65 lines
2.1 KiB
Markdown
65 lines
2.1 KiB
Markdown
|
# skinsdb
|
||
|
|
||
|
This Minetest mod offers changeable player skins with a graphical interface for multiple inventory mods.
|
||
|
|
||
|
## Features
|
||
|
|
||
|
- Flexible skins API to manage the database
|
||
|
- [character_creator](https://github.com/minetest-mods/character_creator) support for custom skins
|
||
|
- Skin change menu for sfinv (in minetest_game) and [unified_inventory](https://forum.minetest.net/viewtopic.php?t=12767)
|
||
|
- Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
|
||
|
- Supported by [smart_inventory](https://forum.minetest.net/viewtopic.php?t=16597) for the skin selection
|
||
|
- Supported by [i3](https://github.com/minetest-mods/i3) inventory mod
|
||
|
- Skin previews supported in selection
|
||
|
- Additional information for each skin
|
||
|
- Support for different skins lists: public and a per-player list are currently implemented
|
||
|
- Full [3d_armor](https://forum.minetest.net/viewtopic.php?t=4654) support
|
||
|
- Compatible to 1.0 and 1.8 Minecraft skins format
|
||
|
|
||
|
|
||
|
## Installing skins
|
||
|
|
||
|
### Download from the [database](http://minetest.fensta.bplaced.net/)
|
||
|
|
||
|
#### Ingame Downloader
|
||
|
|
||
|
1) Get Minetest 5.1.0-dev-cb00632 or newer
|
||
|
2) Start your world
|
||
|
3) Run `/skinsdb_download_skins <skindb start page> <amount of pages>`
|
||
|
4) Wait for the Minetest server to shut down
|
||
|
5) Start the server again
|
||
|
|
||
|
You might want to run `minetest` in a Terminal/Console window to check the log output instantly.
|
||
|
|
||
|
#### Python Download script
|
||
|
|
||
|
**Requirements:**
|
||
|
|
||
|
* Python 3
|
||
|
* `requests` library: `pip3 install requests`
|
||
|
|
||
|
Go to the updater folder of this mod and run `python3 update_skins.py`
|
||
|
The Script will download all the skins from the database for you.
|
||
|
|
||
|
### Manual addition
|
||
|
|
||
|
1) Copy your skin textures to `textures` as documented in `textures/readme.txt`
|
||
|
2) Create `meta/character_<name>.txt` with the following fields (separated by new lines):
|
||
|
* Skin name
|
||
|
* Author
|
||
|
* Skin license
|
||
|
|
||
|
|
||
|
## License:
|
||
|
- GPLv3
|
||
|
- skin texture licenses: See "meta" folder
|
||
|
|
||
|
### Credits
|
||
|
|
||
|
- RealBadAngel (unified_inventory)
|
||
|
- Zeg9 (skinsdb)
|
||
|
- cornernote (source code)
|
||
|
- Krock (source code)
|
||
|
- bell07 (source code)
|
||
|
- stujones11 (player models)
|