develop #17

Manually merged
milan merged 5 commits from develop into master 2020-11-17 21:15:21 +01:00
56 changed files with 0 additions and 757 deletions
Showing only changes of commit 9db261c976 - Show all commits

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@ -107,7 +107,6 @@ git clone --depth 1 --branch master https://github.com/joe7575/techpack.git
git clone --depth 1 --branch master https://github.com/random-geek/morelights.git
git clone --depth 1 --branch master https://repo.or.cz/minetest_mtg_plus.git
git clone --depth 1 --branch master https://github.com/minetest-mods/spectator_mode.git
git clone --depth 1 --branch master https://gitlab.com/h2mm/hiking.git
git clone --depth 1 --branch master https://github.com/Extex101/christmas.git
git clone --depth 1 --branch master https://gitlab.com/VanessaE/gloopblocks.git
git clone --depth 1 --branch master https://github.com/minetest-mods/mylandscaping.git

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@ -227,7 +227,6 @@ load_mod_constructionarea = true
load_mod_delineator = true
load_mod_roadsigns = true
load_mod_steelsupport = true
load_mod_hiking = true
load_mod_streetlamps = true
load_mod_streetsconcrete = true
load_mod_mymazes = true

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@ -1,122 +0,0 @@
Creative Commons Legal Code
CC0 1.0 Universal
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
HEREUNDER.
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The laws of most jurisdictions throughout the world automatically confer
exclusive Copyright and Related Rights (defined below) upon the creator
and subsequent owner(s) (each and all, an "owner") of an original work of
authorship and/or a database (each, a "Work").
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person a royalty-free, non transferable, non sublicensable, non exclusive,
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time extensions), (iii) in any current or future medium and for any number
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"License"). The License shall be deemed effective as of the date CC0 was
applied by Affirmer to the Work. Should any part of the License for any
reason be judged legally invalid or ineffective under applicable law, such
partial invalidity or ineffectiveness shall not invalidate the remainder
of the License, and in such case Affirmer hereby affirms that he or she
will not (i) exercise any of his or her remaining Copyright and Related
Rights in the Work or (ii) assert any associated claims and causes of
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express Statement of Purpose.
4. Limitations and Disclaimers.
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@ -1,236 +0,0 @@
Hiking signs are common where I come from Missing them in minetest.
Not any more! :-)
Signs are applied to rocks, tree trunks, walls. And where there are no objects
to apply them to, often poles are used to mark the path. (Very useful in
winter.) There are four common colours used: red, blue, yellow and green. Red
and blue are mostly used for longer tracks, while yellow and green for local
ones or to connect blues and reds.
Signs:
To craft a sign apply this simple recipe:
white dye
colour dye
white dye
To craft 6 arrows add more of the same colour dye as in:
sign sign
sign sign more dye
sign sign
and:
sign sign
more dye sign sign
sign sign
To craft 2 end signs:
sign sign
Three directional signs of the same colour can be recycled back to basic
signs when crafting together with a white dye.
Poles:
To craft a sign that can be put on a pole, craft:
sign
sign
for a thick pole (cobblestone wall) or for a thin pole (wooden fence) craft:
sign
sign
sign
Then put the result onto the pole and it attaches.
This works only for non-directional signs.
Sign variants:
Educational path
sign
sign
Local route
sign sign
sign
Branch towards a castle
sign
sign sign
Branch towards a touristic curiosity
sign
sign sign sign
Branch towards a peak
sign
sign
sign sign sign
Branch towards a spring
sign sign sign
sign
Each variant can be recycled to basic signs.
Describe:
Oh, and by the way, right clicking the sign one can add a path id. Yes, hiking
trails have an id here.
Privileges:
If you use this mod on a server, only players with the "hiking" privilege will
be able to place or destroy the signs. This is useful so you don't need to
create tiny areas around them.
In singleplayer, you will get this privilege automatically.
