update
This commit is contained in:
parent
e04978bddf
commit
6ef1d5ca04
6 changed files with 106 additions and 90 deletions
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@ -33,6 +33,7 @@ minetest.register_node("claycrafter:glass_of_water", {
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inventory_image = "claycrafter_glass_of_water_inv.png",
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inventory_image = "claycrafter_glass_of_water_inv.png",
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wield_image = "claycrafter_glass_of_water.png",
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wield_image = "claycrafter_glass_of_water.png",
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paramtype = "light",
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paramtype = "light",
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use_texture_alpha = true,
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is_ground_content = false,
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is_ground_content = false,
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walkable = false,
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walkable = false,
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sunlight_propagates = true,
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sunlight_propagates = true,
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@ -457,7 +457,8 @@ local del_display = function(pos)
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for _, v in ipairs(objects) do
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for _, v in ipairs(objects) do
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if v:get_luaentity().name == "protector:display" then
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if v and v:get_luaentity()
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and v:get_luaentity().name == "protector:display" then
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v:remove()
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v:remove()
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end
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end
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end
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end
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@ -78,17 +78,11 @@ In this text, common terms such as `pos`, `node`, or `placer`/`digger` will not
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Default: `signs_lib.after_place_node`
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Default: `signs_lib.after_place_node`
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* `on_rightclick = function(pos)`
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* `on_rightclick = function(pos, node, player, itemstack, pointed_thing)`
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See below under "Main functions".
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See below under "Main functions".
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Default: `signs_lib.construct_sign`
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Default: `signs_lib.rightclick_sign`
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* `on_construct = function(pos)`
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See below under "Main functions".
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Default: `signs_lib.construct_sign`
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* `on_destruct = function(pos)`
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* `on_destruct = function(pos)`
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@ -96,12 +90,6 @@ In this text, common terms such as `pos`, `node`, or `placer`/`digger` will not
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Default: `signs_lib.destruct_sign`
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Default: `signs_lib.destruct_sign`
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* `on_receive_fields = function(pos, formname, fields, sender)`
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See below under "Main functions".
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Default: `signs_lib.receive_fields`
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* `on_punch = function(pos)`
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* `on_punch = function(pos)`
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See below under "Main functions".
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See below under "Main functions".
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@ -258,18 +246,14 @@ signs_lib.register_sign("basic_signs:sign_wall_glass", {
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* `locked`: if set to **true**, the sign's meta will be tweaked to indicate its ownership by the `placer`.
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* `locked`: if set to **true**, the sign's meta will be tweaked to indicate its ownership by the `placer`.
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* `signs_lib.construct_sign(pos)`
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* `signs_lib.rightclick_sign(pos, node, player, itemstack, pointed_thing)`
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Sets up the sign's formspec and infotext overlay.
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Open the default sign formspec, if the player has the `signslib_edit` privilege.
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* `signs_lib.destruct_sign(pos)`
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* `signs_lib.destruct_sign(pos)`
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Deletes the sign's entity, if any, when the sign is dug.
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Deletes the sign's entity, if any, when the sign is dug.
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* `signs_lib.receive_fields(pos, formname, fields, sender)`
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This handles the text input and wide font on/off switch, logging any actions the user takes. Bails-out silently if the user is not allowed to edit the sign. See the standard Minetest lua_api.txt for details.
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* `signs_lib.update_sign(pos, fields)`
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* `signs_lib.update_sign(pos, fields)`
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If the sign's writable, this deletes any sign-related entities in the sign's node space, spawns a new one, and renders whatever text is in the sign's meta.
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If the sign's writable, this deletes any sign-related entities in the sign's node space, spawns a new one, and renders whatever text is in the sign's meta.
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@ -55,3 +55,9 @@ At present, only one command is defined:
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This will read through the list of currently-loaded blocks known to contain one or more signs, delete all entities found in each sign's node space, and respawn and re-render each from scratch.
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This will read through the list of currently-loaded blocks known to contain one or more signs, delete all entities found in each sign's node space, and respawn and re-render each from scratch.
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The list of loaded, sign-bearing blocks is created/populated by an LBM (and trimmed by this command if any listed blocks are found to have been unloaded).
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The list of loaded, sign-bearing blocks is created/populated by an LBM (and trimmed by this command if any listed blocks are found to have been unloaded).
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## Privileges
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* `signslib_edit`
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Allows to rotate signs and to open (and consequently edit) any default sign formspec.
