develop #28

Merged
milan merged 8 commits from develop into master 2021-01-15 11:19:19 +01:00
6 changed files with 106 additions and 90 deletions
Showing only changes of commit 6ef1d5ca04 - Show all commits

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@ -33,6 +33,7 @@ minetest.register_node("claycrafter:glass_of_water", {
inventory_image = "claycrafter_glass_of_water_inv.png", inventory_image = "claycrafter_glass_of_water_inv.png",
wield_image = "claycrafter_glass_of_water.png", wield_image = "claycrafter_glass_of_water.png",
paramtype = "light", paramtype = "light",
use_texture_alpha = true,
is_ground_content = false, is_ground_content = false,
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,

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@ -457,7 +457,8 @@ local del_display = function(pos)
for _, v in ipairs(objects) do for _, v in ipairs(objects) do
if v:get_luaentity().name == "protector:display" then if v and v:get_luaentity()
and v:get_luaentity().name == "protector:display" then
v:remove() v:remove()
end end
end end

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@ -78,17 +78,11 @@ In this text, common terms such as `pos`, `node`, or `placer`/`digger` will not
Default: `signs_lib.after_place_node` Default: `signs_lib.after_place_node`
* `on_rightclick = function(pos)` * `on_rightclick = function(pos, node, player, itemstack, pointed_thing)`
See below under "Main functions". See below under "Main functions".
Default: `signs_lib.construct_sign` Default: `signs_lib.rightclick_sign`
* `on_construct = function(pos)`
See below under "Main functions".
Default: `signs_lib.construct_sign`
* `on_destruct = function(pos)` * `on_destruct = function(pos)`
@ -96,12 +90,6 @@ In this text, common terms such as `pos`, `node`, or `placer`/`digger` will not
Default: `signs_lib.destruct_sign` Default: `signs_lib.destruct_sign`
* `on_receive_fields = function(pos, formname, fields, sender)`
See below under "Main functions".
Default: `signs_lib.receive_fields`
* `on_punch = function(pos)` * `on_punch = function(pos)`
See below under "Main functions". See below under "Main functions".
@ -258,18 +246,14 @@ signs_lib.register_sign("basic_signs:sign_wall_glass", {
* `locked`: if set to **true**, the sign's meta will be tweaked to indicate its ownership by the `placer`. * `locked`: if set to **true**, the sign's meta will be tweaked to indicate its ownership by the `placer`.
* `signs_lib.construct_sign(pos)` * `signs_lib.rightclick_sign(pos, node, player, itemstack, pointed_thing)`
Sets up the sign's formspec and infotext overlay. Open the default sign formspec, if the player has the `signslib_edit` privilege.
* `signs_lib.destruct_sign(pos)` * `signs_lib.destruct_sign(pos)`
Deletes the sign's entity, if any, when the sign is dug. Deletes the sign's entity, if any, when the sign is dug.
* `signs_lib.receive_fields(pos, formname, fields, sender)`
This handles the text input and wide font on/off switch, logging any actions the user takes. Bails-out silently if the user is not allowed to edit the sign. See the standard Minetest lua_api.txt for details.
* `signs_lib.update_sign(pos, fields)` * `signs_lib.update_sign(pos, fields)`
If the sign's writable, this deletes any sign-related entities in the sign's node space, spawns a new one, and renders whatever text is in the sign's meta. If the sign's writable, this deletes any sign-related entities in the sign's node space, spawns a new one, and renders whatever text is in the sign's meta.
@ -352,7 +336,7 @@ Supplying one or both of the following in the pole/post node's definition will c
If supplied, this function will be run when the mod is looking for a normal vertical pole/post. Useful if the target node's orientation and/or shape determine what sides a sign can attach to. For example, [Pipeworks](https://forum.minetest.net/viewtopic.php?pid=27794) uses this to figure out if a sign can be attached to a tube or pipe, depending on the tube's/pipe's number of junctions, and on its orientation and that of the placed sign. If supplied, this function will be run when the mod is looking for a normal vertical pole/post. Useful if the target node's orientation and/or shape determine what sides a sign can attach to. For example, [Pipeworks](https://forum.minetest.net/viewtopic.php?pid=27794) uses this to figure out if a sign can be attached to a tube or pipe, depending on the tube's/pipe's number of junctions, and on its orientation and that of the placed sign.
* `def`: the placed sign's node defintion * `def`: the placed sign's node defintion
* `pole_pos`: the target node's position * `pole_pos`: the target node's position
* `pole_node`: the target node itself * `pole_node`: the target node itself
* `pole_def`: its node definition * `pole_def`: its node definition