-- Martian
License:
Sourcecode: CC0 (see below)
Graphics: CC0 (see below)
See also:
http://minetest.net/
Creative Commons Legal Code
CC0 1.0 Universal
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
HEREUNDER.
Statement of Purpose
The laws of most jurisdictions throughout the world automatically confer
exclusive Copyright and Related Rights (defined below) upon the creator
and subsequent owner(s) (each and all, an "owner") of an original work of
authorship and/or a database (each, a "Work").
Certain owners wish to permanently relinquish those rights to a Work for
the purpose of contributing to a commons of creative, cultural and
scientific works ("Commons") that the public can reliably and without fear
of later claims of infringement build upon, modify, incorporate in other
works, reuse and redistribute as freely as possible in any form whatsoever
and for any purposes, including without limitation commercial purposes.
These owners may contribute to the Commons to promote the ideal of a free
culture and the further production of creative, cultural and scientific
works, or to gain reputation or greater distribution for their Work in
part through the use and efforts of others.
For these and/or other purposes and motivations, and without any
expectation of additional consideration or compensation, the person
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
is an owner of Copyright and Related Rights in the Work, voluntarily
elects to apply CC0 to the Work and publicly distribute the Work under its
terms, with knowledge of his or her Copyright and Related Rights in the
Work and the meaning and intended legal effect of CC0 on those rights.
1. Copyright and Related Rights. A Work made available under CC0 may be
protected by copyright and related or neighboring rights ("Copyright and
Related Rights"). Copyright and Related Rights include, but are not
limited to, the following:
i. the right to reproduce, adapt, distribute, perform, display,
communicate, and translate a Work;
ii. moral rights retained by the original author(s) and/or performer(s);
iii. publicity and privacy rights pertaining to a person's image or
likeness depicted in a Work;
iv. rights protecting against unfair competition in regards to a Work,
subject to the limitations in paragraph 4(a), below;
v. rights protecting the extraction, dissemination, use and reuse of data
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vi. database rights (such as those arising under Directive 96/9/EC of the
European Parliament and of the Council of 11 March 1996 on the legal
protection of databases, and under any national implementation
thereof, including any amended or successor version of such
directive); and
vii. other similar, equivalent or corresponding rights throughout the
world based on applicable law or treaty, and any national
implementations thereof.
2. Waiver. To the greatest extent permitted by, but not in contravention
of, applicable law, Affirmer hereby overtly, fully, permanently,
irrevocably and unconditionally waives, abandons, and surrenders all of
Affirmer's Copyright and Related Rights and associated claims and causes
of action, whether now known or unknown (including existing as well as
future claims and causes of action), in the Work (i) in all territories
worldwide, (ii) for the maximum duration provided by applicable law or
treaty (including future time extensions), (iii) in any current or future
medium and for any number of copies, and (iv) for any purpose whatsoever,
including without limitation commercial, advertising or promotional
purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each
member of the public at large and to the detriment of Affirmer's heirs and
successors, fully intending that such Waiver shall not be subject to
revocation, rescission, cancellation, termination, or any other legal or
equitable action to disrupt the quiet enjoyment of the Work by the public
as contemplated by Affirmer's express Statement of Purpose.
3. Public License Fallback. Should any part of the Waiver for any reason
be judged legally invalid or ineffective under applicable law, then the
Waiver shall be preserved to the maximum extent permitted taking into
account Affirmer's express Statement of Purpose. In addition, to the
extent the Waiver is so judged Affirmer hereby grants to each affected
person a royalty-free, non transferable, non sublicensable, non exclusive,
irrevocable and unconditional license to exercise Affirmer's Copyright and
Related Rights in the Work (i) in all territories worldwide, (ii) for the
maximum duration provided by applicable law or treaty (including future
time extensions), (iii) in any current or future medium and for any number
of copies, and (iv) for any purpose whatsoever, including without
limitation commercial, advertising or promotional purposes (the
"License"). The License shall be deemed effective as of the date CC0 was
applied by Affirmer to the Work. Should any part of the License for any
reason be judged legally invalid or ineffective under applicable law, such
partial invalidity or ineffectiveness shall not invalidate the remainder
of the License, and in such case Affirmer hereby affirms that he or she
will not (i) exercise any of his or her remaining Copyright and Related
Rights in the Work or (ii) assert any associated claims and causes of
action with respect to the Work, in either case contrary to Affirmer's
express Statement of Purpose.
