Merge pull request 'develop' (#28) from develop into master

Reviewed-on: #28
This commit is contained in:
Milan Meduna 2021-01-15 11:19:18 +01:00
commit 2a13166df4
72 changed files with 1556 additions and 471 deletions

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@ -23,4 +23,4 @@ mt_mg_name="v6"
mt_protector_hurt="8" mt_protector_hurt="8"
mt_protector_flip="true" mt_protector_flip="true"
mt_protector_pvp="false" mt_protector_pvp="false"
mt_tubelib_machine_aging_value="600"

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@ -1,27 +1,28 @@
# [mod] Visible Player Armor [3d_armor] # [mod] Visible Player Armor [3d_armor]
| | | | | | | | | |
|--|--|--|--| |--|--|--|--|
|-[Overview](#overview) |||-[API](#api)| |-[Overview](#overview) |||-[API](#api)
|-[Armor Configuration](#armor-configuration) |||- - [3d_Armor Item Storage](#3d_armor-item-storage) |-[Armor Configuration](#armor-configuration) |||- - [3d_Armor Item Storage](#3d_armor-item-storage)
|- - [disable_specific_materials](#to-disable-individual-armor-materials) |||- - [Armor Registration](#armor-registration) |- - [disable_specific_materials](#to-disable-individual-armor-materials) |||- - [Armor Registration](#armor-registration)
|- - [armor_init_delay](#initialization-glitches-when-a-player-first-joins) |||- - [Registering Armor Groups](#registering-armor-groups) |- - [armor_init_delay](#initialization-glitches-when-a-player-first-joins) |||- - [Registering Armor Groups](#registering-armor-groups)
|- - [armor_init_times](#number-of-initialization-attempts) |||- - [Groups used by 3d_Armor](#groups-used-by-3d_armor) |- - [armor_init_times](#number-of-initialization-attempts) |||- - [Groups used by 3d_Armor](#groups-used-by-3d_armor)
|- - [armor_bones_delay](#armor-not-in-bones-due-to-server-lag) |||- - - [Elements](#elements) |- - [armor_bones_delay](#armor-not-in-bones-due-to-server-lag) |||- - - [Elements](#elements)
|- - [armor_update_time](#how-often-player-armor-items-are-updated) |||- - - [Attributes](#attributes) |- - [armor_update_time](#how-often-player-armor-items-are-updated) |||- - - [Attributes](#attributes)
|- - [armor_drop](#drop-armor-when-a-player-dies) |||- - - [Physics](#physics) |- - [armor_drop](#drop-armor-when-a-player-dies) |||- - - [Physics](#physics)
|- - [armor_destroy](#destroy-armor-when-a-player-dies) |||- - - [Durability](#durability) |- - [armor_destroy](#destroy-armor-when-a-player-dies) |||- - - [Durability](#durability)
|- - [armor_level_multiplier](#armor-level-multiplyer) |||- - [Armour Functions](#armour-functions) |- - [armor_level_multiplier](#armor-level-multiplyer) |||- - - [Armor Material](#armor-material)
|- - [armor_heal_multiplier](#armor-healing-multiplyer) |||- - - [armor:set_player_armor](#armor-set_player_armor) |- - [armor_heal_multiplier](#armor-healing-multiplyer) |||- - [Armour Functions](#armor-functions)
|- - [armor_water_protect](#enable-water-protection) |||- - - [armor:punch](#armor-punch) |- - [armor_set_elements](#allows-the-customisation-of-armor-set) |||- - - [armor:set_player_armor](#armor-set_player_armor)
|- - [armor_fire_protect](#enable-fire-protection) |||- - - [armor:damage](#armor-damage) |- - [armor_set_bonus](#armor-set-bonus-multiplier) |||- - - [armor:punch](#armor-punch)
|- - [armor_punch_damage](#enable-punch-damage-effects) |||- - - [armor:remove_all](#armor-remove_all) |- - [armor_water_protect](#enable-water-protection) |||- - - [armor:damage](#armor-damage)
|- - [armor_migrate_old_inventory](#migration-of-old-armor-inventories) |||- - - [armor:equip](#armor-equip) |- - [armor_fire_protect](#enable-fire-protection) |||- - - [armor:remove_all](#armor-remove_all)
|- - [wieldview_update_time](#how-often-player-wield-items-are-updated) |||- - - [armor:unequip](#armor-unequip) |- - [armor_punch_damage](#enable-punch-damage-effects) |||- - - [armor:equip](#armor-equip)
| - [Credits](#credits) |||- - - [armor:update_skin](#armor-update_skin) |- - [armor_migrate_old_inventory](#migration-of-old-armor-inventories) |||- - - [armor:unequip](#armor-unequip)
| |||- - [Callbacks](#Callbacks) |- - [wieldview_update_time](#how-often-player-wield-items-are-updated) |||- - - [armor:update_skin](#armor-update_skin)
| |||- - - [Item callbacks](#item-callbacks) |-[Credits](#credits) |||- - [Callbacks](#Callbacks)
| |||- - - [Global callbacks](#global-callbacks) | |||- - - [Item callbacks](#item-callbacks)
| |||- - - [Global callbacks](#global-callbacks)
# Overview # Overview
@ -39,7 +40,7 @@ Overall level is boosted by 10% when wearing a full matching set.
# Armor Configuration # Armor Configuration
Override the following default settings by adding them to your ***minetest.conf*** file. Change the following default settings by going to Main Menu>>Settings(Tab)>>All Settings(Button)>>Mods>>minetest-3d_Armor>>3d_Armor
### To disable individual armor materials ### To disable individual armor materials
**set the below to false** **set the below to false**
@ -94,6 +95,17 @@ Override the following default settings by adding them to your ***minetest.conf*
**eg: armor_heal_multiplier = 0 will disable healing altogether.** **eg: armor_heal_multiplier = 0 will disable healing altogether.**
armor_heal_multiplier = 1 armor_heal_multiplier = 1
### Allows the customisation of armor set
**Shields already configured as need to be worn to complete an armor set**
**These names come from [Element names](#groups-used-by-3d_armor), the second half of the element name only is used eg armor_head is head**
armor_set_elements = head torso legs feet shield
### Armor set bonus multiplier
**Set to 1 to disable set bonus**
armor_set_multiplier = 1.1
### Enable water protection ### Enable water protection
**periodically restores breath when activated** **periodically restores breath when activated**
@ -174,7 +186,7 @@ Wrapper function for `minetest.register_tool`, which enables the easy registrati
preview = "mod_name_leather_chestplate_preview.png", preview = "mod_name_leather_chestplate_preview.png",
groups = {armor_torso=1, armor_heal=0, armor_use=2000, flammable=1}, groups = {armor_torso=1, armor_heal=0, armor_use=2000, flammable=1},
armor_groups = {fleshy=10}, armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1} damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}
}) })
*See ***armor.lua*** under **3d_armor>>3d_armor** for further examples* *See ***armor.lua*** under **3d_armor>>3d_armor** for further examples*
@ -254,13 +266,9 @@ Adding Elements is more complex but the below code can be used to add new elemen
if minetest.global_exists("armor") and armor.elements then if minetest.global_exists("armor") and armor.elements then
table.insert(armor.elements, "hands") table.insert(armor.elements, "hands")
local mult = armor.config.level_multiplier or 1
armor.config.level_multiplier = mult * 0.5
end end
**1st line** not strictly needed but checks that the global table "armor" and subtable "elements" exists **1st line** not strictly needed but checks that the global table "armor" and subtable "elements" exists
**2nd line** adds a new value to the armor.elements table called "hands" **2nd line** adds a new value to the armor.elements table called "hands"
**3rd line** in this case will be set to one ***note: need more detail here***
**4th line** simply sets the multiplier, by setting 0.5 smaller armor becomes less effective and larger more effective. good values are between 0.1 and 1 in increments of 0.1.
See ***init.lua*** under **3d_armor>>shields** for a further example See ***init.lua*** under **3d_armor>>shields** for a further example
@ -350,7 +358,41 @@ Durability is determined by the value assigned to the group ***armor_use***. The
All diamond armor items have an ***armor_use=200***; All diamond armor items have an ***armor_use=200***;
65535/2000 = 327.6 (327) 65535/2000 = 327.6 (327)
After 327 uses(hits) the armor item will break. After 327 uses(hits) the armor item will break.
### Armor Material
The material the armor is made from is defined by adding the material to the end of registered armor item name. It is very important the material is the last item in the registered item name and it is preceeded by an "_" eg "_materialname".
The material name is what 3d_armor uses to determine if a player is wearing a set of armor. To recieve the set bonus all items worn must be made of the same material.
So to get a set bonus under the default set settings the players armor items listed below must be made of the same material:
* head - Helmet
* torso - Chestplate
* legs - Leggings
* feet - Boots
* shield - Shields
If all of the above were made of material "wood" the player would recieve an ***armor_set_bonus*** of armor_level * 1.1, essentially +10%
**Example One**
armor:register_armor("3d_armor:helmet_bronze", {
description = S("Bronze Helmet"),
inventory_image = "3d_armor_inv_helmet_bronze.png",
groups = {armor_head=1, armor_heal=6, armor_use=400, physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
})
**Example Two**
armor:register_armor("new_mod:helmet_spartan_bronze", {
description = S("Spartan Helmet"),
inventory_image = "new_mod_inv_helmet_spartan_bronze.png",
groups = {armor_head=1, armor_heal=6, armor_use=350, physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=12},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
})
***Note: At the moment an armor item can only be made of one material***
## Armor Functions ## Armor Functions

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@ -95,6 +95,8 @@ armor.config = {
material_gold = true, material_gold = true,
material_mithril = true, material_mithril = true,
material_crystal = true, material_crystal = true,
set_elements = "head torso legs feet shield",
set_multiplier = 1.1,
water_protect = true, water_protect = true,
fire_protect = minetest.get_modpath("ethereal") ~= nil, fire_protect = minetest.get_modpath("ethereal") ~= nil,
fire_protect_torch = minetest.get_modpath("ethereal") ~= nil, fire_protect_torch = minetest.get_modpath("ethereal") ~= nil,
@ -117,6 +119,14 @@ armor.register_armor = function(self, name, def)
end end
return armor:equip(player, itemstack) return armor:equip(player, itemstack)
end end
-- The below is a very basic check to try and see if a material name exists as part
-- of the item name. However this check is very simple and just checks theres "_something"
-- at the end of the item name and logging an error to debug if not.
local check_mat_exists = string.match(name, "%:.+_(.+)$")
if check_mat_exists == nil then
minetest.log("warning:[3d_armor] Registered armor "..name..
" does not have \"_material\" specified at the end of the item registration name")
end
minetest.register_tool(name, def) minetest.register_tool(name, def)
end end
@ -197,7 +207,6 @@ armor.set_player_armor = function(self, player)
end end
local state = 0 local state = 0
local count = 0 local count = 0
local material = {count=1}
local preview = armor:get_preview(name) local preview = armor:get_preview(name)
local texture = "3d_armor_trans.png" local texture = "3d_armor_trans.png"
local physics = {} local physics = {}
@ -205,6 +214,9 @@ armor.set_player_armor = function(self, player)
local levels = {} local levels = {}
local groups = {} local groups = {}
local change = {} local change = {}
local set_worn = {}
local armor_multi = 0
local worn_armor = armor:get_weared_armor_elements(player)
for _, phys in pairs(self.physics) do for _, phys in pairs(self.physics) do
physics[phys] = 1 physics[phys] = 1
end end
@ -258,21 +270,38 @@ armor.set_player_armor = function(self, player)
local value = def.groups["armor_"..attr] or 0 local value = def.groups["armor_"..attr] or 0
attributes[attr] = attributes[attr] + value attributes[attr] = attributes[attr] + value
end end
local mat = string.match(item, "%:.+_(.+)$") end
if material.name then end
if material.name == mat then -- The following code compares player worn armor items against requirements
material.count = material.count + 1 -- of which armor pieces are needed to be worn to meet set bonus requirements
for loc,item in pairs(worn_armor) do
local item_mat = string.match(item, "%:.+_(.+)$")
local worn_key = item_mat or "unknown"
-- Perform location checks to ensure the armor is worn correctly
for k,set_loc in pairs(armor.config.set_elements)do
if set_loc == loc then
if set_worn[worn_key] == nil then
set_worn[worn_key] = 0
set_worn[worn_key] = set_worn[worn_key] + 1
else
set_worn[worn_key] = set_worn[worn_key] + 1
end end
else
material.name = mat
end end
end end
end end
-- Apply the armor multiplier only if the player is wearing a full set of armor
for mat_name,arm_piece_num in pairs(set_worn) do
if arm_piece_num == #armor.config.set_elements then
armor_multi = armor.config.set_multiplier
end
end
for group, level in pairs(levels) do for group, level in pairs(levels) do
if level > 0 then if level > 0 then
level = level * armor.config.level_multiplier level = level * armor.config.level_multiplier
if material.name and material.count == #self.elements then if armor_multi ~= 0 then
level = level * 1.1 level = level * armor.config.set_multiplier
end end
end end
local base = self.registered_groups[group] local base = self.registered_groups[group]

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@ -48,6 +48,8 @@ for name, config in pairs(armor.config) do
local setting = minetest.settings:get("armor_"..name) local setting = minetest.settings:get("armor_"..name)
if type(config) == "number" then if type(config) == "number" then
setting = tonumber(setting) setting = tonumber(setting)
elseif type(config) == "string" then
setting = tostring(setting)
elseif type(config) == "boolean" then elseif type(config) == "boolean" then
setting = minetest.settings:get_bool("armor_"..name) setting = minetest.settings:get_bool("armor_"..name)
end end
@ -62,6 +64,10 @@ for material, _ in pairs(armor.materials) do
end end
end end
-- Convert set_elements to a Lua table splitting on blank spaces
local t_set_elements = armor.config.set_elements
armor.config.set_elements = string.split(t_set_elements, " ")
-- Remove torch damage if fire_protect_torch == false -- Remove torch damage if fire_protect_torch == false
if armor.config.fire_protect_torch == false and armor.config.fire_protect == true then if armor.config.fire_protect_torch == false and armor.config.fire_protect == true then
for k,v in pairs(armor.fire_nodes) do for k,v in pairs(armor.fire_nodes) do

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@ -1,4 +1,3 @@
[3d_armor] [3d_armor]
armor_material_wood (Enable wood armor) bool true armor_material_wood (Enable wood armor) bool true
@ -38,6 +37,12 @@ armor_level_multiplier (Armor effectiveness multiplier) float 1
# eg: armor_heal_multiplier = 0 will disable healing altogether. # eg: armor_heal_multiplier = 0 will disable healing altogether.
armor_heal_multiplier (Armor healing multiplier) float 1 armor_heal_multiplier (Armor healing multiplier) float 1
# Armor set item names, remove or add items to include them or remove them from whats considered an Armor set.
armor_set_elements (Armor set items) string head torso legs feet shield
# Bonus multiplier when wearing armor set, set to the same as armor_level_multiplier to disable
armor_set_multiplier (Armor Set Bonus multiplier) float 1.1
# Enable water protection (periodically restores breath when activated). # Enable water protection (periodically restores breath when activated).
armor_water_protect (Enable water protection) bool true armor_water_protect (Enable water protection) bool true

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@ -230,6 +230,32 @@ local matchptn={
train.door_open = tt[match]*arr train.door_open = tt[match]*arr
return 2 return 2
end, end,
["K"] = function(id, train)
if train.door_open == 0 then
atwarn(sid(id), attrans("ATC Kick command warning: Doors closed"))
return 1
end
if train.velocity > 0 then
atwarn(sid(id), attrans("ATC Kick command warning: Train moving"))
return 1
end
local tp = train.trainparts
for i=1,#tp do
local data = advtrains.wagons[tp[i]]
local obj = advtrains.wagon_objects[tp[i]]
if data and obj then
local ent = obj:get_luaentity()
if ent then
for seatno,seat in pairs(ent.seats) do
if data.seatp[seatno] and not ent:is_driver_stand(seat) then
ent:get_off(seatno)
end
end
end
end
end
return 1
end,
} }
eval_conditional = function(command, arrow, speed) eval_conditional = function(command, arrow, speed)

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@ -1,3 +1,4 @@
default default
serialize_lib
mesecons? mesecons?
digtron? digtron?

