diff --git a/mods/advtrains/advtrains/textures/advtrains_hud_arrow.png b/mods/advtrains/advtrains/textures/advtrains_hud_arrow.png new file mode 100644 index 00000000..51f5b429 Binary files /dev/null and b/mods/advtrains/advtrains/textures/advtrains_hud_arrow.png differ diff --git a/mods/advtrains/advtrains/textures/advtrains_hud_atc.png b/mods/advtrains/advtrains/textures/advtrains_hud_atc.png new file mode 100644 index 00000000..06c6c1cc Binary files /dev/null and b/mods/advtrains/advtrains/textures/advtrains_hud_atc.png differ diff --git a/mods/advtrains/advtrains/textures/advtrains_hud_b.png b/mods/advtrains/advtrains/textures/advtrains_hud_b.png new file mode 100644 index 00000000..64908a7d Binary files /dev/null and b/mods/advtrains/advtrains/textures/advtrains_hud_b.png differ diff --git a/mods/advtrains/advtrains/textures/advtrains_hud_bg.png b/mods/advtrains/advtrains/textures/advtrains_hud_bg.png new file mode 100644 index 00000000..aa168d4a Binary files /dev/null and b/mods/advtrains/advtrains/textures/advtrains_hud_bg.png differ diff --git a/mods/advtrains/advtrains/textures/advtrains_hud_emg.png b/mods/advtrains/advtrains/textures/advtrains_hud_emg.png new file mode 100644 index 00000000..57398838 Binary files /dev/null and b/mods/advtrains/advtrains/textures/advtrains_hud_emg.png differ diff --git a/mods/advtrains/advtrains/textures/advtrains_hud_forward.png b/mods/advtrains/advtrains/textures/advtrains_hud_forward.png new file mode 100644 index 00000000..0f12090d Binary files /dev/null and b/mods/advtrains/advtrains/textures/advtrains_hud_forward.png differ diff --git a/mods/advtrains/advtrains/textures/advtrains_hud_left_door.png b/mods/advtrains/advtrains/textures/advtrains_hud_left_door.png new file mode 100644 index 00000000..51b24472 Binary files /dev/null and b/mods/advtrains/advtrains/textures/advtrains_hud_left_door.png differ diff --git a/mods/advtrains/advtrains/textures/advtrains_hud_lzb.png b/mods/advtrains/advtrains/textures/advtrains_hud_lzb.png new file mode 100644 index 00000000..950de64a Binary files /dev/null and b/mods/advtrains/advtrains/textures/advtrains_hud_lzb.png differ diff --git a/mods/advtrains/advtrains/textures/advtrains_hud_n.png b/mods/advtrains/advtrains/textures/advtrains_hud_n.png new file mode 100644 index 00000000..bd05f129 Binary files /dev/null and b/mods/advtrains/advtrains/textures/advtrains_hud_n.png differ diff --git a/mods/advtrains/advtrains/textures/advtrains_hud_p.png b/mods/advtrains/advtrains/textures/advtrains_hud_p.png new file mode 100644 index 00000000..f853b782 Binary files /dev/null and b/mods/advtrains/advtrains/textures/advtrains_hud_p.png differ diff --git a/mods/advtrains/advtrains/textures/advtrains_hud_r.png b/mods/advtrains/advtrains/textures/advtrains_hud_r.png new file mode 100644 index 00000000..b357cabb Binary files /dev/null and b/mods/advtrains/advtrains/textures/advtrains_hud_r.png differ diff --git a/mods/advtrains/advtrains/textures/advtrains_hud_reverse.png b/mods/advtrains/advtrains/textures/advtrains_hud_reverse.png new file mode 100644 index 00000000..1e2a6f80 Binary files /dev/null and b/mods/advtrains/advtrains/textures/advtrains_hud_reverse.png differ diff --git a/mods/advtrains/advtrains/textures/advtrains_hud_right_door.png