develop #28
23 changed files with 1059 additions and 209 deletions
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@ -2,7 +2,7 @@
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| | | | |
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|--|--|--|--|
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|-[Overview](#overview) |||-[API](#api)|
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|-[Overview](#overview) |||-[API](#api)
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|-[Armor Configuration](#armor-configuration) |||- - [3d_Armor Item Storage](#3d_armor-item-storage)
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|- - [disable_specific_materials](#to-disable-individual-armor-materials) |||- - [Armor Registration](#armor-registration)
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|- - [armor_init_delay](#initialization-glitches-when-a-player-first-joins) |||- - [Registering Armor Groups](#registering-armor-groups)
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@ -11,15 +11,16 @@
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|- - [armor_update_time](#how-often-player-armor-items-are-updated) |||- - - [Attributes](#attributes)
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|- - [armor_drop](#drop-armor-when-a-player-dies) |||- - - [Physics](#physics)
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|- - [armor_destroy](#destroy-armor-when-a-player-dies) |||- - - [Durability](#durability)
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|- - [armor_level_multiplier](#armor-level-multiplyer) |||- - [Armour Functions](#armour-functions)
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|- - [armor_heal_multiplier](#armor-healing-multiplyer) |||- - - [armor:set_player_armor](#armor-set_player_armor)
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|- - [armor_water_protect](#enable-water-protection) |||- - - [armor:punch](#armor-punch)
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|- - [armor_fire_protect](#enable-fire-protection) |||- - - [armor:damage](#armor-damage)
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|- - [armor_punch_damage](#enable-punch-damage-effects) |||- - - [armor:remove_all](#armor-remove_all)
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|- - [armor_migrate_old_inventory](#migration-of-old-armor-inventories) |||- - - [armor:equip](#armor-equip)
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|- - [wieldview_update_time](#how-often-player-wield-items-are-updated) |||- - - [armor:unequip](#armor-unequip)
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| - [Credits](#credits) |||- - - [armor:update_skin](#armor-update_skin)
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| |||- - [Callbacks](#Callbacks)
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|- - [armor_level_multiplier](#armor-level-multiplyer) |||- - - [Armor Material](#armor-material)
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|- - [armor_heal_multiplier](#armor-healing-multiplyer) |||- - [Armour Functions](#armor-functions)
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|- - [armor_set_elements](#allows-the-customisation-of-armor-set) |||- - - [armor:set_player_armor](#armor-set_player_armor)
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|- - [armor_set_bonus](#armor-set-bonus-multiplier) |||- - - [armor:punch](#armor-punch)
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|- - [armor_water_protect](#enable-water-protection) |||- - - [armor:damage](#armor-damage)
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|- - [armor_fire_protect](#enable-fire-protection) |||- - - [armor:remove_all](#armor-remove_all)
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|- - [armor_punch_damage](#enable-punch-damage-effects) |||- - - [armor:equip](#armor-equip)
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|- - [armor_migrate_old_inventory](#migration-of-old-armor-inventories) |||- - - [armor:unequip](#armor-unequip)
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|- - [wieldview_update_time](#how-often-player-wield-items-are-updated) |||- - - [armor:update_skin](#armor-update_skin)
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|-[Credits](#credits) |||- - [Callbacks](#Callbacks)
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| |||- - - [Item callbacks](#item-callbacks)
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| |||- - - [Global callbacks](#global-callbacks)
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@ -39,7 +40,7 @@ Overall level is boosted by 10% when wearing a full matching set.
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# Armor Configuration
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Override the following default settings by adding them to your ***minetest.conf*** file.
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Change the following default settings by going to Main Menu>>Settings(Tab)>>All Settings(Button)>>Mods>>minetest-3d_Armor>>3d_Armor
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### To disable individual armor materials
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**set the below to false**
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@ -95,6 +96,17 @@ Override the following default settings by adding them to your ***minetest.conf*
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armor_heal_multiplier = 1
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### Allows the customisation of armor set
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**Shields already configured as need to be worn to complete an armor set**
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**These names come from [Element names](#groups-used-by-3d_armor), the second half of the element name only is used eg armor_head is head**
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armor_set_elements = head torso legs feet shield
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### Armor set bonus multiplier
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**Set to 1 to disable set bonus**
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armor_set_multiplier = 1.1
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### Enable water protection
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**periodically restores breath when activated**
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@ -254,13 +266,9 @@ Adding Elements is more complex but the below code can be used to add new elemen
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if minetest.global_exists("armor") and armor.elements then
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table.insert(armor.elements, "hands")
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local mult = armor.config.level_multiplier or 1
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armor.config.level_multiplier = mult * 0.5
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end
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**1st line** not strictly needed but checks that the global table "armor" and subtable "elements" exists
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**2nd line** adds a new value to the armor.elements table called "hands"
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**3rd line** in this case will be set to one ***note: need more detail here***
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**4th line** simply sets the multiplier, by setting 0.5 smaller armor becomes less effective and larger more effective. good values are between 0.1 and 1 in increments of 0.1.
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See ***init.lua*** under **3d_armor>>shields** for a further example
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@ -352,6 +360,40 @@ Durability is determined by the value assigned to the group ***armor_use***. The
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65535/2000 = 327.6 (327)
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After 327 uses(hits) the armor item will break.
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### Armor Material
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The material the armor is made from is defined by adding the material to the end of registered armor item name. It is very important the material is the last item in the registered item name and it is preceeded by an "_" eg "_materialname".
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The material name is what 3d_armor uses to determine if a player is wearing a set of armor. To recieve the set bonus all items worn must be made of the same material.
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So to get a set bonus under the default set settings the players armor items listed below must be made of the same material:
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* head - Helmet
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* torso - Chestplate
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* legs - Leggings
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* feet - Boots
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* shield - Shields
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If all of the above were made of material "wood" the player would recieve an ***armor_set_bonus*** of armor_level * 1.1, essentially +10%
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**Example One**
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armor:register_armor("3d_armor:helmet_bronze", {
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description = S("Bronze Helmet"),
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inventory_image = "3d_armor_inv_helmet_bronze.png",
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groups = {armor_head=1, armor_heal=6, armor_use=400, physics_speed=-0.01, physics_gravity=0.01},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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**Example Two**
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armor:register_armor("new_mod:helmet_spartan_bronze", {
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description = S("Spartan Helmet"),
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inventory_image = "new_mod_inv_helmet_spartan_bronze.png",
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groups = {armor_head=1, armor_heal=6, armor_use=350, physics_speed=-0.01, physics_gravity=0.01},
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armor_groups = {fleshy=12},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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***Note: At the moment an armor item can only be made of one material***
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## Armor Functions
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### armor set_player_armor
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@ -95,6 +95,8 @@ armor.config = {
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material_gold = true,
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material_mithril = true,
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material_crystal = true,
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set_elements = "head torso legs feet shield",
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set_multiplier = 1.1,
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water_protect = true,
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fire_protect = minetest.get_modpath("ethereal") ~= nil,
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fire_protect_torch = minetest.get_modpath("ethereal") ~= nil,
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@ -117,6 +119,14 @@ armor.register_armor = function(self, name, def)
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end
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return armor:equip(player, itemstack)
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end
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-- The below is a very basic check to try and see if a material name exists as part
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-- of the item name. However this check is very simple and just checks theres "_something"
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-- at the end of the item name and logging an error to debug if not.
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local check_mat_exists = string.match(name, "%:.+_(.+)$")
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if check_mat_exists == nil then
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minetest.log("warning:[3d_armor] Registered armor "..name..
