This commit is contained in:
root 2021-04-10 14:43:31 +02:00
parent fef615b588
commit db551faab8
5 changed files with 75 additions and 31 deletions

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@ -137,6 +137,15 @@ git clone --branch master https://git.bananach.space/basic_trains.git
#Clean git stuff
rm -rf $(find . -name .git*)
#Make some fixes
#1
if [[ $(grep -R "run_at_every_load = false" homedecor_modpack/homedecor_kitchen/init.lua | wc -l) = 1 ]]
then
echo "Applying fix for unknown kitchen_cabinet blocks: https://git.my-web.xyz/milan/minetest-mm/issues/34"
echo "This fix can be removed after some time"
sed -i 's/run_at_every_load = false,/run_at_every_load = true,/' homedecor_modpack/homedecor_kitchen/init.lua
fi
#update skins-db
cd skinsdb/updater
python3 update_skins.py

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@ -706,6 +706,20 @@ minetest.register_chatcommand("at_reroute",
end,
})
minetest.register_chatcommand("at_whereis",
{
params = "<train id>",
description = "Returns the position of the train with the given id",
privs = {train_operator = true},
func = function(name,param)
local train = advtrains.trains[param]
if not train or not train.last_pos then
return false, "Train "..param.." does not exist or is invalid"
else
return true, "Train "..param.." is at "..minetest.pos_to_string(train.last_pos)
end
end,
})
minetest.register_chatcommand("at_disable_step",
{
params = "<yes/no>",

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@ -607,34 +607,7 @@ Although this project was intended to be used with minetest_game, it can be
configured to work with something else instead. All you need to do is provide
the names of the nodes in your game you want biome_lib's internals to use.
Put these settings in your game's minetest.conf (or your client's own config,
if desired). You'll need to set all of them.
See settingtypes.txt for a list. Any item listed there can be changed either
by adding it to your minetest.conf, or by using the "all settings" menu in
Minetest, whatever's appropriate for your particular setup.
biome_lib_default_grow_through_nodes
Comma-separated list of things that a spawned node is allowed to grow
through. Air is always added to whatever you specify.
Default: air, default:snow
biome_lib_default_water_nodes
Comma-separated list of nodes that should be treated as water for the sake
of looking for neighboring "wet" ground.
Default: default:water_source, default:water_flowing,
default:river_water_source, default:river_water_flowing
biome_lib_default_wet_surfaces
Comma-separated list of nodes that should be considered "wet" if one of
the aforementioned water nodes is nearby.
Default: default:dirt, default:dirt_with_grass, default:sand
biome_lib_default_grow_nodes
Comma-separated list of nodes that something must be sitting on to be
able to actively change from one thing to another (such as a sapling
growing into a tree), to be used for ALL growable nodes, if the calling
mod doesn't provide its own lists.
Default: "default:dirt_with_grass"
biome_lib_default_ground_nodes
Comma-separated list of nodes to use as the "root" of something that can
gradually climb up a wall, to be used for ALL such nodes, if the calling
mod doesn't provide its own lists.
Default: "default:dirt_with_grass"

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@ -0,0 +1,48 @@
# Comma-separated list of things that a spawned node is allowed to grow
# through. Air is always added to whatever else you specify here.
biome_lib_default_grow_through_nodes (List of things a plant can grow through) string default:snow
# Comma-separated list of nodes that should be treated as water or water-like
# for the sake of looking for neighboring wet ground.
biome_lib_default_water_nodes (List of "water-like" sources) string default:water_source,default:water_flowing,default:river_water_source,default:river_water_flowing
# Comma-separated list of nodes that should be considered "wet" if one of
# the configured "water-like" sources is nearby.
biome_lib_default_wet_surfaces (List of "wet" nodes) string default:dirt,default:dirt_with_grass,default:sand
# Comma-separated list of nodes that something must be sitting on to be
# able to actively change from one thing to another (such as a sapling
# growing into a tree), to be used if the mod that added that growable
# thing didn't provide its own list of suitable surfaces.
biome_lib_default_grow_nodes (List of default surfaces a plant can thrive on) string default:dirt_with_grass
# Comma-separated list of nodes to use as the "root" of something that can
# gradually climb up a wall (such as ivy), to be used if the mod that added
# the climing thing didn't provide its own list.
biome_lib_default_ground_nodes (List of default root nodes) string default:dirt_with_grass
# biome_lib divides its workload into "actions", as dictated by the sum
# total of all mods that use it, and this sets how much of that work is done
# per globalstep tick. If positive, a single action is executed on that
# percentage of ticks, on average. If negative, it becomes positive, and
# that many actions are executed on every single tick, skipping none.
# More negative means more throughput, at the expense of lag. On fast PC's,
# a setting of between -500 and -2000 might be good.
biome_lib_queue_run_ratio (Queue run ratio) int -100
# Minetest's map generator allows neighboring areas to overflow into one
# another, to create smooth terrain, but it often hands the map blocks that
# comprise those areas to Lua (and hence, to biome_lib) before that overflow
# function happens, which causes the mapgen to overwrite whatever Lua does
# to them. This setting (in seconds) makes biome_lib wait before adding its
# normal output to those map blocks, to give the engine plenty of time to
# run that overflow feature first.
biome_lib_block_timeout (Deferred block timeout) int 300
# This does just what it sounds like - it shows all debug output that's sent
# with a level equal to or greater than this value. A setting of 0 shows only
# the bare necessities, such as the startup and shutdown messages, 1 adds
# internal non-fatal errors to what's shown, 2 adds warnings, 3 adds other
# basic info, 4 adds all the verbose debugging spew. 3 is perhaps the most
# useful setting.
biome_lib_debug_log_level (Debug log level) int 0

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@ -768,7 +768,7 @@ minetest.register_craft({
minetest.register_lbm({
name = ":homedecor:convert_kitchen_cabinets",
label = "Convert homedecor kitchen cabinets to use [color]wallmounted",
run_at_every_load = false,
run_at_every_load = true,
nodenames = homedecor.kitchen_convert_nodes,
action = function(pos, node)
local name = node.name