develop #28
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mods/advtrains/advtrains/textures/advtrains_hud_arrow.png
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mods/advtrains/advtrains/textures/advtrains_hud_atc.png
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mods/advtrains/advtrains/textures/advtrains_hud_b.png
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mods/advtrains/advtrains/textures/advtrains_hud_bg.png
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mods/advtrains/advtrains/textures/advtrains_hud_emg.png
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mods/advtrains/advtrains/textures/advtrains_hud_forward.png
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mods/advtrains/advtrains/textures/advtrains_hud_left_door.png
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mods/advtrains/advtrains/textures/advtrains_hud_lzb.png
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mods/advtrains/advtrains/textures/advtrains_hud_n.png
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mods/advtrains/advtrains/textures/advtrains_hud_p.png
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mods/advtrains/advtrains/textures/advtrains_hud_r.png
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mods/advtrains/advtrains/textures/advtrains_hud_reverse.png
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mods/advtrains/advtrains/textures/advtrains_hud_right_door.png
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mods/advtrains/advtrains/textures/advtrains_hud_shunt.png
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@ -9,7 +9,6 @@ advtrains.hhud[player:get_player_name()] = nil
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end)
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local mletter={[1]="F", [-1]="R", [0]="N"}
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local doorstr={[-1]="|<>| >|<", [0]=">|< >|<", [1]=">|< |<>|"}
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function advtrains.on_control_change(pc, train, flip)
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local maxspeed = train.max_speed or 10
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@ -89,38 +88,55 @@ function advtrains.on_control_change(pc, train, flip)
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end
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function advtrains.update_driver_hud(pname, train, flip)
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local inside=train.text_inside or ""
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advtrains.set_trainhud(pname, inside.."\n"..advtrains.hud_train_format(train, flip))
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local ft, ht = advtrains.hud_train_format(train, flip)
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advtrains.set_trainhud(pname, inside.."\n"..ft, ht)
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end
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function advtrains.clear_driver_hud(pname)
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advtrains.set_trainhud(pname, "")
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end
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function advtrains.set_trainhud(name, text)
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function advtrains.set_trainhud(name, text, driver)
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local hud = advtrains.hud[name]
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local player=minetest.get_player_by_name(name)
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if not player then
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return
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end
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local driverhud = {
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hud_elem_type = "image",
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name = "ADVTRAINS_DRIVER",
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position = {x=0.5, y=0.7},
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offset = {x=0,y=5},
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text = driver or "",
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alignment = {x=0,y=1},
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scale = {x=1,y=1},}
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if not hud then
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hud = {}
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hud = {["driver"]={}}
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advtrains.hud[name] = hud
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hud.id = player:hud_add({
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hud_elem_type = "text",
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name = "ADVTRAINS",
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number = 0xFFFFFF,
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position = {x=0.5, y=0.7},
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offset = {x=0, y=0},
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offset = {x=0, y=-5},
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text = text,
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scale = {x=200, y=60},
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alignment = {x=0, y=0},
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alignment = {x=0, y=-1},
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})
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hud.oldText=text
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return
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elseif hud.oldText ~= text then
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player:hud_change(hud.id, "text", text)
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hud.oldText=text
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hud.driver = player:hud_add(driverhud)
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else
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if hud.oldText ~= text then
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player:hud_change(hud.id, "text", text)
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hud.oldText=text
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end
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if hud.driver then
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player:hud_change(hud.driver, "text", driver or "")
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elseif driver then
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hud.driver = player:hud_add(driverhud)
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end
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end
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end
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function advtrains.set_help_hud(name, text)
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local hud = advtrains.hhud[name]
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local player=minetest.get_player_by_name(name)
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@ -160,67 +176,135 @@ Value Disp Control Meaning
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]]
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function advtrains.hud_train_format(train, flip)
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local fct=flip and -1 or 1
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if not train then return "" end
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if not train then return "","" end
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local sformat = string.format -- this appears to be faster than (...):format
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local max = train.max_speed or 10
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local res = train.speed_restriction or max
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local res = train.speed_restriction
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local vel = advtrains.abs_ceil(train.velocity)
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local vel_kmh=advtrains.abs_ceil(advtrains.ms_to_kmh(train.velocity))
