develop #35
23 changed files with 144 additions and 31 deletions
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@ -200,6 +200,10 @@ armor.update_player_visuals = function(self, player)
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self:run_callbacks("on_update", player)
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self:run_callbacks("on_update", player)
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end
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end
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-- armor is not visible on player model if enabled
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local transparent_armor = minetest.settings:get_bool("armor_transparent", false)
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armor.set_player_armor = function(self, player)
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armor.set_player_armor = function(self, player)
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local name, armor_inv = self:get_valid_player(player, "[set_player_armor]")
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local name, armor_inv = self:get_valid_player(player, "[set_player_armor]")
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if not name then
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if not name then
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@ -258,7 +262,9 @@ armor.set_player_armor = function(self, player)
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tex = tex:gsub(".png$", "")
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tex = tex:gsub(".png$", "")
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local prev = def.preview or tex.."_preview"
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local prev = def.preview or tex.."_preview"
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prev = prev:gsub(".png$", "")
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prev = prev:gsub(".png$", "")
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if not transparent_armor then
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texture = texture.."^"..tex..".png"
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texture = texture.."^"..tex..".png"
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end
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preview = preview.."^"..prev..".png"
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preview = preview.."^"..prev..".png"
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state = state + stack:get_wear()
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state = state + stack:get_wear()
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count = count + 1
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count = count + 1
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@ -49,7 +49,7 @@ unified_inventory.register_page("armor", {
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"listring[current_player;main]"..
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"listring[current_player;main]"..
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"listring[detached:"..name.."_armor;armor]"
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"listring[detached:"..name.."_armor;armor]"
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if armor.config.fire_protect then
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if armor.config.fire_protect then
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formspec = formspec.."label[5.0,"..(fy + 1.0)..";"..
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formspec = formspec.."label[6.0,"..(fy + 1.0)..";"..
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F(S("Fire"))..": "..armor.def[name].fire.."]"
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F(S("Fire"))..": "..armor.def[name].fire.."]"
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end
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end
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if has_technic then
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if has_technic then
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@ -58,6 +58,9 @@ armor_punch_damage (Enable damage effects) bool true
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# Enable migration of old armor inventories.
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# Enable migration of old armor inventories.
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armor_migrate_old_inventory (Migrate old armor inventories) bool true
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armor_migrate_old_inventory (Migrate old armor inventories) bool true
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# Don't show armor on character model.
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armor_transparent (Transparent armor) bool false
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[shields]
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[shields]
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@ -1106,6 +1106,17 @@ function advtrains.split_train_at_index(train, index)
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local newtrain=advtrains.trains[newtrain_id]
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local newtrain=advtrains.trains[newtrain_id]
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newtrain.velocity=train.velocity
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newtrain.velocity=train.velocity
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-- copy various properties from the old to the new train
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newtrain.door_open = train.door_open
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newtrain.text_outside = train.text_outside
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newtrain.text_inside = train.text_inside
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newtrain.line = train.line
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newtrain.routingcode = train.routingcode
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newtrain.speed_restriction = train.speed_restriction
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newtrain.is_shunt = train.is_shunt
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newtrain.points_split = advtrains.merge_tables(train.points_split)
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newtrain.autocouple = train.autocouple
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return newtrain_id -- return new train ID, so new train can be manipulated
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return newtrain_id -- return new train ID, so new train can be manipulated
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end
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end
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@ -35,15 +35,10 @@ function cart_entity:on_rightclick(clicker)
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end
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end
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local player_name = clicker:get_player_name()
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local player_name = clicker:get_player_name()
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if self.driver and player_name == self.driver then
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if self.driver and player_name == self.driver then
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self.driver = nil