b/mods/advtrains/advtrains/textures/advtrains_hud_right_door.png new file mode 100644 index 00000000..2c0293a5 Binary files /dev/null and b/mods/advtrains/advtrains/textures/advtrains_hud_right_door.png differ diff --git a/mods/advtrains/advtrains/textures/advtrains_hud_shunt.png b/mods/advtrains/advtrains/textures/advtrains_hud_shunt.png new file mode 100644 index 00000000..6517e42c Binary files /dev/null and b/mods/advtrains/advtrains/textures/advtrains_hud_shunt.png differ diff --git a/mods/advtrains/advtrains/trainhud.lua b/mods/advtrains/advtrains/trainhud.lua index c90a4062..46979528 100644 --- a/mods/advtrains/advtrains/trainhud.lua +++ b/mods/advtrains/advtrains/trainhud.lua @@ -9,7 +9,6 @@ advtrains.hhud[player:get_player_name()] = nil end) local mletter={[1]="F", [-1]="R", [0]="N"} -local doorstr={[-1]="|<>| >|<", [0]=">|< >|<", [1]=">|< |<>|"} function advtrains.on_control_change(pc, train, flip) local maxspeed = train.max_speed or 10 @@ -89,38 +88,55 @@ function advtrains.on_control_change(pc, train, flip) end function advtrains.update_driver_hud(pname, train, flip) local inside=train.text_inside or "" - advtrains.set_trainhud(pname, inside.."\n"..advtrains.hud_train_format(train, flip)) + local ft, ht = advtrains.hud_train_format(train, flip) + advtrains.set_trainhud(pname, inside.."\n"..ft, ht) end function advtrains.clear_driver_hud(pname) advtrains.set_trainhud(pname, "") end -function advtrains.set_trainhud(name, text) +function advtrains.set_trainhud(name, text, driver) local hud = advtrains.hud[name] local player=minetest.get_player_by_name(name) if not player then return end + local driverhud = { + hud_elem_type = "image", + name = "ADVTRAINS_DRIVER", + position = {x=0.5, y=0.7}, + offset = {x=0,y=5}, + text = driver or "", + alignment = {x=0,y=1}, + scale = {x=1,y=1},} if not hud then - hud = {} + hud = {["driver"]={}} advtrains.hud[name] = hud hud.id = player:hud_add({ hud_elem_type = "text", name = "ADVTRAINS", number = 0xFFFFFF, position = {x=0.5, y=0.7}, - offset = {x=0, y=0}, + offset = {x=0, y=-5}, text = text, scale = {x=200, y=60}, - alignment = {x=0, y=0}, + alignment = {x=0, y=-1}, }) hud.oldText=text - return - elseif hud.oldText ~= text then - player:hud_change(hud.id, "text", text) - hud.oldText=text + hud.driver = player:hud_add(driverhud) + else + if hud.oldText ~= text then + player:hud_change(hud.id, "text", text) + hud.oldText=text + end + if hud.driver then + player:hud_change(hud.driver, "text", driver or "") + elseif driver then + hud.driver = player:hud_add(driverhud) + end end end + function advtrains.set_help_hud(name, text) local hud = advtrains.hhud[name] local player=minetest.get_player_by_name(name) @@ -160,67 +176,135 @@ Value Disp Control Meaning ]] function advtrains.hud_train_format(train, flip) - local fct=flip and -1 or 1 - if not train then return "" end + if not train then return "","" end + local sformat = string.format -- this appears to be faster than (...):format local max = train.max_speed or 10 - local res = train.speed_restriction or max + local res = train.speed_restriction local vel = advtrains.abs_ceil(train.velocity) local vel_kmh=advtrains.abs_ceil(advtrains.ms_to_kmh(train.velocity)) - local levers = "B - o +" - local tlev=train.lever + local levers = {[0] = "emg","b","r","n","p"} + local