develop #30
15 changed files with 79 additions and 15 deletions
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@ -267,3 +267,4 @@ load_mod_advtrains_itrainmap = true
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load_mod_assets = true
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load_mod_assets = true
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load_mod_advtrains_signals_ks = true
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load_mod_advtrains_signals_ks = true
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load_mod_claycrafter = true
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load_mod_claycrafter = true
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load_mod_serialize_lib = true
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34
mods/basic_materials/locale/basic_materials.it.tr
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34
mods/basic_materials/locale/basic_materials.it.tr
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@ -0,0 +1,34 @@
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# textdomain: basic_materials
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# Author: Salvo 'LtWorf' Tomaselli <tiposchi@tiscali.it>
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Silicon lump=Grumo di silicio
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Simple Integrated Circuit=Circuito integrato semplice
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Simple Motor=Motore semplice
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Heating element=Elemento riscaldante
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Simple energy crystal=Cristallo di energia semplice
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Spool of steel wire=Bobina di filo d'acciaio
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Spool of copper wire=Bobina di filo di rame
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Spool of silver wire=Bobina di filo d'argento
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Spool of gold wire=Bobina di filo d'oro
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Steel Strip=Striscia d'acciaio
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Copper Strip=Striscia di rame
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Steel Bar=Barra d'acciaio
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Chainlinks (brass)=Catena (ottone)
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Chainlinks (steel)=Catena (acciaio)
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Brass Ingot=Lingotto di ottone
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Steel gear=Ingranaggio d'acciaio
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Padlock=Catenaccio
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Chain (steel, hanging)=Catena (acciaio, pendente)
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Chain (brass, hanging)=Catena (ottone, pendente)
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Brass Block=Blocco di ottone
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Oil extract=Estratto d'olio
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Unprocessed paraffin=Paraffina grezza
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Uncooked Terracotta Base=Argilla cruda
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Wet Cement=Cemento umido
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Cement=Cemento
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Concrete Block=Blocco di calcestruzzo
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Plastic sheet=Foglio di plastica
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Plastic strips=Striscia di plastica
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Empty wire spool=Rocchetto vuoto
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@ -36,9 +36,12 @@ Copyright (C) [Melkor](https://forum.minetest.net/memberlist.php?mode=viewprofil
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- `cloud_items_car_cloud.png` - [`car_white.png`](https://github.com/minetest-mods/vehicle_mash/blob/master/textures/car_white.png)
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- `cloud_items_car_cloud.png` - [`car_white.png`](https://github.com/minetest-mods/vehicle_mash/blob/master/textures/car_white.png)
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- `cloud_items_car_cloud_inventory.png` - [`inv_car_white.png`](https://github.com/minetest-mods/vehicle_mash/blob/master/textures/inv_car_white.png)
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- `cloud_items_car_cloud_inventory.png` - [`inv_car_white.png`](https://github.com/minetest-mods/vehicle_mash/blob/master/textures/inv_car_white.png)
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Copyright (C) [davidthecreator](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=11158) 2017-2018 ([CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)):
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Copyright (C) [davidthecreator](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=11158) 2017-2019 ([CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)):
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- All [`3d_armor`](https://github.com/stujones11/minetest-3d_armor) [textures](https://github.com/stujones11/minetest-3d_armor/tree/master/3d_armor/textures).
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- All [`3d_armor`](https://github.com/stujones11/minetest-3d_armor) [textures](https://github.com/stujones11/minetest-3d_armor/tree/master/3d_armor/textures).
