develop #17

Manually merged
milan merged 5 commits from develop into master 2020-11-17 21:15:21 +01:00
3613 changed files with 107719 additions and 333 deletions
Showing only changes of commit 0f1c1c3a95 - Show all commits

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@ -101,6 +101,30 @@ git clone --depth 1 --branch master https://github.com/Grizzly-Adam/BBQ.git
git clone --depth 1 --branch master git://cheapiesystems.com/mail git clone --depth 1 --branch master git://cheapiesystems.com/mail
git clone --depth 1 --branch master https://github.com/minetest-mods/mydoors.git git clone --depth 1 --branch master https://github.com/minetest-mods/mydoors.git
git clone --depth 1 --branch master https://github.com/TumeniNodes/angledwalls.git git clone --depth 1 --branch master https://github.com/TumeniNodes/angledwalls.git
git clone --depth 1 --branch master https://github.com/pyrollo/display_modpack.git
git clone --depth 1 --branch master https://github.com/Sokomine/cottages.git
git clone --depth 1 --branch master https://github.com/joe7575/techpack.git
git clone --depth 1 --branch master https://github.com/random-geek/morelights.git
git clone --depth 1 --branch master https://repo.or.cz/minetest_mtg_plus.git
git clone --depth 1 --branch master https://github.com/minetest-mods/spectator_mode.git
git clone --depth 1 --branch master https://gitlab.com/h2mm/hiking.git
git clone --depth 1 --branch master https://github.com/Extex101/christmas.git
git clone --depth 1 --branch master https://gitlab.com/VanessaE/gloopblocks.git
git clone --depth 1 --branch master https://github.com/minetest-mods/mylandscaping.git
git clone --depth 1 --branch master https://gitlab.com/VanessaE/minislots.git
git clone --depth 1 --branch master git://cheapiesystems.com/prefab_redo
git clone --depth 1 --branch master https://github.com/v-rob/bridger.git
git clone --depth 1 --branch master https://github.com/AiTechEye/smartshop.git
git clone --depth 1 --branch master https://repo.or.cz/minetest_colorcubes.git
git clone --depth 1 --branch master https://github.com/gejan/cards.git
git clone --depth 1 --branch master https://github.com/DonBatman/myboardgames.git
git clone --depth 1 --branch master https://gitlab.com/VanessaE/ilights.git
git clone --depth 1 --branch master https://github.com/TumeniNodes/angledstairs.git
git clone --depth 1 --branch master https://github.com/TumeniNodes/artdeco.git
git clone --depth 1 --branch master https://github.com/TumeniNodes/facade.git
git clone --depth 1 --branch master https://github.com/TumeniNodes/stoneworks.git
git clone --depth 1 --branch master https://github.com/Delaroyas/simplyslopes.git
git clone --depth 1 --branch master https://github.com/joe7575/tubelib2.git
#Clean git stuff #Clean git stuff
rm -rf $(find . -name .git*) rm -rf $(find . -name .git*)