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carts:manage_attachment(clicker, nil)
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carts:manage_attachment(clicker, nil)
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elseif not self.driver then
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elseif not self.driver then
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self.driver = player_name
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carts:manage_attachment(clicker, self.object)
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carts:manage_attachment(clicker, self.object)
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self.driver = player_name
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-- player_api does not update the animation
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-- when the player is attached, reset to default animation
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player_api.set_animation(clicker, "stand")
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end
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end
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end
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end
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@ -73,8 +68,9 @@ end
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-- 0.5.x and later: When the driver leaves
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-- 0.5.x and later: When the driver leaves
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function cart_entity:on_detach_child(child)
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function cart_entity:on_detach_child(child)
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if child and child:get_player_name() == self.driver then
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if child and child:get_player_name() == self.driver then
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self.driver = nil
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-- Clean up eye height
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carts:manage_attachment(child, nil)
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carts:manage_attachment(child, nil)
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self.driver = nil
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end
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end
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end
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end
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@ -12,7 +12,7 @@ function carts:manage_attachment(player, obj)
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end
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end
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local status = obj ~= nil
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local status = obj ~= nil
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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if player_api.player_attached[player_name] == status then
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if obj and player:get_attach() == obj then
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return
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return
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end
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end
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player_api.player_attached[player_name] = status
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player_api.player_attached[player_name] = status
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@ -20,6 +20,10 @@ function carts:manage_attachment(player, obj)
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if status then
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if status then
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player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
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player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
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player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
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-- player_api does not update the animation
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-- when the player is attached, reset to default animation
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player_api.set_animation(player, "stand")
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else
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else
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player:set_detach()
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player:set_detach()
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player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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@ -853,6 +853,7 @@ minetest.register_tool("doors:key", {
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-- flip protected to normal
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-- flip protected to normal
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if player_name == prot then
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if player_name == prot then
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infotext = " "
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owner = ""
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owner = ""
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prot = ""
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prot = ""
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ok = 1
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ok = 1
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@ -865,13 +866,13 @@ minetest.register_tool("doors:key", {
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meta:set_string("doors_owner", owner)
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meta:set_string("doors_owner", owner)
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meta:set_string("doors_protected", prot)
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meta:set_string("doors_protected", prot)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:add_wear(65535 / 50)
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itemstack:add_wear(65535 / 50)
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end
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end
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end
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end
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return itemstack
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return itemstack
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end,
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end
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -42,15 +42,26 @@ minetest.register_node("farming:soy_sauce", {
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sounds = default.node_sound_glass_defaults()
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sounds = default.node_sound_glass_defaults()
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})
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})
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-- river water availability check
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local bucket_water
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if minetest.get_mapgen_setting("mgname") == "valleys"