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@ -228,6 +228,8 @@ dofile(advtrains.modpath.."/lzb.lua")
--load/save --load/save
-- backup variables, used if someone should accidentally delete a sub-mod -- backup variables, used if someone should accidentally delete a sub-mod
-- As of version 4, only used once during migration from version 3 to 4
-- Since version 4, each of the mods stores a separate save file.
local MDS_interlocking, MDS_lines local MDS_interlocking, MDS_lines
@ -252,8 +254,12 @@ function advtrains.avt_load()
local version = advtrains.read_component("version") local version = advtrains.read_component("version")
local tbl local tbl
if version and version == 3 then if version and version == 4 then
-- we are dealing with the new, split-up system advtrains.load_version_4()
return
-- NOTE: From here, legacy loading code!
elseif version and version == 3 then
-- we are dealing with the split-up system
minetest.log("action", "[advtrains] loading savefiles version 3") minetest.log("action", "[advtrains] loading savefiles version 3")
local il_save = { local il_save = {
tcbs = true, tcbs = true,
@ -301,7 +307,7 @@ function advtrains.avt_load()
end end
advtrains.wagons = tbl.wagon_save advtrains.wagons = tbl.wagon_save
advtrains.player_to_train_mapping = tbl.ptmap or {} advtrains.player_to_train_mapping = tbl.ptmap or {}
advtrains.ndb.load_data(tbl.ndb) advtrains.ndb.load_data_pre_v4(tbl.ndb)
advtrains.atc.load_data(tbl.atc) advtrains.atc.load_data(tbl.atc)
if advtrains.interlocking then if advtrains.interlocking then
advtrains.interlocking.db.load(tbl.interlocking) advtrains.interlocking.db.load(tbl.interlocking)
@ -358,6 +364,65 @@ function advtrains.avt_load()
else else
minetest.log("error", " Failed to deserialize advtrains save data: Not a table!") minetest.log("error", " Failed to deserialize advtrains save data: Not a table!")
end end
-- moved from advtrains.load()
atlatc.load_pre_v4()
-- end of legacy loading code
end
function advtrains.load_version_4()
minetest.log("action", "[advtrains] loading savefiles version 4 (serialize_lib)")
--== load core ==
local at_save = serialize_lib.load_atomic(advtrains.fpath.."_core.ls")
if at_save then
advtrains.trains = at_save.trains
--Save the train id into the train table to avoid having to pass id around
for id, train in pairs(advtrains.trains) do
train.id = id
end
advtrains.wagons = at_save.wagons
advtrains.player_to_train_mapping = at_save.ptmap or {}
advtrains.atc.load_data(at_save.atc)
--remove wagon_save entries that are not part of a train
local todel=advtrains.merge_tables(advtrains.wagon_save)
for tid, train in pairs(advtrains.trains) do
train.id = tid
for _, wid in ipairs(train.trainparts) do
todel[wid]=nil
end
end
for wid, _ in pairs(todel) do
atwarn("Removing unused wagon", wid, "from wagon_save table.")
advtrains.wagon_save[wid]=nil
end
end
--== load ndb
serialize_lib.load_atomic(advtrains.fpath.."_ndb4.ls", advtrains.ndb.load_callback)
--== load interlocking ==
if advtrains.interlocking then
local il_save = serialize_lib.load_atomic(advtrains.fpath.."_interlocking.ls")
if il_save then
advtrains.interlocking.db.load(il_save)
end
end
--== load lines ==
if advtrains.lines then
local ln_save = serialize_lib.load_atomic(advtrains.fpath.."_lines.ls")
if ln_save then
advtrains.lines.load(ln_save)
end
end
--== load luaatc ==
if atlatc then
local la_save = serialize_lib.load_atomic(advtrains.fpath.."_atlatc.ls")
if la_save then
atlatc.load(la_save)
end
end
end end
advtrains.save_component = function (tbl, name) advtrains.save_component = function (tbl, name)
@ -365,6 +430,7 @@ advtrains.save_component = function (tbl, name)
-- --
-- required for now to shrink the advtrains db to overcome lua -- required for now to shrink the advtrains db to overcome lua
-- limitations. -- limitations.
-- Note: as of version 4, only used for the "advtrains_version" file
local datastr = minetest.serialize(tbl) local datastr = minetest.serialize(tbl)
if not datastr then if not datastr then
minetest.log("error", " Failed to serialize advtrains save data!") minetest.log("error", " Failed to serialize advtrains save data!")
@ -380,7 +446,7 @@ advtrains.save_component = function (tbl, name)
end end
advtrains.avt_save = function(remove_players_from_wagons) advtrains.avt_save = function(remove_players_from_wagons)
--atprint("saving") --atdebug("Saving advtrains files (version 4)")
if remove_players_from_wagons then if remove_players_from_wagons then
for w_id, data in pairs(advtrains.wagons) do for w_id, data in pairs(advtrains.wagons) do
@ -425,50 +491,76 @@ advtrains.avt_save = function(remove_players_from_wagons)
--versions: --versions:
-- 1 - Initial new save format. -- 1 - Initial new save format.
-- 2 - version as of tss branch 11-2018+ -- 2 - version as of tss branch 11-2018+
-- 3 - split-up savefile system by gabriel
-- 4 - serialize_lib
-- save of core advtrains
local at_save={
trains = tmp_trains,
wagons = advtrains.wagons,
ptmap = advtrains.player_to_train_mapping,
atc = advtrains.atc.save_data(),
}
--save of interlocking
local il_save local il_save
if advtrains.interlocking then if advtrains.interlocking then
il_save = advtrains.interlocking.db.save() il_save = advtrains.interlocking.db.save()
else else
il_save = MDS_interlocking il_save = MDS_interlocking
end end
-- save of lines
local ln_save local ln_save
if advtrains.lines then if advtrains.lines then
ln_save = advtrains.lines.save() ln_save = advtrains.lines.save()
else else
ln_save = MDS_lines ln_save = MDS_lines
end end
local save_tbl={ -- save of luaatc
trains = tmp_trains, local la_save
wagon_save = advtrains.wagons, if atlatc then
ptmap = advtrains.player_to_train_mapping, la_save = atlatc.save()
atc = advtrains.atc.save_data(),
ndb = advtrains.ndb.save_data(),
lines = ln_save,
version = 3,
}
for i,k in pairs(save_tbl) do
advtrains.save_component(k,i)
end end
for i,k in pairs(il_save) do -- parts table for serialize_lib API:
advtrains.save_component(k,"interlocking_"..i) -- any table that is nil will not be included and thus not be overwritten
end local parts_table = {
["core.ls"] = at_save,
["interlocking.ls"] = il_save,
["lines.ls"] = ln_save,
["atlatc.ls"] = la_save,
["ndb4.ls"] = true, -- data not used
}
local callbacks_table = {
["ndb4.ls"] = advtrains.ndb.save_callback
}
if DUMP_DEBUG_SAVE then if DUMP_DEBUG_SAVE then
local file, err = io.open(advtrains.fpath.."_DUMP", "w") local file, err = io.open(advtrains.fpath.."_DUMP", "w")
if err then if err then
return return
end end
file:write(dump(save_tbl)) file:write(dump(parts_table))
file:close() file:close()
end end
--THE MAGIC HAPPENS HERE
local succ, err = serialize_lib.save_atomic_multiple(parts_table, advtrains.fpath.."_", callbacks_table)
if not succ then
atwarn("Saving failed: "..err)
else
-- store version
advtrains.save_component(4, "version")
end
end end
--## MAIN LOOP ##-- --## MAIN LOOP ##--
--Calls all subsequent main tasks of both advtrains and atlatc --Calls all subsequent main tasks of both advtrains and atlatc
local init_load=false local init_load=false
local save_interval=20 local save_interval=60
local save_timer=save_interval local save_timer=save_interval
advtrains.mainloop_runcnt=0 advtrains.mainloop_runcnt=0
@ -505,7 +597,7 @@ minetest.register_globalstep(function(dtime_mt)
advtrains_itm_mainloop(dtime) advtrains_itm_mainloop(dtime)
end end
if atlatc then if atlatc then
atlatc.mainloop_stepcode(dtime) --atlatc.mainloop_stepcode(dtime)
atlatc.interrupt.mainloop(dtime) atlatc.interrupt.mainloop(dtime)
end end
if advtrains.lines then if advtrains.lines then
@ -531,9 +623,9 @@ end)
-- first time called in main loop (after the init phase) because luaautomation has to initialize first. -- first time called in main loop (after the init phase) because luaautomation has to initialize first.
function advtrains.load() function advtrains.load()
advtrains.avt_load() --loading advtrains. includes ndb at advtrains.ndb.load_data() advtrains.avt_load() --loading advtrains. includes ndb at advtrains.ndb.load_data()
if atlatc then --if atlatc then
atlatc.load() --includes interrupts -- atlatc.load() --includes interrupts
end --end == No longer loading here. Now part of avt_save() legacy loading.
if advtrains_itm_init then if advtrains_itm_init then
advtrains_itm_init() advtrains_itm_init()
end end

View file

@ -52,11 +52,14 @@ local function ndbset(x,y,z,v)
ndb_nodes[y][x][z]=v ndb_nodes[y][x][z]=v
end end
-- load/save
local path=minetest.get_worldpath()..DIR_DELIM.."advtrains_ndb2" local path_pre_v4=minetest.get_worldpath()..DIR_DELIM.."advtrains_ndb2"
--load --load pre_v4 format
--nodeids get loaded by advtrains init.lua and passed here --nodeids get loaded by advtrains init.lua and passed here
function ndb.load_data(data) function ndb.load_data_pre_v4(data)
atlog("nodedb: Loading pre v4 format")
ndb_nodeids = data and data.nodeids or {} ndb_nodeids = data and data.nodeids or {}
ndb_ver = data and data.ver or 0 ndb_ver = data and data.ver or 0
if ndb_ver < 1 then if ndb_ver < 1 then
@ -68,10 +71,11 @@ function ndb.load_data(data)
end end
end end
end end
local file, err = io.open(path, "rb") local file, err = io.open(path_pre_v4, "rb")
if not file then if not file then
atwarn("Couldn't load the node database: ", err or "Unknown Error") atwarn("Couldn't load the node database: ", err or "Unknown Error")
else else
-- Note: code duplication because of weird coordinate order in ndb2 format (z,y,x)
local cnt=0 local cnt=0
local hst_z=file:read(2) local hst_z=file:read(2)
local hst_y=file:read(2) local hst_y=file:read(2)
@ -88,58 +92,104 @@ function ndb.load_data(data)
hst_x=file:read(2) hst_x=file:read(2)
cid=file:read(2) cid=file:read(2)
end end
atlog("nodedb: read", cnt, "nodes.") atlog("nodedb (ndb2 format): read", cnt, "nodes.")
file:close() file:close()
end end
ndb_ver = 1 ndb_ver = 1
end end
local windows_compat = false -- the new ndb file format is backported from cellworld, and stores the cids also in the ndb file.
--save -- These functions have the form of a serialize_lib atomic load/save callback and are called from avt_save/avt_load.
function ndb.save_data() function ndb.load_callback(file)
local tmppath = path.."~" -- read version
local file, err local vers_byte = file:read(1)
if windows_compat then local version = string.byte(vers_byte)
-- open ndb file directly if version~=1 then
file, err = io.open(path, "wb") file:close()
else error("Doesn't support v4 nodedb file of version "..version)
-- open another file next to it, then replace atomically
file, err = io.open(tmppath, "wb")
end end
if not file then -- read cid mappings
atwarn("Couldn't save the node database: ", err or "Unknown Error") local nstr_byte = file:read(2)
else local nstr = bytes_to_int(nstr_byte)
for y, ny in pairs(ndb_nodes) do for i = 1,nstr do
for x, nx in pairs(ny) do local stid_byte = file:read(2)
for z, cid in pairs(nx) do local stid = bytes_to_int(stid_byte)
file:write(int_to_bytes(z)) local stna = file:read("*l")
file:write(int_to_bytes(y)) --atdebug("content id:", stid, "->", stna)
file:write(int_to_bytes(x)) ndb_nodeids[stid] = stna
file:write(int_to_bytes(cid)) end
end atlog("[nodedb] read", nstr, "node content ids.")
-- read nodes
local cnt=0
local hst_x=file:read(2)
local hst_y=file:read(2)
local hst_z=file:read(2)
local cid=file:read(2)
local cidi
while hst_z and hst_y and hst_x and cid and #hst_z==2 and #hst_y==2 and #hst_x==2 and #cid==2 do
cidi = bytes_to_int(cid)
-- prevent file corruption already here
if not ndb_nodeids[u14b(cidi)] then
-- clear the ndb data, to reinitialize it
-- in strict loading mode, doesn't matter as starting will be interrupted anyway
ndb_nodeids = {}
ndb_nodes = {}
error("NDB file is corrupted (found entry with invalid cid)")
end
ndbset(bytes_to_int(hst_x), bytes_to_int(hst_y), bytes_to_int(hst_z), cidi)
cnt=cnt+1
hst_x=file:read(2)
hst_y=file:read(2)
hst_z=file:read(2)
cid=file:read(2)
end
atlog("[nodedb] read", cnt, "nodes.")
file:close()
end
--save
function ndb.save_callback(data, file)
--atdebug("storing ndb...")
-- write version
file:write(string.char(1))
-- how many cid entries
local cnt = 0
for _,_ in pairs(ndb_nodeids) do
cnt = cnt + 1
end
-- write cids
local nstr = 0
file:write(int_to_bytes(cnt))
for stid,stna in pairs(ndb_nodeids) do
file:write(int_to_bytes(stid))
file:write(stna)
file:write("\n")
nstr = nstr+1
end
--atdebug("saved cids count ", nstr)
-- write entries
local cnt = 0
for y, ny in pairs(ndb_nodes) do
for x, nx in pairs(ny) do
for z, cid in pairs(nx) do
file:write(int_to_bytes(x))
file:write(int_to_bytes(y))
file:write(int_to_bytes(z))
file:write(int_to_bytes(cid))
cnt=cnt+1
end end
end end
file:close()
end end
--atdebug("saved nodes count ", cnt)
if not windows_compat then file:close()
local success, msg = os.rename(tmppath, path)
--local success, msg = nil, "test"
-- for windows, this fails if the file already exists. Enable windows compatibility and directly write to path.
if not success then
atlog("Replacing the nodedb file atomically failed:",msg)
atlog("Switching to Windows mode (will directly overwrite the nodedb file from now on)")
windows_compat = true
os.remove(tmppath)
-- try again
ndb.save_data()
end
end
return {nodeids = ndb_nodeids, ver = ndb_ver}
end end
--function to get node. track database is not helpful here. --function to get node. track database is not helpful here.
function ndb.get_node_or_nil(pos) function ndb.get_node_or_nil(pos)
-- FIX for bug found on linuxworks server: -- FIX for bug found on linuxworks server:

