develop #31
27 changed files with 545 additions and 65 deletions
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@ -1,4 +1,4 @@
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WorldEdit v1.2
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WorldEdit v1.3
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==============
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The ultimate in-game world editing tool for [Minetest](http://minetest.net/)! Tons of functionality to help with building, fixing, and more.
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@ -11,37 +11,40 @@ For more information, see the [forum topic](https://forum.minetest.net/viewtopic
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Installing
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----------
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If you are using Windows, consider installing this mod using [MODSTER](https://forum.minetest.net/viewtopic.php?id=6497), a super simple mod installer that will take care of everything for you. If you are using MODSTER, skip directly to step 6 in the instructions below.
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There is a nice installation guide over at the [Minetest Wiki](http://wiki.minetest.com/wiki/Installing_mods). Here is a short summary:
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1. Download the mod from the [official releases page](https://github.com/Uberi/Minetest-WorldEdit/releases). The download links are labelled "Source Code". If you are using Windows, you will probably want to download the ZIP version.
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2. You should have a file named `SOMETHING.zip` or `SOMETHING.tar.gz`.
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1. Download the mod from the [official releases page](https://github.com/Uberi/Minetest-WorldEdit/releases). The download links are labelled "Source Code". If you are using Windows, you'll want to download the ZIP version.
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2. You should have a file named `Minetest-WorldEdit-x.x.zip`.
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3. Extract this file using your archiver of choice. If you are using Windows, open the ZIP file and move the folder inside to a safe place outside of the ZIP file.
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4. Make sure that you now have a folder with a file named README.md inside it. If you just have another folder inside this folder, use this nested folder instead.
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4. Make sure that you now have a folder with a file named README.md inside it. If you just have another folder inside this folder, use the nested folder instead.
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5. Move this folder into the `MINETEST_FOLDER/mods` folder, where `MINETEST_FOLDER` is the folder Minetest is located in.
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6. Open Minetest to a world selection screen.
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7. Select a world you want to use WorldEdit in by left clicking on it once, and press the **Configure** button.
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8. You should have a mod selection screen. Select the one named something like `Minetest-WorldEdit` by left clicking once and press the **Enable MP** button.
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7. Select a world you want to use WorldEdit in by left clicking on it once and press the **Configure** button.
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8. You should have a mod selection screen. Select the one named something like `Minetest-WorldEdit` by left clicking once and press the **Enable Modpack** button.
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9. Press the **Save** button. You can now use WorldEdit in that world. Repeat steps 7 to 9 to enable WorldEdit for other worlds too.
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If you are having trouble, try asking for help in the [IRC channel](http://webchat.freenode.net/?channels=#minetest) (faster but may not always have helpers online) or ask on the [forum topic](https://forum.minetest.net/viewtopic.php?id=572) (slower but more likely to get help).
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If you are having trouble, try asking for help in the [IRC channel](https://webchat.freenode.net/?channels=#minetest) (faster but may not always have helpers online)
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or ask on the [forum topic](https://forum.minetest.net/viewtopic.php?id=572) (slower but more likely to get help).
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Usage
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-----
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WorldEdit works primarily through the WorldEdit GUI and chat commands. Depending on your key bindings, you can invoke chat entry with the "t" key, and open the chat console with the "F10" key.
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WorldEdit works primarily through the WorldEdit GUI and chat commands. Depending on your key bindings, you can invoke chat entry with the "T" key and open the chat console with the "F10" key.
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WorldEdit has a huge potential for abuse by untrusted players. Therefore, users will not be able to use WorldEdit unless they have the `worldedit` privelege. This is available by default in single player, but in multiplayer the permission must be explicitly given by someone with the right credentials, using the follwoing chat command: `/grant <player name> worldedit`. This privelege can later be removed using the following chat command: `/revoke <player name> worldedit`.
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WorldEdit has a huge potential for abuse by untrusted players. Therefore, users will not be able to use WorldEdit unless they have the `worldedit` privilege.
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This is available by default in singleplayer, but in multiplayer the permission must be explicitly given by someone with the right credentials,
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using the following chat command: `/grant <player name> worldedit`. This privilege can later be removed using the following chat command: `/revoke <player name> worldedit`.
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Certain functions/commands such as WorldEdit `//lua` and `//luatransform` chat commands additionally require the `server` privilege. This is because it is extremely dangerous to give access to these commands to untrusted players, since they essentially are able to control the computer the server is running on. Give this privilege only to people you trust with your computer.
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Certain functions/commands such as WorldEdit `//lua` and `//luatransform` chat commands additionally require the `server` privilege.
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This is because it is extremely dangerous to give access to these commands to untrusted players, since they essentially are able to control the computer the server is running on.
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Give this privilege only to people you trust with your computer.
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For in-game information about these commands, type `/help <command name>` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region.
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For in-game information about these commands, type `//help <command name>` in the chat. For example, to learn more about the `//copy` command, simply type `//help copy` to display information relevant to copying a region.
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Interface
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---------
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WorldEdit is accessed in-game in two main ways.
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The GUI adds a screen to each player's inventory that gives access to various WorldEdit functions. The [tutorial](Tutorial.md) and the [Chat Commands Reference](ChatCommands.md) may be helpful in learning to use it.
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The GUI adds a screen to each player's inventory that gives access to various WorldEdit functions. The [tutorial](Tutorial.md) may be helpful in learning to use it.
