minetest-mm/mods/doors/init.lua

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-- global
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doors = {
mod = "redo",
registered_doors = {},
registered_trapdoors = {}
}
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local S = minetest.get_translator("doors") -- translation support
-- replace old doors_owner with new owner
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local function replace_old_owner_information(pos)
local meta = minetest.get_meta(pos)
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local owner = meta and meta:get_string("doors_owner")
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if owner and owner ~= "" then
meta:set_string("owner", owner)
meta:set_string("doors_owner", "")
end
end
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-- returns an object to a door object or nil
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function doors.get(pos)
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local node_name = minetest.get_node(pos).name
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if doors.registered_doors[node_name] then
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-- A normal upright door
return {
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pos = pos,
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open = function(self, player)
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if self:state() then return false end
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return doors.door_toggle(self.pos, nil, player)
end,
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close = function(self, player)
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if not self:state() then return false end
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return doors.door_toggle(self.pos, nil, player)
end,
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toggle = function(self, player)
return doors.door_toggle(self.pos, nil, player)
end,
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state = function(self)
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local state = minetest.get_meta(self.pos):get_int("state")
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return state %2 == 1
end
}
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elseif doors.registered_trapdoors[node_name] then
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-- A trapdoor
return {
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pos = pos,
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open = function(self, player)
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if self:state() then return false end
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return doors.trapdoor_toggle(self.pos, nil, player)
end,
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close = function(self, player)
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if not self:state() then return false end
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return doors.trapdoor_toggle(self.pos, nil, player)
end,
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toggle = function(self, player)
return doors.trapdoor_toggle(self.pos, nil, player)
end,
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state = function(self)
return minetest.get_node(self.pos).name:sub(-5) == "_open"
end
}
end
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return nil
end
-- node can_dig function
local can_dig_door = function(pos, digger)
if not (digger and digger:is_player()) then return false end
if minetest.check_player_privs(digger, "protection_bypass") then
return true
end
replace_old_owner_information(pos)
local meta = minetest.get_meta(pos) ; if not meta then return false end
local owner = meta:get_string("owner")
local prot = meta:get_string("doors_protected")
local pname = digger:get_player_name()
if prot ~= "" and ( prot == pname or not minetest.is_protected(pos, pname) ) then
return true
elseif prot ~= "" then
return false
end
if owner ~= "" and pname == owner then
return true
elseif owner ~= "" then
return false
end
if not minetest.is_protected(pos, pname) then return true end
return false
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end
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-- can we open door helper function
local can_toggle = function(clicker, pos)
-- check for fake player
if clicker and clicker.is_fake_player then return true end
if not clicker then return end
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local prot = meta:get_string("doors_protected")
local pname = clicker:get_player_name()
if minetest.check_player_privs(clicker, "protection_bypass") then
return true
end
-- is door open for all
if owner == "" and prot == "" then return true end
-- do we own door
if owner == pname then return true end
-- check if door protected and we have permission
if prot ~= "" and not minetest.is_protected(pos, pname) then return true end
-- get what's in our hand
local item = clicker and clicker:get_wielded_item()
-- do we have a key
if not item or minetest.get_item_group(item:get_name(), "key") ~= 1 then
return false
end
local key_meta = item:get_meta()
-- does key have a secret code
if key_meta:get_string("secret") == "" then
local key_oldmeta = item:get_metadata()
if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
return false
end
key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
item:set_metadata("")
end
-- does secret code match our key code
if meta:get_string("key_lock_secret") == key_meta:get_string("secret") then
return true
end
return false
end
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-- this hidden node is placed on top of the bottom, and prevents
-- nodes from being placed in the top half of the door.
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minetest.register_node("doors:hidden", {
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description = S("Hidden Door Segment"),
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-- can't use airlike otherwise falling nodes will turn to entities
-- and will be forever stuck until door is removed.