lvrcolor = {[0] = "red", "orange", "orange", "cyan", "cyan"} + local tlev=train.lever or 1 if train.velocity==0 and not train.active_control then tlev=1 end - if tlev == 0 then levers = ">BB< - o +" end - if tlev == 1 then levers = ">B< - o +" end - if tlev == 2 then levers = "B >-< o +" end - if tlev == 3 then levers = "B - >o< +" end - if tlev == 4 then levers = "B - o >+<" end - local topLine, firstLine + local st = {} + if train.debug then st = {train.debug} end - local secondLine + local ht = {"[combine:300x150:0,0=(advtrains_hud_bg.png^[resize\\:300x150)"} + ht[#ht+1] = "100,0=(advtrains_hud_" .. (flip and "reverse" or "forward") .. ".png^[resize\\:100x20^[makealpha\\:#000000)" + ht[#ht+1] = "200,0=(advtrains_hud_" .. (levers[tlev] or "bg") .. ".png^[resize\\:100x20^[multiply\\:" .. (lvrcolor[tlev] or "#000000") .. "^[makealpha\\:#000000)" if train.tarvelocity or train.atc_command then - local b=" " - local tvels="" - if train.tarvelocity then - local tvel = advtrains.abs_ceil(train.tarvelocity) - tvels = "|"..string.rep("+", tvel)..string.rep("_", max-tvel) - end - if train.atc_brake_target then - b="-B-" - end - local ad = "" - if train.atc_delay then - ad = " "..advtrains.abs_ceil(train.atc_delay).."s " - end - secondLine="ATC"..b..": "..tvels..ad..(train.atc_command or "") - else - secondLine = "Manual operation" - if train.ctrl.lzb then - secondLine = "-!- Safety override -!-" + ht[#ht+1] = "100,20=(advtrains_hud_atc.png^[resize\\:100x20^[makealpha\\:#000000)" + end + if train.ctrl.lzb then + ht[#ht+1] = "200,20=(advtrains_hud_lzb.png^[resize\\:100x20^[multiply\\:red^[makealpha\\:#000000)" + end + if train.is_shunt then + ht[#ht+1] = "100,40=(advtrains_hud_shunt.png^[resize\\:100x20^[makealpha\\:#000000)" + end + if train.door_open == -1 then + ht[#ht+1] = "100,60=(advtrains_hud_left_door.png^[resize\\:100x20^[makealpha\\:#000000)" + elseif train.door_open == 1 then + ht[#ht+1] = "200,60=(advtrains_hud_right_door.png^[resize\\:100x24^[makealpha\\:#000000)" + end + -- speed indication(s) + local function sevenseg(digit, x, y, w, h, m) + --[[ + -1- + 2 3 + -4- + 5 6 + -7- + ]] + local segs = { + {h, 0, w, h}, + {0, h, h, w}, + {w+h, h, h, w}, + {h, w+h, w, h}, + {0, w+2*h, h, w}, + {w+h, w+2*h, h, w}, + {h, 2*(w+h), w, h}} + local trans = { + [0] = {true, true, true, false, true, true, true}, + [1] = {false, false, true, false, false, true, false}, + [2] = {true, false, true, true, true, false, true}, + [3] = {true, false, true, true, false, true, true}, + [4] = {false, true, true, true, false, true, false}, + [5] = {true, true, false, true, false, true, true}, + [6] = {true, true, false, true, true, true, true}, + [7] = {true, false, true, false, false, true, false}, + [8] = {true, true, true, true, true, true, true}, + [9] = {true, true, true, true, false, true, true}} + local ent = trans[digit or 10] + if not ent then return end + for i = 1, 7, 1 do + if ent[i] then + local s = segs[i] + ht[#ht+1] = sformat("%d,%d=(advtrains_hud_bg.png^[resize\\:%dx%d^%s)",x+s[1], y+s[2], s[3], s[4], m) + end end end - local shtind = train.is_shunt and "S" or ">" - - topLine=" ["..mletter[fct].."] {"..levers.."} "..doorstr[(train.door_open or 0)].." "..(train.line and "L: "..train.line or "") - firstLine=attrans("Speed:").." |"..string.rep("+", vel)..string.rep("_", res-vel).."