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@ -55,3 +55,9 @@ At present, only one command is defined:
This will read through the list of currently-loaded blocks known to contain one or more signs, delete all entities found in each sign's node space, and respawn and re-render each from scratch. This will read through the list of currently-loaded blocks known to contain one or more signs, delete all entities found in each sign's node space, and respawn and re-render each from scratch.
The list of loaded, sign-bearing blocks is created/populated by an LBM (and trimmed by this command if any listed blocks are found to have been unloaded). The list of loaded, sign-bearing blocks is created/populated by an LBM (and trimmed by this command if any listed blocks are found to have been unloaded).
## Privileges
* `signslib_edit`
Allows to rotate signs and to open (and consequently edit) any default sign formspec.

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@ -2,6 +2,8 @@
local S = signs_lib.gettext local S = signs_lib.gettext
local function get_sign_formspec() end
signs_lib.lbm_restore_nodes = {} signs_lib.lbm_restore_nodes = {}
signs_lib.old_fenceposts = {} signs_lib.old_fenceposts = {}
signs_lib.old_fenceposts_replacement_signs = {} signs_lib.old_fenceposts_replacement_signs = {}
@ -345,10 +347,10 @@ local function file_exists(name, return_handle, mode)
if (return_handle) then if (return_handle) then
return f return f
end end
io.close(f) io.close(f)
return true return true
else else
return false return false
end end
end end
@ -552,7 +554,7 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex)) table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
end end
table.insert( table.insert(
texture, texture,
(":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ") (":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ")
) )
xpos = xpos + word.w + cwidth_tab[" "] xpos = xpos + word.w + cwidth_tab[" "]
@ -619,31 +621,13 @@ function signs_lib.split_lines_and_words(text)
return lines return lines
end end
function signs_lib.construct_sign(pos) function signs_lib.rightclick_sign(pos, node, player, itemstack, pointed_thing)
local form = "size[6,4]"..
"textarea[0,-0.3;6.5,3;text;;${text}]"..
"background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]"
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
local meta = minetest.get_meta(pos)
if def.allow_widefont then local playername = player:get_player_name()
local state = "off" if not minetest.check_player_privs(playername, {signslib_edit = true}) then return end
if meta:get_int("widefont") == 1 then state = "on" end
form = form.."label[1,3.4;Use wide font]"..
"image_button[1.1,3.7;1,0.6;signs_lib_switch_"..
state..".png;"..
state..";;;false;signs_lib_switch_interm.png]"..
"button_exit[3,3.4;2,1;ok;"..S("Write").."]"
else
form = form.."button_exit[2,3.4;2,1;ok;"..S("Write").."]"
end
meta:set_string("formspec", form) player:get_meta():set_string("signslib:pos", minetest.pos_to_string(pos))
local i = meta:get_string("infotext") minetest.show_formspec(playername, "signs_lib:sign", get_sign_formspec(pos, node.name))
if i == "" then -- it wasn't even set, so set it.
meta:set_string("infotext", "")
end
end end
function signs_lib.destruct_sign(pos) function signs_lib.destruct_sign(pos)
@ -663,6 +647,11 @@ end
function signs_lib.update_sign(pos, fields) function signs_lib.update_sign(pos, fields)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
-- legacy udpate
if meta:get_string("formspec") ~= "" then
meta:set_string("formspec", "")
end
local text = fields and fields.text or meta:get_string("text") local text = fields and fields.text or meta:get_string("text")
text = trim_input(text) text = trim_input(text)
@ -675,54 +664,19 @@ function signs_lib.update_sign(pos, fields)
signs_lib.set_obj_text(pos, text) signs_lib.set_obj_text(pos, text)
end end
function signs_lib.receive_fields(pos, formname, fields, sender)
if not fields or not signs_lib.can_modify(pos, sender) then return end
if fields.text and fields.ok then
minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
(sender:get_player_name() or ""),
fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
minetest.pos_to_string(pos)
))
signs_lib.update_sign(pos, fields)
elseif fields.on or fields.off then
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local change
if fields.on and meta:get_int("widefont") == 1 then
meta:set_int("widefont", 0)
change = true
elseif fields.off and meta:get_int("widefont") == 0 then
meta:set_int("widefont", 1)
change = true
end
if change then
minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3",
(sender:get_player_name() or ""),
(fields.on and "off" or "on"),
minetest.pos_to_string(pos)
))
signs_lib.construct_sign(pos)
signs_lib.update_sign(pos, fields)
end
end
end
function signs_lib.can_modify(pos, player) function signs_lib.can_modify(pos, player)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner") local owner = meta:get_string("owner")