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
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use_texture_alpha = "clip",
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-- has to be walkable for falling nodes to stop falling.
walkable = true,
pointable = false,
diggable = false,
buildable_to = false,
floodable = false,
drop = "",
groups = {not_in_creative_inventory = 1},
on_blast = function() end,
tiles = {"doors_blank.png"},
-- 1px transparent block inside door hinge near node top.
node_box = {
type = "fixed",
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fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}
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},
-- collision_box needed otherise selection box would be full node size
collision_box = {
type = "fixed",
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fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}
}
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})
-- table used to aid door opening/closing
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local transform = {
{
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{ v = "_a", param2 = 3 }, { v = "_a", param2 = 0 },
{ v = "_a", param2 = 1 }, { v = "_a", param2 = 2 }
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},
{
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{ v = "_b", param2 = 1 }, { v = "_b", param2 = 2 },
{ v = "_b", param2 = 3 }, { v = "_b", param2 = 0 }
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},
{
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{ v = "_b", param2 = 1 }, { v = "_b", param2 = 2 },
{ v = "_b", param2 = 3 }, { v = "_b", param2 = 0 }
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},
{
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{ v = "_a", param2 = 3 }, { v = "_a", param2 = 0 },
{ v = "_a", param2 = 1 }, { v = "_a", param2 = 2 }
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}
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}
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-- door node on_rightclick function
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function doors.door_toggle(pos, node, clicker)
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local meta = minetest.get_meta(pos)
if not meta then return false end
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node = node or minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
local name = def.door.name
local state = meta:get_string("state")
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if state == "" then
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-- fix up lvm-placed right-hinged doors, default closed
if node.name:sub(-2) == "_b" then
state = 2
else
state = 0
end
else
state = tonumber(state)
end
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replace_old_owner_information(pos)
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if not can_toggle(clicker, pos) then return false end
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-- until Lua-5.2 we have no bitwise operators :(
if state % 2 == 1 then
state = state - 1
else
state = state + 1
end
local dir = node.param2
-- It's possible param2 is messed up, so, validate before using
-- the input data. This indicates something may have rotated
-- the door, even though that is not supported.
if not transform[state + 1] or not transform[state + 1][dir + 1] then
return false
end
if state % 2 == 0 then
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minetest.sound_play(def.door.sounds[1],
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{pos = pos, gain = def.door.gains[1], max_hear_distance = 10}, true)
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else
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minetest.sound_play(def.door.sounds[2],
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{pos = pos, gain = def.door.gains[2], max_hear_distance = 10}, true)
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end
minetest.swap_node(pos, {
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name = name .. transform[state + 1][dir + 1].v,
param2 = transform[state + 1][dir + 1].param2
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})
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meta:set_int("state", state)
return true
end
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-- door on_place helper function
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local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
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-- Run script hook
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for _, callback in ipairs(minetest.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
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local newnode_copy = {
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name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
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local oldnode_copy = {
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name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
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local pointed_thing_copy = {
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type = pointed_thing.type,
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above = vector.new(pointed_thing.above),
under = vector.new(pointed_thing.under),
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ref = pointed_thing.ref
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}
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callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack,
pointed_thing_copy)
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end
end
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-- register door function
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function doors.register(name, def)
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if not name:find(":") then name = "doors:" .. name end
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-- replace old doors of this type automatically
minetest.register_lbm({
name = ":doors:replace_" .. name:gsub(":", "_"),
nodenames = {name.."_b_1", name.."_b_2"},
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action = function(pos, node)
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local l = tonumber(node.name:sub(-1))
local meta = minetest.get_meta(pos)
local h = meta:get_int("right") + 1
local p2 = node.param2
local replace = {
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{{ type = "a", state = 0 }, { type = "a", state = 3 }},
{{ type = "b", state = 1 }, { type = "b", state = 2 }}
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}
local new = replace[l][h]
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-- retain infotext and doors_owner fields
minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
meta:set_int("state", new.state)
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-- properly place doors:hidden at the right spot
local p3 = p2
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if new.state >= 2 then
p3 = (p3 + 3) % 4
end
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if new.state % 2 == 1 then
