495 lines
16 KiB
Lua
495 lines
16 KiB
Lua
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-- This file supplies the majority of Unified Dyes' API
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local S = minetest.get_translator("unifieddyes")
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unifieddyes.player_current_dye = {}
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unifieddyes.player_selected_dye = {}
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unifieddyes.player_last_right_clicked = {}
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unifieddyes.palette_has_color = {}
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unifieddyes.player_showall = {}
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-- if a node with a palette is placed in the world,
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-- but the itemstack used to place it has no palette_index (color byte),
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-- create something appropriate to make it officially white.
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minetest.register_on_placenode(
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function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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local def = minetest.registered_items[newnode.name]
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if not def
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or not def.palette
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or def.after_place_node
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or not placer then
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return false
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end
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local param2
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if not string.find(itemstack:to_string(), "palette_index") then
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if def.palette == "unifieddyes_palette_extended.png"
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and def.paramtype2 == "color" then
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param2 = 240
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elseif def.palette == "unifieddyes_palette_colorwallmounted.png"
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and def.paramtype2 == "colorwallmounted" then
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param2 = newnode.param2 % 8
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elseif string.find(def.palette, "unifieddyes_palette_")
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and def.paramtype2 == "colorfacedir" then -- it's a split palette
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param2 = newnode.param2 % 32
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end
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if param2 then
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minetest.swap_node(pos, {name = newnode.name, param2 = param2})
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end
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end
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if def.palette ~= "" then
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minetest.get_meta(pos):set_int("palette_index", param2 or 240)
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end
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end
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)
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-- The complementary function: strip-off the color if the node being dug is still white/neutral
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local function move_item(item, pos, inv, digger, fix_color)
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if not (digger and digger:is_player()) then return end
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local creative = creative_mode or minetest.check_player_privs(digger, "creative")
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item = unifieddyes.fix_bad_color_info(item, fix_color)
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if inv:room_for_item("main", item)
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and (not creative or not inv:contains_item("main", item, true)) then
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inv:add_item("main", item)
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elseif not creative then
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minetest.item_drop(ItemStack(item), digger, pos)
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end
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minetest.remove_node(pos)
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end
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function unifieddyes.on_dig(pos, node, digger)
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if not digger then return end
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local playername = digger:get_player_name()
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if minetest.is_protected(pos, playername) then
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minetest.record_protection_violation(pos, playername)
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return
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end
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local oldparam2 = minetest.get_node(pos).param2
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local def = minetest.registered_items[node.name]
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local fix_color
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if def.paramtype2 == "color" and oldparam2 == 240 and def.palette == "unifieddyes_palette_extended.png" then
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fix_color = 240
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elseif def.paramtype2 == "color" and oldparam2 == 0 and def.palette == "unifieddyes_palette_extended.png" then
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fix_color = 0
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elseif def.paramtype2 == "colorwallmounted" and math.floor(oldparam2 / 8) == 0 and def.palette == "unifieddyes_palette_colorwallmounted.png" then
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fix_color = 0
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elseif def.paramtype2 == "colorfacedir" and math.floor(oldparam2 / 32) == 0 and string.find(def.palette, "unifieddyes_palette_") then
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fix_color = 0
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end
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local inv = digger:get_inventory()
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if fix_color then
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move_item(node.name, pos, inv, digger, fix_color)
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else
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return minetest.node_dig(pos, node, digger)
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end
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end
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-- just stubs to keep old mods from crashing when expecting auto-coloring
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-- or getting back the dye on dig.
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function unifieddyes.recolor_on_place(foo)
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end
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function unifieddyes.after_dig_node(foo)
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end
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-- This helper function creates multiple copies of the passed node,
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-- for the split palette - one per hue, plus grey - and assigns
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-- proper palettes and other attributes
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function unifieddyes.generate_split_palette_nodes(name, def, drop)
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for _, color in ipairs(unifieddyes.HUES_WITH_GREY) do
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local def2 = table.copy(def)
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local desc_color = string.gsub(string.upper(string.sub(color, 1, 1))..string.sub(color, 2), "_", " ")
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if string.sub(def2.description, -1) == ")" then
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def2.description = string.sub(def2.description, 1, -2)..", "..desc_color.." shades)"
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else
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def2.description = def2.description.."("..desc_color.." shades)"
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end
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def2.palette = "unifieddyes_palette_"..color.."s.png"
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def2.paramtype2 = "colorfacedir"
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def2.groups.ud_param2_colorable = 1
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if drop then
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def2.drop = {
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items = {
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{items = {drop.."_"..color}, inherit_color = true },
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}
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}
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end
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minetest.register_node(":"..name.."_"..color, def2)
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end
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end
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-- This helper function creates a colored itemstack
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function unifieddyes.fix_bad_color_info(item, paletteidx)
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local stack=minetest.itemstring_with_color(item, paletteidx)
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return string.gsub(stack, "u0001color", "u0001palette_index")
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end
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function unifieddyes.make_colored_itemstack(item, palette, color)
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local paletteidx = unifieddyes.getpaletteidx(color, palette)
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return unifieddyes.fix_bad_color_info(item, paletteidx), paletteidx
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end
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-- these helper functions register all of the recipes needed to create colored
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-- nodes with any of the dyes supported by that node's palette.