423
mods-list
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@ -1,192 +1,253 @@
load_mod_interact = false load_mod_interact = false
load_mod_xdecor = true load_mod_workbench = true
load_mod_xban2 = true
load_mod_wool = true load_mod_wool = true
load_mod_wine = true load_mod_wine = true
load_mod_vehicle_mash = true
load_mod_unifieddyes = true
load_mod_unifiedbricks = true
load_mod_workbench = true
load_mod_unified_inventory = true
load_mod_ts_furniture = true
load_mod_ts_doors = true
load_mod_trash_can = true
load_mod_throwing_arrows = true
load_mod_throwing = true
load_mod_stamina = true
load_mod_stairs = true
load_mod_stained_glass = true
load_mod_smartfs = true
load_mod_streetspoles = true
load_mod_streetsmod = true
load_mod_streetsconcrete = true
load_mod_streetlamps = true
load_mod_steelsupport = true
load_mod_roadsigns = true
load_mod_emergencyphone = true
load_mod_delineator = true
load_mod_constructionarea = true
load_mod_asphalt = true
load_mod_regrow = true
load_mod_realchess = true
load_mod_protector = true
load_mod_playerplus = true
load_mod_playeranim = true
load_mod_ts_workshop = true
load_mod_woodsoils = true
load_mod_trunks = true
load_mod_poisonivy = true
load_mod_ferns = true
load_mod_homedecor_books = true
load_mod_homedecor_bathroom = true
load_mod_homedecor_fences = true
load_mod_fake_fire = true
load_mod_mobs_turtles = true
load_mod_mobs_jellyfish = true
load_mod_homedecor_3d_extras = true
load_mod_homedecor_seating = true
load_mod_compost = true
load_mod_homedecor_foyer = true
load_mod_mydeck = true
load_mod_doors = true
load_mod_nature_classic = true
load_mod_mob_horse = true
load_mod_homedecor_pictures_and_paintings = true
load_mod_lavalamp = true
load_mod_mobs_monster = true
load_mod_currency = true
load_mod_cloud_items = true
load_mod_castle = true
load_mod_homedecor_wardrobe = true
load_mod_infrastructure = true
load_mod_3d_armor_sfinv = true
load_mod_dryplants = true
load_mod_3d_armor = true
load_mod_cavestuff = true
load_mod_bonemeal = true
load_mod_trees_lib = true
load_mod_building_blocks = true
load_mod_streetsawards = true
load_mod_mypaths = true
load_mod_manholes = true
load_mod_asphaltstairs = true
load_mod_basic_materials = true
load_mod_bushes = true
load_mod_drinks = true
load_mod_3d_armor_ui = true
load_mod_enchanting = true
load_mod_shields = true
load_mod_3d_armor_ip = true
load_mod_homedecor_misc = true
load_mod_coloredwood = true
load_mod_chat2 = true
load_mod_mobs_fish = true
load_mod_windmill = true
load_mod_carpets = true
load_mod_streetshotfix = true
load_mod_moreores = true
load_mod_signs_lib = true
load_mod_flowers_plus = true
load_mod_worldedit_commands = true
load_mod_death_compass = true
load_mod_wieldview = true
load_mod_font_api = true
load_mod_mobs_sharks = true
load_mod_vines = true
load_mod_worldedit_gui = true
load_mod_display_api = true
load_mod_intllib = true
load_mod_blox = true
load_mod_homedecor_bedroom = true
load_mod_mywalls = true
load_mod_worldedit_brush = true
load_mod_carts = true
load_mod_homedecor_clocks = true
load_mod_mobs_bat = true
load_mod_mywoodslopes = true
load_mod_worldedit_shortcommands = true
load_mod_molehills = true
load_mod_moreblocks = true
load_mod_anvils = true
load_mod_homedecor_gastronomy = true
load_mod_bakedclay = true
load_mod_youngtrees = true
load_mod_biome_lib = true
load_mod_basic_signs = true
load_mod_lib_mount = true
load_mod_ambience = true
load_mod_bees = true
load_mod_homedecor_windows_and_treatments = true
load_mod_farming = true
load_mod_homedecor_furniture_medieval = true
load_mod_homedecor_common = true
load_mod_mobs_animal = true
load_mod_homedecor_doors_and_gates = true
load_mod_homedecor_electrical = true
load_mod_mobs_crocs = true
load_mod_junglegrass = true
load_mod_3d_armor_stand = true
load_mod_homedecor_exterior = true
load_mod_builtin_item = true
load_mod_homedecor_furniture = true
load_mod_labels = true
load_mod_homedecor_electronics = true
load_mod_homedecor_kitchen = true
load_mod_homedecor_lighting = true
load_mod_charcoal = true
load_mod_homedecor_roofing = true
load_mod_ts_paper = true
load_mod_signs_api = true
load_mod_homedecor_tables = true
load_mod_homedecor_trash_cans = true
load_mod_stargate = true