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The chat interface adds many chat commands that perform various WorldEdit powered tasks. It is documented in the [Chat Commands Reference](ChatCommands.md).
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@ -49,9 +52,11 @@ Compatibility
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-------------
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This mod supports Minetest versions 5.0 and newer. Older versions of WorldEdit may work with older versions of Minetest, but are not recommended or supported.
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WorldEdit works quite well with other mods, and does not have any known mod conflicts.
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WorldEdit works quite well with other mods and does not have any known mod conflicts.
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WorldEdit GUI requires one of [sfinv](https://github.com/minetest/minetest_game/tree/master/mods/sfinv) (included in minetest_game), [Unified Inventory](https://forum.minetest.net/viewtopic.php?t=12767) or [Inventory++](https://forum.minetest.net/viewtopic.php?id=6204) or [Smart Inventory](https://forum.minetest.net/viewtopic.php?t=16597).
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WorldEdit GUI requires one of [sfinv](https://github.com/minetest/minetest_game/tree/master/mods/sfinv) (included in minetest_game),
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[Unified Inventory](https://forum.minetest.net/viewtopic.php?t=12767),
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[Inventory++](https://forum.minetest.net/viewtopic.php?id=6204) or [Smart Inventory](https://forum.minetest.net/viewtopic.php?t=16597).
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If you use any other inventory manager mods, note that they may conflict with the WorldEdit GUI. If this is the case, it may be necessary to disable them.
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@ -59,7 +64,7 @@ WorldEdit API
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-------------
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WorldEdit exposes all significant functionality in a simple Lua interface.
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Adding WorldEdit as a dependency to your mod gives you access to all of the `worldedit` functions. The API is useful for tasks such as high-performance node manipulation, alternative interfaces, and map creation.
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Adding WorldEdit as a dependency to your mod gives you access to all of the `worldedit` functions. The API is useful for tasks such as high-performance node manipulation, alternative interfaces and map creation.
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AGPLv3 compatible mods may further include WorldEdit files in their own mods. This can be useful if a modder wishes to completely avoid any dependency on WorldEdit. Note that it is required to give credit to the authors in this case.
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@ -79,13 +84,16 @@ Nodes
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-----
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Node names are required for many types of commands that identify or modify specific types of nodes. They can be specified in a number of ways.
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First, by description - the tooltip that appears when hovering over the item in an inventory. This is case insensitive and includes values such as "Cobblestone" and "bronze block". Note that certain commands (namely, `//replace` and `//replaceinverse`) do not support descriptions that contain spaces in the `<searchnode>` field.
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First, by description - the tooltip that appears when hovering over the item in an inventory. This is case insensitive and includes values such as "Cobblestone" and "bronze block".
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Note that certain commands (namely, `//replace` and `//replaceinverse`) do not support descriptions that contain spaces in the `<searchnode>` field.
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Second, by name - the node name that is defined by code, but without the mod name prefix. This is case sensitive and includes values such as "piston_normal_off" and "cactus". Nodes defined in the `default` mod always take precedence over other nodes when searching for the correct one, and if there are multiple possible nodes (such as "a:celery" and "b:celery"), one is chosen in no particular order.
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Second, by name - the node name that is defined by code, but without the mod name prefix. This is case sensitive and includes values such as "piston_normal_off" and "cactus".
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If there are multiple possible nodes (such as "a:celery" and "b:celery"), one is chosen in no particular order.
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Finally, by full name - the unambiguous identifier of the node, prefixes and all. This is case sensitive and includes values such as "default:stone" and "mesecons:wire_00000000_off".
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The node name "air" can be used anywhere a normal node name can, and acts as a blank node. This is useful for clearing or removing nodes. For example, `//set air` would remove all the nodes in the current WorldEdit region. Similarly, `//sphere 10 air`, when WorldEdit position 1 underground, would dig a large sphere out of the ground.
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The node name "air" can be used anywhere a normal node name can and acts as a blank node. This is useful for clearing or removing nodes.
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For example, `//set air` would remove all the nodes in the current WorldEdit region. Similarly, `//sphere 10 air`, when WorldEdit position 1 underground, would dig a large sphere out of the ground.
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Regions
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-------
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@ -93,11 +101,11 @@ Most WorldEdit commands operate on regions. Regions are a set of two positions t
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Each positions together define two opposing corners of the cube. With two opposing corners it is possible to determine both the location and dimensions of the region.
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Regions are not saved between server restarts. They start off as empty regions, and cannot be used with most WorldEdit commands until they are set to valid values.
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Regions are not saved between server restarts. They start off as empty regions and cannot be used with most WorldEdit commands until they are set to valid values.
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Markers
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-------
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Entities are used to mark the location of the WorldEdit regions. They appear as boxes containing the number 1 or 2, and represent position 1 and 2 of the WorldEdit region, respectively.
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Entities are used to mark the location of the WorldEdit regions. They appear as boxes containing the number 1 or 2 and represent the first and second position of the WorldEdit region, respectively.
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To remove the entities, simply punch them. This does not reset the positions themselves.
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@ -105,9 +113,11 @@ Schematics
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----------
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WorldEdit supports two different types of schematics.
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The first is the WorldEdit Schematic format, with the file extension ".we", and in some older versions, ".wem". There have been several previous versions of the WorldEdit Schematic format, but WorldEdit is capable of loading any past versions, and will always support them - there is no need to worry about schematics becoming obselete.