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local levers = "B - o +"
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local tlev=train.lever
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local levers = {[0] = "emg","b","r","n","p"}
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local lvrcolor = {[0] = "red", "orange", "orange", "cyan", "cyan"}
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local tlev=train.lever or 1
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if train.velocity==0 and not train.active_control then tlev=1 end
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if tlev == 0 then levers = ">BB< - o +" end
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if tlev == 1 then levers = ">B< - o +" end
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if tlev == 2 then levers = "B >-< o +" end
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if tlev == 3 then levers = "B - >o< +" end
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if tlev == 4 then levers = "B - o >+<" end
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local topLine, firstLine
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local st = {}
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if train.debug then st = {train.debug} end
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local secondLine
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local ht = {"[combine:300x150:0,0=(advtrains_hud_bg.png^[resize\\:300x150)"}
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ht[#ht+1] = "100,0=(advtrains_hud_" .. (flip and "reverse" or "forward") .. ".png^[resize\\:100x20^[makealpha\\:#000000)"
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ht[#ht+1] = "200,0=(advtrains_hud_" .. (levers[tlev] or "bg") .. ".png^[resize\\:100x20^[multiply\\:" .. (lvrcolor[tlev] or "#000000") .. "^[makealpha\\:#000000)"
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if train.tarvelocity or train.atc_command then
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local b=" "
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local tvels=""
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if train.tarvelocity then
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local tvel = advtrains.abs_ceil(train.tarvelocity)
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tvels = "|"..string.rep("+", tvel)..string.rep("_", max-tvel)
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end
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if train.atc_brake_target then
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b="-B-"
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end
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local ad = ""
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if train.atc_delay then
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ad = " "..advtrains.abs_ceil(train.atc_delay).."s "
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end
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secondLine="ATC"..b..": "..tvels..ad..(train.atc_command or "")
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else
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secondLine = "Manual operation"
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if train.ctrl.lzb then
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secondLine = "-!- Safety override -!-"
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ht[#ht+1] = "100,20=(advtrains_hud_atc.png^[resize\\:100x20^[makealpha\\:#000000)"
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end
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if train.ctrl.lzb then
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ht[#ht+1] = "200,20=(advtrains_hud_lzb.png^[resize\\:100x20^[multiply\\:red^[makealpha\\:#000000)"
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end
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if train.is_shunt then
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ht[#ht+1] = "100,40=(advtrains_hud_shunt.png^[resize\\:100x20^[makealpha\\:#000000)"
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end
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if train.door_open == -1 then
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ht[#ht+1] = "100,60=(advtrains_hud_left_door.png^[resize\\:100x20^[makealpha\\:#000000)"
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elseif train.door_open == 1 then
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ht[#ht+1] = "200,60=(advtrains_hud_right_door.png^[resize\\:100x24^[makealpha\\:#000000)"
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end
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-- speed indication(s)
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local function sevenseg(digit, x, y, w, h, m)
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--[[
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-1-
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2 3
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-4-
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5 6
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-7-
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]]
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local segs = {
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{h, 0, w, h},
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{0, h, h, w},
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{w+h, h, h, w},
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{h, w+h, w, h},
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{0, w+2*h, h, w},
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{w+h, w+2*h, h, w},
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{h, 2*(w+h), w, h}}
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local trans = {
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[0] = {true, true, true, false, true, true, true},
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[1] = {false, false, true, false, false, true, false},
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[2] = {true, false, true, true, true, false, true},
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[3] = {true, false, true, true, false, true, true},
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[4] = {false, true, true, true, false, true, false},
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[5] = {true, true, false, true, false, true, true},
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[6] = {true, true, false, true, true, true, true},
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[7] = {true, false, true, false, false, true, false},
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[8] = {true, true, true, true, true, true, true},
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[9] = {true, true, true, true, false, true, true}}
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local ent = trans[digit or 10]
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if not ent then return end
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for i = 1, 7, 1 do
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if ent[i] then
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local s = segs[i]
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ht[#ht+1] = sformat("%d,%d=(advtrains_hud_bg.png^[resize\\:%dx%d^%s)",x+s[1], y+s[2], s[3], s[4], m)
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end
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end
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end
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local shtind = train.is_shunt and "S" or ">"
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topLine=" ["..mletter[fct].."] {"..levers.."} "..doorstr[(train.door_open or 0)].." "..(train.line and "L: "..train.line or "")
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firstLine=attrans("Speed:").." |"..string.rep("+", vel)..string.rep("_", res-vel).."|"..string.rep("_", max-res)..shtind.." "..vel_kmh.." km/h"
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if train.speed_restriction == 0 then
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firstLine = "OVERRUN RED SIGNAL! Examine situation and reverse train to move again."
