develop #17

Manually merged
milan merged 5 commits from develop into master 2020-11-17 21:15:21 +01:00
5630 changed files with 628969 additions and 337 deletions

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@ -101,6 +101,36 @@ git clone --depth 1 --branch master https://github.com/Grizzly-Adam/BBQ.git
git clone --depth 1 --branch master git://cheapiesystems.com/mail
git clone --depth 1 --branch master https://github.com/minetest-mods/mydoors.git
git clone --depth 1 --branch master https://github.com/TumeniNodes/angledwalls.git
git clone --depth 1 --branch master https://github.com/pyrollo/display_modpack.git
git clone --depth 1 --branch master https://github.com/Sokomine/cottages.git
git clone --depth 1 --branch master https://github.com/joe7575/techpack.git
git clone --depth 1 --branch master https://github.com/random-geek/morelights.git
git clone --depth 1 --branch master https://repo.or.cz/minetest_mtg_plus.git
git clone --depth 1 --branch master https://github.com/minetest-mods/spectator_mode.git
git clone --depth 1 --branch master https://github.com/Extex101/christmas.git
git clone --depth 1 --branch master https://gitlab.com/VanessaE/gloopblocks.git
git clone --depth 1 --branch master https://github.com/minetest-mods/mylandscaping.git
git clone --depth 1 --branch master https://gitlab.com/VanessaE/minislots.git
git clone --depth 1 --branch master git://cheapiesystems.com/prefab_redo
git clone --depth 1 --branch master https://github.com/v-rob/bridger.git
git clone --depth 1 --branch master https://github.com/AiTechEye/smartshop.git
git clone --depth 1 --branch master https://repo.or.cz/minetest_colorcubes.git
git clone --depth 1 --branch master https://github.com/DonBatman/myboardgames.git
git clone --depth 1 --branch master https://gitlab.com/VanessaE/ilights.git
git clone --depth 1 --branch master https://github.com/TumeniNodes/angledstairs.git
git clone --depth 1 --branch master https://github.com/TumeniNodes/artdeco.git
git clone --depth 1 --branch master https://github.com/TumeniNodes/facade.git
git clone --depth 1 --branch master https://github.com/TumeniNodes/stoneworks.git
git clone --depth 1 --branch master https://github.com/Delaroyas/simplyslopes.git
git clone --depth 1 --branch master https://github.com/joe7575/tubelib2.git
git clone --depth 1 --branch master https://github.com/Ezhh/abriflame.git
git clone --depth 1 --branch master https://github.com/Ezhh/abriglass.git
git clone --depth 1 --branch master https://github.com/brittm3/Minetest-lpanes.git
git clone --depth 1 --branch master https://github.com/qwrwed/lightsplus.git
git clone --depth 1 --branch master https://github.com/khonkhortisan/rubiks.git
git clone --branch master https://git.bananach.space/advtrains.git
git clone --depth 1 --branch master https://github.com/Dragonop/claycrafter
#Clean git stuff
rm -rf $(find . -name .git*)

439
mods-list
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@ -1,192 +1,269 @@
load_mod_interact = false
load_mod_xdecor = true
load_mod_xban2 = true
load_mod_workbench = true
load_mod_wool = true
load_mod_wine = true
load_mod_vehicle_mash = true
load_mod_unifieddyes = true
load_mod_unifiedbricks = true
load_mod_workbench = true
load_mod_unified_inventory = true
load_mod_ts_furniture = true
load_mod_ts_doors = true
load_mod_trash_can = true
load_mod_throwing_arrows = true
load_mod_throwing = true
load_mod_stamina = true
load_mod_stairs = true
load_mod_stained_glass = true
load_mod_smartfs = true
load_mod_streetspoles = true
load_mod_streetsmod = true
load_mod_streetsconcrete = true
load_mod_streetlamps = true
load_mod_steelsupport = true
load_mod_roadsigns = true
load_mod_emergencyphone = true
load_mod_delineator = true
load_mod_constructionarea = true
load_mod_asphalt = true
load_mod_regrow = true
load_mod_realchess = true
load_mod_protector = true
load_mod_playerplus = true
load_mod_playeranim = true
load_mod_ts_workshop = true
load_mod_woodsoils = true
load_mod_trunks = true
