update
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parent
d0a0373ec6
commit
19be5362ee
7 changed files with 36 additions and 4 deletions
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@ -21,6 +21,7 @@ not_luadoc = true
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boilerplate = false
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wrap = false
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style = true
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favicon = "https://www.minetest.net/media/icon.svg"
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file = {
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"3d_armor/api.lua",
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@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20210731",
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version = "20210801",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -2703,6 +2703,12 @@ function mob_class:do_states(dtime)
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local obj = minetest.add_entity(p, self.arrow)
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local ent = obj:get_luaentity()
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local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
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-- check for custom override for arrow
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if self.arrow_override then
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self.arrow_override(ent)
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end
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local v = ent.velocity or 1 -- or set to default
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ent.switch = 1
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@ -3573,6 +3579,7 @@ minetest.register_entity(name, setmetatable({
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armor = def.armor,
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on_rightclick = def.on_rightclick,
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arrow = def.arrow,
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arrow_override = def.arrow_override,
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shoot_interval = def.shoot_interval,
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sounds = def.sounds,
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animation = def.animation,
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@ -123,6 +123,8 @@ functions needed for the mob to work properly which contains the following:
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continue chasing.
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'arrow' holds the pre-defined arrow object to shoot when
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attacking.
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'arrow_override' function that allows tweaking of arrow entity from
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inside mob definition (self) passed to function.
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'dogshoot_switch' allows switching between attack types by using timers
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(1 for shoot, 2 for dogfight)
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'dogshoot_count_max' contains how many seconds before switching from
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@ -23,6 +23,7 @@ Lucky Blocks: 9
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Changelog:
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- 1.56 - Added arrow_override function to mob definition to tweak arrow entity settings, tamed monsters no longer despawn when outside loaded map area.
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- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence), add support for MarkBu's pathfinder mod, remove need for default mod
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- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
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- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
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@ -151,7 +151,14 @@ tubelib.register_node("tubelib_addons3:chest", {}, {
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end,
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on_push_item = function(pos, side, item)
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local meta = minetest.get_meta(pos)
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return tubelib.put_item(meta, "main", item)
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local res = tubelib.put_item(meta, "main", item)
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if res == false then
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local inv = meta:get_inventory()
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local leftover = inv:add_item("main", item)
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item:set_count(leftover:get_count())
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return false
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end
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return true
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end,
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on_unpull_item = function(pos, side, item)
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local meta = minetest.get_meta(pos)
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@ -244,6 +244,12 @@ local function distributing(pos, meta)
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rearrange_table(kvFilterItemNames[name])
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busy = true
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break
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elseif num ~= stack:get_count() then
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local color = Side2Color[side]
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counter[color] = counter[color] + stack:get_count()
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rearrange_table(kvFilterItemNames[name])
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busy = true
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break
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end
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end
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@ -257,6 +263,10 @@ local function distributing(pos, meta)
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counter[color] = counter[color] + num
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busy = true
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end
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elseif num ~= stack:get_count() then
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local color = Side2Color[side]
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counter[color] = counter[color] + stack:get_count()
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busy = true
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end
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end
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end
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@ -42,11 +42,15 @@ local function pushing(pos, meta)
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local player_name = meta:get_string("player_name")
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local items = tubelib.pull_stack(pos, "L", player_name)
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if items ~= nil then
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local count = items:get_count()
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if tubelib.push_items(pos, "R", items, player_name) == false then
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-- place item back
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tubelib.unpull_items(pos, "L", items, player_name)
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State:blocked(pos, meta)
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return
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-- Complete stack rejected
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if count == items:get_count() then
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State:blocked(pos, meta)
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return
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end
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end
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if State.get_state(pos, meta) ~= tubelib.STOPPED then
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State:keep_running(pos, meta, COUNTDOWN_TICKS, 1)
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