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" does not have \"_material\" specified at the end of the item registration name")
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end
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minetest.register_tool(name, def)
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end
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@ -197,7 +207,6 @@ armor.set_player_armor = function(self, player)
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end
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local state = 0
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local count = 0
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local material = {count=1}
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local preview = armor:get_preview(name)
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local texture = "3d_armor_trans.png"
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local physics = {}
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@ -205,6 +214,9 @@ armor.set_player_armor = function(self, player)
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local levels = {}
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local groups = {}
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local change = {}
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local set_worn = {}
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local armor_multi = 0
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local worn_armor = armor:get_weared_armor_elements(player)
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for _, phys in pairs(self.physics) do
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physics[phys] = 1
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end
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@ -258,21 +270,38 @@ armor.set_player_armor = function(self, player)
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local value = def.groups["armor_"..attr] or 0
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attributes[attr] = attributes[attr] + value
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end
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local mat = string.match(item, "%:.+_(.+)$")
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if material.name then
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if material.name == mat then
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material.count = material.count + 1
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end
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end
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-- The following code compares player worn armor items against requirements
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-- of which armor pieces are needed to be worn to meet set bonus requirements
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for loc,item in pairs(worn_armor) do
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local item_mat = string.match(item, "%:.+_(.+)$")
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local worn_key = item_mat or "unknown"
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-- Perform location checks to ensure the armor is worn correctly
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for k,set_loc in pairs(armor.config.set_elements)do
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if set_loc == loc then
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if set_worn[worn_key] == nil then
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set_worn[worn_key] = 0
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set_worn[worn_key] = set_worn[worn_key] + 1
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else
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material.name = mat
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set_worn[worn_key] = set_worn[worn_key] + 1
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end
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end
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end
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end
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-- Apply the armor multiplier only if the player is wearing a full set of armor
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for mat_name,arm_piece_num in pairs(set_worn) do
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if arm_piece_num == #armor.config.set_elements then
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armor_multi = armor.config.set_multiplier
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end
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end
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for group, level in pairs(levels) do
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if level > 0 then
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level = level * armor.config.level_multiplier
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if material.name and material.count == #self.elements then
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level = level * 1.1
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if armor_multi ~= 0 then
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level = level * armor.config.set_multiplier
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end
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end
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local base = self.registered_groups[group]
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@ -48,6 +48,8 @@ for name, config in pairs(armor.config) do
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local setting = minetest.settings:get("armor_"..name)
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if type(config) == "number" then
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setting = tonumber(setting)
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elseif type(config) == "string" then
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setting = tostring(setting)
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elseif type(config) == "boolean" then
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setting = minetest.settings:get_bool("armor_"..name)
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end
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@ -62,6 +64,10 @@ for material, _ in pairs(armor.materials) do
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end
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end
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-- Convert set_elements to a Lua table splitting on blank spaces
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local t_set_elements = armor.config.set_elements
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armor.config.set_elements = string.split(t_set_elements, " ")
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-- Remove torch damage if fire_protect_torch == false
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if armor.config.fire_protect_torch == false and armor.config.fire_protect == true then
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for k,v in pairs(armor.fire_nodes) do
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@ -1,4 +1,3 @@
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[3d_armor]
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armor_material_wood (Enable wood armor) bool true
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@ -38,6 +37,12 @@ armor_level_multiplier (Armor effectiveness multiplier) float 1
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# eg: armor_heal_multiplier = 0 will disable healing altogether.
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armor_heal_multiplier (Armor healing multiplier) float 1
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# Armor set item names, remove or add items to include them or remove them from whats considered an Armor set.
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armor_set_elements (Armor set items) string head torso legs feet shield
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# Bonus multiplier when wearing armor set, set to the same as armor_level_multiplier to disable
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armor_set_multiplier (Armor Set Bonus multiplier) float 1.1
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# Enable water protection (periodically restores breath when activated).
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armor_water_protect (Enable water protection) bool true
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@ -1,3 +1,4 @@
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default
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serialize_lib
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mesecons?
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digtron?
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@ -228,6 +228,8 @@ dofile(advtrains.modpath.."/lzb.lua")
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--load/save
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-- backup variables, used if someone should accidentally delete a sub-mod
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-- As of version 4, only used once during migration from version 3 to 4
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-- Since version 4, each of the mods stores a separate save file.
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local MDS_interlocking, MDS_lines
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@ -252,8 +254,12 @@ function advtrains.avt_load()
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local version = advtrains.read_component("version")
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local tbl
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if version and version == 3 then
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-- we are dealing with the new, split-up system
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if version and version == 4 then
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advtrains.load_version_4()
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return
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-- NOTE: From here, legacy loading code!
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elseif version and version == 3 then
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-- we are dealing with the split-up system
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minetest.log("action", "[advtrains] loading savefiles version 3")
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local il_save = {
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tcbs = true,
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@ -301,7 +307,7 @@ function advtrains.avt_load()
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end
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advtrains.wagons = tbl.wagon_save
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advtrains.player_to_train_mapping = tbl.ptmap or {}
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advtrains.ndb.load_data(tbl.ndb)
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advtrains.ndb.load_data_pre_v4(tbl.ndb)
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advtrains.atc.load_data(tbl.atc)
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if advtrains.interlocking then
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advtrains.interlocking.db.load(tbl.interlocking)
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@ -358,6 +364,65 @@ function advtrains.avt_load()
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else
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minetest.log("error", " Failed to deserialize advtrains save data: Not a table!")
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end
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-- moved from advtrains.load()
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atlatc.load_pre_v4()
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-- end of legacy loading code
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end
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function advtrains.load_version_4()
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minetest.log("action", "[advtrains] loading savefiles version 4 (serialize_lib)")
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--== load core ==
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local at_save = serialize_lib.load_atomic(advtrains.fpath.."_core.ls")
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if at_save then
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advtrains.trains = at_save.trains
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--Save the train id into the train table to avoid having to pass id around
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for id, train in pairs(advtrains.trains) do
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train.id = id
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end
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advtrains.wagons = at_save.wagons
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advtrains.player_to_train_mapping = at_save.ptmap or {}
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advtrains.atc.load_data(at_save.atc)
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--remove wagon_save entries that are not part of a train
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local todel=advtrains.merge_tables(advtrains.wagon_save)
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for tid, train in pairs(advtrains.trains) do
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train.id = tid
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for _, wid in ipairs(train.trainparts) do
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todel[wid]=nil
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end
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end
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for wid, _ in pairs(todel) do
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atwarn("Removing unused wagon", wid, "from wagon_save table.")
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advtrains.wagon_save[wid]=nil
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end
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end
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--== load ndb
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serialize_lib.load_atomic(advtrains.fpath.."_ndb4.ls", advtrains.ndb.load_callback)
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--== load interlocking ==
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if advtrains.interlocking then
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local il_save = serialize_lib.load_atomic(advtrains.fpath.."_interlocking.ls")
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if il_save then
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advtrains.interlocking.db.load(il_save)
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end
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end
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--== load lines ==
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if advtrains.lines then
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local ln_save = serialize_lib.load_atomic(advtrains.fpath.."_lines.ls")
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if ln_save then
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advtrains.lines.load(ln_save)
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end
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end
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--== load luaatc ==
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if atlatc then
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local la_save = serialize_lib.load_atomic(advtrains.fpath.."_atlatc.ls")
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if la_save then
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atlatc.load(la_save)
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end
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end
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end
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advtrains.save_component = function (tbl, name)
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@ -365,6 +430,7 @@ advtrains.save_component = function (tbl, name)
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--
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-- required for now to shrink the advtrains db to overcome lua
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-- limitations.
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-- Note: as of version 4, only used for the "advtrains_version" file
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local datastr = minetest.serialize(tbl)
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if not datastr then
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minetest.log("error", " Failed to serialize advtrains save data!")
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@ -380,7 +446,7 @@ advtrains.save_component = function (tbl, name)
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end
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advtrains.avt_save = function(remove_players_from_wagons)
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--atprint("saving")
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--atdebug("Saving advtrains files (version 4)")
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if remove_players_from_wagons then
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for w_id, data in pairs(advtrains.wagons) do
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@ -425,12 +491,26 @@ advtrains.avt_save = function(remove_players_from_wagons)
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--versions:
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-- 1 - Initial new save format.
