update
This commit is contained in:
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b999fa4dc5
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4f66b7fd4b
24 changed files with 171 additions and 112 deletions
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@ -33,5 +33,6 @@ Changelog:
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- 1.1 - Added {can_bonemeal=1} group for special nodes
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- 1.2 - Added support for minetest 5.0 cactus seedling, blueberry bush sapling and emergent jungle tree saplings, additional flowers and pine bush sapling.
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- 1.3 - Ability to craft dye from mulch, bonemeal and fertiliser (thanks orbea)
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- 1.4 - Add support for fern saplings from plantlife mod (thanks nixnoxus)
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Lucky Blocks: 6
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@ -7,3 +7,5 @@ technic_worldgen?
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lucky_block?
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flowers?
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dye?
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ferns?
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dryplants?
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@ -689,4 +689,4 @@ minetest.override_item("default:dirt", {
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dofile(path .. "/mods.lua")
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dofile(path .. "/lucky_block.lua")
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print (S("[MOD] bonemeal loaded"))
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print ("[MOD] bonemeal loaded")
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@ -22,8 +22,7 @@ if minetest.get_modpath("lucky_block") then
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{"nod", "default:chest", 0, {
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{name = "bonemeal:mulch", max = 20},
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{name = "bonemeal:bonemeal", max = 15},
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{name = "bonemeal:fertiliser", max = 10},
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}},
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{name = "bonemeal:fertiliser", max = 10}
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}}
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})
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end
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@ -1,4 +1,4 @@
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name = bonemeal
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depends = default
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optional_depends = intllib, lucky_block, farming, ethereal, moretrees, technic_worldgen, flowers, dye
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optional_depends = intllib, lucky_block, farming, ethereal, moretrees, technic_worldgen, flowers, dye, ferns, dryplants
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description = Adds bone and bonemeal giving the ability to quickly grow plants and saplings.
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@ -3,9 +3,8 @@
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if minetest.get_modpath("animalmaterials") then
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minetest.register_craft({
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type = "shapeless",
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output = "bonemeal:bonemeal 2",
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recipe = {"animalmaterials:bone"}
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recipe = {{"animalmaterials:bone"}}
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})
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end
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@ -115,13 +114,11 @@ if minetest.get_modpath("moretrees") then
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{"moretrees:apple_tree_sapling", moretrees.spawn_apple_tree_object, "soil"},
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{"moretrees:oak_sapling", moretrees.spawn_oak_object, "soil"},
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{"moretrees:sequoia_sapling", moretrees.spawn_sequoia_object, "soil"},
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--{"moretrees:birch_sapling", moretrees.spawn_birch_object, "soil"},
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{"moretrees:birch_sapling", moretrees.grow_birch, "soil"},
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{"moretrees:palm_sapling", moretrees.spawn_palm_object, "soil"},
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{"moretrees:palm_sapling", moretrees.spawn_palm_object, "sand"},
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{"moretrees:date_palm_sapling", moretrees.spawn_date_palm_object, "soil"},
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{"moretrees:date_palm_sapling", moretrees.spawn_date_palm_object, "sand"},
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--{"moretrees:spruce_sapling", moretrees.spawn_spruce_object, "soil"},
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{"moretrees:spruce_sapling", moretrees.grow_spruce, "soil"},
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{"moretrees:cedar_sapling", moretrees.spawn_cedar_object, "soil"},
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{"moretrees:poplar_sapling", moretrees.spawn_poplar_object, "soil"},
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@ -155,6 +152,29 @@ if minetest.get_modpath("caverealms") then
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end
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local function y_func(grow_func)
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return function(pos)
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grow_func({x = pos.x, y = pos.y - 1, z = pos.z})
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end
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end
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if minetest.get_modpath("ferns") then
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bonemeal:add_sapling({
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{"ferns:sapling_giant_tree_fern", y_func(abstract_ferns.grow_giant_tree_fern), "soil"},
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{"ferns:sapling_giant_tree_fern", y_func(abstract_ferns.grow_giant_tree_fern), "sand"},
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{"ferns:sapling_tree_fern", y_func(abstract_ferns.grow_tree_fern), "soil"}
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})
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end
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if minetest.get_modpath("dryplants") then
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bonemeal:add_sapling({
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{"dryplants:reedmace_sapling", y_func(abstract_dryplants.grow_reedmace), "soil"}
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})
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end
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if minetest.get_modpath("dye") then
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local bonemeal_dyes = {
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@ -508,7 +508,7 @@ function doors.register(name, def)
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.sunlight_propagates = true
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def.use_texture_alpha = "clip"
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def.use_texture_alpha = def.use_texture_alpha or "clip"
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def.walkable = true
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def.is_ground_content = false
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def.buildable_to = false
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@ -719,7 +719,7 @@ function doors.register_trapdoor(name, def)
