218 lines
6.3 KiB
Lua
218 lines
6.3 KiB
Lua
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-- undecorated coloured glass, all using plain glass texture
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local glass_list = {
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{"black", "Darkened", "292421",}, {"blue", "Blue", "0000FF",},
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{"cyan", "Cyan", "00FFFF",}, {"green", "Green", "00FF00",},
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{"magenta", "Magenta", "FF00FF",}, {"orange", "Orange", "FF6103",},
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{"purple", "Purple", "800080",}, {"red", "Red", "FF0000",},
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{"yellow", "Yellow", "FFFF00",}, {"frosted", "Frosted", "FFFFFF",}
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}
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for i in ipairs(glass_list) do
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local name = glass_list[i][1]
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local description = glass_list[i][2]
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local colour = glass_list[i][3]
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minetest.register_node("abriglass:stained_glass_"..name, {
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description = description.." Glass",
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tiles = {"abriglass_plainglass.png^[colorize:#"..colour..":122"},
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groups = {cracky = 3},
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use_texture_alpha = true,
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sunlight_propagates = true,
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light_source = 4,
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drawtype = "glasslike",
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paramtype = "light",
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sounds = default.node_sound_glass_defaults(),
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})
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end
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-- boring glass because why not?
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minetest.register_node("abriglass:clear_glass", {
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description = "Clear Glass",
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tiles = {"abriglass_clearglass.png"},
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groups = {cracky = 3},
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use_texture_alpha = true,
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sunlight_propagates = true,
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paramtype = "light",
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drawtype = "glasslike",
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sounds = default.node_sound_glass_defaults(),
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})
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-- glass lights
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local light_list = {
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{"glass_light_green", "Green", "lightgreen",},
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{"glass_light_blue", "Blue", "lightblue",},
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{"glass_light_red", "Red", "lightred",},
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{"glass_light_yellow", "Yellow", "lightyellow",},
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}
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for i in ipairs(light_list) do
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local name = light_list[i][1]
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local description = light_list[i][2]
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local image = light_list[i][3]
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minetest.register_node("abriglass:" ..name, {
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description = description.. "Glass Light",
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tiles = {"abriglass_" ..image.. ".png"},
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groups = {cracky = 3},
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use_texture_alpha = true,
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sunlight_propagates = true,
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light_source = 14,
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drawtype = "glasslike",
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paramtype = "light",
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sounds = default.node_sound_glass_defaults(),
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})
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end
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-- patterned glass
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local pattern_list = { --{name, description, image}
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{"stainedglass_tiles_dark", "Stained Glass", "stainedglass_tiles1",},
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{"stainedglass_tiles_pale", "Stained Glass", "stainedglass_tiles2",},
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{"stainedglass_pattern01", "Stained Glass", "stainedglass_pattern01",},
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{"stainedglass_pattern02", "Cage Glass", "stainedglass_pattern02",},
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{"stainedglass_pattern03", "Stained Glass", "stainedglass_pattern03",},
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{"stainedglass_pattern04", "Stained Glass Cross", "stainedglass_pattern04",},
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{"stainedglass_pattern05", "Stained Glass", "stainedglass_pattern05",},
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}
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for i in ipairs(pattern_list) do
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local name = pattern_list[i][1]
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local description = pattern_list[i][2]
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local image = pattern_list[i][3]
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minetest.register_node("abriglass:"..name, {
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description = description,
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tiles = {"abriglass_"..image..".png"},
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groups = {cracky = 3},
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use_texture_alpha = true,
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sunlight_propagates = true,
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light_source = 5,
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drawtype = "glasslike",
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paramtype = "light",
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paramtype2 = "facedir",
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sounds = default.node_sound_glass_defaults(),
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})
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end
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-- portholes
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local port_list = {
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{"wood",}, {"junglewood",},
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}
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for i in ipairs(port_list) do
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local name = port_list[i][1]
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minetest.register_node("abriglass:porthole_"..name, {
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description = "Porthole",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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groups = {choppy = 2, flammable = 2, wood = 1},
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tiles = {"default_"..name.. ".png", -- up
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"default_"..name.. ".png", -- down
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"default_"..name.. ".png", -- right
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"default_"..name.. ".png", -- left
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"abriglass_porthole_"..name..".png", -- back
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"abriglass_porthole_"..name..".png", -- front
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},
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is_ground_content = false,
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sunlight_propagates = true,
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})
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end
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-- one-way glass
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local oneway_list = {
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{"dark", "Dark", "oneway_face.png", "abriglass_oneway_wall.png",},
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{"pale", "White", "oneway_face.png^[colorize:#F8F8FF:200", "abriglass_oneway_wall.png^[colorize:#E6E6FA:200",},
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{"desert_brick", "Desert Brick", "oneway_face.png^[colorize:#814F3C:200", "default_desert_stone_brick.png",},
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{"stone_brick", "Stone Brick", "oneway_face.png^[colorize:#615E5D:200", "default_stone_brick.png",},
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{"sandstone_brick", "Sandstone Brick", "oneway_face.png^[colorize:#FFF9C5:200", "default_sandstone_brick.png",},
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}
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for i in ipairs(oneway_list) do
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local name = oneway_list[i][1]
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local description = oneway_list[i][2]
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local image1 = oneway_list[i][3]
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local image2 = oneway_list[i][4]
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minetest.register_node("abriglass:oneway_glass_"..name, {
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description = description.." One-Way Glass",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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groups = {cracky = 3},
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tiles = {"abriglass_oneway_plain_glass.png", -- up
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"abriglass_oneway_plain_glass.png", -- down
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"abriglass_oneway_plain_glass.png", -- right
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"abriglass_oneway_plain_glass.png", -- left
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"abriglass_"..image1, -- back
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image2, -- front
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},
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is_ground_content = false,
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sunlight_propagates = true,
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inventory_image = minetest.inventorycube("abriglass_"..image1)
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})
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end
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-- normal nodes to match one-way glass
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minetest.register_node("abriglass:oneway_wall_dark", {
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description = "Dark Block",
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tiles = {"abriglass_oneway_wall.png"},
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groups = {cracky = 3},
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paramtype2 = "facedir",
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})
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minetest.register_node("abriglass:oneway_wall_pale", {
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description = "Pale Block",
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tiles = {"abriglass_oneway_wall.png^[colorize:#E6E6FA:200"},
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groups = {cracky = 3},
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paramtype2 = "facedir",
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})
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-- crystal, for later use in crafting recipes
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minetest.register_node("abriglass:ghost_crystal", {
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description = "Ghost Crystal",
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tiles = {"abriglass_ghost_crystal.png"},
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wield_image = "abriglass_ghost_crystal_wield.png",
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groups = {cracky = 3},
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use_texture_alpha = true,
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sunlight_propagates = true,
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light_source = 14,
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drawtype = "glasslike",
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paramtype = "light",
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sounds = default.node_sound_glass_defaults(),
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})
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-- hidden light node
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minetest.register_node("abriglass:hidden_light", {
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description = "Hidden Light",
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tiles = {"abriglass_oneway_plain_glass.png"},
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groups = {cracky = 3, not_in_creative_inventory=1},
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use_texture_alpha = true,
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sunlight_propagates = true,
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walkable = false,
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light_source = 7,
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drawtype = "glasslike",
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paramtype = "light",
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})
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