load_mod_homedecor_office = true
load_mod_homedecor_laundry = true
load_mod_inbox = true
load_mod_itemframes = true
load_mod_flowerpot = true
load_mod_mobs_npc = true
load_mod_plasmascreen = true
load_mod_jukebox = true
load_mod_trafficlight = true
load_mod_letters = true
load_mod_worldedit = true
load_mod_mail = true
load_mod_plasticbox = true
load_mod_mobs_birds = true load_mod_mobs_birds = true
load_mod_mobs = true load_mod_plasticbox = true
load_mod_mobs_butterfly = true load_mod_minislots_golden7s_deluxe = true
load_mod_concretestairs = true load_mod_mail = true
load_mod_crops = true load_mod_worldedit = true
load_mod_more_chests = true load_mod_letters = true
load_mod_homedecor_climate_control = true load_mod_trafficlight = true
load_mod_moretrees = true load_mod_jukebox = true
load_mod_mtfoods = true load_mod_tubelib_addons1 = true
load_mod_mycorners = true load_mod_plasmascreen = true
load_mod_bbq = true load_mod_mobs_npc = true
load_mod_mymasonhammer = true load_mod_my_future_doors = true
load_mod_itemframes = true
load_mod_homedecor_office = true
load_mod_stargate = true
load_mod_charcoal = true
load_mod_homedecor_lighting = true
load_mod_angledwalls = true
load_mod_builtin_item = true
load_mod_homedecor_exterior = true
load_mod_flowerpot = true
load_mod_3d_armor_stand = true
load_mod_junglegrass = true
load_mod_mobs_crocs = true
load_mod_homedecor_electrical = true
load_mod_homedecor_doors_and_gates = true
load_mod_homedecor_common = true
load_mod_homedecor_furniture_medieval = true
load_mod_morelights = true
load_mod_homedecor_bedroom = true
load_mod_homedecor_laundry = true
load_mod_blox = true
load_mod_homedecor_3d_extras = true
load_mod_computer = true load_mod_computer = true
load_mod_mymillwork = true load_mod_mymillwork = true
load_mod_drinks = true
load_mod_angledstairs = true
load_mod_nature_classic = true
load_mod_homedecor_clocks = true
load_mod_signs_road = true
load_mod_homedecor_cobweb = true
load_mod_christmas = true
load_mod_along_shore = true
load_mod_artdeco = true
load_mod_carts = true
load_mod_mobs_butterfly = true
load_mod_mobs_animal = true
load_mod_mobs_monster = true
load_mod_lavalamp = true
load_mod_mtg_plus = true
load_mod_homedecor_gastronomy = true
load_mod_anvils = true
load_mod_moreblocks = true
load_mod_molehills = true
load_mod_ontime_clocks = true
load_mod_mtfoods = true
load_mod_sl_controller = true
load_mod_intllib = true
load_mod_display_api = true
load_mod_worldedit_gui = true
load_mod_bridger = true
load_mod_homedecor_trash_cans = true
load_mod_3d_armor_ui = true
load_mod_gloopblocks = true
load_mod_mobs = true
load_mod_worldedit_shortcommands = true
load_mod_worldedit_brush = true
load_mod_bbq = true
load_mod_wieldview = true
load_mod_death_compass = true
load_mod_facade = true
load_mod_inbox = true
load_mod_cloud_items = true
load_mod_flowers_plus = true
load_mod_bows = true load_mod_bows = true
load_mod_3dmushrooms = true load_mod_3dmushrooms = true
load_mod_skinsdb = true load_mod_minislots_engine = true
load_mod_mysheetmetal = true load_mod_ambience = true
load_mod_new_campfire = true load_mod_lib_mount = true
load_mod_streetshotfix = true
load_mod_carpets = true
load_mod_windmill = true
load_mod_chat2 = true
load_mod_xban2 = true
load_mod_coloredwood = true
load_mod_homedecor_misc = true
load_mod_3d_armor_ip = true
load_mod_techpack_stairway = true
load_mod_shields = true
load_mod_morelights_extras = true
load_mod_homedecor_roofing = true
load_mod_mys_n_l = true
load_mod_smartfs = true
load_mod_steles = true
load_mod_homedecor_seating = true
load_mod_enchanting = true
load_mod_mycanadiancheckers = true
load_mod_mychess = true
load_mod_asphaltstairs = true
load_mod_manholes = true
load_mod_building_blocks = true
load_mod_3d_armor = true
load_mod_doors = true
load_mod_dryplants = true
load_mod_stoneworks = true
load_mod_bees = true
load_mod_mymasonhammer = true
load_mod_minislots_golden7s = true
load_mod_3d_armor_sfinv = true
load_mod_morelights_vintage = true
load_mod_infrastructure = true
load_mod_bakedclay = true
load_mod_ilights = true
load_mod_castle = true
load_mod_currency = true
load_mod_basic_signs = true
load_mod_youngtrees = true
load_mod_bonemeal = true
load_mod_minislots_work_files = true
