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-- signs_lib api, backported from street_signs
local S = signs_lib.gettext
signs_lib.lbm_restore_nodes = { }
signs_lib.old_fenceposts = { }
signs_lib.old_fenceposts_replacement_signs = { }
signs_lib.old_fenceposts_with_signs = { }
-- Settings used for a standard wood or steel wall sign
signs_lib.standard_lines = 6
signs_lib.standard_hscale = 1
signs_lib.standard_vscale = 1
signs_lib.standard_lspace = 1
signs_lib.standard_fsize = 15
signs_lib.standard_xoffs = 4
signs_lib.standard_yoffs = 0
signs_lib.standard_cpl = 35
signs_lib.standard_wood_groups = table.copy ( minetest.registered_items [ " default:sign_wall_wood " ] . groups )
signs_lib.standard_wood_groups . sign = 1
signs_lib.standard_wood_groups . attached_node = nil
signs_lib.standard_steel_groups = table.copy ( minetest.registered_items [ " default:sign_wall_steel " ] . groups )
signs_lib.standard_steel_groups . sign = 1
signs_lib.standard_steel_groups . attached_node = nil
signs_lib.standard_wood_sign_sounds = table.copy ( minetest.registered_items [ " default:sign_wall_wood " ] . sounds )
signs_lib.standard_steel_sign_sounds = table.copy ( minetest.registered_items [ " default:sign_wall_steel " ] . sounds )
signs_lib.default_text_scale = { x = 10 , y = 10 }
signs_lib.old_widefont_signs = { }
signs_lib.block_list = { }
signs_lib.totalblocks = 0
signs_lib.standard_yaw = {
0 ,
math.pi / - 2 ,
math.pi ,
math.pi / 2 ,
}
signs_lib.wallmounted_yaw = {
nil ,
nil ,
math.pi / - 2 ,
math.pi / 2 ,
0 ,
math.pi ,
}
signs_lib.fdir_to_back = {
{ 0 , - 1 } ,
{ - 1 , 0 } ,
{ 0 , 1 } ,
{ 1 , 0 } ,
}
signs_lib.wall_fdir_to_back = {
nil ,
nil ,
{ 0 , 1 } ,
{ 0 , - 1 } ,
{ - 1 , 0 } ,
{ 1 , 0 } ,
}
signs_lib.fdir_flip_to_back = {
[ 0 ] = { 0 , 2 } ,
[ 1 ] = { 2 , 0 } ,
[ 2 ] = { 0 , - 2 } ,
[ 3 ] = { - 2 , 0 }
}
signs_lib.wall_fdir_flip_to_back = {
[ 2 ] = { 2 , 0 } ,
[ 3 ] = { - 2 , 0 } ,
[ 4 ] = { 0 , 2 } ,
[ 5 ] = { 0 , - 2 } ,
}
signs_lib.fdir_to_back_left = {
[ 0 ] = { - 1 , 1 } ,
[ 1 ] = { 1 , 1 } ,
[ 2 ] = { 1 , - 1 } ,
[ 3 ] = { - 1 , - 1 }
}
signs_lib.wall_fdir_to_back_left = {
[ 2 ] = { 1 , 1 } ,
[ 3 ] = { - 1 , - 1 } ,
[ 4 ] = { - 1 , 1 } ,
[ 5 ] = { 1 , - 1 }
}
signs_lib.rotate_walldir = {
[ 0 ] = 4 ,
[ 1 ] = 0 ,
[ 2 ] = 5 ,
[ 3 ] = 1 ,
[ 4 ] = 2 ,
[ 5 ] = 3
}
signs_lib.rotate_walldir_simple = {
[ 0 ] = 4 ,
[ 1 ] = 4 ,
[ 2 ] = 5 ,
[ 3 ] = 4 ,
[ 4 ] = 2 ,
[ 5 ] = 3
}
signs_lib.rotate_facedir = {
[ 0 ] = 1 ,
[ 1 ] = 2 ,
[ 2 ] = 3 ,
[ 3 ] = 4 ,
[ 4 ] = 6 ,
[ 5 ] = 6 ,
[ 6 ] = 0
}
signs_lib.rotate_facedir_simple = {
[ 0 ] = 1 ,
[ 1 ] = 2 ,
[ 2 ] = 3 ,
[ 3 ] = 0 ,
[ 4 ] = 0 ,
[ 5 ] = 0
}
signs_lib.flip_facedir = {
[ 0 ] = 2 ,
[ 1 ] = 3 ,
[ 2 ] = 0 ,
[ 3 ] = 1 ,
[ 4 ] = 6 ,
[ 5 ] = 4 ,
[ 6 ] = 4
}
signs_lib.flip_walldir = {
[ 0 ] = 1 ,
[ 1 ] = 0 ,
[ 2 ] = 3 ,
[ 3 ] = 2 ,
[ 4 ] = 5 ,
[ 5 ] = 4
}
-- Initialize character texture cache
local ctexcache = { }
-- entity handling
minetest.register_entity ( " signs_lib:text " , {
collisionbox = { 0 , 0 , 0 , 0 , 0 , 0 } ,
visual = " mesh " ,
mesh = " signs_lib_standard_sign_entity_wall.obj " ,
textures = { } ,
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static_save = true ,
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backface_culling = false
} )
function signs_lib . delete_objects ( pos )
local objects = minetest.get_objects_inside_radius ( pos , 0.5 )
for _ , v in ipairs ( objects ) do
if v then
local e = v : get_luaentity ( )
if e and string.match ( e.name , " sign.*text " ) then
v : remove ( )
end
end
end
end
function signs_lib . spawn_entity ( pos , texture )
local node = minetest.get_node ( pos )
local def = minetest.registered_items [ node.name ]
if not def or not def.entity_info then return end
local text_scale = ( node and node.text_scale ) or signs_lib.default_text_scale
local objects = minetest.get_objects_inside_radius ( pos , 0.5 )
local obj
if # objects > 0 then
for _ , v in ipairs ( objects ) do
if v then
local e = v : get_luaentity ( )
if e and e.name == " signs_lib:text " then
obj = v
end
end
end
end
if not obj then
obj = minetest.add_entity ( pos , " signs_lib:text " )
end
