43 lines
2.2 KiB
Text
43 lines
2.2 KiB
Text
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### Advtrains Privilege Guide
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All privileges are automatically granted to singleplayer, but for
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multiplayer servers this might be interesting.
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In this document, "protected from" means the player does NOT have access to the area, while "protected by" means the player has (semi-)exclusive access to the area.
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There are 3 groups of privileges introduced by advtrains:
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## Trains
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For a player to build his own trains and driving them, the player needs
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the 'train_operator' privilege. This privilege no longer allows him to
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control any train, only the ones that he owns or that he is whitelisted on.
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The owner of a wagon can write a whitelist which players are allowed to
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operate his wagon using the wagon properties dialog.
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Players having the 'train_admin' privilege can always drive, build and
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destroy any train.
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## Tracks*
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The area 1 node around and 4 nodes up from each track node is protected.
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Players that don't have the 'track_builder' privilege can not build or
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dig (or modify) anything inside this area.
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If a player has this privilege and tries to modify anything that is in the area of a track node which is protected from him, he also can not do this.
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(that said, while checking protection, the area around a track is
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treated as the track node itself)
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Note that having 'protection_bypass' automatically implies 'track_builder' due to internal engine mechanics. (see comments in source code)
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## Turnouts and Signals*
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Players without the 'railway_operator' privilege can not operate signals
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and turnouts.
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* If the configuration option 'advtrains_allow_build_to_owner' is set,
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an exception applies to players missing the required privileges when
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they are in a protected area that they have access to. Whether the
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area is protected from others is checked by checking for protection
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against a dummy player called '*dummy*'
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## Privileges of extensions:
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* atlatc:
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This privilege allows to create and modify LUA code in LuaATC rails added by the advtrains_luaautomation mod, as well as to create and manage code environments.
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* interlocking:
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This privilege allows to build, set up, configure and control all sorts of interlocking equipment.
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Players without this privilege are still allowed to set and cancel routes (under the condition that they have train_operator).
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