update
This commit is contained in:
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e1d8f94d9f
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16 changed files with 472 additions and 339 deletions
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@ -436,80 +436,68 @@ end, true)
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer > armor.config.init_delay then
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for player, count in pairs(pending_players) do
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local remove = init_player_armor(player) == true
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pending_players[player] = count + 1
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if remove == false and count > armor.config.init_times then
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minetest.log("warning", S("3d_armor: Failed to initialize player"))
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remove = true
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end
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if remove == true then
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pending_players[player] = nil
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if timer <= armor.config.init_delay then
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return
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end
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timer = 0
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for player, count in pairs(pending_players) do
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local remove = init_player_armor(player) == true
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pending_players[player] = count + 1
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if remove == false and count > armor.config.init_times then
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minetest.log("warning", S("3d_armor: Failed to initialize player"))
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remove = true
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end
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if remove == true then
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pending_players[player] = nil
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end
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end
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-- water breathing protection, added by TenPlus1
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if armor.config.water_protect == true then
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for _,player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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if armor.def[name].water > 0 and
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player:get_breath() < 10 then
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player:set_breath(10)
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end
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end
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timer = 0
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end
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end)
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-- Fire Protection and water breathing, added by TenPlus1.
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-- Fire Protection, added by TenPlus1.
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if armor.config.fire_protect == true then
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-- override hot nodes so they do not hurt player anywhere but mod
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-- override any hot nodes that do not already deal damage
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for _, row in pairs(armor.fire_nodes) do
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if minetest.registered_nodes[row[1]] then
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minetest.override_item(row[1], {damage_per_second = 0})
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local damage = minetest.registered_nodes[row[1]].damage_per_second
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if not damage or damage == 0 then
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minetest.override_item(row[1], {damage_per_second = row[3]})
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end
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end
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end
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else
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print (S("[3d_armor] Fire Nodes disabled"))
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print ("[3d_armor] Fire Nodes disabled")
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end
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if armor.config.water_protect == true or armor.config.fire_protect == true then
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minetest.register_globalstep(function(dtime)
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armor.timer = armor.timer + dtime
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if armor.timer < armor.config.update_time then
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return
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end
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for _,player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local pos = player:get_pos()
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local hp = player:get_hp()
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if not name or not pos or not hp then
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return
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end
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-- water breathing
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if armor.config.water_protect == true then
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if armor.def[name].water > 0 and
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player:get_breath() < 10 then
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player:set_breath(10)
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end
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end
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if armor.config.fire_protect == true then
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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if reason.type == "node_damage" and reason.node then
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-- fire protection
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if armor.config.fire_protect == true then
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local fire_damage = true
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pos.y = pos.y + 1.4 -- head level
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local node_head = minetest.get_node(pos).name
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pos.y = pos.y - 1.2 -- feet level
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local node_feet = minetest.get_node(pos).name
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-- is player inside a hot node?
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for _, row in pairs(armor.fire_nodes) do
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-- check fire protection, if not enough then get hurt
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if row[1] == node_head or row[1] == node_feet then
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if fire_damage == true then
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if armor.config.fire_protect == true and hp_change < 0 then
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local name = player:get_player_name()
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for _,igniter in pairs(armor.fire_nodes) do
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if reason.node == igniter[1] then
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if armor.def[name].fire < igniter[2] then
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armor:punch(player, "fire")
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last_punch_time[name] = minetest.get_gametime()
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fire_damage = false
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end
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if hp > 0 and armor.def[name].fire < row[2] then
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hp = hp - row[3] * armor.config.update_time
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player:set_hp(hp)
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break
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else
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hp_change = 0
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end
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end
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end
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end
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end
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armor.timer = 0
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end)
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return hp_change
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end, true)
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end
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@ -106,7 +106,7 @@ minetest.register_entity("advtrains:couple", {
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end,
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on_step=function(self, dtime)
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return advtrains.pcall(function()
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if advtrains.outside_range(self.object:getpos()) then
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if advtrains.wagon_outside_range(self.object:getpos()) then
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self.object:remove()
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return
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end
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@ -445,3 +445,28 @@ atdebug("pts",os.clock()-t1,"s")
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]]
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-- Function to check whether a position is near (within range of) any player
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function advtrains.position_in_range(pos, range)
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if not pos then
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return true
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end
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(p:get_pos(),pos)<=range then
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return true
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end
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end
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return false
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end
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local active_node_range = tonumber(minetest.settings:get("active_block_range"))*16 + 16
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-- Function to check whether node at position(pos) is "loaded"/"active"
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-- That is, whether it is within the active_block_range to a player
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if minetest.is_block_active then -- define function differently whether minetest.is_block_active is available or not
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advtrains.is_node_loaded = minetest.is_block_active
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else
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function advtrains.is_node_loaded(pos)
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if advtrains.position_in_range(pos, active_node_range) then
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return true
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end
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end
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end
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@ -223,7 +223,7 @@ end
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function ndb.swap_node(pos, node, no_inval)
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if minetest.get_node_or_nil(pos) then
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if advtrains.is_node_loaded(pos) then
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minetest.swap_node(pos, node)
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end
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ndb.update(pos, node)
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@ -294,11 +294,12 @@ ndb.run_lbm = function(pos, node)
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ndb.update(pos, node)
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else
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if (nodeid~=node.name or param2~=node.param2) then
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atprint("nodedb: lbm replaced", pos, "with nodeid", nodeid, "param2", param2, "cid is", cid)
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minetest.swap_node(pos, {name=nodeid, param2 = param2})
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--atprint("nodedb: lbm replaced", pos, "with nodeid", nodeid, "param2", param2, "cid is", cid)
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local newnode = {name=nodeid, param2 = param2}
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minetest.swap_node(pos, newnode)
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local ndef=minetest.registered_nodes[nodeid]
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if ndef and ndef.on_updated_from_nodedb then
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ndef.on_updated_from_nodedb(pos, node)
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if ndef and ndef.advtrains and ndef.advtrains.on_updated_from_nodedb then
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ndef.advtrains.on_updated_from_nodedb(pos, newnode)
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end
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return true
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end
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@ -13,17 +13,19 @@ minetest.override_item("mesecons_switch:mesecon_switch_off", {
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mesecon.receptor_on(pos)
