minetest-mm/mods/myboardgames/mychess/pieces.lua

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2020-11-15 20:25:38 +01:00
local king = {
type = "fixed",
fixed = {
{-0.375, -0.5, -0.375, 0.375, -0.375, 0.375},
{-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125},
{-0.25, -0.5, -0.25, 0.25, -0.25, 0.25},
{-0.1875, -0.5, -0.1875, 0.1875, 0.5, 0.1875},
}
}
local kings = {
type = "fixed",
fixed = {
{-0.375, -0.5, -0.375, 0.375, -0.375, 0.375},
{-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125},
{-0.25, -0.5, -0.25, 0.25, -0.25, 0.25},
{-0.1875, -0.5, -0.1875, 0.1875, 0.5, 0.1875},
{-0.3125, -1.5, -0.3125, 0.3125, -1.4375, 0.3125},
{-0.375, -1.4375, -0.375, 0.375, -1.3125, 0.375},
{-0.3125, -1.3125, -0.3125, 0.3125, -1.25, 0.3125},
{-0.0625, -1.5, -0.0625, 0.0625, 1.5, 0.0625},
{-0.25, 1.1875, -0.0625, 0.25, 1.3125, 0.0625},
{-0.1875, -1.5, -0.1875, 0.1875, 1, 0.1875},
{-0.0625, 1.1875, -0.25, 0.0625, 1.3125, 0.25},
}
}
local kingt = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.3125, 0.3125, -0.4375, 0.3125},
{-0.375, -0.4375, -0.375, 0.375, -0.3125, 0.375},
{-0.3125, -0.3125, -0.3125, 0.3125, -0.25, 0.3125},
{-0.1875, -0.5, -0.1875, 0.1875, 0, 0.1875},
{-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625},
{-0.0625, 0.1875, -0.25, 0.0625, 0.3125, 0.25},
{-0.25, 0.1875, -0.0625, 0.25, 0.3125, 0.0625},
}
}
local kingts = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
}
local queen = {
type = "fixed",
fixed = {
{-0.375, -0.5, -0.375, 0.375, -0.375, 0.375},
{-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125},
{-0.25, -0.5, -0.25, 0.25, -0.25, 0.25},
{-0.1875, -0.5, -0.1875, 0.1875, 0.5, 0.1875},
}
}
local queens = {
type = "fixed",
fixed = {
{-0.375, -0.5, -0.375, 0.375, -0.375, 0.375},
{-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125},
{-0.25, -0.5, -0.25, 0.25, -0.25, 0.25},
{-0.1875, -0.5, -0.1875, 0.1875, 0.5, 0.1875},
{-0.3125, -1.5, -0.3125, 0.3125, -1.4375, 0.3125},
{-0.375, -1.4375, -0.375, 0.375, -1.3125, 0.375},
{-0.3125, -1.3125, -0.3125, 0.3125, -1.25, 0.3125},
{-0.1875, -1.5, -0.1875, 0.1875, 1.0625, 0.1875},
{-0.0625, 1.0625, -0.0625, 0.0625, 1.25, 0.0625},
}
}
local queent = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.3125, 0.3125, -0.4375, 0.3125},
{-0.375, -0.4375, -0.375, 0.375, -0.3125, 0.375},
{-0.3125, -0.3125, -0.3125, 0.3125, -0.25, 0.3125},
{-0.1875, -0.5, -0.1875, 0.1875, 0.0625, 0.1875},
{-0.0625, 0.0625, -0.0625, 0.0625, 0.25, 0.0625},
}
}
local queents = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
}
local knight = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.3125, 0.3125, -0.4375, 0.3125},
{-0.25, -0.4375, -0.25, 0.25, -0.375, 0.25},
{-0.1875, -0.375, -0.1875, 0.1875, -0.3125, 0.1875},
{-0.25, -0.3125, -0.1875, 0.25, -0.25, 0.25},
{-0.1875, -0.25, -0.125, 0.1875, -0.1875, 0.1875},
{-0.1875, -0.1875, -0.0625, 0.1875, -0.125, 0.25},
{-0.1875, -0.125, 0, 0.1875, -0.0625, 0.3125},
{-0.1875, -0.0625, 0.0625, 0.1875, 0.0625, 0.4375},
{-0.1875, 0.0625, 0.125, 0.1875, 0.5, 0.5},
{-0.125, 0.125, -0.125, 0.125, 0.4375, 0.125},
{-0.125, 0.125, -0.25, 0.125, 0.375, -0.125},
{-0.125, 0.0625, -0.1875, 0.125, 0.125, 0},
}
}
local pon = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, -0.4375, 0.25},
{-0.1875, -0.5, -0.1875, 0.1875, -0.375, 0.1875},
{-0.125, -0.5, -0.125, 0.125, -0.3125, 0.125},
{-0.0625, -0.5, -0.0625, 0.0625, 0.0625, 0.0625},
{-0.0625, -0.0625, -0.125, 0.0625, 0.0625, 0.125},
{-0.125, -0.0625, -0.0625, 0.125, 0.0625, 0.0625},
--[[
{-0.3125, -0.5, -0.3125, 0.3125, -0.4375, 0.3125},
{-0.25, -0.4375, -0.25, 0.25, -0.375, 0.25},
{-0.1875, -0.375, -0.1875, 0.1875, -0.3125, 0.1875},
{-0.125, -0.3125, -0.125, 0.125, 0.0625, 0.125},
{-0.1875, 0.0625, -0.1875, 0.1875, 0.375, 0.1875},
--]]
}
}
local bishop = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.3125, 0.3125, -0.375, 0.3125},
{-0.25, -0.375, -0.25, 0.25, -0.25, 0.25},
{-0.1875, -0.25, -0.1875, 0.1875, -0.125, 0.1875},
{-0.125, -0.125, -0.125, 0.125, 0.1875, 0.125},
{-0.1875, 0.1875, -0.1875, 0.1875, 0.375, 0.1875},
{-0.125, 0.5625, -0.125, 0.125, 0.625, 0.125},
{-0.1875, 0.375, -0.0625, 0.1875, 0.4375, 0.1875},
{-0.1875, 0.4375, -0.1875, 0.1875, 0.5625, 0.1875},
}
}
local rook = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.3125, 0.3125, -0.375, 0.3125},
{-0.25, -0.375, -0.25, 0.25, -0.25, 0.25},
{-0.1875, -0.25, -0.1875, 0.1875, -0.125, 0.1875},
{-0.125, -0.125, -0.125, 0.125, 0.125, 0.125},
{-0.1875, 0.125, -0.1875, 0.1875, 0.3125, 0.1875},
{-0.1875, 0.3125, -0.1875, -0.125, 0.4375, -0.125},
{0.125, 0.3125, -0.1875, 0.1875, 0.4375, -0.125},
{0.125, 0.3125, 0.125, 0.1875, 0.4375, 0.1875},
{-0.1875, 0.3125, 0.125, -0.125, 0.4375, 0.1875},
}
}