load_mod_mylittle_bg = true
load_mod_vines = true
load_mod_ts_doors = true
load_mod_cards = true
load_mod_moretrees = true
load_mod_smartshop = true
load_mod_mobs_fish = true
load_mod_homedecor_foyer = true
load_mod_colorcubes = true
load_mod_fake_fire = true
load_mod_compost = true
load_mod_concretestairs = true
load_mod_signs_api = true
load_mod_mytrouble = true
load_mod_more_chests = true
load_mod_ts_paper = true
load_mod_crops = true
load_mod_boards = true
load_mod_trees_lib = true
load_mod_mydiamondblock = true
load_mod_signs_lib = true
load_mod_homedecor_climate_control = true
load_mod_protector = true
load_mod_font_metro = true
load_mod_homedecor_kitchen = true
load_mod_homedecor_electronics = true
load_mod_signs = true
load_mod_mobs_jellyfish = true
load_mod_mobs_sharks = true
load_mod_mobs_turtles = true
load_mod_safer_lua = true
load_mod_morelights_modern = true
load_mod_homedecor_pictures_and_paintings = true
load_mod_moreores = true
load_mod_my_game_pieces = true
load_mod_mydraughts = true
load_mod_my_saloon_doors = true
load_mod_throwing_arrows = true
load_mod_basic_materials = true
load_mod_mygomoku = true
load_mod_worldedit_commands = true
load_mod_regrow = true
load_mod_gravelsieve = true
load_mod_homedecor_tables = true
load_mod_mycorners = true
load_mod_homedecor_furniture = true
load_mod_homedecor_fences = true
load_mod_mypachisi = true
load_mod_homedecor_books = true
load_mod_mypirinola = true
load_mod_unified_inventory = true
load_mod_mypitfall = true
load_mod_mys_n_l_mini = true
load_mod_labels = true
load_mod_myuno = true
load_mod_mydeck = true
load_mod_my_castle_doors = true
load_mod_biome_lib = true
load_mod_my_misc_doors = true
load_mod_my_cottage_doors = true
load_mod_woodsoils = true
load_mod_lcdlib = true
load_mod_ts_workshop = true
load_mod_my_default_doors = true
load_mod_ferns = true
load_mod_my_door_wood = true
load_mod_my_fancy_doors = true
load_mod_my_garage_door = true
load_mod_emergencyphone = true
load_mod_my_hidden_doors = true
load_mod_homedecor_wardrobe = true
load_mod_my_old_doors = true
load_mod_homedecor_bathroom = true
load_mod_my_sliding_doors = true
load_mod_homedecor_windows_and_treatments = true
load_mod_bushes = true
load_mod_mylandscaping = true
load_mod_streetsmod = true
load_mod_mypaths = true
load_mod_mob_horse = true
load_mod_streetsawards = true
load_mod_myroofs = true load_mod_myroofs = true
load_mod_pie = true load_mod_pie = true
load_mod_homedecor_cobweb = true load_mod_mysheetmetal = true
load_mod_along_shore = true load_mod_skinsdb = true
load_mod_mywalls = true
load_mod_mywoodslopes = true
load_mod_tubelib_addons3 = true
load_mod_new_campfire = true
load_mod_bushes_classic = true load_mod_bushes_classic = true
load_mod_my_old_doors = true load_mod_farming = true
load_mod_my_misc_doors = true load_mod_cavestuff = true
load_mod_my_hidden_doors = true load_mod_font_api = true
load_mod_my_fancy_doors = true load_mod_poisonivy = true
load_mod_my_door_wood = true load_mod_xdecor = true
load_mod_my_castle_doors = true load_mod_trunks = true
load_mod_my_future_doors = true load_mod_mobs_bat = true
load_mod_my_saloon_doors = true load_mod_playeranim = true
load_mod_my_cottage_doors = true load_mod_playerplus = true
load_mod_angledwalls = true load_mod_prefab_redo = true
load_mod_my_default_doors = true load_mod_realchess = true
load_mod_my_garage_door = true load_mod_asphalt = true
load_mod_my_sliding_doors = true load_mod_constructionarea = true
load_mod_delineator = true
load_mod_roadsigns = true
load_mod_steelsupport = true
load_mod_hiking = true
load_mod_streetlamps = true
load_mod_streetsconcrete = true
load_mod_mymazes = true
load_mod_streetspoles = true
load_mod_simplyslopes = true
load_mod_spectator_mode = true
load_mod_stained_glass = true
load_mod_stairs = true
load_mod_tubelib_addons2 = true
load_mod_stamina = true
load_mod_smartline = true
load_mod_techpack_warehouse = true
load_mod_tubelib = true
load_mod_throwing = true
load_mod_cottages = true
load_mod_trash_can = true
load_mod_myconnect4 = true
load_mod_ts_furniture = true
load_mod_tubelib2 = true
load_mod_mycheckers = true
load_mod_unifiedbricks = true
load_mod_unifieddyes = true
load_mod_vehicle_mash = true