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or minetest.get_modpath("ethereal") then
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bucket_water = "bucket:bucket_river_water"
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else
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bucket_water = "bucket:bucket_water"
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end
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-- soy sauce recipe
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minetest.register_craft( {
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minetest.register_craft( {
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output = "farming:soy_sauce",
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output = "farming:soy_sauce",
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recipe = {
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recipe = {
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{"group:food_soy", "group:food_salt", "group:food_soy"},
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{"group:food_soy", "group:food_salt", "group:food_soy"},
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{"", "group:food_juicer", ""},
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{"", "group:food_juicer", ""},
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{"", "bucket:bucket_river_water", "vessels:glass_bottle"}
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{"", bucket_water, "vessels:glass_bottle"}
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},
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},
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replacements = {
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replacements = {
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{"bucket:bucket_river_water", "bucket:bucket_empty"},
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{bucket_water, "bucket:bucket_empty"},
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{"group:food_juicer", "farming:juicer"}
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{"group:food_juicer", "farming:juicer"}
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}
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}
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})
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})
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@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mobs = {
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mod = "redo",
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mod = "redo",
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version = "20210515",
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version = "20210527",
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intllib = S,
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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}
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@ -2917,14 +2917,9 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
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-- only play hit sound and show blood effects if damage is 1 or over
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-- only play hit sound and show blood effects if damage is 1 or over
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if damage >= 1 then
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if damage >= 1 then
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local snd
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-- select tool use sound if found, or fallback to default
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local snd = weapon_def.sound and weapon_def.sound.use
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-- weapon sounds
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or "default_punch"
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if weapon_def.sounds then
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snd = weapon_def.sounds[random(#weapon_def.sounds)]
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else
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snd = "default_punch"
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end
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minetest.sound_play(snd, {object = self.object, max_hear_distance = 8}, true)
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minetest.sound_play(snd, {object = self.object, max_hear_distance = 8}, true)
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@ -4,6 +4,8 @@ local S = signs_lib.gettext
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local function get_sign_formspec() end
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local function get_sign_formspec() end
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signs_lib.glow_item = "basic_materials:energy_crystal_simple"
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signs_lib.lbm_restore_nodes = {}
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signs_lib.lbm_restore_nodes = {}
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signs_lib.old_fenceposts = {}
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signs_lib.old_fenceposts = {}
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signs_lib.old_fenceposts_replacement_signs = {}
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signs_lib.old_fenceposts_replacement_signs = {}
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@ -180,7 +182,7 @@ function signs_lib.delete_objects(pos)
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end
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end
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end
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end
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function signs_lib.spawn_entity(pos, texture)
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function signs_lib.spawn_entity(pos, texture, glow)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local def = minetest.registered_items[node.name]
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local def = minetest.registered_items[node.name]
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if not def or not def.entity_info then return end
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if not def or not def.entity_info then return end
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@ -229,6 +231,10 @@ function signs_lib.spawn_entity(pos, texture)
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end
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end
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end
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end
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if glow ~= "" then
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obj:set_properties( {glow = tonumber(glow * 5)} )
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end
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if yaw then
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if yaw then
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obj:set_rotation({x = pitch, y = yaw, z=0})
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obj:set_rotation({x = pitch, y = yaw, z=0})
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@ -247,14 +253,15 @@ function signs_lib.spawn_entity(pos, texture)
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end
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end
