minetest-mm/mods/plantlife_modpack/cavestuff/nodes.lua

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2020-10-26 17:38:53 +01:00
-- support for i18n
local S = minetest.get_translator("cavestuff")
--Rocks
local cbox = {
type = "fixed",
fixed = {-5/16, -8/16, -6/16, 5/16, -1/32, 5/16},
}
minetest.register_node("cavestuff:pebble_1",{
description = S("Pebble"),
drawtype = "mesh",
mesh = "cavestuff_pebble.obj",
tiles = {"undergrowth_pebble.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=3, stone=1},
selection_box = cbox,
collision_box = cbox,
on_place = function(itemstack, placer, pointed_thing)
-- place a random pebble node
local stack = ItemStack("cavestuff:pebble_"..math.random(1,2))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("cavestuff:pebble_1 "..itemstack:get_count()-(1-ret:get_count()))
end,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("cavestuff:pebble_2",{
drawtype = "mesh",
mesh = "cavestuff_pebble.obj",
tiles = {"undergrowth_pebble.png"},
drop = "cavestuff:pebble_1",
tiles = {"undergrowth_pebble.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=3, stone=1, not_in_creative_inventory=1},
selection_box = cbox,
collision_box = cbox,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("cavestuff:desert_pebble_1",{
description = S("Desert Pebble"),
drawtype = "mesh",
mesh = "cavestuff_pebble.obj",
tiles = {"default_desert_stone.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=3, stone=1},
selection_box = cbox,
collision_box = cbox,
on_place = function(itemstack, placer, pointed_thing)
-- place a random pebble node
local stack = ItemStack("cavestuff:desert_pebble_"..math.random(1,2))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("cavestuff:desert_pebble_1 "..itemstack:get_count()-(1-ret:get_count()))
end,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("cavestuff:desert_pebble_2",{
drawtype = "mesh",
mesh = "cavestuff_pebble.obj",
drop = "cavestuff:desert_pebble_1",
tiles = {"default_desert_stone.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=3, stone=1, not_in_creative_inventory=1},
selection_box = cbox,
collision_box = cbox,
sounds = default.node_sound_stone_defaults(),
})
--Staclactites
minetest.register_node("cavestuff:stalactite_1",{
drawtype="nodebox",
tiles = {"undergrowth_pebble.png"},
groups = {cracky=3,attached_node=1},
description = S("Stalactite"),
paramtype = "light",
paramtype2 = "wallmounted",
node_box = {
type = "fixed",
fixed = {
{-0.187500,0.425000,-0.150003,0.162500,0.500000,0.162500},
{-0.112500,0.162500,-0.100000,0.087500,0.475000,0.087500},
{-0.062500,-0.275000,-0.062500,0.062500,0.500000,0.062500},
{-0.037500,-0.837500,0.037500,0.037500,0.500000,-0.025000},
}
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if minetest.get_node(pt.under).name=="default:stone"
and minetest.get_node({x=pt.under.x, y=pt.under.y-1, z=pt.under.z}).name=="air"
and minetest.get_node({x=pt.under.x, y=pt.under.y-2, z=pt.under.z}).name=="air" then
minetest.swap_node({x=pt.under.x, y=pt.under.y-1, z=pt.under.z}, {name="cavestuff:stalactite_"..math.random(1,3)})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
end
return itemstack
end,
})
minetest.register_node("cavestuff:stalactite_2",{
drawtype="nodebox",
tiles = {"undergrowth_pebble.png"},
groups = {cracky=3,attached_node=1,not_in_creative_inventory=1},
drop = "cavestuff:stalactite_1",
paramtype = "light",
paramtype2 = "wallmounted",
node_box = {
type = "fixed",
fixed = {
{-0.187500,0.387500,-0.150003,0.162500,0.500000,0.162500},
{-0.112500,0.112500,-0.100000,0.087500,0.475000,0.087500},
{-0.062500,-0.675000,-0.062500,0.062500,0.500000,0.062500},
{-0.037500,-0.975000,0.037500,0.037500,0.500000,-0.025000},
}
},
})
minetest.register_node("cavestuff:stalactite_3",{
drawtype="nodebox",
tiles = {"undergrowth_pebble.png"},
groups = {cracky=3,attached_node=1,not_in_creative_inventory=1},
drop = "cavestuff:stalactite_1",
paramtype = "light",
paramtype2 = "wallmounted",
node_box = {
type = "fixed",
fixed = {
{-0.187500,0.387500,-0.150003,0.162500,0.500000,0.162500},
{-0.112500,0.037500,-0.100000,0.087500,0.475000,0.087500},
{-0.062500,-0.437500,-0.062500,0.062500,0.500000,0.062500},
{-0.037500,-1.237500,0.037500,0.037500,0.500000,-0.025000},
}
},
})
--Stalagmites