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-- 2 - version as of tss branch 11-2018+
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-- 3 - split-up savefile system by gabriel
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-- 4 - serialize_lib
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-- save of core advtrains
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local at_save={
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trains = tmp_trains,
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wagons = advtrains.wagons,
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ptmap = advtrains.player_to_train_mapping,
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atc = advtrains.atc.save_data(),
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}
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--save of interlocking
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local il_save
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if advtrains.interlocking then
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il_save = advtrains.interlocking.db.save()
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else
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il_save = MDS_interlocking
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end
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-- save of lines
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local ln_save
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if advtrains.lines then
|
||||
ln_save = advtrains.lines.save()
|
||||
|
@ -438,37 +518,49 @@ advtrains.avt_save = function(remove_players_from_wagons)
|
|||
ln_save = MDS_lines
|
||||
end
|
||||
|
||||
local save_tbl={
|
||||
trains = tmp_trains,
|
||||
wagon_save = advtrains.wagons,
|
||||
ptmap = advtrains.player_to_train_mapping,
|
||||
atc = advtrains.atc.save_data(),
|
||||
ndb = advtrains.ndb.save_data(),
|
||||
lines = ln_save,
|
||||
version = 3,
|
||||
}
|
||||
for i,k in pairs(save_tbl) do
|
||||
advtrains.save_component(k,i)
|
||||
-- save of luaatc
|
||||
local la_save
|
||||
if atlatc then
|
||||
la_save = atlatc.save()
|
||||
end
|
||||
|
||||
for i,k in pairs(il_save) do
|
||||
advtrains.save_component(k,"interlocking_"..i)
|
||||
end
|
||||
-- parts table for serialize_lib API:
|
||||
-- any table that is nil will not be included and thus not be overwritten
|
||||
local parts_table = {
|
||||
["core.ls"] = at_save,
|
||||
["interlocking.ls"] = il_save,
|
||||
["lines.ls"] = ln_save,
|
||||
["atlatc.ls"] = la_save,
|
||||
["ndb4.ls"] = true, -- data not used
|
||||
}
|
||||
local callbacks_table = {
|
||||
["ndb4.ls"] = advtrains.ndb.save_callback
|
||||
}
|
||||
|
||||
if DUMP_DEBUG_SAVE then
|
||||
local file, err = io.open(advtrains.fpath.."_DUMP", "w")
|
||||
if err then
|
||||
return
|
||||
end
|
||||
file:write(dump(save_tbl))
|
||||
file:write(dump(parts_table))
|
||||
file:close()
|
||||
end
|
||||
|
||||
--THE MAGIC HAPPENS HERE
|
||||
local succ, err = serialize_lib.save_atomic_multiple(parts_table, advtrains.fpath.."_", callbacks_table)
|
||||
|
||||
if not succ then
|
||||
atwarn("Saving failed: "..err)
|
||||
else
|
||||
-- store version
|
||||
advtrains.save_component(4, "version")
|
||||
end
|
||||
end
|
||||
|
||||
--## MAIN LOOP ##--
|
||||
--Calls all subsequent main tasks of both advtrains and atlatc
|
||||
local init_load=false
|
||||
local save_interval=20
|
||||
local save_interval=60
|
||||
local save_timer=save_interval
|
||||
advtrains.mainloop_runcnt=0
|
||||
|
||||
|
@ -505,7 +597,7 @@ minetest.register_globalstep(function(dtime_mt)
|
|||
advtrains_itm_mainloop(dtime)
|
||||
end
|
||||
if atlatc then
|
||||
atlatc.mainloop_stepcode(dtime)
|
||||
--atlatc.mainloop_stepcode(dtime)
|
||||
atlatc.interrupt.mainloop(dtime)
|
||||
end
|
||||
if advtrains.lines then
|
||||
|
@ -531,9 +623,9 @@ end)
|
|||
-- first time called in main loop (after the init phase) because luaautomation has to initialize first.
|
||||
function advtrains.load()
|
||||
advtrains.avt_load() --loading advtrains. includes ndb at advtrains.ndb.load_data()
|
||||
if atlatc then
|
||||
atlatc.load() --includes interrupts
|
||||
end
|
||||
--if atlatc then
|
||||
-- atlatc.load() --includes interrupts
|
||||
--end == No longer loading here. Now part of avt_save() legacy loading.
|
||||
if advtrains_itm_init then
|
||||
advtrains_itm_init()
|
||||
end
|
||||
|
|
|
@ -52,11 +52,14 @@ local function ndbset(x,y,z,v)
|
|||
ndb_nodes[y][x][z]=v
|
||||
end
|
||||
|
||||
-- load/save
|
||||
|
||||
local path=minetest.get_worldpath()..DIR_DELIM.."advtrains_ndb2"
|
||||
--load
|
||||
local path_pre_v4=minetest.get_worldpath()..DIR_DELIM.."advtrains_ndb2"
|
||||
--load pre_v4 format
|
||||
--nodeids get loaded by advtrains init.lua and passed here
|
||||
function ndb.load_data(data)
|
||||
function ndb.load_data_pre_v4(data)
|
||||
atlog("nodedb: Loading pre v4 format")
|
||||
|
||||
ndb_nodeids = data and data.nodeids or {}
|
||||
ndb_ver = data and data.ver or 0
|
||||
if ndb_ver < 1 then
|
||||
|
@ -68,10 +71,11 @@ function ndb.load_data(data)
|
|||
end
|
||||
end
|
||||
end
|
||||
local file, err = io.open(path, "rb")
|
||||
local file, err = io.open(path_pre_v4, "rb")
|
||||
if not file then
|
||||
atwarn("Couldn't load the node database: ", err or "Unknown Error")
|
||||
else
|
||||
-- Note: code duplication because of weird coordinate order in ndb2 format (z,y,x)
|
||||
local cnt=0
|
||||
local hst_z=file:read(2)
|
||||
local hst_y=file:read(2)
|
||||
|
@ -88,58 +92,104 @@ function ndb.load_data(data)
|
|||
hst_x=file:read(2)
|
||||
cid=file:read(2)
|
||||
end
|
||||
atlog("nodedb: read", cnt, "nodes.")
|
||||
atlog("nodedb (ndb2 format): read", cnt, "nodes.")
|
||||
file:close()
|
||||
end
|
||||
ndb_ver = 1
|
||||
end
|
||||
|
||||
local windows_compat = false
|
||||
--save
|
||||
function ndb.save_data()
|
||||
local tmppath = path.."~"
|
||||
local file, err
|
||||
if windows_compat then
|
||||
-- open ndb file directly
|
||||
file, err = io.open(path, "wb")
|
||||
else
|
||||
-- open another file next to it, then replace atomically
|
||||
file, err = io.open(tmppath, "wb")
|
||||
-- the new ndb file format is backported from cellworld, and stores the cids also in the ndb file.
|
||||
-- These functions have the form of a serialize_lib atomic load/save callback and are called from avt_save/avt_load.
|
||||
function ndb.load_callback(file)
|
||||
-- read version
|
||||
local vers_byte = file:read(1)
|
||||
local version = string.byte(vers_byte)
|
||||
if version~=1 then
|
||||
file:close()
|
||||
error("Doesn't support v4 nodedb file of version "..version)
|
||||
end
|
||||
|
||||
if not file then
|
||||
atwarn("Couldn't save the node database: ", err or "Unknown Error")
|
||||
else
|
||||
-- read cid mappings
|
||||
local nstr_byte = file:read(2)
|
||||
local nstr = bytes_to_int(nstr_byte)
|
||||
for i = 1,nstr do
|
||||
local stid_byte = file:read(2)
|
||||
local stid = bytes_to_int(stid_byte)
|
||||
local stna = file:read("*l")
|
||||
--atdebug("content id:", stid, "->", stna)
|
||||
ndb_nodeids[stid] = stna
|
||||
end
|
||||
atlog("[nodedb] read", nstr, "node content ids.")
|
||||
|
||||
-- read nodes
|
||||
local cnt=0
|
||||
local hst_x=file:read(2)
|
||||
local hst_y=file:read(2)
|
||||
local hst_z=file:read(2)
|
||||
local cid=file:read(2)
|
||||
local cidi
|
||||
while hst_z and hst_y and hst_x and cid and #hst_z==2 and #hst_y==2 and #hst_x==2 and #cid==2 do
|
||||
cidi = bytes_to_int(cid)
|
||||
-- prevent file corruption already here
|
||||
if not ndb_nodeids[u14b(cidi)] then
|
||||
-- clear the ndb data, to reinitialize it
|
||||
-- in strict loading mode, doesn't matter as starting will be interrupted anyway
|
||||
ndb_nodeids = {}
|
||||
ndb_nodes = {}
|
||||
error("NDB file is corrupted (found entry with invalid cid)")
|
||||
end
|
||||
ndbset(bytes_to_int(hst_x), bytes_to_int(hst_y), bytes_to_int(hst_z), cidi)
|
||||
cnt=cnt+1
|
||||
hst_x=file:read(2)
|
||||
hst_y=file:read(2)
|
||||
hst_z=file:read(2)
|
||||
cid=file:read(2)
|
||||
end
|
||||
atlog("[nodedb] read", cnt, "nodes.")
|
||||
file:close()
|
||||
end
|
||||
|
||||
--save
|
||||
function ndb.save_callback(data, file)
|
||||
--atdebug("storing ndb...")
