update
This commit is contained in:
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4b63340257
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ab042bbe9f
14 changed files with 83 additions and 36 deletions
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@ -1,5 +1,7 @@
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Modpack - 3d Armor [0.4.13]
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===========================
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![3d_armor screenshot](https://github.com/minetest-mods/3d_armor/blob/master/screenshot.png)
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![](https://github.com/minetest-mods/3d_armor/workflows/luacheck/badge.svg)
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![](https://github.com/minetest-mods/3d_armor/workflows/integration-test/badge.svg)
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@ -41,7 +41,7 @@ minetest.register_craft({
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minetest.register_craft({
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output = 'building_blocks:fakegrass 2',
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recipe = {
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{'default:leaves'},
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{'group:leaves'},
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{"default:dirt"},
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}
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})
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@ -139,7 +139,7 @@ minetest.register_craft({
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minetest.register_craft({
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output = 'building_blocks:woodglass 1',
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recipe = {
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{"default:wood"},
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{"group:wood"},
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{"default:glass"},
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}
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})
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@ -76,7 +76,7 @@ homedecor.register("wall_shelf", {
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minetest.register_craft({
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output = "homedecor:table",
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recipe = {
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{ "default:wood","default:wood", "default:wood" },
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{ "group:wood","group:wood", "group:wood" },
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{ "group:stick", "", "group:stick" },
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},
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})
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@ -96,8 +96,8 @@ minetest.register_craft({
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output = "homedecor:desk",
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recipe = {
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{ "stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood" },
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{ "homedecor:drawer_small", "default:wood", "default:wood" },
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{ "homedecor:drawer_small", "", "default:wood" },
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{ "homedecor:drawer_small", "group:wood", "group:wood" },
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{ "homedecor:drawer_small", "", "group:wood" },
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},
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})
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@ -105,17 +105,17 @@ minetest.register_craft({
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output = "homedecor:desk",
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recipe = {
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{ "moreblocks:slab_wood", "moreblocks:slab_wood", "moreblocks:slab_wood" },
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{ "homedecor:drawer_small", "default:wood", "default:wood" },
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{ "homedecor:drawer_small", "", "default:wood" },
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{ "homedecor:drawer_small", "group:wood", "group:wood" },
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{ "homedecor:drawer_small", "", "group:wood" },
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},
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})
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minetest.register_craft({
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output = "homedecor:filing_cabinet",
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recipe = {
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{ "", "default:wood", "" },
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{ "default:wood", "homedecor:drawer_small", "default:wood" },
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{ "", "default:wood", "" },
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{ "", "group:wood", "" },
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{ "group:wood", "homedecor:drawer_small", "group:wood" },
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{ "", "group:wood", "" },
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},
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})
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@ -189,7 +189,7 @@ minetest.register_craft( {
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output = "homedecor:wardrobe",
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recipe = {
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{ "homedecor:drawer_small", "homedecor:kitchen_cabinet" },
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{ "homedecor:drawer_small", "default:wood" },
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{ "homedecor:drawer_small", "default:wood" }
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{ "homedecor:drawer_small", "group:wood" },
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{ "homedecor:drawer_small", "group:wood" }
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},
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})
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@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20201115",
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version = "20201130",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -58,6 +58,7 @@ local mobs_drop_items = settings:get_bool("mobs_drop_items") ~= false
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local mobs_griefing = settings:get_bool("mobs_griefing") ~= false
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local spawn_protected = settings:get_bool("mobs_spawn_protected") ~= false
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local remove_far = settings:get_bool("remove_far_mobs") ~= false
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local mob_area_spawn = settings:get_bool("mob_area_spawn")
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local difficulty = tonumber(settings:get("mob_difficulty")) or 1.0
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local show_health = settings:get_bool("mob_show_health") ~= false
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local max_per_block = tonumber(settings:get("max_objects_per_block") or 99)
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@ -276,10 +277,10 @@ function mob_class:set_velocity(v)
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c_x, c_y = unpack(self:collision())
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end
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local yaw = (self.object:get_yaw() or 0) + self.rotate
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local yaw = (self.object:get_yaw() or 0) + (self.rotate or 0)
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-- nil check for velocity
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v = v or 0
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v = v or 0.01
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-- check if standing in liquid with max viscosity of 7
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local visc = min(minetest.registered_nodes[self.standing_in].liquid_viscosity, 7)
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@ -291,8 +292,8 @@ function mob_class:set_velocity(v)
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v = v / (visc + 1)
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end
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-- set velocity with hard limit of 10
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local vel = self.object:get_velocity()
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-- set velocity
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local vel = self.object:get_velocity() or 0
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local new_vel = {
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x = (sin(yaw) * -v) + c_x,
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@ -3908,8 +3909,27 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
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end
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end
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-- should we check mob area for obstructions ?
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if mob_area_spawn ~= true then
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-- do we have enough height clearance to spawn mob?
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local ent = minetest.registered_entities[name]
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local height = max(1, math.ceil(
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(ent.collisionbox[5] or 0.25) - (ent.collisionbox[2] or -0.25) - 1))
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for n = 0, height do
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local pos2 = {x = pos.x, y = pos.y + n, z = pos.z}
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if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
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--print ("--- inside block", name, node_ok(pos2).name)
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return
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end
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end
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else
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-- returns position if we have enough space to spawn mob
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pos = can_spawn(pos, name)
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end
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if pos then
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@ -697,6 +697,9 @@ External Settings for "minetest.conf"
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function.
