This commit is contained in:
root 2020-12-02 17:45:37 +01:00
parent 4b63340257
commit ab042bbe9f
14 changed files with 83 additions and 36 deletions

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@ -1,5 +1,7 @@
Modpack - 3d Armor [0.4.13]
===========================
![3d_armor screenshot](https://github.com/minetest-mods/3d_armor/blob/master/screenshot.png)
![](https://github.com/minetest-mods/3d_armor/workflows/luacheck/badge.svg)
![](https://github.com/minetest-mods/3d_armor/workflows/integration-test/badge.svg)

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@ -41,7 +41,7 @@ minetest.register_craft({
minetest.register_craft({
output = 'building_blocks:fakegrass 2',
recipe = {
{'default:leaves'},
{'group:leaves'},
{"default:dirt"},
}
})
@ -139,7 +139,7 @@ minetest.register_craft({
minetest.register_craft({
output = 'building_blocks:woodglass 1',
recipe = {
{"default:wood"},
{"group:wood"},
{"default:glass"},
}
})

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@ -76,7 +76,7 @@ homedecor.register("wall_shelf", {
minetest.register_craft({
output = "homedecor:table",
recipe = {
{ "default:wood","default:wood", "default:wood" },
{ "group:wood","group:wood", "group:wood" },
{ "group:stick", "", "group:stick" },
},
})

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@ -96,8 +96,8 @@ minetest.register_craft({
output = "homedecor:desk",
recipe = {
{ "stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood" },
{ "homedecor:drawer_small", "default:wood", "default:wood" },
{ "homedecor:drawer_small", "", "default:wood" },
{ "homedecor:drawer_small", "group:wood", "group:wood" },
{ "homedecor:drawer_small", "", "group:wood" },
},
})
@ -105,17 +105,17 @@ minetest.register_craft({
output = "homedecor:desk",
recipe = {
{ "moreblocks:slab_wood", "moreblocks:slab_wood", "moreblocks:slab_wood" },
{ "homedecor:drawer_small", "default:wood", "default:wood" },
{ "homedecor:drawer_small", "", "default:wood" },
{ "homedecor:drawer_small", "group:wood", "group:wood" },
{ "homedecor:drawer_small", "", "group:wood" },
},
})
minetest.register_craft({
output = "homedecor:filing_cabinet",
recipe = {
{ "", "default:wood", "" },
{ "default:wood", "homedecor:drawer_small", "default:wood" },
{ "", "default:wood", "" },
{ "", "group:wood", "" },
{ "group:wood", "homedecor:drawer_small", "group:wood" },
{ "", "group:wood", "" },
},
})

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@ -189,7 +189,7 @@ minetest.register_craft( {
output = "homedecor:wardrobe",
recipe = {
{ "homedecor:drawer_small", "homedecor:kitchen_cabinet" },
{ "homedecor:drawer_small", "default:wood" },
{ "homedecor:drawer_small", "default:wood" }
{ "homedecor:drawer_small", "group:wood" },
{ "homedecor:drawer_small", "group:wood" }
},
})

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@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20201115",
version = "20201130",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@ -58,6 +58,7 @@ local mobs_drop_items = settings:get_bool("mobs_drop_items") ~= false
local mobs_griefing = settings:get_bool("mobs_griefing") ~= false
local spawn_protected = settings:get_bool("mobs_spawn_protected") ~= false
local remove_far = settings:get_bool("remove_far_mobs") ~= false
local mob_area_spawn = settings:get_bool("mob_area_spawn")
local difficulty = tonumber(settings:get("mob_difficulty")) or 1.0
local show_health = settings:get_bool("mob_show_health") ~= false
local max_per_block = tonumber(settings:get("max_objects_per_block") or 99)
@ -276,10 +277,10 @@ function mob_class:set_velocity(v)
c_x, c_y = unpack(self:collision())
end
local yaw = (self.object:get_yaw() or 0) + self.rotate
local yaw = (self.object:get_yaw() or 0) + (self.rotate or 0)
-- nil check for velocity
v = v or 0
v = v or 0.01
-- check if standing in liquid with max viscosity of 7
local visc = min(minetest.registered_nodes[self.standing_in].liquid_viscosity, 7)
@ -291,8 +292,8 @@ function mob_class:set_velocity(v)
v = v / (visc + 1)
end
-- set velocity with hard limit of 10
local vel = self.object:get_velocity()
-- set velocity
local vel = self.object:get_velocity() or 0
local new_vel = {
x = (sin(yaw) * -v) + c_x,
@ -3908,8 +3909,27 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
end
end
-- should we check mob area for obstructions ?
if mob_area_spawn ~= true then
-- do we have enough height clearance to spawn mob?
local ent = minetest.registered_entities[name]
local height = max(1, math.ceil(
(ent.collisionbox[5] or 0.25) - (ent.collisionbox[2] or -0.25) - 1))
for n = 0, height do
local pos2 = {x = pos.x, y = pos.y + n, z = pos.z}
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
--print ("--- inside block", name, node_ok(pos2).name)
return
end
end
else
-- returns position if we have enough space to spawn mob
pos = can_spawn(pos, name)
end
if pos then