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@ -307,7 +307,7 @@ advtrains.ap.t_90plusx_crossing={
trackworker = "60r", trackworker = "60r",
}, },
["60r"]={ ["60r"]={
conns = { {c=0}, {c=8}, {c=7}, {c=13} }, conns = { {c=0}, {c=8}, {c=5}, {c=13} },
desc = "60/90 degree crossing (right)", desc = "60/90 degree crossing (right)",
tpdouble = true, tpdouble = true,
tpsingle = true, tpsingle = true,

View file

@ -9,7 +9,6 @@ advtrains.hhud[player:get_player_name()] = nil
end) end)
local mletter={[1]="F", [-1]="R", [0]="N"} local mletter={[1]="F", [-1]="R", [0]="N"}
local doorstr={[-1]="|<>| >|<", [0]=">|< >|<", [1]=">|< |<>|"}
function advtrains.on_control_change(pc, train, flip) function advtrains.on_control_change(pc, train, flip)
local maxspeed = train.max_speed or 10 local maxspeed = train.max_speed or 10
@ -89,38 +88,55 @@ function advtrains.on_control_change(pc, train, flip)
end end
function advtrains.update_driver_hud(pname, train, flip) function advtrains.update_driver_hud(pname, train, flip)
local inside=train.text_inside or "" local inside=train.text_inside or ""
advtrains.set_trainhud(pname, inside.."\n"..advtrains.hud_train_format(train, flip)) local ft, ht = advtrains.hud_train_format(train, flip)
advtrains.set_trainhud(pname, inside.."\n"..ft, ht)
end end
function advtrains.clear_driver_hud(pname) function advtrains.clear_driver_hud(pname)
advtrains.set_trainhud(pname, "") advtrains.set_trainhud(pname, "")
end end
function advtrains.set_trainhud(name, text) function advtrains.set_trainhud(name, text, driver)
local hud = advtrains.hud[name] local hud = advtrains.hud[name]
local player=minetest.get_player_by_name(name) local player=minetest.get_player_by_name(name)
if not player then if not player then
return return
end end
local driverhud = {
hud_elem_type = "image",
name = "ADVTRAINS_DRIVER",
position = {x=0.5, y=0.7},
offset = {x=0,y=5},
text = driver or "",
alignment = {x=0,y=1},
scale = {x=1,y=1},}
if not hud then if not hud then
hud = {} hud = {["driver"]={}}
advtrains.hud[name] = hud advtrains.hud[name] = hud
hud.id = player:hud_add({ hud.id = player:hud_add({
hud_elem_type = "text", hud_elem_type = "text",
name = "ADVTRAINS", name = "ADVTRAINS",
number = 0xFFFFFF, number = 0xFFFFFF,
position = {x=0.5, y=0.7}, position = {x=0.5, y=0.7},
offset = {x=0, y=0}, offset = {x=0, y=-5},
text = text, text = text,
scale = {x=200, y=60}, scale = {x=200, y=60},
alignment = {x=0, y=0}, alignment = {x=0, y=-1},
}) })
hud.oldText=text hud.oldText=text
return hud.driver = player:hud_add(driverhud)
elseif hud.oldText ~= text then else
player:hud_change(hud.id, "text", text) if hud.oldText ~= text then
hud.oldText=text player:hud_change(hud.id, "text", text)
hud.oldText=text
end
if hud.driver then
player:hud_change(hud.driver, "text", driver or "")
elseif driver then
hud.driver = player:hud_add(driverhud)
end
end end
end end
function advtrains.set_help_hud(name, text) function advtrains.set_help_hud(name, text)
local hud = advtrains.hhud[name] local hud = advtrains.hhud[name]
local player=minetest.get_player_by_name(name) local player=minetest.get_player_by_name(name)
@ -160,67 +176,135 @@ Value Disp Control Meaning
]] ]]
function advtrains.hud_train_format(train, flip) function advtrains.hud_train_format(train, flip)
local fct=flip and -1 or 1 if not train then return "","" end
if not train then return "" end local sformat = string.format -- this appears to be faster than (...):format
local max = train.max_speed or 10 local max = train.max_speed or 10
local res = train.speed_restriction or max local res = train.speed_restriction
local vel = advtrains.abs_ceil(train.velocity) local vel = advtrains.abs_ceil(train.velocity)
local vel_kmh=advtrains.abs_ceil(advtrains.ms_to_kmh(train.velocity)) local vel_kmh=advtrains.abs_ceil(advtrains.ms_to_kmh(train.velocity))
local levers = "B - o +" local levers = {[0] = "emg","b","r","n","p"}
local tlev=train.lever local lvrcolor = {[0] = "red", "orange", "orange", "cyan", "cyan"}
local tlev=train.lever or 1
if train.velocity==0 and not train.active_control then tlev=1 end if train.velocity==0 and not train.active_control then tlev=1 end
if tlev == 0 then levers = ">BB< - o +" end
if tlev == 1 then levers = ">B< - o +" end
if tlev == 2 then levers = "B >-< o +" end
if tlev == 3 then levers = "B - >o< +" end
if tlev == 4 then levers = "B - o >+<" end
local topLine, firstLine local st = {}
if train.debug then st = {train.debug} end
local secondLine local ht = {"[combine:300x150:0,0=(advtrains_hud_bg.png^[resize\\:300x150)"}
ht[#ht+1] = "100,0=(advtrains_hud_" .. (flip and "reverse" or "forward") .. ".png^[resize\\:100x20^[makealpha\\:#000000)"
ht[#ht+1] = "200,0=(advtrains_hud_" .. (levers[tlev] or "bg") .. ".png^[resize\\:100x20^[multiply\\:" .. (lvrcolor[tlev] or "#000000") .. "^[makealpha\\:#000000)"
if train.tarvelocity or train.atc_command then if train.tarvelocity or train.atc_command then
local b=" " ht[#ht+1] = "100,20=(advtrains_hud_atc.png^[resize\\:100x20^[makealpha\\:#000000)"
local tvels="" end
if train.tarvelocity then if train.ctrl.lzb then
local tvel = advtrains.abs_ceil(train.tarvelocity) ht[#ht+1] = "200,20=(advtrains_hud_lzb.png^[resize\\:100x20^[multiply\\:red^[makealpha\\:#000000)"
tvels = "|"..string.rep("+", tvel)..string.rep("_", max-tvel) end
end if train.is_shunt then
if train.atc_brake_target then ht[#ht+1] = "100,40=(advtrains_hud_shunt.png^[resize\\:100x20^[makealpha\\:#000000)"
b="-B-" end
end if train.door_open == -1 then
local ad = "" ht[#ht+1] = "100,60=(advtrains_hud_left_door.png^[resize\\:100x20^[makealpha\\:#000000)"
if train.atc_delay then elseif train.door_open == 1 then
ad = " "..advtrains.abs_ceil(train.atc_delay).."s " ht[#ht+1] = "200,60=(advtrains_hud_right_door.png^[resize\\:100x24^[makealpha\\:#000000)"
end end
secondLine="ATC"..b..": "..tvels..ad..(train.atc_command or "") -- speed indication(s)
else local function sevenseg(digit, x, y, w, h, m)
secondLine = "Manual operation" --[[
if train.ctrl.lzb then -1-
secondLine = "-!- Safety override -!-" 2 3
-4-
5 6
-7-
]]
local segs = {
{h, 0, w, h},
{0, h, h, w},
{w+h, h, h, w},
{h, w+h, w, h},
{0, w+2*h, h, w},
{w+h, w+2*h, h, w},
{h, 2*(w+h), w, h}}
local trans = {
[0] = {true, true, true, false, true, true, true},
[1] = {false, false, true, false, false, true, false},
[2] = {true, false, true, true, true, false, true},
[3] = {true, false, true, true, false, true, true},
[4] = {false, true, true, true, false, true, false},
[5] = {true, true, false, true, false, true, true},
[6] = {true, true, false, true, true, true, true},
[7] = {true, false, true, false, false, true, false},
[8] = {true, true, true, true, true, true, true},
[9] = {true, true, true, true, false, true, true}}
local ent = trans[digit or 10]
if not ent then return end
for i = 1, 7, 1 do
if ent[i] then
local s = segs[i]
ht[#ht+1] = sformat("%d,%d=(advtrains_hud_bg.png^[resize\\:%dx%d^%s)",x+s[1], y+s[2], s[3], s[4], m)
end
end end
end end
local shtind = train.is_shunt and "S" or ">" sevenseg(math.floor(vel/10), 5, 5, 20, 10, "[colorize\\:red\\:255")
sevenseg(vel%10, 55, 5, 20, 10, "[colorize\\:red\\:255")
topLine=" ["..mletter[fct].."] {"..levers.."} "..doorstr[(train.door_open or 0)].." "..(train.line and "L: "..train.line or "") for i = 1, vel, 1 do
firstLine=attrans("Speed:").." |"..string.rep("+", vel)..string.rep("_", res-vel).."|"..string.rep("_", max-res)..shtind.." "..vel_kmh.." km/h" ht[#ht+1] = sformat("%d,100=(advtrains_hud_bg.png^[resize\\:11x30^[colorize\\:white)", i*14-3)
if train.speed_restriction == 0 then end
firstLine = "OVERRUN RED SIGNAL! Examine situation and reverse train to move again." for i = max+1, 20, 1 do
ht[#ht+1] = sformat("%d,100=(advtrains_hud_bg.png^[resize\\:11x30^[colorize\\:darkslategray)", i*14-3)
end
if res and res > 0 then
ht[#ht+1] = sformat("%d,95=(advtrains_hud_bg.png^[resize\\:3x40^[colorize\\:red\\:255)", 8+res*14)
end
if train.tarvelocity then
ht[#ht+1] = sformat("%d,130=(advtrains_hud_arrow.png^[multiply\\:cyan^[transformFY^[makealpha\\:#000000)", 2+train.tarvelocity*14)
end end
local lzb = train.lzb local lzb = train.lzb
if lzb and lzb.oncoming then
local i = 1 local oc = lzb.oncoming
while i<=#lzb.oncoming do for i = 1, #oc do
local k = lzb.oncoming[i] local spd = oc[i].spd
secondLine = secondLine .. "\n".."LZB: speed limit ["..(k.spd or "E")..("] in %.1f m"):format(k.idx-train.index) if not spd then
if k.spd == 0 then ht[#ht+1] = "203,43=(advtrains_hud_bg.png^[resize\\:14x14^[colorize\\:lime\\:255)"
elseif spd == 0 then
ht[#ht+1] = "283,43=(advtrains_hud_bg.png^[resize\\:14x14^[colorize\\:red\\:255)"
elseif tonumber(spd) then
ht[#ht+1] = "243,43=(advtrains_hud_bg.png^[resize\\:14x14^[colorize\\:orange\\:255)"
ht[#ht+1] = sformat("%d,85=(advtrains_hud_arrow.png^[multiply\\:red^[makealpha\\:#000000)", 2+spd*14)
end
break break
end end
i=i+1
end end
return (train.debug or "").."\n"..topLine.."\n"..firstLine.."\n"..secondLine if res and res == 0 then
st[#st+1] = attrans("OVERRUN RED SIGNAL! Examine situation and reverse train to move again.")
end
if train.atc_command then
st[#st+1] = sformat("ATC: %s%s", train.atc_delay and advtrains.abs_ceil(train.atc_delay).."s " or "", train.atc_command or "")
end
return table.concat(st,"\n"), table.concat(ht,":")
end end
local _, texture = advtrains.hud_train_format { -- dummy train object to demonstrate the train hud
max_speed = 15, speed_restriction = 15, velocity = 15, tarvelocity = 12,
active_control = true, lever = 3, ctrl = {lzb = true}, is_shunt = true,
door_open = 1, lzb = {oncoming = {{spd=6}}}
}
minetest.register_node("advtrains:hud_demo",{
description = "Train HUD demonstration",
tiles = {texture},
groups = {cracky = 3, not_in_creative_inventory = 1}
})
minetest.register_craft {
output = "advtrains:hud_demo",
recipe = {
{"default:paper", "default:paper", "default:paper"},
{"default:paper", "advtrains:trackworker", "default:paper"},
{"default:paper", "default:paper", "default:paper"},
}
}

View file

@ -269,6 +269,15 @@ function wagon:destroy()
return true return true
end end
function wagon:is_driver_stand(seat)
if self.seat_groups then
return (seat.driving_ctrl_access or self.seat_groups[seat.group].driving_ctrl_access)
else
return seat.driving_ctrl_access
end
end
function wagon:on_step(dtime) function wagon:on_step(dtime)
return advtrains.pcall(function() return advtrains.pcall(function()
if not self:ensure_init() then return end if not self:ensure_init() then return end
@ -301,11 +310,7 @@ function wagon:on_step(dtime)
local pname=data.seatp[seatno] local pname=data.seatp[seatno]
local driver=pname and minetest.get_player_by_name(pname) local driver=pname and minetest.get_player_by_name(pname)
local has_driverstand = pname and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) local has_driverstand = pname and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist)
if self.seat_groups then has_driverstand = has_driverstand and self:is_driver_stand(seat)
has_driverstand = has_driverstand and (seat.driving_ctrl_access or self.seat_groups[seat.group].driving_ctrl_access)
else
has_driverstand = has_driverstand and (seat.driving_ctrl_access)
end
if has_driverstand and driver then if has_driverstand and driver then
advtrains.update_driver_hud(driver:get_player_name(), self:train(), data.wagon_flipped) advtrains.update_driver_hud(driver:get_player_name(), self:train(), data.wagon_flipped)
elseif driver then elseif driver then

View file

@ -431,7 +431,9 @@ end
function ildb.remove_tcb(pos) function ildb.remove_tcb(pos)
local pts = advtrains.roundfloorpts(pos) local pts = advtrains.roundfloorpts(pos)
if not track_circuit_breaks[pts] then return end if not track_circuit_breaks[pts] then
return true --FIX: not an error, because tcb is already removed
end
for connid=1,2 do for connid=1,2 do
if not ildb.remove_from_interlocking({p=pos, s=connid}) then if not ildb.remove_from_interlocking({p=pos, s=connid}) then
return false return false