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- `cloud_items_gloves_cloud.png` - [`3d_armor_gloves_gloves_steel.png`](https://github.com/sirrobzeroone/3d_armor_gloves/blob/main/textures/3d_armor_gloves_gloves_steel.png)
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- `cloud_items_gloves_cloud_preview.png` - [`3d_armor_gloves_gloves_steel_preview.png`](https://github.com/sirrobzeroone/3d_armor_gloves/blob/main/textures/3d_armor_gloves_gloves_steel_preview.png)
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- `cloud_items_gloves_inv_gloves_cloud.png` - [`3d_armor_gloves_inv_gloves_steel.png`](https://github.com/sirrobzeroone/3d_armor_gloves/blob/main/textures/3d_armor_gloves_inv_gloves_steel.png)
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## License for source code
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## License for source code
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@ -108,6 +108,7 @@ There are 4 types of cloud:
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- [`toolranks`](https://github.com/lisacvuk/minetest-toolranks)
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- [`toolranks`](https://github.com/lisacvuk/minetest-toolranks)
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- [`moreblocks`](https://github.com/minetest-mods/moreblocks)
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- [`moreblocks`](https://github.com/minetest-mods/moreblocks)
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- [`multitools`](https://github.com/ChimneySwift/multitools)
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- [`multitools`](https://github.com/ChimneySwift/multitools)
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- [`3d_armor_gloves`](https://github.com/sirrobzeroone/3d_armor_gloves)
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- `stairs` (included in [Minetest Game](https://github.com/minetest/minetest_game))
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- `stairs` (included in [Minetest Game](https://github.com/minetest/minetest_game))
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## Requirements
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## Requirements
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@ -723,6 +723,25 @@ if minetest.get_modpath("3d_armor") then
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})
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})
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end
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end
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-- Support for 3D Armor Gloves/Gauntlets
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if minetest.get_modpath("3d_armor_gloves") then
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armor:register_armor("cloud_items:gloves_cloud", {
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description = S("Cloud Gauntlets"),
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inventory_image = "cloud_items_inv_gloves_cloud.png",
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groups = {armor_hands=1, armor_heal=12, armor_use=70},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=2, snappy=1, level=6},
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})
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minetest.register_craft({
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output = "cloud_items:gloves_cloud",
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recipe = {
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{"cloud_items:cloud_ingot", "", "cloud_items:cloud_ingot"},
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{"farming:string", "", "farming:string"},
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},
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})
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end
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---------------
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---------------
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-- Crafting --
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-- Crafting --
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---------------
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---------------
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@ -37,3 +37,4 @@ Decorative cloud Panel=Barre en nuage decorativa
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Decorative cloud Stairs=Escalera de nube decorativa
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Decorative cloud Stairs=Escalera de nube decorativa
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Cloud multitool=Multiherramienta de nube
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Cloud multitool=Multiherramienta de nube
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Cloud car=Carro de nube
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Cloud car=Carro de nube
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Cloud Gauntlets=Guanteletes de nube
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@ -37,3 +37,4 @@ Decorative cloud Panel=Barre en nuage décoratif
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Decorative cloud Stairs=Escaliers en nuage décoratif
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Decorative cloud Stairs=Escaliers en nuage décoratif
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Cloud multitool=Outil-multi nuage
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Cloud multitool=Outil-multi nuage
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Cloud car=Voiture de nuage
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Cloud car=Voiture de nuage
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Cloud Gauntlets=Gantelets de nuage.
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@ -37,3 +37,4 @@ Decorative cloud Panel=
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Decorative cloud Stairs=
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Decorative cloud Stairs=
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Cloud multitool=
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Cloud multitool=
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Cloud car=
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Cloud car=
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Cloud Gauntlets=
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@ -1,6 +1,6 @@
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name = cloud_items
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name = cloud_items
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depends = default, worldedit, vehicle_mash
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depends = default, worldedit, vehicle_mash
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optional_depends = 3d_armor, toolranks, stairs, moreblocks, multitools
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optional_depends = 3d_armor, toolranks, stairs, moreblocks, multitools, 3d_armor_gloves
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description = Adds powerful cloud tools for Minetest.
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description = Adds powerful cloud tools for Minetest.