|"..string.rep("_", max-res)..shtind.." "..vel_kmh.." km/h" - if train.speed_restriction == 0 then - firstLine = "OVERRUN RED SIGNAL! Examine situation and reverse train to move again." + sevenseg(math.floor(vel/10), 5, 5, 20, 10, "[colorize\\:red\\:255") + sevenseg(vel%10, 55, 5, 20, 10, "[colorize\\:red\\:255") + for i = 1, vel, 1 do + ht[#ht+1] = sformat("%d,100=(advtrains_hud_bg.png^[resize\\:11x30^[colorize\\:white)", i*14-3) + end + for i = max+1, 20, 1 do + ht[#ht+1] = sformat("%d,100=(advtrains_hud_bg.png^[resize\\:11x30^[colorize\\:lightgray)", i*14-3) + end + if res and res > 0 then + ht[#ht+1] = sformat("%d,95=(advtrains_hud_bg.png^[resize\\:3x40^[colorize\\:red\\:255)", 8+res*14) + end + if train.tarvelocity then + ht[#ht+1] = sformat("%d,130=(advtrains_hud_arrow.png^[multiply\\:cyan^[transformFY^[makealpha\\:#000000)", 2+train.tarvelocity*14) end - local lzb = train.lzb - - local i = 1 - while i<=#lzb.oncoming do - local k = lzb.oncoming[i] - secondLine = secondLine .. "\n".."LZB: speed limit ["..(k.spd or "E")..("] in %.1f m"):format(k.idx-train.index) - if k.spd == 0 then + if lzb and lzb.oncoming then + local oc = lzb.oncoming + for i = 1, #oc do + local spd = oc[i].spd + if not spd then + ht[#ht+1] = "203,43=(advtrains_hud_bg.png^[resize\\:14x14^[colorize\\:lime\\:255)" + elseif spd == 0 then + ht[#ht+1] = "283,43=(advtrains_hud_bg.png^[resize\\:14x14^[colorize\\:red\\:255)" + elseif tonumber(spd) then + ht[#ht+1] = "243,43=(advtrains_hud_bg.png^[resize\\:14x14^[colorize\\:orange\\:255)" + ht[#ht+1] = sformat("%d,85=(advtrains_hud_arrow.png^[multiply\\:red^[makealpha\\:#000000)", 2+spd*14) + end break end - i=i+1 end - - return (train.debug or "").."\n"..topLine.."\n"..firstLine.."\n"..secondLine + if res and res == 0 then + st[#st+1] = attrans("OVERRUN RED SIGNAL! Examine situation and reverse train to move again.") + end + + if train.atc_command then + st[#st+1] = sformat("ATC: %s%s", train.atc_delay and advtrains.abs_ceil(train.atc_delay).."s " or "", train.atc_command or "") + end + + return table.concat(st,"\n"), table.concat(ht,":") end + +local _, texture = advtrains.hud_train_format { -- dummy train object to demonstrate the train hud + max_speed = 15, speed_restriction = 12, velocity = 12, tarvelocity = 15, + active_control = true, lever = 3, ctrl = {lzb = true}, is_shunt = true, + door_open = 1, lzb = {oncoming = {{spd=6}}} +} + +minetest.register_node("advtrains:hud_demo",{ + description = "Train HUD demonstration", + tiles = {texture}, + groups = {cracky = 3, not_in_creative_inventory = 1} +}) + +minetest.register_craft { + output = "advtrains:hud_demo", + recipe = { + {"default:paper", "default:paper", "default:paper"}, + {"default:paper", "advtrains:trackworker", "default:paper"}, + {"default:paper", "default:paper", "default:paper"}, + } +} \ No newline at end of file diff --git a/mods/cloud_items/LICENSE.md b/mods/cloud_items/LICENSE.md index cea73229..f217a491 100644 --- a/mods/cloud_items/LICENSE.md +++ b/mods/cloud_items/LICENSE.md @@ -1,6 +1,6 @@ # License for textures/media -Copyright (C) 2019-2020 Panquesito7, David Leal (halfpacho@gmail.com)\ +Copyright (C) 2019-2021 Panquesito7, David Leal (halfpacho@gmail.com)\ Copyright (C) Various