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local function register_c(craft, h, sat, val)
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local hue = (type(h) == "table") and h[1] or h
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local color = ""
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if val then
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if craft.palette == "wallmounted" then
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color = val..hue..sat
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else
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color = val..hue..sat
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end
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else
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color = hue -- if val is nil, then it's grey.
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end
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local dye = "dye:"..color
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local recipe = minetest.serialize(craft.recipe)
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recipe = string.gsub(recipe, "MAIN_DYE", dye)
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recipe = string.gsub(recipe, "NEUTRAL_NODE", craft.neutral_node)
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local newrecipe = minetest.deserialize(recipe)
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local coutput = craft.output or ""
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local output = coutput
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if craft.output_prefix then
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if craft.palette ~= "split" then
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output = craft.output_prefix..color..craft.output_suffix..coutput
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else
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if hue == "white" or hue == "black" or string.find(hue, "grey") then
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output = craft.output_prefix.."grey"..craft.output_suffix..coutput
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elseif hue == "pink" then
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dye = "dye:light_red"
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output = craft.output_prefix.."red"..craft.output_suffix..coutput
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else
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output = craft.output_prefix..hue..craft.output_suffix..coutput
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end
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end
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end
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local colored_itemstack =
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unifieddyes.make_colored_itemstack(output, craft.palette, dye)
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minetest.register_craft({
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output = colored_itemstack,
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type = craft.type,
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recipe = newrecipe
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})
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end
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function unifieddyes.register_color_craft(craft)
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local hues_table = unifieddyes.HUES_EXTENDED
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local sats_table = unifieddyes.SATS
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local vals_table = unifieddyes.VALS_SPLIT
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local greys_table = unifieddyes.GREYS
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if craft.palette == "wallmounted" then
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register_c(craft, "green", "", "light_")
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register_c(craft, "blue", "", "light_")
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hues_table = unifieddyes.HUES_WALLMOUNTED
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sats_table = {""}
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vals_table = unifieddyes.VALS
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elseif craft.palette == "extended" then
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vals_table = unifieddyes.VALS_EXTENDED
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greys_table = unifieddyes.GREYS_EXTENDED
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end
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for _, hue in ipairs(hues_table) do
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for _, val in ipairs(vals_table) do
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for _, sat in ipairs(sats_table) do
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if sat == "_s50" and val ~= "" and val ~= "medium_" and val ~= "dark_" then break end
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register_c(craft, hue, sat, val)
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end
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end
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end
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for _, grey in ipairs(greys_table) do
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register_c(craft, grey)
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end
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register_c(craft, "pink")
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end
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-- code borrowed from homedecor
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-- call this function to reset the rotation of a "wallmounted" object on place
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function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local colorbits = node.param2 - (node.param2 % 8)
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local yaw = placer:get_look_horizontal()
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local dir = minetest.yaw_to_dir(yaw) -- -1.5)
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local pitch = placer:get_look_vertical()
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local fdir = minetest.dir_to_wallmounted(dir)
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if pitch < -(math.pi/8) then
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fdir = 0
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elseif pitch > math.pi/8 then
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fdir = 1
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end
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minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits })
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end
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-- use this when you have a "wallmounted" node that should never be oriented
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-- to floor or ceiling...
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function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local colorbits = node.param2 - (node.param2 % 8)
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local yaw = placer:get_look_horizontal()
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local dir = minetest.yaw_to_dir(yaw+1.5)
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local fdir = minetest.dir_to_wallmounted(dir)
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minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits })
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end
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-- ... and use this one to force that kind of node off of floor/ceiling
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-- orientation after the screwdriver rotates it.