4. Limitations and Disclaimers.
a. No trademark or patent rights held by Affirmer are waived, abandoned,
surrendered, licensed or otherwise affected by this document.
b. Affirmer offers the Work as-is and makes no representations or
warranties of any kind concerning the Work, express, implied,
statutory or otherwise, including without limitation warranties of
title, merchantability, fitness for a particular purpose, non
infringement, or the absence of latent or other defects, accuracy, or
the present or absence of errors, whether or not discoverable, all to
the greatest extent permissible under applicable law.
c. Affirmer disclaims responsibility for clearing rights of other persons
that may apply to the Work or any use thereof, including without
limitation any person's Copyright and Related Rights in the Work.
Further, Affirmer disclaims responsibility for obtaining any necessary
consents, permissions or other rights required for any use of the
Work.
d. Affirmer understands and acknowledges that Creative Commons is not a
party to this document and has no duty or obligation with respect to
this CC0 or use of the Work.

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@ -1,2 +0,0 @@
default
dye

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@ -1,337 +0,0 @@
--Hume2's Hiking mod
hiking = {}
hiking.base_material = "dye:white"
--You can add another colours here.
hiking.colours = {
{name = "red", colour = "FF0000", material = "dye:red"},
{name = "blue", colour = "0000FF", material = "dye:blue"},
{name = "green", colour = "00C000", material = "dye:green"},
{name = "yellow", colour = "FFFF00", material = "dye:yellow"},
--Uncomment this line to add Polish black signs
--{name = "black", colour = "000000", material = "dye:black"}
}
------------------------------------------------------------------------------------
minetest.register_privilege("hiking", {
description = "Allows player to place and remove hiking signs and nodes right next to hiking signs.",
give_to_singleplayer = true,
});
hiking.sign_box = {
type = "wallmounted",
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
}
hiking.basic_properties = {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
node_box = hiking.sign_box,
groups = {snappy=1, oddly_breakable_by_hand=2, attached_node=1, nostomp=1, hiking=1},
legacy_wallmounted = true,
on_place = function(itemstack, placer, pointed_thing)
local name = placer:get_player_name()
if not name then
return
end
if minetest.check_player_privs(name, {protection_bypass = true}) or minetest.check_player_privs(name, {hiking = true}) then
return minetest.item_place(itemstack, placer, pointed_thing)
else
minetest.chat_send_player(name, "Missing privilege: hiking")
return itemstack
end
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
if minetest.is_protected(pos, sender:get_player_name()) then
minetest.record_protection_violation(pos, sender:get_player_name())
return
end
local meta = minetest.get_meta(pos)
if not fields.text then return end
minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos))
meta:set_string("text", fields.text)
meta:set_string("infotext", '"'..fields.text..'"')