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if new.state >= 2 then
p3 = (p3 + 1) % 4
else
p3 = (p3 + 3) % 4
end
end
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-- wipe meta on top node as it's unused
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
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{name = "doors:hidden", param2 = p3})
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end
})
minetest.register_craftitem(":" .. name, {
description = def.description,
inventory_image = def.inventory_image,
groups = table.copy(def.groups),
on_place = function(itemstack, placer, pointed_thing)
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local pos
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if pointed_thing.type ~= "node" then return itemstack end
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local doorname = itemstack:get_name()
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local node = minetest.get_node(pointed_thing.under)
local pdef = minetest.registered_nodes[node.name]
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if pdef and pdef.on_rightclick
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and not (placer and placer:is_player()
and placer:get_player_control().sneak) then
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return pdef.on_rightclick(pointed_thing.under,
node, placer, itemstack, pointed_thing)
end
if pdef and pdef.buildable_to then
pos = pointed_thing.under
else
pos = pointed_thing.above
node = minetest.get_node(pos)
pdef = minetest.registered_nodes[node.name]
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if not pdef or not pdef.buildable_to then return itemstack end
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end
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local top_node = minetest.get_node_or_nil(above)
local topdef = top_node and minetest.registered_nodes[top_node.name]
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if not topdef or not topdef.buildable_to then return itemstack end
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local pn = placer and placer:get_player_name() or ""
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if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
return itemstack
end
local dir = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0
local ref = {
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{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1}
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}
local aside = {
x = pos.x + ref[dir + 1].x,
y = pos.y + ref[dir + 1].y,
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z = pos.z + ref[dir + 1].z
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}
local state = 0
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if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
state = state + 2
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minetest.set_node(pos, {name = doorname .. "_b", param2 = dir})
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minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
else
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minetest.set_node(pos, {name = doorname .. "_a", param2 = dir})
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minetest.set_node(above, {name = "doors:hidden", param2 = dir})
end
local meta = minetest.get_meta(pos)
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meta:set_int("state", state)
if def.protected then
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meta:set_string("owner", pn)
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meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
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end
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if not minetest.is_creative_enabled(pn) then
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itemstack:take_item()
end
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minetest.sound_play(def.sounds.place, {pos = pos}, true)
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on_place_node(pos, minetest.get_node(pos), placer, node, itemstack,
pointed_thing)
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return itemstack
end
})
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def.inventory_image = nil
if def.recipe then
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minetest.register_craft({
output = name,
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recipe = def.recipe
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})
end
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def.recipe = nil
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def.sounds = def.sounds or default.node_sound_wood_defaults()
def.sound_open = def.sound_open or "doors_door_open"
def.sound_close = def.sound_close or "doors_door_close"
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def.groups.not_in_creative_inventory = 1
def.groups.door = 1
def.drop = name
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def.door = {
name = name,
sounds = {def.sound_close, def.sound_open},
gains = {def.gain_close or 0.2, def.gain_open or 0.2}
}
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if not def.on_rightclick then
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def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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doors.door_toggle(pos, node, clicker)
return itemstack
end
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end
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def.after_dig_node = function(pos, node, meta, digger)
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
end
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def.on_rotate = function(pos, node, user, mode, new_param2)
return false
end
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def.can_dig = can_dig_door
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def.on_key_use = function(pos, player)
local door = doors.get(pos)
door:toggle(player)
end
def.on_skeleton_key_use = function(pos, player, newsecret)
replace_old_owner_information(pos)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local pname = player:get_player_name()
local prot = meta:get_string("doors_protected")
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-- Door is neither owned not protected
if owner == "" and prot == "" then return nil end
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-- verify placer is owner of lockable door
if owner ~= pname and prot ~= pname then
minetest.record_protection_violation(pos, pname)
minetest.chat_send_player(pname, S("You do not own this locked door."))
return nil
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end
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local secret = meta:get_string("key_lock_secret")
if secret == "" then
secret = newsecret
meta:set_string("key_lock_secret", secret)
end
return secret, S("a locked door"), owner
end
def.node_dig_prediction = ""
def.on_blast = function(pos, intensity)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner") or ""
if owner ~= "" or minetest.is_protected(pos, "") then return end
minetest.remove_node(pos)
-- hidden node doesn't get blasted away.
