70 lines
2.2 KiB
Lua
70 lines
2.2 KiB
Lua
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minetest.register_node("mypitfall:block",{
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description = "Pitfall",
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inventory_image = "mypitfall_inv.png",
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wield_image = "mypitfall_inv.png",
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tiles = {"default_dirt.png^mypitfall_reset.png"},
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drawtype = "normal",
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paramtype = "light",
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light_source = 8,
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groups = {cracky = 1},
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local schem = minetest.get_modpath("mypitfall").."/schems/mypitfall1.mts"
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minetest.place_schematic({x=pos.x,y=pos.y-9,z=pos.z},schem,0, "air", true)
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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if placer and minetest.check_player_privs(placer:get_player_name(), {myboardgames = true}) then
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else
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minetest.remove_node(pos)
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return true
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end
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end,
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})
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minetest.register_node("mypitfall:swamp_water", {
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description = "Swamp Water",
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inventory_image = minetest.inventorycube("mypitfall_swamp_water_inv.png"),
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drawtype = "liquid",
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tiles = {"mypitfall_swamp_water.png", },
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alpha = 240,
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "mypitfall:swamp_water_flowing",
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liquid_alternative_source = "mypitfall:swamp_water",
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liquid_viscosity = 3,
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liquid_renewable = true,
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liquid_range = 2,
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damage_per_second = 5,
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post_effect_color = {a=180, r=25, g=40, b=1},
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groups = {liquid=2,not_in_creative_inventory=1},
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})
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minetest.register_node("mypitfall:swamp_water_flowing", {
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description = "Flowing Swamp Water",
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inventory_image = minetest.inventorycube("mypitfall_swamp_water_inv.png"),
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drawtype = "flowingliquid",
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tiles = {"mypitfall_swamp_water.png"},
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special_tiles = {"mypitfall_swamp_water.png"},
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alpha = 240,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "mypitfall:swamp_water_flowing",
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liquid_alternative_source = "mypitfall:swamp_water",
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liquid_viscosity = 3,
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liquid_renewable = true,
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liquid_range = 3,
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damage_per_second = 5,
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post_effect_color = {a=180, r=25, g=40, b=1},
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groups = {liquid=2, not_in_creative_inventory=1},
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})
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