|
||||
-- write version
|
||||
file:write(string.char(1))
|
||||
|
||||
-- how many cid entries
|
||||
local cnt = 0
|
||||
for _,_ in pairs(ndb_nodeids) do
|
||||
cnt = cnt + 1
|
||||
end
|
||||
-- write cids
|
||||
local nstr = 0
|
||||
file:write(int_to_bytes(cnt))
|
||||
for stid,stna in pairs(ndb_nodeids) do
|
||||
file:write(int_to_bytes(stid))
|
||||
file:write(stna)
|
||||
file:write("\n")
|
||||
nstr = nstr+1
|
||||
end
|
||||
--atdebug("saved cids count ", nstr)
|
||||
|
||||
-- write entries
|
||||
local cnt = 0
|
||||
for y, ny in pairs(ndb_nodes) do
|
||||
for x, nx in pairs(ny) do
|
||||
for z, cid in pairs(nx) do
|
||||
file:write(int_to_bytes(z))
|
||||
file:write(int_to_bytes(y))
|
||||
file:write(int_to_bytes(x))
|
||||
file:write(int_to_bytes(y))
|
||||
file:write(int_to_bytes(z))
|
||||
file:write(int_to_bytes(cid))
|
||||
cnt=cnt+1
|
||||
end
|
||||
end
|
||||
end
|
||||
--atdebug("saved nodes count ", cnt)
|
||||
file:close()
|
||||
end
|
||||
|
||||
if not windows_compat then
|
||||
local success, msg = os.rename(tmppath, path)
|
||||
--local success, msg = nil, "test"
|
||||
-- for windows, this fails if the file already exists. Enable windows compatibility and directly write to path.
|
||||
if not success then
|
||||
atlog("Replacing the nodedb file atomically failed:",msg)
|
||||
atlog("Switching to Windows mode (will directly overwrite the nodedb file from now on)")
|
||||
windows_compat = true
|
||||
os.remove(tmppath)
|
||||
-- try again
|
||||
ndb.save_data()
|
||||
end
|
||||
end
|
||||
|
||||
return {nodeids = ndb_nodeids, ver = ndb_ver}
|
||||
end
|
||||
|
||||
|
||||
|
||||
--function to get node. track database is not helpful here.
|
||||
function ndb.get_node_or_nil(pos)
|
||||
-- FIX for bug found on linuxworks server:
|
||||
|
|
|
@ -431,7 +431,9 @@ end
|
|||
|
||||
function ildb.remove_tcb(pos)
|
||||
local pts = advtrains.roundfloorpts(pos)
|
||||
if not track_circuit_breaks[pts] then return end
|
||||
if not track_circuit_breaks[pts] then
|
||||
return true --FIX: not an error, because tcb is already removed
|
||||
end
|
||||
for connid=1,2 do
|
||||
if not ildb.remove_from_interlocking({p=pos, s=connid}) then
|
||||
return false
|
||||
|
|
|
@ -39,7 +39,21 @@ dofile(mp.."/chatcmds.lua")
|
|||
|
||||
local filename=minetest.get_worldpath().."/advtrains_luaautomation"
|
||||
|
||||
function atlatc.load()
|
||||
function atlatc.load(tbl)
|
||||
if tbl.version==1 then
|
||||
for envname, data in pairs(tbl.envs) do
|
||||
atlatc.envs[envname]=atlatc.env_load(envname, data)
|
||||
end
|
||||
atlatc.active.load(tbl.active)
|
||||
atlatc.interrupt.load(tbl.interrupt)
|
||||
atlatc.pcnaming.load(tbl.pcnaming)
|
||||
end
|
||||
-- run init code of all environments
|
||||
atlatc.run_initcode()
|
||||
end
|
||||
|
||||
function atlatc.load_pre_v4()
|
||||
minetest.log("action", "[atlatc] Loading pre-v4 save file")
|
||||
local file, err = io.open(filename, "r")
|
||||
if not file then
|
||||
minetest.log("warning", " Failed to read advtrains_luaautomation save data from file "..filename..": "..(err or "Unknown Error"))
|
||||
|
@ -82,21 +96,10 @@ atlatc.save = function()
|
|||
pcnaming = atlatc.pcnaming.save(),
|
||||
}
|
||||
|
||||
local datastr = minetest.serialize(save_tbl)
|
||||
if not datastr then
|
||||
minetest.log("error", " Failed to save advtrains_luaautomation save data to file "..filename..": Can't serialize!")
|
||||
return
|
||||
end
|
||||
local file, err = io.open(filename, "w")
|
||||
if err then
|
||||
minetest.log("error", " Failed to save advtrains_luaautomation save data to file "..filename..": "..(err or "Unknown Error"))
|
||||
return
|
||||
end
|
||||
file:write(datastr)
|
||||
file:close()
|
||||
return save_tbl
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
-- globalstep for step code
|
||||
local timer, step_int=0, 2
|
||||
|
||||
|
@ -107,3 +110,4 @@ function atlatc.mainloop_stepcode(dtime)
|
|||
atlatc.run_stepcode()
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
|
215
mods/advtrains/serialize_lib/atomic.lua
Normal file
215
mods/advtrains/serialize_lib/atomic.lua
Normal file
|
@ -0,0 +1,215 @@
|
|||
-- atomic.lua
|
||||
-- Utilities for transaction-like handling of serialized state files
|
||||
-- Also for multiple files that must be synchronous, as advtrains currently requires.
|
||||
|
||||
|
||||
-- Managing files and backups
|
||||
-- ==========================
|
||||
|
||||
--[[
|
||||
The plain scheme just overwrites the file in place. This however poses problems when we are interrupted right within
|
||||
the write, so we have incomplete data. So, the following scheme is applied:
|
||||
Unix:
|
||||
1. writes to <filename>.new
|
||||
2. moves <filename>.new to <filename>, clobbering previous file
|
||||
Windows:
|
||||
1. writes to <filename>.new
|
||||
2. delete <filename>
|
||||
3. moves <filename>.new to <filename>
|
||||
|
||||
We count a new version of the state as "committed" after stage 2.
|
||||
|
||||
During loading, we apply the following order of precedence:
|
||||
1. <filename>
|
||||
2. <filename>.new (windows only, in case we were interrupted just before 3. when saving)
|
||||
|
||||
|
||||
All of these functions return either true on success or nil, error on error.
|
||||
]]--
|
||||
|
||||
local ser = serialize_lib.serialize
|
||||
|
||||
local windows_mode = false
|
||||
|
||||
-- == local functions ==
|
||||
|
||||
local function save_atomic_move_file(filename)
|
||||
--2. if windows mode, delete main file
|
||||
if windows_mode then
|
||||
local delsucc, err = os.remove(filename)
|
||||
if not delsucc then
|
||||
serialize_lib.log_error("Unable to delete old savefile '"..filename.."':")
|
||||
serialize_lib.log_error(err)
|
||||
return nil, err
|
||||
end
|
||||
end
|
||||
|
||||
--3. move file
|
||||
local mvsucc, err = os.rename(filename..".new", filename)
|
||||
if not mvsucc then
|
||||
if minetest.settings:get_bool("serialize_lib_no_auto_windows_mode") or windows_mode then
|
||||
serialize_lib.log_error("Unable to move '"..filename.."':")
|
||||
serialize_lib.log_error(err)
|
||||
return nil, err
|
||||
else
|
||||
-- enable windows mode and try again
|
||||
serialize_lib.log_info("Enabling Windows mode for atomic saving...")
|
||||
windows_mode = true
|
||||
return save_atomic_move_file(filename)
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local function open_file_and_save_callback(callback, filename)
|
||||
local file, err = io.open(filename, "w")
|
||||
if not file then
|
||||
error("Failed opening file '"..filename.."' for write:\n"..err)
|
||||
end
|
||||
|
||||
callback(file)
|
||||
return true
|
||||
end
|
||||
|
||||
local function open_file_and_load_callback(filename, callback)
|
||||
local file, err = io.open(filename, "r")
|
||||
if not file then
|
||||
error("Failed opening file '"..filename.."' for read:\n"..err)
|
||||
end
|
||||
|
||||
return callback(file)
|
||||
end
|
||||
|
||||
-- == public functions ==
|
||||
|
||||
-- Load a saved state (according to comment above)
|
||||
-- if 'callback' is nil: reads serialized table.
|
||||
-- returns the read table, or nil,err on error
|
||||
-- if 'callback' is a function (signature func(file_handle) ):
|
||||
-- Counterpart to save_atomic with function argument. Opens the file and calls callback on it.
|
||||
-- If the callback function throws an error, and strict loading is enabled, that error is propagated.
|
||||
-- The callback's first return value is returned by load_atomic
|
||||
function serialize_lib.load_atomic(filename, callback)
|
||||
|
||||
local cbfunc = callback or ser.read_from_fd
|
||||
|
||||
-- try <filename>
|
||||
local file, ret = io.open(filename, "r")
|
||||
if file then
|
||||
-- read the file using the callback
|
||||
local success
|
||||
success, ret = pcall(cbfunc, file)
|
||||
if success then
|
||||
return ret
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("serialize_lib_strict_loading") then
|
||||
serialize_lib.save_lock = true
|
||||
error("Loading data from file '"..filename.."' failed:\n"
|
||||
..ret.."\nDisable Strict Loading to ignore.")
