() == self.driver then
self.driver = nil
-- Clean up eye height
carts:manage_attachment(child, nil)
self.driver = nil
end
end

View file

@ -12,7 +12,7 @@ function carts:manage_attachment(player, obj)
end
local status = obj ~= nil
local player_name = player:get_player_name()
if player_api.player_attached[player_name] == status then
if obj and player:get_attach() == obj then
return
end
player_api.player_attached[player_name] = status
@ -20,6 +20,10 @@ function carts:manage_attachment(player, obj)
if status then
player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
-- player_api does not update the animation
-- when the player is attached, reset to default animation
player_api.set_animation(player, "stand")
else
player:set_detach()
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})

View file

@ -853,6 +853,7 @@ minetest.register_tool("doors:key", {
-- flip protected to normal
if player_name == prot then
infotext = " "
owner = ""
prot = ""
ok = 1
@ -865,13 +866,13 @@ minetest.register_tool("doors:key", {
meta:set_string("doors_owner", owner)
meta:set_string("doors_protected", prot)
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
itemstack:add_wear(65535 / 50)
end
end
return itemstack
end,
end
})
minetest.register_craft({

View file

@ -42,15 +42,26 @@ minetest.register_node("farming:soy_sauce", {
sounds = default.node_sound_glass_defaults()
})
-- river water availability check
local bucket_water
if minetest.get_mapgen_setting("mgname") == "valleys"
or minetest.get_modpath("ethereal") then
bucket_water = "bucket:bucket_river_water"
else
bucket_water = "bucket:bucket_water"
end
-- soy sauce recipe
minetest.register_craft( {
output = "farming:soy_sauce",
recipe = {
{"group:food_soy", "group:food_salt", "group:food_soy"},
{"", "group:food_juicer", ""},
{"", "bucket:bucket_river_water", "vessels:glass_bottle"}
{"", bucket_water, "vessels:glass_bottle"}
},
replacements = {
{"bucket:bucket_river_water", "bucket:bucket_empty"},
{bucket_water, "bucket:bucket_empty"},
{"group:food_juicer", "farming:juicer"}
}
})

View file

@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20210515",
version = "20210527",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@ -2917,14 +2917,9 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
-- only play hit sound and show blood effects if damage is 1 or over
if damage >= 1 then
local snd
-- weapon sounds
if weapon_def.sounds then
snd = weapon_def.sounds[random(#weapon_def.sounds)]
else
snd = "default_punch"
end
-- select tool use sound if found, or fallback to default
local snd = weapon_def.sound and weapon_def.sound.use
or "default_punch"
minetest.sound_play(snd, {object = self.object, max_hear_distance = 8}, true)

