This commit is contained in:
root 2021-01-29 13:24:50 +01:00
parent 424dcc4a4e
commit 280082765a
13 changed files with 291 additions and 4 deletions

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@ -109,6 +109,7 @@ mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- compatibility
minetest.register_craftitem(":mobs:lava_orb", {
description = S("Lava orb"),
inventory_image = "zmobs_lava_orb.png",
light_source = 14,
})
minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
@ -178,7 +179,8 @@ minetest.register_tool(":mobs:pick_lava", {
},
damage_groups = {fleshy = 6, fire = 1},
},
groups = {pickaxe = 1}
groups = {pickaxe = 1},
light_source = 14
})
minetest.register_craft({

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connor kenway
gamer 20n
CC BY-SA 3.0

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kiro
gamer 20n
CC BY-SA 3.0

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shay patrick cormac
gamer 20n
CC BY-SA 3.0

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james heller
gamer 20n
CC BY-SA 3.0

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@ -15,6 +15,6 @@ Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Note: This mod has been amended to add new features like transparent and glowing
stairs, sloped stairs, recipes to return stairs back into blocks and also to be
used as fuel for furnaces, and alternative placement functions that use
on_rotate and sneak key.
stairs, slopes, recipes to return stairs / slopes back into blocks and also for
stairs to be used as fuel for furnaces, also alternative placement functions
that use on_rotate and sneak key.

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@ -494,6 +494,140 @@ function stairs.register_slope(
end
-- Node will be called stairs:slope_inner_<subname>
function stairs.register_slope_inner(
subname, recipeitem, groups, images, description, snds, wat)
local stair_images = set_textures(images, wat)
local new_groups = table.copy(groups)
new_groups.stair = 1
local light, alpha, propa = get_node_vars(recipeitem)
minetest.register_node(":stairs:slope_inner_" .. subname, {
description = description,
drawtype = "mesh",
mesh = "stairs_slope_inner.obj",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
use_texture_alpha = alpha,
light_source = light,
sunlight_propagates = propa,
groups = new_groups,
sounds = snds,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
{-0.5, 0, -0.5, 0, 0.5, 0}
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
{-0.5, 0, -0.5, 0, 0.5, 0}
}
},
on_place = function(itemstack, placer, pointed_thing)
return stair_place(itemstack, placer, pointed_thing,
"stairs:slope_inner_" .. subname)
end
})
-- slope recipe
minetest.register_craft({
output = "stairs:slope_inner_" .. subname .. " 6",
recipe = {
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem}
}
})
-- slope to original material recipe
minetest.register_craft({
output = recipeitem,
recipe = {
{"stairs:slope_inner_" .. subname, "stairs:slope_inner_" .. subname}
}
})
set_burn(recipeitem, "stairs:slope_inner_" .. subname, 0.5)
end
-- Node will be called stairs:slope_outer_<subname>
function stairs.register_slope_outer(
subname, recipeitem, groups, images, description, snds, wat)
local stair_images = set_textures(images, wat)
local new_groups = table.copy(groups)
new_groups.stair = 1
local light, alpha, propa = get_node_vars(recipeitem)
minetest.register_node(":stairs:slope_outer_" .. subname, {
description = description,
drawtype = "mesh",
mesh = "stairs_slope_outer.obj",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
use_texture_alpha = alpha,
light_source = light,
sunlight_propagates = propa,
groups = new_groups,
sounds = snds,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0, 0.5, 0.5}
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0, 0.5, 0.5}
},
},
on_place = function(itemstack, placer, pointed_thing)
return stair_place(itemstack, placer, pointed_thing,
"stairs:slope_outer_" .. subname)
end
})
-- slope recipe
minetest.register_craft({
output = "stairs:slope_outer_" .. subname .. " 6",
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem}
}
})
-- slope to original material recipe
minetest.register_craft({
output = recipeitem,
recipe = {
{"stairs:slope_outer_" .. subname, "stairs:slope_outer_" .. subname}
}
})
set_burn(recipeitem, "stairs:slope_outer_" .. subname, 0.5)
end
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(
subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, wat)
@ -530,6 +664,12 @@ function stairs.register_all(
stairs.register_slope(
subname, recipeitem, groups, images, desc .. " Slope", snds, wat)
stairs.register_slope_inner(
subname, recipeitem, groups, images, desc .. " Slope", snds, wat)
stairs.register_slope_outer(
subname, recipeitem, groups, images, desc .. " Slope", snds, wat)
end

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@ -0,0 +1,83 @@
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# www.blender.org
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@ -0,0 +1,50 @@
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# www.blender.org
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