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def.drawtype = "nodebox"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.use_texture_alpha = "clip"
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def.use_texture_alpha = def.use_texture_alpha or "clip"
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def.is_ground_content = false
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if def.protected then
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@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20211212",
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version = "20220116",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -1002,19 +1002,19 @@ end
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-- Returns true is node can deal damage to self
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local is_node_dangerous = function(self, nodename)
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function mobs:is_node_dangerous(mob_object, nodename)
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if self.water_damage > 0
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if mob_object.water_damage > 0
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and minetest.get_item_group(nodename, "water") ~= 0 then
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return true
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end
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if self.lava_damage > 0
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if mob_object.lava_damage > 0
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and minetest.get_item_group(nodename, "lava") ~= 0 then
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return true
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end
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if self.fire_damage > 0
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if mob_object.fire_damage > 0
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and minetest.get_item_group(nodename, "fire") ~= 0 then
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return true
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end
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@ -1026,6 +1026,10 @@ local is_node_dangerous = function(self, nodename)
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return false
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end
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local function is_node_dangerous(mob_object, nodename)
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return mobs:is_node_dangerous(mob_object, nodename)
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end
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-- is mob facing a cliff
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function mob_class:is_at_cliff()
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@ -691,6 +691,12 @@ space to spawn mob [name], if so then a new position is returned for use,
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otherwise nil is returned.
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mobs:is_node_dangerous(self, nodename)
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This function returns true if the node name given is harmful to the mob (self), it is
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mainly used when a mob is near a node it has to avoid.
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External Settings for "minetest.conf"
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------------------------------------
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@ -264,7 +264,8 @@ minetest.register_node("dryplants:reedmace_sapling", {
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groups = {
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snappy=3,
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flammable=2,
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attached_node=1
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attached_node=1,
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sapling=1,
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},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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@ -162,6 +162,14 @@ minetest.register_node("ferns:tree_fern_leave_big", {
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},
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drop = "",
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sounds = default.node_sound_leaves_defaults(),
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after_destruct = function(pos,oldnode)
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for _, d in pairs({{x=-1,z=0},{x=1,z=0},{x=0,z=-1},{x=0,z=1}}) do
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local node = minetest.get_node({x=pos.x+d.x,y=pos.y+1,z=pos.z+d.z})
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if node.name == "ferns:tree_fern_leave_big" then
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minetest.dig_node({x=pos.x+d.x,y=pos.y+1,z=pos.z+d.z})
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end
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end
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end,
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})
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-----------------------------------------------------------------------------------------------
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@ -271,7 +279,7 @@ minetest.register_node("ferns:sapling_giant_tree_fern", {
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tiles = {"ferns_sapling_tree_fern_giant.png"},
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inventory_image = "ferns_sapling_tree_fern_giant.png",
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walkable = false,
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groups = {snappy=3,flammable=2,flora=1,attached_node=1},
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groups = {snappy=3,flammable=2,flora=1,attached_node=1,sapling=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -158,7 +158,7 @@ minetest.register_node("ferns:sapling_tree_fern", {
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tiles = {"ferns_sapling_tree_fern.png"},
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inventory_image = "ferns_sapling_tree_fern.png",
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walkable = false,
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groups = {snappy=3,flammable=2,flora=1,attached_node=1},
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groups = {snappy=3,flammable=2,flora=1,attached_node=1,sapling=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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3
mods/skinsdb/meta/character_2151.txt
Normal file
3
mods/skinsdb/meta/character_2151.txt
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@ -0,0 +1,3 @@
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SatchelmanSam
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Philipbenr
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CC BY-SA 3.0
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3
mods/skinsdb/meta/character_2152.txt
Normal file
3
mods/skinsdb/meta/character_2152.txt
Normal file
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@ -0,0 +1,3 @@
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olli
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olli
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CC BY-SA 3.0
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3
mods/skinsdb/meta/character_2153.txt
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3
mods/skinsdb/meta/character_2153.txt
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@ -0,0 +1,3 @@
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bab-cora
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cora
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CC 0 (1.0)
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BIN
mods/skinsdb/textures/character_2151.png
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BIN
mods/skinsdb/textures/character_2151.png
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Binary file not shown.
