Merge pull request 'master' (#3) from master into develop
Reviewed-on: #3
This commit is contained in:
commit
f03b1c4f2d
12 changed files with 117 additions and 78 deletions
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@ -1,9 +1,9 @@
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# textdomain: basic_materials
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Silicon lump=Silikonklumpen
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Simple Integrated Circuit=einfacher Integrierter Schaltkreis
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Simple Motor=einfacher Motor
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Silicon lump=Siliziumklumpen
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Simple Integrated Circuit=Einfacher Integrierter Schaltkreis
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Simple Motor=Einfacher Motor
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Heating element=Heizelement
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Simple energy crystal=einfacher Energiekristall
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Simple energy crystal=Einfacher Energiekristall
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Spool of steel wire=Spule mit Stahldraht
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Spool of copper wire=Spule mit Kupferdraht
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@ -12,22 +12,22 @@ Spool of gold wire=Spule mit Golddraht
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Steel Strip=Stahlstreifen
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Copper Strip=Kupferstreifen
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Steel Bar=Stahlstab
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Chainlinks (brass)=Messing-Kettenglieder
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Chainlinks (steel)=Stahl-Kettenglieder
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Chainlinks (brass)=Messingkettenglieder
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Chainlinks (steel)=Stahlkettenglieder
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Brass Ingot=Messingbarren
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Steel gear=Stahlzahnrad
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Padlock=Vorhängeschloss
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Chain (steel, hanging)=Stahlkette
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Chain (brass, hanging)=Messingkette
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Chain (steel, hanging)=Hängende Stahlkette
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Chain (brass, hanging)=Hängende Messingkette
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Brass Block=Messingblock
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Oil extract=raffiniertes Öl
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Unprocessed paraffin=unbearbeitetes Paraffin
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Uncooked Terracotta Base=ungebranntes Terrakotta
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Wet Cement=nasser Zement
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Oil extract=Ölextrakt
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Unprocessed paraffin=Unverarbeitetes Paraffin
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Uncooked Terracotta Base=Ungebranntes Terrakotta
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Wet Cement=Nasser Zement
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Cement=Zement
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Concrete Block=Betonblock
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Plastic sheet=Kunststoffplatte
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Plastic strips=Kunststoffstreifen
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Empty wire spool=leere Drahtspule
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Empty wire spool=Leere Drahtspule
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@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20201003",
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version = "20201029",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -3594,6 +3594,68 @@ local count_mobs = function(pos, type)
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end
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-- do we have enough space to spawn mob? (thanks wuzzy)
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local can_spawn = function(pos, name)
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local ent = minetest.registered_entities[name]
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local width_x = max(1, ceil(ent.collisionbox[4] - ent.collisionbox[1]))
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local min_x, max_x
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if width_x % 2 == 0 then
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max_x = floor(width_x / 2)
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min_x = -(max_x - 1)
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else
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max_x = floor(width_x / 2)
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min_x = -max_x
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end
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local width_z = max(1, ceil(ent.collisionbox[6] - ent.collisionbox[3]))
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local min_z, max_z
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if width_z % 2 == 0 then
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max_z = floor(width_z / 2)
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min_z = -(max_z - 1)
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else
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max_z = floor(width_z / 2)
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min_z = -max_z
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end
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local max_y = max(0, ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
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local pos2
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for y = 0, max_y do
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for x = min_x, max_x do
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for z = min_z, max_z do
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pos2 = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
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if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
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return nil
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end
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end
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end
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end
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-- spawn mob 1/2 node above ground
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pos.y = pos.y + 0.5
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-- tweak X/Z spawn pos
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if width_x % 2 == 0 then
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pos.x = pos.x + 0.5
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end
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if width_z % 2 == 0 then
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pos.z = pos.z + 0.5
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end
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return pos
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end
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function mobs:can_spawn(pos, name)
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return can_spawn(pos, name)
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end
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-- global functions
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function mobs:add_mob(pos, def)
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@ -3841,60 +3903,10 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
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end
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end
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-- do we have enough space to spawn mob? (thanks wuzzy)
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local ent = minetest.registered_entities[name]
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local width_x = max(1, ceil(ent.collisionbox[4] - ent.collisionbox[1]))
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local min_x, max_x
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-- returns position if we have enough space to spawn mob
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pos = can_spawn(pos, name)
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if width_x % 2 == 0 then
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max_x = floor(width_x / 2)
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min_x = -(max_x - 1)
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else
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max_x = floor(width_x / 2)
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min_x = -max_x
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end
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local width_z = max(1, ceil(ent.collisionbox[6] - ent.collisionbox[3]))
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local min_z, max_z
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if width_z % 2 == 0 then
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max_z = floor(width_z / 2)
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min_z = -(max_z - 1)
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else
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max_z = floor(width_z / 2)
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min_z = -max_z
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end
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local max_y = max(0, ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
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for y = 0, max_y do
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for x = min_x, max_x do
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for z = min_z, max_z do
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local pos2 = {
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x = pos.x + x,
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y = pos.y + y,
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z = pos.z + z}
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if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
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--print("--- not enough space to spawn", name)
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return
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end
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end
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end
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end
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-- spawn mob 1/2 node above ground
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pos.y = pos.y + 0.5
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-- tweak X/Z spawn pos
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if width_x % 2 == 0 then
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pos.x = pos.x + 0.5
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end
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if width_z % 2 == 0 then
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pos.z = pos.z + 0.5
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end
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if pos then
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local mob = minetest.add_entity(pos, name)
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@ -3905,6 +3917,9 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
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if on_spawn then
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on_spawn(mob:get_luaentity(), pos)
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end
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else
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--print("--- not enough space to spawn", name)
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end
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end
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@ -660,6 +660,13 @@ Use this instead:
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mob_class:line_of_sight(pos1, pos2, stepsize)
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mobs:can_spawn(pos, name)
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This function checks the surrounding area at [pos] to see if there is enough empty
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space to spawn mob [name], if so then a new position is returned for use,
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otherwise nil is returned.
