develop #28
13 changed files with 99 additions and 65 deletions
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@ -54,10 +54,7 @@ minetest.register_node("christmas:eggnog", {
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})
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minetest.register_node("christmas:present", {
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description = "Christmas present",
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tiles = {
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"christmas_present.png",
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"christmas_present_top.png"
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},
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tiles = {"christmas_present.png"},
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drawtype = "mesh",
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paramtype = "light",
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mesh = "christmas_present.obj",
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@ -481,7 +481,7 @@ if minetest.get_modpath("moreores") then
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{"", "", "group:stick"}
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}
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})
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--[[
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farming.register_hoe(":moreores:hoe_silver", {
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description = S("%s Hoe"):format(S("Silver")),
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inventory_image = "moreores_tool_silverhoe.png",
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@ -510,5 +510,5 @@ if minetest.get_modpath("moreores") then
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minetest.override_item("moreores:hoe_mithril", {
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original_description = desc,
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description = toolranks.create_description(desc)})
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end
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end]]
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end
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@ -149,7 +149,7 @@ Created by OgelGames (CC BY-SA 4.0)
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farming_cactus_juice.png
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farming_salad.png
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Created by Felfa
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Created by Felfa (CC0)
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farming_blackberry*.png
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farming_lettuce*.png
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farming_burger.png
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@ -1 +1,4 @@
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name = farming
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depends = default
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optional_depends = stairs, intllib, lucky_block, toolranks
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description = Adds many plants and food to Minetest
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@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20201206",
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version = "20210102",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -4503,10 +4503,10 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net,
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minetest.add_item(clicker:get_pos(), new_stack)
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end
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remove_mob(self, true)
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self:mob_sound("default_place_node_hard")
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remove_mob(self, true)
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return new_stack
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-- when chance above fails or set to 0, miss!
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@ -7,6 +7,13 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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## [Unreleased]
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### Changed
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- Refactored recipe override mechanism to avoid re-coding recipes
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when we only want to change the amount produced.
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- [Realigned rail recipe to the changes made in Minetest Game.](https://github.com/minetest-mods/moreblocks/pull/169)
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- All rail recipes (standard, power, break) were boosted by 50%.
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### Fixed
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- [Fixed strange placement behavior for non-default Stairs+ nodes.](https://github.com/minetest-mods/moreblocks/pull/168)
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@ -5,64 +5,78 @@ Copyright © 2011-2020 Hugo Locurcio and contributors.
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Licensed under the zlib license. See LICENSE.md for more information.
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--]]
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-- Redefinitions of some default crafting recipes:
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local modname = minetest.get_current_modname()
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-- Signs: +1
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minetest.clear_craft({
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recipe = {
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'', 'group:stick', ''},
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-- Redefine some of the default crafting recipes to be more productive
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-- Auxiliary function: take a recipe as returned by get_all_craft_recipes
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-- and turn it into a table that can be used to clear a craft or declare a new one
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local reconstruct_internal_craft = function(recipe)
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local recp = {
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{ "", "", "" },
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{ "", "", "" },
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{ "", "", "" },
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}
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})
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for idx, item in pairs(recipe.items) do
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local row = math.ceil(idx / recipe.width)
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local col = idx - (row-1)*recipe.width
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recp[row][col] = item
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end
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return recp
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end
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minetest.clear_craft({
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'group:wood', 'group:wood', 'group:wood'},
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{'', 'group:stick', ''},
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}
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})
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-- Change the amount produced by recipe by apply func to the old amount
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local change_recipe_amount = function(product, recipe, func)
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local recp = reconstruct_internal_craft(recipe)
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minetest.register_craft({
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output = 'default:sign_wall_steel 4',
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recipe = {
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'', 'group:stick', ''},
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}
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})
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local oldamount = tonumber(recipe.output:match(" [0-9]+$") or "1")
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minetest.register_craft({
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output = 'default:sign_wall_wood 4',
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'group:wood', 'group:wood', 'group:wood'},
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{'', 'group:stick', ''},
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}
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})
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local newamount = func(oldamount)