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The first is the WorldEdit Schematic format, with the file extension ".we", and in some older versions, ".wem".
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There have been several previous versions of the WorldEdit Schematic format, but WorldEdit is capable of loading any past versions, and will always support them - there is no need to worry about schematics becoming obsolete.
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As of version 5, WorldEdit schematics include a header. The header is seperated from the content by a colon (`:`). It contains fields seperated by commas (`,`). Currently only one field is used, which contains the version in ASCII decimal.
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As of version 5, WorldEdit schematics include a header. The header is seperated from the content by a colon (`:`). It may contain fields seperated by commas (`,`).
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Currently only one field is used, which contains the version as an ASCII decimal.
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The current version of the WorldEdit Schematic format is essentially an array of node data tables in Lua 5.1 table syntax preceded by a header.
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Specifically it looks like this:
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The WorldEdit Schematic format is accessed via the WorldEdit API, or WorldEdit serialization chat commands such as `//serialize` and `//deserialize`.
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The second is the Minetest Schematic format (MTS). The details of this format may be found in the Minetest documentation and are out of the scope of this document. Access to this format is done via specialized MTS commands such as `//mtschemcreate` and `//mtschemplace`.
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The second is the Minetest Schematic format (MTS). The details of this format may be found in the Minetest documentation and are out of the scope of this document.
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Access to this format is done via specialized MTS commands such as `//mtschemcreate` and `//mtschemplace`.
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Authors
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-------
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WorldEdit would not be possible without the contributions of many developers and designers. Below, they are listed alphabetically:
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Alexander Weber
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ANAND
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beyondlimits
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Carter Kolwey
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cornernote
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@ -145,6 +157,7 @@ WorldEdit would not be possible without the contributions of many developers and
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electricface
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est31
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Eugen Wesseloh
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h3ndrik
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HybridDog
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Isidor Zeuner
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Jean-Patrick Guerrero
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@ -171,9 +184,9 @@ WorldEdit would not be possible without the contributions of many developers and
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License
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-------
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Copyright 2013 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote).
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Copyright (c) 2012 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote).
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This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html).
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This mod is licensed under the [GNU Affero General Public License](https://www.gnu.org/licenses/agpl-3.0.html).
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Basically, this means everyone is free to use, modify, and distribute the files, as long as these modifications are also licensed the same way.
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Most importantly, the Affero variant of the GPL requires you to publish your modifications in source form, even if the mod is run only on the server, and not distributed.
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@ -1,13 +1,11 @@
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WorldEdit Tutorial
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==================
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This is a step-by-step tutorial outlining the basic usage of WorldEdit. For more information, see the [README](README.md).
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This is a step-by-step tutorial outlining the basic usage of WorldEdit.
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Let's start with a few assumptions:
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* You have a compatible version of Minetest working.
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* See the [README](README.md) for compatibility information.
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* You have a compatible version of Minetest working, that is 5.0 or later.
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* You have WorldEdit installed as a mod.
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* If using Windows, [MODSTER](https://forum.minetest.net/viewtopic.php?pid=101463) makes installing mods totally painless.
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* Simply download the file, extract the archive, and move it to the correct mod folder for Minetest.
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* See the installation instructions in [README](README.md) if you need more details.
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* You are familiar with the basics of the game.
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@ -59,7 +57,7 @@ Look at the place between the two markers: it is now filled with MESE blocks!
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The `//set <node>` command fills the region with whatever node you want. It is a region-oriented command, which means it works inside the WorldEdit region only.
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Now, try a few different variations, such as `//set torch`, `//set cobble`, and `//set water`.
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Now, try a few different variations, such as `//set torch`, `//set cobble`, and `//set water source`.
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### WorldEdit GUI
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The "Set Nodes" function fills the region with whatever node you want. It is a region-oriented command, which means it works inside the WorldEdit region only.
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Now, try a few different variations on the node name, such as "torch", "cobble", and "water".
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Now, try a few different variations on the node name, such as "torch", "cobble", and "water source".
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Step 3: Position commands
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-------------------------
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@ -1,7 +1,7 @@
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--- Worldedit.
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--- WorldEdit mod for the Minetest engine
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-- @module worldedit
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-- @release 1.2
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-- @copyright 2013 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote).