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External Settings for "minetest.conf"
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------------------------------------
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@ -1,7 +1,8 @@
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repos:
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- repo: https://github.com/pre-commit/pre-commit-hooks
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rev: v2.3.0
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rev: v3.3.0
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hooks:
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- id: fix-byte-order-marker
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- id: end-of-file-fixer
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- id: trailing-whitespace
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@ -1,7 +1,8 @@
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repos:
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- repo: https://github.com/pre-commit/pre-commit-hooks
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rev: v2.3.0
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rev: v3.3.0
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hooks:
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- id: fix-byte-order-marker
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- id: end-of-file-fixer
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- id: trailing-whitespace
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3
mods/skinsdb/meta/character_1912.txt
Normal file
3
mods/skinsdb/meta/character_1912.txt
Normal file
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@ -0,0 +1,3 @@
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NELSON_764
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nelson
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CC 0 (1.0)
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BIN
mods/skinsdb/textures/character_1912.png
Normal file
BIN
mods/skinsdb/textures/character_1912.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.9 KiB |
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@ -1,7 +1,7 @@
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# Template for translations of wine mod
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# textdomain: wine
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# author: ?
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# last update: 2020/May/12
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# last update: 2020/October/27
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Glass of Wine=
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Bottle of Wine=
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@ -23,7 +23,10 @@ Glass of Cider=
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Bottle of Cider=
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Glass of Honey-Mead=
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Bottle of Honey-Mead=
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Glass of Mint Julep=
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Bottle of Mint Julep=
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Blue Agave=
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Agave Syrup=
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Fermenting Barrel=
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Fermenting Barrel (FULL)=
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Fermenting Barrel (@1% Done)=
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@ -2,7 +2,7 @@
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# textdomain: wine
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# author: Xanthin
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# author: TheDarkTiger
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# last update: 2020/May/12
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# last update: 2020/October/27
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Glass of Wine=Glas Wein
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Bottle of Wine=Flasche Wein
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@ -24,7 +24,10 @@ Glass of Cider=Apfelwein
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Bottle of Cider=Flasche Apfelwein
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Glass of Honey-Mead=Honigwein
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Bottle of Honey-Mead=Flasche Honigwein
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Glass of Mint Julep=Minze Julep
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Bottle of Mint Julep=Flasch Minze Julep
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Blue Agave=Agave
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Agave Syrup=Agavendicksaft
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Fermenting Barrel=Gärfass
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Fermenting Barrel (FULL)=Gärfass (VOLL)
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Fermenting Barrel (@1% Done)=Gärfass (@1% erledigt)
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@ -3,7 +3,7 @@
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# author: Unknown
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# author: TenPlus1
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# author: TheDarkTiger
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# last update: 2020/May/12
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# last update: 2020/October/27
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Glass of Wine=Copa de vino
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Bottle of Wine=Botella de vino
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@ -25,7 +25,10 @@ Glass of Cider=Sidra de Manzana
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Bottle of Cider=Botella de Sidra de Manzana
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Glass of Honey-Mead=Bebida de Miel
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Bottle of Honey-Mead=Botella de Bebida de Miel
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Glass of Mint Julep=Julepe de menta
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Bottle of Mint Julep=Botella de Julepe de menta
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Blue Agave=Agave Tequilana
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Agave Syrup=jarabe de agave
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Fermenting Barrel=Barril de fermentación
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Fermenting Barrel (FULL)=Barril de fermentación (Lleno)
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Fermenting Barrel (@1% Done)=Barril de fermentación (@1% completado)
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@ -1,7 +1,7 @@
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# Traduction Française du mod Wine par TenPlus1
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# textdomain: wine
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# author: TheDarkTiger
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# last update: 2020/May/12
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# last update: 2020/October/27
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Glass of Wine=Verre de Vin
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Bottle of Wine=Bouteille de Vin
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@ -19,11 +19,14 @@ Glass of Bourbon=Bourbon
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Bottle of Bourbon=Bouteille de Bourbon
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Glass of Vodka=Vodka
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Bottle of Vodka=Bouteille de Vodka
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Glass of Cider=Cidre Brut
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Glass of Cider=Cidre
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Bottle of Cider=Bouteille de Cidre
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Glass of Honey-Mead=Hydromel
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Bottle of Honey-Mead=Bouteille d'Hydromel
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Glass of Mint Julep=Mint Julep
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Bottle of Mint Julep=Bouteille de Mint Julep
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Blue Agave=Agave Bleue
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Agave Syrup=Sirop d'Agave
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Fermenting Barrel=Baril de fermentation
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Fermenting Barrel (FULL)=Baril de fermentation (PLEIN)
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Fermenting Barrel (@1% Done)=Baril de fermentation (En cours @1%)
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