View file

@ -52,12 +52,12 @@ local function show_stoprailform(pos, player)
local form = "size[8,7]" local form = "size[8,7]"
form = form.."field[0.5,0.5;7,1;stn;"..attrans("Station Code")..";"..minetest.formspec_escape(stdata.stn).."]" form = form.."field[0.5,0.5;7,1;stn;"..attrans("Station Code")..";"..minetest.formspec_escape(stdata.stn).."]"
form = form.."field[0.5,1.5;7,1;stnname;"..attrans("Station Name")..";"..minetest.formspec_escape(stnname).."]" form = form.."field[0.5,1.5;7,1;stnname;"..attrans("Station Name")..";"..minetest.formspec_escape(stnname).."]"
form = form.."field[0.5,2.5;2,1;ddelay;"..attrans("Door Delay")..";"..minetest.formspec_escape(stdata.ddelay).."]" form = form.."field[0.5,2.5;1.5,1;ddelay;"..attrans("Door Delay")..";"..minetest.formspec_escape(stdata.ddelay).."]"
form = form.."field[3,2.5;3,1;speed;"..attrans("Departure Speed")..";"..minetest.formspec_escape(stdata.speed).."]" form = form.."field[2,2.5;2,1;speed;"..attrans("Departure Speed")..";"..minetest.formspec_escape(stdata.speed).."]"
form = form.."checkbox[5,1.75;reverse;"..attrans("Reverse train")..";"..(stdata.reverse and "true" or "false").."]"
form = form.."checkbox[5,2.0;kick;"..attrans("Kick out passengers")..";"..(stdata.kick and "true" or "false").."]"
form = form.."label[0.5,3;Door side:]" form = form.."label[0.5,3;Door side:]"
form = form.."dropdown[0.5,3;2;doors;Left,Right,Closed;"..door_dropdown[stdata.doors].."]" form = form.."dropdown[0.5,3;2;doors;Left,Right,Closed;"..door_dropdown[stdata.doors].."]"
form = form.."dropdown[3,3;1.5;reverse;---,Reverse;"..(stdata.reverse and 2 or 1).."]"
form = form.."field[5,3.5;2,1;track;"..attrans("Track")..";"..minetest.formspec_escape(stdata.track).."]" form = form.."field[5,3.5;2,1;track;"..attrans("Track")..";"..minetest.formspec_escape(stdata.track).."]"
form = form.."field[5,4.5;2,1;wait;"..attrans("Stop Time")..";"..stdata.wait.."]" form = form.."field[5,4.5;2,1;wait;"..attrans("Stop Time")..";"..stdata.wait.."]"
@ -67,7 +67,7 @@ local function show_stoprailform(pos, player)
minetest.show_formspec(pname, "at_lines_stop_"..pe, form) minetest.show_formspec(pname, "at_lines_stop_"..pe, form)
end end
local tmp_checkboxes = {}
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
local pname = player:get_player_name() local pname = player:get_player_name()
local pe = string.match(formname, "^at_lines_stop_(............)$") local pe = string.match(formname, "^at_lines_stop_(............)$")
@ -79,6 +79,15 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end end
local stdata = advtrains.lines.stops[pe] local stdata = advtrains.lines.stops[pe]
if not tmp_checkboxes[pe] then
tmp_checkboxes[pe] = {}
end
if fields.kick then -- handle checkboxes due to MT's weird handling
tmp_checkboxes[pe].kick = (fields.kick == "true")
end
if fields.reverse then
tmp_checkboxes[pe].reverse = (fields.reverse == "true")
end
if fields.save then if fields.save then
if fields.stn and stdata.stn ~= fields.stn then if fields.stn and stdata.stn ~= fields.stn then
if fields.stn ~= "" then if fields.stn ~= "" then
@ -111,10 +120,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.doors then if fields.doors then
stdata.doors = door_dropdown_rev[fields.doors] or "C" stdata.doors = door_dropdown_rev[fields.doors] or "C"
end end
if fields.reverse then
stdata.reverse = fields.reverse == "Reverse"
end
if fields.track then if fields.track then
stdata.track = fields.track stdata.track = fields.track
@ -133,7 +138,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.speed then if fields.speed then
stdata.speed = to_int(fields.speed) or "M" stdata.speed = to_int(fields.speed) or "M"
end end
for k,v in pairs(tmp_checkboxes[pe]) do --handle checkboxes
stdata[k] = v or nil
end
tmp_checkboxes[pe] = nil
--TODO: signal --TODO: signal
updatemeta(pos) updatemeta(pos)
show_stoprailform(pos, player) show_stoprailform(pos, player)
@ -192,7 +201,7 @@ local adefunc = function(def, preset, suffix, rotation)
local stnname = stn and stn.name or "Unknown Station" local stnname = stn and stn.name or "Unknown Station"
-- Send ATC command and set text -- Send ATC command and set text
advtrains.atc.train_set_command(train, "B0 W O"..stdata.doors.." D"..stdata.wait.." OC "..(stdata.reverse and "R" or "").."D"..(stdata.ddelay or 1) .. "S" ..(stdata.speed or "M"), true) advtrains.atc.train_set_command(train, "B0 W O"..stdata.doors..(stdata.kick and "K" or "").." D"..stdata.wait.." OC "..(stdata.reverse and "R" or "").."D"..(stdata.ddelay or 1) .. "S" ..(stdata.speed or "M"), true)
train.text_inside = stnname train.text_inside = stnname
if tonumber(stdata.wait) then if tonumber(stdata.wait) then
minetest.after(tonumber(stdata.wait), function() train.text_inside = "" end) minetest.after(tonumber(stdata.wait), function() train.text_inside = "" end)
@ -215,4 +224,4 @@ if minetest.get_modpath("advtrains_train_track") ~= nil then
formats={}, formats={},
get_additional_definiton = adefunc, get_additional_definiton = adefunc,
}, advtrains.trackpresets.t_30deg_straightonly) }, advtrains.trackpresets.t_30deg_straightonly)
end end

View file

@ -39,7 +39,21 @@ dofile(mp.."/chatcmds.lua")
local filename=minetest.get_worldpath().."/advtrains_luaautomation" local filename=minetest.get_worldpath().."/advtrains_luaautomation"
function atlatc.load() function atlatc.load(tbl)
if tbl.version==1 then
for envname, data in pairs(tbl.envs) do
atlatc.envs[envname]=atlatc.env_load(envname, data)
end
atlatc.active.load(tbl.active)
atlatc.interrupt.load(tbl.interrupt)
atlatc.pcnaming.load(tbl.pcnaming)
end
-- run init code of all environments
atlatc.run_initcode()
end
function atlatc.load_pre_v4()
minetest.log("action", "[atlatc] Loading pre-v4 save file")
local file, err = io.open(filename, "r") local file, err = io.open(filename, "r")
if not file then if not file then
minetest.log("warning", " Failed to read advtrains_luaautomation save data from file "..filename..": "..(err or "Unknown Error")) minetest.log("warning", " Failed to read advtrains_luaautomation save data from file "..filename..": "..(err or "Unknown Error"))
@ -82,21 +96,10 @@ atlatc.save = function()
pcnaming = atlatc.pcnaming.save(), pcnaming = atlatc.pcnaming.save(),
} }
local datastr = minetest.serialize(save_tbl) return save_tbl
if not datastr then
minetest.log("error", " Failed to save advtrains_luaautomation save data to file "..filename..": Can't serialize!")
return
end
local file, err = io.open(filename, "w")
if err then
minetest.log("error", " Failed to save advtrains_luaautomation save data to file "..filename..": "..(err or "Unknown Error"))
return
end
file:write(datastr)
file:close()
end end
--[[
-- globalstep for step code -- globalstep for step code
local timer, step_int=0, 2 local timer, step_int=0, 2
@ -107,3 +110,4 @@ function atlatc.mainloop_stepcode(dtime)
atlatc.run_stepcode() atlatc.run_stepcode()
end end
end end
]]

View file

@ -46,6 +46,11 @@ Example:
B0 W OL D10 OC D1 SM B0 W OL D10 OC D1 SM
Subway train: stop in station and open doors, depart after 10 seconds. Subway train: stop in station and open doors, depart after 10 seconds.
K
Kick all passengers out of the trains
This command kicks all passengers (non-driving players) off the train. This command works only
if the train is stopped and its doors are open.
# conditional statements: # conditional statements:
I<condition><code>; I<condition><code>;

View file

@ -0,0 +1,215 @@
-- atomic.lua
-- Utilities for transaction-like handling of serialized state files
-- Also for multiple files that must be synchronous, as advtrains currently requires.
-- Managing files and backups
-- ==========================
--[[
The plain scheme just overwrites the file in place. This however poses problems when we are interrupted right within
the write, so we have incomplete data. So, the following scheme is applied:
Unix:
1. writes to <filename>.new
2. moves <filename>.new to <filename>, clobbering previous file
Windows:
1. writes to <filename>.new
2. delete <filename>
3. moves <filename>.new to <filename>
We count a new version of the state as "committed" after stage 2.
During loading, we apply the following order of precedence:
1. <filename>
2. <filename>.new (windows only, in case we were interrupted just before 3. when saving)
All of these functions return either true on success or nil, error on error.
]]--
local ser = serialize_lib.serialize
local windows_mode = false
-- == local functions ==
local function save_atomic_move_file(filename)
--2. if windows mode, delete main file
if windows_mode then
local delsucc, err = os.remove(filename)
if not delsucc then
serialize_lib.log_error("Unable to delete old savefile '"..filename.."':")
serialize_lib.log_error(err)
return nil, err
end
end
--3. move file
local mvsucc, err = os.rename(filename..".new", filename)
if not mvsucc then
if minetest.settings:get_bool("serialize_lib_no_auto_windows_mode") or windows_mode then
serialize_lib.log_error("Unable to move '"..filename.."':")
serialize_lib.log_error(err)
return nil, err
else
-- enable windows mode and try again
serialize_lib.log_info("Enabling Windows mode for atomic saving...")
windows_mode = true
return save_atomic_move_file(filename)
end
end
return true
end
local function open_file_and_save_callback(callback, filename)
local file, err = io.open(filename, "w")
if not file then
error("Failed opening file '"..filename.."' for write:\n"..err)
end
callback(file)
return true
end
local function open_file_and_load_callback(filename, callback)
local file, err = io.open(filename, "r")
if not file then
error("Failed opening file '"..filename.."' for read:\n"..err)
end
return callback(file)
end
-- == public functions ==
-- Load a saved state (according to comment above)
-- if 'callback' is nil: reads serialized table.
-- returns the read table, or nil,err on error
-- if 'callback' is a function (signature func(file_handle) ):
-- Counterpart to save_atomic with function argument. Opens the file and calls callback on it.
-- If the callback function throws an error, and strict loading is enabled, that error is propagated.
-- The callback's first return value is returned by load_atomic
function serialize_lib.load_atomic(filename, callback)
local cbfunc = callback or ser.read_from_fd
-- try <filename>
local file, ret = io.open(filename, "r")
if file then
-- read the file using the callback
local success
success, ret = pcall(cbfunc, file)
if success then
return ret
end
end
if minetest.settings:get_bool("serialize_lib_strict_loading") then
serialize_lib.save_lock = true
error("Loading data from file '"..filename.."' failed:\n"
..ret.."\nDisable Strict Loading to ignore.")
end
serialize_lib.log_warn("Loading data from file '"..filename.."' failed, trying .new fallback:")
serialize_lib.log_warn(ret)
-- try <filename>.new
file, ret = io.open(filename..".new", "r")
if file then
-- read the file using the callback
local success
success, ret = pcall(cbfunc, file)
if success then
return ret
end
end
serialize_lib.log_error("Unable to load data from '"..filename..".new':")
serialize_lib.log_error(ret)
serialize_lib.log_error("Note: This message is normal when the mod is loaded the first time on this world.")
return nil, ret
end
-- Save a file atomically (as described above)
-- 'data' is the data to be saved (when a callback is used, this can be nil)
-- if 'callback' is nil:
-- data must be a table, and is serialized into the file
-- if 'callback' is a function (signature func(data, file_handle) ):
-- Opens the file and calls callback on it. The 'data' argument is the data passed to save_atomic().
-- If the callback function throws an error, and strict loading is enabled, that error is propagated.
-- The callback's first return value is returned by load_atomic
-- Important: the callback must close the file in all cases!
function serialize_lib.save_atomic(data, filename, callback, config)
if serialize_lib.save_lock then
serialize_lib.log_warn("Instructed to save '"..filename.."', but save lock is active!")
return nil
end
local cbfunc = callback or ser.write_to_fd
local file, ret = io.open(filename..".new", "w")
if file then
-- save the file using the callback
local success
success, ret = pcall(cbfunc, data, file)
if success then
return save_atomic_move_file(filename)
end
end
serialize_lib.log_error("Unable to save data to '"..filename..".new':")
serialize_lib.log_error(ret)
return nil, ret
end
-- Saves multiple files synchronously. First writes all data to all <filename>.new files,
-- then moves all files in quick succession to avoid inconsistent backups.
-- parts_table is a table where the keys are used as part of the filename and the values
-- are the respective data written to it.
-- e.g. if parts_table={foo={...}, bar={...}}, then <filename_prefix>foo and <filename_prefix>bar are written out.
-- if 'callbacks_table' is defined, it is consulted for callbacks the same way save_atomic does.
-- example: if callbacks_table = {foo = func()...}, then the callback is used during writing of file 'foo' (but not for 'bar')
-- Note however that you must at least insert a "true" in the parts_table if you don't use the data argument.
-- Important: the callback must close the file in all cases!
function serialize_lib.save_atomic_multiple(parts_table, filename_prefix, callbacks_table, config)
if serialize_lib.save_lock then
serialize_lib.log_warn("Instructed to save '"..filename_prefix.."' (multiple), but save lock is active!")
return nil
end
for subfile, data in pairs(parts_table) do
local filename = filename_prefix..subfile
local cbfunc = ser.write_to_fd
if callbacks_table and callbacks_table[subfile] then
cbfunc = callbacks_table[subfile]
end
local success = false
local file, ret = io.open(filename..".new", "w")
if file then
-- save the file using the callback
success, ret = pcall(cbfunc, data, file, config)
end
if not success then
serialize_lib.log_error("Unable to save data to '"..filename..".new':")
serialize_lib.log_error(ret)
return nil, ret
end
end
local first_error
for file, _ in pairs(parts_table) do
local filename = filename_prefix..file
local succ, err = save_atomic_move_file(filename)
if not succ and not first_error then
first_error = err
end
end
return not first_error, first_error -- either true,nil or nil,error
end

View file

@ -0,0 +1,74 @@
-- serialize_lib
--[[
Copyright (C) 2020 Moritz Blei (orwell96) and contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
]]--
serialize_lib = {}
--[[ Configuration table
Whenever asked for a "config", the following table structure is expected:
config = {
skip_empty_tables = false -- if true, does not store empty tables
-- On next read, keys that mapped to empty tables resolve to nil
-- Used by: write_table_to_file
}
Not all functions use all of the parameters, so you can simplify your config sometimes
]]
-- log utils
-- =========
function serialize_lib.log_error(text)
minetest.log("error", "[serialize_lib] ("..(minetest.get_current_modname() or "?").."): "..(text or "<nil>"))
end
function serialize_lib.log_warn(text)
minetest.log("warning", "[serialize_lib] ("..(minetest.get_current_modname() or "?").."): "..(text or "<nil>"))
end
function serialize_lib.log_info(text)
minetest.log("action", "[serialize_lib] ("..(minetest.get_current_modname() or "?").."): "..(text or "<nil>"))
end
function serialize_lib.log_debug(text)
minetest.log("action", "[serialize_lib] ("..(minetest.get_current_modname() or "?")..") DEBUG: "..(text or "<nil>"))
end
-- basic serialization/deserialization
-- ===================================
local mp = minetest.get_modpath(minetest.get_current_modname())
serialize_lib.serialize = dofile(mp.."/serialize.lua")
dofile(mp.."/atomic.lua")
local ser = serialize_lib.serialize
-- Opens the passed filename, and returns deserialized table
-- When an error occurs, logs an error and returns false
function serialize_lib.read_table_from_file(filename)
local succ, ret = pcall(ser.read_from_file, filename)
if not succ then
serialize_lib.log_error(ret)
end
return ret
end
-- Writes table into file
-- When an error occurs, logs an error and returns false
function serialize_lib.write_table_to_file(root_table, filename)
local succ, ret = pcall(ser.write_to_file, root_table, filename)
if not succ then
serialize_lib.log_error(ret)
end
return ret
end

View file

@ -0,0 +1 @@
name = serialize_lib

View file

@ -0,0 +1,7 @@
# serialize_lib
A Minetest mod library for safely storing large amounts of data in on-disk files.
Created out of the need to have a robust data store for advtrains.
The main purpose is to load and store large Lua table structures into files, without loading everything in memory and exhausting the function constant limit of LuaJIT.
Also contains various utilities to handle files on disk in a safe manner, retain multiple versions of the same file a.s.o.

