minetest-mm/mods/smartfs/docs/example-container.lua

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2020-10-26 17:38:53 +01:00
-----------------------------------------------------------------
--- Exemple nested container
-----------------------------------------------------------------
local header_form_function = function(state)
local label = state:label(0,0,"lbl","SmartFS formspec using nested containers")
label:setSize(10,0.5)
state:toggle(0,0.5,3,1,"img_tog",{"img on","img off"}):onToggle(function(self,func)
if state:get("img"):getVisible() then
state:get("img"):setVisible(false)
else
state:get("img"):setVisible(true)
end
end)
local tog1 = state:toggle(3,0.5,3,1,"container1_tog",{"container1 on","container1 off"})
tog1:onToggle(function(self,func)
if state:get("container1"):getVisible() then
state:get("container1"):setVisible(false)
else
state:get("container1"):setVisible()
end
end)
state:toggle(6,0.5,3,1,"container2_tog",{"container2 on","container2 off"}):onToggle(function(self,func)
local container2 = state:get("container1"):getContainerState():get("container2")
if container2:getVisible() then
container2:setVisible(false)
else
container2:setVisible()
end
end)
end
local main_form_function = function(state)
-- load the header inplace to the current state
state:size(10,10)
header_form_function(state)
local image = state:image(0,2,1,1,"img","default_ladder_steel.png")
state:toggle(0,3,3,1,"tg",{"plenty..","of..","custom..","elements"})
state:onInput(function(state, fields, player)
print("hook 1")
end)
local container1_element = state:view(0, 4, "container1")
container1_element:setBackground("default_stone.png")
local sub_state1 = container1_element:getContainerState()
sub_state1:size(10,6)
-- all x/y values needs to be "real"
sub_state1:image(0,4,1,1,"img","default_ladder_wood.png")
sub_state1:toggle(0,5,3,1,"tg",{"plenty..","of..","custom..","elements"})
sub_state1:onInput(function(state, fields, player)
print("sub_state1 hook 2")
end)
local container2_element = sub_state1:container(0, 7, "container2") --nested to sub_state1
container2_element:setBackground("default_brick.png")
local sub_state2 = container2_element:getContainerState()
sub_state2:size(10,3)
-- all the x/y values in relation to container
sub_state2:image(0,0,1,1,"img", "default_stone.png")
local tog2 = sub_state2:toggle(0,1,3,1,"tg",{"second..","toggle..","with..","same..","name.."})
tog2:setBackground("default_gold_block.png")
sub_state2:onInput(function(state, fields, player)
print("sub_state2 hook 1")
end)
end
local form_container = smartfs.create("smartfs:container_form",main_form_function)
minetest.register_chatcommand("sfs_v", {
params = "",
description = "SmartFS test formspec with nested containers",
func = function(name, param)
form_container:show(name)
end,
})
-----------------------------------------------------------------
--- Exemple tabbed container
-----------------------------------------------------------------
local tab1_def = function(state)
state:label(0,0,"lbl","Tab1 Content")
state:toggle(0,1,2,2,"tog",{"plenty..","of..","custom..","elements"})
end
local tab2_def = function(state)
state:label(0,0,"lbl","Tab2 Content")
state:field(0.5,2,4,1,"txt","Textbox")
local listbox = state:listbox(0,3,9,5,"list")
listbox:addItem("First entry")
listbox:addItem("Second entry")
end
local tab3_def = function(state)
state:label(0,0,"lbl","Tab3 Content")
local area = state:textarea(0.5,1,9,5,"ta","Text:")
area:setText("Hallo")
end
local tab_form_function = function(state)
state:size(10,10)
local tab_element = state:container(0, 0, "tab_container")
local tab_state = tab_element:getContainerState()
tab_state:size(10,10)
local tab_controller = {
_tabs = {},
set_active = function(self, tabname)
for name, def in pairs(self._tabs) do
if name == tabname then
def.button:setBackground("default_gold_block.png")
def.container:setVisible()
else
def.button:setBackground(nil)
def.container:setVisible(false)
end
end
end,
tab_add = function(self, name, def)
self._tabs[name] = def
end,
}
local tab1 = {}
tab1.button = tab_state:button(0,0,2,1,"tab1_btn","Tab 1")
tab1.button:onClick(function(self)
tab_controller:set_active("tab1")
end)
tab1.container = tab_state:container(0,1,"tab1_container")
tab1.containerstate = tab1.container:getContainerState()
tab1_def(tab1.containerstate)
tab1.containerstate:size(10,9)
tab_controller:tab_add("tab1", tab1)
local tab2 = {}
tab2.button = tab_state:button(2,0,2,1,"tab2_btn","Tab 2")
tab2.button:onClick(function(self)
tab_controller:set_active("tab2")
end)
tab2.container = tab_state:container(0,1,"tab2_container")
tab2.containerstate = tab2.container:getContainerState()
tab2_def(tab2.containerstate)
tab2.containerstate:size(10,9)
tab_controller:tab_add("tab2", tab2)
local tab3 = {}
tab3.button = tab_state:button(4,0,2,1,"tab3_btn","Tab 3")
tab3.button:onClick(function(self)
tab_controller:set_active("tab3")
end)
tab3.container = tab_state:container(0,1,"tab3_container")
tab3.containerstate = tab3.container:getContainerState()
tab3_def(tab3.containerstate)
tab3.containerstate:size(10,9)
tab_controller:tab_add("tab3", tab3)
tab_controller:set_active("tab1") --default tab
end
local form_tab = smartfs.create("smartfs:container_tab", tab_form_function)
minetest.register_chatcommand("sfs_t", {
params = "",
description = "SmartFS test formspec with tabbed containers",
func = function(name, param)
form_tab:show(name)
end,
})
--smartfs.set_player_inventory(form_tab)