load_mod_poisonivy = true
load_mod_ferns = true
load_mod_homedecor_books = true
load_mod_homedecor_bathroom = true
load_mod_homedecor_fences = true
load_mod_fake_fire = true
load_mod_mobs_turtles = true
load_mod_mobs_jellyfish = true
load_mod_homedecor_3d_extras = true
load_mod_homedecor_seating = true
load_mod_compost = true
load_mod_homedecor_foyer = true
load_mod_mydeck = true
load_mod_doors = true
load_mod_nature_classic = true
load_mod_mob_horse = true
load_mod_homedecor_pictures_and_paintings = true
load_mod_lavalamp = true
load_mod_mobs_monster = true
load_mod_currency = true
load_mod_cloud_items = true
load_mod_castle = true
load_mod_homedecor_wardrobe = true
load_mod_infrastructure = true
load_mod_3d_armor_sfinv = true
load_mod_dryplants = true
load_mod_3d_armor = true
load_mod_cavestuff = true
load_mod_bonemeal = true
load_mod_trees_lib = true
load_mod_building_blocks = true
load_mod_streetsawards = true
load_mod_mypaths = true
load_mod_manholes = true
load_mod_asphaltstairs = true
load_mod_basic_materials = true
load_mod_bushes = true
load_mod_drinks = true
load_mod_3d_armor_ui = true
load_mod_enchanting = true
load_mod_shields = true
load_mod_3d_armor_ip = true
load_mod_homedecor_misc = true
load_mod_coloredwood = true
load_mod_chat2 = true
load_mod_mobs_fish = true
load_mod_windmill = true
load_mod_carpets = true
load_mod_streetshotfix = true
load_mod_moreores = true
load_mod_signs_lib = true
load_mod_flowers_plus = true
load_mod_worldedit_commands = true
load_mod_death_compass = true
load_mod_wieldview = true
load_mod_font_api = true
load_mod_mobs_sharks = true
load_mod_vines = true
load_mod_worldedit_gui = true
load_mod_display_api = true
load_mod_intllib = true
load_mod_blox = true
load_mod_homedecor_bedroom = true
load_mod_mywalls = true
load_mod_worldedit_brush = true
load_mod_carts = true
load_mod_homedecor_clocks = true
load_mod_mobs_bat = true
load_mod_mywoodslopes = true
load_mod_worldedit_shortcommands = true
load_mod_molehills = true
load_mod_moreblocks = true
load_mod_anvils = true
load_mod_homedecor_gastronomy = true
load_mod_bakedclay = true
load_mod_youngtrees = true
load_mod_biome_lib = true
load_mod_basic_signs = true
load_mod_lib_mount = true
load_mod_ambience = true
load_mod_bees = true
load_mod_homedecor_windows_and_treatments = true
load_mod_farming = true
load_mod_homedecor_furniture_medieval = true
load_mod_homedecor_common = true
load_mod_mobs_animal = true
load_mod_homedecor_doors_and_gates = true
load_mod_homedecor_electrical = true
load_mod_mobs_crocs = true
load_mod_junglegrass = true
load_mod_3d_armor_stand = true
load_mod_homedecor_exterior = true
load_mod_builtin_item = true
load_mod_homedecor_furniture = true
load_mod_labels = true
load_mod_homedecor_electronics = true
load_mod_homedecor_kitchen = true
load_mod_homedecor_lighting = true
load_mod_charcoal = true
load_mod_homedecor_roofing = true
load_mod_ts_paper = true
load_mod_signs_api = true
load_mod_homedecor_tables = true
load_mod_homedecor_trash_cans = true
load_mod_stargate = true
load_mod_homedecor_office = true
load_mod_homedecor_laundry = true
load_mod_inbox = true
load_mod_itemframes = true
load_mod_flowerpot = true
load_mod_mobs_npc = true
load_mod_plasmascreen = true
load_mod_jukebox = true
load_mod_trafficlight = true
load_mod_letters = true
load_mod_worldedit = true
load_mod_mail = true
load_mod_plasticbox = true
load_mod_mobs_birds = true
load_mod_mobs = true
load_mod_mobs_butterfly = true
load_mod_concretestairs = true
load_mod_crops = true
load_mod_more_chests = true
load_mod_homedecor_climate_control = true
load_mod_moretrees = true
load_mod_mtfoods = true
load_mod_mycorners = true
load_mod_bbq = true
load_mod_mymasonhammer = true
load_mod_plasticbox = true
load_mod_minislots_golden7s_deluxe = true
load_mod_mail = true
load_mod_worldedit = true
load_mod_letters = true
load_mod_trafficlight = true
load_mod_jukebox = true
load_mod_tubelib_addons1 = true
load_mod_plasmascreen = true
load_mod_mobs_npc = true
