develop #24
6 changed files with 26 additions and 67 deletions
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@ -12,39 +12,39 @@
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Admin Boots=Botas de admin
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Admin Chestplate=Peto de admin
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Admin Helmet=Casco de admin
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Admin Leggings=Polainas de admin
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Admin Leggings=Grebas de admin
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Bronze Boots=Botas de bronce
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Bronze Chestplate=Peto de bronce
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Bronze Helmet=Casco de bronce
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Bronze Leggings=Polainas de bronce
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Bronze Leggings=Grebas de bronce
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Cactus Boots=Botas de cactus
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Cactus Chestplate=Peto de cactus
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Cactus Helmet=Casco de cactus
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Cactus Leggings=Polainas de cactus
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Cactus Leggings=Grebas de cactus
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Crystal Boots=Botas de cristal
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Crystal Chestplate=Peto de cristal
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Crystal Helmet=Casco de cristal
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Crystal Leggings=Polainas de cristal
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Crystal Leggings=Grebas de cristal
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Diamond Boots=Botas de diamante
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Diamond Chestplate=Peto de diamante
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Diamond Helmet=Casco de diamante
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Diamond Leggings=Polainas de diamante
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Diamond Leggings=Grebas de diamante
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Gold Boots=Botas de oro
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Gold Chestplate=Peto de oro
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Gold Helmet=Casco de oro
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Gold Leggings=Polainas de oro
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Gold Leggings=Grebas de oro
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Mithril Boots=Botas de mitrilo
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Mithril Chestplate=Peto de mitrilo
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Mithril Helmet=Casco de mitrilo
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Mithril Leggings=Polainas de mitrilo
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Mithril Leggings=Grebas de mitrilo
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Steel Boots=Botas de acero
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Steel Chestplate=Peto de acero
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Steel Helmet=Casco de acero
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Steel Leggings=Polainas de acero
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Steel Leggings=Grebas de acero
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Wood Boots=Botas de madera
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Wood Chestplate=Peto de madera
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Wood Helmet=Casco de madera
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Wood Leggings=Polainas de madera
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Wood Leggings=Grebas de madera
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### init.lua ###
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@ -54,54 +54,5 @@ Heal=Salud
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Level=Nivel
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Radiation=Radiación
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Your @1 got destroyed!=¡Tu @1 fue destruído!
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Your @1 is almost broken!=
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Your @1 is almost broken!=¡Tu @1 esta a punto de romperse!
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[3d_armor] Fire Nodes disabled=[3d_armor] Nodos de fuego desabilitados
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##### not used anymore #####
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3d_armor: Player inventory is nil @1=3d_armor: El inventario del jugador es nulo @1
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3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod cargado, pero sin ser usado.
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Back=Volver
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Armor=Armadura
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3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod cargado, pero sin ser usado.
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Armor stand top=Parte arriba maniquí armadura
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Armor stand=Maniquí para armadura
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Armor Stand=Maniquí para armadura
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Locked Armor stand=Maniquí para armadura (bloqueado)
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Armor Stand (owned by @1)=Maniquí para armadura (propiedad de @1)
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3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod cargado, pero sin ser usado.
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3d Armor=Armadura 3d
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Armor not initialized!=¡Armadura no inicializada!
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hazmat_suit: Mod loaded but unused.=hazmat_suit: Mod cargado, pero sin ser usado.
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Hazmat Helmet=Casco de hazmat
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Hazmat Chestplate=Peto de hazmat
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Hazmat Sleeve=Manga de hazmat
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Hazmat Leggins=Polainas de hazmat
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Hazmat Boots=Botas de hazmat
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Hazmat Suit=Traje de hazmat
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Admin Shield=Escudo de admin
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Wooden Shield=Escudo de madera
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Enhanced Wood Shield=Escudo de madera mejorado
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Cactus Shield=Escudo de cactus
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Enhanced Cactus Shield=Escudo de cactus mejorado
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Steel Shield=Escudo de acero
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Bronze Shield=Escudo de bronce
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Diamond Shield=Escudo de diamante
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Gold Shield=Escudo de oro
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Mithril Shield=Escudo de mitrilo
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Crystal Shield=Escudo de cristal
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technic_armor: Mod loaded but unused.=technic_armor: Mod cargado, pero no usado.
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Lead=Plomo
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Brass=Latón
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Cast Iron=Hierro fundido
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Carbon Steel=Acero carbono
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Stainless Steel=Acero inoxidable
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Tin=Estaño
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Silver=Plata
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Helmet=Casco
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Chestplate=Peto
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Leggins=Polainas
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Boots=Botas
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Shield=Escudo
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@1 @2=@2 de @1
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@ -19,6 +19,7 @@ for _, color in pairs(bridger_colors) do
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end
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local bridger_error1 = {
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"block_",
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"step_",
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"suspension_top_",
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"suspension_cable_",
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@ -9,6 +9,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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### Fixed
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- [Fixed strange placement behavior for non-default Stairs+ nodes.](https://github.com/minetest-mods/moreblocks/pull/168)
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- [Fixed stairs placement over oddly-shaped nodes.](https://github.com/minetest-mods/moreblocks/pull/166)
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## [2.1.0] - 2020-12-14
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@ -30,16 +30,25 @@ local wall_right_dirmap = {9, 18, 7, 12}
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local wall_left_dirmap = {11, 16, 5, 14}
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local ceil_dirmap = {20, 23, 22, 21}
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-- extract the stairsplus category from a node name
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-- assumes the name is in the form mod_name:category_original_ndoe_name
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local function name_to_category(name)
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local colon = name:find(":") or 0
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colon = colon + 1
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local under = name:find("_", colon)
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return name:sub(colon, under)
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end
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stairsplus.rotate_node_aux = function(itemstack, placer, pointed_thing)
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local sneak = placer and placer:get_player_control().sneak
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local aux = placer and placer:get_player_control().aux1
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-- namestring for what we are placing, up to the first _ (exclusive)
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local item_prefix = itemstack:get_name():gsub("_.*$", "")
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-- namestring for what we are placing against
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-- category for what we are placing
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local item_prefix = name_to_category(itemstack:get_name())
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-- category for what we are placing against
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local under = pointed_thing.under
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local under_node = minetest.get_node(under)
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local under_prefix = under_node and under_node.name:gsub("_.*$", "")
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local under_prefix = under_node and name_to_category(under_node.name)
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local same_cat = item_prefix == under_prefix
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@ -25,7 +25,7 @@ function stairsplus:prepare_groups(groups)
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local result = {}
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if groups then
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for k, v in pairs(groups) do
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if k ~= "wood" and k ~= "stone" then
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if k ~= "wood" and k ~= "stone" and k ~= "wool" and k ~= "tree" then
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result[k] = v
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end
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end
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@ -106,9 +106,6 @@ if minetest.get_modpath("wool") then
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local ndef = table.copy(minetest.registered_nodes[nodename])
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ndef.sunlight_propagates = true
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-- Prevent dye+cut wool recipy from creating a full wool block.
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ndef.groups.wool = nil
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stairsplus:register_all(mod, name, nodename, ndef)
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end
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end
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