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sevenseg(math.floor(vel/10), 5, 5, 20, 10, "[colorize\\:red\\:255")
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sevenseg(vel%10, 55, 5, 20, 10, "[colorize\\:red\\:255")
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for i = 1, vel, 1 do
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ht[#ht+1] = sformat("%d,100=(advtrains_hud_bg.png^[resize\\:11x30^[colorize\\:white)", i*14-3)
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end
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for i = max+1, 20, 1 do
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ht[#ht+1] = sformat("%d,100=(advtrains_hud_bg.png^[resize\\:11x30^[colorize\\:lightgray)", i*14-3)
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end
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if res and res > 0 then
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ht[#ht+1] = sformat("%d,95=(advtrains_hud_bg.png^[resize\\:3x40^[colorize\\:red\\:255)", 8+res*14)
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end
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if train.tarvelocity then
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ht[#ht+1] = sformat("%d,130=(advtrains_hud_arrow.png^[multiply\\:cyan^[transformFY^[makealpha\\:#000000)", 2+train.tarvelocity*14)
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end
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local lzb = train.lzb
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local i = 1
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while i<=#lzb.oncoming do
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local k = lzb.oncoming[i]
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secondLine = secondLine .. "\n".."LZB: speed limit ["..(k.spd or "E")..("] in %.1f m"):format(k.idx-train.index)
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if k.spd == 0 then
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if lzb and lzb.oncoming then
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local oc = lzb.oncoming
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for i = 1, #oc do
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local spd = oc[i].spd
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if not spd then
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ht[#ht+1] = "203,43=(advtrains_hud_bg.png^[resize\\:14x14^[colorize\\:lime\\:255)"
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elseif spd == 0 then
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ht[#ht+1] = "283,43=(advtrains_hud_bg.png^[resize\\:14x14^[colorize\\:red\\:255)"
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elseif tonumber(spd) then
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ht[#ht+1] = "243,43=(advtrains_hud_bg.png^[resize\\:14x14^[colorize\\:orange\\:255)"
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ht[#ht+1] = sformat("%d,85=(advtrains_hud_arrow.png^[multiply\\:red^[makealpha\\:#000000)", 2+spd*14)
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end
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break
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end
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i=i+1
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end
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return (train.debug or "").."\n"..topLine.."\n"..firstLine.."\n"..secondLine
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if res and res == 0 then
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st[#st+1] = attrans("OVERRUN RED SIGNAL! Examine situation and reverse train to move again.")