local yaw = def.entity_info . yaw [ node.param2 + 1 ]
local pitch = 0
if not string.find ( node.name , " onpole " ) and not string.find ( node.name , " hanging " ) then
local rot90 = math.pi / 2
if def.paramtype2 == " wallmounted " then
if node.param2 == 1 then -- on floor
pitch = - rot90
yaw = 0
elseif node.param2 == 0 then -- on ceiling
pitch = rot90
yaw = math.pi
end
elseif def.paramtype2 == " facedir " then
if node.param2 == 4 then
pitch = - rot90
yaw = 0
elseif node.param2 == 6 then
pitch = rot90
yaw = math.pi
end
end
end
if yaw then
obj : set_rotation ( { x = pitch , y = yaw , z = 0 } )
if not texture then
obj : set_properties ( {
mesh = def.entity_info . mesh ,
visual_size = text_scale ,
} )
else
obj : set_properties ( {
mesh = def.entity_info . mesh ,
visual_size = text_scale ,
textures = { texture } ,
} )
end
end
end
function signs_lib . set_obj_text ( pos , text )
local split = signs_lib.split_lines_and_words
local text_ansi = Utf8ToAnsi ( text )
local n = minetest.registered_nodes [ minetest.get_node ( pos ) . name ]
signs_lib.delete_objects ( pos )
signs_lib.spawn_entity ( pos , signs_lib.make_sign_texture ( split ( text_ansi ) , pos ) )
end
-- rotation
function signs_lib . handle_rotation ( pos , node , user , mode )
if not signs_lib.can_modify ( pos , user )
or mode ~= screwdriver.ROTATE_FACE then
return false
end
local newparam2
local tpos = pos
local def = minetest.registered_items [ node.name ]
if string.match ( node.name , " _onpole " ) then
if not string.match ( node.name , " _horiz " ) then
newparam2 = signs_lib.rotate_walldir_simple [ node.param2 ] or 4
local t = signs_lib.wall_fdir_to_back_left
if def.paramtype2 ~= " wallmounted " then
newparam2 = signs_lib.rotate_facedir_simple [ node.param2 ] or 0
t = signs_lib.fdir_to_back_left
end
tpos = {
x = pos.x + t [ node.param2 ] [ 1 ] ,
y = pos.y ,
z = pos.z + t [ node.param2 ] [ 2 ]
}
else
-- flip the sign to the other side of the horizontal pole
newparam2 = signs_lib.flip_walldir [ node.param2 ] or 4
local t = signs_lib.wall_fdir_flip_to_back
if def.paramtype2 ~= " wallmounted " then
newparam2 = signs_lib.flip_facedir [ node.param2 ] or 0
t = signs_lib.fdir_flip_to_back
end
tpos = {
x = pos.x + t [ node.param2 ] [ 1 ] ,
y = pos.y ,
z = pos.z + t [ node.param2 ] [ 2 ]
}
end
local node2 = minetest.get_node ( tpos )
local def2 = minetest.registered_items [ node2.name ]
if not def2 or not def2.buildable_to then return true end -- undefined, or not buildable_to.
minetest.set_node ( tpos , { name = node.name , param2 = newparam2 } )
minetest.get_meta ( tpos ) : from_table ( minetest.get_meta ( pos ) : to_table ( ) )
minetest.remove_node ( pos )
signs_lib.delete_objects ( pos )
elseif string.match ( node.name , " _hanging " ) or string.match ( node.name , " yard " ) then
minetest.swap_node ( tpos , { name = node.name , param2 = signs_lib.rotate_facedir_simple [ node.param2 ] or 0 } )
elseif minetest.registered_items [ node.name ] . paramtype2 == " wallmounted " then
minetest.swap_node ( tpos , { name = node.name , param2 = signs_lib.rotate_walldir [ node.param2 ] or 0 } )
else
minetest.swap_node ( tpos , { name = node.name , param2 = signs_lib.rotate_facedir [ node.param2 ] or 0 } )
end
signs_lib.update_sign ( tpos )
return true
end
-- infinite stacks
if not minetest.settings : get_bool ( " creative_mode " ) then
signs_lib.expect_infinite_stacks = false
else
signs_lib.expect_infinite_stacks = true
end
-- CONSTANTS
-- Path to the textures.
local TP = signs_lib.path .. " /textures "
-- Font file formatter
local CHAR_FILE = " %s_%02x.png "
-- Fonts path
local CHAR_PATH = TP .. " / " .. CHAR_FILE
-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
local PNG_HDR = string.char ( 0x89 , 0x50 , 0x4E , 0x47 , 0x0D , 0x0A , 0x1A , 0x0A )
-- check if a file does exist
-- to avoid reopening file after checking again
-- pass TRUE as second argument
local function file_exists ( name , return_handle , mode )
mode = mode or " r " ;
local f = io.open ( name , mode )
if f ~= nil then
if ( return_handle ) then
return f
end
io.close ( f )
return true
else
return false
end
end
-- Read the image size from a PNG file.
-- Returns image_w, image_h.