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-- @release 1.3
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-- @copyright 2012 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote)
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-- @license GNU Affero General Public License version 3 (AGPLv3)
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-- @author sfan5
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-- @author Anthony Zang (Uberi/Temperest)
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worldedit = {}
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local ver = {major=1, minor=2}
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local ver = {major=1, minor=3}
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worldedit.version = ver
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worldedit.version_string = string.format("%d.%d", ver.major, ver.minor)
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123
mods/advtrains/serialize_lib/tests/serialize_spec.lua
Normal file
123
mods/advtrains/serialize_lib/tests/serialize_spec.lua
Normal file
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-- test the serialization function
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package.path = "../?.lua;" .. package.path
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ser = require("serialize")
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local mock_file = {}
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_G.mock_file = mock_file
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function mock_file:read(arg)
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if arg == "*l" then
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local l = self.lines[self.pointer or 1]
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self.pointer = (self.pointer or 1) + 1
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return l
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end
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end
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function mock_file:close()
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return nil
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end
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function mock_file:write(text)
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self.content = self.content..text
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end
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function mock_file:create(lines)
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local f = {}
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setmetatable(f, mock_file)
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f.lines = lines or {}
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f.write = self.write
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f.close = self.close
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f.read = self.read
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f.content = ""
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return f
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end
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local testtable = {
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key = "value",
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[1] = "eins",
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[true] = {
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a = "b",
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c = false,
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},
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["es:cape1"] = "foo:bar",
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["es&ca\npe2"] = "baz&bam\nbim",
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["es&&ca&\npe3"] = "baz&&bam&\nbim",
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["es&:cape4"] = "foo\n:bar"
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}
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local testser = [[LUA_SER v=1
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B1:T
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Sa:Sb
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Sc:B0
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E
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Skey:Svalue
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Ses&&&&ca&&&npe3:Sbaz&&&&bam&&&nbim
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N1:Seins
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Ses&&&:cape4:Sfoo&n&:bar
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Ses&&ca&npe2:Sbaz&&bam&nbim
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Ses&:cape1:Sfoo&:bar
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E
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END_SER
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]]
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local function check_write(tb, conf)
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f = mock_file:create()
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ser.write_to_fd(tb, f, conf or {})
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return f.content
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end
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function string:split()
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local fields = {}
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self:gsub("[^\n]+", function(c) fields[#fields+1] = c end)
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return fields
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end
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local function check_read(text)
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f = mock_file:create(text:split())
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return ser.read_from_fd(f)
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end
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local noskip = [[LUA_SER v=1
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N1:T
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E
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E
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END_SER
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]]
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local skip = [[LUA_SER v=1
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E
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END_SER
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]]
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describe("write_to_fd", function()
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it("serializes a table correctly", function()
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assert.equals(check_write(testtable), testser)
