minetest-mm/mods/vehicle_mash/template.lua

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local name = "car_template" -- mod name of vehicle
local definition = {
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terrain_type = 1, -- 0 = air, 1 = land, 2 = liquid, 3 = land + liquid
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description = "Template car", -- name as seen in inventory
collisionbox = {0, 0, 0, 0, 0, 0}, -- back, bottom, starboard, front, top, port
onplace_position_adj = 0, -- adjust placement position up/down
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enable_crash = true, -- whether to destroy the vehicle when going too fast and crashes with a block or not
can_fly = false, -- if enabled, the specified vehicle will be able to fly around
can_go_down = false, -- applies only when `can_fly` is enabled
can_go_up = false, -- applies only when `can_fly` is enabled
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player_rotation = {x=0,y=0,z=0}, -- rotate player so they sit facing the correct direction
driver_attach_at = {x=0,y=0,z=0}, -- attach the driver at
driver_eye_offset = {x=0, y=0, z=0}, -- offset for first person driver view
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number_of_passengers = 0, -- maximum number of passengers. Can have 3 passengers maximum
passenger_attach_at = {x=0,y=0,z=0}, -- attach the 1st passenger, if applicable, at the specified positions
passenger_eye_offset = {x=0, y=0, z=0}, -- offset for the 1st passenger in first-person view
passenger_detach_pos_offset = {x=0,y=0,z=0}, -- offset for the 1st passenger when they leave the vehicle
passenger2_attach_at = {x=0,y=0,z=0}, -- attach the 2nd passenger, if applicable, at the specified positions
passenger2_eye_offset = {x=0,y=0,z=0}, -- offset for the 2nd passenger in first-person view
passenger2_detach_pos_offset = {x=0,y=0,z=0}, -- offset for the 2nd passenger when they leave the vehicle
passenger3_attach_at = {x=0,y=0,z=0}, -- attach the 3rd passenger, if applicable, at the specified positions
passenger3_eye_offset = {x=0,y=0,z=0}, -- offset for the 3rd passenger in first-person view
passenger3_detach_pos_offset = {x=0,y=0,z=0}, -- offset for the 3rd passenger when they leave the vehicle
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inventory_image = "filename.png", -- image to use in inventory
wield_image = "filename.png", -- image to use in hand
wield_scale = {x=1, y=1, z=1}, --
visual = "mesh", -- what type of object (mesh, cube, etc...)
mesh = "filename.ext", -- mesh model to use
textures = {"filename.png"}, -- mesh texture(s)
visual_size = {x=1, y=1}, -- adjust vehicle size
stepheight = 0, -- what can the vehicle climb over?, 0.6 = climb slabs, 1.1 = climb nodes
max_speed_forward = 10, -- vehicle maximum forward speed
max_speed_reverse = 5, -- vehicle maximum reverse speed
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max_speed_upwards = 5, -- vehicle maximum upwards speed (applies only if `can_fly` is enabled)
max_speed_downwards = 3.5, -- vehicle maximum downwards speed (applies only if `can_fly` is enabled)
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accel = 1, -- how fast vehicle accelerates
braking = 2, -- how fast can the vehicle stop
turn_speed = 2, -- how quick can the vehicle turn
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drop_on_destroy = {""}, -- what gets dropped when vehicle is destroyed
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recipe = {} -- crafting recipe
}
-- nothing to change down here
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)