-- Only the LSB is read from each field!
function signs_lib . read_image_size ( filename )
local f = file_exists ( filename , true , " rb " )
-- file might not exist (don't crash the game)
if ( not f ) then
return 0 , 0
end
f : seek ( " set " , 0x0 )
local hdr = f : read ( string.len ( PNG_HDR ) )
if hdr ~= PNG_HDR then
f : close ( )
return
end
f : seek ( " set " , 0x13 )
local ws = f : read ( 1 )
f : seek ( " set " , 0x17 )
local hs = f : read ( 1 )
f : close ( )
return ws : byte ( ) , hs : byte ( )
end
-- 4 rows, max 80 chars per, plus a bit of fudge to
-- avoid excess trimming (e.g. due to color codes)
local MAX_INPUT_CHARS = 400
-- helper functions to trim sign text input/output
local function trim_input ( text )
return text : sub ( 1 , math.min ( MAX_INPUT_CHARS , text : len ( ) ) )
end
local function build_char_db ( font_size )
local cw = { }
-- To calculate average char width.
local total_width = 0
local char_count = 0
for c = 32 , 255 do
local w , h = signs_lib.read_image_size ( CHAR_PATH : format ( " signs_lib_font_ " .. font_size .. " px " , c ) )
if w and h then
local ch = string.char ( c )
cw [ ch ] = w
total_width = total_width + w
char_count = char_count + 1
end
end
local cbw , cbh = signs_lib.read_image_size ( TP .. " /signs_lib_color_ " .. font_size .. " px_n.png " )
assert ( cbw and cbh , " error reading bg dimensions " )
return cw , cbw , cbh , ( total_width / char_count )
end
signs_lib.charwidth15 ,
signs_lib.colorbgw15 ,
signs_lib.lineheight15 ,
signs_lib.avgwidth15 = build_char_db ( 15 )
signs_lib.charwidth31 ,
signs_lib.colorbgw31 ,
signs_lib.lineheight31 ,
signs_lib.avgwidth31 = build_char_db ( 31 )
local sign_groups = { choppy = 2 , dig_immediate = 2 }
local fences_with_sign = { }
-- some local helper functions
local math_max = math.max
local function fill_line ( x , y , w , c , font_size , colorbgw )
c = c or " 0 "
local tex = { }
for xx = 0 , math.max ( 0 , w ) , colorbgw do
table.insert ( tex , ( " :%d,%d=signs_lib_color_ " .. font_size .. " px_%s.png " ) : format ( x + xx , y , c ) )
end
return table.concat ( tex )
end
-- make char texture file name
-- if texture file does not exist use fallback texture instead
local function char_tex ( font_name , ch )
if ctexcache [ font_name .. ch ] then
return ctexcache [ font_name .. ch ] , true
else
local c = ch : byte ( )
local exists , tex = file_exists ( CHAR_PATH : format ( font_name , c ) )
if exists and c ~= 14 then
tex = CHAR_FILE : format ( font_name , c )
else
tex = CHAR_FILE : format ( font_name , 0x0 )
end
ctexcache [ font_name .. ch ] = tex
return tex , exists
end
end
local function make_line_texture ( line , lineno , pos , line_width , line_height , cwidth_tab , font_size , colorbgw )
local width = 0
local maxw = 0
local font_name = " signs_lib_font_ " .. font_size .. " px "
local words = { }
local node = minetest.get_node ( pos )
local def = minetest.registered_items [ node.name ]
local default_color = def.default_color or 0
local cur_color = tonumber ( default_color , 16 )
-- We check which chars are available here.
for word_i , word in ipairs ( line ) do
local chars = { }
local ch_offs = 0
word = string.gsub ( word , " %^[12345678abcdefgh] " , {
[ " ^1 " ] = string.char ( 0x81 ) ,
[ " ^2 " ] = string.char ( 0x82 ) ,
[ " ^3 " ] = string.char ( 0x83 ) ,
[ " ^4 " ] = string.char ( 0x84 ) ,
[ " ^5 " ] = string.char ( 0x85 ) ,
[ " ^6 " ] = string.char ( 0x86 ) ,
[ " ^7 " ] = string.char ( 0x87 ) ,
[ " ^8 " ] = string.char ( 0x88 ) ,
[ " ^a " ] = string.char ( 0x8a ) ,
[ " ^b " ] = string.char ( 0x8b ) ,
[ " ^c " ] = string.char ( 0x8c ) ,
[ " ^d " ] = string.char ( 0x8d ) ,
[ " ^e " ] = string.char ( 0x8e ) ,
[ " ^f " ] = string.char ( 0x8f ) ,
[ " ^g " ] = string.char ( 0x90 ) ,
[ " ^h " ] = string.char ( 0x91 )
} )
local word_l = # word
local i = 1
while i <= word_l do
local c = word : sub ( i , i )
if c == " # " then
local cc = tonumber ( word : sub ( i + 1 , i + 1 ) , 16 )
if cc then
i = i + 1
cur_color = cc
end
else
local w = cwidth_tab [ c ]
if w then
width = width + w + 1
if width >= ( line_width - cwidth_tab [ " " ] ) then
width = 0
else
maxw = math_max ( width , maxw )
end
if # chars < MAX_INPUT_CHARS then
table.insert ( chars , {
off = ch_offs ,
tex = char_tex ( font_name , c ) ,
col = ( " %X " ) : format ( cur_color ) ,
} )
end
ch_offs = ch_offs + w
end
end
i = i + 1
end
width = width + cwidth_tab [ " " ] + 1
maxw = math_max ( width , maxw )
table.insert ( words , { chars = chars , w = ch_offs } )
end
-- Okay, we actually build the "line texture" here.