View file

@ -0,0 +1,268 @@
-- serialize.lua
-- Lua-conformant library file that has no minetest dependencies
-- Contains the serialization and deserialization routines
--[[
Structure of entry:
[keytype][key]:[valuetype][val]
Types:
B - bool
-> 0=false, 1=true
S - string
-> see below
N - number
-> thing compatible with tonumber()
Table:
[keytype][key]:T
... content is nested in table until the matching
E
example:
LUA_SER v=1 {
Skey:Svalue key = "value",
N1:Seins [1] = "eins",
B1:T [true] = {
Sa:Sb a = "b",
Sc:B0 c = false,
E }
E }
String representations:
In strings the following characters are escaped by &
'&' -> '&&'
(line break) -> '&n'
(CR) -> '&r' --> required?
':' -> '&:'
All other characters are unchanged as they bear no special meaning.
]]
local write_table, literal_to_string, escape_chars, table_is_empty
function table_is_empty(t)
for _,_ in pairs(t) do
return false
end
return true
end
function write_table(t, file, config)
local ks, vs, writeit, istable
for key, value in pairs(t) do
ks = value_to_string(key, false)
writeit = true
istable = type(value)=="table"
if istable then
vs = "T"
if config and config.skip_empty_tables then
writeit = not table_is_empty(value)
end
else
vs = value_to_string(value, true)
end
if writeit then
file:write(ks..":"..vs.."\n")
if istable then
write_table(value, file, config)
file:write("E\n")
end
end
end
end
function value_to_string(t)
if type(t)=="table" then
file:close()
error("Can not serialize a table in the key position!")
elseif type(t)=="boolean" then
if t then
return "B1"
else
return "B0"
end
elseif type(t)=="number" then
return "N"..t
elseif type(t)=="string" then
return "S"..escape_chars(t)
else
--error("Can not serialize '"..type(t).."' type!")
return "S<function>"
end
return str
end
function escape_chars(str)
local rstr = string.gsub(str, "&", "&&")
rstr = string.gsub(rstr, ":", "&:")
rstr = string.gsub(rstr, "\n", "&n")
return rstr
end
------
local read_table, string_to_value, unescape_chars
function read_table(t, file)
local line, ks, vs, kv, vv, vt
while true do
line = file:read("*l")
if not line then
file:close()
error("Unexpected EOF or read error!")
end
if line=="E" then
-- done with this table
return
end
ks, vs = string.match(line, "^(.*[^&]):(.+)$")
if not ks or not vs then
file:close()
error("Unable to parse line: '"..line.."'!")
end
kv = string_to_value(ks)
vv, vt = string_to_value(vs, true)
if vt then
read_table(vv, file)
end
-- put read value in table
t[kv] = vv
end
end
-- returns: value, is_table
function string_to_value(str, table_allow)
local first = string.sub(str, 1,1)
local rest = string.sub(str, 2)
if first=="T" then
if table_allow then
return {}, true
else
file:close()
error("Table not allowed in key component!")
end
elseif first=="N" then
local num = tonumber(rest)
if num then
return num
else
file:close()
error("Unable to parse number: '"..rest.."'!")
end
elseif first=="B" then
if rest=="0" then
return false
elseif rest=="1" then
return true
else
file:close()
error("Unable to parse boolean: '"..rest.."'!")
end
elseif first=="S" then
return unescape_chars(rest)
else
file:close()
error("Unknown literal type '"..first.."' for literal '"..str.."'!")
end
end
function unescape_chars(str) --TODO
local rstr = string.gsub(str, "&:", ":")
rstr = string.gsub(rstr, "&n", "\n")
rstr = string.gsub(rstr, "&&", "&")
return rstr
end
------
--[[
config = {
skip_empty_tables = false -- if true, does not store empty tables
-- On next read, keys that mapped to empty tables resolve to nil
}
]]
-- Writes the passed table into the passed file descriptor, and closes the file
local function write_to_fd(root_table, file, config)
file:write("LUA_SER v=1\n")
write_table(root_table, file, config)
file:write("E\nEND_SER\n")
end
-- Reads the file contents from the passed file descriptor and returns the table on success
-- Throws errors when something is wrong. Closes the file.
-- config: see above
local function read_from_fd(file)
local first_line = file:read("*l")
if first_line ~= "LUA_SER v=1" then
file:close()
error("Expected header, got '"..first_line.."' instead!")
end
local t = {}
read_table(t, file)
local last_line = file:read("*l")
file:close()
if last_line ~= "END_SER" then
error("Missing END_SER, got '"..last_line.."' instead!")
end
return t
end
-- Opens the passed filename and serializes root_table into it
-- config: see above
function write_to_file(root_table, filename, config)
-- try opening the file
local file, err = io.open(filename, "w")
if not file then
error("Failed opening file '"..filename.."' for write:\n"..err)
end
write_to_fd(root_table, file, config)
return true
end
-- Opens the passed filename, and returns its deserialized contents
function read_from_file(filename)
-- try opening the file
local file, err = io.open(filename, "r")
if not file then
error("Failed opening file '"..filename.."' for read:\n"..err)
end
return read_from_fd(file)
end
--[[ simple unit test
local testtable = {
key = "value",
[1] = "eins",
[true] = {
a = "b",
c = false,
},
["es:cape1"] = "foo:bar",
["es&ca\npe2"] = "baz&bam\nbim",
["es&&ca&\npe3"] = "baz&&bam&\nbim",
["es&:cape4"] = "foo\n:bar"
}
local config = {}
--write_to_file(testtable, "test_out", config)
local t = read_from_file("test_out")
write_to_file(t, "test_out_2", config)
local t2 = read_from_file("test_out_2")
write_to_file(t2, "test_out_3", config)
-- test_out_2 and test_out_3 should be equal
--]]
return {
read_from_fd = read_from_fd,
write_to_fd = write_to_fd,
read_from_file = read_from_file,
write_to_file = write_to_file,
}

View file

@ -0,0 +1,12 @@
# Enable strict file loading mode
# If enabled, if any error occurs during loading of a file using the 'atomic' API,
# an error is thrown. You probably need to disable this option for initial loading after
# creating the world.
serialize_lib_strict_loading (Strict loading) bool false
# Do not automatically switch to "Windows mode" when saving atomically
# Normally, when renaming <filename>.new to <filename> fails, serialize_lib automatically
# switches to a mode where it deletes <filename> prior to moving. Enable this option to prevent
# this behavior and abort saving instead.
serialize_lib_no_auto_windows_mode (No automatic Windows Mode) bool false

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@ -0,0 +1,7 @@
# textdomain:bonemeal
[MOD] bonemeal loaded=[MOD] bonemeal geladen
Bone=Knochen
Bone Meal=Knochenmehl
Fertiliser=Dünger
Gelatin Powder=Gelatinepulver
Mulch=Mulch

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@ -54,10 +54,7 @@ minetest.register_node("christmas:eggnog", {
}) })
minetest.register_node("christmas:present", { minetest.register_node("christmas:present", {
description = "Christmas present", description = "Christmas present",
tiles = { tiles = {"christmas_present.png"},
"christmas_present.png",
"christmas_present_top.png"
},
drawtype = "mesh", drawtype = "mesh",
paramtype = "light", paramtype = "light",
mesh = "christmas_present.obj", mesh = "christmas_present.obj",

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@ -33,6 +33,7 @@ minetest.register_node("claycrafter:glass_of_water", {
inventory_image = "claycrafter_glass_of_water_inv.png", inventory_image = "claycrafter_glass_of_water_inv.png",
wield_image = "claycrafter_glass_of_water.png", wield_image = "claycrafter_glass_of_water.png",
paramtype = "light", paramtype = "light",
use_texture_alpha = true,
is_ground_content = false, is_ground_content = false,
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,

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@ -1,6 +1,6 @@
# License for textures/media # License for textures/media
Copyright (C) 2019-2020 Panquesito7, David Leal (halfpacho@gmail.com)\ Copyright (C) 2019-2021 Panquesito7, David Leal (halfpacho@gmail.com)\
Copyright (C) Various other Minetest developers/contributors Copyright (C) Various other Minetest developers/contributors
[David Leal](https://github.com/Panquesito7) ([CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)): [David Leal](https://github.com/Panquesito7) ([CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)):
@ -42,7 +42,7 @@ Copyright (C) [davidthecreator](https://forum.minetest.net/memberlist.php?mode=v
## License for source code ## License for source code
Copyright (C) 2019-2020 Panquesito7, David Leal (halfpacho@gmail.com)\ Copyright (C) 2019-2021 Panquesito7, David Leal (halfpacho@gmail.com)\
Copyright (C) Various other Minetest developers/contributors Copyright (C) Various other Minetest developers/contributors
GNU LESSER GENERAL PUBLIC LICENSE GNU LESSER GENERAL PUBLIC LICENSE

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@ -119,7 +119,7 @@ It shall work with MT 5.0.0 and above, though.
## License ## License
Copyright (C) 2019-2020 Panquesito7, David Leal\ Copyright (C) 2019-2021 Panquesito7, David Leal\
Copyright (C) Various other Minetest developers/contributors Copyright (C) Various other Minetest developers/contributors
See [`LICENSE.md`](https://github.com/minetest-mods/cloud_items/blob/master/LICENSE.md) for more information. See [`LICENSE.md`](https://github.com/minetest-mods/cloud_items/blob/master/LICENSE.md) for more information.

View file

@ -1,7 +1,7 @@
--[[ --[[
Adds powerful cloud tools for Minetest. Adds powerful cloud tools for Minetest.
Copyright (C) 2019-2020 David Leal (halfpacho@gmail.com) Copyright (C) 2019-2021 David Leal (halfpacho@gmail.com)
Copyright (C) Various other Minetest developers/contributors Copyright (C) Various other Minetest developers/contributors
This library is free software; you can redistribute it and/or This library is free software; you can redistribute it and/or
@ -21,7 +21,7 @@ USA
========================================================================== ==========================================================================
Dependencies: WorldEdit, default (included in Minetest Game) Dependencies: WorldEdit, Vehicle Mash, default (included in Minetest Game)
Optional dependencies: 3D Armor, Tool Ranks, More Blocks, multitools, stairs (included in Minetest Game) Optional dependencies: 3D Armor, Tool Ranks, More Blocks, multitools, stairs (included in Minetest Game)
--]] --]]
@ -531,7 +531,10 @@ local ship_def = {
} }
-- Cloud ship (based on the Vehicle Mash boat) -- Cloud ship (based on the Vehicle Mash boat)
loadfile(minetest.get_modpath(minetest.get_current_modname()) .. "/ship.lua")(table.copy(ship_def)) local boat_enabled = minetest.settings:get_bool("cloud_items.enable_cloud_car")
if boat_enabled or boat_enabled == nil then
loadfile(minetest.get_modpath(minetest.get_current_modname()) .. "/ship.lua")(table.copy(ship_def))
end
---------------- ----------------
-- Cloud car -- -- Cloud car --
@ -573,7 +576,10 @@ local car_def = {
} }
-- Cloud car (similar from the CAR01 from Vehicle Mash) -- Cloud car (similar from the CAR01 from Vehicle Mash)
loadfile(minetest.get_modpath(minetest.get_current_modname()) .. "/car.lua")(table.copy(car_def)) local car_enabled = minetest.settings:get_bool("cloud_items.enable_cloud_ship")
if car_enabled or car_enabled == nil then
loadfile(minetest.get_modpath(minetest.get_current_modname()) .. "/car.lua")(table.copy(car_def))
end
------------- -------------
-- Crafts -- -- Crafts --

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@ -0,0 +1,4 @@
# Vehicle settings
cloud_items.enable_cloud_car (Enable/disable cloud car) bool true
cloud_items.enable_cloud_ship (Enable/disable cloud ship) bool true

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@ -481,7 +481,7 @@ if minetest.get_modpath("moreores") then
{"", "", "group:stick"} {"", "", "group:stick"}
} }
}) })
--[[
farming.register_hoe(":moreores:hoe_silver", { farming.register_hoe(":moreores:hoe_silver", {
description = S("%s Hoe"):format(S("Silver")), description = S("%s Hoe"):format(S("Silver")),
inventory_image = "moreores_tool_silverhoe.png", inventory_image = "moreores_tool_silverhoe.png",
@ -510,5 +510,5 @@ if minetest.get_modpath("moreores") then
minetest.override_item("moreores:hoe_mithril", { minetest.override_item("moreores:hoe_mithril", {
original_description = desc, original_description = desc,
description = toolranks.create_description(desc)}) description = toolranks.create_description(desc)})
end end]]
end end

View file

@ -149,7 +149,7 @@ Created by OgelGames (CC BY-SA 4.0)
farming_cactus_juice.png farming_cactus_juice.png
farming_salad.png farming_salad.png
Created by Felfa Created by Felfa (CC0)
farming_blackberry*.png farming_blackberry*.png
farming_lettuce*.png farming_lettuce*.png
farming_burger.png farming_burger.png