View file

@ -4,6 +4,8 @@ local S = signs_lib.gettext
local function get_sign_formspec() end
signs_lib.glow_item = "basic_materials:energy_crystal_simple"
signs_lib.lbm_restore_nodes = {}
signs_lib.old_fenceposts = {}
signs_lib.old_fenceposts_replacement_signs = {}
@ -180,7 +182,7 @@ function signs_lib.delete_objects(pos)
end
end
function signs_lib.spawn_entity(pos, texture)
function signs_lib.spawn_entity(pos, texture, glow)
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
if not def or not def.entity_info then return end
@ -229,6 +231,10 @@ function signs_lib.spawn_entity(pos, texture)
end
end
if glow ~= "" then
obj:set_properties( {glow = tonumber(glow * 5)} )
end
if yaw then
obj:set_rotation({x = pitch, y = yaw, z=0})
@ -247,14 +253,15 @@ function signs_lib.spawn_entity(pos, texture)
end
end
function signs_lib.set_obj_text(pos, text)
function signs_lib.set_obj_text(pos, text, glow)
local split = signs_lib.split_lines_and_words
local text_ansi = Utf8ToAnsi(text)
local n = minetest.registered_nodes[minetest.get_node(pos).name]
signs_lib.delete_objects(pos)
-- only create sign entity for actual text
if text_ansi and text_ansi ~= "" then
signs_lib.spawn_entity(pos, signs_lib.make_sign_texture(split(text_ansi), pos) )
signs_lib.spawn_entity(pos,
signs_lib.make_sign_texture(split(text_ansi), pos), glow)
end
end
@ -707,6 +714,12 @@ function signs_lib.rightclick_sign(pos, node, player, itemstack, pointed_thing)
end
function signs_lib.destruct_sign(pos)
local meta = minetest.get_meta(pos)
local glow = meta:get_string("glow")
if glow ~= "" and not minetest.is_creative_enabled("") then
local num = tonumber(glow)
minetest.add_item(pos, ItemStack(signs_lib.glow_item .. " " .. num))
end
signs_lib.delete_objects(pos)
end
@ -720,6 +733,30 @@ local function make_infotext(text)
return table.concat(lines2, "\n")
end
function signs_lib.glow(pos, node, puncher)
local name = puncher:get_player_name()
if minetest.is_protected(pos, name) then
return
end
local tool = puncher:get_wielded_item()
if tool:get_name() == signs_lib.glow_item then
local meta = minetest.get_meta(pos)
local glow = tonumber(meta:get_string("glow"))
if not glow then
glow = 1
elseif glow < 3 then
glow = glow + 1
else
return -- already at brightest level
end
if not minetest.is_creative_enabled(name) then
tool:take_item()
puncher:set_wielded_item(tool)
end
meta:set_string("glow", glow)
end
end
function signs_lib.update_sign(pos, fields)
local meta = minetest.get_meta(pos)
@ -737,7 +774,9 @@ function signs_lib.update_sign(pos, fields)
meta:set_string("text", text)
meta:set_string("infotext", ownstr..make_infotext(text).." ")
signs_lib.set_obj_text(pos, text)
local glow = meta:get_string("glow")
signs_lib.set_obj_text(pos, text, glow)
end
function signs_lib.can_modify(pos, player)
@ -902,6 +941,23 @@ function signs_lib.register_fence_with_sign()
minetest.log("warning", "[signs_lib] ".."Attempt to call no longer used function signs_lib.register_fence_with_sign()")
end
local use_glow = function(pos, node, puncher, pointed_thing)
if puncher then -- if e.g. a machine tries to punch; only a real person should change the lighting
signs_lib.glow(pos, node, puncher)
end
return signs_lib.update_sign(pos)
end
local glow_drops = function(pos, oldnode, oldmetadata, digger)
if minetest.is_creative_enabled(digger:get_player_name()) then
return
end
local glow = oldmetadata and oldmetadata.fields and oldmetadata.fields.glow
if glow then
minetest.add_item(pos, ItemStack(signs_lib.glow_item .. " " .. glow))
end
end
function signs_lib.register_sign(name, raw_def)
local def = table.copy(raw_def)
@ -917,9 +973,16 @@ function signs_lib.register_sign(name, raw_def)
def.after_place_node = raw_def.after_place_node or signs_lib.after_place_node
if raw_def.entity_info then
if def.allow_glow ~= false then
def.on_punch = raw_def.on_punch or use_glow
def.after_dig_node = raw_def.after_dig_node or glow_drops
else
def.on_punch = raw_def.on_punch or signs_lib.update_sign
end
def.on_rightclick = raw_def.on_rightclick or signs_lib.rightclick_sign
def.on_destruct = raw_def.on_destruct or signs_lib.destruct_sign
def.on_punch = raw_def.on_punch or signs_lib.update_sign
def.number_of_lines = raw_def.number_of_lines or signs_lib.standard_lines
def.horiz_scaling = raw_def.horiz_scaling or signs_lib.standard_hscale
def.vert_scaling = raw_def.vert_scaling or signs_lib.standard_vscale

View file

@ -0,0 +1,3 @@
Petra Ral
ne4eburek
CC BY-SA 3.0

View file

@ -0,0 +1,3 @@
character_CTF_blue_knight
Sam_0
CC BY 3.0

View file

@ -0,0 +1,3 @@
character_CTF_red_knight
Sam_0
CC BY 4.0

View file

@ -0,0 +1,3 @@
character_CTF_red_medic
Sam_0
CC BY 4.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

View file

@ -21,7 +21,7 @@ HighPerf Pusher=HighPerf Schieber
### pushing_chest.lua ###
HighPerf Pushing Chest=HighPerf Shiebende Kiste
HighPerf Pushing Chest=HighPerf Schiebende Kiste
### teleporter.lua ###

View file

@ -88,5 +88,6 @@ Textures: CC0
- 2020-02-02 v1.8 * 'special nodes' as alternative to 'secondary nodes' introduced
- 2020-05-31 v1.9 * Generator function 'get_tube_line' added, storage improvements
- 2021-01-23 v2.0 * Add functions for easy & fast 'valid side' checking (PR #8)
- 2021-05-24 v2.1 * Add API functions 'register_on_tube_update2'

View file

@ -102,8 +102,12 @@ function Tube:update_secondary_node(pos1, dir1, pos2, dir2)
local node,_ = self:get_secondary_node(pos1)
if node then
local ndef = minetest.registered_nodes[node.name] or {}
-- New functions
if ndef.tubelib2_on_update2 then
ndef.tubelib2_on_update2(pos1, dir1, self, node)
elseif self.clbk_update_secondary_node2 then
self.clbk_update_secondary_node2(pos1, dir1, self, node)
-- Legacy functions
elseif ndef.tubelib2_on_update then
ndef.tubelib2_on_update(node, pos1, dir1, pos2, Turn180Deg[dir2])
elseif self.clbk_update_secondary_node then

View file

@ -13,7 +13,7 @@
]]--
-- Version for compatibility checks, see readme.md/history
tubelib2.version = 2.0
tubelib2.version = 2.1
-- for lazy programmers
local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
@ -320,6 +320,12 @@ function Tube:register_on_tube_update(update_secondary_node)
self.clbk_update_secondary_node = update_secondary_node
end
-- Called for each connected node when the tube connection has been changed.
-- func(pos1, out_dir, self, node)
function Tube:register_on_tube_update2(update_secondary_node2)
self.clbk_update_secondary_node2 = update_secondary_node2
end
function Tube:get_pos(pos, dir)
return vector.add(pos, Dir6dToVector[dir or 0])
end