local texture = { }
local start_xpos = math.floor ( ( line_width - maxw ) / 2 ) + def.x_offset
local xpos = start_xpos
local ypos = ( line_height + def.line_spacing ) * lineno + def.y_offset
cur_color = nil
for word_i , word in ipairs ( words ) do
local xoffs = ( xpos - start_xpos )
if ( xoffs > 0 ) and ( ( xoffs + word.w ) > maxw ) then
table.insert ( texture , fill_line ( xpos , ypos , maxw , " n " , font_size , colorbgw ) )
xpos = start_xpos
ypos = ypos + line_height + def.line_spacing
lineno = lineno + 1
if lineno >= def.number_of_lines then break end
table.insert ( texture , fill_line ( xpos , ypos , maxw , cur_color , font_size , colorbgw ) )
end
for ch_i , ch in ipairs ( word.chars ) do
if ch.col ~= cur_color then
cur_color = ch.col
table.insert ( texture , fill_line ( xpos + ch.off , ypos , maxw , cur_color , font_size , colorbgw ) )
end
table.insert ( texture , ( " :%d,%d=%s " ) : format ( xpos + ch.off , ypos , ch.tex ) )
end
table.insert (
texture ,
( " :%d,%d= " ) : format ( xpos + word.w , ypos ) .. char_tex ( font_name , " " )
)
xpos = xpos + word.w + cwidth_tab [ " " ]
if xpos >= ( line_width + cwidth_tab [ " " ] ) then break end
end
table.insert ( texture , fill_line ( xpos , ypos , maxw , " n " , font_size , colorbgw ) )
table.insert ( texture , fill_line ( start_xpos , ypos + line_height , maxw , " n " , font_size , colorbgw ) )
return table.concat ( texture ) , lineno
end
function signs_lib . make_sign_texture ( lines , pos )
local node = minetest.get_node ( pos )
local meta = minetest.get_meta ( pos )
local def = minetest.registered_items [ node.name ]
if not def or not def.entity_info then return end
local font_size
local line_width
local line_height
local char_width
local colorbgw
local widemult = 1
if meta : get_int ( " widefont " ) == 1 then
widemult = 0.5
end
if def.font_size and def.font_size == 31 then
font_size = 31
line_width = math.floor ( signs_lib.avgwidth31 * def.chars_per_line ) * ( def.horiz_scaling * widemult )
line_height = signs_lib.lineheight31
char_width = signs_lib.charwidth31
colorbgw = signs_lib.colorbgw31
else
font_size = 15
line_width = math.floor ( signs_lib.avgwidth15 * def.chars_per_line ) * ( def.horiz_scaling * widemult )
line_height = signs_lib.lineheight15
char_width = signs_lib.charwidth15
colorbgw = signs_lib.colorbgw15
end
local texture = { ( " [combine:%dx%d " ) : format ( line_width , ( line_height + def.line_spacing ) * def.number_of_lines * def.vert_scaling ) }
local lineno = 0
for i = 1 , # lines do
if lineno >= def.number_of_lines then break end
local linetex , ln = make_line_texture ( lines [ i ] , lineno , pos , line_width , line_height , char_width , font_size , colorbgw )
table.insert ( texture , linetex )
lineno = ln + 1
end
table.insert ( texture , " ^[makealpha:0,0,0 " )
return table.concat ( texture , " " )
end
function signs_lib . split_lines_and_words ( text )
if not text then return end
local lines = { }
for _ , line in ipairs ( text : split ( " \n " , true ) ) do
table.insert ( lines , line : split ( " " ) )
end
return lines
end
function signs_lib . construct_sign ( pos )
local form = " size[6,4] " ..
" textarea[0,-0.3;6.5,3;text;;${text}] " ..
" background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg] "
local node = minetest.get_node ( pos )
local def = minetest.registered_items [ node.name ]
local meta = minetest.get_meta ( pos )
if def.allow_widefont then
local state = " off "
if meta : get_int ( " widefont " ) == 1 then state = " on " end
form = form .. " label[1,3.4;Use wide font] " ..
" image_button[1.1,3.7;1,0.6;signs_lib_switch_ " ..
state .. " .png; " ..
state .. " ;;;false;signs_lib_switch_interm.png] " ..
" button_exit[3,3.4;2,1;ok; " .. S ( " Write " ) .. " ] "
else
form = form .. " button_exit[2,3.4;2,1;ok; " .. S ( " Write " ) .. " ] "
end
meta : set_string ( " formspec " , form )
local i = meta : get_string ( " infotext " )
if i == " " then -- it wasn't even set, so set it.