end,
}
local function merge(a, b)
local c = {}
for k, v in pairs(a) do
c[k] = v
end
for k, v in pairs(b) do
c[k] = v
end
return c
end
local function firstToUpper(str)
return (str:gsub("^%l", string.upper))
end
function hiking.get_texture(colour, style)
return "((hiking_white.png^hiking_noise.png)^[mask:hiking_" .. style.id .. "_white.png)^(((hiking_white.png^[colorize:#" .. colour.colour .. ")^hiking_noise.png)^[mask:hiking_" .. style.id .. "_colour.png)"
end
function hiking.register_sign(colour, style, direction)
local inv = hiking.get_texture(colour, style)
local inv2 = "hiking_sign_pole.png^" .. inv
local desc = firstToUpper(colour.name) .. " " .. style.title
local my_groups = {snappy=1, oddly_breakable_by_hand=2, attached_node=1, nostomp=1, hiking=1}
if (direction ~= nil) then
desc = desc .. " " .. direction
my_groups["hiking_turn_" .. colour.name] = 1
end
minetest.register_node("hiking:" .. style.id .. colour.name, merge(hiking.basic_properties, {
description = desc,
tiles = {inv},
inventory_image = inv,
wield_image = inv,
groups = my_groups
}))
end
function hiking.register_pole(colour, style)
local inv = hiking.get_texture(colour, style)
local desc = firstToUpper(colour.name) .. " " .. style.title
local base_id = "hiking:" .. style.id .. colour.name
local inv1 = "hiking_sign_pole.png^" .. inv
local inv2 = "hiking_sign_pole_thin.png^" .. inv
minetest.register_node("hiking:pole_" .. style.id .. colour.name, merge(hiking.basic_properties, {
description = desc .. " on Pillar",
tiles = {inv},
inventory_image = inv1,
wield_image = inv1,
drawtype = "mesh",
mesh = "hiking_pole.obj",
selection_box = hiking.sign_box
}))
minetest.register_node("hiking:pole2_" .. style.id .. colour.name, merge(hiking.basic_properties, {
description = desc .. " on Pole",
tiles = {inv},
inventory_image = inv2,
wield_image = inv2,
drawtype = "mesh",
mesh = "hiking_pole_thin.obj",
selection_box = hiking.sign_box
}))
minetest.register_craft({
output = "hiking:pole_" .. style.id .. colour.name .. " 2",
recipe = {{ base_id },
{ base_id }}
})
minetest.register_craft({
output = base_id,
type = "shapeless",
recipe = { "hiking:pole_" .. style.id .. colour.name}
})
minetest.register_craft({
output = "hiking:pole2_" .. style.id .. colour.name .. " 3",
recipe = {{ base_id },
{ base_id },
{ base_id }}
})
minetest.register_craft({
output = "hiking:" .. style.id .. colour.name,
type = "shapeless",
recipe = { "hiking:pole2_" .. style.id .. colour.name}
})
end
function hiking.register_sign_lr(colour, style)
hiking.register_sign(colour, style, nil)
hiking.register_sign(colour, {id = style.id .. "_left", title = style.title}, "Left")
hiking.register_sign(colour, {id = style.id .. "_right", title = style.title}, "Right")
hiking.register_pole(colour, style)
local base_sign = "hiking:" .. style.id .. colour.name
local left_sign = "hiking:" .. style.id .. "_left" .. colour.name
local right_sign = "hiking:" .. style.id .. "_right" .. colour.name
minetest.register_craft({
output = right_sign .. " 6",
recipe = {{ base_sign, base_sign, "" },
{ base_sign, base_sign, colour.material },
{ base_sign, base_sign, "" }}
})
minetest.register_craft({
output = left_sign .. " 6",
recipe = {{ "", base_sign, base_sign },
{ colour.material, base_sign, base_sign },
{ "", base_sign, base_sign }}
})
end
-------------------------------------
for _, colour in pairs(hiking.colours) do
hiking.register_sign_lr(colour, {id = "sign", title = "Hiking Sign"})
hiking.register_sign(colour, {id = "end", title = "End Sign"}, nil)
hiking.register_sign_lr(colour, {id = "local", title = "Local Hiking Sign"})
