2020-11-15 20:25:38 +01:00
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christmas = {}
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christmas.players = {}
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christmas.path = minetest.get_modpath("christmas")
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christmas.rewards = {}
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local mod_storage = minetest.get_mod_storage()
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dofile(christmas.path.."/functions.lua" )
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dofile(christmas.path.."/crafting.lua")
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local data = christmas.data
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------------------------------------ Craft Items ------------------------------------
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minetest.register_craftitem("christmas:candy_cane", {
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description = "Candy Cane",
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inventory_image = "christmas_candy_cane.png",
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on_use = christmas.eat_candy(1)
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})
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minetest.register_craftitem("christmas:mince_pie", {
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description = "Mince Pie",
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inventory_image = "christmas_mincepie.png",
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on_use = minetest.item_eat(6)
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})
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minetest.register_craftitem("christmas:sugar", {
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description = "Sugar",
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inventory_image = "christmas_sugar.png",
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})
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minetest.register_craftitem("christmas:gingerbread_man", {
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description = "Gingerbread Man",
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inventory_image = "christmas_gingerbread_man.png",
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on_use = minetest.item_eat(4)
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})
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minetest.register_craftitem("christmas:bauble_red", {
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description = "Bauble (Red)",
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inventory_image = "christmas_bauble_red.png",
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groups = {tree_bauble=1},
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colour_code = 1,--Future support
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})
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minetest.register_craftitem("christmas:star", {
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description = "Star",
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inventory_image = "christmas_star_inv.png",
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groups = {tree_topper=1},
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})
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------------------------------------ Nodes ------------------------------------
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minetest.register_node("christmas:eggnog", {
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description = "Eggnog",
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drawtype = "plantlike",
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tiles = {"christmas_eggnog.png"},
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inventory_image = "christmas_eggnog.png",
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on_use = minetest.item_eat(10),
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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})
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minetest.register_node("christmas:present", {
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description = "Christmas present",
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2021-01-02 22:12:17 +01:00
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tiles = {"christmas_present.png"},
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2020-11-15 20:25:38 +01:00
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drawtype = "mesh",
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paramtype = "light",
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mesh = "christmas_present.obj",
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groups = {oddly_breakable_by_hand = 3, attached_node = 1},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.3125, -0.5, -0.3125, 0.3125, 0.125, 0.3125},
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}
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},
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on_construct = function(pos, itemstack, placer, pointed_thing)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Christmas Present")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 1)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Present from ".. meta:get_string("owner"))
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end,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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minetest.after(0.2,
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minetest.show_formspec,
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player:get_player_name(),
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"christmas:present",
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christmas.get_present_formspec(pos))
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end,
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})
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minetest.register_node("christmas:stocking", {
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description = "Christmas Stocking",
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drawtype = "signlike",
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tiles = {"christmas_stocking.png"},
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inventory_image = "christmas_stocking.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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selection_box = {
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type = "wallmounted",
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},
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groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, attached_node = 1},
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walkable = false,
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on_construct = function(pos, itemstack, placer, pointed_thing)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Stocking: No owner")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 3)
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end,
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after_place_node = function(pos, player, itemstack, pointed_thing)
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local name = player:get_player_name()
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local meta = minetest.get_meta(pos)
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local stocking_pos = mod_storage:get_string(name.."_stocking_pos")
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local spos = minetest.string_to_pos(stocking_pos)
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if (spos and minetest.get_node(spos).name ~= "christmas:stocking") or stocking_pos == (nil or "") then
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mod_storage:set_string(name.."_stocking_pos", minetest.pos_to_string(pos))
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elseif spos and minetest.get_node(spos).name == "christmas:stocking" then
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minetest.set_node(pos, {name="air"})
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minetest.chat_send_player(name, "You already have a stocking at: ".. stocking_pos)
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return itemstack
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end
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meta:set_string("infotext", player:get_player_name().."'s Stocking")
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meta:set_string("owner", player:get_player_name())
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local timer = minetest.get_node_timer(pos)
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timer:start(5400)
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end,
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local stocking_pos = mod_storage:get_string(owner.."_stocking_pos")
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local spos = minetest.string_to_pos(stocking_pos)
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if minetest.string_to_pos(stocking_pos) == pos then
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mod_storage:set_string(owner.."_stocking_pos", " ")
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end
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end,
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on_timer = function(pos)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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minetest.chat_send_player(owner, "Your stocking has refilled")--Hooray
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local inv = meta:get_inventory()
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inv:set_stack("main", 1, christmas.random_reward())
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inv:set_stack("main", 2, christmas.random_reward())
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inv:set_stack("main", 3, christmas.random_reward())
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end,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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local timer = minetest.get_node_timer(pos)
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local owner = meta:get_string("owner")
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local playerinv = player:get_inventory()
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if player:get_player_name() ~= owner then
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minetest.chat_send_player(player:get_player_name(), "This isn't your stocking")--Imposter!!