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minetest.sound_play("mesecons_switch", {pos=pos})
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end,
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on_updated_from_nodedb = function(pos, node)
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mesecon.receptor_off(pos)
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end,
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advtrains = {
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getstate = "off",
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setstate = function(pos, node, newstate)
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if newstate=="on" then
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advtrains.ndb.swap_node(pos, {name="mesecons_switch:mesecon_switch_on", param2=node.param2})
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mesecon.receptor_on(pos)
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if advtrains.is_node_loaded(pos) then
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mesecon.receptor_on(pos)
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end
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end
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end,
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on_updated_from_nodedb = function(pos, node)
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mesecon.receptor_off(pos)
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end,
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},
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})
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mesecon.receptor_off(pos)
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minetest.sound_play("mesecons_switch", {pos=pos})
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end,
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on_updated_from_nodedb = function(pos, node)
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mesecon.receptor_on(pos)
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end,
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advtrains = {
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getstate = "on",
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setstate = function(pos, node, newstate)
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if newstate=="off" then
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advtrains.ndb.swap_node(pos, {name="mesecons_switch:mesecon_switch_off", param2=node.param2})
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mesecon.receptor_off(pos)
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if advtrains.is_node_loaded(pos) then
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mesecon.receptor_off(pos)
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end
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end
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end,
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fallback_state = "off",
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on_updated_from_nodedb = function(pos, node)
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mesecon.receptor_on(pos)
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end,
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},
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})
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@ -527,7 +527,7 @@ function advtrains.train_step_c(id, train, dtime)
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local collpos = advtrains.path_get(train, atround(collindex))
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if collpos then
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local rcollpos=advtrains.round_vector_floor_y(collpos)
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local is_loaded_area = minetest.get_node_or_nil(rcollpos) ~= nil
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local is_loaded_area = advtrains.is_node_loaded(rcollpos)
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for x=-train.extent_h,train.extent_h do
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for z=-train.extent_h,train.extent_h do
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local testpos=vector.add(rcollpos, {x=x, y=0, z=z})
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@ -870,14 +870,7 @@ function advtrains.spawn_wagons(train_id)
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local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train)
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local pos = advtrains.path_get(train, atfloor(index))
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local spawn = false
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(p:get_pos(),pos)<=ablkrng then
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spawn = true
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end
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end
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if spawn then
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if advtrains.position_in_range(pos, ablkrng) then
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--atdebug("wagon",w_id,"spawning")
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local wt = advtrains.get_wagon_prototype(data)
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local wagon = minetest.add_entity(pos, wt):get_luaentity()
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@ -1032,7 +1025,7 @@ function advtrains.train_check_couples(train)
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if not train.cpl_front then
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-- recheck front couple
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local front_trains, pos = advtrains.occ.get_occupations(train, atround(train.index) + CPL_CHK_DST)
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if minetest.get_node_or_nil(pos) then -- if the position is loaded...
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if advtrains.is_node_loaded(pos) then -- if the position is loaded...
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for tid, idx in pairs(front_trains) do
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local other_train = advtrains.trains[tid]
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if not advtrains.train_ensure_init(tid, other_train) then
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@ -1062,7 +1055,7 @@ function advtrains.train_check_couples(train)
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if not train.cpl_back then
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-- recheck back couple
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local back_trains, pos = advtrains.occ.get_occupations(train, atround(train.end_index) - CPL_CHK_DST)
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if minetest.get_node_or_nil(pos) then -- if the position is loaded...
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if advtrains.is_node_loaded(pos) then -- if the position is loaded...
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for tid, idx in pairs(back_trains) do
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local other_train = advtrains.trains[tid]
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if not advtrains.train_ensure_init(tid, other_train) then
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@ -15,19 +15,8 @@ advtrains.wagon_prototypes = {}
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advtrains.wagon_objects = {}
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local unload_wgn_range = advtrains.wagon_load_range + 32
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function advtrains.outside_range(pos) -- returns true if the object is outside of unload_wgn_range of any player
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-- this is part of a workaround until mintest core devs decide to fix a bug with static_save=false.
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local outofrange = true
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if not pos then
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return true
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end
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(p:get_pos(),pos)<=unload_wgn_range then
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outofrange = false
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break
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end
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end
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return outofrange
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function advtrains.wagon_outside_range(pos) -- returns true if the object is outside of unload_wgn_range of any player
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return not advtrains.position_in_range(pos, unload_wgn_range)
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end
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local setting_show_ids = minetest.settings:get_bool("advtrains_show_ids")
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@ -299,6 +288,8 @@ function wagon:on_step(dtime)
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end
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local train=self:train()
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local is_in_loaded_area = advtrains.is_node_loaded(pos)
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--custom on_step function
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if self.custom_on_step then
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@ -453,7 +444,7 @@ function wagon:on_step(dtime)
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end
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--checking for environment collisions(a 3x3 cube around the center)
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if not train.recently_collided_with_env then
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if is_in_loaded_area and not train.recently_collided_with_env then
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local collides=false
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local exh = self.extent_h or 1
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local exv = self.extent_v or 2
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@ -477,7 +468,7 @@ function wagon:on_step(dtime)
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--DisCouple
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-- FIX: Need to do this after the yaw calculation
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if data.pos_in_trainparts and data.pos_in_trainparts>1 then
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if is_in_loaded_area and data.pos_in_trainparts and data.pos_in_trainparts>1 then
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if train.velocity==0 then
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if not self.discouple or not self.discouple.object:getyaw() then
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atprint(self.id,"trying to spawn discouple")
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@ -530,7 +521,7 @@ function wagon:on_step(dtime)
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end
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end
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if not players_in then
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if advtrains.outside_range(pos) then
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if advtrains.wagon_outside_range(pos) then
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--atdebug("wagon",self.id,"unloading (too far away)")
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-- Workaround until minetest engine deletes attached sounds
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if self.sound_loop_handle then
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|
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491
mods/advtrains/advtrains_luaautomation/README.txt
Normal file → Executable file
491
mods/advtrains/advtrains_luaautomation/README.txt
Normal file → Executable file
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@ -1,288 +1,359 @@
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#### Advtrains - Lua Automation features
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# Advtrains - Lua Automation features
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This mod offers components that run LUA code and interface with each other through a global environment. It makes complex automated railway systems possible.
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This mod offers components that run LUA code and interface with each other through a global environment. It makes complex automated railway systems possible. The mod is sometimes abbreviated as 'atlatc'. This stands for AdvTrainsLuaATC. This short name has been chosen for user convenience, since the name of this mod ('advtrains_luaautomation') is very long.
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### atlatc
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The mod is sometimes abbreviated as 'atlatc'. This stands for AdvTrainsLuaATC. This short name has been chosen for user convenience, since the name of this mod ('advtrains_luaautomation') is very long.
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### Privilege
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## Privileges
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To perform any operations using this mod (except executing operation panels), players need the "atlatc" privilege.
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This privilege should never be granted to anyone except trusted administrators. Even though the LUA environment is sandboxed, it is still possible to DoS the server by coding infinite loops or requesting expotentially growing interrupts.
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### Active and passive
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Active components are these who have LUA code running in them. They are triggered on specific events. Passive components are dumb, they only have a state and can be set to another state, they can't perform actions themselves.
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## Environments
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### Environments
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Each active component is assigned to an environment. This is where all data are held. Components in different environments can't inferface with each other.