After Width: | Height: | Size: 13 KiB |
BIN
mods/skinsdb/textures/character_2152.png
Normal file
BIN
mods/skinsdb/textures/character_2152.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
BIN
mods/skinsdb/textures/character_2153.png
Normal file
BIN
mods/skinsdb/textures/character_2153.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 13 KiB |
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@ -55,7 +55,7 @@ optional: intllib
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## License
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Copyright (C) 2017-2021 Joachim Stolberg
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Copyright (C) 2017-2022 Joachim Stolberg
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Code: Licensed under the GNU LGPL version 2.1 or later.
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See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
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Textures: CC0
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@ -89,5 +89,6 @@ Textures: CC0
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- 2020-05-31 v1.9 * Generator function 'get_tube_line' added, storage improvements
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- 2021-01-23 v2.0 * Add functions for easy & fast 'valid side' checking (PR #8)
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- 2021-05-24 v2.1 * Add API functions 'register_on_tube_update2'
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- 2022-01-05 v2.2 * Extend the 'node.param2' support for all 24 possible values
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@ -13,7 +13,7 @@
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]]--
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-- Version for compatibility checks, see readme.md/history
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tubelib2.version = 2.1
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tubelib2.version = 2.2
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-- for lazy programmers
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local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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@ -31,23 +31,31 @@ function tubelib2.dir_to_string(dir)
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end
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-- Relative directions, dependant on orientation (param2)
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local DirToSide = {"B", "R", "F", "L", "D", "U"}
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local DirToSide = {
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-- param2 (0 to 23)
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{[0]="B","L","F","R", "U","U","U","U", "D","D","D","D", "B","L","F","R", "B","L","F","R", "B","L","F","R",}, -- dir = 1
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{[0]="R","B","L","F", "R","B","L","F", "R","B","L","F", "U","U","U","U", "D","D","D","D", "L","F","R","B",}, -- dir = 2
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{[0]="F","R","B","L", "D","D","D","D", "U","U","U","U", "F","R","B","L", "F","R","B","L", "F","R","B","L",}, -- dir = 3
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{[0]="L","F","R","B", "L","F","R","B", "L","F","R","B", "D","D","D","D", "U","U","U","U", "R","B","L","F",}, -- dir = 4
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{[0]="D","D","D","D", "B","L","F","R", "F","R","B","L", "R","B","L","F", "L","F","R","B", "U","U","U","U",}, -- dir = 5
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{[0]="U","U","U","U", "F","R","B","L", "B","L","F","R", "L","F","R","B", "R","B","L","F", "D","D","D","D",}, -- dir = 6
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}
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local SideToDir = {B={}, R={}, F={}, L={}, D={}, U={}}
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for param2 = 0,23 do
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for dir = 1,6 do
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local side = DirToSide[dir][param2]
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SideToDir[side][param2] = dir
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end
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end
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function tubelib2.dir_to_side(dir, param2)
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if dir < 5 then
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dir = (((dir - 1) - (param2 % 4)) % 4) + 1
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return DirToSide[dir][param2]
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end
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return DirToSide[dir]
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end
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local SideToDir = {B=1, R=2, F=3, L=4, D=5, U=6}
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function tubelib2.side_to_dir(side, param2)
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local dir = SideToDir[side]
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if dir < 5 then
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dir = (((dir - 1) + (param2 % 4)) % 4) + 1
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end
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return dir
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return SideToDir[side][param2]
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end
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end
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return inversion
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end
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local valid_sides_default_true = Tbl(DirToSide)
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local valid_sides_default_true = Tbl({"B", "R", "F", "L", "D", "U"})
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local valid_sides_default_false = invert_booleans(valid_sides_default_true)
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local function complete_valid_sides(valid_sides, existing_defaults)
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local valid_sides_complete = {}
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