local peices = { --item,desc,inv,img,nodebox
{"mychess:king_white","White King","mychess_king_w_inven.png","default_pine_wood.png",king,kings},
{"mychess:king_top_white","","","default_pine_wood.png",kingt,kingts},
{"mychess:king_black","Black King","mychess_king_b_inven.png","default_junglewood.png",king,kings},
{"mychess:king_top_black","","","default_junglewood.png",kingt,kingts},
{"mychess:queen_white","White Queen","mychess_queen_w_inven.png","default_pine_wood.png",queen,queens},
{"mychess:queen_top_white","","","default_pine_wood.png",queent,queents},
{"mychess:queen_black","Black Queen","mychess_queen_b_inven.png","default_junglewood.png",queen,queens},
{"mychess:queen_top_black","","","default_junglewood.png",queent,queents},
}
for i in ipairs (peices) do
local item = peices[i][1]
local desc = peices[i][2]
local inv = peices[i][3]
local img = peices[i][4]
local nbox = peices[i][5]
local sbox = peices[i][6]
minetest.register_node(item, {
description = desc,
inventory_image = inv,
light_source = 7,
tiles = {img.."^[transformR90"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {dig_immediate = 3, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
node_box = nbox,
selection_box = sbox,
after_place_node = function(pos)
local node = minetest.get_node(pos)
if node.name == "mychess:king_white" then
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},{name = "mychess:king_top_white"})
elseif node.name == "mychess:king_black" then
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},{name = "mychess:king_top_black"})
elseif node.name == "mychess:queen_white" then
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},{name = "mychess:queen_top_white"})
elseif node.name == "mychess:queen_black" then
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},{name = "mychess:queen_top_black"})
end
end,
on_destruct = function(pos)
local pos2 = {x=pos.x,y=pos.y+1,z=pos.z}
local node = minetest.get_node(pos)
local node2 = minetest.get_node(pos2)
if node.name == "mychess:king_white" then
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
elseif node.name == "mychess:king_black" then
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
elseif node.name == "mychess:queen_white" then
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
elseif node.name == "mychess:queen_black" then
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
elseif node.name == "mychess:king_top_white" then
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
elseif node.name == "mychess:king_top_black" then
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
elseif node.name == "mychess:queen_top_white" then
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
elseif node.name == "mychess:queen_top_black" then
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
end
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), "Not enough vertical space to place it here!" )
return
end
return minetest.item_place(itemstack, placer, pointed_thing)
end
})
end
local peices = { --item,desc,inv,img,nodebox
{"mychess:knight_white","White Knight","myknight_w_inven.png","default_pine_wood.png^[transformR90",knight},
{"mychess:knight_black","Black Knight","myknight_b_inven.png","default_junglewood.png^[transformR90",knight},
{"mychess:pon_white","White Pon","mypon_w_inven.png","default_pine_wood.png^[transformR90",pon},
{"mychess:pon_black","Black Pon","mypon_b_inven.png","default_junglewood.png^[transformR90",pon},
{"mychess:bishop_white","White Bishop","mybishop_w_inven.png","default_pine_wood.png^[transformR90",bishop},
{"mychess:bishop_black","Black Bishop","mybishop_b_inven.png","default_junglewood.png^[transformR90",bishop},
{"mychess:rook_white","White Rook","myrook_w_inven.png","default_pine_wood.png^[transformR90",rook},
{"mychess:rook_black","Black Rook","myrook_b_inven.png","default_junglewood.png^[transformR90",rook},
}
for i in ipairs (peices) do
local item = peices[i][1]
local desc = peices[i][2]
local inv = peices[i][3]
local img = peices[i][4]
local nbox = peices[i][5]
minetest.register_node(item, {
description = desc,
-- inventory_image = inv,
light_source = 7,
tiles = {img},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {dig_immediate = 3, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
node_box = nbox,
selection_box = nbox,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), "Not enough vertical space to place it here!" )
return
end
local node = minetest.get_node(pos)
local par1 = node.param2
par2 = par1 + 2
if par2 == 4 then
par2 = 0
elseif par2 == 5 then
par2 = 1
end
if node.name == "mychess:knight_black" then
minetest.set_node({pos},{name = "mychess:knight_black", param2 = par2})
end
return minetest.item_place(itemstack, placer, pointed_thing)
end
})
end