472 lines
14 KiB
Lua
472 lines
14 KiB
Lua
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local doors = {
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{"my_sliding_doors:door1a","my_sliding_doors:door1b","my_sliding_doors:door1c","my_sliding_doors:door1d","1","White"},
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{"my_sliding_doors:door2a","my_sliding_doors:door2b","my_sliding_doors:door2c","my_sliding_doors:door2d","2","Flower"},
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{"my_sliding_doors:door3a","my_sliding_doors:door3b","my_sliding_doors:door3c","my_sliding_doors:door3d","3","Framed"},
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}
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local function add_door(doora, doorb, doorc, doord, num, des)
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local function onplace(itemstack, placer, pointed_thing)
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local pos1 = pointed_thing.above
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local pos = pos1
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local pos2 = minetest.find_node_near(pos1, 1, {doora})
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local par = minetest.dir_to_facedir(placer:get_look_dir())
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local par2 = par + 2
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local above = vector.add(pos, {x=0,y=1,z=0})
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if not placer or not placer:is_player() then
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return
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end
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if not minetest.registered_nodes[minetest.get_node(pos).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
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minetest.chat_send_player(placer:get_player_name(), "Not enough room")
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return
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end
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local player_name = placer:get_player_name()
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if minetest.is_protected(pos, player_name) then
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minetest.record_protection_violation(pos, player_name)
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return
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end
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if minetest.is_protected(above, player_name) then
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minetest.record_protection_violation(above, player_name)
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return
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end
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if par2 == 4 then par2 = 0 end
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if par2 == 5 then par2 = 1 end
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if pos2 == nil then
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minetest.set_node(pos, {name=doora,param2=par})
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minetest.set_node(above, {name=doorb,param2=par})
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else
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minetest.set_node(pos, {name=doora.."2",param2=par2})
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minetest.set_node(above, {name=doorb.."2",param2=par2})
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end
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if not (minetest.settings:get_bool("creative_mode") or minetest.check_player_privs(placer:get_player_name(), {creative = true})) then
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itemstack:take_item()
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end
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return itemstack
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end
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local function afterdestruct(pos, oldnode)
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"})
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end
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local function rightclick(pos, node, player, itemstack, pointed_thing)
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if node.name == doora then
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minetest.set_node(pos, {name=doorc, param2=node.param2})
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doord, param2=node.param2})
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elseif node.name == doorc then
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minetest.set_node(pos, {name=doora, param2=node.param2})
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doorb, param2=node.param2})
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end
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-- Open neighbouring doors
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for i=0,3 do
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local dir = minetest.facedir_to_dir(i)
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local neighbour_pos = vector.add(pos, dir)
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local neighbour_above = vector.add(neighbour_pos, {x=0,y=1,z=0})
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local neighbour = minetest.get_node(neighbour_pos)
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if neighbour.name == doora then