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min_minetest_version = 5.0.0
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min_minetest_version = 5.0.0
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license = LGPLv2.1
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license = LGPLv2.1
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@ -161,7 +161,7 @@ minetest.register_craft({
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minetest.register_craftitem(":mobs:rabbit_hide", {
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minetest.register_craftitem(":mobs:rabbit_hide", {
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description = S("Rabbit Hide"),
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description = S("Rabbit Hide"),
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inventory_image = "mobs_rabbit_hide.png",
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inventory_image = "mobs_rabbit_hide.png",
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groups = {flammable = 2},
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groups = {flammable = 2, leather = 1},
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -302,7 +302,7 @@ minetest.register_craft({
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minetest.register_craftitem(":mobs:chicken_feather", {
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minetest.register_craftitem(":mobs:chicken_feather", {
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description = S("Feather"),
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description = S("Feather"),
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inventory_image = "mobs_chicken_feather.png",
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inventory_image = "mobs_chicken_feather.png",
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groups = {flammable = 2},
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groups = {flammable = 2, feather = 1},
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mobs = {
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mod = "redo",
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mod = "redo",
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version = "20210108",
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version = "20210114",
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intllib = S,
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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}
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@ -3705,9 +3705,6 @@ local can_spawn = function(pos, name)
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end
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end
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end
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end
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-- spawn mob 1/2 node above ground
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pos.y = pos.y + 0.5
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-- tweak X/Z spawn pos
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-- tweak X/Z spawn pos
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if width_x % 2 == 0 then
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if width_x % 2 == 0 then
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pos.x = pos.x + 0.5
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pos.x = pos.x + 0.5
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@ -3972,15 +3969,15 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
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end
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end
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end
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end
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local ent = minetest.registered_entities[name]
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-- should we check mob area for obstructions ?
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-- should we check mob area for obstructions ?
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if mob_area_spawn ~= true then
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if mob_area_spawn ~= true then
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-- do we have enough height clearance to spawn mob?
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-- do we have enough height clearance to spawn mob?
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local ent = minetest.registered_entities[name]
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local height = max(0, ent.collisionbox[5] - ent.collisionbox[2])
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local height = max(1, math.ceil(
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(ent.collisionbox[5] or 0.25) - (ent.collisionbox[2] or -0.25) - 1))
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for n = 0, height do
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for n = 0, floor(height) do
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local pos2 = {x = pos.x, y = pos.y + n, z = pos.z}
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local pos2 = {x = pos.x, y = pos.y + n, z = pos.z}
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@ -3996,6 +3993,9 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
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if pos then
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if pos then
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-- adjust for mob collision box
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pos.y = pos.y + (ent.collisionbox[2] * -1) - 0.4
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local mob = minetest.add_entity(pos, name)
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local mob = minetest.add_entity(pos, name)
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-- print("[mobs] Spawned " .. name .. " at "
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-- print("[mobs] Spawned " .. name .. " at "
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@ -5,7 +5,7 @@ local S = mobs.intllib
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minetest.register_craftitem("mobs:nametag", {
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minetest.register_craftitem("mobs:nametag", {
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description = S("Name Tag"),
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description = S("Name Tag"),
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inventory_image = "mobs_nametag.png",
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inventory_image = "mobs_nametag.png",
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groups = {flammable = 2}
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groups = {flammable = 2, nametag = 1}
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})
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})
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if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
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if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
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@ -20,7 +20,7 @@ end
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minetest.register_craftitem("mobs:leather", {
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minetest.register_craftitem("mobs:leather", {
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description = S("Leather"),
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description = S("Leather"),
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inventory_image = "mobs_leather.png",
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inventory_image = "mobs_leather.png",
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groups = {flammable = 2}
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groups = {flammable = 2, leather = 1}
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})
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})
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-- raw meat
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-- raw meat
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@ -119,7 +119,7 @@ minetest.register_craft({
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minetest.register_craftitem("mobs:saddle", {
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minetest.register_craftitem("mobs:saddle", {
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description = S("Saddle"),
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description = S("Saddle"),
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inventory_image = "mobs_saddle.png",
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inventory_image = "mobs_saddle.png",
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groups = {flammable = 2}
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groups = {flammable = 2, saddle = 1}
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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3
mods/skinsdb/meta/character_1940.txt
Normal file
3
mods/skinsdb/meta/character_1940.txt
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@ -0,0 +1,3 @@
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...
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...
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CC BY-SA 3.0
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BIN
mods/skinsdb/textures/character_1940.png
Normal file
BIN
mods/skinsdb/textures/character_1940.png
Normal file
Binary file not shown.
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