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end)
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it("does not skip empty tables", function()
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assert.equals(check_write({{}}),noskip)
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end)
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it("skips empty tables when needed", function()
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assert.equals(check_write({{}},{skip_empty_tables=true}),skip)
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end)
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end)
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describe("read_from_fd", function ()
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it("reads a table correctly", function()
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assert.same(check_read(testser),testtable)
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end)
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it("handles some edge cases correctly", function()
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assert.same(check_read(noskip), {{}})
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assert.same(check_read(skip), {})
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end)
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it("Read back table", function()
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local tb = {}
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for k=1,262 do
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tb[k] = { "Foo", "bar", k}
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end
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assert.same(check_read(check_write(tb)), tb)
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end)
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end)
|
|
@ -3,5 +3,4 @@ depends= bucket,default,vessels,stairs
|
|||
description = Adds a juice press and two juice storage containers. Most fruits and several veggies can be juiced. The resulting drinks can be 'ate' to gain health, or if you are using the thirsty mod, to regain hydration.
|
||||
author = Nathan, Napiophelios
|
||||
optional_depends = hunger,thirsty,plantlife,farming_plus,crops,farming,minetest_doc_modpack,fruits,ethereal
|
||||
release = 1004
|
||||
title = Drinks
|
||||
|
|
|
@ -1,3 +1,8 @@
|
|||
-- what mapgen are we using
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
-- temp vars
|
||||
local tmp1, tmp2, tmp3
|
||||
|
||||
-- decoration function
|
||||
local function register_plant(name, min, max, spawnon, spawnby, num, rarety)
|
||||
|
@ -35,9 +40,6 @@ end
|
|||
register_plant("potato_3", 15, 40, nil, "", -1, farming.potato)
|
||||
register_plant("tomato_7", 5, 20, nil, "", -1, farming.tomato)
|
||||
register_plant("corn_7", 12, 22, nil, "", -1, farming.corn)
|
||||
register_plant("coffee_5", 20, 45, {"default:dirt_with_dry_grass",
|
||||
"default:dirt_with_rainforest_litter",
|
||||
"default:dry_dirt_with_dry_grass"}, "", -1, farming.coffee)
|
||||
register_plant("raspberry_4", 3, 10, nil, "", -1, farming.raspberry)
|
||||
register_plant("rhubarb_3", 3, 15, nil, "", -1, farming.rhubarb)
|
||||
register_plant("blueberry_4", 3, 10, nil, "", -1, farming.blueberry)
|
||||
|
@ -47,23 +49,24 @@ register_plant("onion_5", 5, 22, nil, "", -1, farming.onion)
|
|||
register_plant("garlic_5", 3, 30, nil, "group:tree", 1, farming.garlic)
|
||||
register_plant("pea_5", 25, 50, nil, "", -1, farming.peas)
|
||||
register_plant("beetroot_5", 1, 15, nil, "", -1, farming.beetroot)
|
||||
register_plant("mint_4", 1, 75, {"default:dirt_with_grass",
|
||||
"default:dirt_with_coniferous_litter"}, "group:water", 1, farming.mint)
|
||||
register_plant("cabbage_6", 2, 10, nil, "", -1, farming.cabbage)
|
||||
register_plant("lettuce_5", 5, 30, nil, "", -1, farming.lettuce)
|
||||
register_plant("blackberry_4", 3, 10, nil, "", -1, farming.blackberry)
|
||||
register_plant("soy_6", 20, 50, {"default:dirt_with_dry_grass",
|
||||
"default:dirt_with_rainforest_litter",
|
||||
"default:dry_dirt_with_dry_grass"}, "", -1, farming.soy)
|
||||
register_plant("vanilla_7", 5, 35, nil, "", -1, farming.vanilla)
|
||||
register_plant("mint_4", 1, 75, {
|
||||
"default:dirt_with_grass", "default:dirt_with_coniferous_litter"},
|
||||
"group:water", 1, farming.mint)
|
||||
|
||||
|
||||
if minetest.get_mapgen_setting("mg_name") == "v6" then
|
||||
-- v6 mapgen compatibility for specific crops
|
||||
if mg_name == "v6" then
|
||||
|
||||
register_plant("carrot_8", 1, 30, nil, "group:water", 1, farming.carrot)
|
||||
register_plant("cucumber_4", 1, 20, nil, "group:water", 1, farming.cucumber)
|
||||
register_plant("melon_8", 1, 20, nil, "group:water", 1, farming.melon)
|
||||
register_plant("pumpkin_8", 1, 20, nil, "group:water", 1, farming.pumpkin)
|
||||
register_plant("coffee_5", 20, 45, nil, "", -1, farming.coffee)
|
||||
register_plant("soy_6", 20, 50, nil, "", -1, farming.soy)
|
||||
else
|
||||
-- v7 maps have a beach so plants growing near water is limited to 6 high
|
||||
register_plant("carrot_8", 1, 15, nil, "", -1, farming.carrot)
|
||||
|
@ -71,8 +74,15 @@ else
|
|||
register_plant("melon_8", 1, 6, {"default:dirt_with_dry_grass",
|
||||
"default:dirt_with_rainforest_litter"}, "", -1, farming.melon)
|
||||
register_plant("pumpkin_8", 1, 6, nil, "", -1, farming.pumpkin)
|
||||
register_plant("coffee_5", 20, 45, {"default:dirt_with_dry_grass",
|
||||
"default:dirt_with_rainforest_litter",
|
||||
"default:dry_dirt_with_dry_grass"}, "", -1, farming.coffee)
|
||||
register_plant("soy_6", 20, 50, {"default:dirt_with_dry_grass",
|
||||
"default:dirt_with_rainforest_litter",
|
||||
"default:dry_dirt_with_dry_grass"}, "", -1, farming.soy)
|
||||
end
|
||||
|
||||
|
||||
if farming.hemp then
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
|
@ -94,6 +104,7 @@ minetest.register_decoration({
|
|||
})
|
||||
end
|
||||
|
||||
|
||||
if farming.chili then
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
|
@ -115,10 +126,18 @@ minetest.register_decoration({
|
|||
})
|
||||
end
|
||||
|
||||
|
||||
if farming.pepper then
|
||||
|
||||
local tmp1 = {"default:dirt_with_rainforest_litter"} -- v7
|
||||
|
||||
if mg_name == "v6" then
|
||||
tmp1 = {"default:dirt_with_grass"} -- v6
|
||||
end
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = {"default:dirt_with_rainforest_litter"},
|
||||
place_on = tmp1,
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
|
@ -136,10 +155,22 @@ minetest.register_decoration({
|
|||
})
|
||||
end
|
||||
|
||||
|
||||
if farming.pineapple then
|
||||
|
||||
tmp1 = {"default:dirt_with_dry_grass", "default:dry_dirt_with_dry_grass"}
|
||||
tmp2 = nil
|
||||
tmp3 = -1
|
||||
|
||||
if mg_name == "v6" then
|
||||
tmp1 = {"default:dirt_with_grass"}
|
||||
tmp2 = "default:desert_sand"