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minetest.set_node(neighbour_pos, {name=doorc, param2=neighbour.param2})
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minetest.set_node(neighbour_above, {name=doord, param2=neighbour.param2})
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elseif neighbour.name == doora.."2" then
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minetest.set_node(neighbour_pos, {name=doorc.."2", param2=neighbour.param2})
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minetest.set_node(neighbour_above, {name=doord.."2", param2=neighbour.param2})
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elseif neighbour.name == doorc then
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minetest.set_node(neighbour_pos, {name=doora, param2=neighbour.param2})
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minetest.set_node(neighbour_above, {name=doorb, param2=neighbour.param2})
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elseif neighbour.name == doorc.."2" then
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minetest.set_node(neighbour_pos, {name=doora.."2", param2=neighbour.param2})
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minetest.set_node(neighbour_above, {name=doorb.."2", param2=neighbour.param2})
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end
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end
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end
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local function afterplace(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doord,param2=node.param2})
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end
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minetest.register_node(doora, {
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description = des.." Sliding Door",
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inventory_image = "myjdoors_door"..num.."a_inv.png",
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wield_image = "myjdoors_door"..num.."a_inv.png",
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tiles = {
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_bottom.png^[transformFX",
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"myjdoors_door"..num.."a_bottom.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {cracky = 3},
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node_box = {
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type = "fixed",
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fixed = {
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{ 0.375, -0.5, 0.1875, 0.5, 0.5, 0.0625},
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{-0.5, -0.5, 0.1875, -0.375, 0.5, 0.0625},
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{-0.5, -0.5, 0.1875, 0.5, -0.375, 0.0625},
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{-0.5, -0.5, 0.125, 0.5, 0.5, 0.145},
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{-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -0.5, -0.375, 0.0625},
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{-1.5, -0.5, 0, -0.5, 0.5, 0.02},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-1.5, -0.5, -0.0625, -0.5, 1.5, 0.0625},
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{-0.5, -0.5, 0.0625, 0.5, 1.5, 0.1875}
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}
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},
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on_place = onplace,
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after_destruct = afterdestruct,
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on_rightclick = rightclick,
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})
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minetest.register_node(doorb, {
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tiles = {
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_top.png^[transformFX",
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"myjdoors_door"..num.."a_top.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{ 0.375, -0.5, 0.1875, 0.5, 0.5, 0.0625},
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{-0.5, -0.5, 0.1875, -0.375, 0.5, 0.0625},
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{-0.5, 0.5, 0.1875, 0.5, 0.375, 0.0625},
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{-0.5, -0.5, 0.125, 0.5, 0.5, 0.145},
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{-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625},
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{-1.5, 0.5, -0.0625, -0.5, 0.375, 0.0625},
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{-1.5, -0.5, 0, -0.5, 0.5, 0.02},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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})
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minetest.register_node(doorc, {
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tiles = {
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_bottom.png^[transformFX",
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"myjdoors_door"..num.."a_bottom.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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drop = doora,
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.625, -0.5, 0.1875, -0.5, 0.5, 0.0625},
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{-1.5, -0.5, 0.1875, -1.375, 0.5, 0.0625},
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{-1.5, -0.5, 0.1875, -0.5, -0.375, 0.0625},
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{-1.5, -0.5, 0.125, -0.5, 0.5, 0.145},
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{-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -0.5, -0.375, 0.0625},