hiking.register_sign_lr(colour, {id = "educational", title = "Educational Path"})
hiking.register_sign_lr(colour, {id = "castle", title = "Castle Branch"})
hiking.register_sign_lr(colour, {id = "curiosity", title = "Curiosity Branch"})
hiking.register_sign_lr(colour, {id = "peak", title = "Peak Branch"})
hiking.register_sign_lr(colour, {id = "spring", title = "Spring Branch"})
local base_id = "hiking:sign" .. colour.name
minetest.register_craft({
output = base_id .. " 18",
recipe = {{ hiking.base_material },
{ colour.material },
{ hiking.base_material }}
})
minetest.register_craft({
output = "hiking:end" .. colour.name .. " 2",
recipe = {{ base_id, base_id }}
})
minetest.register_craft({
output = "hiking:local" .. colour.name .. " 3",
recipe = {{ base_id, base_id },
{ "", base_id }}
})
minetest.register_craft({
output = "hiking:educational" .. colour.name .. " 2",
recipe = {{ base_id, "" },
{ "", base_id }}
})
minetest.register_craft({
output = "hiking:castle" .. colour.name .. " 3",
recipe = {{ base_id, "" },
{ base_id, base_id }}
})
minetest.register_craft({
output = "hiking:curiosity" .. colour.name .. " 4",
recipe = {{ "", base_id, "" },
{ base_id, base_id, base_id }}
})
minetest.register_craft({
output = "hiking:peak" .. colour.name .. " 5",
recipe = {{ "", base_id, "" },
{ "", base_id, ""},
{ base_id, base_id, base_id }}
})
minetest.register_craft({
output = "hiking:spring" .. colour.name .. " 4",
recipe = {{ base_id, base_id, base_id },
{ "", base_id, "" }}
})
--recycling
minetest.register_craft({
output = base_id,
type = "shapeless",
recipe = {"hiking:end" .. colour.name}
})
minetest.register_craft({
output = base_id,
type = "shapeless",
recipe = {"hiking:local" .. colour.name}
})
minetest.register_craft({
output = base_id,
type = "shapeless",
recipe = {"hiking:educational" .. colour.name}
})
minetest.register_craft({
output = base_id,
type = "shapeless",
recipe = {"hiking:castle" .. colour.name}
})
minetest.register_craft({
output = base_id,
type = "shapeless",
recipe = {"hiking:curiosity" .. colour.name}
})
minetest.register_craft({
output = base_id,
type = "shapeless",
recipe = {"hiking:peak" .. colour.name}
})
minetest.register_craft({
output = base_id,
type = "shapeless",
recipe = {"hiking:spring" .. colour.name}
})
local gr = "group:hiking_turn_" .. colour.name
minetest.register_craft({
output = base_id .. " 12",
type = "shapeless",
recipe = {gr, gr, gr, hiking.base_material}
})
end
local hiking_directions = {
[0] = {x=0, y=-1, z=0},
[1] = {x=0, y=1, z=0},
[2] = {x=-1, y=0, z=0},
[3] = {x=1, y=0, z=0},
[4] = {x=0, y=0, z=-1},
[5] = {x=0, y=0, z=1},
}
local old_is_protected = minetest.is_protected
minetest.is_protected = function(pos, pname)
if old_is_protected(pos, pname) then
return true
end
if minetest.check_player_privs(pname, {protection_bypass = true}) or minetest.check_player_privs(pname, {hiking = true}) then
return false
end
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "hiking") > 0 then
return true
end
for p2, dir in pairs(hiking_directions) do
node = minetest.get_node(vector.add(pos, dir))
if minetest.get_item_group(node.name, "hiking") > 0 and node.param2 == p2 then
return true
end
end
return false
end

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@ -1,29 +0,0 @@
o hiking_pole.obj
v -0.5 -1.251 -0.5
v 0.5 -1.251 -0.5
v 0.5 -1.251 0.5
v -0.5 -1.251 0.5
v 0.251 -1.5 -0.5
v 0.251 -0.5 -0.5
v 0.251 -0.5 0.5
v 0.251 -1.5 0.5
v 0.5 -0.749 -0.5
v -0.5 -0.749 -0.5
v -0.5 -0.749 0.5
v 0.5 -0.749 0.5
v -0.251 -0.5 -0.5
v -0.251 -1.5 -0.5
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