|
||||
tmp3 = 1
|
||||
end
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = {"default:dirt_with_dry_grass", "default:dry_dirt_with_dry_grass"},
|
||||
place_on = tmp1,
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
|
@ -151,14 +182,24 @@ minetest.register_decoration({
|
|||
},
|
||||
y_min = 18,
|
||||
y_max = 30,
|
||||
decoration = {"farming:pineapple_8"}
|
||||
decoration = {"farming:pineapple_8"},
|
||||
spawn_by = tmp2,
|
||||
num_spawn_by = tmp3
|
||||
})
|
||||
end
|
||||
|
||||
tmp1 = {"default:dry_dirt_with_dry_grass"}
|
||||
tmp2 = {"savanna"}
|
||||
|
||||
if mg_name == "v6" then
|
||||
tmp1 = {"default:dirt_with_grass"}
|
||||
tmp2 = {"jungle"}
|
||||
end
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "farming:cotton_wild",
|
||||
deco_type = "simple",
|
||||
place_on = {"default:dry_dirt_with_dry_grass"},
|
||||
place_on = tmp1,
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = -0.1,
|
||||
|
@ -168,7 +209,7 @@ minetest.register_decoration({
|
|||
octaves = 3,
|
||||
persist = 0.7
|
||||
},
|
||||
biomes = {"savanna"},
|
||||
biomes = tmp2,
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
decoration = "farming:cotton_wild"
|
||||
|
|
|
@ -141,9 +141,9 @@ function homedecor.handle_inventory(name, def, original_def)
|
|||
stack:get_count()
|
||||
end
|
||||
|
||||
local can_dig = def.can_dig
|
||||
local can_dig = def.can_dig or default_can_dig
|
||||
def.can_dig = function(pos, player)
|
||||
return default.can_interact_with_node(player, pos) and (can_dig and (can_dig(pos, player) or true))
|
||||
return default.can_interact_with_node(player, pos) and (can_dig and can_dig(pos, player) == true)
|
||||
end
|
||||
|
||||
def.on_key_use = function(pos, player)
|
||||
|
|
|
@ -212,6 +212,19 @@ end
|
|||
local aux_timer = 0
|
||||
|
||||
function lib_mount.drive(entity, dtime, is_mob, moving_anim, stand_anim, jump_height, can_fly, can_go_down, can_go_up, enable_crash)
|
||||
-- Sanity checks
|
||||
if entity.driver and not entity.driver:get_attach() then entity.driver = nil end
|
||||
|
||||
if entity.passenger and not entity.passenger:get_attach() then
|
||||
entity.passenger = nil
|
||||
end
|
||||
if entity.passenger2 and not entity.passenger2:get_attach() then
|
||||
entity.passenger2 = nil
|
||||
end
|
||||
if entity.passenger3 and not entity.passenger3:get_attach() then
|
||||
entity.passenger3 = nil
|
||||
end
|
||||
|
||||
aux_timer = aux_timer + dtime
|
||||
|
||||
if can_fly and can_fly == true then
|
||||
|
|
|
@ -243,16 +243,16 @@ minetest.register_node(":mobs:cheeseblock", {
|
|||
description = S("Cheese Block"),
|
||||
tiles = {"mobs_cheeseblock.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly = 3},
|
||||
groups = {oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_dirt_defaults()
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:cheeseblock",
|
||||
recipe = {
|
||||
{"mobs:cheese", "mobs:cheese", "mobs:cheese"},
|
||||
{"mobs:cheese", "mobs:cheese", "mobs:cheese"},
|
||||
{"mobs:cheese", "mobs:cheese", "mobs:cheese"},
|
||||
{"group:food_cheese", "group:food_cheese", "group:food_cheese"},
|
||||
{"group:food_cheese", "group:food_cheese", "group:food_cheese"},
|
||||
{"group:food_cheese", "group:food_cheese", "group:food_cheese"},
|
||||
}
|
||||
})
|
||||
|
||||
|
|
|
@ -109,6 +109,7 @@ mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- compatibility
|
|||
minetest.register_craftitem(":mobs:lava_orb", {
|
||||
description = S("Lava orb"),
|
||||
inventory_image = "zmobs_lava_orb.png",
|
||||
light_source = 14,
|
||||
})
|
||||
|
||||
minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
|
||||
|
@ -178,7 +179,8 @@ minetest.register_tool(":mobs:pick_lava", {
|
|||
},
|
||||
damage_groups = {fleshy = 6, fire = 1},
|
||||
},
|
||||
groups = {pickaxe = 1}
|
||||
groups = {pickaxe = 1},
|
||||
light_source = 14
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
name = mobs_monster
|
||||
depends = default, mobs
|
||||
optional depends = lucky_block, toolranks, intllib
|
||||
description = Adds many types of monster.
|
||||
optional_depends = lucky_block, toolranks, intllib
|
||||
description = Adds many types of monsters.
|
||||
|
|
3
mods/skinsdb/meta/character_1942.txt
Normal file
3
mods/skinsdb/meta/character_1942.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
connor kenway
|
||||
gamer 20n
|
||||
CC BY-SA 3.0
|
3
mods/skinsdb/meta/character_1943.txt
Normal file
3
mods/skinsdb/meta/character_1943.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
kiro
|
||||
gamer 20n
|
||||
CC BY-SA 3.0
|
3
mods/skinsdb/meta/character_1944.txt
Normal file
3
mods/skinsdb/meta/character_1944.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
shay patrick cormac
|
||||
gamer 20n
|
||||
CC BY-SA 3.0
|
3
mods/skinsdb/meta/character_1945.txt
Normal file
3
mods/skinsdb/meta/character_1945.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
james heller
|
||||
gamer 20n
|
||||
CC BY-SA 3.0
|
3
mods/skinsdb/meta/character_1946.txt
Normal file
3
mods/skinsdb/meta/character_1946.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
altair
|
||||
gamer 20n
|
||||
CC BY-SA 3.0
|
3
mods/skinsdb/meta/character_1947.txt
Normal file
3
mods/skinsdb/meta/character_1947.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
starkiller
|
||||
gamer 20n
|
||||
CC BY-SA 3.0
|
BIN
mods/skinsdb/textures/character_1942.png
Normal file
BIN
mods/skinsdb/textures/character_1942.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.1 KiB |
BIN
mods/skinsdb/textures/character_1943.png
Normal file
BIN
mods/skinsdb/textures/character_1943.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.1 KiB |
BIN
mods/skinsdb/textures/character_1944.png
Normal file
BIN
mods/skinsdb/textures/character_1944.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.1 KiB |
BIN
mods/skinsdb/textures/character_1945.png
Normal file
BIN
mods/skinsdb/textures/character_1945.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.1 KiB |
BIN
mods/skinsdb/textures/character_1946.png
Normal file
BIN
mods/skinsdb/textures/character_1946.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.1 KiB |
BIN
mods/skinsdb/textures/character_1947.png
Normal file
BIN
mods/skinsdb/textures/character_1947.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.1 KiB |
|
@ -15,6 +15,6 @@ Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
|||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
Note: This mod has been amended to add new features like transparent and glowing
|
||||
stairs, sloped stairs, recipes to return stairs back into blocks and also to be
|
||||
used as fuel for furnaces, and alternative placement functions that use
|
||||
on_rotate and sneak key.
|
||||
stairs, slopes, recipes to return stairs / slopes back into blocks and also for
|
||||
stairs to be used as fuel for furnaces, also alternative placement functions
|
||||
that use on_rotate and sneak key.