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end
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if train.atc_command then
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st[#st+1] = sformat("ATC: %s%s", train.atc_delay and advtrains.abs_ceil(train.atc_delay).."s " or "", train.atc_command or "")
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end
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return table.concat(st,"\n"), table.concat(ht,":")
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end
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local _, texture = advtrains.hud_train_format { -- dummy train object to demonstrate the train hud
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max_speed = 15, speed_restriction = 12, velocity = 12, tarvelocity = 15,
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active_control = true, lever = 3, ctrl = {lzb = true}, is_shunt = true,
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door_open = 1, lzb = {oncoming = {{spd=6}}}
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}
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minetest.register_node("advtrains:hud_demo",{
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description = "Train HUD demonstration",
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tiles = {texture},
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groups = {cracky = 3, not_in_creative_inventory = 1}
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})
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minetest.register_craft {
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output = "advtrains:hud_demo",
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recipe = {
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{"default:paper", "default:paper", "default:paper"},
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{"default:paper", "advtrains:trackworker", "default:paper"},
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{"default:paper", "default:paper", "default:paper"},
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}
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}
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@ -1,6 +1,6 @@
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# License for textures/media
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Copyright (C) 2019-2020 Panquesito7, David Leal (halfpacho@gmail.com)\
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Copyright (C) 2019-2021 Panquesito7, David Leal (halfpacho@gmail.com)\
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Copyright (C) Various other Minetest developers/contributors
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[David Leal](https://github.com/Panquesito7) ([CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)):
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@ -42,7 +42,7 @@ Copyright (C) [davidthecreator](https://forum.minetest.net/memberlist.php?mode=v
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## License for source code
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Copyright (C) 2019-2020 Panquesito7, David Leal (halfpacho@gmail.com)\
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Copyright (C) 2019-2021 Panquesito7, David Leal (halfpacho@gmail.com)\
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Copyright (C) Various other Minetest developers/contributors
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GNU LESSER GENERAL PUBLIC LICENSE
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|
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@ -119,7 +119,7 @@ It shall work with MT 5.0.0 and above, though.
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## License
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Copyright (C) 2019-2020 Panquesito7, David Leal\
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Copyright (C) 2019-2021 Panquesito7, David Leal\
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Copyright (C) Various other Minetest developers/contributors
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See [`LICENSE.md`](https://github.com/minetest-mods/cloud_items/blob/master/LICENSE.md) for more information.
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@ -1,7 +1,7 @@
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--[[
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Adds powerful cloud tools for Minetest.
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Copyright (C) 2019-2020 David Leal (halfpacho@gmail.com)
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Copyright (C) 2019-2021 David Leal (halfpacho@gmail.com)
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Copyright (C) Various other Minetest developers/contributors
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This library is free software; you can redistribute it and/or
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@ -21,7 +21,7 @@ USA
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==========================================================================
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Dependencies: WorldEdit, default (included in Minetest Game)
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Dependencies: WorldEdit, Vehicle Mash, default (included in Minetest Game)
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Optional dependencies: 3D Armor, Tool Ranks, More Blocks, multitools, stairs (included in Minetest Game)
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--]]
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@ -531,7 +531,10 @@ local ship_def = {
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}
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-- Cloud ship (based on the Vehicle Mash boat)
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loadfile(minetest.get_modpath(minetest.get_current_modname()) .. "/ship.lua")(table.copy(ship_def))
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local boat_enabled = minetest.settings:get_bool("cloud_items.enable_cloud_car")
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if boat_enabled or boat_enabled == nil then
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loadfile(minetest.get_modpath(minetest.get_current_modname()) .. "/ship.lua")(table.copy(ship_def))
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end
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----------------
