2020-10-26 17:38:53 +01:00
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local S = farming.intllib
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-- place trellis
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local function place_grapes(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt or pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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-- return if any of the nodes are not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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-- am I right-clicking on something that has a custom on_place set?
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-- thanks to Krock for helping with this issue :)
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local def = minetest.registered_nodes[under.name]
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if placer and itemstack and def and def.on_rightclick then
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2021-12-05 14:17:16 +01:00
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return def.on_rightclick(pt.under, under, placer, itemstack, pt)
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2020-10-26 17:38:53 +01:00
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end
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-- is player planting seed?
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local name = placer and placer:get_player_name() or ""
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-- check for protection
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if minetest.is_protected(pt.under, name) then
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return
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end
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-- check if pointing at trellis
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if under.name ~= "farming:trellis" then
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return
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end
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-- add the node and remove 1 item from the itemstack
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minetest.set_node(pt.under, {name = plantname})
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minetest.sound_play("default_place_node", {pos = pt.under, gain = 1.0})
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if placer and not farming.is_creative(placer:get_player_name()) then
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itemstack:take_item()
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-- check for refill
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if itemstack:get_count() == 0 then
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minetest.after(0.20,
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farming.refill_plant,
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placer,
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"farming:grapes",
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placer:get_wield_index()
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)
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end
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end
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return itemstack
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end
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-- grapes
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minetest.register_craftitem("farming:grapes", {
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description = S("Grapes"),
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inventory_image = "farming_grapes.png",
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on_use = minetest.item_eat(2),
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groups = {seed = 2, food_grapes = 1, flammable = 3},
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on_place = function(itemstack, placer, pointed_thing)
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return place_grapes(itemstack, placer, pointed_thing, "farming:grapes_1")
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end
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})
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-- grapes can be used for violet dye
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minetest.register_craft({
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output = "dye:violet",
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2021-05-16 11:33:49 +02:00
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recipe = {{"farming:grapes"}}
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2020-10-26 17:38:53 +01:00
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})
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-- trellis
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minetest.register_node("farming:trellis", {
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description = S("Trellis (place on soil before planting grapes)"),
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drawtype = "plantlike",
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tiles = {"farming_trellis.png"},
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inventory_image = "farming_trellis.png",
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visual_scale = 1.9,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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sunlight_propagates = true,
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drop = "farming:trellis",
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selection_box = farming.select,
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groups = {snappy = 3, flammable = 2, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt or pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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-- return if any of the nodes are not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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-- am I right-clicking on something that has a custom on_place set?
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-- thanks to Krock for helping with this issue :)
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local def = minetest.registered_nodes[under.name]
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if def and def.on_rightclick then
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2021-12-05 14:17:16 +01:00
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return def.on_rightclick(pt.under, under, placer, itemstack, pt)
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2020-10-26 17:38:53 +01:00
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end
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if minetest.is_protected(pt.above, placer:get_player_name()) then
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return
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end
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local nodename = under.name
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if minetest.get_item_group(nodename, "soil") < 2 then
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return
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end
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local top = {
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x = pointed_thing.above.x,
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y = pointed_thing.above.y + 1,
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z = pointed_thing.above.z
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}
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nodename = minetest.get_node(top).name
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if nodename ~= "air" then
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return
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end
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minetest.set_node(pointed_thing.above, {name = "farming:trellis"})
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if not farming.is_creative(placer:get_player_name()) then
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itemstack:take_item()
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end
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return itemstack
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end
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})
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minetest.register_craft({
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output = "farming:trellis",
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recipe = {
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{"default:stick", "default:stick", "default:stick"},
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{"default:stick", "default:stick", "default:stick"},
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{"default:stick", "default:stick", "default:stick"}
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "farming:trellis",
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burntime = 15
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})
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-- grapes definition
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local def = {
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drawtype = "plantlike",
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tiles = {"farming_grapes_1.png"},
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visual_scale = 1.9,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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sunlight_propagates = true,
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drop = {
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items = {
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{items = {"farming:trellis"}, rarity = 1},
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}
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},
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 3, not_in_creative_inventory = 1,
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attached_node = 1, growing = 1, plant = 1
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},
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sounds = default.node_sound_leaves_defaults()
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}
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-- stage 1
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minetest.register_node("farming:grapes_1", table.copy(def))
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-- stage2
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def.tiles = {"farming_grapes_2.png"}
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minetest.register_node("farming:grapes_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_grapes_3.png"}
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minetest.register_node("farming:grapes_3", table.copy(def))
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-- stage 4
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def.tiles = {"farming_grapes_4.png"}
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minetest.register_node("farming:grapes_4", table.copy(def))
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-- stage 5
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def.tiles = {"farming_grapes_5.png"}
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minetest.register_node("farming:grapes_5", table.copy(def))
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-- stage 6
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def.tiles = {"farming_grapes_6.png"}
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minetest.register_node("farming:grapes_6", table.copy(def))
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-- stage 7
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def.tiles = {"farming_grapes_7.png"}
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minetest.register_node("farming:grapes_7", table.copy(def))
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-- stage 8 (final)
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def.tiles = {"farming_grapes_8.png"}
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def.groups.growing = nil
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def.drop = {
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items = {
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{items = {"farming:trellis"}, rarity = 1},
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{items = {"farming:grapes 3"}, rarity = 1},
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{items = {"farming:grapes 1"}, rarity = 2},
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{items = {"farming:grapes 1"}, rarity = 3}
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}
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}
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minetest.register_node("farming:grapes_8", table.copy(def))
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-- add to registered_plants
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farming.registered_plants["farming:grapes"] = {
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crop = "farming:grapes",
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seed = "farming:grapes",
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2020-12-09 21:59:08 +01:00
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minlight = farming.min_light,
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maxlight = farming.max_light,
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2020-10-26 17:38:53 +01:00
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steps = 8
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}
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-- wild grape vine (this is what you find on the map)
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minetest.register_node("farming:grapebush", {
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drawtype = "plantlike",
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tiles = {"farming_grapebush.png"},
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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sunlight_propagates = true,
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drop = {
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items = {
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{items = {"farming:grapes 1"}, rarity = 1},
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{items = {"farming:grapes 1"}, rarity = 2},
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{items = {"farming:grapes 1"}, rarity = 3}
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}
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},
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1
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},
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sounds = default.node_sound_leaves_defaults()
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})
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