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
return {name}
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end
def.on_destruct = function(pos)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
end
def.drawtype = "mesh"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.sunlight_propagates = true
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def.use_texture_alpha = def.use_texture_alpha or "clip"
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def.walkable = true
def.is_ground_content = false
def.buildable_to = false
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def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
-- mesecons support
if minetest.get_modpath("mesecons") then
local function door_switch(pos, node)
doors.door_toggle(pos, node, {is_fake_player = true})
end
def.mesecons = {effector = {
action_on = door_switch,
action_off = door_switch
}}
end
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def.mesh = "door_a.b3d"
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minetest.register_node(":" .. name .. "_a", table.copy(def))
minetest.register_alias(name .. "_c", name .. "_b")
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def.mesh = "door_b.b3d"
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minetest.register_node(":" .. name .. "_b", table.copy(def))
minetest.register_alias(name .. "_d", name .. "_a")
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doors.registered_doors[name .. "_a"] = true
doors.registered_doors[name .. "_b"] = true
end
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-- register doors
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doors.register("door_wood", {
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tiles = {{name = "doors_door_wood.png", backface_culling = true}},
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description = S("Wooden Door"),
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inventory_image = "doors_item_wood.png",
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groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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gain_open = 0.06,
gain_close = 0.13,
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recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
{"group:wood", "group:wood"}
}
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})
doors.register("door_steel", {
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tiles = {{name = "doors_door_steel.png", backface_culling = true}},
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description = S("Steel Door"),
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inventory_image = "doors_item_steel.png",
protected = true,
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groups = {node = 1, cracky = 1, level = 2},
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sounds = default.node_sound_stone_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
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gain_open = 0.2,
gain_close = 0.2,
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recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"}
}
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})
doors.register("door_glass", {
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tiles = { "doors_door_glass.png"},
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description = S("Glass Door"),
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inventory_image = "doors_item_glass.png",
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groups = {node = 1, cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
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gain_open = 0.3,
gain_close = 0.25,
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recipe = {
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
{"default:glass", "default:glass"}
}
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})
doors.register("door_obsidian_glass", {
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tiles = { "doors_door_obsidian_glass.png" },
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description = S("Obsidian Glass Door"),
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inventory_image = "doors_item_obsidian_glass.png",
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groups = {node = 1, cracky = 3},
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sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
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gain_open = 0.3,
gain_close = 0.25,
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recipe = {
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"}
}
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})
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-- special doors (CC0 textures by Phiwari123 and IceAgeComing)
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doors.register("door_phiwari", {
tiles = {{name = "doors_door_phiwari.png", backface_culling = true}},
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description = "Phiwari: " .. S("Wooden Door"),
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inventory_image = "doors_item_phiwari.png",
groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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gain_open = 0.06,
gain_close = 0.13,
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recipe = {
{"group:wood", "default:obsidian_glass"},
{"group:wood", "group:wood"},
{"group:wood", "group:wood"}
}
})
doors.register("door_iceage", {
tiles = {{name = "doors_door_iceage.png", backface_culling = true}},
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description = "IceAge: " .. S("Wooden Door"),
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inventory_image = "doors_item_iceage.png",
groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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gain_open = 0.06,
gain_close = 0.13,
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recipe = {
{"group:wood", "default:iron_lump"},
{"group:wood", "group:wood"},
{"group:wood", "group:wood"}
}
})
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-- Capture mods using the old API as best as possible.
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function doors.register_door(name, def)
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if def.only_placer_can_open then def.protected = true end
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def.only_placer_can_open = nil
local i = name:find(":")
local modname = name:sub(1, i - 1)
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if not def.tiles then
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if def.protected then
def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
else
def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
end
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minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
"using deprecated API method \"doors.register_door()\" but " ..
"did not provide the \"tiles\" parameter. A fallback tiledef " ..