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Each active component is assigned to an environment where all atlac data is held. Components in different environments can't inferface with each other.
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This system allows multiple independent automation systems to run simultaneously without polluting each other's environment.
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/env_create <env_name>
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Create environment with the given name. To be able to do anything, you first need to create an environment. Choose the name wisely, you can't change it afterwards.
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- `/env_create <env_name>`:
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Create environment with the given name. To be able to do anything, you first need to create an environment. Choose the name wisely, you can't change it afterwards without deleting the environment and starting again.
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/env_setup <env_name>
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- `/env_setup <env_name>`:
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Invoke the form to edit the environment's initialization code. For more information, see the section on active components. You can also delete an environment from here.
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### Active components
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## Functions and variables
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### General Functions and Variables
|
||||
The following standard Lua libraries are available:
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- `string`
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- `math`
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- `table`
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- `os`
|
||||
|
||||
The following standard Lua functions are available:
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- `assert`
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||||
- `error`
|
||||
- `ipairs`
|
||||
- `pairs`
|
||||
- `next`
|
||||
- `select`
|
||||
- `tonumber`
|
||||
- `tostring`
|
||||
- `type`
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||||
- `unpack`
|
||||
|
||||
The code of every active component is run on specific events which are explained soon. When run, every variable written that is not local and is no function or userdata is saved over code re-runs and over server restarts. Additionally, the following global variables are defined:
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Any attempt to overwrite the predefined values results in an error.
|
||||
|
||||
# event
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The variable 'event' contains a table with information on the current event. How this table can look is explained below.
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## Components and Events
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||||
|
||||
# S
|
||||
### Components
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||||
Atlac components introduce automation-capable components that fall within two categories:
|
||||
- Active Components are components that are able to run Lua code, triggered by specific events.
|
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- Passive Components can't perform actions themselves. Their state can be read and set by active components or manually by the player.
|
||||
|
||||
|
||||
|
||||
## Functions and Variables
|
||||
|
||||
### Events
|
||||
The event table is a variable created locally by the component being triggered. It is a table with the following format:
|
||||
```lua
|
||||
event = {
|
||||
type = "<event type>",
|
||||
<event type> = true,
|
||||
--additional event-specific content
|
||||
}
|
||||
```
|
||||
You can check the event type by using the following:
|
||||
```lua
|
||||
if event.type == "wanted" then
|
||||
--do stuff
|
||||
end
|
||||
```
|
||||
or
|
||||
```lua
|
||||
if event.wanted then
|
||||
--do stuff
|
||||
end
|
||||
````
|
||||
where `wanted` is the event type to check for.
|
||||
See the "Active Components" section below for details on the various event types as not all of them are applicable to all components.
|
||||
|
||||
### LuaAutomation Global Variables
|
||||
- `S`
|
||||
The variable 'S' contains a table which is shared between all components of the environment. Its contents are persistent over server restarts. May not contain functions, every other value is allowed.
|
||||
Example:
|
||||
Component 1: S.stuff="foo"
|
||||
Component 2: print(S.stuff)
|
||||
-> foo
|
||||
|
||||
# F
|
||||
- `F`
|
||||
The variable 'F' also contains a table which is shared between all components of the environment. Its contents are discarded on server shutdown or when the init code gets re-run. Every data type is allowed, even functions.
|
||||
The purpose of this table is not to save data, but to provide static value and function definitions. The table should be populated by the init code.
|
||||
|
||||
# Standard Lua functions
|
||||
The following standard Lua libraries are available:
|
||||
string, math, table, os
|
||||
The following standard Lua functions are available:
|
||||
assert, error, ipairs, pairs, next, select, tonumber, tostring, type, unpack
|
||||
### LuaAutomation Global Functions
|
||||
> Note: in the following functions, all parameters named `pos` designate a position. You can use the following:
|
||||
> - a default Minetest position vector (eg. {x=34, y=2, z=-18})
|
||||
> - the POS(34,2,-18) shorthand below.
|
||||
> - A string, the passive component name. See 'passive component naming'.
|
||||
|
||||
|
||||
Every attempt to overwrite any of the predefined values results in an error.
|
||||
|
||||
# LuaAutomation-specific global functions
|
||||
- `POS(x,y,z)`
|
||||
Shorthand function to create a position vector {x=?, y=?, z=?} with less characters.
|
||||
|
||||
POS(x,y,z)
|
||||
Shorthand function to create a position vector {x=?, y=?, z=?} with less characters
|
||||
- `getstate(pos)`
|
||||
Get the state of the passive component at position `pos`.
|
||||
|
||||
In the following functions, all parameters named 'pos' designate a position. You can use either:
|
||||
- a default Minetest position vector (like {x=34, y=2, z=-18})
|
||||
- the POS(34,2,-18) shorthand
|
||||
- A string, the passive component name. See 'passive component naming'.
|
||||
- `setstate(pos, newstate)`
|
||||
Set the state of the passive component at position `pos`.
|
||||
|
||||
getstate(pos)
|
||||
Get the state of the passive component at position 'pos'. See section on passive components for more info.
|
||||
pos can be either a position vector (created by POS()) or a string, the name of this passive component.
|
||||
|
||||
setstate(pos, newstate)
|
||||
Set the state of the passive component at position 'pos'.
|
||||
|
||||
is_passive(pos)
|
||||
- `is_passive(pos)`
|
||||
Checks whether there is a passive component at the position pos (and/or whether a passive component with this name exists)
|
||||
|
||||
interrupt(time, message)
|
||||
Cause LuaAutomation to trigger an 'int' event on this component after the given time in seconds with the specified 'message' field. 'message' can be of any Lua data type.
|
||||
Not available in init code!
|
||||
- `interrupt(time, message)`
|
||||
Cause LuaAutomation to trigger an `int` event on this component after the given time in seconds with the specified `message` field. `message` can be of any Lua data type. *Not available in init code.*
|
||||
|
||||
interrupt_pos(pos, message)
|
||||
Immediately trigger an 'ext_int' event on the active component at position pos. 'message' is like in interrupt().
|
||||
USE WITH CARE, or better don't use! Incorrect use can result in expotential growth of interrupts.
|
||||
- `interrupt_pos(pos, message)`
|
||||
Immediately trigger an `ext_int` event on the active component at position pos. `message` is like in interrupt(). Use with care, or better **_don't use_**! Incorrect use can result in **_expotential growth of interrupts_**.
|
||||
|
||||
digiline_send(channel, message)
|
||||
- `digiline_send(channel, message)`
|
||||
Make this active component send a digiline message on the specified channel.
|
||||
Not available in init code!
|
||||
Not available in init code.