load_mod_my_future_doors = true
load_mod_itemframes = true
load_mod_homedecor_office = true
load_mod_stargate = true
load_mod_charcoal = true
load_mod_homedecor_lighting = true
load_mod_angledwalls = true
load_mod_builtin_item = true
load_mod_homedecor_exterior = true
load_mod_flowerpot = true
load_mod_3d_armor_stand = true
load_mod_junglegrass = true
load_mod_mobs_crocs = true
load_mod_homedecor_electrical = true
load_mod_homedecor_doors_and_gates = true
load_mod_homedecor_common = true
load_mod_homedecor_furniture_medieval = true
load_mod_morelights = true
load_mod_homedecor_bedroom = true
load_mod_homedecor_laundry = true
load_mod_blox = true
load_mod_homedecor_3d_extras = true
load_mod_computer = true
load_mod_mymillwork = true
load_mod_drinks = true
load_mod_angledstairs = true
load_mod_nature_classic = true
load_mod_homedecor_clocks = true
load_mod_signs_road = true
load_mod_homedecor_cobweb = true
load_mod_christmas = true
load_mod_along_shore = true
load_mod_artdeco = true
load_mod_carts = true
load_mod_mobs_butterfly = true
load_mod_mobs_animal = true
load_mod_mobs_monster = true
load_mod_lavalamp = true
load_mod_mtg_plus = true
load_mod_homedecor_gastronomy = true
load_mod_anvils = true
load_mod_moreblocks = true
load_mod_molehills = true
load_mod_ontime_clocks = true
load_mod_mtfoods = true
load_mod_sl_controller = true
load_mod_intllib = true
load_mod_display_api = true
load_mod_worldedit_gui = true
load_mod_bridger = true
load_mod_homedecor_trash_cans = true
load_mod_3d_armor_ui = true
load_mod_gloopblocks = true
load_mod_mobs = true
load_mod_worldedit_shortcommands = true
load_mod_worldedit_brush = true
load_mod_bbq = true
load_mod_wieldview = true
load_mod_death_compass = true
load_mod_facade = true
load_mod_inbox = true
load_mod_cloud_items = true
load_mod_flowers_plus = true
load_mod_bows = true
load_mod_3dmushrooms = true
load_mod_skinsdb = true
load_mod_mysheetmetal = true
load_mod_new_campfire = true
load_mod_minislots_engine = true
load_mod_ambience = true
load_mod_lib_mount = true
load_mod_streetshotfix = true
load_mod_carpets = true
load_mod_windmill = true
load_mod_chat2 = true
load_mod_xban2 = true
load_mod_coloredwood = true
load_mod_homedecor_misc = true
load_mod_3d_armor_ip = true
load_mod_techpack_stairway = true
load_mod_shields = true
load_mod_morelights_extras = true
load_mod_homedecor_roofing = true
load_mod_mys_n_l = true
load_mod_smartfs = true
load_mod_steles = true
load_mod_homedecor_seating = true
load_mod_enchanting = true
load_mod_mycanadiancheckers = true
load_mod_mychess = true
load_mod_asphaltstairs = true
load_mod_manholes = true
load_mod_building_blocks = true
load_mod_3d_armor = true
load_mod_doors = true
load_mod_dryplants = true
load_mod_stoneworks = true
load_mod_bees = true
load_mod_mymasonhammer = true
load_mod_minislots_golden7s = true
load_mod_3d_armor_sfinv = true
load_mod_morelights_vintage = true
load_mod_infrastructure = true
load_mod_bakedclay = true
load_mod_ilights = true
load_mod_castle = true
load_mod_currency = true
load_mod_basic_signs = true
load_mod_youngtrees = true
load_mod_bonemeal = true
load_mod_minislots_work_files = true
load_mod_mylittle_bg = true
load_mod_vines = true
load_mod_ts_doors = true
load_mod_moretrees = true
load_mod_smartshop = true
load_mod_mobs_fish = true
load_mod_homedecor_foyer = true
load_mod_colorcubes = true
load_mod_fake_fire = true
load_mod_compost = true
load_mod_concretestairs = true
load_mod_signs_api = true
load_mod_mytrouble = true
load_mod_more_chests = true
load_mod_ts_paper = true
load_mod_crops = true
load_mod_boards = true
load_mod_trees_lib = true
load_mod_mydiamondblock = true
load_mod_signs_lib = true
load_mod_homedecor_climate_control = true
load_mod_protector = true
load_mod_font_metro = true
load_mod_homedecor_kitchen = true
load_mod_homedecor_electronics = true
load_mod_signs = true
load_mod_mobs_jellyfish = true
load_mod_mobs_sharks = true
load_mod_mobs_turtles = true
load_mod_safer_lua = true