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-- remove old crafting recipe
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local redo = { recipe = recp }
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minetest.clear_craft(redo)
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minetest.clear_craft({
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recipe = {
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{"default:papyrus", "default:papyrus", "default:papyrus"}
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}
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})
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minetest.register_craft({
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output = "default:paper 4",
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recipe = {
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{"default:papyrus", "default:papyrus", "default:papyrus"},
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}
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})
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-- new output
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redo.output = ("%s %d"):format(product, newamount)
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minetest.register_craft(redo)
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minetest.log("action", ("[MOD]%s: recipe for %s production: %d => %d"):format(modname, product, oldamount, newamount))
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end
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minetest.register_craft({
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output = "default:rail 24",
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recipe = {
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"default:steel_ingot", "default:stick", "default:steel_ingot"},
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{"default:steel_ingot", "", "default:steel_ingot"},
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}
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local increase_craft_production = function(product, func)
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local recipes = minetest.get_all_craft_recipes(product)
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for _, r in pairs(recipes) do
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if r.type == "normal" or r.method == "normal" then
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change_recipe_amount(product, r, func)
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end
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end
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end
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-- Increase the crafting production according to the rules from the table, which is in the form:
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-- {
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-- { detector, amount changing function }
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-- { detector, amount changing function }
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-- }
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-- TODO: consider exporting this function to other mods
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local increase_craft_production_table = function(map_table)
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for product, _ in pairs(minetest.registered_items) do
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for _, tab in pairs(map_table) do
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local detector = tab[1]
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local func = tab[2]
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if detector(product) then
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increase_craft_production(product, func)
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-- only apply one boost
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break
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end
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end
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end
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end
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increase_craft_production_table({
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{ function(n) return n:match('^default:sign_wall') end, function(old) return old + 1 end },
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{ function(n) return n == 'default:paper' end, function(old) return old*4 end },
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{ function(n) return n:match('^carts:.*rail$') or n:match('^default:.*rail$') end, function(old) return old + old/2 end },
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})
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minetest.register_craft({
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3
mods/skinsdb/meta/character_1938.txt
Normal file
3
mods/skinsdb/meta/character_1938.txt
Normal file
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@ -0,0 +1,3 @@
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MUD
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Mihin Dissanayake
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CC BY-SA 3.0
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3
mods/skinsdb/meta/character_1939.txt
Normal file
3
mods/skinsdb/meta/character_1939.txt
Normal file
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@ -0,0 +1,3 @@
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MUD
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Mihin Dissanayake
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CC BY-SA 3.0
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BIN
mods/skinsdb/textures/character_1938.png
Normal file
BIN
mods/skinsdb/textures/character_1938.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.6 KiB |
BIN
mods/skinsdb/textures/character_1939.png
Normal file
BIN
mods/skinsdb/textures/character_1939.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.1 KiB |
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@ -45,10 +45,12 @@ local function get_int_attribute(player)
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end
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local stamina_enabled = minetest.settings:get_bool("enable_stamina") ~= false
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local function stamina_update_level(player, level)
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-- pipeworks fake player check
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if not player.get_attribute then
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if not player.get_attribute or not stamina_enabled then
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return nil
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end
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@ -129,8 +131,8 @@ end
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-- Sprint settings and function
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local enable_sprint = minetest.setting_getbool("sprint") ~= false
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local enable_sprint_particles = minetest.setting_getbool("sprint_particles") ~= false
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local enable_sprint = minetest.settings:get_bool("sprint") ~= false
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local enable_sprint_particles = minetest.settings:get_bool("sprint_particles") ~= false
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local monoids = minetest.get_modpath("player_monoids")
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local pova_mod = minetest.get_modpath("pova")
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@ -567,8 +569,8 @@ end
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-- stamina is disabled if damage is disabled
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if minetest.setting_getbool("enable_damage")
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and minetest.setting_get("enable_stamina") ~= false then
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if minetest.settings:get_bool("enable_damage")
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and minetest.settings:get_bool("enable_stamina") ~= false then
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minetest.register_on_joinplayer(function(player)
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5
mods/stamina/settingtypes.txt
Normal file
5
mods/stamina/settingtypes.txt
Normal file
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@ -0,0 +1,5 @@
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sprint (Enable sprint) bool true
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sprint_particles (Enable sprint particles) bool true
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enable_stamina (Enable stamina/hunger) bool true
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