"will be used instead.")
end
doors.register(name, def)
end
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-- trapdoor node on_rightclick function
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function doors.trapdoor_toggle(pos, node, clicker)
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replace_old_owner_information(pos)
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node = node or minetest.get_node(pos)
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if not can_toggle(clicker, pos) then return false end
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local def = minetest.registered_nodes[node.name]
if string.sub(node.name, -5) == "_open" then
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minetest.sound_play(def.sound_close,
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{pos = pos, gain = def.gain_close, max_hear_distance = 10}, true)
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minetest.swap_node(pos, {
name = string.sub(node.name, 1, string.len(node.name) - 5),
param1 = node.param1, param2 = node.param2
})
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else
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minetest.sound_play(def.sound_open,
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{pos = pos, gain = def.gain_open, max_hear_distance = 10}, true)
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minetest.swap_node(pos, {
name = node.name .. "_open",
param1 = node.param1, param2 = node.param2
})
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end
end
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-- register trapdoor function
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function doors.register_trapdoor(name, def)
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if not name:find(":") then name = "doors:" .. name end
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local name_closed = name
local name_opened = name.."_open"
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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doors.trapdoor_toggle(pos, node, clicker)
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return itemstack
end
-- Common trapdoor configuration
def.drawtype = "nodebox"
def.paramtype = "light"
def.paramtype2 = "facedir"
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def.use_texture_alpha = def.use_texture_alpha or "clip"
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def.is_ground_content = false
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def.can_dig = can_dig_door
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def.after_place_node = function(pos, placer, itemstack, pointed_thing)
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if not def.protected then return end
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local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
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meta:set_string("owner", pn)
meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
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return minetest.is_creative_enabled(pn)
end
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def.on_key_use = function(pos, player)
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local door = doors.get(pos)
door:toggle(player)
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end
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def.on_skeleton_key_use = function(pos, player, newsecret)
replace_old_owner_information(pos)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local pname = player:get_player_name()
local prot = meta:get_string("doors_protected")
-- Door is neither owned not protected
if owner == "" and prot == "" then return nil end
-- verify placer is owner of lockable door
if owner ~= pname and prot ~= pname then
minetest.record_protection_violation(pos, pname)
minetest.chat_send_player(pname, S("You do not own this trapdoor."))
return nil
end
local secret = meta:get_string("key_lock_secret")
if secret == "" then
secret = newsecret
meta:set_string("key_lock_secret", secret)
end
return secret, S("a locked trapdoor"), owner
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end
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def.node_dig_prediction = ""
def.on_blast = function(pos, intensity)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner") or ""
if owner ~= "" or minetest.is_protected(pos, "") then return end
minetest.remove_node(pos)
return {name}
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end
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def.sounds = def.sounds or default.node_sound_wood_defaults()
def.sound_open = def.sound_open or "doors_door_open"
def.sound_close = def.sound_clode or "doors_door_close"
def.gain_open = def.gain_open or 0.2
def.gain_close = def.gain_close or 0.2
-- mesecons support
if minetest.get_modpath("mesecons") then
local function trapdoor_switch(pos, node)
doors.trapdoor_toggle(pos, node, {is_fake_player = true})
end
def.mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}}
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end
local def_opened = table.copy(def)
local def_closed = table.copy(def)
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if def.nodebox_closed and def.nodebox_opened then
def_closed.node_box = def.nodebox_closed
else
def_closed.node_box = {
type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
end
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def_closed.selection_box = {
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type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
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def_closed.tiles = {
def.tile_front,
def.tile_front .. "^[transformFY",
def.tile_side,
def.tile_side,
def.tile_side,
def.tile_side
}
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if def.nodebox_opened and def.nodebox_closed then
def_opened.node_box = def.nodebox_opened
else
def_opened.node_box = {
type = "fixed", fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
end
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def_opened.selection_box = {
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type = "fixed", fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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}
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def_opened.tiles = {
def.tile_side,
def.tile_side .. "^[transform2",
def.tile_side .. "^[transform3",
def.tile_side .. "^[transform1",
def.tile_front .. "^[transform46",
def.tile_front .. "^[transform6"
}
def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
minetest.register_node(name_opened, def_opened)
minetest.register_node(name_closed, def_closed)
doors.registered_trapdoors[name_opened] = true