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function unifieddyes.fix_after_screwdriver_nsew(pos, node, user, mode, new_param2)
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local new_fdir = new_param2 % 8
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local color = new_param2 - new_fdir
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if new_fdir < 2 then
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new_fdir = 2
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minetest.swap_node(pos, { name = node.name, param2 = new_fdir + color })
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return true
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end
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end
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function unifieddyes.is_buildable_to(placer_name, ...)
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for _, pos in ipairs({...}) do
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then
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return false
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end
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end
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return true
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end
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function unifieddyes.get_hsv(name) -- expects a node/item name
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local hue = ""
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local a,b
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for _, i in ipairs(unifieddyes.HUES_EXTENDED) do
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a,b = string.find(name, "_"..i[1])
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if a then
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hue = i[1]
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break
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end
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end
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if string.find(name, "_light_grey") then hue = "light_grey"
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elseif string.find(name, "_lightgrey") then hue = "light_grey"
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elseif string.find(name, "_dark_grey") then hue = "dark_grey"
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elseif string.find(name, "_darkgrey") then hue = "dark_grey"
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elseif string.find(name, "_grey") then hue = "grey"
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elseif string.find(name, "_white") then hue = "white"
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elseif string.find(name, "_black") then hue = "black"
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end
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local sat = ""
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if string.find(name, "_s50") then sat = "_s50" end
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local val = ""
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if string.find(name, "dark_") then val = "dark_" end
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if string.find(name, "medium_") then val = "medium_" end
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if string.find(name, "light_") then val = "light_" end
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return hue, sat, val
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end
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-- code partially borrowed from cheapie's plasticbox mod
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-- in the function below, color is just a color string, while
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-- palette_type can be:
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--
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-- "extended" = 256 color palette
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-- "split" = 200 color palette split into pieces for colorfacedir
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-- "wallmounted" = 32-color abridged palette
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function unifieddyes.getpaletteidx(color, palette_type)
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local origcolor = color
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if string.sub(color,1,4) == "dye:" then
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color = string.sub(color,5,-1)
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elseif string.sub(color,1,12) == "unifieddyes:" then
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color = string.sub(color,13,-1)
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else
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return
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end
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if palette_type == "wallmounted" then
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if unifieddyes.gpidx_grayscale_wallmounted[color] then
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return (unifieddyes.gpidx_grayscale_wallmounted[color] * 8), 0
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end
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elseif palette_type == "split" then
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if unifieddyes.gpidx_grayscale[color] then
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return (unifieddyes.gpidx_grayscale[color] * 32), 0
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end
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elseif palette_type == "extended" then
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if unifieddyes.gpidx_grayscale_extended[color] then
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return unifieddyes.gpidx_grayscale_extended[color]+240, 0
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end
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end
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local shade = "" -- assume full
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if string.sub(color,1,6) == "faint_" then
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shade = "faint"
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color = string.sub(color,7,-1)
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elseif string.sub(color,1,7) == "pastel_" then
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shade = "pastel"
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color = string.sub(color,8,-1)
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elseif string.sub(color,1,6) == "light_" then
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shade = "light"