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'mob_nospawn_range' Minimum range a mob can spawn near player (def: 12)
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'mob_active_limit' Number of active mobs in game, 0 for unlimited
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'mob_area_spawn' When true will check surrounding area the size of the
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mob for obstructions before spawning, otherwise it
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defaults to checking the height of the mob only.
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Players can override the spawn chance for each mob registered by adding a line
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to their minetest.conf file with a new value, the lower the value the more each
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@ -33,3 +33,6 @@ mob_nospawn_range (Mob no-spawn range) float 12.0
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# Sets maximum number of active mobs in game (0 for unlimited)
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mob_active_limit (Mob Active Limit) float 0
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# Enables area check when spawning mobs
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mob_area_spawn (Mob Area Spawn) bool false
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@ -42,6 +42,14 @@ for i in pairs(NoDe) do
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liquids_pointable = true,
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on_place = function(itemstack, placer, pointed_thing)
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local pt = pointed_thing
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if not placer then return end
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local playername = placer:get_player_name()
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if minetest.is_protected(pt.above, playername) then
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minetest.record_protection_violation(pt.above, playername)
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return
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end
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local direction = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.get_node(pt.above).name=="air" then
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minetest.swap_node(pt.above, {name="trunks:twig_"..math.random(1,4), param2=direction})
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3
mods/skinsdb/meta/character_1931.txt
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3
mods/skinsdb/meta/character_1931.txt
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Majo
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TMSB aka Dragoni or Dragon-ManioNM
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CC BY-SA 4.0
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3
mods/skinsdb/meta/character_1932.txt
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3
mods/skinsdb/meta/character_1932.txt
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player1234's skin(dont use)
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player1234
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CC BY-NC-SA 3.0
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BIN
mods/skinsdb/textures/character_1931.png
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BIN
mods/skinsdb/textures/character_1931.png
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Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
BIN
mods/skinsdb/textures/character_1932.png
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BIN
mods/skinsdb/textures/character_1932.png
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Binary file not shown.
After Width: | Height: | Size: 6.8 KiB |
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return false
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end
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if not string.find(itemstack:to_string(), "palette_index") then
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local param2
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local color = 0
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if not string.find(itemstack:to_string(), "palette_index") then
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if def.palette == "unifieddyes_palette_extended.png"
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and def.paramtype2 == "color" then
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param2 = 240
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color = 240
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elseif def.palette == "unifieddyes_palette_colorwallmounted.png"
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and def.paramtype2 == "colorwallmounted" then
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param2 = newnode.param2 % 8
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if param2 then
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minetest.swap_node(pos, {name = newnode.name, param2 = param2})
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minetest.get_meta(pos):set_int("palette_index", color)
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end
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end
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if def.palette ~= "" then
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minetest.get_meta(pos):set_int("palette_index", param2 or 240)
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end
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end
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)
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-- The complementary function: strip-off the color if the node being dug is still white/neutral
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local function move_item(item, pos, inv, digger)
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local function move_item(item, pos, inv, digger, fix_color)
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if not (digger and digger:is_player()) then return end
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local creative = creative_mode or minetest.check_player_privs(digger, "creative")
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item = unifieddyes.fix_bad_color_info(item, fix_color)
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if inv:room_for_item("main", item)
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and (not creative or not inv:contains_item("main", item, true)) then
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inv:add_item("main", item)
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local oldparam2 = minetest.get_node(pos).param2
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local def = minetest.registered_items[node.name]
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local del_color
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local fix_color
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if def.paramtype2 == "color" and oldparam2 == 240 and def.palette == "unifieddyes_palette_extended.png" then
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del_color = true
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fix_color = 240
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elseif def.paramtype2 == "color" and oldparam2 == 0 and def.palette == "unifieddyes_palette_extended.png" then
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fix_color = 0
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elseif def.paramtype2 == "colorwallmounted" and math.floor(oldparam2 / 8) == 0 and def.palette == "unifieddyes_palette_colorwallmounted.png" then
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del_color = true
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fix_color = 0
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elseif def.paramtype2 == "colorfacedir" and math.floor(oldparam2 / 32) == 0 and string.find(def.palette, "unifieddyes_palette_") then
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del_color = true
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fix_color = 0
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end
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local inv = digger:get_inventory()
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if del_color then
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move_item(node.name, pos, inv, digger)
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if fix_color then
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move_item(node.name, pos, inv, digger, fix_color)
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else
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return minetest.node_dig(pos, node, digger)
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end
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-- This helper function creates a colored itemstack
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function unifieddyes.fix_bad_color_info(item, paletteidx)
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local stack=minetest.itemstring_with_color(item, paletteidx)
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return string.gsub(stack, "u0001color", "u0001palette_index")
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end
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function unifieddyes.make_colored_itemstack(item, palette, color)
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local paletteidx = unifieddyes.getpaletteidx(color, palette)
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local stack = ItemStack(item)
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stack:get_meta():set_int("palette_index", paletteidx)
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return stack:to_string(),paletteidx
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return unifieddyes.fix_bad_color_info(item, paletteidx), paletteidx
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end
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-- these helper functions register all of the recipes needed to create colored
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