minetest-mm/mods/techpack/techpack_warehouse/box_steel.lua

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--[[
TechPack Warehouse
==================
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Copyright (C) 2017-2020 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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box_steel.lua
]]--
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-- Load support for I18n
local S = techpack_warehouse.S
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--- for lazy programmers
local P = minetest.string_to_pos
local M = minetest.get_meta
local wh = techpack_warehouse
local NODE_NAME = "techpack_warehouse:box_steel"
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local DESCRIPTION = S("Warehouse Box Steel")
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local INV_SIZE = 400
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local BACKGROUND_IMG = "default_steel_block.png"
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local Box = wh.Box:new({
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node_name = NODE_NAME,
description = DESCRIPTION,
inv_size = INV_SIZE,
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background_img = BACKGROUND_IMG,
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})
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minetest.register_node(NODE_NAME, {
description = DESCRIPTION.." (8 x "..INV_SIZE.." items)",
tiles = wh.tiles(BACKGROUND_IMG),
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after_place_node = function(pos, placer, itemstack)
return wh.after_place_node(Box, pos, placer, itemstack)
end,
on_receive_fields = function(pos, formname, fields, player)
wh.on_receive_fields(Box, pos, formname, fields, player)
end,
on_timer = function(pos,elapsed)
return wh.on_timer(Box, pos,elapsed)
end,
can_dig = function(pos)
return wh.can_dig(Box, pos)
end,
on_dig = function(pos, node, player)
wh.on_dig_node(Box, pos, node, player)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return wh.allow_metadata_inventory_put(Box, pos, listname, index, stack, player)
end,
on_metadata_inventory_put = wh.on_metadata_inventory_put,
allow_metadata_inventory_take = wh.allow_metadata_inventory_take,
allow_metadata_inventory_move = wh.allow_metadata_inventory_move,
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on_rotate = screwdriver.disallow,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
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on_blast = function() end,
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})
minetest.register_node(NODE_NAME.."_active", {
description = DESCRIPTION.." (8 x "..INV_SIZE.." items)",
tiles = wh.tiles_active(BACKGROUND_IMG),
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after_place_node = function(pos, placer, itemstack)
return wh.after_place_node(Box, pos, placer, itemstack)
end,
on_receive_fields = function(pos, formname, fields, player)
wh.on_receive_fields(Box, pos, formname, fields, player)
end,
on_timer = function(pos,elapsed)
return wh.on_timer(Box, pos,elapsed)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return wh.allow_metadata_inventory_put(Box, pos, listname, index, stack, player)
end,
on_metadata_inventory_put = wh.on_metadata_inventory_put,
allow_metadata_inventory_take = wh.allow_metadata_inventory_take,
allow_metadata_inventory_move = wh.allow_metadata_inventory_move,
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diggable = false,
can_dig = function() return false end,
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on_rotate = screwdriver.disallow,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
groups = {crumbly=0, not_in_creative_inventory=1},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
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on_blast = function() end,
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})
minetest.register_node(NODE_NAME.."_defect", {
description = DESCRIPTION.." (8 x "..INV_SIZE.." items)",
tiles = wh.tiles_defect(BACKGROUND_IMG),
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after_place_node = function(pos, placer, itemstack)
wh.after_place_node(Box, pos, placer, itemstack)
Box.State:defect(pos, M(pos))
end,
can_dig = function(pos)
return wh.can_dig(Box, pos)
end,
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on_dig = function(pos, node, player)
wh.on_dig_node(Box, pos, node, player)
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end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return wh.allow_metadata_inventory_put(Box, pos, listname, index, stack, player)
end,
on_metadata_inventory_put = wh.on_metadata_inventory_put,
allow_metadata_inventory_take = wh.allow_metadata_inventory_take,
allow_metadata_inventory_move = wh.allow_metadata_inventory_move,
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on_rotate = screwdriver.disallow,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
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on_blast = function() end,
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})
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tubelib.register_node(NODE_NAME,
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{NODE_NAME.."_active", NODE_NAME.."_defect"}, {
on_push_item = function(pos, side, item)
local meta = M(pos)
meta:set_string("push_dir", wh.Turn180[side])
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local num = wh.inv_add_item(Box, meta, item)
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if num > 0 then
item:set_count(num)
return tubelib.put_item(meta, "shift", item)
end
return true
end,
on_pull_stack = function(pos, side)
return tubelib.get_stack(M(pos), "main")
end,
on_pull_item = function(pos, side)
return tubelib.get_item(M(pos), "main")
end,
on_unpull_item = function(pos, side, item)
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local meta = M(pos)
local num = wh.inv_add_item(Box, meta, item)
if num > 0 then
-- this should never happen, but better safe than sorry
item:set_count(num)
return tubelib.put_item(meta, "shift", item)
end
return true
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end,
on_recv_message = function(pos, topic, payload)
local resp = Box.State:on_receive_message(pos, topic, payload)
if resp then
return resp
elseif topic == "num_items" then
return wh.get_num_items(M(pos), payload)
else
return "unsupported"
end
end,
on_node_load = function(pos)
Box.State:on_node_load(pos)
end,
on_node_repair = function(pos)
return Box.State:on_node_repair(pos)
end,
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})
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minetest.register_craft({
output = NODE_NAME,
recipe = {
{"default:steel_ingot", "tubelib:pusher", "default:steel_ingot"},
{"", "tubelib_addons1:chest", ""},
{"", "", ""},
}
})