minetest-mm/mods/vehicle_mash/init.lua

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vehicle_mash = {
S = minetest.get_translator(minetest.get_current_modname())
}
-- Fix `player_api` eye height model if desired
if minetest.settings:get_bool("vehicle_mash.player_api_fix") == true or minetest.settings:get_bool("vehicle_mash.player_api_fix") == nil
and player_api.registered_models["character.b3d"] then
player_api.registered_models["character.b3d"].animations.sit.eye_height = 1.47
end
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-- get modpath
local mpath = minetest.get_modpath("vehicle_mash")
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local craft_check = minetest.settings:get_bool("vehicle_mash.enable_crafts")
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-- Do not change value at settingtypes.txt
-- Only change value at minetest.conf and Minetest Settings tab
local api_check = minetest.settings:get_bool("vehicle_mash.api_mode")
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-- Set to default (false) if nil, because all options are normally
-- nil. This will also help with the boolean checks below.
if api_check == nil then
minetest.settings:set_bool("vehicle_mash.api_mode", false)
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end
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if api_check then -- Now we can safely check if this option is enabled
-- load framework
dofile(mpath .. "/framework.lua")
-- load crafts
if craft_check or craft_check == nil then
dofile(mpath .. "/crafts.lua")
end
else
-- load framework
dofile(mpath .. "/framework.lua")
-- load crafts
if craft_check or craft_check == nil then
dofile(mpath .. "/crafts.lua")
end
-- ***********************
-- load vehicles down here
-- ***********************
-- ** CAR01s **
------------------------------------------------------------------------------
-- create CAR01 common def
local car01_def = {
-- adjust to change how vehicle reacts while driving
terrain_type = 1, -- 0 = air, 1 = land, 2 = liquid, 3 = land + liquid
max_speed_forward = 10,
max_speed_reverse = 7,
accel = 2,
braking = 4,
turn_speed = 2,
stepheight = 1.1,
-- model specific stuff
visual = "mesh",
mesh = "car.x",
visual_size = {x=1, y=1},
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wield_scale = vector.new(1,1,1),
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collisionbox = {-0.6, -0.05, -0.6, 0.6, 1, 0.6},
onplace_position_adj = -0.45,
-- player specific stuff
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player_rotation = vector.new(0,90,0),
driver_attach_at = vector.new(3.5,3.7,3.5),
driver_eye_offset = vector.new(-4,0,0),
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number_of_passengers = 3,
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passengers = {
{
attach_at = vector.new(3.5,3.7,-3.5),
eye_offset = vector.new(4,0,0),
},
{
attach_at = vector.new(-4,3.7,3.5),
eye_offset = vector.new(-4,3,0),
},
{
attach_at = vector.new(-4,3.7,-3.5),
eye_offset = vector.new(4,3,0),
},
},
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-- HP/Armor stuff. Uncomment to enable.
-- min_hp = 10,
-- max_hp = 35,
-- armor = 25,
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-- drop and recipe
drop_on_destroy = {"vehicle_mash:tire 2", "vehicle_mash:windshield",
"vehicle_mash:battery", "vehicle_mash:motor"},
recipe = nil
}
local car01_names = {
"black", "blue", "brown", "cyan",
"dark_green", "dark_grey", "green",
"grey", "magenta", "orange",
"pink", "red", "violet",
"white", "yellow", "hot_rod",
"nyan_ride", "oerkki_bliss", "road_master",
}
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-- Load all CAR01's cars if enabled
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for _, name in ipairs(car01_names) do
local check_enabled = minetest.settings:get_bool("vehicle_mash.enable_" .. name .. "_car")
if check_enabled or check_enabled == nil then
loadfile(mpath .. "/car01s/" .. name .. ".lua")(table.copy(car01_def))
end
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end
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-- ** MeseCars **
------------------------------------------------------------------------------
-- create Mesecar common def
local mesecar_def = {
-- adjust to change how vehicle reacts while driving
terrain_type = 1,
max_speed_forward = 10,
max_speed_reverse = 7,
accel = 3,
braking = 6,
turn_speed = 4,
stepheight = 0.6,
-- model specific stuff
visual = "cube",
mesh = "",
visual_size = {x=1.5, y=1.5},
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wield_scale = vector.new(1,1,1),
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collisionbox = {-0.75, -0.75, -0.75, 0.75, 0.75, 0.75},
onplace_position_adj = 0.25,
-- player specific stuff
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player_rotation = vector.new(0,0,0),
driver_attach_at = vector.new(0,0,-2.0),
driver_eye_offset = vector.new(0,0,0),
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number_of_passengers = 0,
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passengers = {
{
attach_at = vector.new(0,0,0),
eye_offset = vector.new(0,0,0),
},
},
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-- HP/Armor stuff. Uncomment to enable.