|
||||
end
|
||||
|
||||
serialize_lib.log_warn("Loading data from file '"..filename.."' failed, trying .new fallback:")
|
||||
serialize_lib.log_warn(ret)
|
||||
|
||||
-- try <filename>.new
|
||||
file, ret = io.open(filename..".new", "r")
|
||||
if file then
|
||||
-- read the file using the callback
|
||||
local success
|
||||
success, ret = pcall(cbfunc, file)
|
||||
if success then
|
||||
return ret
|
||||
end
|
||||
end
|
||||
|
||||
serialize_lib.log_error("Unable to load data from '"..filename..".new':")
|
||||
serialize_lib.log_error(ret)
|
||||
serialize_lib.log_error("Note: This message is normal when the mod is loaded the first time on this world.")
|
||||
|
||||
return nil, ret
|
||||
end
|
||||
|
||||
-- Save a file atomically (as described above)
|
||||
-- 'data' is the data to be saved (when a callback is used, this can be nil)
|
||||
-- if 'callback' is nil:
|
||||
-- data must be a table, and is serialized into the file
|
||||
-- if 'callback' is a function (signature func(data, file_handle) ):
|
||||
-- Opens the file and calls callback on it. The 'data' argument is the data passed to save_atomic().
|
||||
-- If the callback function throws an error, and strict loading is enabled, that error is propagated.
|
||||
-- The callback's first return value is returned by load_atomic
|
||||
-- Important: the callback must close the file in all cases!
|
||||
function serialize_lib.save_atomic(data, filename, callback, config)
|
||||
if serialize_lib.save_lock then
|
||||
serialize_lib.log_warn("Instructed to save '"..filename.."', but save lock is active!")
|
||||
return nil
|
||||
end
|
||||
|
||||
local cbfunc = callback or ser.write_to_fd
|
||||
|
||||
local file, ret = io.open(filename..".new", "w")
|
||||
if file then
|
||||
-- save the file using the callback
|
||||
local success
|
||||
success, ret = pcall(cbfunc, data, file)
|
||||
if success then
|
||||
return save_atomic_move_file(filename)
|
||||
end
|
||||
end
|
||||
serialize_lib.log_error("Unable to save data to '"..filename..".new':")
|
||||
serialize_lib.log_error(ret)
|
||||
return nil, ret
|
||||
end
|
||||
|
||||
|
||||
-- Saves multiple files synchronously. First writes all data to all <filename>.new files,
|
||||
-- then moves all files in quick succession to avoid inconsistent backups.
|
||||
-- parts_table is a table where the keys are used as part of the filename and the values
|
||||
-- are the respective data written to it.
|
||||
-- e.g. if parts_table={foo={...}, bar={...}}, then <filename_prefix>foo and <filename_prefix>bar are written out.
|
||||
-- if 'callbacks_table' is defined, it is consulted for callbacks the same way save_atomic does.
|
||||
-- example: if callbacks_table = {foo = func()...}, then the callback is used during writing of file 'foo' (but not for 'bar')
|
||||
-- Note however that you must at least insert a "true" in the parts_table if you don't use the data argument.
|
||||
-- Important: the callback must close the file in all cases!
|
||||
function serialize_lib.save_atomic_multiple(parts_table, filename_prefix, callbacks_table, config)
|
||||
if serialize_lib.save_lock then
|
||||
serialize_lib.log_warn("Instructed to save '"..filename_prefix.."' (multiple), but save lock is active!")
|
||||
return nil
|
||||
end
|
||||
|
||||
for subfile, data in pairs(parts_table) do
|
||||
local filename = filename_prefix..subfile
|
||||
local cbfunc = ser.write_to_fd
|
||||
if callbacks_table and callbacks_table[subfile] then
|
||||
cbfunc = callbacks_table[subfile]
|
||||
end
|
||||
|
||||
local success = false
|
||||
local file, ret = io.open(filename..".new", "w")
|
||||
if file then
|
||||
-- save the file using the callback
|
||||
success, ret = pcall(cbfunc, data, file, config)
|
||||
end
|
||||
|
||||
if not success then
|
||||
serialize_lib.log_error("Unable to save data to '"..filename..".new':")
|
||||
serialize_lib.log_error(ret)
|
||||
return nil, ret
|
||||
end
|
||||
end
|
||||
|
||||
local first_error
|
||||
for file, _ in pairs(parts_table) do
|
||||
local filename = filename_prefix..file
|
||||
local succ, err = save_atomic_move_file(filename)
|
||||
if not succ and not first_error then
|
||||
first_error = err
|
||||
end
|
||||
end
|
||||
|
||||
return not first_error, first_error -- either true,nil or nil,error
|
||||
end
|
||||
|
||||
|
74
mods/advtrains/serialize_lib/init.lua
Normal file
74
mods/advtrains/serialize_lib/init.lua
Normal file
|
@ -0,0 +1,74 @@
|
|||
-- serialize_lib
|
||||
--[[
|
||||
Copyright (C) 2020 Moritz Blei (orwell96) and contributors
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as
|
||||
published by the Free Software Foundation, either version 3 of the
|
||||
License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
]]--
|
||||
|
||||
serialize_lib = {}
|
||||
|
||||
--[[ Configuration table
|
||||
Whenever asked for a "config", the following table structure is expected:
|
||||
config = {
|
||||
skip_empty_tables = false -- if true, does not store empty tables
|
||||
-- On next read, keys that mapped to empty tables resolve to nil
|
||||
-- Used by: write_table_to_file
|
||||
}
|
||||
Not all functions use all of the parameters, so you can simplify your config sometimes
|
||||
]]
|
||||
|
||||
-- log utils
|
||||
-- =========
|
||||
|
||||
|
||||
function serialize_lib.log_error(text)
|
||||
minetest.log("error", "[serialize_lib] ("..(minetest.get_current_modname() or "?").."): "..(text or "<nil>"))
|
||||
end
|
||||
function serialize_lib.log_warn(text)
|
||||
minetest.log("warning", "[serialize_lib] ("..(minetest.get_current_modname() or "?").."): "..(text or "<nil>"))
|
||||
end
|
||||
function serialize_lib.log_info(text)
|
||||
minetest.log("action", "[serialize_lib] ("..(minetest.get_current_modname() or "?").."): "..(text or "<nil>"))
|
||||
end
|
||||
function serialize_lib.log_debug(text)
|
||||
minetest.log("action", "[serialize_lib] ("..(minetest.get_current_modname() or "?")..") DEBUG: "..(text or "<nil>"))
|
||||
end
|
||||
|
||||
-- basic serialization/deserialization
|
||||
-- ===================================
|
||||
|
||||
local mp = minetest.get_modpath(minetest.get_current_modname())
|
||||
serialize_lib.serialize = dofile(mp.."/serialize.lua")
|
||||
dofile(mp.."/atomic.lua")
|
||||
|
||||
local ser = serialize_lib.serialize
|
||||
|
||||
-- Opens the passed filename, and returns deserialized table
|
||||
-- When an error occurs, logs an error and returns false
|
||||
function serialize_lib.read_table_from_file(filename)
|
||||
local succ, ret = pcall(ser.read_from_file, filename)
|
||||
if not succ then
|
||||
serialize_lib.log_error(ret)
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
-- Writes table into file
|
||||
-- When an error occurs, logs an error and returns false
|
||||
function serialize_lib.write_table_to_file(root_table, filename)
|
||||
local succ, ret = pcall(ser.write_to_file, root_table, filename)
|
||||
if not succ then
|
||||
serialize_lib.log_error(ret)
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
|
1
mods/advtrains/serialize_lib/mod.conf
Normal file
1
mods/advtrains/serialize_lib/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = serialize_lib
|
7
mods/advtrains/serialize_lib/readme.md
Normal file
7
mods/advtrains/serialize_lib/readme.md
Normal file
|
@ -0,0 +1,7 @@
|
|||
# serialize_lib
|
||||
A Minetest mod library for safely storing large amounts of data in on-disk files.
|
||||
Created out of the need to have a robust data store for advtrains.
|
||||
|
||||
The main purpose is to load and store large Lua table structures into files, without loading everything in memory and exhausting the function constant limit of LuaJIT.
|
||||
|
||||
Also contains various utilities to handle files on disk in a safe manner, retain multiple versions of the same file a.s.o.