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{-1.5, -0.5, 0, -0.5, 0.5, 0.02},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-1.5, -0.5, -0.0625, -0.5, 1.5, 0.1875}
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}
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},
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after_place_node = afterplace,
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after_destruct = afterdestruct,
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on_rightclick = rightclick,
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})
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minetest.register_node(doord, {
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tiles = {
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_top.png^[transformFX",
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"myjdoors_door"..num.."a_top.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.625, -0.5, 0.1875, -0.5, 0.5, 0.0625},
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{-1.5, -0.5, 0.1875, -1.375, 0.5, 0.0625},
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{-1.5, 0.5, 0.1875, -0.5, 0.375, 0.0625},
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{-1.5, -0.5, 0.125, -0.5, 0.5, 0.145},
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{-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625},
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{-1.5, 0.5, -0.0625, -0.5, 0.375, 0.0625},
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{-1.5, -0.5, 0, -0.5, 0.5, 0.02},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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})
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minetest.register_node("my_sliding_doors:jpanel"..num, {
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description = des.." Panel",
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inventory_image = "myjdoors_panel"..num.."_inv.png",
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wield_image = "myjdoors_panel"..num.."_inv.png",
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tiles = {
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_bottom.png",
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"myjdoors_door"..num.."a_bottom.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {cracky = 3},
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node_box = {
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type = "fixed",
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fixed = {
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{ 0.375, -0.5, -0.0625, 0.5, 0.5, 0.0625},
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{-0.5, -0.5, -0.0625, -0.375, 0.5, 0.0625},
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{-0.5, -0.5, -0.0625, 0.5, -0.375, 0.0625},
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{-0.4375, -0.5, 0, 0.4375, 0.5, 0.02},
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}
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},
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selection_box = {type = "fixed", fixed = {{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}}},
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collision_box = {type = "fixed", fixed = {{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}}},
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on_place = function(itemstack, placer, pointed_thing)
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local pos = pointed_thing.above
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local pos2 = vector.add(pos, {x=0,y=1,z=0})
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local na = minetest.get_node(pos2)
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if not placer or not placer:is_player() then
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return
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end
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if not minetest.registered_nodes[minetest.get_node(pos).name].buildable_to or
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not minetest.registered_nodes[na.name].buildable_to then
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minetest.chat_send_player(placer:get_player_name(), "Not enough room")
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return
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end
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local player_name = placer:get_player_name()
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if minetest.is_protected(pos, player_name) then
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minetest.record_protection_violation(pos, player_name)
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return
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end
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if minetest.is_protected(pos2, player_name) then
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minetest.record_protection_violation(pos2, player_name)
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return
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end
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if na.name == "air" then
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minetest.set_node(pos, {name = "my_sliding_doors:jpanel"..num, param2 = p2})
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minetest.set_node(pos2, {name = "my_sliding_doors:jpanel_top"..num, param2 = p2})
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else
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return