meta : set_string ( " infotext " , " " )
end
end
function signs_lib . destruct_sign ( pos )
signs_lib.delete_objects ( pos )
end
local function make_infotext ( text )
text = trim_input ( text )
local lines = signs_lib.split_lines_and_words ( text ) or { }
local lines2 = { }
for _ , line in ipairs ( lines ) do
table.insert ( lines2 , ( table.concat ( line , " " ) : gsub ( " #[0-9a-fA-F] " , " " ) : gsub ( " ## " , " # " ) ) )
end
return table.concat ( lines2 , " \n " )
end
function signs_lib . update_sign ( pos , fields )
local meta = minetest.get_meta ( pos )
local text = fields and fields.text or meta : get_string ( " text " )
text = trim_input ( text )
local owner = meta : get_string ( " owner " )
local ownstr = " "
if owner ~= " " then ownstr = S ( " Locked sign, owned by @1 \n " , owner ) end
meta : set_string ( " text " , text )
meta : set_string ( " infotext " , ownstr .. make_infotext ( text ) .. " " )
signs_lib.set_obj_text ( pos , text )
end
function signs_lib . receive_fields ( pos , formname , fields , sender )
if not fields or not signs_lib.can_modify ( pos , sender ) then return end
if fields.text and fields.ok then
minetest.log ( " action " , S ( " @1 wrote \" @2 \" to sign at @3 " ,
( sender : get_player_name ( ) or " " ) ,
fields.text : gsub ( ' \\ ' , ' \\ \\ ' ) : gsub ( " \n " , " \\ n " ) ,
minetest.pos_to_string ( pos )
) )
signs_lib.update_sign ( pos , fields )
elseif fields.on or fields.off then
local node = minetest.get_node ( pos )
local meta = minetest.get_meta ( pos )
local change
if fields.on and meta : get_int ( " widefont " ) == 1 then
meta : set_int ( " widefont " , 0 )
change = true
elseif fields.off and meta : get_int ( " widefont " ) == 0 then
meta : set_int ( " widefont " , 1 )
change = true
end
if change then
minetest.log ( " action " , S ( " @1 flipped the wide-font switch to \" @2 \" at @3 " ,
( sender : get_player_name ( ) or " " ) ,
( fields.on and " off " or " on " ) ,
minetest.pos_to_string ( pos )
) )
signs_lib.construct_sign ( pos )
signs_lib.update_sign ( pos , fields )
end
end
end
function signs_lib . can_modify ( pos , player )
local meta = minetest.get_meta ( pos )
local owner = meta : get_string ( " owner " )
local playername = player : get_player_name ( )
if minetest.is_protected ( pos , playername ) then
minetest.record_protection_violation ( pos , playername )
return false
end
if owner == " "
or playername == owner
or ( minetest.check_player_privs ( playername , { sign_editor = true } ) )
or ( playername == minetest.settings : get ( " name " ) ) then
return true
end
minetest.record_protection_violation ( pos , playername )
return false
end
-- make selection boxes
-- sizex/sizey specified in inches because that's what MUTCD uses.
function signs_lib . make_selection_boxes ( sizex , sizey , foo , xoffs , yoffs , zoffs , is_facedir )
local tx = ( sizex * 0.0254 ) / 2
local ty = ( sizey * 0.0254 ) / 2
local xo = xoffs and xoffs * 0.0254 or 0
local yo = yoffs and yoffs * 0.0254 or 0
local zo = zoffs and zoffs * 0.0254 or 0
if not is_facedir then
return {
type = " wallmounted " ,
wall_side = { - 0.5 + zo , - ty + yo , - tx + xo , - 0.4375 + zo , ty + yo , tx + xo } ,
wall_top = { - tx - xo , 0.5 + zo , - ty + yo , tx - xo , 0.4375 + zo , ty + yo } ,
wall_bottom = { - tx - xo , - 0.5 + zo , - ty + yo , tx - xo , - 0.4375 + zo , ty + yo }
}
else
return {
type = " fixed " ,
fixed = { - tx + xo , - ty + yo , 0.5 + zo , tx + xo , ty + yo , 0.4375 + zo }
}
end
end
function signs_lib . check_for_pole ( pos , pointed_thing )
local ppos = minetest.get_pointed_thing_position ( pointed_thing )
local pnode = minetest.get_node ( ppos )
local pdef = minetest.registered_items [ pnode.name ]
if not pdef then return end
if signs_lib.check_for_ceiling ( pointed_thing ) or signs_lib.check_for_floor ( pointed_thing ) then
return false
end
if type ( pdef.check_for_pole ) == " function " then
local node = minetest.get_node ( pos )
local def = minetest.registered_items [ node.name ]
return pdef.check_for_pole ( pos , node , def , ppos , pnode , pdef )
elseif pdef.check_for_pole
or pdef.drawtype == " fencelike "
or string.find ( pnode.name , " _post " )
or string.find ( pnode.name , " fencepost " ) then
return true
end
end
function signs_lib . check_for_horizontal_pole ( pos , pointed_thing )
local ppos = minetest.get_pointed_thing_position ( pointed_thing )
local pnode = minetest.get_node ( ppos )
local pdef = minetest.registered_items [ pnode.name ]
if not pdef then return end
if signs_lib.check_for_ceiling ( pointed_thing ) or signs_lib.check_for_floor ( pointed_thing ) then
return false
end
if type ( pdef.check_for_horiz_pole ) == " function " then
local node = minetest.get_node ( pos )
local def = minetest.registered_items [ node.name ]
return pdef.check_for_horiz_pole ( pos , node , def , ppos , pnode , pdef )
end
end
function signs_lib . check_for_ceiling ( pointed_thing )
if pointed_thing.above . x == pointed_thing.under . x
and pointed_thing.above . z == pointed_thing.under . z
and pointed_thing.above . y < pointed_thing.under . y then
return true
end
end
function signs_lib . check_for_floor ( pointed_thing )
if pointed_thing.above . x == pointed_thing.under . x
and pointed_thing.above . z == pointed_thing.under . z
and pointed_thing.above . y > pointed_thing.under . y then
return true
end
end
