2020-10-26 17:38:53 +01:00
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--- Compatibility functions.
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-- @module worldedit.compatibility
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local function deprecated(new_func)
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local info = debug.getinfo(1, "n")
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local msg = "worldedit." .. info.name .. "() is deprecated."
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if new_func then
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msg = msg .. " Use worldedit." .. new_func .. "() instead."
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end
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minetest.log("deprecated", msg)
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end
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worldedit.allocate_old = worldedit.allocate
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worldedit.deserialize_old = worldedit.deserialize
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function worldedit.metasave(pos1, pos2, filename)
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deprecated("save")
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local file, err = io.open(filename, "wb")
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if err then return 0 end
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local data, count = worldedit.serialize(pos1, pos2)
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file:write(data)
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file:close()
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return count
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end
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2024-12-19 12:55:40 +01:00
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function worldedit.metaload(originpos, file_name)
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2020-10-26 17:38:53 +01:00
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deprecated("load")
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2024-12-19 12:55:40 +01:00
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local file_path = minetest.get_worldpath() ..
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"/schems/" .. file_name .. ".wem"
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local file, err = io.open(file_path, "wb")
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if err then
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return 0
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end
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2020-10-26 17:38:53 +01:00
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local data = file:read("*a")
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return worldedit.deserialize(originpos, data)
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end
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function worldedit.scale(pos1, pos2, factor)
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deprecated("stretch")
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return worldedit.stretch(pos1, pos2, factor, factor, factor)
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end
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function worldedit.valueversion(value)
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deprecated("read_header")
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local version = worldedit.read_header(value)
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if not version or version > worldedit.LATEST_SERIALIZATION_VERSION then
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return 0
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end
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return version
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end
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function worldedit.replaceinverse(pos1, pos2, search_node, replace_node)
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deprecated("replace")
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return worldedit.replace(pos1, pos2, search_node, replace_node, true)
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end
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function worldedit.clearobjects(...)
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deprecated("clear_objects")
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return worldedit.clear_objects(...)
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end
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function worldedit.hollow_sphere(pos, radius, node_name)
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deprecated("sphere")
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return worldedit.sphere(pos, radius, node_name, true)
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end
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function worldedit.hollow_dome(pos, radius, node_name)
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deprecated("dome")
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return worldedit.dome(pos, radius, node_name, true)
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end
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function worldedit.hollow_cylinder(pos, axis, length, radius, node_name)
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deprecated("cylinder")
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return worldedit.cylinder(pos, axis, length, radius, node_name, true)
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end
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