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return itemstack
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end
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local inv = meta:get_inventory()
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if inv:is_empty("main") then
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local time = christmas.to_time(math.floor(timer:get_timeout() - timer:get_elapsed()))
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minetest.chat_send_player(owner, "Your stocking is empty. (refill in: "..time..")")--Whyyyyyyy??? 😭
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elseif not inv:is_empty("main") then
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local item1 = inv:get_stack("main", 1)
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playerinv:add_item("main", item1)
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local item2 = inv:get_stack("main", 2)
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playerinv:add_item("main", item2)
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local item3 = inv:get_stack("main", 3)
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playerinv:add_item("main", item3)
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inv:set_stack("main", 1 ,'')
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inv:set_stack("main", 2 ,'')
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inv:set_stack("main", 3 ,'')
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timer:start(5400)
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end
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end,
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})
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minetest.register_node("christmas:lights", {
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description = "Christmas lights",
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drawtype = "signlike",
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tiles = {
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{
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name = "christmas_lights_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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},
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inventory_image = "christmas_lights.png",
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wield_image = "christmas_lights.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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light_source = 3,
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selection_box = {
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type = "wallmounted",
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},
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groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, attached_node = 1},
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walkable = false,
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})
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------------------------------------ Christmas tree ------------------------------------
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minetest.register_node("christmas:tree", {
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description = "Christmas Tree",
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tiles = {
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"christmas_tree_leaves.png"
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},
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inventory_image = "christmas_tree_inv.png",
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drawtype = "mesh",
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paramtype = "light",
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mesh = "christmas_tree.obj",
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groups = {snappy = 2, attached_node = 1},
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collision_box = {
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type = "fixed",
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fixed = {-0.625, -0.5, -0.625, 0.625, 2, 0.625},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.75, -0.5, -0.75, 0.75, 2.3125, 0.75},
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},
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local pos1 = {x=pos.x, y=pos.y+1, z=pos.z}
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local pos2 = {x=pos.x, y=pos.y+2, z=pos.z}
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local node1 = minetest.get_node(pos1)
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local node2 = minetest.get_node(pos2)
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if node1.name ~= "air" or node2.name ~= "air" then
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minetest.set_node(pos, {name="air"})
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minetest.chat_send_player(placer:get_player_name(), "You need a 3 block tall space to place the tree")
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return itemstack
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end
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end,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local item = minetest.registered_items[itemstack:get_name()]
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if item.groups.tree_bauble ~= nil then
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local pos2 = {x=pos.x, y=pos.y+1, z=pos.z}
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local name = minetest.get_node(pos2).name
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if minetest.registered_nodes[name].buildable_to then
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minetest.set_node(pos2, {name="christmas:ornament"})
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end
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itemstack:take_item()
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elseif item.groups.tree_topper ~= nil then
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local pos2 = {x=pos.x, y=pos.y+2, z=pos.z}
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local name = minetest.get_node(pos2).name
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if minetest.registered_nodes[name].buildable_to then
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minetest.set_node(pos2, {name="christmas:topper"})
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end
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itemstack:take_item()
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end
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end,
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on_destruct = function(pos)
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local pos1 = {x=pos.x, y=pos.y+1, z=pos.z}
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local pos2 = {x=pos.x, y=pos.y+2, z=pos.z}
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local name = minetest.get_node(pos1).name
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local name2 = minetest.get_node(pos2).name
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minetest.after(0.01, function()
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if name == "christmas:ornament" then
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minetest.set_node(pos1, {name="air"})
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minetest.add_item(pos1, "christmas:bauble_red")
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end
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if name2 == "christmas:topper" then
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minetest.set_node(pos2, {name="air"})
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minetest.add_item(pos2, "christmas:star")
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end
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end)
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end,
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})
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minetest.register_node("christmas:ornament", {
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description = "Bauble",
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tiles = {
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"christmas_bauble.png"
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},
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drawtype = "mesh",
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paramtype = "light",
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paramtype2 = "color",
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color = "red",
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mesh = "christmas_tree_balls.obj",
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groups = {not_in_creative_inventory = 1},
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walkable = false,
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pointable = false,
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on_construct = function(pos)
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local npos = {x=pos.x, y=pos.y-1, z=pos.z}
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local name = minetest.get_node(npos).name
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if name ~= "christmas:tree" then
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minetest.set_node(pos, {name="air"})
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end
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end,
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})
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minetest.register_node("christmas:topper", {
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description = "Topper",
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tiles = {
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"christmas_star.png"
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},
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drawtype = "mesh",
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paramtype = "light",
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light_source = 8,
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paramtype2 = "color",
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color = "yellow",
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mesh = "christmas_star.obj",
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groups = {not_in_creative_inventory = 1},
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walkable = false,
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pointable = false,
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on_construct = function(pos)
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local npos = {x=pos.x, y=pos.y-2, z=pos.z}
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local name = minetest.get_node(npos).name
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if name ~= "christmas:tree" then
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minetest.set_node(pos, {name="air"})
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end
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end,
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})
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christmas.register_reward("christmas:lights", {min=1, max=5}, 0.5)
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christmas.register_reward("christmas:candy_cane", {min=3, max=15}, 0.15)
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christmas.register_reward("christmas:eggnog", {min=1, max=3}, 0.15)
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christmas.register_reward("christmas:gingerbread_man", {min=1, max=9}, 0.5)
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christmas.register_reward("christmas:mince_pie", {min=6, max=12}, 0.3)
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christmas.register_reward("christmas:tree", {min=0, max=1}, 0.15)
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christmas.register_reward("christmas:bauble_red", {min=0, max=1}, 0.15)
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christmas.register_reward("christmas:star", {min=0, max=1}, 0.1)
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christmas.register_reward("christmas:sugar", {min=1, max=7}, 0.36)
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christmas.register_reward("christmas:present", {min=1, max=2}, 0.26)
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