Merge pull request 'develop' (#6) from develop into master

Reviewed-on: #6
This commit is contained in:
Milan Meduna 2020-11-04 17:40:20 +01:00
commit dece22ef30
12 changed files with 191 additions and 11 deletions

View file

@ -13,7 +13,7 @@ local S = armor.get_translator
-- integration test -- integration test
if minetest.settings:get_bool("enable_3d_armor_integration_test") then if minetest.settings:get_bool("enable_3d_armor_integration_test") then
dofile(modpath.."/integration_test.lua") dofile(modpath.."/integration_test.lua")
end end
@ -66,7 +66,7 @@ end
if minetest.get_modpath("technic") then if minetest.get_modpath("technic") then
armor.formspec = armor.formspec.. armor.formspec = armor.formspec..
"label[5,2.5;"..F(S("Radiation"))..": armor_group_radiation]" "label[5,2.5;"..F(S("Radiation"))..": armor_group_radiation]"
armor:register_armor_group("radiation") armor:register_armor_group("radiation")
end end
local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"} local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"}
@ -95,9 +95,9 @@ dofile(modpath.."/armor.lua")
armor.formspec = armor.formspec.. armor.formspec = armor.formspec..
"label[5,1;"..F(S("Level"))..": armor_level]".. "label[5,1;"..F(S("Level"))..": armor_level]"..
"label[5,1.5;"..F(S("Heal"))..": armor_attr_heal]" "label[5,1.5;"..F(S("Heal"))..": armor_attr_heal]"
if armor.config.fire_protect then if armor.config.fire_protect then
armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]" armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]"
end end
armor:register_on_damage(function(player, index, stack) armor:register_on_damage(function(player, index, stack)
local name = player:get_player_name() local name = player:get_player_name()
@ -193,6 +193,9 @@ local function init_player_armor(initplayer)
armor:set_player_armor(player) armor:set_player_armor(player)
end, end,
allow_put = function(inv, listname, index, put_stack, player) allow_put = function(inv, listname, index, put_stack, player)
if player:get_player_name() ~= name then
return 0
end
local element = armor:get_element(put_stack:get_name()) local element = armor:get_element(put_stack:get_name())
if not element then if not element then
return 0 return 0
@ -208,9 +211,15 @@ local function init_player_armor(initplayer)
return 1 return 1
end, end,
allow_take = function(inv, listname, index, stack, player) allow_take = function(inv, listname, index, stack, player)
if player:get_player_name() ~= name then
return 0
end
return stack:get_count() return stack:get_count()
end, end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if player:get_player_name() ~= name then
return 0
end
return count return count
end, end,
}, name) }, name)
@ -292,7 +301,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if not name then if not name then
return return
end end
local player_name = player:get_player_name() local player_name = player:get_player_name()
for field, _ in pairs(fields) do for field, _ in pairs(fields) do
if string.find(field, "skins_set") then if string.find(field, "skins_set") then
armor:update_skin(player_name) armor:update_skin(player_name)
@ -302,10 +311,10 @@ end)
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
default.player_set_model(player, "3d_armor_character.b3d") default.player_set_model(player, "3d_armor_character.b3d")
local player_name = player:get_player_name() local player_name = player:get_player_name()
minetest.after(0, function() minetest.after(0, function()
local pplayer = minetest.get_player_by_name(player_name) local pplayer = minetest.get_player_by_name(player_name)
if pplayer and init_player_armor(pplayer) == false then if pplayer and init_player_armor(pplayer) == false then
pending_players[pplayer] = 0 pending_players[pplayer] = 0
end end

View file

@ -365,7 +365,11 @@ local function generate_cloud_house(minp, maxp, seed)
local y0 = pr:next(minp.y, maxp.y) local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z) local z0 = pr:next(minp.z, maxp.z)
local p0 = {x = x0, y = y0, z = z0} local p0 = {x = x0, y = y0, z = z0}
place_schem_metadata(p0, "cloud_house.we") if not minetest.get_modpath("moreblocks") then
place_schem_metadata(p0, "cloud_house_1.we")
else
place_schem_metadata(p0, "cloud_house_2.we")
end
end end
end end
end end