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end
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end
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function signs_lib.set_obj_text(pos, text)
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function signs_lib.set_obj_text(pos, text, glow)
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local split = signs_lib.split_lines_and_words
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local split = signs_lib.split_lines_and_words
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local text_ansi = Utf8ToAnsi(text)
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local text_ansi = Utf8ToAnsi(text)
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local n = minetest.registered_nodes[minetest.get_node(pos).name]
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local n = minetest.registered_nodes[minetest.get_node(pos).name]
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signs_lib.delete_objects(pos)
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signs_lib.delete_objects(pos)
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-- only create sign entity for actual text
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-- only create sign entity for actual text
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if text_ansi and text_ansi ~= "" then
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if text_ansi and text_ansi ~= "" then
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signs_lib.spawn_entity(pos, signs_lib.make_sign_texture(split(text_ansi), pos) )
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signs_lib.spawn_entity(pos,
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signs_lib.make_sign_texture(split(text_ansi), pos), glow)
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end
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end
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end
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end
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@ -707,6 +714,12 @@ function signs_lib.rightclick_sign(pos, node, player, itemstack, pointed_thing)
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end
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end
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function signs_lib.destruct_sign(pos)
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function signs_lib.destruct_sign(pos)
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local meta = minetest.get_meta(pos)
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local glow = meta:get_string("glow")
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if glow ~= "" and not minetest.is_creative_enabled("") then
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local num = tonumber(glow)
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minetest.add_item(pos, ItemStack(signs_lib.glow_item .. " " .. num))
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end
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signs_lib.delete_objects(pos)
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signs_lib.delete_objects(pos)
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end
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end
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@ -720,6 +733,30 @@ local function make_infotext(text)
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return table.concat(lines2, "\n")
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return table.concat(lines2, "\n")
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end
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end
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function signs_lib.glow(pos, node, puncher)
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local name = puncher:get_player_name()
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if minetest.is_protected(pos, name) then
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return
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end
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local tool = puncher:get_wielded_item()
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if tool:get_name() == signs_lib.glow_item then
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local meta = minetest.get_meta(pos)
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local glow = tonumber(meta:get_string("glow"))
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if not glow then
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glow = 1
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elseif glow < 3 then
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glow = glow + 1
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else
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return -- already at brightest level
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end
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if not minetest.is_creative_enabled(name) then
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tool:take_item()
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puncher:set_wielded_item(tool)
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end
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meta:set_string("glow", glow)
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end
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end
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function signs_lib.update_sign(pos, fields)
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function signs_lib.update_sign(pos, fields)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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@ -737,7 +774,9 @@ function signs_lib.update_sign(pos, fields)
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meta:set_string("text", text)
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meta:set_string("text", text)
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meta:set_string("infotext", ownstr..make_infotext(text).." ")
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meta:set_string("infotext", ownstr..make_infotext(text).." ")
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signs_lib.set_obj_text(pos, text)
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local glow = meta:get_string("glow")
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signs_lib.set_obj_text(pos, text, glow)
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end
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end
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function signs_lib.can_modify(pos, player)
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function signs_lib.can_modify(pos, player)
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@ -902,6 +941,23 @@ function signs_lib.register_fence_with_sign()
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minetest.log("warning", "[signs_lib] ".."Attempt to call no longer used function signs_lib.register_fence_with_sign()")
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minetest.log("warning", "[signs_lib] ".."Attempt to call no longer used function signs_lib.register_fence_with_sign()")
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end
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end
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local use_glow = function(pos, node, puncher, pointed_thing)
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if puncher then -- if e.g. a machine tries to punch; only a real person should change the lighting