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# angledstairs
Adds angled stairs to Minetest Game
![Preview](https://github.com/TumeniNodes/angledstairs/blob/master/screenshot.png)

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Angled stairs are useful for placing stairs at angled elevations, as well as to build a useable spiral-like staircase.
They are also manipulated with the screwdriver, which adds some fun building options as well.
Support for default textures.
Thank you to all who helped with this mod.
Napiophelios
sofar
pithy
Nathan S.
azekill_DIABLO

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default

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Adds angled stairs to the Minetest Game.
https://forum.minetest.net/viewtopic.php?f=9&t=14801
See README.txt for a little more information (very little...)

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mods/angledstairs/init.lua Normal file
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-- [Mod] Angled Stairs [angledstairs] (1.2) by TumeniNodes 05-31-2016
angledstairs = {}
-- Register angledstairs.
-- Node will be called angledstairs:angled_stair_<subname>
function angledstairs.register_angled_stair(subname, recipeitem, groups, images, description, sounds)
groups.angledstair = 1
minetest.register_node(":angledstairs:angled_stair_right" .. subname, {
description = description,
drawtype = "mesh",
mesh = "angled_stairR.obj",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
facedir = simple,
groups = groups,
sounds = sounds,
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0, 0.0625, 0.5, 0.5},
{0.0625, -0.5, 0.0625, 0.125, 0.5, 0.5},
{0.125, -0.5, 0.125, 0.1875, 0.5, 0.5},
{0.1875, -0.5, 0.1875, 0.25, 0.5, 0.5},
{0.25, -0.5, 0.25, 0.3125, 0.5, 0.5},
{0.3125, -0.5, 0.3125, 0.375, 0.5, 0.5},
{0.375, -0.5, 0.375, 0.4375, 0.5, 0.5},
{0.4375, -0.5, 0.4375, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.4375, 0.5, -0.4375},
{-0.5, -0.5, -0.4375, -0.375, 0.5, -0.375},
{-0.5, -0.5, -0.375, -0.3125, 0.5, -0.3125},
{-0.5, -0.5, -0.3125, -0.25, 0.5, -0.25},
{-0.5, -0.5, -0.25, -0.1875, 0.5, -0.1875},
{-0.5, -0.5, -0.1875, -0.125, 0.5, -0.125},
{-0.5, -0.5, -0.125, -0.0625, 0.5, -0.0625},
{-0.5, -0.5, -0.0625, 0, 0.5, 0},
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
}
}
})
minetest.register_node(":angledstairs:angled_stair_left" .. subname, {
description = description,
drawtype = "mesh",
mesh = "angled_stairL.obj",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
facedir = simple,
groups = groups,
sounds = sounds,
collision_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, 0, 0.5, 0.5, 0.5},
{-0.125, -0.5, 0.0625, -0.0625, 0.5, 0.5},
{-0.1875, -0.5, 0.125, -0.125, 0.5, 0.5},
{-0.25, -0.5, 0.1875, -0.1875, 0.5, 0.5},
{-0.3125, -0.5, 0.25, -0.25, 0.5, 0.5},
{-0.375, -0.5, 0.3125, -0.3125, 0.5, 0.5},
{-0.4375, -0.5, 0.375, -0.375, 0.5, 0.5},
{-0.5, -0.5, 0.4375, -0.4375, 0.5, 0.5},
{0.4375, -0.5, -0.5, 0.5, 0.5, -0.4375},
{0.375, -0.5, -0.4375, 0.5, 0.5, -0.375},
{0.3125, -0.5, -0.375, 0.5, 0.5, -0.3125},
{0.25, -0.5, -0.3125, 0.5, 0.5, -0.25},
{0.1875, -0.5, -0.25, 0.5, 0.5, -0.1875},
{0.125, -0.5, -0.1875, 0.5, 0.5, -0.125},
{0.0625, -0.5, -0.125, 0.5, 0.5, -0.0625},
{0, -0.5, -0.0625, 0.5, 0.5, 0},
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
}
}
})
end
-- Register angledstairs.
-- Node will be called angledstairs:angled_slab_<subname>
function angledstairs.register_angled_slab(subname, recipeitem, groups, images, description, sounds)
groups.angledslab = 1
minetest.register_node(":angledstairs:angled_slab_right" .. subname, {
description = description,
drawtype = "mesh",
mesh = "angled_slabR.obj",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
groups = groups,
sounds = sounds,
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0, 0.0625, 0, 0.5},
{0.0625, -0.5, 0.0625, 0.125, 0, 0.5},
{0.125, -0.5, 0.125, 0.1875, 0, 0.5},
{0.1875, -0.5, 0.1875, 0.25, 0, 0.5},
{0.25, -0.5, 0.25, 0.3125, 0, 0.5},
{0.3125, -0.5, 0.3125, 0.375, 0, 0.5},
{0.375, -0.5, 0.375, 0.4375, 0, 0.5},
{0.4375, -0.5, 0.4375, 0.5, 0, 0.5},
{-0.5, -0.5, -0.5, -0.4375, 0, -0.4375},
{-0.5, -0.5, -0.4375, -0.375, 0, -0.375},
{-0.5, -0.5, -0.375, -0.3125, 0, -0.3125},
{-0.5, -0.5, -0.3125, -0.25, 0, -0.25},
{-0.5, -0.5, -0.25, -0.1875, 0, -0.1875},
{-0.5, -0.5, -0.1875, -0.125, 0, -0.125},
{-0.5, -0.5, -0.125, -0.0625, 0, -0.0625},
{-0.5, -0.5, -0.0625, 0, 0, 0},
}
},
selection_box = {
type = "fixed",
fixed = {
{-.5, -.5, -.5, .5, 0, .5},
}
},
})
minetest.register_node(":angledstairs:angled_slab_left" .. subname, {
description = description,
drawtype = "mesh",
mesh = "angled_slabL.obj",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
groups = groups,
sounds = sounds,
collision_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, 0, 0.5, 0, 0.5},