-- min_hp = 10,
-- max_hp = 35,
-- armor = 25,
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-- drop and recipe
drop_on_destroy = {"vehicle_mash:motor", "vehicle_mash:battery"},
recipe = nil
}
local mesecar_names = {
"mese_blue",
"mese_pink",
"mese_purple",
"mese_yellow",
}
-- Load all Mese Cars if enabled
for _, name in ipairs(mesecar_names) do
local check_enabled = minetest.settings:get_bool("vehicle_mash.enable_" .. name .. "_car")
if check_enabled or check_enabled == nil then
loadfile(mpath .. "/mesecars/" .. name .. ".lua")(table.copy(mesecar_def))
end
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end
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-- ** Boats **
------------------------------------------------------------------------------
-- create boats common def
local boat_def = {
-- adjust to change how vehicle reacts while driving
terrain_type = 2,
max_speed_forward = 3,
max_speed_reverse = 3,
accel = 3,
braking = 3,
turn_speed = 3,
stepheight = 0,
-- model specific stuff
visual = "mesh",
visual_size = {x=1, y=1},
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wield_scale = vector.new(1,1,1),
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collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
onplace_position_adj = 0,
textures = {"default_wood.png"},
-- player specific stuff
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player_rotation = vector.new(0,0,0),
driver_attach_at = vector.new(0.5,1,-3),
driver_eye_offset = vector.new(0,0,0),
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number_of_passengers = 0,
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passengers = {
{
attach_at = vector.new(0,0,0),
eye_offset = vector.new(0,0,0),
},
},
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-- HP/Armor stuff. Uncomment to enable.
-- min_hp = 10,
-- max_hp = 35,
-- armor = 25,
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}
local boat_names = {
"boat",
"rowboat",
}
-- Load boats if enabled
for _, name in ipairs(boat_names) do
local check_enabled = minetest.settings:get_bool("vehicle_mash.enable_" .. name)
if check_enabled or check_enabled == nil then
loadfile(mpath .. "/boats/" .. name .. ".lua")(table.copy(boat_def))
end
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end
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-- ** Hovercraft **
------------------------------------------------------------------------------
-- create hovercraft common def
local hover_def = {
-- adjust to change how vehicle reacts while driving
terrain_type = 3,
max_speed_forward = 10,
max_speed_reverse = 0,
accel = 3,
braking = 1,
turn_speed = 2,
stepheight = 1.1,
-- model specific stuff
visual = "mesh",
mesh = "hovercraft.x",
visual_size = {x=1, y=1},
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wield_scale = vector.new(1,1,1),
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collisionbox = {-0.8, -0.25, -0.8, 0.8, 1.2, 0.8},
onplace_position_adj = -0.25,
-- player specific stuff
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player_rotation = vector.new(0,90,0),
driver_attach_at = vector.new(-2,6.3,0),
driver_eye_offset = vector.new(0,0,0),
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number_of_passengers = 0,
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passengers = {
{
attach_at = vector.new(0,0,0),
eye_offset = vector.new(0,0,0),
},
},
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-- HP/Armor stuff. Uncomment to enable.
-- min_hp = 10,
-- max_hp = 35,
-- armor = 25,
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-- recipe
recipe = nil
}
local hover_names = {
"hover_blue",
"hover_green",
"hover_red",
"hover_yellow",
}
-- Load hovercrafts if enabled
for _, name in ipairs(hover_names) do
local check_enabled = minetest.settings:get_bool("vehicle_mash.enable_" .. name)
if check_enabled or check_enabled == nil then
loadfile(mpath .. "/hovers/" .. name .. ".lua")(table.copy(hover_def))
end
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end
end
-- free unneeded global(s)
core.after(10, function()
vehicle_mash.register_vehicle = nil
end)