View file

@ -1,94 +1,94 @@
# textdomain:farming # textdomain:farming
#%s Hoe= %s Hoe=%s Hacke
Apple Donut=Apfeldonut Apple Donut=Apfeldonut
#Apple Pie= Apple Pie=Apfelkuchen
Baked Potato=Ofenkartoffel Baked Potato=Ofenkartoffel
#Baking Tray= Baking Tray=Kuchenblech
#Banana= Banana=Banane
#Banana Leaves= Banana Leaves=Bananenblatt
Bar of Dark Chocolate=Tafel Zartbitterschokolade Bar of Dark Chocolate=Tafel Zartbitterschokolade
Barley=Gerste Barley=Gerste
Barley Seed=Gerstenkörner Barley Seed=Gerstenkörner
Bean Pole (place on soil before planting beans)=Bohnenstange (vor dem Pflanzen der Bohnen auf den\nAckerboden stellen) Bean Pole (place on soil before planting beans)=Bohnenstange (vor dem Pflanzen der Bohnen auf den\nAckerboden stellen)
#Beetroot= Beetroot=Rote Beete
#Beetroot Soup= Beetroot Soup=Rote Beete Suppe
#Bibimbap= Bibimbap=Bibimbap
Wild Blueberries=Wilde Blaubeeren Wild Blueberries=Wilde Blaubeeren
Blueberry Muffin=Blaubeermuffin Blueberry Muffin=Blaubeermuffin
#Blueberry Pie= Blueberry Pie=Blaubeerkuchen
Bottle of Ethanol=Flasche Ethanol Bottle of Ethanol=Flasche Ethanol
Bottle of Hemp Oil=Flasche mit Hanföl Bottle of Hemp Oil=Flasche mit Hanföl
#Bowl of Chili= Bowl of Chili=Chili Schale
Bread=Brot Bread=Brot
Bronze Hoe=Bronzehacke Bronze Hoe=Bronzehacke
#Cabbage= Cabbage=Salat
#Cactus Juice= Cactus Juice=Kaktussaft
Carrot=Möhre Carrot=Möhre
#Carrot Juice= Carrot Juice=Möhrensaft
#Chili Pepper= Chili Pepper=Chili
#Chocolate Block= Chocolate Block=Schokoladenstück
Chocolate Donut=Schokodonut Chocolate Donut=Schokodonut
Cocoa Beans=Kakaobohne Cocoa Beans=Kakaobohne
Coffee Beans=Kaffeebohnen Coffee Beans=Kaffeebohnen
Cookie=Keks Cookie=Keks
#Cooking Pot= Cooking Pot=Kochtopf
Corn=Mais Corn=Mais
Corn on the Cob=Maiskolben Corn on the Cob=Maiskolben
#Cornstarch= Cornstarch=Speisestärke
Cotton=Baumwolle Cotton=Baumwolle
Cotton Seed=Baumwollsamen Cotton Seed=Baumwollsamen
Cucumber=Gurke Cucumber=Gurke
#Cucumber and Potato Salad= Cucumber and Potato Salad=Gurken und Tomatensalat
Cup of Coffee=Tasse Kaffee Cup of Coffee=Tasse Kaffee
#Cutting Board= Cutting Board=Schneidebrett
Diamond Hoe=Diamanthacke Diamond Hoe=Diamanthacke
Donut=Donut Donut=Donut
Flour=Mehl Flour=Mehl
#Garlic= Garlic=Knoblauch
#Garlic Braid= Garlic Braid=Knoblauchzopf
#Garlic Bread= Garlic Bread=Knoblauchbrot
#Garlic clove= Garlic clove=Knoblauchzehe
#Glass Mixing Bowl= Glass Mixing Bowl=Glasschlüssel
Golden Carrot=Goldene Möhre Golden Carrot=Goldene Möhre
Grapes=Weintrauben Grapes=Weintrauben
Green Beans=Grüne Bohnen Green Beans=Grüne Bohnen
#Ground Pepper= Ground Pepper=Gemahlener Pfeffer
#Hemp Block= Hemp Block=Hanfblock
Hemp Fibre=Hanffaser Hemp Fibre=Hanffaser
Hemp Leaf=Hanfblatt Hemp Leaf=Hanfblatt
Hemp Rope=Hanfseil Hemp Rope=Hanfseil
Hemp Seed=Hanfsamen Hemp Seed=Hanfsamen
Hoe=Hacke Hoe=Hacke
#Hoe Bomb (use or throw on grassy areas to hoe land)= Hoe Bomb (use or throw on grassy areas to hoe land)=Hackbombe (Auf Grasland werfen oder benutzen)
Jack 'O Lantern (punch to turn on and off)=Kürbislaterne (Punch zum Ein- und Ausschalten) Jack 'O Lantern (punch to turn on and off)=Kürbislaterne (Punch zum Ein- und Ausschalten)
#Jaffa Cake= Jaffa Cake=Jaffa-Torte
#Juicer= Juicer=Entsafter
Melon=Melone Melon=Melone
Melon Slice=Melonenscheibe Melon Slice=Melonenscheibe
Mese Hoe=Mesehacke Mese Hoe=Mesehacke
#Mint Leaf= Mint Leaf=Minzblatt
#Mint Seeds= Mint Seeds=Minzsamen
#Mint Tea= Mint Tea=Minztee
#Mithril Scythe (Right-click to harvest and replant crops)= Mithril Scythe (Right-click to harvest and replant crops)=Mithril-Sense (Rechts-Klick zum Ernten und Wiedereinpflanzen)
#Mortar and Pestle= Mortar and Pestle=Mörser und Stößel
#Multigrain Bread= Multigrain Bread=Mehrkornbrot
#Multigrain Flour= Multigrain Flour=Mehrkornmehl
#Oat seed= Oat seed=Hafersamen
#Oats= Oats=Hafer
#Onion= Onion=Zwiebel
#Onion Soup= Onion Soup=Zwiebelsuppe
#Orange= Orange=Apfelsine
#Pasta= Pasta=Pasta
#Pea Pod= Pea Pod=Erbsenschote
#Pea Soup= Pea Soup=Erbsensuppe
#Peas= Peas=Erbsen
#Pepper= Pepper=Pfeffer
#Peppercorn= Peppercorn=Pfefferkorn
#Pineapple= Pineapple=Ananas
#Pineapple Juice= Pineapple Juice=Ananassaft
#Pineapple Ring= Pineapple Ring=Ananasscheibe
#Pineapple Top= Pineapple Top=Ananasdeckel
#Porridge= Porridge=Brei
Potato=Kartoffel Potato=Kartoffel
Pumpkin=Kürbis Pumpkin=Kürbis
Pumpkin Bread=Kürbisbrot Pumpkin Bread=Kürbisbrot
@ -98,37 +98,37 @@ Raspberries=Himbeeren
Raspberry Smoothie=Himbeersmoothie Raspberry Smoothie=Himbeersmoothie
Rhubarb=Rhabarber Rhubarb=Rhabarber
Rhubarb Pie=Rhabarberkuchen Rhubarb Pie=Rhabarberkuchen
#Rice= Rice=Reis
#Rice Bread= Rice Bread=Reiswaffel
#Rice Flour= Rice Flour=Reismehl
#Rice grains= Rice grains=Reissaat
#Rose Water= Rose Water=Rosenwasser
#Rye= Rye=Roggen
#Rye seed= Rye seed=Roggensaat
#Salt= Salt=Salz
#Saucepan= Saucepan=Kasserolle
#Savanna Soil= Savanna Soil=Savannaerde
#Scarecrow Bottom= Scarecrow Bottom=Vogelscheuchengestell
Seed=Saatgut Seed=Saatgut
#Skillet= Skillet=Bratpfanne
#Sliced Bread= Sliced Bread=Geschnittenes Brot
Soil=Ackerboden Soil=Ackerboden
#Spaghetti= Spaghetti=Spaghetti
Steel Hoe=Stahlhacke Steel Hoe=Stahlhacke
Stone Hoe=Steinhacke Stone Hoe=Steinhacke
Straw=Stroh Straw=Stroh
#Strawberry= Strawberry=Erdbeere
#String= String=Faden
Sugar=Zucker Sugar=Zucker
#Toast= Toast=Toast
#Toast Sandwich= Toast Sandwich=Toast Sandwich
Tomato=Tomate Tomato=Tomate
Trellis (place on soil before planting grapes)=Spalier (vor dem Pflanzen der Weintrauben auf den\nAckerboden stellen) Trellis (place on soil before planting grapes)=Spalier (vor dem Pflanzen der Weintrauben auf den\nAckerboden stellen)
#Turkish Delight= Turkish Delight=Lokum
#Wet Savanna Soil= Wet Savanna Soil=Feuchte Savannaerde
Wet Soil=Bewässerter Ackerboden Wet Soil=Bewässerter Ackerboden
Wheat=Weizen Wheat=Weizen
Wheat Seed=Weizenkörner Wheat Seed=Weizenkörner
#Wild Cotton= Wild Cotton=Wilde Baumwolle
#Wooden Bowl= Wooden Bowl=Holzschale
Wooden Hoe=Holzhacke Wooden Hoe=Holzhacke

View file

@ -1 +1,4 @@
name = farming name = farming
depends = default
optional_depends = stairs, intllib, lucky_block, toolranks
description = Adds many plants and food to Minetest

View file

@ -188,11 +188,13 @@ minetest.register_craft({
type = "shapeless", type = "shapeless",
output = "mobs:bucket_milk", output = "mobs:bucket_milk",
recipe = { recipe = {
"mobs:glass_milk", "mobs:glass_milk", "group:food_milk_glass", "group:food_milk_glass",
"mobs:glass_milk", "mobs:glass_milk", "group:food_milk_glass", "group:food_milk_glass",
"bucket:bucket_empty" "bucket:bucket_empty"
}, },
replacements = { {"mobs:glass_milk", "vessels:drinking_glass 4"} } replacements = {
{"group:food_milk_glass", "vessels:drinking_glass 4"},
}
}) })

View file

@ -50,6 +50,12 @@ mobs:register_mob("mobs_animal:pumba", {
walk_end = 100, walk_end = 100,
punch_start = 70, punch_start = 70,
punch_end = 100, punch_end = 100,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
}, },
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)

View file

@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = { mobs = {
mod = "redo", mod = "redo",
version = "20201206", version = "20210108",
intllib = S, intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {} invis = minetest.global_exists("invisibility") and invisibility or {}
} }
@ -65,6 +65,7 @@ local max_per_block = tonumber(settings:get("max_objects_per_block") or 99)
local mob_nospawn_range = tonumber(settings:get("mob_nospawn_range") or 12) local mob_nospawn_range = tonumber(settings:get("mob_nospawn_range") or 12)
local active_limit = tonumber(settings:get("mob_active_limit") or 0) local active_limit = tonumber(settings:get("mob_active_limit") or 0)
local mob_chance_multiplier = tonumber(settings:get("mob_chance_multiplier") or 1) local mob_chance_multiplier = tonumber(settings:get("mob_chance_multiplier") or 1)
local peaceful_player_enabled = settings:get_bool("enable_peaceful_player")
local active_mobs = 0 local active_mobs = 0
@ -571,7 +572,8 @@ function mob_class:attempt_flight_correction(override)
local flyable_nodes = minetest.find_nodes_in_area( local flyable_nodes = minetest.find_nodes_in_area(
{x = pos.x - 1, y = pos.y - 1, z = pos.z - 1}, {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
{x = pos.x + 1, y = pos.y + 1, z = pos.z + 1}, searchnodes) {x = pos.x + 1, y = pos.y + 0, z = pos.z + 1}, searchnodes)
-- pos.y + 0 hopefully fixes floating swimmers
if #flyable_nodes < 1 then if #flyable_nodes < 1 then
return false return false
@ -908,6 +910,7 @@ function mob_class:check_for_death(cmi_cause)
local rot = self.animation.die_rotate and 5 local rot = self.animation.die_rotate and 5
self.attack = nil self.attack = nil
self.following = nil
self.v_start = false self.v_start = false
self.timer = 0 self.timer = 0
self.blinktimer = 0 self.blinktimer = 0
@ -915,7 +918,7 @@ function mob_class:check_for_death(cmi_cause)
self.state = "die" self.state = "die"
self.object:set_properties({ self.object:set_properties({
pointable = false, collide_with_objects = false, pointable = false, collide_with_objects = false,
automatic_rotate = rot, automatic_rotate = rot, static_save = false
}) })
self:set_velocity(0) self:set_velocity(0)
self:set_animation("die") self:set_animation("die")
@ -1848,6 +1851,23 @@ function mob_class:smart_mobs(s, p, dist, dtime)
end end
-- peaceful player privilege support
local function is_peaceful_player(player)
if peaceful_player_enabled then
local player_name = player:get_player_name()
if player_name
and minetest.check_player_privs(player_name, "peaceful_player") then
return true
end
end
return false
end
-- general attack function for all mobs -- general attack function for all mobs
function mob_class:general_attack() function mob_class:general_attack()
@ -1920,7 +1940,8 @@ function mob_class:general_attack()
-- choose closest player to attack that isnt self -- choose closest player to attack that isnt self
if dist ~= 0 if dist ~= 0
and dist < min_dist and dist < min_dist
and self:line_of_sight(sp, p, 2) == true then and self:line_of_sight(sp, p, 2) == true
and not is_peaceful_player(player) then
min_dist = dist min_dist = dist
min_player = player min_player = player
end end
@ -3054,6 +3075,7 @@ function mob_class:mob_staticdata()
if t ~= "function" if t ~= "function"
and t ~= "nil" and t ~= "nil"
and t ~= "userdata" and t ~= "userdata"
and _ ~= "object"
and _ ~= "_cmi_components" then and _ ~= "_cmi_components" then
tmp[_] = self[_] tmp[_] = self[_]
end end
@ -3306,6 +3328,8 @@ function mob_class:on_step(dtime, moveresult)
}} }}
}]] }]]
if self.state == "die" then return end ----------------
if use_cmi then if use_cmi then
cmi.notify_step(self.object, dtime) cmi.notify_step(self.object, dtime)
end end
@ -4503,10 +4527,10 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net,
minetest.add_item(clicker:get_pos(), new_stack) minetest.add_item(clicker:get_pos(), new_stack)
end end
remove_mob(self, true)
self:mob_sound("default_place_node_hard") self:mob_sound("default_place_node_hard")
remove_mob(self, true)
return new_stack return new_stack
-- when chance above fails or set to 0, miss! -- when chance above fails or set to 0, miss!