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@ -2,6 +2,8 @@
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local S = signs_lib.gettext
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local S = signs_lib.gettext
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local function get_sign_formspec() end
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signs_lib.lbm_restore_nodes = {}
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signs_lib.lbm_restore_nodes = {}
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signs_lib.old_fenceposts = {}
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signs_lib.old_fenceposts = {}
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signs_lib.old_fenceposts_replacement_signs = {}
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signs_lib.old_fenceposts_replacement_signs = {}
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@ -619,31 +621,13 @@ function signs_lib.split_lines_and_words(text)
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return lines
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return lines
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end
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end
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function signs_lib.construct_sign(pos)
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function signs_lib.rightclick_sign(pos, node, player, itemstack, pointed_thing)
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local form = "size[6,4]"..
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"textarea[0,-0.3;6.5,3;text;;${text}]"..
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"background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]"
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local node = minetest.get_node(pos)
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local def = minetest.registered_items[node.name]
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local meta = minetest.get_meta(pos)
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if def.allow_widefont then
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local playername = player:get_player_name()
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local state = "off"
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if not minetest.check_player_privs(playername, {signslib_edit = true}) then return end
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if meta:get_int("widefont") == 1 then state = "on" end
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form = form.."label[1,3.4;Use wide font]"..
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"image_button[1.1,3.7;1,0.6;signs_lib_switch_"..
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state..".png;"..
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state..";;;false;signs_lib_switch_interm.png]"..
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"button_exit[3,3.4;2,1;ok;"..S("Write").."]"
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else
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form = form.."button_exit[2,3.4;2,1;ok;"..S("Write").."]"
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end
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meta:set_string("formspec", form)
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player:get_meta():set_string("signslib:pos", minetest.pos_to_string(pos))
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local i = meta:get_string("infotext")
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minetest.show_formspec(playername, "signs_lib:sign", get_sign_formspec(pos, node.name))
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if i == "" then -- it wasn't even set, so set it.
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meta:set_string("infotext", "")
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end
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end
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end
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function signs_lib.destruct_sign(pos)
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function signs_lib.destruct_sign(pos)
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@ -663,6 +647,11 @@ end
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function signs_lib.update_sign(pos, fields)
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function signs_lib.update_sign(pos, fields)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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-- legacy udpate
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if meta:get_string("formspec") ~= "" then
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meta:set_string("formspec", "")
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end
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local text = fields and fields.text or meta:get_string("text")
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local text = fields and fields.text or meta:get_string("text")
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text = trim_input(text)
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text = trim_input(text)
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@ -675,41 +664,6 @@ function signs_lib.update_sign(pos, fields)
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signs_lib.set_obj_text(pos, text)
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signs_lib.set_obj_text(pos, text)
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end
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end
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function signs_lib.receive_fields(pos, formname, fields, sender)
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if not fields or not signs_lib.can_modify(pos, sender) then return end
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if fields.text and fields.ok then
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minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
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(sender:get_player_name() or ""),
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fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
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minetest.pos_to_string(pos)
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))
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signs_lib.update_sign(pos, fields)
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elseif fields.on or fields.off then
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local node = minetest.get_node(pos)
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local meta = minetest.get_meta(pos)
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local change
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if fields.on and meta:get_int("widefont") == 1 then
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meta:set_int("widefont", 0)
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change = true
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elseif fields.off and meta:get_int("widefont") == 0 then
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meta:set_int("widefont", 1)
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change = true
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end
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if change then
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minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3",
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(sender:get_player_name() or ""),
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(fields.on and "off" or "on"),
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minetest.pos_to_string(pos)
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))
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signs_lib.construct_sign(pos)
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signs_lib.update_sign(pos, fields)
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end
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end
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end
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function signs_lib.can_modify(pos, player)
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function signs_lib.can_modify(pos, player)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local owner = meta:get_string("owner")
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@ -722,7 +676,7 @@ function signs_lib.can_modify(pos, player)
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if owner == ""
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if owner == ""
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or playername == owner
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or playername == owner
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or (minetest.check_player_privs(playername, {sign_editor=true}))
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or (minetest.check_player_privs(playername, {signslib_edit=true}))
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or (playername == minetest.settings:get("name")) then
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or (playername == minetest.settings:get("name")) then