function signs_lib . after_place_node ( pos , placer , itemstack , pointed_thing , locked )
local playername = placer : get_player_name ( )
local controls = placer : get_player_control ( )
local signname = itemstack : get_name ( )
local no_wall_name = string.gsub ( signname , " _wall " , " " )
local def = minetest.registered_items [ signname ]
local ppos = minetest.get_pointed_thing_position ( pointed_thing )
local pnode = minetest.get_node ( ppos )
local pdef = minetest.registered_items [ pnode.name ]
if def.allow_onpole and signs_lib.check_for_pole ( pos , pointed_thing ) and not controls.sneak then
local newparam2
local lookdir = minetest.yaw_to_dir ( placer : get_look_horizontal ( ) )
if def.paramtype2 == " wallmounted " then
newparam2 = minetest.dir_to_wallmounted ( lookdir )
else
newparam2 = minetest.dir_to_facedir ( lookdir )
end
local node = minetest.get_node ( pos )
minetest.swap_node ( pos , { name = no_wall_name .. " _onpole " , param2 = newparam2 } )
elseif def.allow_onpole_horizontal and signs_lib.check_for_horizontal_pole ( pos , pointed_thing ) and not controls.sneak then
local newparam2
local lookdir = minetest.yaw_to_dir ( placer : get_look_horizontal ( ) )
if def.paramtype2 == " wallmounted " then
newparam2 = minetest.dir_to_wallmounted ( lookdir )
else
newparam2 = minetest.dir_to_facedir ( lookdir )
end
local node = minetest.get_node ( pos )
minetest.swap_node ( pos , { name = no_wall_name .. " _onpole_horiz " , param2 = newparam2 } )
elseif def.allow_hanging and signs_lib.check_for_ceiling ( pointed_thing ) and not controls.sneak then
local newparam2 = minetest.dir_to_facedir ( placer : get_look_dir ( ) )
local node = minetest.get_node ( pos )
minetest.swap_node ( pos , { name = no_wall_name .. " _hanging " , param2 = newparam2 } )
elseif def.allow_yard and signs_lib.check_for_floor ( pointed_thing ) and not controls.sneak then
local newparam2 = minetest.dir_to_facedir ( placer : get_look_dir ( ) )
local node = minetest.get_node ( pos )
minetest.swap_node ( pos , { name = no_wall_name .. " _yard " , param2 = newparam2 } )
elseif def.paramtype2 == " facedir " and signs_lib.check_for_ceiling ( pointed_thing ) then
minetest.swap_node ( pos , { name = signname , param2 = 6 } )
elseif def.paramtype2 == " facedir " and signs_lib.check_for_floor ( pointed_thing ) then
minetest.swap_node ( pos , { name = signname , param2 = 4 } )
end
if locked then
local meta = minetest.get_meta ( pos )
meta : set_string ( " owner " , playername )
meta : set_string ( " infotext " , S ( " Locked sign, owned by @1 \n " , playername ) )
end
end
function signs_lib . register_fence_with_sign ( )
minetest.log ( " warning " , " [signs_lib] " .. " Attempt to call no longer used function signs_lib.register_fence_with_sign() " )
end
function signs_lib . register_sign ( name , raw_def )
local def = table.copy ( raw_def )
if raw_def.entity_info == " standard " then
def.entity_info = {
mesh = " signs_lib_standard_sign_entity_wall.obj " ,
yaw = signs_lib.wallmounted_yaw
}
elseif raw_def.entity_info then
def.entity_info = raw_def.entity_info
end
def.after_place_node = raw_def.after_place_node or signs_lib.after_place_node
if raw_def.entity_info then
def.on_rightclick = raw_def.on_rightclick or signs_lib.construct_sign
def.on_construct = raw_def.on_construct or signs_lib.construct_sign
def.on_destruct = raw_def.on_destruct or signs_lib.destruct_sign
def.on_receive_fields = raw_def.on_receive_fields or signs_lib.receive_fields
def.on_punch = raw_def.on_punch or signs_lib.update_sign
def.number_of_lines = raw_def.number_of_lines or signs_lib.standard_lines
def.horiz_scaling = raw_def.horiz_scaling or signs_lib.standard_hscale
def.vert_scaling = raw_def.vert_scaling or signs_lib.standard_vscale
def.line_spacing = raw_def.line_spacing or signs_lib.standard_lspace
def.font_size = raw_def.font_size or signs_lib.standard_fsize
def.x_offset = raw_def.x_offset or signs_lib.standard_xoffs
def.y_offset = raw_def.y_offset or signs_lib.standard_yoffs
def.chars_per_line = raw_def.chars_per_line or signs_lib.standard_cpl
def.default_color = raw_def.default_color or " 0 "
if raw_def.locked and not raw_def.after_place_node then
def.after_place_node = function ( pos , placer , itemstack , pointed_thing )
signs_lib.after_place_node ( pos , placer , itemstack , pointed_thing , true )
end
end
end
def.paramtype = raw_def.paramtype or " light "
def.drawtype = raw_def.drawtype or " mesh "
def.mesh = raw_def.mesh or " signs_lib_standard_sign_wall.obj "
def.wield_image = raw_def.wield_image or def.inventory_image
def.drop = raw_def.drop or name
def.sounds = raw_def.sounds or signs_lib.standard_wood_sign_sounds
def.paramtype2 = raw_def.paramtype2 or " wallmounted "
def.on_rotate = raw_def.on_rotate or signs_lib.handle_rotation
if raw_def.groups then
def.groups = raw_def.groups
else
def.groups = signs_lib.standard_wood_groups
end
local cbox = signs_lib.make_selection_boxes ( 35 , 25 )
def.selection_box = raw_def.selection_box or cbox
def.node_box = table.copy ( raw_def.node_box or raw_def.selection_box or cbox )
if def.sunlight_propagates ~= false then
def.sunlight_propagates = true
end
def.tiles [ 3 ] = " signs_lib_blank.png "
def.tiles [ 4 ] = " signs_lib_blank.png "
def.tiles [ 5 ] = " signs_lib_blank.png "
def.tiles [ 6 ] = " signs_lib_blank.png "
minetest.register_node ( " : " .. name , def )