|
||||
|
||||
-- The next 4 functions are available when advtrains_interlocking is enabled: --
|
||||
#### Interlocking Route Management Functions
|
||||
If `advtrains_interlocking` is enabled, the following aditional functions can be used:
|
||||
|
||||
can_set_route(pos, route_name)
|
||||
- `can_set_route(pos, route_name)`
|
||||
Returns whether it is possible to set the route designated by route_name from the signal at pos.
|
||||
|
||||
set_route(pos, route_name)
|
||||
- `set_route(pos, route_name)`
|
||||
Requests the given route from the signal at pos. Has the same effect as clicking "Set Route" in the signalling dialog.
|
||||
|
||||
cancel_route(pos)
|
||||
- `cancel_route(pos)`
|
||||
Cancels the route that is set from the signal at pos. Has the same effect as clicking "Cancel Route" in the signalling dialog.
|
||||
|
||||
get_aspect(pos)
|
||||
- `get_aspect(pos)`
|
||||
Returns the signal aspect of the signal at pos. A signal aspect has the following format:
|
||||
aspect = {
|
||||
```lua
|
||||
{
|
||||
main = { -- the next track section in line. Shows blocked for shunt routes
|
||||
free = <boolean>,
|
||||
speed = <int km/h>,
|
||||
},
|
||||
shunt = { -- whether a "shunting allowed" aspect should be shown
|
||||
free = <boolean>,
|
||||
}
|
||||
},
|
||||
dst = { -- the aspect of the next main signal on (at end of) route
|
||||
free = <boolean>,
|
||||
speed = <int km/h>,
|
||||
}
|
||||
},
|
||||
info = {
|
||||
call_on = <boolean>, -- Call-on route, expect train in track ahead
|
||||
dead_end = <boolean>, -- Route ends on a dead end (e.g. bumper)
|
||||
}
|
||||
}
|
||||
As of August 2018, only the aspect.main.free field is ever used by the interlocking system.
|
||||
```
|
||||
As of August 2018 (git commit d837e7e), only the aspect.main.free field is ever used by the interlocking system.
|
||||
|
||||
# Lines
|
||||
### Active Component
|
||||
#### Lua ATC Rails
|
||||
Lua ATC rails are the only components that can actually interface with trains. The following event types are available to the Lua ATC rails:
|
||||
- ```lua
|
||||
{type="train", train=true, id="<train_id>"}
|
||||
```
|
||||
* This event is fired when a train enters the rail. The field `id` is the unique train ID, which is 6-digit random numerical string.
|
||||
* If the world contains trains from an older advtrains version, this string may be longer and contain a dot `.`
|
||||
|
||||
- ```lua
|
||||
{type="int", int=true, msg=<message>}
|
||||
```
|
||||
* Fired when an interrupt set by the `interrupt` function runs out. `<message>` is the message passed to the interrupt function.
|
||||
* For backwards compatiblity reasons, `<message>` is also contained in an `event.message` variable.
|
||||
|
||||
- ```lua
|
||||
{type="ext_int", ext_int=true, message=<message>}
|
||||
```
|
||||
* Fired when another node called `interrupt_pos` on this position. `message` is the message passed to the interrupt_pos function.
|
||||
|
||||
- ```lua
|
||||
{type="digiline", digiline=true, channel=<channel>, msg=<message>}
|
||||
```
|
||||
* Fired when the controller receives a digiline message.
|
||||
|
||||
##### Basic Lua Rail Functions and Variables
|
||||
In addition to the above environment functions, the following functions are available to whilst the train is in contact with the LuaATC rail:
|
||||
|
||||
- `atc_send(<atc_command>)`
|
||||
Sends the specified ATC command to the train (a string) and returns true. If there is no train, returns false and does nothing. See [atc_command.txt](../atc_command.txt) for the ATC command syntax.
|
||||
|
||||
- `atc_reset()`
|
||||
Resets the train's current ATC command. If there is no train, returns false and does nothing.
|
||||
|
||||
- `atc_arrow`
|
||||
Boolean, true when the train is driving in the direction of the arrows of the ATC rail. Nil if there is no train.
|
||||
|
||||
- `atc_id`
|
||||
Train ID of the train currently passing the controller. Nil if there's no train.
|
||||
|
||||
- `atc_speed`
|
||||
Speed of the train, or nil if there is no train.
|
||||
|
||||
- `atc_set_text_outside(text)`
|
||||
Set text shown on the outside of the train. Pass nil to show no text. `text` must be a string.
|
||||
|
||||
- `atc_set_text_inside(text)`
|
||||
Set text shown to train passengers. Pass nil to show no text. `text` must be a string.
|
||||
|
||||
- `get_line()`
|
||||
Returns the "Line" property of the train (a string).
|
||||
This can be used to distinguish between trains of different lines and route them appropriately.
|
||||
The interlocking system also uses this property for Automatic Routesetting.
|
||||
|
||||
- `set_line(line)`
|
||||
Sets the "Line" property of the train (a string).
|
||||
If the first digit of this string is a number (0-9), any subway wagons on the train (from advtrains_train_subway) will have this one displayed as line number
|
||||
(where "0" is actually shown as Line 10 on the train)
|
||||
|
||||
- `get_rc()`
|
||||
Returns the "Routingcode" property of the train (a string).
|
||||
The interlocking system uses this property for Automatic Routesetting.
|
||||
|
||||
- `set_rc(routingcode)`
|
||||
Sets the "Routingcode" property of the train (a string).
|
||||
The interlocking system uses this property for Automatic Routesetting.
|
||||
|
||||
##### Shunting Functions and Variables
|
||||
There are several functions available especially for shunting operations. Some of these functions make use of Freight Codes (FC) set in the Wagon Properties of each wagon and/or locomotive:
|
||||
|
||||
- `split_at_index(index, atc_command)`
|
||||
Splits the train at the specified index, into a train with index-1 wagons and a second train starting with the index-th wagon. The `atc_command` specified is sent to the second train after decoupling. `"S0"` or `"B0"` is common to ensure any locomotives in the remaining train don't continue to move.
|
||||
|
||||
Example: train has wagons `"foo","foo","foo","bar","bar","bar"`
|
||||
Command: `split_at_index(4,"S0")`
|
||||
Result: first train (continues at previous speed): `"foo","foo","foo"`, second train (slows at S0): `"bar","bar","bar"`
|
||||
|
||||
- `split_at_fc(atc_command, len)`
|
||||
Splits the train in such a way that all cars with non-empty current FC of the first part of the train have the same FC. The
|
||||
`atc_command` specified is sent to the rear part, as with split_at_index. It returns the fc of the cars of the first part.
|
||||
|
||||
Example : Train has current FCs `"" "" "bar" "foo" "bar"`
|
||||
Command: `split_at_fc(<atc_command>)`
|
||||
Result: `train "" "" "bar"` and `train "foo" "bar"`
|
||||
The function returns `"bar"` in this case.
|
||||
|
||||
The optional argument `len` specifies the maximum length for the
|
||||
first part of the train.