File diff suppressed because one or more lines are too long

View file

@ -164,7 +164,12 @@ if name then
-- set player physics -- set player physics
if not monoids and not pova_mod then if not monoids and not pova_mod then
player:set_physics_override(def.speed, def.jump, def.gravity) --player:set_physics_override(def.speed, def.jump, def.gravity)
player:set_physics_override({
speed = def.speed,
jump = def.jump,
gravity = def.gravity
})
end end
--[[ --[[
print ("Speed: " .. def.speed print ("Speed: " .. def.speed

View file

@ -161,7 +161,7 @@ minetest.register_entity("signs_lib:text", {
visual = "mesh", visual = "mesh",
mesh = "signs_lib_standard_sign_entity_wall.obj", mesh = "signs_lib_standard_sign_entity_wall.obj",
textures = {}, textures = {},
static_save = false, static_save = true,
backface_culling = false backface_culling = false
}) })

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@ -0,0 +1,3 @@
-ITz_Dark-
-ITz_Dark_
CC BY-SA 3.0

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@ -0,0 +1,3 @@
Voxel Man
Onyx
CC BY-SA 3.0

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@ -108,7 +108,7 @@ local function arrow_punch(object, hitter, caps)
if time_from_last_punch >= (caps.full_punch_interval or 1) then if time_from_last_punch >= (caps.full_punch_interval or 1) then
last_punch_times[hitter_name][player_name] = os.time() last_punch_times[hitter_name][player_name] = os.time()
end end
object:punch(hitter, time_from_last_punch, caps) object:punch(hitter, time_from_last_punch, caps, nil)
end end
if get_setting("arrow") then if get_setting("arrow") then

