2020-10-26 17:38:53 +01:00
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-- Colored Wood mod by Vanessa "VanessaE" Dannenberg
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-- based on my unifieddyes template.
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--
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-- This mod provides many colors of wood and fences, with crafting recipes
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-- as appropriate. Works with the airbrush, too.
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--
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-- All materials are flammable and can be used as fuel.
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2024-12-19 12:55:40 +01:00
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local enable_stairsplus = true
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2020-10-26 17:38:53 +01:00
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if minetest.settings:get_bool("coloredwood_enable_stairsplus") == false or not minetest.get_modpath("moreblocks") then
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2024-12-19 12:55:40 +01:00
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enable_stairsplus = false
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2020-10-26 17:38:53 +01:00
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end
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-- helper functions
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local function is_stairsplus(name, colorized)
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-- the format of a coloredwood stairsplus node is:
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-- "coloredwood:$CLASS_wood_$COLOR_$SHAPE"
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-- where $CLASS is "slab", "stair", etc., $SHAPE is "three quarter", "alt", etc.,
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-- and $COLOR is one of the 13 color sets (counting "grey")
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local a = string.find(name, ":")
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local b = string.find(name, "_")
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local class = string.sub(name, a+1, b-1) -- from colon to underscore is the class
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local shape = ""
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local colorshape
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if class == "stair"
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or class == "slab"
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or class == "panel"
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or class == "micro"
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or class == "slope" then
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if colorized then
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colorshape = string.sub(name, b+6)
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local c = string.find(colorshape, "_") or 0 -- first word after "_wood_" is color
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shape = string.sub(colorshape, c) -- everything after the color is the shape
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if colorshape == shape then shape = "" end -- if there was no shape
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else
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shape = string.sub(name, b+5) -- everything after "_wood_" is the shape
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end
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end
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return class, shape
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end
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-- the actual nodes!
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local groups = table.copy(minetest.registered_items["default:wood"].groups)
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groups.ud_param2_colorable = 1
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groups.not_in_creative_inventory=1
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minetest.register_node("coloredwood:wood_block", {
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description = "Colored wooden planks",
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tiles = { "coloredwood_base.png" },
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paramtype = "light",
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paramtype2 = "color",
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palette = "unifieddyes_palette_extended.png",
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walkable = true,
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sunlight_propagates = false,
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groups = groups,
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2024-12-19 12:55:40 +01:00
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is_ground_content = false,
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2020-10-26 17:38:53 +01:00
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sounds = default.node_sound_wood_defaults(),
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})
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for _, color in ipairs(unifieddyes.HUES_WITH_GREY) do
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-- moreblocks/stairsplus support
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2024-12-19 12:55:40 +01:00
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if enable_stairsplus then
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2020-10-26 17:38:53 +01:00
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-- stairsplus:register_all(modname, subname, recipeitem, {fields})
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stairsplus:register_all(
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"coloredwood",
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"wood_"..color,
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"coloredwood:wood_"..color,
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{
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description = "Colored wood",
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tiles = { "coloredwood_base.png" },
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paramtype = "light",
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paramtype2 = "colorfacedir",
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palette = "unifieddyes_palette_"..color.."s.png",
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2024-12-19 12:55:40 +01:00
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after_place_node = function(_, placer, itemstack, pointed_thing)
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2020-10-26 17:38:53 +01:00
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minetest.rotate_node(itemstack, placer, pointed_thing)
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end,
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on_dig = unifieddyes.on_dig,
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2024-12-19 12:55:40 +01:00
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groups = {
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snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2,
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not_in_creative_inventory=1, ud_param2_colorable = 1
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},
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2020-10-26 17:38:53 +01:00
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}
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)
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end
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end
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local coloredwood_cuts = {}
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-- force settings for stairsplus default wood stair/slab/etc nodes
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-- and fix other stuff for colored versions of stairsplus nodes
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2024-12-19 12:55:40 +01:00
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if enable_stairsplus then
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2020-10-26 17:38:53 +01:00
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local groups2 = table.copy(minetest.registered_items["default:wood"].groups)