|
||||
Example: Train has current FCs `"foo" "foo" "foo" "foo" "bar" "bar"`
|
||||
Command: `split_at_fc(<atc_command>,3)`
|
||||
Result: `"foo" "foo" "foo"` and `"foo" "bar" "bar"`
|
||||
The function returns `"foo"` in this case.
|
||||
|
||||
|
||||
|
||||
- `split_off_locomotive(command, len)`
|
||||
Splits off the locomotives at the front of the train, which are
|
||||
identified by an empty FC. `command` specifies the ATC command to be
|
||||
executed by the rear half of the train. The optional argument `len` specifies the maximum length for the
|
||||
first part of the train as above.
|
||||
|
||||
- `step_fc()`
|
||||
Steps the FCs of all train cars forward. FCs are composed of codes
|
||||
separated by exclamation marks (`!`), for instance
|
||||
`"foo!bar!baz"`. Each wagon has a current FC, indicating its next
|
||||
destination. Stepping the freight code forward, selects the next
|
||||
code after the !. If the end of the string is reached, then the
|
||||
first code is selected, except if the string ends with a question
|
||||
mark (`?`), then the order is reversed.
|
||||
|
||||
|
||||
- `train_length()`
|
||||
returns the number of cars the train is composed of.
|
||||
|
||||
- `set_autocouple()`
|
||||
Sets the train into autocouple mode. The train will couple to the next train it collides with.
|
||||
|
||||
- `unset_autocouple()`
|
||||
Unsets autocouple mode
|
||||
|
||||
Deprecated:
|
||||
- `set_shunt()`, `unset_shunt()`
|
||||
deprecated aliases for set_autocouple() and unset_autocouple(), will be removed from a later release.
|
||||
|
||||
##### Timetable Automation
|
||||
|
||||
The advtrains_line_automation component adds a few contraptions that should make creating timeable systems easier.
|
||||
Part of its functionality is also available in LuaATC:
|
||||
|
||||
- rwt.* - all Railway Time functions are included as documented in https://advtrains.de/wiki/doku.php?id=dev:lines:rwt
|
||||
- `rwt.*`
|
||||
All Railway Time functions are included as documented in https://advtrains.de/wiki/doku.php?id=dev:lines:rwt
|
||||
|
||||
- schedule(rw_time, msg)
|
||||
- schedule_in(rw_dtime, msg)
|
||||
Schedules an event of type {type="schedule", schedule=true, msg=msg} at (resp. after) the specified railway time.
|
||||
(which can be in any format). You can only schedule one event this way. (uses the new lines-internal scheduler)
|
||||
- `schedule(rw_time, msg)`
|
||||
- `schedule_in(rw_dtime, msg)`
|
||||
Schedules the following event `{type="schedule", schedule=true, msg=msg}` at (resp. after) the specified railway time (which can be in any format). You can only schedule one event this way. Uses the new lines-internal scheduler.
|
||||
|
||||
## Components and events
|
||||
#### Operator panel
|
||||
This simple node executes its actions when punched. It can be used to change a switch and update the corresponding signals or similar applications. It can also be connected to by the`digilines` mod.
|
||||
|
||||
The event table is a table of the following format:
|
||||
{
|
||||
type = "<type>",
|
||||
<type> = true,
|
||||
... additional content ...
|
||||
}
|
||||
You can check for the event type by either using
|
||||
if event.type == "wanted" then ...do stuff... end
|
||||
or
|
||||
if event.wanted then ...do stuff... end
|
||||
(if 'wanted' is the event type to check for)
|
||||
The event fired is `{type="punch", punch=true}` by default. In case of an interrupt or a digiline message, the events are similar to the ones of the ATC rail.
|
||||
|
||||
# Init code
|
||||
The initialization code is not a component as such, but rather a part of the whole environment. It can (and should) be used to make definitions that other components can refer to.
|
||||
Examples:
|
||||
A function to define behavior for trains in subway stations:
|
||||
function F.station()
|
||||
if event.train then atc_send("B0WOL") end
|
||||
if event.int and event.message="depart" then atc_send("OCD1SM") end
|
||||
#### Init code
|
||||
The initialization code is not a component as such, but rather a part of the whole environment. It can (and should) be used to make definitions that other components can refer to.
|
||||
A basic example function to define behavior for trains in stations:
|
||||
```lua
|
||||
function F.station(station_name)
|
||||
if event.train then
|
||||
atc_send("B0WOL")
|
||||
atc_set_text_inside(station_name)
|
||||
interrupt(10,"depart")
|
||||
end
|
||||
if event.int and event.message="depart" then
|
||||
atc_set_text_inside("") --an empty string clears the displayed text
|
||||
atc_send("OCD1SM")
|
||||
end
|
||||
end
|
||||
````
|
||||
|
||||
The corresponding Lua ATC Rail(s) would then contain the following or similar:
|
||||
````lua
|
||||
F.station("Main Station")
|
||||
````
|
||||
|
||||
The init code is run whenever the F table needs to be refilled with data. This is the case on server startup and whenever the init code is changed and you choose to run it.
|
||||
Functions are run in the environment of the currently active node, regardless of where they were defined. So, the 'event' table always reflects the state of the calling node.
|
||||
|
||||
The 'event' table of the init code is always {type="init", init=true}.
|
||||
|
||||
# ATC rails
|
||||
The Lua-controlled ATC rails are the only components that can actually interface with trains. The following event types are generated:
|
||||
|
||||
{type="train", train=true, id="<train_id>"}
|
||||
This event is fired when a train enters the rail. The field 'id' is the unique train ID, which is 6-digit random numerical string.
|
||||
If the world contains trains from an older advtrains version, this string may be longer and contain a dot (.)
|
||||
|
||||
{type="int", int=true, msg=<message>}
|
||||
Fired when an interrupt set by the 'interrupt' function runs out. 'message' is the message passed to the interrupt function.
|
||||
For backwards compatiblity reasons, <message> is also contained in an event.message field.
|
||||
{type="ext_int", ext_int=true, message=<message>}
|
||||
Fired when another node called 'interrupt_pos' on this position. 'message' is the message passed to the interrupt_pos function.
|
||||
|
||||
{type="digiline", digiline=true, channel=<channel>, msg=<message>}
|
||||
Fired when the controller receives a digiline message.
|
||||
|
||||
In addition to the default environment functions, the following functions are available:
|
||||
|
||||
atc_send(<atc_command>)
|
||||
Sends the specified ATC command to the train and returns true. If there is no train, returns false and does nothing.
|
||||
atc_reset()
|
||||
Resets the train's current ATC command. If there is no train, returns false and does nothing.
|
||||
atc_arrow
|
||||
Boolean, true when the train is driving in the direction of the arrows of the ATC rail. Nil if there is no train.
|
||||
atc_id
|
||||
Train ID of the train currently passing the controller. Nil if there's no train.