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-- Cloud car --
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@ -573,7 +576,10 @@ local car_def = {
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}
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-- Cloud car (similar from the CAR01 from Vehicle Mash)
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loadfile(minetest.get_modpath(minetest.get_current_modname()) .. "/car.lua")(table.copy(car_def))
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local car_enabled = minetest.settings:get_bool("cloud_items.enable_cloud_ship")
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if car_enabled or car_enabled == nil then
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loadfile(minetest.get_modpath(minetest.get_current_modname()) .. "/car.lua")(table.copy(car_def))
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end
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-------------
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-- Crafts --
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|
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4
mods/cloud_items/settingtypes.txt
Normal file
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@ -0,0 +1,4 @@
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# Vehicle settings
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cloud_items.enable_cloud_car (Enable/disable cloud car) bool true
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cloud_items.enable_cloud_ship (Enable/disable cloud ship) bool true
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@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20210104",
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version = "20210107",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -572,7 +572,8 @@ function mob_class:attempt_flight_correction(override)
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local flyable_nodes = minetest.find_nodes_in_area(
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{x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
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{x = pos.x + 1, y = pos.y + 1, z = pos.z + 1}, searchnodes)
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{x = pos.x + 1, y = pos.y + 0, z = pos.z + 1}, searchnodes)
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-- pos.y + 0 hopefully fixes floating swimmers
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if #flyable_nodes < 1 then
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return false
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|
|
|
@ -1,7 +1,8 @@
|
|||
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stamina = {players = {}}
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|
||||
STAMINA_TICK = 800 -- time in seconds after that 1 stamina point is taken
|
||||
STAMINA_TICK = tonumber(minetest.settings:get("stamina_tick")) or 800
|
||||
-- time in seconds after that 1 stamina point is taken
|
||||
STAMINA_TICK_MIN = 4 -- stamina ticks won't reduce stamina below this level
|
||||
STAMINA_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged
|
||||
STAMINA_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
|
||||
|
@ -204,11 +205,7 @@ end
|
|||
|
||||
|
||||
-- Time based stamina functions
|
||||
local stamina_timer = 0
|
||||
local health_timer = 0
|
||||
local action_timer = 0
|
||||
local poison_timer = 0
|
||||
local drunk_timer = 0
|
||||
local stamina_timer, health_timer, action_timer, poison_timer, drunk_timer = 0,0,0,0,0
|
||||
|
||||
local function stamina_globaltimer(dtime)
|
||||
|
||||
|
@ -230,11 +227,13 @@ local function stamina_globaltimer(dtime)
|
|||
if stamina.players[name]
|
||||
and stamina.players[name].drunk then
|
||||
|
||||
-- play burp sound every 20 seconds when drunk
|
||||
local num = stamina.players[name].drunk
|
||||
if num and num > 0 and math.floor(num / 20) == num / 20 then
|
||||
minetest.sound_play("stamina_burp", {to_player = name, gain = 0.7}, true)
|
||||
end
|
||||
-- play burp sound every 20 seconds when drunk
|
||||
local num = stamina.players[name].drunk
|
||||
|
||||
if num and num > 0 and math.floor(num / 20) == num / 20 then
|
||||
minetest.sound_play("stamina_burp",
|
||||
{to_player = name, gain = 0.7}, true)
|
||||
end
|
||||
|
||||
stamina.players[name].drunk = stamina.players[name].drunk - 1
|
||||
|
||||
|
@ -287,7 +286,7 @@ end
|
|||
and stamina.players[name].poisoned then
|
||||
|
||||
player:hud_change(stamina.players[name].hud_id,
|
||||
"text", "stamina_hud_fg.png")
|
||||
"text", "stamina_hud_fg.png")
|
||||
|
||||
stamina.players[name].poisoned = nil
|
||||
end
|
||||
|
@ -357,7 +356,7 @@ end
|
|||
maxsize = 1.0,
|
||||
vertical = false,
|
||||
collisiondetection = false,
|
||||
texture = "default_dirt.png",
|
||||
texture = "default_dirt.png"
|
||||
})
|
||||
|
||||
end
|
||||
|
@ -478,8 +477,7 @@ function stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thin
|
|||
elseif hp_change < 0 then
|
||||
|
||||
-- assume hp_change < 0
|
||||
user:hud_change(stamina.players[name].hud_id, "text",
|
||||
"stamina_hud_poison.png")
|
||||
user:hud_change(stamina.players[name].hud_id, "text", "stamina_hud_poison.png")
|
||||
|
||||
stamina.players[name].poisoned = -hp_change
|
||||
end
|
||||
|
@ -513,12 +511,14 @@ function stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thin
|
|||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
texture = texture,
|
||||
texture = texture
|
||||
})
|
||||
|
||||
-- if player drinks bucket of milk then stop poison and being drunk
|
||||
if itemstack:get_name() == "mobs:bucket_milk"
|
||||
or itemstack:get_name() == "mobs:glass_milk" then
|
||||
-- if player drinks milk then stop poison and being drunk
|
||||
local item_name = itemstack:get_name() or ""
|
||||
if item_name == "mobs:bucket_milk"
|
||||
or item_name == "mobs:glass_milk"
|
||||
or item_name == "farming:soy_milk" then
|
||||
|
||||
stamina.players[name].poisoned = 0
|
||||
stamina.players[name].drunk = 0
|
||||
|
@ -556,11 +556,11 @@ function stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thin
|
|||
stamina.players[name].units = 0
|
||||
|
||||
user:hud_change(stamina.players[name].hud_id, "text",
|
||||
"stamina_hud_poison.png")
|
||||
"stamina_hud_poison.png")
|
||||
|
||||
minetest.chat_send_player(name,
|
||||
minetest.get_color_escape_sequence("#1eff00")
|
||||
.. "You suddenly feel tipsy!")