{-0.125, -0.5, 0.0625, -0.0625, 0, 0.5},
{-0.1875, -0.5, 0.125, -0.125, 0, 0.5},
{-0.25, -0.5, 0.1875, -0.1875, 0, 0.5},
{-0.3125, -0.5, 0.25, -0.25, 0, 0.5},
{-0.375, -0.5, 0.3125, -0.3125, 0, 0.5},
{-0.4375, -0.5, 0.375, -0.375, 0, 0.5},
{-0.5, -0.5, 0.4375, -0.4375, 0, 0.5},
{0.4375, -0.5, -0.5, 0.5, 0, -0.4375},
{0.375, -0.5, -0.4375, 0.5, 0, -0.375},
{0.3125, -0.5, -0.375, 0.5, 0, -0.3125},
{0.25, -0.5, -0.3125, 0.5, 0, -0.25},
{0.1875, -0.5, -0.25, 0.5, 0, -0.1875},
{0.125, -0.5, -0.1875, 0.5, 0, -0.125},
{0.0625, -0.5, -0.125, 0.5, 0, -0.0625},
{0, -0.5, -0.0625, 0.5, 0, 0},
}
},
selection_box = {
type = "fixed",
fixed = {
{-.5, -.5, -.5, .5, 0, .5},
}
},
})
end
-- Angled stair/slab registration function.
-- Nodes will be called angledstairs:{angled_stair,angled_slab}_<subname>
function angledstairs.register_angled_stair_and_angled_slab(subname, recipeitem, groups, images,desc_angled_stair, desc_angled_slab, sounds)
angledstairs.register_angled_stair(subname, recipeitem, groups, images, desc_angled_stair, sounds)
angledstairs.register_angled_slab(subname, recipeitem, groups, images, desc_angled_slab, sounds)
end
-- Register angled stairs and slabs
angledstairs.register_angled_stair_and_angled_slab("_acacia_wood", "default:acacia_wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_acacia_wood.png"},
"Acacia Wood Stair",
"Acacia Wood Slab",
default.node_sound_wood_defaults())
angledstairs.register_angled_stair_and_angled_slab("_aspen_wood", "default:aspen_wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_aspen_wood.png"},
"Aspen Wood Stair",
"Aspen Wood Slab",
default.node_sound_wood_defaults())
angledstairs.register_angled_stair_and_angled_slab("_junglewood", "default:junglewood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_junglewood.png"},
"Junglewood Angled Stair",
"Junglewood Angled Slab",
default.node_sound_wood_defaults())
angledstairs.register_angled_stair_and_angled_slab("_pine_wood", "default:pine_wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_pine_wood.png"},
"Pine Wood Stair",
"Pine Wood Slab",
default.node_sound_wood_defaults())
angledstairs.register_angled_stair_and_angled_slab("_wood", "default:wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_wood.png"},
"Wooden Angled Stair",
"Wooden Angled Slab",
default.node_sound_wood_defaults())
angledstairs.register_angled_stair_and_angled_slab("_brick", "default:brick",
{cracky = 3},
{"default_brick.png"},
"Brick Stair",
"Brick Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_clay", "default:clay",
{cracky = 3},
{"default_clay.png"},
"Clay Stair",
"Clay Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_cobble", "default:cobble",
{cracky = 3},
{"default_cobble.png"},
"Cobblestone Stair",
"Cobblestone Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_mossycobble", "default:mossycobble",
{cracky = 3},
{"default_mossycobble.png"},
"Mossy Cobblestone Stair",
"Mossy Cobblestone Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_desert_cobble", "default:desert_cobble",
{cracky = 3},
{"default_desert_cobble.png"},
"Desert Cobblestone Stair",
"Desert Cobblestone Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_desert_stone", "default:desert_stone",
{cracky = 3},
{"default_desert_stone.png"},
"Desertstone Stair",
"Desertstone Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_desert_stone_block", "default:desert_stone_block",
{cracky = 3},
{"default_desert_stone_block.png"},
"Desert Stone Block Stair",
"Desert Stone Block Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_desert_stonebrick", "default:desert_stonebrick",
{cracky = 3},
{"default_desert_stone_brick.png"},
"Desert Stone Brick Stair",
"Desert Stone Brick Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_desert_sandstone", "default:desert_sandstone",
{cracky = 3},
{"default_desert_sandstone.png"},
"Desert Sandstone Stair",
"Desert Sandstone Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_desert_sandstone_block", "default:desert_sandstone_block",
{cracky = 3},
{"default_desert_sandstone_block.png"},
"Desert Sandstone Block Stair",
"Desert Sandstone Block Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_desert_sandstone_brick", "default:desert_sandstone_brick",
{cracky = 3},
{"default_desert_sandstone_brick.png"},
"Desert Sandstone Brick Stair",
"Desert Sandstone Brick Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_sandstone", "default:sandstone",
{crumbly = 1, cracky = 3},
{"default_sandstone.png"},
"Sandstone Stair",
"Sandstone Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_sandstone_block", "default:sandstone_block",
{cracky = 2},
{"default_sandstone_block.png"},
"Sandstone Block Stair",
"Sandstone Block Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_sandstonebrick", "default:sandstonebrick",
{cracky = 2},
{"default_sandstone_brick.png"},
"Sandstone Brick Stair",