load_mod_morelights_modern = true
load_mod_homedecor_pictures_and_paintings = true
load_mod_moreores = true
load_mod_my_game_pieces = true
load_mod_mydraughts = true
load_mod_my_saloon_doors = true
load_mod_throwing_arrows = true
load_mod_basic_materials = true
load_mod_mygomoku = true
load_mod_worldedit_commands = true
load_mod_regrow = true
load_mod_gravelsieve = true
load_mod_homedecor_tables = true
load_mod_mycorners = true
load_mod_homedecor_furniture = true
load_mod_homedecor_fences = true
load_mod_mypachisi = true
load_mod_homedecor_books = true
load_mod_mypirinola = true
load_mod_unified_inventory = true
load_mod_mypitfall = true
load_mod_mys_n_l_mini = true
load_mod_labels = true
load_mod_myuno = true
load_mod_mydeck = true
load_mod_my_castle_doors = true
load_mod_biome_lib = true
load_mod_my_misc_doors = true
load_mod_my_cottage_doors = true
load_mod_woodsoils = true
load_mod_lcdlib = true
load_mod_ts_workshop = true
load_mod_my_default_doors = true
load_mod_ferns = true
load_mod_my_door_wood = true
load_mod_my_fancy_doors = true
load_mod_my_garage_door = true
load_mod_emergencyphone = true
load_mod_my_hidden_doors = true
load_mod_homedecor_wardrobe = true
load_mod_my_old_doors = true
load_mod_homedecor_bathroom = true
load_mod_my_sliding_doors = true
load_mod_homedecor_windows_and_treatments = true
load_mod_bushes = true
load_mod_mylandscaping = true
load_mod_streetsmod = true
load_mod_mypaths = true
load_mod_mob_horse = true
load_mod_streetsawards = true
load_mod_myroofs = true
load_mod_pie = true
load_mod_homedecor_cobweb = true
load_mod_along_shore = true
load_mod_mysheetmetal = true
load_mod_skinsdb = true
load_mod_mywalls = true
load_mod_mywoodslopes = true
load_mod_tubelib_addons3 = true
load_mod_new_campfire = true
load_mod_bushes_classic = true
load_mod_my_old_doors = true
load_mod_my_misc_doors = true
load_mod_my_hidden_doors = true
load_mod_my_fancy_doors = true
load_mod_my_door_wood = true
load_mod_my_castle_doors = true
load_mod_my_future_doors = true
load_mod_my_saloon_doors = true
load_mod_my_cottage_doors = true
load_mod_angledwalls = true
load_mod_my_default_doors = true
load_mod_my_garage_door = true
load_mod_my_sliding_doors = true
load_mod_farming = true
load_mod_cavestuff = true
load_mod_font_api = true
load_mod_poisonivy = true
load_mod_xdecor = true
load_mod_trunks = true
load_mod_mobs_bat = true
load_mod_playeranim = true
load_mod_playerplus = true
load_mod_prefab_redo = true
load_mod_realchess = true
load_mod_asphalt = true
load_mod_constructionarea = true
load_mod_delineator = true
load_mod_roadsigns = true
load_mod_steelsupport = true
load_mod_streetlamps = true
load_mod_streetsconcrete = true
load_mod_mymazes = true
load_mod_streetspoles = true
load_mod_simplyslopes = true
load_mod_spectator_mode = true
load_mod_stained_glass = true
load_mod_stairs = true
load_mod_tubelib_addons2 = true
load_mod_stamina = true
load_mod_smartline = true
load_mod_techpack_warehouse = true
load_mod_tubelib = true
load_mod_throwing = true
load_mod_cottages = true
load_mod_trash_can = true
load_mod_myconnect4 = true
load_mod_ts_furniture = true
load_mod_tubelib2 = true
load_mod_mycheckers = true
load_mod_unifiedbricks = true
load_mod_unifieddyes = true
load_mod_vehicle_mash = true
load_mod_rubiks = true
load_mod_lightsplus = true
load_mod_abriflame = true
load_mod_lpanes = true
load_mod_abriglass = true
load_mod_advtrains_train_track = true
load_mod_advtrains_train_subway = true
load_mod_advtrains_train_japan = true
load_mod_advtrains_train_industrial = true
load_mod_advtrains_luaautomation = true
load_mod_advtrains_interlocking = true
load_mod_advtrains = true
load_mod_advtrains_train_steam = true
load_mod_advtrains_line_automation = true
load_mod_advtrains_itrainmap = true
load_mod_assets = true
load_mod_advtrains_signals_ks = true
load_mod_claycrafter = true

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@ -0,0 +1,2 @@
default
unifieddyes

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@ -0,0 +1,239 @@