|
||||
.. "You suddenly feel tipsy!")
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -615,8 +615,7 @@ and minetest.settings:get_bool("enable_stamina") ~= false then
|
|||
|
||||
if stamina.players[name].poisoned
|
||||
or stamina.players[name].drunk then
|
||||
player:hud_change(stamina.players[name].hud_id,
|
||||
"text", "stamina_hud_fg.png")
|
||||
player:hud_change(stamina.players[name].hud_id, "text", "stamina_hud_fg.png")
|
||||
end
|
||||
|
||||
stamina.players[name].exhaustion = 0
|
||||
|
|
|
@ -3,3 +3,5 @@ sprint (Enable sprint) bool true
|
|||
sprint_particles (Enable sprint particles) bool true
|
||||
|
||||
enable_stamina (Enable stamina/hunger) bool true
|
||||
|
||||
stamina_tick (Time in seconds after which 1 saturation point is taken) float 800
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
# Credit where credit is due
|
||||
|
||||
Copyright (C) 2015-2016 blert2112 and contributors
|
||||
Copyright (C) 2019-2021 Panquesito7 and contributors
|
||||
|
||||
- Black, Blue, Brown, Cyan, Dark Green, Dark Grey, Green, Grey, Magenta, Orange, Pink, Red, Violet, White, Yellow, Hot Rod, Nyan Ride, Oerkki Bliss, and Road Master from: "Car" by Esteban
|
||||
- <https://forum.minetest.net/viewtopic.php?f=13&t=7407>
|
||||
- License:
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
# Vehicle Mash [![Build status](https://github.com/minetest-mods/vehicle_mash/workflows/build/badge.svg)](https://github.com/minetest-mods/vehicle_mash/actions) [![ContentDB](https://content.minetest.net/packages/Panquesito7/vehicle_mash/shields/downloads/)](https://content.minetest.net/packages/Panquesito7/vehicle_mash/)
|
||||
|
||||
- Current version: 2.2.2
|
||||
- By [blert2112](https://github.com/blert2112), and improvements by [Panquesito7](https://github.com/Panquesito7).
|
||||
- By [blert2112](https://github.com/blert2112), and handed over to [Panquesito7](https://github.com/Panquesito7).
|
||||
|
||||
![Screenshot](https://raw.githubusercontent.com/minetest-mods/vehicle_mash/master/screenshot.png)
|
||||
|
||||
|
@ -43,6 +43,9 @@ For further information or help, see:\
|
|||
|
||||
## License
|
||||
|
||||
Copyright (C) 2015-2016 blert2112 and contributors
|
||||
Copyright (C) 2019-2021 Panquesito7 and contributors
|
||||
|
||||
All licenses of previous works, of course, apply. (see credits below)
|
||||
As far as the work I did... It's really just a fork of a fork of a fork of a fork, tossed it all into a blender and spun it on puree for a bit. Baked it for a while and set it on the counter to cool. What I mean is, make what you will of it, it matters not to me.
|
||||
|
||||
|
|