"Sandstone Brick Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_silver_sandstone", "default:silver_sandstone",
{crumbly = 1, cracky = 3},
{"default_silver_sandstone.png"},
"Silver Sandstone Stair",
"Silver Sandstone Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_silver_sandstone_block", "default:silver_sandstone_block",
{crumbly = 1, cracky = 3},
{"default_silver_sandstone_block.png"},
"Silver Sandstone Block Stair",
"Silver Sandstone Block Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_silver_sandstone_brick", "default:silver_sandstone_brick",
{crumbly = 1, cracky = 3},
{"default_silver_sandstone_brick.png"},
"Silver Sandstone Brick Stair",
"Silver Sandstone Brick Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_stone", "default:stone",
{cracky = 3},
{"default_stone.png"},
"Stone Stair",
"Stone Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_stone_block", "default:stone_block",
{cracky = 3},
{"default_stone_block.png"},
"Stone Block Stair",
"Stone Block Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_stonebrick", "default:stonebrick",
{cracky = 3},
{"default_stone_brick.png"},
"Stone Brick Stair",
"Stone Brick Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_obsidian", "default:obsidian",
{cracky = 1, level = 2},
{"default_obsidian.png"},
"Obsidian Stair",
"Obsidian Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_obsidian_block", "default:obsidian_block",
{cracky = 1, level = 2},
{"default_obsidian_block.png"},
"Obsidian Block Stair",
"Obsidian Block Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_obsidianbrick", "default:obsidianbrick",
{cracky = 1, level = 2},
{"default_obsidian_brick.png"},
"Obsidian Brick Stair",
"Obsidian Brick Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_bronzeblock", "default:bronzeblock",
{cracky = 1, level = 2},
{"default_bronze_block.png"},
"Bronze Block Stair",
"Bronze Block Slab",
default.node_sound_metal_defaults())
angledstairs.register_angled_stair_and_angled_slab("_copperblock", "default:copperblock",
{cracky = 1, level = 2},
{"default_copper_block.png"},
"Copper Block Stair",
"Copper Block Slab",
default.node_sound_metal_defaults())
angledstairs.register_angled_stair_and_angled_slab("_diamondblock", "default:diamondblock",
{cracky = 1},
{"default_diamond_block.png"},
"Diamond Block Stair",
"Diamond Block Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_goldblock", "default:goldblock",
{cracky = 1},
{"default_gold_block.png"},
"Gold Block Stair",
"Gold Block Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_meseblock", "default:meseblock",
{cracky = 1, level = 2},
{"default_mese_block.png"},
"Mese Block Stair",
"Mese Block Slab",
default.node_sound_metal_defaults())
angledstairs.register_angled_stair_and_angled_slab("_steelblock", "default:steelblock",
{cracky = 1, level = 2},
{"default_steel_block.png"},
"Steel Block Stair",
"Steel Block Slab",
default.node_sound_metal_defaults())
angledstairs.register_angled_stair_and_angled_slab("_tinblock", "default:tinblock",
{cracky = 1, level = 2},
{"default_tin_block.png"},
"Tin Block Stair",
"Tin Block Slab",
default.node_sound_metal_defaults())
angledstairs.register_angled_stair_and_angled_slab("_dirt", "default:dirt",
{cracky = 1, level = 2},
{"default_dirt.png"},
"Dirt Stair",
"Dirt Slab",
default.node_sound_dirt_defaults())
angledstairs.register_angled_stair_and_angled_slab("_grass", "default:grass",
{cracky = 1, level = 2},
{"default_grass.png"},
"Grass Stair",
"Grass Slab",
default.node_sound_dirt_defaults())
angledstairs.register_angled_stair_and_angled_slab("_ice", "default:ice",
{cracky = 1, level = 2},
{"default_ice.png"},
"Ice Stair",
"Ice Slab",
default.node_sound_glass_defaults())
angledstairs.register_angled_stair_and_angled_slab("_snow", "default:snow",
{cracky = 1, level = 2},
{"default_snow.png"},
"Snow Block Stair",
"Snow Block Slab",
default.node_sound_dirt_defaults())
--- placeholders for glass for a later date they look terrible right now. need to work on the models more eventually
--[[angledstairs.register_angled_stair_and_angled_slab("_glass", "default:glass",
{cracky = 1, level = 2},
{"default_glass.png"},
"Glass Stair",
"Glass Slab",
default.node_sound_glass_defaults())
angledstairs.register_angled_stair_and_angled_slab("_obsidian_glass", "default:obsidian_glass",
{cracky = 1, level = 2},
{"default_obsidian_glass.png"},
"Obsidian Glass Stair",
"Obsidian Glass Slab",
default.node_sound_glass_defaults())]]--
--and lava & water... just because
angledstairs.register_angled_stair_and_angled_slab("_lava", "default:lava",
{cracky = 1, level = 2},
{"default_lava.png"},
"Lava Stair",
"Lava Slab",
default.node_sound_stone_defaults())
angledstairs.register_angled_stair_and_angled_slab("_water", "default:water",
{cracky = 1, level = 2},
{"default_water.png"},
"Water Stair",
"Water Slab",
default.node_sound_stone_defaults())