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groups2.wood = nil
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groups2.ud_param2_colorable = 1
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groups2.not_in_creative_inventory=1
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for _, i in pairs(minetest.registered_nodes) do
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local chk = string.sub(i.name, 1, 20)
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if chk == "moreblocks:stair_woo"
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or chk == "moreblocks:slab_wood"
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or chk == "moreblocks:panel_woo"
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or chk == "moreblocks:micro_woo"
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or chk == "moreblocks:slope_woo"
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and not string.find(i.name, "wood_tile") then
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local class = string.sub(i.name, 12, 15)
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local shape = string.sub(i.name, 22)
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table.insert(coloredwood_cuts, i.name)
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if chk ~= "moreblocks:slab_wood" then
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class = string.sub(i.name, 12, 16)
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shape = string.sub(i.name, 23)
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end
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minetest.override_item(i.name, {
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groups = groups2,
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paramtype2 = "colorfacedir",
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palette = "unifieddyes_palette_greys.png",
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airbrush_replacement_node = "coloredwood:"..class.."_wood_grey_"..shape
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})
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end
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end
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end
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-- "coloredwood:slope_wood_outer_half_raised"
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for _, mname in ipairs(coloredwood_cuts) do
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local class, shape = is_stairsplus(mname, nil)
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unifieddyes.register_color_craft({
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output_prefix = "coloredwood:"..class.."_wood_",
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output_suffix = shape,
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palette = "split",
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type = "shapeless",
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neutral_node = mname,
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recipe = {
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"NEUTRAL_NODE",
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"MAIN_DYE"
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}
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})
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end
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groups = table.copy(minetest.registered_items["default:wood"].groups)
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groups.ud_param2_colorable = 1
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minetest.override_item("default:wood", {
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palette = "unifieddyes_palette_extended.png",
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airbrush_replacement_node = "coloredwood:wood_block",
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groups = groups,
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})
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default.register_fence("coloredwood:fence", {
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description = "Colored wooden fence",
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texture = "coloredwood_fence_base.png",
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paramtype2 = "color",
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palette = "unifieddyes_palette_extended.png",
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2024-12-19 12:55:40 +01:00
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groups = {
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choppy = 2, oddly_breakable_by_hand = 2, flammable = 2,
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ud_param2_colorable = 1, not_in_creative_inventory=1
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},
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2020-10-26 17:38:53 +01:00
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sounds = default.node_sound_wood_defaults(),
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material = "coloredwood:wood_block",
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on_dig = unifieddyes.on_dig,
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})
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groups = table.copy(minetest.registered_items["default:fence_wood"].groups)
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groups.ud_param2_colorable = 1
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minetest.override_item("default:fence_wood", {
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palette = "unifieddyes_palette_extended.png",
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airbrush_replacement_node = "coloredwood:fence",
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groups = groups
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})
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-- Crafts
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unifieddyes.register_color_craft({
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output = "coloredwood:wood_block",
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palette = "extended",
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type = "shapeless",
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neutral_node = "default:wood",
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recipe = {
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"NEUTRAL_NODE",
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"MAIN_DYE"
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}
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})
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unifieddyes.register_color_craft({
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output = "coloredwood:fence",
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palette = "extended",
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type = "shapeless",
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neutral_node = "default:fence_wood",
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recipe = {
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"NEUTRAL_NODE",
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"MAIN_DYE"
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}
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})
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unifieddyes.register_color_craft({
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output = "coloredwood:fence",
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palette = "extended",
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type = "shapeless",
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neutral_node = "coloredwood:fence",
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recipe = {
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"NEUTRAL_NODE",
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"MAIN_DYE"
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}
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})
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if minetest.get_modpath("signs_lib") then
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minetest.override_item("coloredwood:fence", {
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check_for_pole = true
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})
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end
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