doors.registered_trapdoors[name_closed] = true
end
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-- register trapdoors with recipes
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doors.register_trapdoor("doors:trapdoor", {
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description = S("Wooden Trapdoor"),
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inventory_image = "doors_trapdoor.png",
wield_image = "doors_trapdoor.png",
tile_front = "doors_trapdoor.png",
tile_side = "doors_trapdoor_side.png",
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gain_open = 0.06,
gain_close = 0.13,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1}
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})
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minetest.register_craft({
output = "doors:trapdoor 2",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
{"", "", ""}
}
})
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doors.register_trapdoor("doors:trapdoor_steel", {
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description = S("Steel Trapdoor"),
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inventory_image = "doors_trapdoor_steel.png",
wield_image = "doors_trapdoor_steel.png",
tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png",
protected = true,
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
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gain_open = 0.2,
gain_close = 0.2,
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groups = {cracky = 1, level = 2, door = 1}
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})
minetest.register_craft({
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output = "doors:trapdoor_steel",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"}
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}
})
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-- based on castle_2 texture by sorcerykid's extra_doors mod
doors.register_trapdoor("doors:trapdoor_oak", {
description = S("Oak Trapdoor"),
inventory_image = "doors_trapdoor_oak.png",
wield_image = "doors_trapdoor_oak.png",
tile_front = "doors_trapdoor_oak.png",
tile_side = "doors_trapdoor_oak_side.png",
gain_open = 0.06,
gain_close = 0.13,
groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2, door = 1}
})
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minetest.register_craft({
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output = "doors:trapdoor_oak 3",
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recipe = {
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{"group:wood", "group:wood", "group:wood"},
{"group:wood", "default:tree", "group:wood"},
{"", "", ""}
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}
})
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-- lock tool and recipe (use on doors to set to open, lock or protect)
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minetest.register_tool("doors:lock_tool", {
description = S("Lock Tool"),
inventory_image = "doors_lock_tool.png",
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on_use = function(itemstack, user, pointed_thing)
local pos = pointed_thing.under
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if pointed_thing.type ~= "node" or not doors.get(pos) then
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return
end
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replace_old_owner_information(pos)
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local player_name = user:get_player_name()
local meta = minetest.get_meta(pos) ; if not meta then return end
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local owner = meta:get_string("owner")
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local prot = meta:get_string("doors_protected")
local ok = 0
local infotext = ""
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if prot == "" and owner == "" then
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-- flip normal to owned
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
else
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infotext = ItemStack(minetest.get_node(pos).name):get_description()
.. "\n" .. S("Owned by @1", player_name)
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owner = player_name
prot = ""
ok = 1
end
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elseif prot == "" and owner ~= "" then
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-- flip owned to protected
if player_name == owner then
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infotext = ItemStack(minetest.get_node(pos).name):get_description()
.. "\n" .. S("Protected by @1", player_name)
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owner = ""
prot = player_name
ok = 1
end
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elseif prot ~= "" and owner == "" then
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-- flip protected to normal
if player_name == prot then
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infotext = " "
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owner = ""
prot = ""
ok = 1
end
end
if ok == 1 then
meta:set_string("infotext", infotext)
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meta:set_string("owner", owner)
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meta:set_string("doors_protected", prot)
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if not minetest.is_creative_enabled(player_name) then
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itemstack:add_wear(65535 / 50)
end
end
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minetest.sound_play("doors_fencegate_open", {pos = pos, gain = 0.15,
max_hear_distance = 8, pitch = 1.5}, true)
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return itemstack
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end
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})
minetest.register_craft({
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output = "doors:lock_tool",
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recipe = {
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{"", "default:steel_ingot", ""},
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "default:gold_ingot", "default:steel_ingot"}
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}
})
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minetest.register_alias("doors:key", "doors:lock_tool")
-- fence gate tall collision box setting
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local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
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-- fence gate node on_rightclick function
function doors.fencegate_toggle(pos, node, clicker)
local node_def = minetest.registered_nodes[node.name]
