minetest-mm/mods/mobs_monster/dirt_monster.lua

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local S = minetest.get_translator("mobs_monster")
-- custom dirt monster type
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local dirt_types = {
{ nodes = {"ethereal:dry_dirt"},
skins = {"mobs_dirt_monster3.png"},
drops = {
{name = "ethereal:dry_dirt", chance = 1, min = 0, max = 2}
}
}
}
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-- Dirt Monster by PilzAdam
mobs:register_mob("mobs_monster:dirt_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 2,
hp_min = 3,
hp_max = 27,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.b3d",
textures = {
{"mobs_dirt_monster.png"},
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{"mobs_dirt_monster2.png"}
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},
blood_texture = "default_dirt.png",
makes_footstep_sound = true,
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sounds = {random = "mobs_dirtmonster"},
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view_range = 15,
walk_velocity = 1,
run_velocity = 3,
jump = true,
drops = {
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{name = "default:dirt", chance = 1, min = 0, max = 2}
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},
water_damage = 1,
lava_damage = 5,
light_damage = 3,
fear_height = 4,
animation = {
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speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63
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},
-- check surrounding nodes and spawn a specific monster
on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
for n = 1, #dirt_types do
tmp = dirt_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
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if tmp.drops then self.drops = tmp.drops end
return true
end
end
return true -- run only once, false/nil runs every activation
end
})
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-- where to spawn
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if not mobs.custom_spawn_monster then
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mobs:spawn({
name = "mobs_monster:dirt_monster",
nodes = {"default:dirt_with_grass", "ethereal:gray_dirt", "ethereal:dry_dirt"},
min_light = 0,
max_light = 7,
chance = 6000,
active_object_count = 2,
min_height = 0,
day_toggle = false
})
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end
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-- spawn egg
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mobs:register_egg("mobs_monster:dirt_monster", S("Dirt Monster"), "default_dirt.png", 1)
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-- compatibility with older mobs mod
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mobs:alias_mob("mobs:dirt_monster", "mobs_monster:dirt_monster")