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signs_lib.glow(pos, node, puncher)
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end
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return signs_lib.update_sign(pos)
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end
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local glow_drops = function(pos, oldnode, oldmetadata, digger)
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if minetest.is_creative_enabled(digger:get_player_name()) then
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return
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end
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local glow = oldmetadata and oldmetadata.fields and oldmetadata.fields.glow
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if glow then
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minetest.add_item(pos, ItemStack(signs_lib.glow_item .. " " .. glow))
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end
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end
|
||||||
|
|
||||||
function signs_lib.register_sign(name, raw_def)
|
function signs_lib.register_sign(name, raw_def)
|
||||||
local def = table.copy(raw_def)
|
local def = table.copy(raw_def)
|
||||||
|
|
||||||
|
@ -917,9 +973,16 @@ function signs_lib.register_sign(name, raw_def)
|
||||||
def.after_place_node = raw_def.after_place_node or signs_lib.after_place_node
|
def.after_place_node = raw_def.after_place_node or signs_lib.after_place_node
|
||||||
|
|
||||||
if raw_def.entity_info then
|
if raw_def.entity_info then
|
||||||
|
|
||||||
|
if def.allow_glow ~= false then
|
||||||
|
def.on_punch = raw_def.on_punch or use_glow
|
||||||
|
def.after_dig_node = raw_def.after_dig_node or glow_drops
|
||||||
|
else
|
||||||
|
def.on_punch = raw_def.on_punch or signs_lib.update_sign
|
||||||
|
end
|
||||||
|
|
||||||
def.on_rightclick = raw_def.on_rightclick or signs_lib.rightclick_sign
|
def.on_rightclick = raw_def.on_rightclick or signs_lib.rightclick_sign
|
||||||
def.on_destruct = raw_def.on_destruct or signs_lib.destruct_sign
|
def.on_destruct = raw_def.on_destruct or signs_lib.destruct_sign
|
||||||
def.on_punch = raw_def.on_punch or signs_lib.update_sign
|
|
||||||
def.number_of_lines = raw_def.number_of_lines or signs_lib.standard_lines
|
def.number_of_lines = raw_def.number_of_lines or signs_lib.standard_lines
|
||||||
def.horiz_scaling = raw_def.horiz_scaling or signs_lib.standard_hscale
|
def.horiz_scaling = raw_def.horiz_scaling or signs_lib.standard_hscale
|
||||||
def.vert_scaling = raw_def.vert_scaling or signs_lib.standard_vscale
|
def.vert_scaling = raw_def.vert_scaling or signs_lib.standard_vscale
|
||||||
|
|
3
mods/skinsdb/meta/character_2034.txt
Normal file
3
mods/skinsdb/meta/character_2034.txt
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
Petra Ral
|
||||||
|
ne4eburek
|
||||||
|
CC BY-SA 3.0
|
3
mods/skinsdb/meta/character_2035.txt
Normal file
3
mods/skinsdb/meta/character_2035.txt
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
character_CTF_blue_knight
|
||||||
|
Sam_0
|
||||||
|
CC BY 3.0
|
3
mods/skinsdb/meta/character_2036.txt
Normal file
3
mods/skinsdb/meta/character_2036.txt
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
character_CTF_red_knight
|
||||||
|
Sam_0
|
||||||
|
CC BY 4.0
|
3
mods/skinsdb/meta/character_2037.txt
Normal file
3
mods/skinsdb/meta/character_2037.txt
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
character_CTF_red_medic
|
||||||
|
Sam_0
|
||||||
|
CC BY 4.0
|
BIN
mods/skinsdb/textures/character_2034.png
Normal file
BIN
mods/skinsdb/textures/character_2034.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.3 KiB |
BIN
mods/skinsdb/textures/character_2035.png
Normal file
BIN
mods/skinsdb/textures/character_2035.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
BIN
mods/skinsdb/textures/character_2036.png
Normal file
BIN
mods/skinsdb/textures/character_2036.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
BIN
mods/skinsdb/textures/character_2037.png
Normal file
BIN
mods/skinsdb/textures/character_2037.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
|
@ -21,7 +21,7 @@ HighPerf Pusher=HighPerf Schieber
|
||||||
|
|
||||||
### pushing_chest.lua ###
|
### pushing_chest.lua ###
|
||||||
|
|
||||||
HighPerf Pushing Chest=HighPerf Shiebende Kiste
|
HighPerf Pushing Chest=HighPerf Schiebende Kiste
|
||||||
|
|
||||||
### teleporter.lua ###
|
### teleporter.lua ###
|
||||||
|
|
||||||
|
|
|
@ -88,5 +88,6 @@ Textures: CC0
|
||||||
- 2020-02-02 v1.8 * 'special nodes' as alternative to 'secondary nodes' introduced
|
- 2020-02-02 v1.8 * 'special nodes' as alternative to 'secondary nodes' introduced
|
||||||
- 2020-05-31 v1.9 * Generator function 'get_tube_line' added, storage improvements
|
- 2020-05-31 v1.9 * Generator function 'get_tube_line' added, storage improvements
|
||||||
- 2021-01-23 v2.0 * Add functions for easy & fast 'valid side' checking (PR #8)
|
- 2021-01-23 v2.0 * Add functions for easy & fast 'valid side' checking (PR #8)
|
||||||
|
- 2021-05-24 v2.1 * Add API functions 'register_on_tube_update2'
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -102,8 +102,12 @@ function Tube:update_secondary_node(pos1, dir1, pos2, dir2)
|
||||||
local node,_ = self:get_secondary_node(pos1)
|
local node,_ = self:get_secondary_node(pos1)
|
||||||
if node then
|
if node then
|
||||||
local ndef = minetest.registered_nodes[node.name] or {}
|
local ndef = minetest.registered_nodes[node.name] or {}
|
||||||
|
-- New functions
|
||||||
if ndef.tubelib2_on_update2 then
|
if ndef.tubelib2_on_update2 then
|
||||||
ndef.tubelib2_on_update2(pos1, dir1, self, node)
|
ndef.tubelib2_on_update2(pos1, dir1, self, node)
|
||||||
|
elseif self.clbk_update_secondary_node2 then
|
||||||
|
self.clbk_update_secondary_node2(pos1, dir1, self, node)
|
||||||
|
-- Legacy functions
|
||||||
elseif ndef.tubelib2_on_update then
|
elseif ndef.tubelib2_on_update then
|
||||||
ndef.tubelib2_on_update(node, pos1, dir1, pos2, Turn180Deg[dir2])
|
ndef.tubelib2_on_update(node, pos1, dir1, pos2, Turn180Deg[dir2])
|
||||||
elseif self.clbk_update_secondary_node then
|
elseif self.clbk_update_secondary_node then
|
||||||
|
|
|
@ -13,7 +13,7 @@
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
-- Version for compatibility checks, see readme.md/history
|
-- Version for compatibility checks, see readme.md/history
|
||||||
tubelib2.version = 2.0
|
tubelib2.version = 2.1
|
||||||
|
|
||||||
-- for lazy programmers
|
-- for lazy programmers
|
||||||
local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
|
local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
|
||||||
|
@ -320,6 +320,12 @@ function Tube:register_on_tube_update(update_secondary_node)
|
||||||
self.clbk_update_secondary_node = update_secondary_node
|
self.clbk_update_secondary_node = update_secondary_node
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Called for each connected node when the tube connection has been changed.
|
||||||
|
-- func(pos1, out_dir, self, node)
|
||||||
|
function Tube:register_on_tube_update2(update_secondary_node2)
|
||||||
|
self.clbk_update_secondary_node2 = update_secondary_node2
|
||||||
|
end
|
||||||
|
|
||||||
function Tube:get_pos(pos, dir)
|
function Tube:get_pos(pos, dir)
|
||||||
return vector.add(pos, Dir6dToVector[dir or 0])
|
return vector.add(pos, Dir6dToVector[dir or 0])
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in a new issue