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@ -697,6 +697,9 @@ External Settings for "minetest.conf"
function.
'mob_nospawn_range' Minimum range a mob can spawn near player (def: 12)
'mob_active_limit' Number of active mobs in game, 0 for unlimited
'mob_area_spawn' When true will check surrounding area the size of the
mob for obstructions before spawning, otherwise it
defaults to checking the height of the mob only.
Players can override the spawn chance for each mob registered by adding a line
to their minetest.conf file with a new value, the lower the value the more each

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@ -33,3 +33,6 @@ mob_nospawn_range (Mob no-spawn range) float 12.0
# Sets maximum number of active mobs in game (0 for unlimited)
mob_active_limit (Mob Active Limit) float 0
# Enables area check when spawning mobs
mob_area_spawn (Mob Area Spawn) bool false

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@ -42,6 +42,14 @@ for i in pairs(NoDe) do
liquids_pointable = true,
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if not placer then return end
local playername = placer:get_player_name()
if minetest.is_protected(pt.above, playername) then
minetest.record_protection_violation(pt.above, playername)
return
end
local direction = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.get_node(pt.above).name=="air" then
minetest.swap_node(pt.above, {name="trunks:twig_"..math.random(1,4), param2=direction})

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@ -0,0 +1,3 @@
Majo
TMSB aka Dragoni or Dragon-ManioNM
CC BY-SA 4.0

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@ -0,0 +1,3 @@
player1234's skin(dont use)
player1234
CC BY-NC-SA 3.0

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@ -166,14 +166,11 @@ minetest.register_on_placenode(
return false
end
if not string.find(itemstack:to_string(), "palette_index") then
local param2
local color = 0
if not string.find(itemstack:to_string(), "palette_index") then
if def.palette == "unifieddyes_palette_extended.png"
and def.paramtype2 == "color" then
param2 = 240
color = 240
elseif def.palette == "unifieddyes_palette_colorwallmounted.png"
and def.paramtype2 == "colorwallmounted" then
param2 = newnode.param2 % 8
@ -184,17 +181,21 @@ minetest.register_on_placenode(
if param2 then
minetest.swap_node(pos, {name = newnode.name, param2 = param2})
minetest.get_meta(pos):set_int("palette_index", color)
end
end
if def.palette ~= "" then
minetest.get_meta(pos):set_int("palette_index", param2 or 240)
end
end
)
-- The complementary function: strip-off the color if the node being dug is still white/neutral
local function move_item(item, pos, inv, digger)
local function move_item(item, pos, inv, digger, fix_color)
if not (digger and digger:is_player()) then return end
local creative = creative_mode or minetest.check_player_privs(digger, "creative")
item = unifieddyes.fix_bad_color_info(item, fix_color)
if inv:room_for_item("main", item)
and (not creative or not inv:contains_item("main", item, true)) then
inv:add_item("main", item)
@ -214,20 +215,21 @@ function unifieddyes.on_dig(pos, node, digger)
local oldparam2 = minetest.get_node(pos).param2
local def = minetest.registered_items[node.name]
local del_color
local fix_color
if def.paramtype2 == "color" and oldparam2 == 240 and def.palette == "unifieddyes_palette_extended.png" then
del_color = true
fix_color = 240
elseif def.paramtype2 == "color" and oldparam2 == 0 and def.palette == "unifieddyes_palette_extended.png" then
fix_color = 0
elseif def.paramtype2 == "colorwallmounted" and math.floor(oldparam2 / 8) == 0 and def.palette == "unifieddyes_palette_colorwallmounted.png" then
del_color = true
fix_color = 0
elseif def.paramtype2 == "colorfacedir" and math.floor(oldparam2 / 32) == 0 and string.find(def.palette, "unifieddyes_palette_") then
del_color = true
fix_color = 0
end
local inv = digger:get_inventory()
if del_color then
move_item(node.name, pos, inv, digger)
if fix_color then
move_item(node.name, pos, inv, digger, fix_color)
else
return minetest.node_dig(pos, node, digger)
end
@ -273,11 +275,14 @@ end
-- This helper function creates a colored itemstack
function unifieddyes.fix_bad_color_info(item, paletteidx)
local stack=minetest.itemstring_with_color(item, paletteidx)
return string.gsub(stack, "u0001color", "u0001palette_index")
end
function unifieddyes.make_colored_itemstack(item, palette, color)
local paletteidx = unifieddyes.getpaletteidx(color, palette)
local stack = ItemStack(item)
stack:get_meta():set_int("palette_index", paletteidx)
return stack:to_string(),paletteidx
return unifieddyes.fix_bad_color_info(item, paletteidx), paletteidx
end
-- these helper functions register all of the recipes needed to create colored