-- lpanes: leaded glass panes -- from xPanes mod by xyz, customized by davedevils, reworked and converted to leaded/stained panes by Britt. Textures by Britt
--Leaded glass uses a 'leading' (pronounced "led-ing") material to secure the glass pieces in place. This is traditionally the metal lead. Specify which 'leading' metal will be used in crafting the panes. Lead or Tin might be appropriate, but for the default game, these are not available:
local leadingMetal = "default:steel_ingot"
local function split(string, separator)
local separator, fields = separator or ":", {}
local pattern = string.format("([^%s]+)", separator)
self:gsub(pattern, function(c) fields[#fields+1] = c end)
return fields
end
local directions = {
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
}
local function update_pane(pos)
local nodeName = minetest.env:get_node(pos).name
if nodeName:find("lpanes:pane_") == nil then
return
end
--print("Found: "..nodeName)
--Determine the shade/color of the node
local shade
local nodeNameParts = nodeName:split("_")
local partCount = table.getn(nodeNameParts)
local lastPart = nodeNameParts[partCount]
--If the last part is simply a number, then its a 'shape' designator and not part of the color name
if tonumber(lastPart) ~= nil then
shade = table.concat(nodeNameParts, "_", 2, partCount - 1) --take off the 'shape' part of the node name
else
shade = table.concat(nodeNameParts, "_", 2) --start with the second entry and go to the end
end
--print("Shade: "..shade)
local sum = 0
for i = 1, 4 do
local node = minetest.env:get_node({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
if minetest.registered_nodes[node.name].walkable ~= false then
sum = sum + 2 ^ (i - 1)
end
end
if sum == 0 then
sum = 15
end
print("Adding node: lpanes:pane_"..shade.."_"..sum)
minetest.env:add_node(pos, {name = "lpanes:pane_"..shade.."_"..sum})
end
local function update_nearby(pos)
for i = 1,4 do
update_pane({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
end
end
function pane(node, desc, dropitem, shade)
local function rshift(x, by)
return math.floor(x / 2 ^ by)
end
local half_blocks = {
{0, -0.5, -0.06, 0.5, 0.5, 0.06},
{-0.06, -0.5, 0, 0.06, 0.5, 0.5},
{-0.5, -0.5, -0.06, 0, 0.5, 0.06},
{-0.06, -0.5, -0.5, 0.06, 0.5, 0}
}
local full_blocks = {
{-0.5, -0.5, -0.06, 0.5, 0.5, 0.06},
{-0.06, -0.5, -0.5, 0.06, 0.5, 0.5}
}
for i = 1, 15 do
local need = {}
local cnt = 0
for j = 1, 4 do
if rshift(i, j - 1) % 2 == 1 then
need[j] = true
cnt = cnt + 1
end
end
local take = {}
if need[1] == true and need[3] == true then
need[1] = nil
need[3] = nil
table.insert(take, full_blocks[1])
end
if need[2] == true and need[4] == true then
need[2] = nil
need[4] = nil
table.insert(take, full_blocks[2])
end
for k in pairs(need) do
table.insert(take, half_blocks[k])
end
local texture = "lpanes_"..shade..".png"
if cnt == 1 then
texture = "lpanes_half_"..shade..".png"
end
-- Position-appropriate node. One of these nodes will replace the generic node immediately upon placement
minetest.register_node("lpanes:pane_"..shade.."_"..i, {
drawtype = "nodebox",
--tiles = {"xpanes_top_"..node..""..shade..".png", "xpanes_top_"..node..""..shade..".png", texture},
tiles = {"lpanes_top.png", "lpanes_top.png", texture},
paramtype = "light",
use_texture_alpha = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
drop = dropitem,
node_box = {
type = "fixed",
fixed = take
},
selection_box = {
type = "fixed",
fixed = take
}
})
end
--This is the node that is originally placed. It will be replaced immediately by one
-- of the position-appropriate nodes
minetest.register_node("lpanes:pane_"..shade, {
description = desc,
tiles = {"lpanes_"..shade..".png"},
inventory_image = "lpanes_"..shade..".png",
paramtype = "light",
stack_max = 64,
use_texture_alpha = true,
wield_image = "lpanes_"..shade..".png",
node_placement_prediction = "",
on_construct = update_pane,
drop = "",
})
--Crafing
--The Clear, Black, and Grey shades need special handling.