|
||||
atc_speed
|
||||
Speed of the train, or nil if there is no train.
|
||||
atc_set_text_outside(text)
|
||||
Set text shown on the outside of the train. Pass nil to show no text.
|
||||
atc_set_text_inside(text)
|
||||
Set text shown to train passengers. Pass nil to show no text.
|
||||
get_line()
|
||||
Returns the "Line" property of the train (a string).
|
||||
This can be used to distinguish between trains of different lines and route them appropriately.
|
||||
The interlocking system also uses this property for Automatic Routesetting.
|
||||
set_line(line)
|
||||
Sets the "Line" property of the train (a string).
|
||||
If the first digit of this string is a number (0-9), any subway wagons on the train will have this one displayed as line number
|
||||
(where "0" is actually shown as Line 10 on the train)
|
||||
get_rc()
|
||||
Returns the "Routingcode" property of the train (a string).
|
||||
The interlocking system uses this property for Automatic Routesetting.
|
||||
set_rc(routingcode)
|
||||
Sets the "Routingcode" property of the train (a string).
|
||||
The interlocking system uses this property for Automatic Routesetting.
|
||||
split_at_index(index, command)
|
||||
Splits the train at the specified index, into a train with index-1 wagons and a second train starting with the index-th wagon.
|
||||
command specifies an atc command to be sent to the second train after decoupling.
|
||||
split_at_fc(command, len)
|
||||
Splits the train in such a way that all cars with non-empty
|
||||
current FC of the first part of the train have the same FC. The
|
||||
command specified is sent to the rear part, as with
|
||||
split_at_index. It returns the fc of the cars of the first part.
|
||||
|
||||
The optional argument len specifies the maximum length for the
|
||||
first part of the train. Say, we have len=3, and the train has ""
|
||||
"" "foo" "foo" "foo" "bar", then the first train part will be ""
|
||||
"" "foo".
|
||||
|
||||
Example : Train has current FCs "" "" "foo" "bar" "foo"
|
||||
Result: first train: "" "" "foo"; second train: "bar" "foo"
|
||||
The command returns "foo" in this case
|
||||
split_off_locomotive(command, len)
|
||||
Splits off the locomotives at the front of the train, which are
|
||||
identified by an empty FC. command specifies the command to be
|
||||
executed by the rear half of the train.
|
||||
|
||||
The optional argument len specifies the maximum length for the
|
||||
first part of the train. Say, we have len=3, and the train has ""
|
||||
"" "foo" "foo" "foo" "bar", then the first train part will be ""
|
||||
"" "foo".
|
||||
step_fc()
|
||||
Steps the FCs of all train cars forward. FCs are composed of codes
|
||||
separated by exclamation marks (!), for instance
|
||||
"foo!bar!baz". Each wagon has a current FC, indicating its next
|
||||
destination. Stepping the freight code forward, selects the next
|
||||
code after the !. If the end of the string is reached, then the
|
||||
first code is selected, except if the string ends with a question
|
||||
mark, then the order is reversed.
|
||||
|
||||
train_length()
|
||||
returns the number of cars the train is composed of
|
||||
set_autocouple()
|
||||
Sets the train into autocouple mode
|
||||
unset_autocouple()
|
||||
Unsets autocouple mode
|
||||
|
||||
set_shunt(), unset_shunt()
|
||||
deprecated aliases for set_autocouple() and unset_autocouple(), will be removed from a later release.
|
||||
|
||||
|
||||
# Operator panel
|
||||
This simple node executes its actions when punched. It can be used to change a switch and update the corresponding signals or similar applications.
|
||||
|
||||
The event fired is {type="punch", punch=true} by default. In case of an interrupt or a digiline message, the events are similar to the ones of the ATC rail.
|
||||
The event table of the init code is always `{type="init", init=true}` and can not be anything else.
|
||||
Functions are run in the environment of the currently active node, regardless of where they were defined.
|
||||
|
||||
### Passive components
|
||||
|
||||
All passive components can be interfaced with the setstate and getstate functions(see above).
|
||||
Below, each apperance is mapped to the "state" of that node.
|
||||
All passive components can be interfaced with the `setstate()` and `getstate()` functions (see above).
|
||||
Each node below has been mapped to specific "states":
|
||||
|
||||
## Signals
|
||||
The light signals are interfaceable, the analog signals are not.
|
||||
"green" - Signal shows green light
|
||||
"red" - Signal shows red light
|
||||
#### Signals
|
||||
The red/green light signals `advtrains:signal_on/off` are interfaceable. Others such as `advtrains:retrosignal_on/off` are not. If advtrains_interlocking is enabled, trains will obey the signal if the influence point is set.
|
||||
- "green" - Signal shows green light
|
||||
- "red" - Signal shows red light
|
||||
|
||||
## Switches
|
||||
All default rail switches are interfaceable, independent of orientation.
|
||||
"cr" - The switch is set in the direction that is not straight.
|
||||
"st" - The switch is set in the direction that is straight.
|
||||
#### Switches/Turnouts
|
||||
All default rail switches are interfaceable, independent of orientation.
|
||||
- "cr" The switch is set in the direction that is not straight.
|
||||
- "st" The switch is set in the direction that is straight.
|
||||
|
||||
## Mesecon Switch
|
||||
The Mesecon switch can be switched using LuaAutomation. Note that this is not possible on levers, only the full-node 'Switch' block.
|
||||
"on" - the switch is switched on
|
||||
"off" - the switch is switched off
|
||||
The "Y" and "3-Way" switches have custom states. Looking from the convergence point:
|
||||
- "l" The switch is set towards the left.
|
||||
- "c" The switch is set towards the center (3-way only).
|
||||
- "r" The switch is set towards the right.
|
||||
|
||||
##Andrew's Cross
|
||||
"on" - it blinks
|
||||
"off" - it does not blink
|
||||
|
||||
### Passive component naming
|
||||
#### Mesecon Switch
|
||||
The Mesecon switch can be switched using LuaAutomation. Note that this is not possible on levers or protected mesecon switches, only the unprotected full-node 'Switch' block `mesecons_switch:mesecon_switch_on/off`.
|
||||
- "on" - the switch is switched on.
|
||||
- "off" - the switch is switched off.
|
||||
|
||||
#### Andrew's Cross
|
||||
- "on" - it blinks.
|
||||
- "off" - it does not blink.
|
||||
|
||||
#### Passive Component Naming
|
||||
You can assign names to passive components using the Passive Component Naming tool.
|
||||
Once you set a name for any component, you can reference it by that name in the getstate() and setstate() functions, like this:
|
||||
(Imagine a signal that you have named "Stn_P1_out" at position (1,2,3) )
|
||||
setstate("Stn_P1_out", "green") instead of setstate(POS(1,2,3), "green")
|
||||
Once you set a name for any component, you can reference it by that name in the `getstate()` and `setstate()` functions.
