35 lines
1.4 KiB
Markdown
35 lines
1.4 KiB
Markdown
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flowerpot
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This minetest mod adds a simple, single-node, non-entity flowerpot
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that can contain `plantlike` drawtype nodes.
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The player can place these pots as normal nodes, and then right-click
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the pot with a plant or plantlike node, and the pot then will contain
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a slightly smaller version of the plant. If punched, the plant that
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was put in the pot will be returned to the puncher.
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The concept works through the use of object materials. The empty
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flowerpot node has the same model, but part of the mesh is transparent
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and therefore not visible. If a plant is inserted, the transparent
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textures are replaced with the texture of the plant node, and thus
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it looks like the plant is inserted, while effectively the pot is a
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single node without metadata.
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There are no crafting recipes for each variant. The player can craft
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pots and potentially use `/giveme` to give filled versions of the
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flowerpot, but the creative inventory does not contain them as they
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are easily filled already.
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The model was made in blender from scratch by the author.
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The texture of the flowerpot itself was created from the flowerpot
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texture of the excellent Isabella II texture pack, which is Public
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Domain. The texture has been reworked to allow for a more detailed
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texturing of the flowerpot model.
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The flowerpot mod has an API that can be used by other mods to create
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new plant-flowerpot combinations. See api.md for usage information.
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