table.insert ( signs_lib.lbm_restore_nodes , name )
local no_wall_name = string.gsub ( name , " _wall " , " " )
local othermounts_def = table.copy ( def )
if raw_def.allow_onpole or raw_def.allow_onpole_horizontal then
local offset = 0.3125
if othermounts_def.uses_slim_pole_mount then
offset = 0.35
end
othermounts_def.selection_box = raw_def.onpole_selection_box or othermounts_def.selection_box
othermounts_def.node_box = raw_def.onpole_node_box or othermounts_def.selection_box
if othermounts_def.paramtype2 == " wallmounted " then
othermounts_def.node_box . wall_side [ 1 ] = def.node_box . wall_side [ 1 ] - offset
othermounts_def.node_box . wall_side [ 4 ] = def.node_box . wall_side [ 4 ] - offset
othermounts_def.selection_box . wall_side [ 1 ] = def.selection_box . wall_side [ 1 ] - offset
othermounts_def.selection_box . wall_side [ 4 ] = def.selection_box . wall_side [ 4 ] - offset
else
othermounts_def.node_box . fixed [ 3 ] = def.node_box . fixed [ 3 ] + offset
othermounts_def.node_box . fixed [ 6 ] = def.node_box . fixed [ 6 ] + offset
othermounts_def.selection_box . fixed [ 3 ] = def.selection_box . fixed [ 3 ] + offset
othermounts_def.selection_box . fixed [ 6 ] = def.selection_box . fixed [ 6 ] + offset
end
othermounts_def.groups . not_in_creative_inventory = 1
othermounts_def.mesh = raw_def.onpole_mesh or string.gsub ( othermounts_def.mesh , " wall.obj$ " , " onpole.obj " )
if othermounts_def.entity_info then
othermounts_def.entity_info . mesh = string.gsub ( othermounts_def.entity_info . mesh , " entity_wall.obj$ " , " entity_onpole.obj " )
end
end
-- setting one of item 3 or 4 to a texture and leaving the other "blank",
-- reveals either the vertical or horizontal pole mount part of the model
if raw_def.allow_onpole then
othermounts_def.tiles [ 3 ] = raw_def.tiles [ 3 ] or " signs_lib_pole_mount.png "
othermounts_def.tiles [ 4 ] = " signs_lib_blank.png "
othermounts_def.tiles [ 5 ] = " signs_lib_blank.png "
othermounts_def.tiles [ 6 ] = " signs_lib_blank.png "
minetest.register_node ( " : " .. no_wall_name .. " _onpole " , othermounts_def )
table.insert ( signs_lib.lbm_restore_nodes , no_wall_name .. " _onpole " )
end
if raw_def.allow_onpole_horizontal then
local onpole_horiz_def = table.copy ( othermounts_def )
onpole_horiz_def.tiles [ 3 ] = " signs_lib_blank.png "
onpole_horiz_def.tiles [ 4 ] = raw_def.tiles [ 3 ] or " signs_lib_pole_mount.png "
onpole_horiz_def.tiles [ 5 ] = " signs_lib_blank.png "
onpole_horiz_def.tiles [ 6 ] = " signs_lib_blank.png "
minetest.register_node ( " : " .. no_wall_name .. " _onpole_horiz " , onpole_horiz_def )
table.insert ( signs_lib.lbm_restore_nodes , no_wall_name .. " _onpole_horiz " )
end
if raw_def.allow_hanging then
local hanging_def = table.copy ( def )
hanging_def.paramtype2 = " facedir "
local hcbox = signs_lib.make_selection_boxes ( 35 , 32 , nil , 0 , 3 , - 18.5 , true )
hanging_def.selection_box = raw_def.hanging_selection_box or hcbox
hanging_def.node_box = raw_def.hanging_node_box or raw_def.hanging_selection_box or hcbox
hanging_def.groups . not_in_creative_inventory = 1
hanging_def.tiles [ 3 ] = raw_def.tiles [ 4 ] or " signs_lib_hangers.png "
hanging_def.tiles [ 4 ] = " signs_lib_blank.png "
hanging_def.tiles [ 5 ] = " signs_lib_blank.png "
hanging_def.tiles [ 6 ] = " signs_lib_blank.png "
hanging_def.mesh = raw_def.hanging_mesh or string.gsub ( string.gsub ( hanging_def.mesh , " wall.obj$ " , " hanging.obj " ) , " _facedir " , " " )
if hanging_def.entity_info then
hanging_def.entity_info . mesh = string.gsub ( string.gsub ( hanging_def.entity_info . mesh , " entity_wall.obj$ " , " entity_hanging.obj " ) , " _facedir " , " " )
hanging_def.entity_info . yaw = signs_lib.standard_yaw
end
minetest.register_node ( " : " .. no_wall_name .. " _hanging " , hanging_def )
table.insert ( signs_lib.lbm_restore_nodes , no_wall_name .. " _hanging " )
end
if raw_def.allow_yard then
local ydef = table.copy ( def )
ydef.paramtype2 = " facedir "
local ycbox = signs_lib.make_selection_boxes ( 35 , 34.5 , false , 0 , - 1.25 , - 19.69 , true )
ydef.selection_box = raw_def.yard_selection_box or ycbox
ydef.tiles [ 3 ] = raw_def.tiles [ 5 ] or " default_wood.png "
ydef.tiles [ 4 ] = " signs_lib_blank.png "
ydef.tiles [ 5 ] = " signs_lib_blank.png "
ydef.tiles [ 6 ] = " signs_lib_blank.png "
ydef.node_box = raw_def.yard_node_box or raw_def.yard_selection_box or ycbox
ydef.groups . not_in_creative_inventory = 1
ydef.mesh = raw_def.yard_mesh or string.gsub ( string.gsub ( ydef.mesh , " wall.obj$ " , " yard.obj " ) , " _facedir " , " " )
if ydef.entity_info then
ydef.entity_info . mesh = string.gsub ( string.gsub ( ydef.entity_info . mesh , " entity_wall.obj$ " , " entity_yard.obj " ) , " _facedir " , " " )
ydef.entity_info . yaw = signs_lib.standard_yaw
end
minetest.register_node ( " : " .. no_wall_name .. " _yard " , ydef )
table.insert ( signs_lib.lbm_restore_nodes , no_wall_name .. " _yard " )
end
if raw_def.allow_widefont then
table.insert ( signs_lib.old_widefont_signs , name .. " _widefont " )
table.insert ( signs_lib.old_widefont_signs , name .. " _widefont_onpole " )
table.insert ( signs_lib.old_widefont_signs , name .. " _widefont_hanging " )
table.insert ( signs_lib.old_widefont_signs , name .. " _widefont_yard " )
end
end
-- restore signs' text after /clearobjects and the like, the next time
-- a block is reloaded by the server.