|
||||
This way, you don't need to memorize positions.
|
||||
|
||||
PC-Naming can also be used to name interlocking signals for route setting via the set_route() functions. IMPORTANT: The "Signal Name" set in the
|
||||
signalling formspec is completely independent and can NOT be used to look up the position, you need to explicitly use the PCNaming tool.
|
||||
Example: signal named `"Stn_P1_out"` at `(1,2,3)`
|
||||
Use `setstate("Stn_P1_out", "green")` instead of `setstate(POS(1,2,3), "green")`
|
||||
|
||||
If `advtrains_interlocking` is enabled, PC-Naming can also be used to name interlocking signals for route setting via the `set_route()` functions.
|
||||
**Important**: The "Signal Name" field in the signalling formspec is completely independent from PC-Naming and can't be used to look up the position. You need to explicitly use the PC-Naming tool.
|
||||
|
||||
--TODO: Ein paar mehr Codebeispiele wären schön, insbesondere mit os.date und so...
|
||||
|
|
|
@ -101,7 +101,7 @@ function ac.run_in_env(pos, evtdata, customfct_p)
|
|||
end
|
||||
|
||||
local meta
|
||||
if minetest.get_node_or_nil(pos) then
|
||||
if advtrains.is_node_loaded(pos) then
|
||||
meta=minetest.get_meta(pos)
|
||||
end
|
||||
|
||||
|
@ -125,7 +125,9 @@ function ac.run_in_env(pos, evtdata, customfct_p)
|
|||
if minetest.global_exists("digiline") then
|
||||
customfct.digiline_send=function(channel, msg)
|
||||
assertt(channel, "string")
|
||||
digiline:receptor_send(pos, digiline.rules.default, channel, msg)
|
||||
if advtrains.is_node_loaded(pos) then
|
||||
digiline:receptor_send(pos, digiline.rules.default, channel, msg)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- add lines scheduler if enabled
|
||||
|
|
|
@ -318,9 +318,14 @@ if mesecon then
|
|||
}
|
||||
},
|
||||
advtrains = {
|
||||
on_updated_from_nodedb = function(pos, node)
|
||||
mesecon.receptor_off(pos, advtrains.meseconrules)
|
||||
end,
|
||||
on_train_enter=function(pos, train_id)
|
||||
advtrains.ndb.swap_node(pos, {name="advtrains:dtrack_detector_on".."_"..suffix..rotation, param2=advtrains.ndb.get_node(pos).param2})
|
||||
mesecon.receptor_on(pos, advtrains.meseconrules)
|
||||
if advtrains.is_node_loaded(pos) then
|
||||
mesecon.receptor_on(pos, advtrains.meseconrules)
|
||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
|
@ -343,9 +348,14 @@ if mesecon then
|
|||
}
|
||||
},
|
||||
advtrains = {
|
||||
on_updated_from_nodedb = function(pos, node)
|
||||
mesecon.receptor_on(pos, advtrains.meseconrules)
|
||||
end,
|
||||
on_train_leave=function(pos, train_id)
|
||||
advtrains.ndb.swap_node(pos, {name="advtrains:dtrack_detector_off".."_"..suffix..rotation, param2=advtrains.ndb.get_node(pos).param2})
|
||||
mesecon.receptor_off(pos, advtrains.meseconrules)
|
||||
if advtrains.is_node_loaded(pos) then
|
||||
mesecon.receptor_off(pos, advtrains.meseconrules)
|
||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
|
|
|
@ -177,6 +177,7 @@ core.register_entity(":__builtin:item", {
|
|||
end
|
||||
|
||||
local name1 = stack:get_meta():get_string("description")
|
||||
local name
|
||||
|
||||
if name1 == "" then
|
||||
name = core.registered_items[itemname].description
|
||||
|
@ -194,7 +195,7 @@ core.register_entity(":__builtin:item", {
|
|||
automatic_rotate = 0.314 / size,
|
||||
wield_item = self.itemstring,
|
||||
glow = glow,
|
||||
infotext = name..c1.."\n("..itemname..c2..")"
|
||||
infotext = name .. c1 .. "\n(" .. itemname .. c2 .. ")"
|
||||
})
|
||||
|
||||
end,
|
||||
|
|
|
@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
|
|||
|
||||
mobs = {
|
||||
mod = "redo",
|
||||
version = "20210114",
|
||||
version = "20210206",
|
||||
intllib = S,
|
||||
invis = minetest.global_exists("invisibility") and invisibility or {}
|
||||
}
|
||||
|
@ -539,12 +539,10 @@ local ray_line_of_sight = function(self, pos1, pos2)
|
|||
return true
|
||||
end
|
||||
|
||||
-- detect if using minetest 5.0 by searching for permafrost node
|
||||
local is_50 = minetest.registered_nodes["default:permafrost"]
|
||||
|
||||
function mob_class:line_of_sight(pos1, pos2, stepsize)
|
||||
|
||||
if is_50 then -- only use if minetest 5.0 is detected
|
||||
if minetest.raycast then -- only use if minetest 5.0 is detected
|
||||
return ray_line_of_sight(self, pos1, pos2)
|
||||
end
|
||||
|
||||
|
@ -1354,11 +1352,15 @@ function mob_class:breed()
|
|||
self.on_grown(self)
|
||||
else
|
||||
-- jump when fully grown so as not to fall into ground
|
||||
self.object:set_velocity({
|
||||
x = 0,
|
||||
y = self.jump_height,
|
||||
z = 0
|
||||
})
|
||||
-- self.object:set_velocity({
|
||||
-- x = 0,
|
||||
-- y = self.jump_height,
|
||||
-- z = 0
|
||||
-- })
|
||||
local pos = self.object:get_pos() ; if not pos then return end
|
||||
local ent = self.object:get_luaentity()
|
||||
pos.y = pos.y + (ent.collisionbox[2] * -1) - 0.4
|
||||
self.object:set_pos(pos)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -1458,6 +1460,8 @@ function mob_class:breed()
|
|||
effect(pos, 15, "tnt_smoke.png", 1, 2, 2, 15, 5)
|
||||
end
|
||||
|
||||
pos.y = pos.y + 0.5 -- spawn child a little higher
|
||||
|
||||
local mob = minetest.add_entity(pos, self.name)
|
||||
local ent2 = mob:get_luaentity()
|
||||
local textures = self.base_texture
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
name = mobs_sky
|
||||
name = mobs_bat
|
||||
depends = default, mobs
|
||||
optional_depends =
|
||||
description = Adds bats into your world.