if shade == "clear" then
minetest.register_craft({
type = "shapeless",
output = 'lpanes:pane_'..shade..' 6',
recipe = {"default:glass", leadingMetal},
cooktime = 3,
})
elseif shade == "black" then
minetest.register_craft({
type = "shapeless",
output = 'lpanes:pane_'..shade..' 6',
recipe = {"default:glass", leadingMetal, "dye:black"},
cooktime = 3,
})
elseif shade == "white" then
minetest.register_craft({
type = "shapeless",
output = 'lpanes:pane_'..shade..' 6',
recipe = {"default:glass", leadingMetal, "dye:white"},
cooktime = 3,
})
elseif shade == "grey" then
minetest.register_craft({
type = "shapeless",
output = 'lpanes:pane_'..shade..' 6',
recipe = {"default:glass", leadingMetal, "dye:grey"},
cooktime = 3,
})
elseif shade == "light_grey" then
minetest.register_craft({
type = "shapeless",
output = 'lpanes:pane_'..shade..' 6',
recipe = {"default:glass", leadingMetal, "dye:light_grey"},
cooktime = 3,
})
elseif shade == "dark_grey" then
minetest.register_craft({
type = "shapeless",
output = 'lpanes:pane_'..shade..' 6',
recipe = {"default:glass", leadingMetal, "dye:dark_grey"},
cooktime = 3,
})
else
minetest.register_craft({
type = "shapeless",
output = 'lpanes:pane_'..shade..' 6',
recipe = {"default:glass", leadingMetal, "unifieddyes:"..shade},
cooktime = 3,
})
end
end
minetest.register_on_placenode(update_nearby)
minetest.register_on_dignode(update_nearby)
colors = {
{ "aqua", true },
--{ "black", true},
{ "blue", true },
{ "cyan", true },
{ "green", true },
{ "lime", true },
{ "magenta", true },
{ "orange", true },
{ "red", true },
{ "redviolet", true },
{ "skyblue", true },
{ "violet", true },
{ "yellow", true },
}
--Do the colors that follow Unified Dye's naming pattern
for i in ipairs(colors) do
local hue = colors[i][1]
-- node, desc, dropItem, shade
pane("glass", "Glass Pane "..hue, "", hue)
pane("glass", "Glass Pane Medium "..hue, "", "medium_"..hue)
pane("glass", "Glass Pane Medium "..hue.." s50", "", "medium_"..hue.."_s50")
pane("glass", "Glass Pane Dark "..hue, "", "dark_"..hue)
pane("glass", "Glass Pane Dark "..hue.." s50", "", "dark_"..hue.."_s50")
end
--Do the colors that don't follow Unified Dye's naming pattern
pane("glass", "Glass Pane white", "", "white")
pane("glass", "Glass Pane light grey", "", "light_grey")
pane("glass", "Glass Pane grey", "", "grey")
pane("glass", "Glass Pane dark grey", "", "dark_grey")
pane("glass", "Glass Pane black", "", "black")
pane("glass", "Glass Pane clear", "", "clear")
print("[LPanes] Loaded!")

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@ -0,0 +1 @@
name = lpanes

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@ -0,0 +1,9 @@
Leaded Glass Panes for MINETEST
The MIT License (MIT)
Copyright (c) 2016 Britt

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