250 lines
7.2 KiB
Lua
250 lines
7.2 KiB
Lua
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--[[
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Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
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"crops" is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation; either version 2.1
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of the license, or (at your option) any later version.
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--]]
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-- Intllib
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local S = crops.intllib
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local faces = {
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[1] = { x = -1, z = 0, r = 3, o = 1, m = 14 },
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[2] = { x = 1, z = 0, r = 1, o = 3, m = 16 },
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[3] = { x = 0, z = -1, r = 2, o = 0, m = 5 },
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[4] = { x = 0, z = 1, r = 0, o = 2, m = 11 }
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}
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minetest.register_node("crops:melon_seed", {
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description = S("Melon seed"),
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inventory_image = "crops_melon_seed.png",
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wield_image = "crops_melon_seed.png",
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tiles = { "crops_melon_plant_1.png" },
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drawtype = "plantlike",
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waving = 1,
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sunlight_propagates = false,
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use_texture_alpha = true,
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walkable = false,
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paramtype = "light",
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node_placement_prediction = "crops:melon_plant_1",
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groups = { snappy=3,flammable=3,flora=1,attached_node=1 },
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on_place = function(itemstack, placer, pointed_thing)
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local under = minetest.get_node(pointed_thing.under)
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if minetest.get_item_group(under.name, "soil") <= 1 then
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return
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end
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crops.plant(pointed_thing.above, {name="crops:melon_plant_1"})
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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})
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for stage = 1, 6 do
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minetest.register_node("crops:melon_plant_" .. stage , {
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description = S("Melon plant"),
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tiles = { "crops_melon_plant_" .. stage .. ".png" },
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drawtype = "plantlike",
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waving = 1,
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sunlight_propagates = true,
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use_texture_alpha = true,
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walkable = false,
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paramtype = "light",
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groups = { snappy=3, flammable=3, flora=1, attached_node=1, not_in_creative_inventory=1 },
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drop = "crops:melon_seed",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.5 + (((math.min(stage, 4)) + 1) / 5), 0.5}
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}
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})
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end
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minetest.register_node("crops:melon_plant_5_attached", {
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visual = "mesh",
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mesh = "crops_plant_extra_face.obj",
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description = S("Melon plant"),
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tiles = { "crops_melon_stem.png", "crops_melon_plant_4.png" },
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drawtype = "mesh",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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use_texture_alpha = true,
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walkable = false,
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paramtype = "light",
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groups = { snappy=3, flammable=3, flora=1, attached_node=1, not_in_creative_inventory=1 },
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drop = "crops:melon_seed",
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_craftitem("crops:melon_slice", {
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description = S("Melon slice"),
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inventory_image = "crops_melon_slice.png",
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on_use = minetest.item_eat(1)
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})
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minetest.register_craft({
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type = "shapeless",
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output = "crops:melon_seed",
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recipe = { "crops:melon_slice" }
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})
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--
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-- the melon "block"
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--
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minetest.register_node("crops:melon", {
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description = S("Melon"),
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tiles = {
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"crops_melon_top.png",
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"crops_melon_bottom.png",
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"crops_melon.png",
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},
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sunlight_propagates = false,
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use_texture_alpha = false,
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walkable = true,
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groups = { snappy=3, flammable=3, oddly_breakable_by_hand=2 },
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paramtype2 = "facedir",
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drop = {},
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sounds = default.node_sound_wood_defaults({
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dig = { name = "default_dig_oddly_breakable_by_hand" },
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dug = { name = "default_dig_choppy" }
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}),
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on_dig = function(pos, node, digger)
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for face = 1, 4 do
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local s = { x = pos.x + faces[face].x, y = pos.y, z = pos.z + faces[face].z }
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local n = minetest.get_node(s)
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if n.name == "crops:melon_plant_5_attached" then
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-- make sure it was actually attached to this stem
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if n.param2 == faces[face].o then
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minetest.swap_node(s, { name = "crops:melon_plant_4" })
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end
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end
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end
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local meta = minetest.get_meta(pos)
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local damage = meta:get_int("crops_damage")
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local drops = {}
