149 lines
4.1 KiB
Lua
149 lines
4.1 KiB
Lua
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--= Creatures MOB-Engine (cme) =--
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-- Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com>
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--
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-- common.lua
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--
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-- This software is provided 'as-is', without any express or implied warranty. In no
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-- event will the authors be held liable for any damages arising from the use of
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-- this software.
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--
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-- Permission is granted to anyone to use this software for any purpose, including
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-- commercial applications, and to alter it and redistribute it freely, subject to the
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-- following restrictions:
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--
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-- 1. The origin of this software must not be misrepresented; you must not
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-- claim that you wrote the original software. If you use this software in a
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-- product, an acknowledgment in the product documentation is required.
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-- 2. Altered source versions must be plainly marked as such, and must not
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-- be misrepresented as being the original software.
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-- 3. This notice may not be removed or altered from any source distribution.
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--
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-- constants
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nullVec = {x = 0, y = 0, z = 0}
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DEGTORAD = math.pi / 180.0
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-- common functions
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function creatures.rnd(table, errval)
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if not errval then
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errval = false
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end
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local res = 1000000000
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local rn = math.random(0, res - 1)
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local retval = nil
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local psum = 0
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for s,w in pairs(table) do
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psum = psum + ((tonumber(w) or w.chance or 0) * res)
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if psum > rn then
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retval = s
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break
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end
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end
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return retval
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end
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function throw_error(msg)
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core.log("error", "#Creatures: ERROR: " .. msg)
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end
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function creatures.compare_pos(pos1, pos2)
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if not pos1 or not pos2 then
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return
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end
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if pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z then
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return false
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end
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return true
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end
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function creatures.findTarget(search_obj, pos, radius, search_type, ignore_mob, xray, no_count)
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local player_near = false
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local mobs = {}
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for _,obj in ipairs(core.get_objects_inside_radius(pos, radius)) do
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if obj ~= search_obj then
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if xray or core.line_of_sight(pos, obj:getpos()) == true then
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local is_player = obj:is_player()
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if is_player then
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player_near = true
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if no_count == true then
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return {}, true
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end
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end
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local entity = obj:get_luaentity()
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local isItem = (entity and entity.name == "__builtin:item") or false
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local ignore = (entity and entity.mob_name == ignore_mob and search_type ~= "mates") or false
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if search_type == "all" then
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if not isItem and not ignore then
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table.insert(mobs, obj)
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end
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elseif search_type == "hostile" then
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if not ignore and (entity and entity.hostile == true) or is_player then
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table.insert(mobs, obj)
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end
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elseif search_type == "nonhostile" then
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if entity and not entity.hostile and not isItem and not ignore then
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table.insert(mobs, obj)
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end
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elseif search_type == "player" then
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if is_player then
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table.insert(mobs, obj)
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end
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elseif search_type == "mate" then
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if not isItem and (entity and entity.mob_name == ignore_mob) then
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table.insert(mobs, obj)
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end
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end
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end
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end --for
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end
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return mobs,player_near
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end
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function creatures.dropItems(pos, drops)
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if not pos or not drops then
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return
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end
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-- convert drops table
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local tab = {}
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for _,elem in pairs(drops) do
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local name = tostring(elem[1])
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local v = elem[2]
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local chance = elem.chance
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local amount = ""
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-- check if drops depending on defined chance
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if name and chance then
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local ct = {}
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ct[name] = chance
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ct["_fake"] = 1 - chance
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local res = creatures.rnd(ct)
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if res == "_fake" then
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name = nil
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end
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end
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-- get amount
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if name and v then
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if type(v) == "table" then
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amount = math.random(v.min or 1, v.max or 1) or 1
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elseif type(v) == "number" then
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amount = v
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end
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if amount > 0 then
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amount = " " .. amount
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end
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end
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if name then
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local obj = core.add_item(pos, name .. amount)
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if not obj then
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throw_error("Could not drop item '" .. name .. amount .. "'")
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end
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end
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end
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end
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