|
||||
|
|
|
@ -494,6 +494,140 @@ function stairs.register_slope(
|
|||
end
|
||||
|
||||
|
||||
-- Node will be called stairs:slope_inner_<subname>
|
||||
function stairs.register_slope_inner(
|
||||
subname, recipeitem, groups, images, description, snds, wat)
|
||||
|
||||
local stair_images = set_textures(images, wat)
|
||||
local new_groups = table.copy(groups)
|
||||
|
||||
new_groups.stair = 1
|
||||
|
||||
local light, alpha, propa = get_node_vars(recipeitem)
|
||||
|
||||
minetest.register_node(":stairs:slope_inner_" .. subname, {
|
||||
description = description,
|
||||
drawtype = "mesh",
|
||||
mesh = "stairs_slope_inner.obj",
|
||||
tiles = stair_images,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
use_texture_alpha = alpha,
|
||||
light_source = light,
|
||||
sunlight_propagates = propa,
|
||||
groups = new_groups,
|
||||
sounds = snds,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
||||
{-0.5, 0, -0.5, 0, 0.5, 0}
|
||||
}
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
||||
{-0.5, 0, -0.5, 0, 0.5, 0}
|
||||
}
|
||||
},
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
return stair_place(itemstack, placer, pointed_thing,
|
||||
"stairs:slope_inner_" .. subname)
|
||||
end
|
||||
})
|
||||
|
||||
-- slope recipe
|
||||
minetest.register_craft({
|
||||
output = "stairs:slope_inner_" .. subname .. " 6",
|
||||
recipe = {
|
||||
{"", recipeitem, recipeitem},
|
||||
{recipeitem, recipeitem, recipeitem}
|
||||
}
|
||||
})
|
||||
|
||||
-- slope to original material recipe
|
||||
minetest.register_craft({
|
||||
output = recipeitem,
|
||||
recipe = {
|
||||
{"stairs:slope_inner_" .. subname, "stairs:slope_inner_" .. subname}
|
||||
}
|
||||
})
|
||||
|
||||
set_burn(recipeitem, "stairs:slope_inner_" .. subname, 0.5)
|
||||
end
|
||||
|
||||
|
||||
-- Node will be called stairs:slope_outer_<subname>
|
||||
function stairs.register_slope_outer(
|
||||
subname, recipeitem, groups, images, description, snds, wat)
|
||||
|
||||
local stair_images = set_textures(images, wat)
|
||||
local new_groups = table.copy(groups)
|
||||
|
||||
new_groups.stair = 1
|
||||
|
||||
local light, alpha, propa = get_node_vars(recipeitem)
|
||||
|
||||
minetest.register_node(":stairs:slope_outer_" .. subname, {
|
||||
description = description,
|
||||
drawtype = "mesh",
|
||||
mesh = "stairs_slope_outer.obj",
|
||||
tiles = stair_images,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
use_texture_alpha = alpha,
|
||||
light_source = light,
|
||||
sunlight_propagates = propa,
|
||||
groups = new_groups,
|
||||
sounds = snds,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0, 0.5, 0.5}
|
||||
},
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0, 0.5, 0.5}
|
||||
},
|
||||
},
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
return stair_place(itemstack, placer, pointed_thing,
|
||||
"stairs:slope_outer_" .. subname)
|
||||
end
|
||||
})
|
||||
|
||||
-- slope recipe
|
||||
minetest.register_craft({
|
||||
output = "stairs:slope_outer_" .. subname .. " 6",
|
||||
recipe = {
|
||||
{"", "", recipeitem},
|
||||
{"", recipeitem, recipeitem}
|
||||
}
|
||||
})
|
||||
|
||||
-- slope to original material recipe
|
||||
minetest.register_craft({
|
||||
output = recipeitem,
|
||||
recipe = {
|
||||
{"stairs:slope_outer_" .. subname, "stairs:slope_outer_" .. subname}
|
||||
}
|
||||
})
|
||||
|
||||
set_burn(recipeitem, "stairs:slope_outer_" .. subname, 0.5)
|
||||
end
|
||||
|
||||
|
||||
-- Nodes will be called stairs:{stair,slab}_<subname>
|
||||
function stairs.register_stair_and_slab(