|
268
mods/advtrains/serialize_lib/serialize.lua
Normal file
268
mods/advtrains/serialize_lib/serialize.lua
Normal file
|
@ -0,0 +1,268 @@
|
|||
-- serialize.lua
|
||||
-- Lua-conformant library file that has no minetest dependencies
|
||||
-- Contains the serialization and deserialization routines
|
||||
|
||||
--[[
|
||||
|
||||
Structure of entry:
|
||||
[keytype][key]:[valuetype][val]
|
||||
Types:
|
||||
B - bool
|
||||
-> 0=false, 1=true
|
||||
S - string
|
||||
-> see below
|
||||
N - number
|
||||
-> thing compatible with tonumber()
|
||||
Table:
|
||||
[keytype][key]:T
|
||||
... content is nested in table until the matching
|
||||
E
|
||||
|
||||
example:
|
||||
LUA_SER v=1 {
|
||||
Skey:Svalue key = "value",
|
||||
N1:Seins [1] = "eins",
|
||||
B1:T [true] = {
|
||||
Sa:Sb a = "b",
|
||||
Sc:B0 c = false,
|
||||
E }
|
||||
E }
|
||||
|
||||
String representations:
|
||||
In strings the following characters are escaped by &
|
||||
'&' -> '&&'
|
||||
(line break) -> '&n'
|
||||
(CR) -> '&r' --> required?
|
||||
':' -> '&:'
|
||||
All other characters are unchanged as they bear no special meaning.
|
||||
]]
|
||||
|
||||
local write_table, literal_to_string, escape_chars, table_is_empty
|
||||
|
||||
function table_is_empty(t)
|
||||
for _,_ in pairs(t) do
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function write_table(t, file, config)
|
||||
local ks, vs, writeit, istable
|
||||
for key, value in pairs(t) do
|
||||
ks = value_to_string(key, false)
|
||||
writeit = true
|
||||
istable = type(value)=="table"
|
||||
|
||||
if istable then
|
||||
vs = "T"
|
||||
if config and config.skip_empty_tables then
|
||||
writeit = not table_is_empty(value)
|
||||
end
|
||||
else
|
||||
vs = value_to_string(value, true)
|
||||
end
|
||||
|
||||
if writeit then
|
||||
file:write(ks..":"..vs.."\n")
|
||||
|
||||
if istable then
|
||||
write_table(value, file, config)
|
||||
file:write("E\n")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function value_to_string(t)
|
||||
if type(t)=="table" then
|
||||
file:close()
|
||||
error("Can not serialize a table in the key position!")
|
||||
elseif type(t)=="boolean" then
|
||||
if t then
|
||||
return "B1"
|
||||
else
|
||||
return "B0"
|
||||
end
|
||||
elseif type(t)=="number" then
|
||||
return "N"..t
|
||||
elseif type(t)=="string" then
|
||||
return "S"..escape_chars(t)
|
||||
else
|
||||
--error("Can not serialize '"..type(t).."' type!")
|
||||
return "S<function>"
|
||||
end
|
||||
return str
|
||||
end
|
||||
|
||||
function escape_chars(str)
|
||||
local rstr = string.gsub(str, "&", "&&")
|
||||
rstr = string.gsub(rstr, ":", "&:")
|
||||
rstr = string.gsub(rstr, "\n", "&n")
|
||||
return rstr
|
||||
end
|
||||
|
||||
------
|
||||
|
||||
local read_table, string_to_value, unescape_chars
|
||||
|
||||
function read_table(t, file)
|
||||
local line, ks, vs, kv, vv, vt
|
||||
while true do
|
||||
line = file:read("*l")
|
||||
if not line then
|
||||
file:close()
|
||||
error("Unexpected EOF or read error!")
|
||||
end
|
||||
|
||||
if line=="E" then
|
||||
-- done with this table
|
||||
return
|
||||
end
|
||||
ks, vs = string.match(line, "^(.*[^&]):(.+)$")
|
||||
if not ks or not vs then
|
||||
file:close()
|
||||
error("Unable to parse line: '"..line.."'!")
|
||||
end
|
||||
kv = string_to_value(ks)
|
||||
vv, vt = string_to_value(vs, true)
|
||||
if vt then
|
||||
read_table(vv, file)
|
||||
end
|
||||
-- put read value in table
|
||||
t[kv] = vv
|
||||
end
|
||||
end
|
||||
|
||||
-- returns: value, is_table
|
||||
function string_to_value(str, table_allow)
|
||||
local first = string.sub(str, 1,1)
|
||||
local rest = string.sub(str, 2)
|
||||
if first=="T" then
|
||||
if table_allow then
|
||||
return {}, true
|
||||
else
|
||||
file:close()
|
||||
error("Table not allowed in key component!")
|
||||
end
|
||||
elseif first=="N" then
|
||||
local num = tonumber(rest)
|
||||
if num then
|
||||
return num
|
||||
else
|
||||
file:close()
|
||||
error("Unable to parse number: '"..rest.."'!")
|
||||
end
|
||||
elseif first=="B" then
|
||||
if rest=="0" then
|
||||
return false
|
||||
elseif rest=="1" then
|
||||
return true
|
||||
else
|
||||
file:close()
|
||||
error("Unable to parse boolean: '"..rest.."'!")
|
||||
end
|
||||
elseif first=="S" then
|
||||
return unescape_chars(rest)
|
||||
else
|
||||
file:close()
|
||||
error("Unknown literal type '"..first.."' for literal '"..str.."'!")
|
||||
end
|
||||
end
|
||||
|
||||
function unescape_chars(str) --TODO
|
||||
local rstr = string.gsub(str, "&:", ":")
|
||||
rstr = string.gsub(rstr, "&n", "\n")
|
||||
rstr = string.gsub(rstr, "&&", "&")
|
||||
return rstr
|
||||
end
|
||||
|
||||
------
|
||||
|
||||
--[[
|
||||
config = {
|
||||
skip_empty_tables = false -- if true, does not store empty tables
|
||||
-- On next read, keys that mapped to empty tables resolve to nil
|
||||
}
|
||||
]]
|
||||
|
||||
-- Writes the passed table into the passed file descriptor, and closes the file
|
||||
local function write_to_fd(root_table, file, config)
|
||||
file:write("LUA_SER v=1\n")
|
||||
write_table(root_table, file, config)
|
||||
file:write("E\nEND_SER\n")
|
||||
end
|
||||
|
||||
-- Reads the file contents from the passed file descriptor and returns the table on success
|
||||
-- Throws errors when something is wrong. Closes the file.
|
||||
-- config: see above
|
||||
local function read_from_fd(file)
|
||||
local first_line = file:read("*l")
|
||||
if first_line ~= "LUA_SER v=1" then
|
||||
file:close()
|
||||
error("Expected header, got '"..first_line.."' instead!")
|
||||
end
|
||||
local t = {}
|
||||
read_table(t, file)
|
||||
local last_line = file:read("*l")
|
||||
file:close()
|
||||
if last_line ~= "END_SER" then
|
||||
error("Missing END_SER, got '"..last_line.."' instead!")
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
-- Opens the passed filename and serializes root_table into it
|
||||
-- config: see above
|
||||
function write_to_file(root_table, filename, config)
|
||||
-- try opening the file
|
||||
local file, err = io.open(filename, "w")
|
||||
if not file then
|
||||
error("Failed opening file '"..filename.."' for write:\n"..err)
|
||||
end
|
||||
|
||||
write_to_fd(root_table, file, config)
|
||||
return true
|
||||
end
|
||||
|
||||
-- Opens the passed filename, and returns its deserialized contents
|
||||
function read_from_file(filename)
|
||||
-- try opening the file
|
||||
local file, err = io.open(filename, "r")
|
||||
if not file then
|
||||
error("Failed opening file '"..filename.."' for read:\n"..err)
|
||||
end
|
||||
|
||||
return read_from_fd(file)
|
||||
end
|
||||
|
||||
--[[ simple unit test
|
||||
local testtable = {
|
||||
key = "value",
|
||||
[1] = "eins",
|
||||
[true] = {
|
||||
a = "b",
|
||||
c = false,
|
||||
},
|
||||
["es:cape1"] = "foo:bar",
|
||||
["es&ca\npe2"] = "baz&bam\nbim",
|
||||
["es&&ca&\npe3"] = "baz&&bam&\nbim",
|
||||
["es&:cape4"] = "foo\n:bar"
|
||||
}
|
||||
local config = {}
|
||||
--write_to_file(testtable, "test_out", config)
|
||||
local t = read_from_file("test_out")
|
||||
write_to_file(t, "test_out_2", config)
|
||||
local t2 = read_from_file("test_out_2")
|
||||
write_to_file(t2, "test_out_3", config)
|
||||
|
||||
-- test_out_2 and test_out_3 should be equal
|
||||
|
||||
--]]
|
||||
|
||||
|
||||
return {
|
||||
read_from_fd = read_from_fd,
|
||||
write_to_fd = write_to_fd,
|
||||
read_from_file = read_from_file,
|
||||
write_to_file = write_to_file,
|
||||
}
|
12
mods/advtrains/serialize_lib/settingtypes.txt
Normal file
12
mods/advtrains/serialize_lib/settingtypes.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