other Minetest developers/contributors [David Leal](https://github.com/Panquesito7) ([CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)): @@ -42,7 +42,7 @@ Copyright (C) [davidthecreator](https://forum.minetest.net/memberlist.php?mode=v ## License for source code -Copyright (C) 2019-2020 Panquesito7, David Leal (halfpacho@gmail.com)\ +Copyright (C) 2019-2021 Panquesito7, David Leal (halfpacho@gmail.com)\ Copyright (C) Various other Minetest developers/contributors GNU LESSER GENERAL PUBLIC LICENSE diff --git a/mods/cloud_items/README.md b/mods/cloud_items/README.md index 0b6605e6..69ceff94 100644 --- a/mods/cloud_items/README.md +++ b/mods/cloud_items/README.md @@ -119,7 +119,7 @@ It shall work with MT 5.0.0 and above, though. ## License -Copyright (C) 2019-2020 Panquesito7, David Leal\ +Copyright (C) 2019-2021 Panquesito7, David Leal\ Copyright (C) Various other Minetest developers/contributors See [`LICENSE.md`](https://github.com/minetest-mods/cloud_items/blob/master/LICENSE.md) for more information. diff --git a/mods/cloud_items/init.lua b/mods/cloud_items/init.lua index e4ea931e..6177a586 100644 --- a/mods/cloud_items/init.lua +++ b/mods/cloud_items/init.lua @@ -1,7 +1,7 @@ --[[ Adds powerful cloud tools for Minetest. -Copyright (C) 2019-2020 David Leal (halfpacho@gmail.com) +Copyright (C) 2019-2021 David Leal (halfpacho@gmail.com) Copyright (C) Various other Minetest developers/contributors This library is free software; you can redistribute it and/or @@ -21,7 +21,7 @@ USA ========================================================================== -Dependencies: WorldEdit, default (included in Minetest Game) +Dependencies: WorldEdit, Vehicle Mash, default (included in Minetest Game) Optional dependencies: 3D Armor, Tool Ranks, More Blocks, multitools, stairs (included in Minetest Game) --]] @@ -531,7 +531,10 @@ local ship_def = { } -- Cloud ship (based on the Vehicle Mash boat) -loadfile(minetest.get_modpath(minetest.get_current_modname()) .. "/ship.lua")(table.copy(ship_def)) +local boat_enabled = minetest.settings:get_bool("cloud_items.enable_cloud_car") +if boat_enabled or boat_enabled == nil then + loadfile(minetest.get_modpath(minetest.get_current_modname()) .. "/ship.lua")(table.copy(ship_def)) +end ---------------- -- Cloud car -- @@ -573,7 +576,10 @@ local car_def = { } -- Cloud car (similar from the CAR01 from Vehicle Mash) -loadfile(minetest.get_modpath(minetest.get_current_modname()) .. "/car.lua")(table.copy(car_def)) +local car_enabled = minetest.settings:get_bool("cloud_items.enable_cloud_ship") +if car_enabled or car_enabled == nil then + loadfile(minetest.get_modpath(minetest.get_current_modname()) .. "/car.lua")(table.copy(car_def)) +end ------------- -- Crafts -- diff --git a/mods/cloud_items/settingtypes.txt b/mods/cloud_items/settingtypes.txt new file mode 100644 index 00000000..66cae191 --- /dev/null +++ b/mods/cloud_items/settingtypes.txt @@ -0,0 +1,4 @@ +# Vehicle settings + +cloud_items.enable_cloud_car (Enable/disable cloud car) bool true +cloud_items.enable_cloud_ship (Enable/disable cloud ship) bool true diff --git a/mods/mobs_redo/api.lua b/mods/mobs_redo/api.lua index d91b5080..f4b44dec 100644 --- a/mods/mobs_redo/api.lua +++ b/mods/mobs_redo/api.lua @@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi") mobs = { mod = "redo", - version = "20210104", + version = "20210107", intllib = S, invis = minetest.global_exists("invisibility") and invisibility or {} } @@ -572,7 +572,8 @@ function mob_class:attempt_flight_correction(override) local flyable_nodes = minetest.find_nodes_in_area( {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1}, - {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1}, searchnodes) + {x = pos.x + 1, y = pos.y + 0, z = pos.z + 1}, searchnodes) + -- pos.y + 0 hopefully fixes floating swimmers if #flyable_nodes < 1 then return false diff --git a/mods/stamina/init.lua b/mods/stamina/init.lua index 4231e0d8..cdccd884 100644 --- a/mods/stamina/init.lua +++ b/mods/stamina/init.lua @@ -1,7 +1,8 @@ stamina = {players = {}} -STAMINA_TICK = 800 -- time in seconds after that 1 stamina point is taken +STAMINA_TICK = tonumber(minetest.settings:get("stamina_tick")) or 800 + -- time in seconds after that 1 stamina point is taken STAMINA_TICK_MIN = 4 -- stamina ticks won't reduce stamina below this level STAMINA_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged STAMINA_MOVE_TICK = 0.5 -- time in seconds after the movement is checked @@ -204,11 +205,7 @@ end -- Time based stamina functions -local stamina_timer = 0 -local health_timer = 0 -local action_timer = 0 -local poison_timer = 0 -local drunk_timer = 0 +local stamina_timer, health_timer, action_timer, poison_timer, drunk_timer = 0,0,0,0,0 local function stamina_globaltimer(dtime) @@ -230,11 +227,13 @@ local function stamina_globaltimer(dtime) if stamina.players[name] and stamina.players[name].drunk then --- play burp sound every 20 seconds when drunk -local num = stamina.players[name].drunk -if num and num > 0 and math.floor(num / 20) == num / 20 then - minetest.sound_play("stamina_burp", {to_player = name, gain = 0.7}, true) -end + -- play burp sound every 20 seconds when drunk + local num = stamina.players[name].drunk + + if num and num > 0 and math.floor(num / 20) == num / 20 then + minetest.sound_play("stamina_burp", + {to_player = name, gain = 0.7}, true) + end stamina.players[name].drunk = stamina.players[name].drunk - 1 @@ -287,7 +286,7 @@ end and stamina.players[name].poisoned then player:hud_change(stamina.players[name].hud_id, - "text", "stamina_hud_fg.png") + "text", "stamina_hud_fg.png") stamina.players[name].poisoned = nil end @@ -357,7 +356,7 @@ end maxsize = 1.0, vertical = false, collisiondetection = false, - texture = "default_dirt.png", + texture = "default_dirt.png" }) end @@ -478,8 +477,7 @@ function stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thin elseif hp_change < 0 then -- assume hp_change < 0 - user:hud_change(stamina.players[name].hud_id, "text", - "stamina_hud_poison.png") + user:hud_change(stamina.players[name].hud_id, "text", "stamina_hud_poison.png") stamina.players[name].poisoned = -hp_change end @@ -513,12 +511,14 @@ function stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thin maxexptime = 1, minsize = 1, maxsize = 2, - texture = texture, + texture = texture }) - -- if player drinks bucket of milk then stop poison and being drunk - if itemstack:get_name() == "mobs:bucket_milk" - or itemstack:get_name() == "mobs:glass_milk" then + -- if player drinks milk then stop poison and being drunk + local item_name = itemstack:get_name() or "" + if item_name == "mobs:bucket_milk" + or item_name == "mobs:glass_milk" + or item_name == "farming:soy_milk" then stamina.players[name].poisoned = 0 stamina.players[name].drunk = 0 @@ -556,11 +556,11 @@ function stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thin stamina.players[name].units = 0 user:hud_change(stamina.players[name].hud_id, "text", - "stamina_hud_poison.png") + "stamina_hud_poison.png") minetest.chat_send_player(name, minetest.get_color_escape_sequence("#1eff00") - .. "You suddenly feel tipsy!") + .. "You suddenly feel tipsy!") end end @@ -615,8 +615,7 @@ and minetest.settings:get_bool("enable_stamina") ~= false then if stamina.players[name].poisoned or stamina.players[name].drunk then - player:hud_change(stamina.players[name].hud_id, - "text", "stamina_hud_fg.png") + player:hud_change(stamina.players[name].hud_id, "text", "stamina_hud_fg.png") end stamina.players[name].exhaustion = 0 diff --git a/mods/stamina/settingtypes.txt b/mods/stamina/settingtypes.txt index 62ac5894..47383321 100644 --- a/mods/stamina/settingtypes.txt +++ b/mods/stamina/settingtypes.txt @@ -3,3 +3,5 @@ sprint (Enable sprint) bool true sprint_particles (Enable sprint particles) bool true enable_stamina (Enable stamina/hunger) bool true + +stamina_tick (Time in seconds after which 1 saturation point is taken) float 800 diff --git a/mods/vehicle_mash/LICENSE.md b/mods/vehicle_mash/LICENSE.md index 28b94f5d..ef0ce4e6 100644 --- a/mods/vehicle_mash/LICENSE.md +++ b/mods/vehicle_mash/LICENSE.md @@ -1,5 +1,8 @@ # Credit where credit is due +Copyright (C) 2015-2016 blert2112 and contributors +Copyright (C) 2019-2021 Panquesito7 and contributors + - Black, Blue, Brown, Cyan, Dark Green, Dark Grey, Green, Grey, Magenta, Orange, Pink, Red, Violet, White, Yellow, Hot Rod, Nyan Ride, Oerkki Bliss, and Road Master from: "Car" by Esteban - - License: diff --git a/mods/vehicle_mash/README.md b/mods/vehicle_mash/README.md index 1346d5cb..e4633d7e 100755 --- a/mods/vehicle_mash/README.md +++ b/mods/vehicle_mash/README.md @@ -1,7 +1,7 @@ # Vehicle Mash [![Build status](https://github.com/minetest-mods/vehicle_mash/workflows/build/badge.svg)](https://github.com/minetest-mods/vehicle_mash/actions) [![ContentDB](https://content.minetest.net/packages/Panquesito7/vehicle_mash/shields/downloads/)](https://content.minetest.net/packages/Panquesito7/vehicle_mash/) - Current version: 2.2.2 -- By [blert2112](https://github.com/blert2112), and improvements by [Panquesito7](https://github.com/Panquesito7). +- By [blert2112](https://github.com/blert2112), and handed over to [Panquesito7](https://github.com/Panquesito7). ![Screenshot](https://raw.githubusercontent.com/minetest-mods/vehicle_mash/master/screenshot.png) @@ -43,6 +43,9 @@ For further information or help, see:\ ## License +Copyright (C) 2015-2016 blert2112 and contributors +Copyright (C) 2019-2021 Panquesito7 and contributors + All licenses of previous works, of course, apply. (see credits below) As far as the work I did... It's really just a fork of a fork of a fork of a fork, tossed it all into a blender and spun it on puree for a bit. Baked it for a while and set it on the counter to cool. What I mean is, make what you will of it, it matters not to me.