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color = string.sub(color,7,-1)
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elseif string.sub(color,1,7) == "bright_" then
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shade = "bright"
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color = string.sub(color,8,-1)
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elseif string.sub(color,1,7) == "medium_" then
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shade = "medium"
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color = string.sub(color,8,-1)
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elseif string.sub(color,1,5) == "dark_" then
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shade = "dark"
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color = string.sub(color,6,-1)
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end
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if string.sub(color,-4,-1) == "_s50" then
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shade = shade.."s50"
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color = string.sub(color,1,-5)
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end
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if palette_type == "wallmounted" then
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if color == "green" and shade == "light" then return 48,3
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elseif color == "brown" then return 17,1
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elseif color == "pink" then return 56,7
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elseif color == "blue" and shade == "light" then return 40,5
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elseif unifieddyes.gpidx_hues_wallmounted[color] and unifieddyes.gpidx_shades_wallmounted[shade] then
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return (unifieddyes.gpidx_shades_wallmounted[shade] * 64 + unifieddyes.gpidx_hues_wallmounted[color] * 8), unifieddyes.gpidx_hues_wallmounted[color]
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end
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else
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if color == "brown" then
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color = "orange"
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shade = "medium"
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elseif color == "pink" then
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color = "red"
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shade = "light"
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end
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if palette_type == "split" then -- it's colorfacedir
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if unifieddyes.gpidx_hues_extended[color] and unifieddyes.gpidx_shades_split[shade] then
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return (unifieddyes.gpidx_shades_split[shade] * 32), unifieddyes.gpidx_hues_extended[color]+1
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end
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elseif palette_type == "extended" then
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if unifieddyes.gpidx_hues_extended[color] and unifieddyes.gpidx_shades_extended[shade] then
|
||
|
return (unifieddyes.gpidx_hues_extended[color] + unifieddyes.gpidx_shades_extended[shade]*24), unifieddyes.gpidx_hues_extended[color]
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function unifieddyes.get_color_from_dye_name(name)
|
||
|
if name == "dye:black" then
|
||
|
return "000000"
|
||
|
elseif name == "dye:white" then
|
||
|
return "ffffff"
|
||
|
end
|
||
|
local item = minetest.registered_items[name]
|
||
|
if not item then return end
|
||
|
local inv_image = item.inventory_image
|
||
|
if not inv_image then return end
|
||
|
return string.match(inv_image,"colorize:#(......):200")
|
||
|
end
|
||
|
|
||
|
-- get a node's dye color based on its palette and param2
|
||
|
|
||
|
function unifieddyes.color_to_name(param2, def)
|
||
|
if not param2 or not def or not def.palette then return end
|
||
|
|
||
|
if def.palette == "unifieddyes_palette_extended.png" then
|
||
|
local color = param2
|
||
|
|
||
|
local v = 0
|
||
|
local s = 1
|
||
|
if color < 24 then v = 1
|
||
|
elseif color > 23 and color < 48 then v = 2
|
||
|
elseif color > 47 and color < 72 then v = 3
|
||
|
elseif color > 71 and color < 96 then v = 4
|
||
|
elseif color > 95 and color < 120 then v = 5
|
||
|
elseif color > 119 and color < 144 then v = 5 s = 2
|
||
|
elseif color > 143 and color < 168 then v = 6
|
||
|
elseif color > 167 and color < 192 then v = 6 s = 2
|
||
|
elseif color > 191 and color < 216 then v = 7
|
||
|
elseif color > 215 and color < 240 then v = 7 s = 2
|
||
|
end
|
||
|
|
||
|
if color > 239 then
|
||
|
if color == 240 then return "white"
|
||
|
elseif color == 244 then return "light_grey"
|
||
|
elseif color == 247 then return "grey"
|
||
|
elseif color == 251 then return "dark_grey"
|
||
|
elseif color == 255 then return "black"
|
||
|
else return "grey_"..15-(color-240)
|
||
|
end
|
||
|
else
|
||
|
local h = color - math.floor(color/24)*24
|
||
|
return unifieddyes.VALS_EXTENDED[v]..unifieddyes.HUES_EXTENDED[h+1][1]..unifieddyes.SATS[s]
|
||
|
end
|
||
|
|
||
|
elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
|
||
|
local color = math.floor(param2 / 8)
|
||
|
if color == 0 then return "white"
|
||
|
elseif color == 1 then return "light_grey"
|
||
|
elseif color == 2 then return "grey"
|
||
|
elseif color == 3 then return "dark_grey"
|
||
|
elseif color == 4 then return "black"
|
||
|
elseif color == 5 then return "light_blue"
|
||
|
elseif color == 6 then return "light_green"
|
||
|
elseif color == 7 then return "pink"
|
||
|
end
|
||
|
local v = math.floor(color/8)
|
||
|
local h = color - v * 8
|
||
|
return unifieddyes.VALS[v]..unifieddyes.HUES_WALLMOUNTED[h+1]
|
||
|
|
||
|
elseif string.find(def.palette, "unifieddyes_palette") then -- it's the split palette
|
||
|
-- palette names in this mode are always "unifieddyes_palette_COLORs.png"
|
||
|
|
||
|
local s = string.sub(def.palette, 21)
|
||
|
local color = string.sub(s, 1, string.find(s, "s.png")-1)
|
||
|
|
||
|
local v = math.floor(param2/32)
|
||
|
if color ~= "grey" then
|
||
|
if v == 0 then return "faint_"..color
|
||
|
elseif v == 1 then return color
|
||
|
elseif v == 2 then return color.."_s50"
|
||
|
elseif v == 3 then return "light_"..color
|
||
|
elseif v == 4 then return "medium_"..color
|
||
|
elseif v == 5 then return "medium_"..color.."_s50"
|
||
|
elseif v == 6 then return "dark_"..color
|
||
|
elseif v == 7 then return "dark_"..color.."_s50"
|
||
|
end
|
||
|
else
|
||
|
if v > 0 and v < 6 then return unifieddyes.GREYS[v]
|
||
|
else return "white"
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|