View file

@ -1,6 +1,12 @@
local path = minetest.get_modpath("mobs") local path = minetest.get_modpath("mobs")
-- Peaceful player privilege
minetest.register_privilege("peaceful_player", {
description = "Prevents Mobs Redo mobs from attacking player",
give_to_singleplayer = false
})
-- Mob API -- Mob API
dofile(path .. "/api.lua") dofile(path .. "/api.lua")

View file

@ -23,6 +23,7 @@ Lucky Blocks: 9
Changelog: Changelog:
- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence)
- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added. - 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded. - 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game, - 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game,

View file

@ -36,3 +36,6 @@ mob_active_limit (Mob Active Limit) float 0
# Enables area check when spawning mobs # Enables area check when spawning mobs
mob_area_spawn (Mob Area Spawn) bool false mob_area_spawn (Mob Area Spawn) bool false
# Enable peaceful player attack prevention
enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false

View file

@ -7,6 +7,13 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
## [Unreleased] ## [Unreleased]
### Changed
- Refactored recipe override mechanism to avoid re-coding recipes
when we only want to change the amount produced.
- [Realigned rail recipe to the changes made in Minetest Game.](https://github.com/minetest-mods/moreblocks/pull/169)
- All rail recipes (standard, power, break) were boosted by 50%.
### Fixed ### Fixed
- [Fixed strange placement behavior for non-default Stairs+ nodes.](https://github.com/minetest-mods/moreblocks/pull/168) - [Fixed strange placement behavior for non-default Stairs+ nodes.](https://github.com/minetest-mods/moreblocks/pull/168)

View file

@ -5,64 +5,78 @@ Copyright © 2011-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information. Licensed under the zlib license. See LICENSE.md for more information.
--]] --]]
-- Redefinitions of some default crafting recipes: local modname = minetest.get_current_modname()
-- Signs: +1 -- Redefine some of the default crafting recipes to be more productive
minetest.clear_craft({
recipe = { -- Auxiliary function: take a recipe as returned by get_all_craft_recipes
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, -- and turn it into a table that can be used to clear a craft or declare a new one
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, local reconstruct_internal_craft = function(recipe)
{'', 'group:stick', ''}, local recp = {
{ "", "", "" },
{ "", "", "" },
{ "", "", "" },
} }
}) for idx, item in pairs(recipe.items) do
local row = math.ceil(idx / recipe.width)
local col = idx - (row-1)*recipe.width
recp[row][col] = item
end
return recp
end
minetest.clear_craft({ -- Change the amount produced by recipe by apply func to the old amount
recipe = { local change_recipe_amount = function(product, recipe, func)
{'group:wood', 'group:wood', 'group:wood'}, local recp = reconstruct_internal_craft(recipe)
{'group:wood', 'group:wood', 'group:wood'},
{'', 'group:stick', ''},
}
})
minetest.register_craft({ local oldamount = tonumber(recipe.output:match(" [0-9]+$") or "1")
output = 'default:sign_wall_steel 4',
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'', 'group:stick', ''},
}
})
minetest.register_craft({ local newamount = func(oldamount)
output = 'default:sign_wall_wood 4',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', 'group:stick', ''},
}
})
-- remove old crafting recipe
local redo = { recipe = recp }
minetest.clear_craft(redo)
minetest.clear_craft({ -- new output
recipe = { redo.output = ("%s %d"):format(product, newamount)
{"default:papyrus", "default:papyrus", "default:papyrus"} minetest.register_craft(redo)
}
})
minetest.register_craft({
output = "default:paper 4",
recipe = {
{"default:papyrus", "default:papyrus", "default:papyrus"},
}
})
minetest.log("action", ("[MOD]%s: recipe for %s production: %d => %d"):format(modname, product, oldamount, newamount))
end
minetest.register_craft({ local increase_craft_production = function(product, func)
output = "default:rail 24", local recipes = minetest.get_all_craft_recipes(product)
recipe = { for _, r in pairs(recipes) do
{"default:steel_ingot", "", "default:steel_ingot"}, if r.type == "normal" or r.method == "normal" then
{"default:steel_ingot", "default:stick", "default:steel_ingot"}, change_recipe_amount(product, r, func)
{"default:steel_ingot", "", "default:steel_ingot"}, end
} end
end
-- Increase the crafting production according to the rules from the table, which is in the form:
-- {
-- { detector, amount changing function }
-- { detector, amount changing function }
-- }
-- TODO: consider exporting this function to other mods
local increase_craft_production_table = function(map_table)
for product, _ in pairs(minetest.registered_items) do
for _, tab in pairs(map_table) do
local detector = tab[1]
local func = tab[2]
if detector(product) then
increase_craft_production(product, func)
-- only apply one boost
break
end
end
end
end
increase_craft_production_table({
{ function(n) return n:match('^default:sign_wall') end, function(old) return old + 1 end },
{ function(n) return n == 'default:paper' end, function(old) return old*4 end },
{ function(n) return n:match('^carts:.*rail$') or n:match('^default:.*rail$') end, function(old) return old + old/2 end },
}) })
minetest.register_craft({ minetest.register_craft({

View file

@ -457,7 +457,8 @@ local del_display = function(pos)
for _, v in ipairs(objects) do for _, v in ipairs(objects) do
if v:get_luaentity().name == "protector:display" then if v and v:get_luaentity()
and v:get_luaentity().name == "protector:display" then
v:remove() v:remove()
end end
end end

View file

@ -78,17 +78,11 @@ In this text, common terms such as `pos`, `node`, or `placer`/`digger` will not
Default: `signs_lib.after_place_node` Default: `signs_lib.after_place_node`
* `on_rightclick = function(pos)` * `on_rightclick = function(pos, node, player, itemstack, pointed_thing)`
See below under "Main functions". See below under "Main functions".
Default: `signs_lib.construct_sign` Default: `signs_lib.rightclick_sign`
* `on_construct = function(pos)`
See below under "Main functions".
Default: `signs_lib.construct_sign`
* `on_destruct = function(pos)` * `on_destruct = function(pos)`
@ -96,12 +90,6 @@ In this text, common terms such as `pos`, `node`, or `placer`/`digger` will not
Default: `signs_lib.destruct_sign` Default: `signs_lib.destruct_sign`
* `on_receive_fields = function(pos, formname, fields, sender)`
See below under "Main functions".
Default: `signs_lib.receive_fields`
* `on_punch = function(pos)` * `on_punch = function(pos)`
See below under "Main functions". See below under "Main functions".
@ -258,18 +246,14 @@ signs_lib.register_sign("basic_signs:sign_wall_glass", {
* `locked`: if set to **true**, the sign's meta will be tweaked to indicate its ownership by the `placer`. * `locked`: if set to **true**, the sign's meta will be tweaked to indicate its ownership by the `placer`.
* `signs_lib.construct_sign(pos)` * `signs_lib.rightclick_sign(pos, node, player, itemstack, pointed_thing)`
Sets up the sign's formspec and infotext overlay. Open the default sign formspec, if the player has the `signslib_edit` privilege.
* `signs_lib.destruct_sign(pos)` * `signs_lib.destruct_sign(pos)`
Deletes the sign's entity, if any, when the sign is dug. Deletes the sign's entity, if any, when the sign is dug.
* `signs_lib.receive_fields(pos, formname, fields, sender)`
This handles the text input and wide font on/off switch, logging any actions the user takes. Bails-out silently if the user is not allowed to edit the sign. See the standard Minetest lua_api.txt for details.
* `signs_lib.update_sign(pos, fields)` * `signs_lib.update_sign(pos, fields)`
If the sign's writable, this deletes any sign-related entities in the sign's node space, spawns a new one, and renders whatever text is in the sign's meta. If the sign's writable, this deletes any sign-related entities in the sign's node space, spawns a new one, and renders whatever text is in the sign's meta.
@ -352,7 +336,7 @@ Supplying one or both of the following in the pole/post node's definition will c
If supplied, this function will be run when the mod is looking for a normal vertical pole/post. Useful if the target node's orientation and/or shape determine what sides a sign can attach to. For example, [Pipeworks](https://forum.minetest.net/viewtopic.php?pid=27794) uses this to figure out if a sign can be attached to a tube or pipe, depending on the tube's/pipe's number of junctions, and on its orientation and that of the placed sign. If supplied, this function will be run when the mod is looking for a normal vertical pole/post. Useful if the target node's orientation and/or shape determine what sides a sign can attach to. For example, [Pipeworks](https://forum.minetest.net/viewtopic.php?pid=27794) uses this to figure out if a sign can be attached to a tube or pipe, depending on the tube's/pipe's number of junctions, and on its orientation and that of the placed sign.
* `def`: the placed sign's node defintion * `def`: the placed sign's node defintion
* `pole_pos`: the target node's position * `pole_pos`: the target node's position
* `pole_node`: the target node itself * `pole_node`: the target node itself
* `pole_def`: its node definition * `pole_def`: its node definition

View file

@ -55,3 +55,9 @@ At present, only one command is defined:
This will read through the list of currently-loaded blocks known to contain one or more signs, delete all entities found in each sign's node space, and respawn and re-render each from scratch. This will read through the list of currently-loaded blocks known to contain one or more signs, delete all entities found in each sign's node space, and respawn and re-render each from scratch.
The list of loaded, sign-bearing blocks is created/populated by an LBM (and trimmed by this command if any listed blocks are found to have been unloaded). The list of loaded, sign-bearing blocks is created/populated by an LBM (and trimmed by this command if any listed blocks are found to have been unloaded).
## Privileges
* `signslib_edit`
Allows to rotate signs and to open (and consequently edit) any default sign formspec.

View file

@ -2,6 +2,8 @@
local S = signs_lib.gettext local S = signs_lib.gettext
local function get_sign_formspec() end
signs_lib.lbm_restore_nodes = {} signs_lib.lbm_restore_nodes = {}
signs_lib.old_fenceposts = {} signs_lib.old_fenceposts = {}
signs_lib.old_fenceposts_replacement_signs = {} signs_lib.old_fenceposts_replacement_signs = {}
@ -345,10 +347,10 @@ local function file_exists(name, return_handle, mode)
if (return_handle) then if (return_handle) then
return f return f
end end
io.close(f) io.close(f)
return true return true
else else
return false return false
end end
end end
@ -552,7 +554,7 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex)) table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
end end
table.insert( table.insert(
texture, texture,
(":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ") (":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ")
) )
xpos = xpos + word.w + cwidth_tab[" "] xpos = xpos + word.w + cwidth_tab[" "]
@ -619,31 +621,12 @@ function signs_lib.split_lines_and_words(text)
return lines return lines
end end
function signs_lib.construct_sign(pos) function signs_lib.rightclick_sign(pos, node, player, itemstack, pointed_thing)
local form = "size[6,4]"..
"textarea[0,-0.3;6.5,3;text;;${text}]"..
"background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]"
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
local meta = minetest.get_meta(pos)
if def.allow_widefont then if not signs_lib.can_modify(pos, player) then return end
local state = "off"
if meta:get_int("widefont") == 1 then state = "on" end
form = form.."label[1,3.4;Use wide font]"..
"image_button[1.1,3.7;1,0.6;signs_lib_switch_"..
state..".png;"..
state..";;;false;signs_lib_switch_interm.png]"..
"button_exit[3,3.4;2,1;ok;"..S("Write").."]"
else
form = form.."button_exit[2,3.4;2,1;ok;"..S("Write").."]"
end
meta:set_string("formspec", form) player:get_meta():set_string("signslib:pos", minetest.pos_to_string(pos))
local i = meta:get_string("infotext") minetest.show_formspec(player:get_player_name(), "signs_lib:sign", get_sign_formspec(pos, node.name))
if i == "" then -- it wasn't even set, so set it.
meta:set_string("infotext", "")
end
end end
function signs_lib.destruct_sign(pos) function signs_lib.destruct_sign(pos)
@ -663,6 +646,11 @@ end
function signs_lib.update_sign(pos, fields) function signs_lib.update_sign(pos, fields)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
-- legacy udpate
if meta:get_string("formspec") ~= "" then
meta:set_string("formspec", "")
end
local text = fields and fields.text or meta:get_string("text") local text = fields and fields.text or meta:get_string("text")
text = trim_input(text) text = trim_input(text)
@ -675,54 +663,19 @@ function signs_lib.update_sign(pos, fields)
signs_lib.set_obj_text(pos, text) signs_lib.set_obj_text(pos, text)
end end
function signs_lib.receive_fields(pos, formname, fields, sender)
if not fields or not signs_lib.can_modify(pos, sender) then return end
if fields.text and fields.ok then
minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
(sender:get_player_name() or ""),
fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
minetest.pos_to_string(pos)
))
signs_lib.update_sign(pos, fields)
elseif fields.on or fields.off then
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local change
if fields.on and meta:get_int("widefont") == 1 then
meta:set_int("widefont", 0)
change = true
elseif fields.off and meta:get_int("widefont") == 0 then
meta:set_int("widefont", 1)
change = true
end
if change then
minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3",
(sender:get_player_name() or ""),
(fields.on and "off" or "on"),
minetest.pos_to_string(pos)
))
signs_lib.construct_sign(pos)
signs_lib.update_sign(pos, fields)
end
end
end
function signs_lib.can_modify(pos, player) function signs_lib.can_modify(pos, player)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner") local owner = meta:get_string("owner")
local playername = player:get_player_name() local playername = player:get_player_name()
if minetest.is_protected(pos, playername) then if minetest.is_protected(pos, playername) then
minetest.record_protection_violation(pos, playername) minetest.record_protection_violation(pos, playername)
return false return false
end end
if owner == "" if owner == ""
or playername == owner or playername == owner
or (minetest.check_player_privs(playername, {sign_editor=true})) or (minetest.check_player_privs(playername, {signslib_edit=true}))
or (playername == minetest.settings:get("name")) then or (playername == minetest.settings:get("name")) then
return true return true
end end
@ -887,10 +840,8 @@ function signs_lib.register_sign(name, raw_def)
def.after_place_node = raw_def.after_place_node or signs_lib.after_place_node def.after_place_node = raw_def.after_place_node or signs_lib.after_place_node
if raw_def.entity_info then if raw_def.entity_info then
def.on_rightclick = raw_def.on_rightclick or signs_lib.construct_sign def.on_rightclick = raw_def.on_rightclick or signs_lib.rightclick_sign
def.on_construct = raw_def.on_construct or signs_lib.construct_sign
def.on_destruct = raw_def.on_destruct or signs_lib.destruct_sign def.on_destruct = raw_def.on_destruct or signs_lib.destruct_sign
def.on_receive_fields = raw_def.on_receive_fields or signs_lib.receive_fields
def.on_punch = raw_def.on_punch or signs_lib.update_sign def.on_punch = raw_def.on_punch or signs_lib.update_sign
def.number_of_lines = raw_def.number_of_lines or signs_lib.standard_lines def.number_of_lines = raw_def.number_of_lines or signs_lib.standard_lines
def.horiz_scaling = raw_def.horiz_scaling or signs_lib.standard_hscale def.horiz_scaling = raw_def.horiz_scaling or signs_lib.standard_hscale
@ -1184,3 +1135,74 @@ minetest.register_chatcommand("regen_signs", {
minetest.chat_send_player(player_name, "Finished.") minetest.chat_send_player(player_name, "Finished.")
end end
}) })
minetest.register_privilege("signslib_edit", {})
--
-- local functions
--
function get_sign_formspec(pos, nodename)
local meta = minetest.get_meta(pos)
local txt = meta:get_string("text")
local formspec = {
"size[6,4]",
"textarea[0,-0.3;6.5,3;text;;" .. txt .. "]",
"background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]",
"button_exit[2,3.4;2,1;ok;" .. S("Write") .. "]"
}
if minetest.registered_nodes[nodename].allow_widefont then
local state = "off"
if meta:get_int("widefont") == 1 then state = "on" end
formspec[5] = "label[0.5,3.4;Use wide font]"
formspec[6] = "image_button[0.6,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;"
.. state .. ";;;false;signs_lib_switch_interm.png]"
end
return table.concat(formspec, "")
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "signs_lib:sign" then return end
local pos_string = player:get_meta():get_string("signslib:pos")
local pos = minetest.string_to_pos(pos_string)
local playername = player:get_player_name()
if fields.text and fields.ok then
minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
(playername or ""),
fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
pos_string
))
signs_lib.update_sign(pos, fields)
elseif fields.on or fields.off then
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local change
if fields.on and meta:get_int("widefont") == 1 then
meta:set_int("widefont", 0)
change = true
elseif fields.off and meta:get_int("widefont") == 0 then
meta:set_int("widefont", 1)
change = true
end
if change then
minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3",
(playername or ""),
(fields.on and "off" or "on"),
minetest.pos_to_string(pos)
))
minetest.show_formspec(playername, "signs_lib:sign", get_sign_formspec(pos, node.name))
signs_lib.update_sign(pos, fields)
end
end
end)