|
||||
|
|
|
@ -19,6 +19,11 @@ minetest.register_node("woodsoils:dirt_with_leaves_1", {
|
|||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
soil = {
|
||||
base = "woodsoils:dirt_with_leaves_1",
|
||||
dry = "farming:soil",
|
||||
wet = "farming:soil_wet"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("woodsoils:dirt_with_leaves_2", {
|
||||
|
@ -37,6 +42,11 @@ minetest.register_node("woodsoils:dirt_with_leaves_2", {
|
|||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
soil = {
|
||||
base = "woodsoils:dirt_with_leaves_2",
|
||||
dry = "farming:soil",
|
||||
wet = "farming:soil_wet"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("woodsoils:grass_with_leaves_1", {
|
||||
|
@ -55,6 +65,11 @@ minetest.register_node("woodsoils:grass_with_leaves_1", {
|
|||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
soil = {
|
||||
base = "woodsoils:grass_with_leaves_1",
|
||||
dry = "farming:soil",
|
||||
wet = "farming:soil_wet"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("woodsoils:grass_with_leaves_2", {
|
||||
|
@ -73,6 +88,11 @@ minetest.register_node("woodsoils:grass_with_leaves_2", {
|
|||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
soil = {
|
||||
base = "woodsoils:grass_with_leaves_2",
|
||||
dry = "farming:soil",
|
||||
wet = "farming:soil_wet"
|
||||
}
|
||||
})
|
||||
|
||||
-- For compatibility with older stuff
|
||||
|
|
|
@ -105,9 +105,9 @@ local function update1(self, pos, dir)
|
|||
end
|
||||
|
||||
local function update2(self, pos1, dir1, pos2, dir2)
|
||||
local fpos1,fdir1 = self:walk_tube_line(pos1, dir1)
|
||||
local fpos2,fdir2 = self:walk_tube_line(pos2, dir2)
|
||||
if not fdir1 or not fdir2 then -- line to long?
|
||||
local fpos1,fdir1,cnt1 = self:walk_tube_line(pos1, dir1)
|
||||
local fpos2,fdir2,cnt2 = self:walk_tube_line(pos2, dir2)
|
||||
if cnt1 + cnt2 >= self.max_tube_length then -- line to long?
|
||||
-- reset next tube(s) to head tube(s) again
|
||||
local param2 = self:encode_param2(dir1, dir2, 2)
|
||||
self:update_after_dig_tube(pos1, param2)
|
||||
|
|
|
@ -62,7 +62,7 @@ local Tube = tubelib2.Tube:new({
|
|||
-- dirs_to_check = {1,2,3,4}, -- horizontal only
|
||||
-- dirs_to_check = {5,6}, -- vertical only
|
||||
dirs_to_check = {1,2,3,4,5,6},
|
||||
max_tube_length = 1000,
|
||||
max_tube_length = 10,
|
||||
show_infotext = true,
|
||||
primary_node_names = {"tubelib2:tubeS", "tubelib2:tubeA"},
|
||||
secondary_node_names = {"default:chest", "default:chest_open",
|
||||
|
@ -385,18 +385,45 @@ local function remove_tube(itemstack, placer, pointed_thing)
|
|||
end
|
||||
end
|
||||
|
||||
local function walk(itemstack, placer, pointed_thing)
|
||||
--local function walk(itemstack, placer, pointed_thing)
|
||||
-- if pointed_thing.type == "node" then
|
||||
-- local pos = pointed_thing.under
|
||||
-- local dir = (minetest.dir_to_facedir(placer:get_look_dir()) % 4) + 1
|
||||
-- local t = minetest.get_us_time()
|
||||
-- local pos1, outdir1, pos2, outdir2, cnt = Tube:walk(pos, dir)
|
||||
-- t = minetest.get_us_time() - t
|
||||
-- print("time", t)
|
||||
-- if pos1 then
|
||||
-- local s = "[Tubelib2] pos1="..P2S(pos1)..", outdir1="..outdir1..", pos2="..P2S(pos2)..", outdir2="..outdir2..", cnt="..cnt
|
||||
-- minetest.chat_send_player(placer:get_player_name(), s)
|
||||
-- end
|
||||
-- else
|
||||
-- local dir = (minetest.dir_to_facedir(placer:get_look_dir()) % 4) + 1
|
||||
-- minetest.chat_send_player(placer:get_player_name(),
|
||||
-- "[Tool Help] dir="..dir.."\n"..
|
||||
-- " left: remove node\n"..
|
||||
-- " right: repair tube line\n")
|
||||
-- end
|
||||
--end
|
||||
|
||||
local function repair_tube(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
local pos = pointed_thing.under
|
||||
local dir = (minetest.dir_to_facedir(placer:get_look_dir()) % 4) + 1
|
||||
local t = minetest.get_us_time()
|
||||
local pos1, outdir1, pos2, outdir2, cnt = Tube:walk(pos, dir)
|
||||
t = minetest.get_us_time() - t
|
||||
print("time", t)
|
||||
if pos1 then
|
||||
local s = "[Tubelib2] pos1="..P2S(pos1)..", outdir1="..outdir1..", pos2="..P2S(pos2)..", outdir2="..outdir2..", cnt="..cnt
|
||||
local _, _, fpos1, fpos2, _, _, cnt1, cnt2 = Tube:tool_repair_tube(pos)
|
||||
local length = cnt1 + cnt2
|
||||
|
||||
local s = "Tube from " .. P2S(fpos1) .. " to " .. P2S(fpos2) .. ". Lenght = " .. length
|
||||
minetest.chat_send_player(placer:get_player_name(), s)
|
||||
|
||||
if length > Tube.max_tube_length then
|
||||
local s = string.char(0x1b) .. "(c@#ff0000)" .. "Tube length error!"
|
||||
minetest.chat_send_player(placer:get_player_name(), s)
|
||||
end
|
||||
|
||||
minetest.sound_play("carts_cart_new", {
|
||||
pos = pos,
|
||||
gain = 1,
|
||||
max_hear_distance = 5})
|
||||
else
|
||||
local dir = (minetest.dir_to_facedir(placer:get_look_dir()) % 4) + 1
|
||||
minetest.chat_send_player(placer:get_player_name(),
|
||||
|
@ -406,10 +433,6 @@ local function walk(itemstack, placer, pointed_thing)
|
|||
end
|
||||
end
|
||||
|
||||
local function debug(itemstack, placer, pointed_thing)
|
||||
Tube:dbg_out()
|
||||
end
|
||||
|
||||
-- Tool for tube workers to crack a protected tube line
|
||||
minetest.register_node("tubelib2:tool", {
|
||||
description = "Tubelib2 Tool",
|
||||
|
@ -418,7 +441,7 @@ minetest.register_node("tubelib2:tool", {
|
|||
use_texture_alpha = true,
|
||||
groups = {cracky=1, book=1},
|
||||
on_use = remove_tube,
|
||||
on_place = debug,
|
||||
on_place = repair_tube,
|
||||
node_placement_prediction = "",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
|
Loading…
Reference in a new issue