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return true
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return true
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end
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end
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@ -887,10 +841,8 @@ function signs_lib.register_sign(name, raw_def)
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def.after_place_node = raw_def.after_place_node or signs_lib.after_place_node
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def.after_place_node = raw_def.after_place_node or signs_lib.after_place_node
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if raw_def.entity_info then
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if raw_def.entity_info then
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def.on_rightclick = raw_def.on_rightclick or signs_lib.construct_sign
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def.on_rightclick = raw_def.on_rightclick or signs_lib.rightclick_sign
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def.on_construct = raw_def.on_construct or signs_lib.construct_sign
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def.on_destruct = raw_def.on_destruct or signs_lib.destruct_sign
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def.on_destruct = raw_def.on_destruct or signs_lib.destruct_sign
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def.on_receive_fields = raw_def.on_receive_fields or signs_lib.receive_fields
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def.on_punch = raw_def.on_punch or signs_lib.update_sign
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def.on_punch = raw_def.on_punch or signs_lib.update_sign
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def.number_of_lines = raw_def.number_of_lines or signs_lib.standard_lines
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def.number_of_lines = raw_def.number_of_lines or signs_lib.standard_lines
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def.horiz_scaling = raw_def.horiz_scaling or signs_lib.standard_hscale
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def.horiz_scaling = raw_def.horiz_scaling or signs_lib.standard_hscale
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@ -1184,3 +1136,74 @@ minetest.register_chatcommand("regen_signs", {
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minetest.chat_send_player(player_name, "Finished.")
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minetest.chat_send_player(player_name, "Finished.")
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end
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end
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})
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})
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minetest.register_privilege("signslib_edit", {})
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--
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-- local functions
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--
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function get_sign_formspec(pos, nodename)
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local meta = minetest.get_meta(pos)
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local txt = meta:get_string("text")
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local formspec = {
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"size[6,4]",
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"textarea[0,-0.3;6.5,3;text;;" .. txt .. "]",
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"background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]",
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"button_exit[2,3.4;2,1;ok;" .. S("Write") .. "]"
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}
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if minetest.registered_nodes[nodename].allow_widefont then
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local state = "off"
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if meta:get_int("widefont") == 1 then state = "on" end
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formspec[5] = "label[0.5,3.4;Use wide font]"
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formspec[6] = "image_button[0.6,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;"
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.. state .. ";;;false;signs_lib_switch_interm.png]"
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end
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return table.concat(formspec, "")
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "signs_lib:sign" then return end
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local pos_string = player:get_meta():get_string("signslib:pos")
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local pos = minetest.string_to_pos(pos_string)
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local playername = player:get_player_name()
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if fields.text and fields.ok then
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minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
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(playername or ""),
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fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
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pos_string
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))
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signs_lib.update_sign(pos, fields)
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elseif fields.on or fields.off then
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local node = minetest.get_node(pos)
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local meta = minetest.get_meta(pos)
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local change
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if fields.on and meta:get_int("widefont") == 1 then
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meta:set_int("widefont", 0)
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change = true
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elseif fields.off and meta:get_int("widefont") == 0 then
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meta:set_int("widefont", 1)
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change = true
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end
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if change then
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minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3",
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(playername or ""),
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(fields.on and "off" or "on"),
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minetest.pos_to_string(pos)
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))
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minetest.show_formspec(playername, "signs_lib:sign", get_sign_formspec(pos, node.name))
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signs_lib.update_sign(pos, fields)
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end
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end
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end)
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@ -9,6 +9,7 @@ This Minetest mod offers changeable player skins with a graphical interface for
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- Skin change menu for sfinv (in minetest_game) and [unified_inventory](https://forum.minetest.net/viewtopic.php?t=12767)
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- Skin change menu for sfinv (in minetest_game) and [unified_inventory](https://forum.minetest.net/viewtopic.php?t=12767)
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- Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
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- Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
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- Supported by [smart_inventory](https://forum.minetest.net/viewtopic.php?t=16597) for the skin selection
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- Supported by [smart_inventory](https://forum.minetest.net/viewtopic.php?t=16597) for the skin selection
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- Supported by [i3](https://github.com/minetest-mods/i3) inventory mod
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- Skin previews supported in selection
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- Skin previews supported in selection
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- Additional information for each skin
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- Additional information for each skin
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- Support for different skins lists: public and a per-player list are currently implemented
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- Support for different skins lists: public and a per-player list are currently implemented
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