minetest.swap_node(pos, {name = node_def._gate, param2 = node.param2})
minetest.sound_play(node_def._gate_sound, {pos = pos, gain = 0.15,
max_hear_distance = 8}, true)
end
-- register fence gate function
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function doors.register_fencegate(name, def)
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local fence = {
description = def.description,
drawtype = "mesh",
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tiles = {},
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paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = name .. "_closed",
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connect_sides = {"left", "right"},
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groups = def.groups,
sounds = def.sounds,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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doors.fencegate_toggle(pos, node, clicker)
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return itemstack
end,
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selection_box = {
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type = "fixed", fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}
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}
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}
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if type(def.texture) == "string" then
fence.tiles[1] = {name = def.texture, backface_culling = true}
elseif def.texture.backface_culling == nil then
fence.tiles[1] = table.copy(def.texture)
fence.tiles[1].backface_culling = true
else
fence.tiles[1] = def.texture
end
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if not fence.sounds then
fence.sounds = default.node_sound_wood_defaults()
end
fence.groups.fence = 1
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-- mesecons support
if minetest.get_modpath("mesecons") then
local function fencegate_switch(pos, node)
doors.fencegate_toggle(pos, node, {is_fake_player = true})
end
fence.mesecons = {effector = {
action_on = fencegate_switch,
action_off = fencegate_switch
}}
end
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local fence_closed = table.copy(fence)
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fence_closed.mesh = "doors_fencegate_closed.obj"
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fence_closed._gate = name .. "_open"
fence_closed._gate_sound = "doors_fencegate_open"
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fence_closed.collision_box = {
type = "fixed",
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fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
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}
local fence_open = table.copy(fence)
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fence_open.mesh = "doors_fencegate_open.obj"
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fence_open._gate = name .. "_closed"
fence_open._gate_sound = "doors_fencegate_close"
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fence_open.groups.not_in_creative_inventory = 1
fence_open.collision_box = {
type = "fixed",
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fixed = {{-1/2, -1/2, -1/8, -3/8, 1/2 + fence_collision_extra, 1/8},
{-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
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}
minetest.register_node(":" .. name .. "_closed", fence_closed)
minetest.register_node(":" .. name .. "_open", fence_open)
minetest.register_craft({
output = name .. "_closed",
recipe = {
{"group:stick", def.material, "group:stick"},
{"group:stick", def.material, "group:stick"}
}
})
end
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-- register fence gates
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doors.register_fencegate("doors:gate_wood", {
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description = S("Apple Wood Fence Gate"),
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texture = "default_wood.png",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_acacia_wood", {
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description = S("Acacia Wood Fence Gate"),
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texture = "default_acacia_wood.png",
material = "default:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_junglewood", {
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description = S("Jungle Wood Fence Gate"),
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texture = "default_junglewood.png",
material = "default:junglewood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_pine_wood", {
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description = S("Pine Wood Fence Gate"),
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texture = "default_pine_wood.png",
material = "default:pine_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
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})
doors.register_fencegate("doors:gate_aspen_wood", {
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description = S("Aspen Wood Fence Gate"),
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texture = "default_aspen_wood.png",
material = "default:aspen_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
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})
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-- burnable items
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minetest.register_craft({type = "fuel", recipe = "doors:trapdoor", burntime = 7})
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minetest.register_craft({type = "fuel", recipe = "doors:trapdoor_oak", burntime = 10})
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minetest.register_craft({type = "fuel", recipe = "doors:door_wood", burntime = 14})
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minetest.register_craft({type = "fuel", recipe = "doors:gate_wood_closed", burntime = 7})
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minetest.register_craft({type = "fuel", recipe = "doors:gate_acacia_wood_closed",
burntime = 8})
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minetest.register_craft({type = "fuel", recipe = "doors:gate_junglewood_closed",
burntime = 9})
minetest.register_craft({type = "fuel", recipe = "doors:gate_pine_wood_closed",
burntime = 6})
minetest.register_craft({type = "fuel", recipe = "doors:gate_aspen_wood_closed",
burntime = 5})
-- old key into iron recipe
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minetest.register_craft({
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output = "default:iron_lump",
recipe = {{"default:key"}}
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})
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print("[MOD] Doors Redo loaded")