View file

@ -9,6 +9,7 @@ This Minetest mod offers changeable player skins with a graphical interface for
- Skin change menu for sfinv (in minetest_game) and [unified_inventory](https://forum.minetest.net/viewtopic.php?t=12767) - Skin change menu for sfinv (in minetest_game) and [unified_inventory](https://forum.minetest.net/viewtopic.php?t=12767)
- Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui) - Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
- Supported by [smart_inventory](https://forum.minetest.net/viewtopic.php?t=16597) for the skin selection - Supported by [smart_inventory](https://forum.minetest.net/viewtopic.php?t=16597) for the skin selection
- Supported by [i3](https://github.com/minetest-mods/i3) inventory mod
- Skin previews supported in selection - Skin previews supported in selection
- Additional information for each skin - Additional information for each skin
- Support for different skins lists: public and a per-player list are currently implemented - Support for different skins lists: public and a per-player list are currently implemented

View file

@ -0,0 +1,3 @@
MUD
Mihin Dissanayake
CC BY-SA 3.0

View file

@ -0,0 +1,3 @@
MUD
Mihin Dissanayake
CC BY-SA 3.0

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After

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After

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View file

@ -1,7 +1,8 @@
stamina = {players = {}} stamina = {players = {}}
STAMINA_TICK = 800 -- time in seconds after that 1 stamina point is taken STAMINA_TICK = tonumber(minetest.settings:get("stamina_tick")) or 800
-- time in seconds after that 1 stamina point is taken
STAMINA_TICK_MIN = 4 -- stamina ticks won't reduce stamina below this level STAMINA_TICK_MIN = 4 -- stamina ticks won't reduce stamina below this level
STAMINA_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged STAMINA_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged
STAMINA_MOVE_TICK = 0.5 -- time in seconds after the movement is checked STAMINA_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
@ -45,10 +46,12 @@ local function get_int_attribute(player)
end end
local stamina_enabled = minetest.settings:get_bool("enable_stamina") ~= false
local function stamina_update_level(player, level) local function stamina_update_level(player, level)
-- pipeworks fake player check -- pipeworks fake player check
if not player.get_attribute then if not player.get_attribute or not stamina_enabled then
return nil return nil
end end
@ -129,8 +132,8 @@ end
-- Sprint settings and function -- Sprint settings and function
local enable_sprint = minetest.setting_getbool("sprint") ~= false local enable_sprint = minetest.settings:get_bool("sprint") ~= false
local enable_sprint_particles = minetest.setting_getbool("sprint_particles") ~= false local enable_sprint_particles = minetest.settings:get_bool("sprint_particles") ~= false
local monoids = minetest.get_modpath("player_monoids") local monoids = minetest.get_modpath("player_monoids")
local pova_mod = minetest.get_modpath("pova") local pova_mod = minetest.get_modpath("pova")
@ -202,11 +205,7 @@ end
-- Time based stamina functions -- Time based stamina functions
local stamina_timer = 0 local stamina_timer, health_timer, action_timer, poison_timer, drunk_timer = 0,0,0,0,0
local health_timer = 0
local action_timer = 0
local poison_timer = 0
local drunk_timer = 0
local function stamina_globaltimer(dtime) local function stamina_globaltimer(dtime)
@ -228,11 +227,13 @@ local function stamina_globaltimer(dtime)
if stamina.players[name] if stamina.players[name]
and stamina.players[name].drunk then and stamina.players[name].drunk then
-- play burp sound every 20 seconds when drunk -- play burp sound every 20 seconds when drunk
local num = stamina.players[name].drunk local num = stamina.players[name].drunk
if num and num > 0 and math.floor(num / 20) == num / 20 then
minetest.sound_play("stamina_burp", {to_player = name, gain = 0.7}, true) if num and num > 0 and math.floor(num / 20) == num / 20 then
end minetest.sound_play("stamina_burp",
{to_player = name, gain = 0.7}, true)
end
stamina.players[name].drunk = stamina.players[name].drunk - 1 stamina.players[name].drunk = stamina.players[name].drunk - 1
@ -285,7 +286,7 @@ end
and stamina.players[name].poisoned then and stamina.players[name].poisoned then
player:hud_change(stamina.players[name].hud_id, player:hud_change(stamina.players[name].hud_id,
"text", "stamina_hud_fg.png") "text", "stamina_hud_fg.png")
stamina.players[name].poisoned = nil stamina.players[name].poisoned = nil
end end
@ -355,7 +356,7 @@ end
maxsize = 1.0, maxsize = 1.0,
vertical = false, vertical = false,
collisiondetection = false, collisiondetection = false,
texture = "default_dirt.png", texture = "default_dirt.png"
}) })
end end
@ -476,8 +477,7 @@ function stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thin
elseif hp_change < 0 then elseif hp_change < 0 then
-- assume hp_change < 0 -- assume hp_change < 0
user:hud_change(stamina.players[name].hud_id, "text", user:hud_change(stamina.players[name].hud_id, "text", "stamina_hud_poison.png")
"stamina_hud_poison.png")
stamina.players[name].poisoned = -hp_change stamina.players[name].poisoned = -hp_change
end end
@ -511,12 +511,14 @@ function stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thin
maxexptime = 1, maxexptime = 1,
minsize = 1, minsize = 1,
maxsize = 2, maxsize = 2,
texture = texture, texture = texture
}) })
-- if player drinks bucket of milk then stop poison and being drunk -- if player drinks milk then stop poison and being drunk
if itemstack:get_name() == "mobs:bucket_milk" local item_name = itemstack:get_name() or ""
or itemstack:get_name() == "mobs:glass_milk" then if item_name == "mobs:bucket_milk"
or item_name == "mobs:glass_milk"
or item_name == "farming:soy_milk" then
stamina.players[name].poisoned = 0 stamina.players[name].poisoned = 0
stamina.players[name].drunk = 0 stamina.players[name].drunk = 0
@ -554,11 +556,11 @@ function stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thin
stamina.players[name].units = 0 stamina.players[name].units = 0
user:hud_change(stamina.players[name].hud_id, "text", user:hud_change(stamina.players[name].hud_id, "text",
"stamina_hud_poison.png") "stamina_hud_poison.png")
minetest.chat_send_player(name, minetest.chat_send_player(name,
minetest.get_color_escape_sequence("#1eff00") minetest.get_color_escape_sequence("#1eff00")
.. "You suddenly feel tipsy!") .. "You suddenly feel tipsy!")
end end
end end
@ -567,8 +569,8 @@ end
-- stamina is disabled if damage is disabled -- stamina is disabled if damage is disabled
if minetest.setting_getbool("enable_damage") if minetest.settings:get_bool("enable_damage")
and minetest.setting_get("enable_stamina") ~= false then and minetest.settings:get_bool("enable_stamina") ~= false then
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
@ -613,8 +615,7 @@ and minetest.setting_get("enable_stamina") ~= false then
if stamina.players[name].poisoned if stamina.players[name].poisoned
or stamina.players[name].drunk then or stamina.players[name].drunk then
player:hud_change(stamina.players[name].hud_id, player:hud_change(stamina.players[name].hud_id, "text", "stamina_hud_fg.png")
"text", "stamina_hud_fg.png")
end end
stamina.players[name].exhaustion = 0 stamina.players[name].exhaustion = 0

View file

@ -0,0 +1,7 @@
sprint (Enable sprint) bool true
sprint_particles (Enable sprint particles) bool true
enable_stamina (Enable stamina/hunger) bool true
stamina_tick (Time in seconds after which 1 saturation point is taken) float 800

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@ -898,8 +898,26 @@ local color_button_size = ";0.75,0.75;"
local color_square_size = ";0.69,0.69;" local color_square_size = ";0.69,0.69;"
function unifieddyes.make_readable_color(color) function unifieddyes.make_readable_color(color)
local s = string.gsub(color, "_", " ") -- is this a low saturation color?
s = string.gsub(s, "s50", "(low saturation)") local has_low_saturtation = string.find(color, "s50");
-- remove _s50 tag, we care about that later again
local s = string.gsub(color, "_s50", "")
-- replace underscores with spaces to make it look nicer
local s = string.gsub(s, "_", " ")
-- capitalize words, you know, looks nicer ;)
s = string.gsub(s, "(%l)(%w*)", function(a,b) return string.upper(a)..b end)
-- add the word dye, this is what the translations expect
s = s.." Dye"
-- if it is a low sat color, append an appropriate string
if has_low_saturtation then
s = s.." (low saturation)"
end
return s return s
end end
@ -925,7 +943,7 @@ function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative,
end end
local tooltip = "tooltip["..colorname..";".. local tooltip = "tooltip["..colorname..";"..
unifieddyes.make_readable_color(colorname).. S(unifieddyes.make_readable_color(colorname))..
"\n(dye:"..colorname..")]" "\n(dye:"..colorname..")]"
if dye == painting_with then if dye == painting_with then
@ -1103,7 +1121,7 @@ function unifieddyes.show_airbrush_form(player)
t[#t+1] = "label[10.7," t[#t+1] = "label[10.7,"
t[#t+1] = (vps*5.07+vs) t[#t+1] = (vps*5.07+vs)
t[#t+1] = ";" t[#t+1] = ";"
t[#t+1] = unifieddyes.make_readable_color(string.sub(painting_with, 5)) t[#t+1] = S(unifieddyes.make_readable_color(string.sub(painting_with, 5)))
t[#t+1] = "]label[10.7," t[#t+1] = "]label[10.7,"
t[#t+1] = (vps*5.24+vs) t[#t+1] = (vps*5.24+vs)
t[#t+1] = ";(" t[#t+1] = ";("

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@ -74,3 +74,18 @@ Magenta Dye (low saturation)=Magenta Farbstoff (geringe Saettigung) lila
Red-violet Dye (low saturation)=Rotvioletter Farbstoff (geringe Saettigung) Red-violet Dye (low saturation)=Rotvioletter Farbstoff (geringe Saettigung)
[UnifiedDyes] Loaded!=[UnifiedDyes] geladen! [UnifiedDyes] Loaded!=[UnifiedDyes] geladen!
Dye Airbrush=Farbstroff Airbrush
Select a color:=Wähle eine Farbe
(Right-clicked a node that supports all 256 colors, showing them all)=(Angeklickter Block unterstützt alle 256 Farben, zeige alle)
(Right-clicked a node not supported by the Airbrush, showing all colors)=(Angeklickter Block unterstützt kein Airbrush, zeige alle Farben)
Dyes=Farbstoffe
Your selection=Deine Auswahl
Your selection:=Deine Auswahl:
Cancel=Abbrechen
Accept=Übernehmen
Show Available=Zeige verfügbare
(Currently showing all 256 colors)=(Zeige alle 256 Farben)
Show All Colors=Zeige alle Farben
(Currently only showing what the right-clicked node can use)=(Zeige alle, die der angeklickte Block verwenden kann)

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@ -1,5 +1,8 @@
# Credit where credit is due # Credit where credit is due
Copyright (C) 2015-2016 blert2112 and contributors\
Copyright (C) 2019-2021 Panquesito7 (halfpacho@gmail.com) and contributors
- Black, Blue, Brown, Cyan, Dark Green, Dark Grey, Green, Grey, Magenta, Orange, Pink, Red, Violet, White, Yellow, Hot Rod, Nyan Ride, Oerkki Bliss, and Road Master from: "Car" by Esteban - Black, Blue, Brown, Cyan, Dark Green, Dark Grey, Green, Grey, Magenta, Orange, Pink, Red, Violet, White, Yellow, Hot Rod, Nyan Ride, Oerkki Bliss, and Road Master from: "Car" by Esteban
- <https://forum.minetest.net/viewtopic.php?f=13&t=7407> - <https://forum.minetest.net/viewtopic.php?f=13&t=7407>
- License: - License:

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@ -1,7 +1,7 @@
# Vehicle Mash [![Build status](https://github.com/minetest-mods/vehicle_mash/workflows/build/badge.svg)](https://github.com/minetest-mods/vehicle_mash/actions) [![ContentDB](https://content.minetest.net/packages/Panquesito7/vehicle_mash/shields/downloads/)](https://content.minetest.net/packages/Panquesito7/vehicle_mash/) # Vehicle Mash [![Build status](https://github.com/minetest-mods/vehicle_mash/workflows/build/badge.svg)](https://github.com/minetest-mods/vehicle_mash/actions) [![ContentDB](https://content.minetest.net/packages/Panquesito7/vehicle_mash/shields/downloads/)](https://content.minetest.net/packages/Panquesito7/vehicle_mash/)
- Current version: 2.2.2 - Current version: 2.2.2
- By [blert2112](https://github.com/blert2112), and improvements by [Panquesito7](https://github.com/Panquesito7). - By [blert2112](https://github.com/blert2112), and handed over to [Panquesito7](https://github.com/Panquesito7).
![Screenshot](https://raw.githubusercontent.com/minetest-mods/vehicle_mash/master/screenshot.png) ![Screenshot](https://raw.githubusercontent.com/minetest-mods/vehicle_mash/master/screenshot.png)
@ -43,6 +43,9 @@ For further information or help, see:\
## License ## License
Copyright (C) 2015-2016 blert2112 and contributors\
Copyright (C) 2019-2021 Panquesito7 (halfpacho@gmail.com) and contributors
All licenses of previous works, of course, apply. (see credits below) All licenses of previous works, of course, apply. (see credits below)
As far as the work I did... It's really just a fork of a fork of a fork of a fork, tossed it all into a blender and spun it on puree for a bit. Baked it for a while and set it on the counter to cool. What I mean is, make what you will of it, it matters not to me. As far as the work I did... It's really just a fork of a fork of a fork of a fork, tossed it all into a blender and spun it on puree for a bit. Baked it for a while and set it on the counter to cool. What I mean is, make what you will of it, it matters not to me.

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@ -126,7 +126,7 @@ echo "mg_name = "$mt_mg_name"" >> /home/minetest/.minetest/minetest.conf
echo "protector_hurt = "$mt_protector_hurt"" >> /home/minetest/.minetest/minetest.conf echo "protector_hurt = "$mt_protector_hurt"" >> /home/minetest/.minetest/minetest.conf
echo "protector_flip = "$mt_protector_flip"" >> /home/minetest/.minetest/minetest.conf echo "protector_flip = "$mt_protector_flip"" >> /home/minetest/.minetest/minetest.conf
echo "protector_pvp = "$mt_protector_pvp"" >> /home/minetest/.minetest/minetest.conf echo "protector_pvp = "$mt_protector_pvp"" >> /home/minetest/.minetest/minetest.conf
echo "tubelib_machine_aging_value = "$mt_tubelib_machine_aging_value"" >> /home/minetest/.minetest/minetest.conf
echo "Fix privileges on /home/minetest" echo "Fix privileges on /home/minetest"
chown minetest:minetest /home/minetest/ -cR chown minetest:minetest /home/minetest/ -cR