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end
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if not (minetest.settings:get_bool("creative_mode") or minetest.check_player_privs(placer:get_player_name(), {creative = true})) then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_destruct = function(pos)
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"})
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end,
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})
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minetest.register_node("my_sliding_doors:jpanel_top"..num, {
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tiles = {
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_top.png",
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"myjdoors_door"..num.."a_top.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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drop = "",
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groups = {cracky = 3},
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node_box = {
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type = "fixed",
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fixed = {
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{ 0.375, -0.5, -0.0625, 0.5, 0.5, 0.0625},
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{-0.5, -0.5, -0.0625, -0.375, 0.5, 0.0625},
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{-0.5, 0.5, -0.0625, 0.5, 0.375, 0.0625},
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{-0.4375, -0.5, 0, 0.4375, 0.5, 0.02},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0}
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}
|
||
|
},
|
||
|
})
|
||
|
minetest.register_node("my_sliding_doors:jpanel_corner_"..num, {
|
||
|
description = des.." Panel Corner",
|
||
|
inventory_image = "myjdoors_panel"..num.."_corner_inv.png",
|
||
|
wield_image = "myjdoors_panel"..num.."_corner_inv.png",
|
||
|
tiles = {
|
||
|
"myjdoors_door"..num.."a_edge.png",
|
||
|
"myjdoors_door"..num.."a_edge.png",
|
||
|
"myjdoors_door"..num.."a_bottom.png",
|
||
|
"myjdoors_door"..num.."a_bottom.png",
|
||
|
"myjdoors_door"..num.."a_bottom.png",
|
||
|
"myjdoors_door"..num.."a_bottom.png"
|
||
|
},
|
||
|
drawtype = "nodebox",
|
||
|
paramtype = "light",
|
||
|
paramtype2 = "facedir",
|
||
|
sunlight_propagates = true,
|
||
|
groups = {cracky = 3},
|
||
|
node_box = {
|
||
|
type = "fixed",
|
||
|
fixed = {
|
||
|
{-0.0625, -0.5, -0.5, 0.0625001, 0.5, -0.375},
|
||
|
{-0.5, -0.5, -0.0625, -0.375, 0.5, 0.0625},
|
||
|
{-0.5, -0.5, -0.0625, 0.0624999, -0.375, 0.0625},
|
||
|
{-0.5, -0.5, 0, 0, 0.5, 0.02},
|
||
|
{-0.0625, -0.5, -0.5, 0.0625, -0.375, 0.0625},
|
||
|
{ 0.02, -0.5, -0.5, 0, 0.5, 0},
|
||
|
}
|
||
|
},
|
||
|
selection_box = {
|
||
|
type = "fixed",
|
||
|
fixed = {
|
||
|
{-0.0625, -0.5, -0.5, 0.0625, 1.5, 0},
|
||
|
{-0.5, -0.5, -0.0625, 0, 1.5, 0.0625},
|
||
|
}
|
||
|
},
|
||
|
on_place = function(itemstack, placer, pointed_thing)
|
||
|
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
|
||
|
local pos = pointed_thing.above
|
||
|
local pos2 = vector.add(pos, {x=0,y=1,z=0})
|
||
|
local na = minetest.get_node(pos2)
|
||
|
|
||
|
if not placer or not placer:is_player() then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if not minetest.registered_nodes[minetest.get_node(pos).name].buildable_to or
|
||
|
not minetest.registered_nodes[na.name].buildable_to then
|
||
|
minetest.chat_send_player(placer:get_player_name(), "Not enough room")
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local player_name = placer:get_player_name()
|
||
|
if minetest.is_protected(pos, player_name) then
|
||
|
minetest.record_protection_violation(pos, player_name)
|
||
|
return
|
||
|
end
|
||
|
if minetest.is_protected(pos2, player_name) then
|
||
|
minetest.record_protection_violation(pos2, player_name)
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if na.name == "air" then
|
||
|
minetest.set_node(pos, {name = "my_sliding_doors:jpanel_corner_"..num, param2 = p2})
|
||
|
minetest.set_node(pos2, {name = "my_sliding_doors:jpanel_corner_top"..num, param2 = p2})
|
||
|
else
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if not (minetest.settings:get_bool("creative_mode") or minetest.check_player_privs(placer:get_player_name(), {creative = true})) then
|
||
|
itemstack:take_item()
|
||
|
end
|
||
|
return itemstack
|
||
|
end,
|
||
|
on_destruct = function(pos)
|
||
|
minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"})
|
||
|
end,
|
||
|
})
|
||
|
minetest.register_node("my_sliding_doors:jpanel_corner_top"..num, {
|
||
|
tiles = {
|
||
|
"myjdoors_door"..num.."a_edge.png",
|
||
|
"myjdoors_door"..num.."a_edge.png",
|
||
|
"myjdoors_door"..num.."a_top.png",
|
||
|
"myjdoors_door"..num.."a_top.png",
|
||
|
"myjdoors_door"..num.."a_top.png",
|
||
|
"myjdoors_door"..num.."a_top.png"
|
||
|
},
|
||
|
drawtype = "nodebox",
|
||
|
paramtype = "light",
|
||
|
paramtype2 = "facedir",
|
||
|
sunlight_propagates = true,
|
||
|
drop = "",
|
||
|
groups = {cracky = 3},
|
||
|
node_box = {
|
||
|
type = "fixed",
|
||
|
fixed = {
|
||
|
{-0.0625, -0.5, -0.5, 0.0625001, 0.5, -0.375},
|
||
|
{-0.5, -0.5, -0.0625, -0.375, 0.5, 0.0625},
|
||
|
{-0.5, 0.375, -0.0625, 0.0625, 0.5, 0.0625},
|
||
|
{-0.5, -0.5, 0, 0, 0.5, 0.02},
|
||
|
{-0.0625, 0.375, -0.5, 0.0625, 0.5, 0.0625},
|
||
|
{ 0.02, -0.5, -0.5, 0, 0.5, 0},
|
||
|
}
|
||
|
},
|
||
|
selection_box = {
|
||
|
type = "fixed",
|
||
|
fixed = {
|
||
|
{0, 0, 0, 0, 0, 0}
|
||
|
}
|
||
|
},
|
||
|
})
|
||
|
end
|
||
|
|
||
|
for _,door in ipairs(doors) do
|
||
|
add_door(unpack(door))
|
||
|
end
|