update
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cd28bdfdd1
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c01c5a7e40
7 changed files with 55 additions and 42 deletions
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@ -36,7 +36,7 @@ minetest.register_craft({
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minetest.register_craftitem("farming:cornstarch", {
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description = S("Cornstarch"),
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inventory_image = "farming_cornstarch.png",
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groups = {food_cornstarch = 1, flammable = 2}
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groups = {food_cornstarch = 1, food_gelatin = 1, food_flammable = 2}
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})
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minetest.register_craft({
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@ -193,7 +193,7 @@ minetest.register_craft({
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recipe = {
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{"group:food_gelatin", "group:food_sugar", "group:food_gelatin"},
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{"group:food_sugar", "group:food_rose_water", "group:food_sugar"},
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{"group:food_cornstarch", "group:food_sugar", "dye:pink"}
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{"group:food_sugar", "dye:pink", "group:food_sugar"}
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},
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replacements = {
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{"group:food_cornstarch", "farming:bowl"},
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@ -555,7 +555,10 @@ minetest.register_craft({
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"group:food_sugar", "group:food_milk", "farming:caramel",
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"group:food_egg", "group:food_egg", "farming:vanilla_extract"
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},
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replacements = {{"mobs:bucket_milk", "bucket:bucket_empty"}}
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replacements = {
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{"group:food_milk", "bucket:bucket_empty"},
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{"farming:vanilla_extract", "vessels:glass_bottle"}
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}
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})
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-- Vegan Cheese
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@ -29,7 +29,12 @@ mobs:register_mob("mob_horse:horse", {
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speed_normal = 15,
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speed_run = 30,
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stand_start = 25,
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stand_end = 75,
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stand_end = 50, -- 75
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stand2_start = 25,
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stand2_end = 25,
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stand3_start = 55,
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stand3_end = 75,
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stand3_loop = false,
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walk_start = 75,
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walk_end = 100,
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run_start = 75,
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@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20210310",
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version = "20210318",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -2697,34 +2697,17 @@ function mob_class:falling(pos)
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-- sanity check
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if not v then return end
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local fall_speed = -10 -- gravity
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-- don't exceed mob fall speed
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if v.y < self.fall_speed then
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fall_speed = self.fall_speed
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end
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local fall_speed = self.fall_speed
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-- in water then use liquid viscosity for float/sink speed
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if (self.standing_in
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and minetest.registered_nodes[self.standing_in].groups.liquid)
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or (self.standing_on
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and minetest.registered_nodes[self.standing_in].groups.liquid) then
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if self.floats == 1 and self.standing_in
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and minetest.registered_nodes[self.standing_in].groups.liquid then
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local visc = min(
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minetest.registered_nodes[self.standing_in].liquid_viscosity, 7)
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minetest.registered_nodes[self.standing_in].liquid_viscosity, 7) + 1
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if self.floats == 1 then
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-- floating up
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if visc > 0 then
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fall_speed = max(1, v.y) / (visc + 1)
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end
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else
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-- sinking down
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if visc > 0 then
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fall_speed = -(max(1, v.y) / (visc + 1))
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end
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end
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self.object:set_velocity({x = v.x, y = 0.6, z = v.z})
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fall_speed = -1.2 / visc
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else
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-- fall damage onto solid ground
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@ -194,7 +194,7 @@ local nodes = {
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description = S("Iron Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -205,7 +205,7 @@ local nodes = {
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description = S("Coal Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -216,7 +216,7 @@ local nodes = {
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description = S("Clean Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -316,7 +316,7 @@ local nodes = {
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description = S("Trap Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -329,7 +329,7 @@ local nodes = {
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description = S("Trap Obsidian Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -353,7 +353,7 @@ local nodes = {
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description = S("Trap Clean Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -412,7 +412,7 @@ local nodes = {
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description = S("Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -424,7 +424,7 @@ local nodes = {
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description = S("Clean Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -436,7 +436,7 @@ local nodes = {
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description = S("Trap Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -450,7 +450,7 @@ local nodes = {
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description = S("Trap Clean Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -464,7 +464,7 @@ local nodes = {
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description = S("Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -476,7 +476,7 @@ local nodes = {
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description = S("Clean Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -488,7 +488,7 @@ local nodes = {
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description = S("Trap Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -502,7 +502,7 @@ local nodes = {
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description = S("Trap Clean Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
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use_texture_alpha = true,
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -3,6 +3,7 @@ ts_furniture = {}
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-- If true, you can sit on chairs and benches, when right-click them.
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ts_furniture.enable_sitting = minetest.settings:get_bool("ts_furniture.enable_sitting", true)
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ts_furniture.globalstep = minetest.settings:get_bool("ts_furniture.globalstep", true)
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ts_furniture.kneeling_bench = minetest.settings:get_bool("ts_furniture.kneeling_bench", false)
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-- Used for localization
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local S = minetest.get_translator("ts_furniture")
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@ -147,6 +148,26 @@ local furnitures = {
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}
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}
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if ts_furniture.kneeling_bench then
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furnitures.kneeling_bench = {
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description = "Kneeling Bench",
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nodebox = {
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{ -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 },
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{ -0.4, -0.5, -0.2, -0.3, -0.3, 0.5 },
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{ 0.3, -0.5, -0.2, 0.4, -0.3, 0.5 },
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{ -0.5, -0.3, -0.2, 0.5, -0.2, 0.2},
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{ -0.5, 0.4, 0.15, 0.5, 0.5, 0.55},
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},
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craft = function(recipe)
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local bench_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_bench"
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return {
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{ recipe, "" },
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{ recipe, bench_name }
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}
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end
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}
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end
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local ignore_groups = {
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["wood"] = true,
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["stone"] = true
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@ -1,2 +1,3 @@
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ts_furniture.enable_sitting (Enable sitting) bool true
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ts_furniture.globalstep (Enable globalstep) bool true
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ts_furniture.kneeling_bench (Enable kneeling benches) bool false
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