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DO WHAT YOU WANT TO PUBLIC LICENSE
or abbreviated DWYWPL
December 2nd 2015
License Copyright (C) 2015 Michael Tomaino (PlatinumArts@gmail.com)
www.sandboxgamemaker.com/DWYWPL/
DO WHAT YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
1. You are allowed to do whatever you want to with what content is using this license.
2. This content is provided 'as-is', without any express or implied warranty. In no event
will the authors be held liable for any damages arising from the use of this content.

View file

@ -0,0 +1 @@
mod = angledstairs

View file

@ -0,0 +1,34 @@
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@ -0,0 +1,7 @@
Models in .obj format provided by "pithy" License: DWYWPL
https://forum.minetest.net/memberlist.php?mode=viewprofile&u=19278
link to post
https://forum.minetest.net/viewtopic.php?p=220247#p220247 Thank you pithy.
Additional work on models provided by "sofar" License: CC-BY-SA-4.0 - Auke Kok <sofar@foo-projects.org>

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@ -0,0 +1,13 @@
DO WHAT YOU WANT TO PUBLIC LICENSE
or abbreviated DWYWPL
December 2nd 2015
License Copyright (C) 2015 Michael Tomaino (PlatinumArts@gmail.com)
www.sandboxgamemaker.com/DWYWPL/
DO WHAT YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
1. You are allowed to do whatever you want to with what content is using this license.
2. This content is provided 'as-is', without any express or implied warranty. In no event
will the authors be held liable for any damages arising from the use of this content.

Binary file not shown.

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24
mods/artdeco/LICENSE Normal file
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@ -0,0 +1,24 @@
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org>

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mods/artdeco/README.md Normal file
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# artdeco
A mod which adds new building blocks to Minetest

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mods/artdeco/README.txt Normal file
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This mod adds new building blocks to Minetest.
Please read the "license.txt" file for license info.
Any credit / mention of author will always be greatly appreciated.
I want to thank the Minetest creators, devs, and community members who have all put so much work into this free software, and who are always willing and there to help with any questions. All your work is greatly appreciated, and enjoyed.
The x16 and x32 textures obviously need some tweaking. I will get to them at a later date, I just wanted to make sure they were at least available for users who prefer them.
The stained glass windows are installed by aiming at either the front or back of the arches blocks. If you point at a regular block and set it, this sets the glass inside said block (a funny glich that turned up).

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02/03/2017:
chg-01: Updated with new code and texture for estate door from 0.04.14 default doors mod
chg-02: Update version to 1.1

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mods/artdeco/depends.txt Normal file
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default
doors

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This mod just adds some new building blocks to Minetest.

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mods/artdeco/license.txt Normal file
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This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org>

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