|
||||
subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, wat)
|
||||
|
@ -530,6 +664,12 @@ function stairs.register_all(
|
|||
|
||||
stairs.register_slope(
|
||||
subname, recipeitem, groups, images, desc .. " Slope", snds, wat)
|
||||
|
||||
stairs.register_slope_inner(
|
||||
subname, recipeitem, groups, images, desc .. " Slope", snds, wat)
|
||||
|
||||
stairs.register_slope_outer(
|
||||
subname, recipeitem, groups, images, desc .. " Slope", snds, wat)
|
||||
end
|
||||
|
||||
|
||||
|
|
83
mods/stairs/models/stairs_slope_inner.obj
Normal file
83
mods/stairs/models/stairs_slope_inner.obj
Normal file
|
@ -0,0 +1,83 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
g top
|
||||
v 0.5 0.5 -0.5
|
||||
v 0.5 0.5 0.5
|
||||
v -0.5 0.5 0.5
|
||||
v -0.5 -0.5 -0.5
|
||||
v -0.5 -0.5 -0.5
|
||||
vt 1.0 1.0
|
||||
vt 0.0 1.0
|
||||
vt 1.0 0.0
|
||||
vt 1.0 1.0
|
||||
vt 0.0 1.0
|
||||
vt 0.0 0.0
|
||||
vn 0.0 0.7071 -0.7071
|
||||
vn -0.7071 0.7071 0.0
|
||||
s 1
|
||||
f 3/1/1 2/2/1 4/3/1
|
||||
f 2/4/2 1/5/2 5/6/2
|
||||
g bottom
|
||||
v 0.5 -0.5 0.5
|
||||
v 0.5 -0.5 -0.5
|
||||
v -0.5 -0.5 0.5
|
||||
v -0.5 -0.5 -0.5
|
||||
v 0.5 -0.5 0.5
|
||||
vt 1.0 1.0
|
||||
vt 0.0 1.0
|
||||
vt 0.0 0.0
|
||||
vt 1.0 0.0
|
||||
vn 0.0 -1.0 -0.0
|
||||
s 1
|
||||
f 9/7/3 7/8/3 6/9/3 8/10/3
|
||||
l 8 10
|
||||
g right
|
||||
v -0.5 0.5 0.5
|
||||
v -0.5 -0.5 -0.5
|
||||
v -0.5 -0.5 0.5
|
||||
vt 1.0 1.0
|
||||
vt 0.0 0.0
|
||||
vt 1.0 0.0
|
||||
vn -1.0 0.0 0.0
|
||||
s 1
|
||||
f 11/11/4 12/12/4 13/13/4
|
||||
g left
|
||||
v 0.5 0.5 -0.5
|
||||
v 0.5 0.5 0.5
|
||||
v 0.5 -0.5 0.5
|
||||
v 0.5 -0.5 -0.5
|
||||
v 0.5 -0.5 0.5
|
||||
vt 1.0 1.0
|
||||
vt 0.0 1.0
|
||||
vt 0.0 0.0
|
||||
vt 1.0 0.0
|
||||
vn 1.0 0.0 0.0
|
||||
s 1
|
||||
f 14/14/5 15/15/5 16/16/5 17/17/5
|
||||
l 15 18
|
||||
g back
|
||||
v 0.5 0.5 0.5
|
||||
v 0.5 -0.5 0.5
|
||||
v -0.5 0.5 0.5
|
||||
v -0.5 -0.5 0.5
|
||||
v 0.5 -0.5 0.5
|
||||
vt 0.0 0.0
|
||||
vt 1.0 0.0
|
||||
vt 1.0 1.0
|
||||
vt 0.0 1.0
|
||||
vn 0.0 -0.0 1.0
|
||||
s 1
|
||||
f 22/18/6 20/19/6 19/20/6 21/21/6
|
||||
l 22 23
|
||||
l 19 23
|
||||
g front
|
||||
v 0.5 0.5 -0.5
|
||||
v 0.5 -0.5 -0.5
|
||||
v -0.5 -0.5 -0.5
|
||||
v -0.5 -0.5 -0.5
|
||||
vt 0.0 1.0
|
||||
vt 0.0 0.0
|
||||
vt 1.0 0.0
|
||||
vn 0.0 0.0 -1.0
|
||||
s 1
|
||||
f 24/22/7 25/23/7 27/24/7
|
50
mods/stairs/models/stairs_slope_outer.obj
Normal file
50
mods/stairs/models/stairs_slope_outer.obj
Normal file
|
@ -0,0 +1,50 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
g top
|
||||
v -0.5 -0.5 0.5
|
||||
v -0.5 -0.5 -0.5
|
||||
v 0.5 -0.5 -0.5
|
||||
v 0.5 0.5 0.5
|
||||
vt 1.0 1.0
|
||||
vt 0.0 0.0
|
||||
vt 1.0 0.0
|
||||
vt 0.0 1.0
|
||||
vt 0.0 0.0
|
||||
vt 1.0 0.0
|
||||
vn -0.7071 0.7071 0.0
|
||||
vn 0.0 0.7071 -0.7071
|
||||
s off
|
||||
f 4/1/1 2/2/1 1/3/1
|
||||
f 4/4/2 3/5/2 2/6/2
|
||||
g bottom
|
||||
v 0.5 -0.5 0.5
|
||||
v -0.5 -0.5 0.5
|
||||
v -0.5 -0.5 -0.5
|
||||
v 0.5 -0.5 -0.5
|
||||
vt 1.0 1.0
|
||||
vt 0.0 1.0
|
||||
vt 0.0 0.0
|
||||
vt 1.0 0.0
|
||||
vn 0.0 -1.0 -0.0
|
||||
s off
|
||||
f 5/7/3 6/8/3 7/9/3 8/10/3
|
||||
g right
|
||||
v 0.5 -0.5 0.5
|
||||
v -0.5 -0.5 0.5
|
||||
v 0.5 0.5 0.5
|
||||
vt 0.0 0.0
|
||||
vt 1.0 0.0
|
||||
vt 1.0 1.0
|
||||
vn 0.0 -0.0 1.0
|
||||
s off
|
||||
f 10/11/4 9/12/4 11/13/4
|
||||
g left
|
||||
v 0.5 -0.5 0.5
|
||||
v 0.5 -0.5 -0.5
|
||||
v 0.5 0.5 0.5
|
||||
vt 0.0 1.0
|
||||
vt 0.0 0.0
|
||||
vt 1.0 0.0
|
||||
vn 1.0 0.0 0.0
|
||||
s off
|
||||
f 14/14/5 12/15/5 13/16/5
|
Loading…
Reference in a new issue