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@ -0,0 +1,154 @@
# textdomain: xdecor
### chess.lua ###
Black Bishop=schwarzer Läufer
Black King=schwarter König
Black Knight=schwarzes Pferd
Black Pawn=schwarzer Bauer
Black Queen=schwarze Dame
Black Rook=schwarzer Turm
Chess=Schach
Chess Board=Schachbrett
Dumb AI=dumme KI
Multiplayer=Mehrspieler
New game=neues Spiel
Select a mode:=Wähle einen Modus:
Singleplayer=Einzelspieler
Someone else plays black pieces!=Jemand anderes spielt Schwarz!
Someone else plays white pieces!=Jemand anderes spielt Weiß!
White Bishop=weißer Läufer
White King=weißer König
White Knight=weißes Pferd
White Pawn=weißer Bauer
White Queen=weiße Dame
White Rook=weißer Turm
You can't dig the chessboard, a game has been started791234567. Reset it first if you're a current player, or dig it again in @1=Das Schachbrett ist während eines Schachspieles nicht abbaubar. Setze das Spiel zurück, falls du ein Mitspieler bist oder versuche es in @1 erneut.
791234567
You can't reset the chessboard, a game has been started. If you aren't a current player, try again in @1=Das Schachbrett kann nicht zurückgesetzt werdenm da ein Spiel im Gang ist. Versuche es in @1 erneut, falls du kein Mitspieler bist.
check=Schach
### cooking.lua ###
Bowl=Schüssel
Bowl of soup=Suppenschüssel
Cauldron=Kessel
Cauldron (active) - Drop foods inside to make a soup=Kessel (aktiv) - Nahrungsmittel einwerfen, um Suppe zu machen.
Cauldron (active) - Use a bowl to eat the soup=Kessel (aktiv) - Benutze eine Schüssel, um die Suppe zu essen
Cauldron (empty)=Kessel (leer)
Cauldron (idle)=Kessel (untätig)
No room in your inventory to add a bowl of soup.=Zu wenig Platz im Inventar für eine Schüssel voll Suppe.
No room in your inventory to add a bucket of water.=Zu wenig Platz im Inventar für einen Eimer Wasser.
### enchanting.lua ###
Axe=axt
Bronze=Bronze
Diamond=Diamant
Durability=Haltbarkeit
Efficiency=Effizienz
Enchanted @1 @2 @3=verzauberte(s) @1@2 @3
Enchantment Table=Zaubertisch
Mese=Mese
Pickaxe=Spitzhacke
Sharpness=Schärfe
Shovel=Schaufel
Steel=Eisen
Sword=Schwert
Your tool digs faster=Dein Werkzeug arbeitet schneller
Your tool last longer=Dein Werkzeug hält länger
Your weapon inflicts more damages=Deine Waffe erzeugt mehr Schaden
### hive.lua ###
Artificial Hive=künstlicher Bienenstock
Bees are busy making honey…=Bienen sind beschäftigt, Honig herzustellen.
Honey=Honig
### itemframe.lua ###
@1 (owned by @2)=@1 (gehört @2)
Item Frame=Objektrahmen
### mailbox.lua ###
@1's Mailbox=Briefkasten von @1
Last donators=letzte Spender
Mailbox=Briefkasten
Send your goods to@n@1=Sende deine Waren an@n@1
The mailbox is full.=Der Briefkasten ist voll.
### mechanisms.lua ###
Lever=Schalthebel
Stone Pressure Plate=steinerne Druckplatte
Wooden Pressure Plate=hölzerne Druckplatte
### nodes.lua ###
Bamboo Frame=Bambusgerüst
Baricade=Barrikade
Barrel=Fass
Cactus Brick=Kaktusstein
Candle=Kerze
Chainlink=Kettenvorhang
Chair=einfacher Stuhl
Coal Stone Tile=Kohle-Stein-Block
Cobweb=Spinnenwebe
Cushion=Sitzkissen
Cushion Block=Sitzkissenblock
Desert Stone Tile=Wüstensteinblock
Empty Shelf=leeres Regal
Ender Chest=Endertruhe
Garden Stone Path=Steingartenweg
Half Wooden Cabinet=halber Holzschrank
Hardened Clay=gehärteter Ton
Iron Light Box=eiseneingefasster Lichtblock
Ivy=Efeu
Japanese Door=japanische Tür
Lantern=Laterne
Moon Brick=Naturziegelwand
Multi Shelf=Mehrzweckregal
Packed Ice=Packeis
Painting=Gemälde
Potted Geranium=Geranien im Topf
Potted Rose=Rosen im Topf
Potted Tulip=Tulpen im Topf
Potted Viola=Veilchen im Topf
Potted White Dandelion=weiße Löwenzahn im Topf
Potted Yellow Dandelion=gelbe Löwenzahn im Topf
Prison Door=Verliestür
Red Curtain=roter Vorhang
Runestone=Runensteinblock
Rusty Iron Bars=rostige Eisenstäbe
Rusty Prison Door=rostige Verliestür
Screen Door=französische Glastür
Slide Door=Schiebetür
Stone Tile=steinerner Block
Table=einfacher Tisch
Tatami=Tatamimatte
Television=Fernseher
Trampoline=Trampolin
Wood Frame=hölzerner Zierrahmen
Wood Framed Glass=holzeingefasstes Glas
Wooden Cabinet=Holzschrank
Wooden Light Box=holzeingefasster Lichtblock
Wooden Tile=hölzerner Dekorblock
Woodglass Door=Tür mit Lichtausschnitt
### rope.lua ###
Rope=Seil
### workbench.lua ###
Back=Zurück
Crafting=Fertigung
Cut=Zuschnitt
Hammer=Hämmerchen
Repair=Reparatur
Storage=Aufbewahrung
Work Bench=Werkbank