156 lines
4.1 KiB
Lua
156 lines
4.1 KiB
Lua
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local function smoke(pos, node, clicker, enable)
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local meta = minetest.get_meta(pos)
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local handler = meta:get_int("sound")
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local particle = meta:get_int("smoke")
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if particle ~= 0 or enable ~= true then
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if handler then
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minetest.sound_stop(handler)
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end
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minetest.delete_particlespawner(particle)
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meta:set_int("smoke", 0)
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meta:set_int("sound", 0)
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return
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end
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local node = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name
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if node ~= "air" or particle ~= 0 then
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return
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end
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particle = minetest.add_particlespawner({
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amount = 4,
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time = 0,
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collisiondetection = true,
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minpos = {x = pos.x - 0.25, y = pos.y + 0.4, z = pos.z-0.25},
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maxpos = {x = pos.x + 0.25, y = pos.y + 5, z = pos.z + 0.25},
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minvel = {x = -0.2, y = 0.3, z = -0.2},
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maxvel = {x = 0.2, y = 1, z = 0.2},
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minacc = {x = 0, y = 0, z = 0},
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maxacc = {x = 0, y = 0.5, z = 0},
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minexptime = 1,
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maxexptime = 3,
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minsize = 4,
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maxsize = 8,
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texture = "smoke_particle.png",
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})
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handler = minetest.sound_play("fire_small", {
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pos = pos,
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max_hear_distance = 5,
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loop = true
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})
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meta:set_int("smoke", particle)
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meta:set_int("sound", handler)
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end
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-- flame types
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local flame_types = {
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"green", "yellow", "black", "orange", "cyan",
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"magenta", "purple", "blue", "red", "frosted"
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}
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for _, f in pairs(flame_types) do
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minetest.register_node("abriflame:" .. f .. "_fire", {
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inventory_image = f .. "_fire_inv.png",
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wield_image = f .. "_fire_inv.png",
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description = f .. " fire",
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drawtype = "plantlike",
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paramtype = "light",
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groups = {dig_immediate = 3, not_in_creative_inventory = 1},
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sunlight_propagates = true,
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buildable_to = true,
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walkable = false,
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light_source = 14,
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waving = 1,
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drop = "",
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tiles = {{
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name = f .. "_fire_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5
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},
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}},
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on_rightclick = function (pos, node, clicker)
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smoke(pos, node, clicker, true)
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end,
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on_destruct = function (pos)
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smoke(pos, nil, nil, false)
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minetest.sound_play("fire_extinguish_flame", {
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pos = pos,
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max_hear_distance = 5,
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gain = 0.25
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})
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end,
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})
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end
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-- fire starter tool
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minetest.register_tool("abriflame:flint", {
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description = "Fire Starter",
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inventory_image = "fire_flint_steel.png",
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stack_max = 1,
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liquids_pointable = false,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local pos = ({x = pointed_thing.under.x,
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y = pointed_thing.under.y + 1,
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z = pointed_thing.under.z})
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if minetest.get_node(pos).name ~= "air" or
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minetest.is_protected(pos, user:get_player_name()) or
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minetest.is_protected(pointed_thing.above, user:get_player_name()) then
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return itemstack
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end
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local nod = minetest.get_node(pointed_thing.under).name
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if nod == "abriglass:stained_glass_green" then
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minetest.set_node(pos, {name = "abriflame:green_fire"})
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elseif nod == "abriglass:stained_glass_yellow" then
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minetest.set_node(pos, {name = "abriflame:yellow_fire"})
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elseif nod == "abriglass:stained_glass_black" then
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minetest.set_node(pos, {name = "abriflame:black_fire"})
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elseif nod == "abriglass:stained_glass_orange" then
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minetest.set_node(pos, {name = "abriflame:orange_fire"})
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elseif nod == "abriglass:stained_glass_cyan" then
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minetest.set_node(pos, {name = "abriflame:cyan_fire"})
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elseif nod == "abriglass:stained_glass_magenta" then
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minetest.set_node(pos, {name = "abriflame:magenta_fire"})
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elseif nod == "abriglass:stained_glass_purple" then
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minetest.set_node(pos, {name = "abriflame:purple_fire"})
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elseif nod == "abriglass:stained_glass_blue" then
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minetest.set_node(pos, {name = "abriflame:blue_fire"})
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elseif nod == "abriglass:stained_glass_red" then
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minetest.set_node(pos, {name = "abriflame:red_fire"})
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elseif nod == "abriglass:stained_glass_frosted" then
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minetest.set_node(pos, {name = "abriflame:frosted_fire"})
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end
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itemstack:add_wear(65535 / 65)
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return itemstack
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end,
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})
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-- fire starter tool recipe
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minetest.register_craft({
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output = "abriflame:flint",
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recipe = {
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{"default:mese_crystal_fragment", "default:steel_ingot"}
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}
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})
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