local playername = player:get_player_name() local playername = player:get_player_name()
if minetest.is_protected(pos, playername) then if minetest.is_protected(pos, playername) then
minetest.record_protection_violation(pos, playername) minetest.record_protection_violation(pos, playername)
return false return false
end end
if owner == "" if owner == ""
or playername == owner or playername == owner
or (minetest.check_player_privs(playername, {sign_editor=true})) or (minetest.check_player_privs(playername, {signslib_edit=true}))
or (playername == minetest.settings:get("name")) then or (playername == minetest.settings:get("name")) then
return true return true
end end
@ -887,10 +841,8 @@ function signs_lib.register_sign(name, raw_def)
def.after_place_node = raw_def.after_place_node or signs_lib.after_place_node def.after_place_node = raw_def.after_place_node or signs_lib.after_place_node
if raw_def.entity_info then if raw_def.entity_info then
def.on_rightclick = raw_def.on_rightclick or signs_lib.construct_sign def.on_rightclick = raw_def.on_rightclick or signs_lib.rightclick_sign
def.on_construct = raw_def.on_construct or signs_lib.construct_sign
def.on_destruct = raw_def.on_destruct or signs_lib.destruct_sign def.on_destruct = raw_def.on_destruct or signs_lib.destruct_sign
def.on_receive_fields = raw_def.on_receive_fields or signs_lib.receive_fields
def.on_punch = raw_def.on_punch or signs_lib.update_sign def.on_punch = raw_def.on_punch or signs_lib.update_sign
def.number_of_lines = raw_def.number_of_lines or signs_lib.standard_lines def.number_of_lines = raw_def.number_of_lines or signs_lib.standard_lines
def.horiz_scaling = raw_def.horiz_scaling or signs_lib.standard_hscale def.horiz_scaling = raw_def.horiz_scaling or signs_lib.standard_hscale
@ -1184,3 +1136,74 @@ minetest.register_chatcommand("regen_signs", {
minetest.chat_send_player(player_name, "Finished.") minetest.chat_send_player(player_name, "Finished.")
end end
}) })
minetest.register_privilege("signslib_edit", {})
--
-- local functions
--
function get_sign_formspec(pos, nodename)
local meta = minetest.get_meta(pos)
local txt = meta:get_string("text")
local formspec = {
"size[6,4]",
"textarea[0,-0.3;6.5,3;text;;" .. txt .. "]",
"background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]",
"button_exit[2,3.4;2,1;ok;" .. S("Write") .. "]"
}
if minetest.registered_nodes[nodename].allow_widefont then
local state = "off"
if meta:get_int("widefont") == 1 then state = "on" end
formspec[5] = "label[0.5,3.4;Use wide font]"
formspec[6] = "image_button[0.6,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;"
.. state .. ";;;false;signs_lib_switch_interm.png]"
end
return table.concat(formspec, "")
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "signs_lib:sign" then return end
local pos_string = player:get_meta():get_string("signslib:pos")
local pos = minetest.string_to_pos(pos_string)
local playername = player:get_player_name()
if fields.text and fields.ok then
minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
(playername or ""),
fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
pos_string
))
signs_lib.update_sign(pos, fields)
elseif fields.on or fields.off then
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local change
if fields.on and meta:get_int("widefont") == 1 then
meta:set_int("widefont", 0)
change = true
elseif fields.off and meta:get_int("widefont") == 0 then
meta:set_int("widefont", 1)
change = true
end
if change then
minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3",
(playername or ""),
(fields.on and "off" or "on"),
minetest.pos_to_string(pos)
))
minetest.show_formspec(playername, "signs_lib:sign", get_sign_formspec(pos, node.name))
signs_lib.update_sign(pos, fields)
end
end
end)

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@ -9,6 +9,7 @@ This Minetest mod offers changeable player skins with a graphical interface for
- Skin change menu for sfinv (in minetest_game) and [unified_inventory](https://forum.minetest.net/viewtopic.php?t=12767) - Skin change menu for sfinv (in minetest_game) and [unified_inventory](https://forum.minetest.net/viewtopic.php?t=12767)
- Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui) - Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
- Supported by [smart_inventory](https://forum.minetest.net/viewtopic.php?t=16597) for the skin selection - Supported by [smart_inventory](https://forum.minetest.net/viewtopic.php?t=16597) for the skin selection
- Supported by [i3](https://github.com/minetest-mods/i3) inventory mod
- Skin previews supported in selection - Skin previews supported in selection
- Additional information for each skin - Additional information for each skin
- Support for different skins lists: public and a per-player list are currently implemented - Support for different skins lists: public and a per-player list are currently implemented