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-- 0 dmg - 3-5
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-- 50 dmg - 2-3
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-- 100 dmg - 1-1
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for i = 1,math.random(3 - (2 * (damage / 100)), 5 - (4 * (damage / 100))) do
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table.insert(drops, ('crops:melon_slice'))
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end
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core.handle_node_drops(pos, drops, digger)
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minetest.remove_node(pos)
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end
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})
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--
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-- grows a plant to mature size
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--
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minetest.register_abm({
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nodenames = { "crops:melon_plant_1", "crops:melon_plant_2", "crops:melon_plant_3","crops:melon_plant_4" },
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neighbors = { "group:soil" },
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interval = crops.settings.interval,
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chance = crops.settings.chance,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if not crops.can_grow(pos) then
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return
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end
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local n = string.gsub(node.name, "4", "5")
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n = string.gsub(n, "3", "4")
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n = string.gsub(n, "2", "3")
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n = string.gsub(n, "1", "2")
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minetest.swap_node(pos, { name = n })
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end
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})
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--
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-- grows a melon
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--
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minetest.register_abm({
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nodenames = { "crops:melon_plant_5" },
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neighbors = { "group:soil" },
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interval = crops.settings.interval,
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chance = crops.settings.chance,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if not crops.can_grow(pos) then
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return
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end
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for face = 1, 4 do
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local t = { x = pos.x + faces[face].x, y = pos.y, z = pos.z + faces[face].z }
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if minetest.get_node(t).name == "crops:melon" then
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return
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end
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end
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local r = math.random(1, 4)
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local t = { x = pos.x + faces[r].x, y = pos.y, z = pos.z + faces[r].z }
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local n = minetest.get_node(t)
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if n.name == "ignore" then
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return
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end
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if minetest.registered_nodes[minetest.get_node({ x = t.x, y = t.y - 1, z = t.z }).name].walkable == false then
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return
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end
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if minetest.registered_nodes[n.name].drawtype == "plantlike" or
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minetest.registered_nodes[n.name].groups.flora == 1 or
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n.name == "air" then
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minetest.swap_node(pos, {name = "crops:melon_plant_5_attached", param2 = faces[r].r})
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minetest.set_node(t, {name = "crops:melon", param2 = faces[r].m})
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local meta = minetest.get_meta(pos)
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local damage = meta:get_int("crops_damage")
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local water = meta:get_int("crops_water")
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-- growing a melon costs 25 water!
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meta:set_int("crops_water", math.max(0, water - 25))
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meta = minetest.get_meta(t)
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-- reflect plants' damage in the melon yield
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meta:set_int("crops_damage", damage)
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end
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end
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})
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--
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-- return a melon to a normal one if there is no melon attached, so it can
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-- grow a new melon again
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--
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minetest.register_abm({
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nodenames = { "crops:melon_plant_5_attached" },
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interval = crops.settings.interval,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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for face = 1, 4 do
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local t = { x = pos.x + faces[face].x, y = pos.y, z = pos.z + faces[face].z }
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if minetest.get_node(t).name == "crops:melon" then
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return
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end
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end
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minetest.swap_node(pos, {name = "crops:melon_plant_4" })
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end
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})
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crops.melon_die = function(pos)
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minetest.set_node(pos, { name = "crops:melon_plant_6" })
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end
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local properties = {
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die = crops.melon_die,
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waterstart = 20,
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wateruse = 1,
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night = 5,
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soak = 80,
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soak_damage = 90,
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wither = 20,
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wither_damage = 10,
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}
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crops.register({ name = "crops:melon_plant_1", properties = properties })
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crops.register({ name = "crops:melon_plant_2", properties = properties })
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crops.register({ name = "crops:melon_plant_3", properties = properties })
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crops.register({ name = "crops:melon_plant_4", properties = properties })
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crops.register({ name = "crops:melon_plant_5", properties = properties })
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crops.register({ name = "crops:melon_plant_5_attached", properties = properties })
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