# Enable strict file loading mode
|
||||
# If enabled, if any error occurs during loading of a file using the 'atomic' API,
|
||||
# an error is thrown. You probably need to disable this option for initial loading after
|
||||
# creating the world.
|
||||
serialize_lib_strict_loading (Strict loading) bool false
|
||||
|
||||
# Do not automatically switch to "Windows mode" when saving atomically
|
||||
# Normally, when renaming <filename>.new to <filename> fails, serialize_lib automatically
|
||||
# switches to a mode where it deletes <filename> prior to moving. Enable this option to prevent
|
||||
# this behavior and abort saving instead.
|
||||
serialize_lib_no_auto_windows_mode (No automatic Windows Mode) bool false
|
||||
|
7
mods/bonemeal/locale/bonemeal.de.tr
Normal file
7
mods/bonemeal/locale/bonemeal.de.tr
Normal file
|
@ -0,0 +1,7 @@
|
|||
# textdomain:bonemeal
|
||||
[MOD] bonemeal loaded=[MOD] bonemeal geladen
|
||||
Bone=Knochen
|
||||
Bone Meal=Knochenmehl
|
||||
Fertiliser=Dünger
|
||||
Gelatin Powder=Gelatinepulver
|
||||
Mulch=Mulch
|
Binary file not shown.
Before Width: | Height: | Size: 862 KiB After Width: | Height: | Size: 1,018 KiB |
|
@ -1,94 +1,94 @@
|
|||
# textdomain:farming
|
||||
#%s Hoe=
|
||||
%s Hoe=%s Hacke
|
||||
Apple Donut=Apfeldonut
|
||||
#Apple Pie=
|
||||
Apple Pie=Apfelkuchen
|
||||
Baked Potato=Ofenkartoffel
|
||||
#Baking Tray=
|
||||
#Banana=
|
||||
#Banana Leaves=
|
||||
Baking Tray=Kuchenblech
|
||||
Banana=Banane
|
||||
Banana Leaves=Bananenblatt
|
||||
Bar of Dark Chocolate=Tafel Zartbitterschokolade
|
||||
Barley=Gerste
|
||||
Barley Seed=Gerstenkörner
|
||||
Bean Pole (place on soil before planting beans)=Bohnenstange (vor dem Pflanzen der Bohnen auf den\nAckerboden stellen)
|
||||
#Beetroot=
|
||||
#Beetroot Soup=
|
||||
#Bibimbap=
|
||||
Beetroot=Rote Beete
|
||||
Beetroot Soup=Rote Beete Suppe
|
||||
Bibimbap=Bibimbap
|
||||
Wild Blueberries=Wilde Blaubeeren
|
||||
Blueberry Muffin=Blaubeermuffin
|
||||
#Blueberry Pie=
|
||||
Blueberry Pie=Blaubeerkuchen
|
||||
Bottle of Ethanol=Flasche Ethanol
|
||||
Bottle of Hemp Oil=Flasche mit Hanföl
|
||||
#Bowl of Chili=
|
||||
Bowl of Chili=Chili Schale
|
||||
Bread=Brot
|
||||
Bronze Hoe=Bronzehacke
|
||||
#Cabbage=
|
||||
#Cactus Juice=
|
||||
Cabbage=Salat
|
||||
Cactus Juice=Kaktussaft
|
||||
Carrot=Möhre
|
||||
#Carrot Juice=
|
||||
#Chili Pepper=
|
||||
#Chocolate Block=
|
||||
Carrot Juice=Möhrensaft
|
||||
Chili Pepper=Chili
|
||||
Chocolate Block=Schokoladenstück
|
||||
Chocolate Donut=Schokodonut
|
||||
Cocoa Beans=Kakaobohne
|
||||
Coffee Beans=Kaffeebohnen
|
||||
Cookie=Keks
|
||||
#Cooking Pot=
|
||||
Cooking Pot=Kochtopf
|
||||
Corn=Mais
|
||||
Corn on the Cob=Maiskolben
|
||||
#Cornstarch=
|
||||
Cornstarch=Speisestärke
|
||||
Cotton=Baumwolle
|
||||
Cotton Seed=Baumwollsamen
|
||||
Cucumber=Gurke
|
||||
#Cucumber and Potato Salad=
|
||||
Cucumber and Potato Salad=Gurken und Tomatensalat
|
||||
Cup of Coffee=Tasse Kaffee
|
||||
#Cutting Board=
|
||||
Cutting Board=Schneidebrett
|
||||
Diamond Hoe=Diamanthacke
|
||||
Donut=Donut
|
||||
Flour=Mehl
|
||||
#Garlic=
|
||||
#Garlic Braid=
|
||||
#Garlic Bread=
|
||||
#Garlic clove=
|
||||
#Glass Mixing Bowl=
|
||||
Garlic=Knoblauch
|
||||
Garlic Braid=Knoblauchzopf
|
||||
Garlic Bread=Knoblauchbrot
|
||||
Garlic clove=Knoblauchzehe
|
||||
Glass Mixing Bowl=Glasschlüssel
|
||||
Golden Carrot=Goldene Möhre
|
||||
Grapes=Weintrauben
|
||||
Green Beans=Grüne Bohnen
|
||||
#Ground Pepper=
|
||||
#Hemp Block=
|
||||
Ground Pepper=Gemahlener Pfeffer
|
||||
Hemp Block=Hanfblock
|
||||
Hemp Fibre=Hanffaser
|
||||
Hemp Leaf=Hanfblatt
|
||||
Hemp Rope=Hanfseil
|
||||
Hemp Seed=Hanfsamen
|
||||
Hoe=Hacke
|
||||
#Hoe Bomb (use or throw on grassy areas to hoe land)=
|
||||
Hoe Bomb (use or throw on grassy areas to hoe land)=Hackbombe (Auf Grasland werfen oder benutzen)
|
||||
Jack 'O Lantern (punch to turn on and off)=Kürbislaterne (Punch zum Ein- und Ausschalten)
|
||||
#Jaffa Cake=
|
||||
#Juicer=
|
||||
Jaffa Cake=Jaffa-Torte
|
||||
Juicer=Entsafter
|
||||
Melon=Melone
|
||||
Melon Slice=Melonenscheibe
|
||||
Mese Hoe=Mesehacke
|
||||
#Mint Leaf=
|
||||
#Mint Seeds=
|
||||
#Mint Tea=
|
||||
#Mithril Scythe (Right-click to harvest and replant crops)=
|
||||
#Mortar and Pestle=
|
||||
#Multigrain Bread=
|
||||
#Multigrain Flour=
|
||||
#Oat seed=
|
||||
#Oats=
|
||||
#Onion=
|
||||
#Onion Soup=
|
||||
#Orange=
|
||||
#Pasta=
|
||||
#Pea Pod=
|
||||
#Pea Soup=
|
||||
#Peas=
|
||||
#Pepper=
|
||||
#Peppercorn=
|
||||
#Pineapple=
|
||||
#Pineapple Juice=
|
||||
#Pineapple Ring=
|
||||
#Pineapple Top=
|
||||
#Porridge=
|
||||
Mint Leaf=Minzblatt
|
||||
Mint Seeds=Minzsamen
|
||||
Mint Tea=Minztee
|
||||
Mithril Scythe (Right-click to harvest and replant crops)=Mithril-Sense (Rechts-Klick zum Ernten und Wiedereinpflanzen)
|
||||
Mortar and Pestle=Mörser und Stößel
|
||||
Multigrain Bread=Mehrkornbrot
|
||||
Multigrain Flour=Mehrkornmehl
|
||||
Oat seed=Hafersamen
|
||||
Oats=Hafer
|
||||
Onion=Zwiebel
|
||||
Onion Soup=Zwiebelsuppe
|
||||
Orange=Apfelsine
|
||||
Pasta=Pasta
|
||||
Pea Pod=Erbsenschote
|
||||
Pea Soup=Erbsensuppe
|
||||
Peas=Erbsen
|
||||
Pepper=Pfeffer
|
||||
Peppercorn=Pfefferkorn
|
||||
Pineapple=Ananas
|
||||
Pineapple Juice=Ananassaft
|
||||
Pineapple Ring=Ananasscheibe
|
||||
Pineapple Top=Ananasdeckel
|
||||
Porridge=Brei
|
||||
Potato=Kartoffel
|
||||
Pumpkin=Kürbis
|
||||
Pumpkin Bread=Kürbisbrot
|
||||
|
@ -98,37 +98,37 @@ Raspberries=Himbeeren
|
|||
Raspberry Smoothie=Himbeersmoothie
|
||||
Rhubarb=Rhabarber
|
||||
Rhubarb Pie=Rhabarberkuchen
|
||||
#Rice=
|
||||
#Rice Bread=
|
||||
#Rice Flour=
|
||||
#Rice grains=
|
||||
#Rose Water=
|
||||
#Rye=
|
||||
#Rye seed=
|
||||
#Salt=
|
||||
#Saucepan=
|
||||
#Savanna Soil=
|
||||
#Scarecrow Bottom=
|
||||
Rice=Reis
|
||||
Rice Bread=Reiswaffel
|
||||
Rice Flour=Reismehl
|
||||
Rice grains=Reissaat
|
||||
Rose Water=Rosenwasser
|
||||
Rye=Roggen
|
||||
Rye seed=Roggensaat
|
||||
Salt=Salz
|
||||
Saucepan=Kasserolle
|
||||
Savanna Soil=Savannaerde
|
||||
Scarecrow Bottom=Vogelscheuchengestell
|
||||
Seed=Saatgut
|
||||
#Skillet=
|
||||
#Sliced Bread=
|
||||
Skillet=Bratpfanne
|
||||
Sliced Bread=Geschnittenes Brot
|
||||
Soil=Ackerboden
|
||||
#Spaghetti=
|
||||
Spaghetti=Spaghetti
|
||||
Steel Hoe=Stahlhacke
|
||||
Stone Hoe=Steinhacke
|
||||
Straw=Stroh
|
||||
#Strawberry=
|
||||
#String=
|
||||
Strawberry=Erdbeere
|
||||
String=Faden
|
||||
Sugar=Zucker
|
||||
#Toast=
|
||||
#Toast Sandwich=
|
||||
Toast=Toast
|
||||
Toast Sandwich=Toast Sandwich
|
||||
Tomato=Tomate
|
||||
Trellis (place on soil before planting grapes)=Spalier (vor dem Pflanzen der Weintrauben auf den\nAckerboden stellen)
|
||||
#Turkish Delight=
|
||||
#Wet Savanna Soil=
|
||||
Turkish Delight=Lokum
|
||||
Wet Savanna Soil=Feuchte Savannaerde
|
||||
Wet Soil=Bewässerter Ackerboden
|
||||
Wheat=Weizen
|
||||
Wheat Seed=Weizenkörner
|
||||
#Wild Cotton=
|
||||
#Wooden Bowl=
|
||||
Wild Cotton=Wilde Baumwolle
|
||||
Wooden Bowl=Holzschale
|
||||
Wooden Hoe=Holzhacke
|
||||
|
|
|
@ -188,11 +188,13 @@ minetest.register_craft({
|
|||
type = "shapeless",
|
||||
output = "mobs:bucket_milk",
|
||||
recipe = {
|
||||
"mobs:glass_milk", "mobs:glass_milk",
|
||||
"mobs:glass_milk", "mobs:glass_milk",
|
||||
"group:food_milk_glass", "group:food_milk_glass",
|
||||
"group:food_milk_glass", "group:food_milk_glass",
|
||||
"bucket:bucket_empty"
|
||||
},
|
||||
replacements = { {"mobs:glass_milk", "vessels:drinking_glass 4"} }
|
||||
replacements = {
|
||||
{"group:food_milk_glass", "vessels:drinking_glass 4"},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
|
|
@ -898,8 +898,26 @@ local color_button_size = ";0.75,0.75;"
|
|||
local color_square_size = ";0.69,0.69;"
|
||||
|
||||
function unifieddyes.make_readable_color(color)
|
||||
local s = string.gsub(color, "_", " ")
|
||||
s = string.gsub(s, "s50", "(low saturation)")
|
||||
-- is this a low saturation color?
|
||||
local has_low_saturtation = string.find(color, "s50");
|
||||
|
||||
-- remove _s50 tag, we care about that later again
|
||||
local s = string.gsub(color, "_s50", "")
|
||||
|
||||
-- replace underscores with spaces to make it look nicer
|
||||
local s = string.gsub(s, "_", " ")
|
||||
|
||||
-- capitalize words, you know, looks nicer ;)
|
||||
s = string.gsub(s, "(%l)(%w*)", function(a,b) return string.upper(a)..b end)
|
||||
|
||||
-- add the word dye, this is what the translations expect
|
||||
s = s.." Dye"
|
||||
|
||||
-- if it is a low sat color, append an appropriate string
|
||||
if has_low_saturtation then
|
||||
s = s.." (low saturation)"
|
||||
end
|
||||
|
||||
return s
|
||||
end
|
||||
|
||||
|
@ -925,7 +943,7 @@ function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative,
|
|||
end
|
||||
|
||||
local tooltip = "tooltip["..colorname..";"..
|
||||
unifieddyes.make_readable_color(colorname)..
|
||||
S(unifieddyes.make_readable_color(colorname))..
|
||||
"\n(dye:"..colorname..")]"
|
||||
|
||||
if dye == painting_with then
|
||||
|
@ -1103,7 +1121,7 @@ function unifieddyes.show_airbrush_form(player)
|
|||
t[#t+1] = "label[10.7,"
|
||||
t[#t+1] = (vps*5.07+vs)
|
||||
t[#t+1] = ";"
|
||||
t[#t+1] = unifieddyes.make_readable_color(string.sub(painting_with, 5))
|
||||
t[#t+1] = S(unifieddyes.make_readable_color(string.sub(painting_with, 5)))
|
||||
t[#t+1] = "]label[10.7,"
|
||||
t[#t+1] = (vps*5.24+vs)
|
||||
t[#t+1] = ";("
|
||||
|
|
|
@ -74,3 +74,18 @@ Magenta Dye (low saturation)=Magenta Farbstoff (geringe Saettigung) lila
|
|||
Red-violet Dye (low saturation)=Rotvioletter Farbstoff (geringe Saettigung)
|
||||
|
||||
[UnifiedDyes] Loaded!=[UnifiedDyes] geladen!
|
||||
|
||||
Dye Airbrush=Farbstroff Airbrush
|
||||
|
||||
Select a color:=Wähle eine Farbe
|
||||
(Right-clicked a node that supports all 256 colors, showing them all)=(Angeklickter Block unterstützt alle 256 Farben, zeige alle)
|
||||
(Right-clicked a node not supported by the Airbrush, showing all colors)=(Angeklickter Block unterstützt kein Airbrush, zeige alle Farben)
|
||||
Dyes=Farbstoffe
|
||||
Your selection=Deine Auswahl
|
||||
Your selection:=Deine Auswahl:
|
||||
Cancel=Abbrechen
|
||||
Accept=Übernehmen
|
||||
Show Available=Zeige verfügbare
|
||||
(Currently showing all 256 colors)=(Zeige alle 256 Farben)
|
||||
Show All Colors=Zeige alle Farben
|
||||
(Currently only showing what the right-clicked node can use)=(Zeige alle, die der angeklickte Block verwenden kann)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
# Credit where credit is due
|
||||
|
||||
Copyright (C) 2015-2016 blert2112 and contributors
|
||||
Copyright (C) 2019-2021 Panquesito7 and contributors
|
||||
Copyright (C) 2015-2016 blert2112 and contributors\
|
||||
Copyright (C) 2019-2021 Panquesito7 (halfpacho@gmail.com) and contributors
|
||||
|
||||
- Black, Blue, Brown, Cyan, Dark Green, Dark Grey, Green, Grey, Magenta, Orange, Pink, Red, Violet, White, Yellow, Hot Rod, Nyan Ride, Oerkki Bliss, and Road Master from: "Car" by Esteban
|
||||
- <https://forum.minetest.net/viewtopic.php?f=13&t=7407>
|
||||
|
|
|
@ -43,8 +43,8 @@ For further information or help, see:\
|
|||
|
||||
## License
|
||||
|
||||
Copyright (C) 2015-2016 blert2112 and contributors
|
||||
Copyright (C) 2019-2021 Panquesito7 and contributors
|
||||
Copyright (C) 2015-2016 blert2112 and contributors\
|
||||
Copyright (C) 2019-2021 Panquesito7 (halfpacho@gmail.com) and contributors
|
||||
|
||||
All licenses of previous works, of course, apply. (see credits below)
|
||||
As far as the work I did... It's really just a fork of a fork of a fork of a fork, tossed it all into a blender and spun it on puree for a bit. Baked it for a while and set it on the counter to cool. What I mean is, make what you will of it, it matters not to me.
|
||||
|
|
Loading…
Reference in a new issue