minetest.register_lbm ( {
nodenames = signs_lib.lbm_restore_nodes ,
name = " signs_lib:restore_sign_text " ,
label = " Restore sign text " ,
run_at_every_load = true ,
action = function ( pos , node )
signs_lib.update_sign ( pos , nil , nil , node )
end
} )
-- Convert old signs on fenceposts into signs on.. um.. fence posts :P
minetest.register_lbm ( {
nodenames = signs_lib.old_fenceposts_with_signs ,
name = " signs_lib:fix_fencepost_signs " ,
label = " Change single-node signs on fences into normal " ,
run_at_every_load = true ,
action = function ( pos , node )
local fdir = node.param2 % 8
local signpos = {
x = pos.x + signs_lib.fdir_to_back [ fdir + 1 ] [ 1 ] ,
y = pos.y ,
z = pos.z + signs_lib.fdir_to_back [ fdir + 1 ] [ 2 ]
}
if minetest.get_node ( signpos ) . name == " air " then
local new_wmdir = minetest.dir_to_wallmounted ( minetest.facedir_to_dir ( fdir ) )
local oldfence = signs_lib.old_fenceposts [ node.name ]
local newsign = signs_lib.old_fenceposts_replacement_signs [ node.name ]
signs_lib.delete_objects ( pos )
local oldmeta = minetest.get_meta ( pos ) : to_table ( )
minetest.set_node ( pos , { name = oldfence } )
minetest.set_node ( signpos , { name = newsign , param2 = new_wmdir } )
local newmeta = minetest.get_meta ( signpos )
newmeta : from_table ( oldmeta )
signs_lib.update_sign ( signpos )
end
end
} )
-- Convert widefont sign nodes to use one base node with meta flag to select wide mode
minetest.register_lbm ( {
nodenames = signs_lib.old_widefont_signs ,
name = " signs_lib:convert_widefont_signs " ,
label = " Convert widefont sign nodes " ,
run_at_every_load = false ,
action = function ( pos , node )
local basename = string.gsub ( node.name , " _widefont " , " " )
minetest.swap_node ( pos , { name = basename , param2 = node.param2 } )
local meta = minetest.get_meta ( pos )
meta : set_int ( " widefont " , 1 )
signs_lib.update_sign ( pos )
end
} )
-- Maintain a list of currently-loaded blocks
minetest.register_lbm ( {
nodenames = { " group:sign " } ,
name = " signs_lib:update_block_list " ,
label = " Update list of loaded blocks, log only those with signs " ,
run_at_every_load = true ,
action = function ( pos , node )
-- yeah, yeah... I know I'm hashing a block pos, but it's still just a set of coords
local hash = minetest.hash_node_position ( vector.floor ( vector.divide ( pos , core.MAP_BLOCKSIZE ) ) )
if not signs_lib.block_list [ hash ] then
signs_lib.block_list [ hash ] = true
signs_lib.totalblocks = signs_lib.totalblocks + 1
end
end
} )
minetest.register_chatcommand ( " regen_signs " , {
params = " " ,
privs = { server = true } ,
description = " Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any. " ,
func = function ( player_name , params )
local allsigns = { }
local totalsigns = 0
for b in pairs ( signs_lib.block_list ) do
local blockpos = minetest.get_position_from_hash ( b )
local pos1 = vector.multiply ( blockpos , core.MAP_BLOCKSIZE )
local pos2 = vector.add ( pos1 , core.MAP_BLOCKSIZE - 1 )
if minetest.get_node_or_nil ( vector.add ( pos1 , core.MAP_BLOCKSIZE / 2 ) ) then
local signs_in_block = minetest.find_nodes_in_area ( pos1 , pos2 , { " group:sign " } )
allsigns [ # allsigns + 1 ] = signs_in_block
totalsigns = totalsigns + # signs_in_block
else
signs_lib.block_list [ b ] = nil -- if the block is no longer loaded, remove it from the table
signs_lib.totalblocks = signs_lib.totalblocks - 1
end
end
if signs_lib.totalblocks < 0 then signs_lib.totalblocks = 0 end
if totalsigns == 0 then
minetest.chat_send_player ( player_name , " There are no signs in the currently-loaded terrain. " )
signs_lib.block_list = { }
return
end
minetest.chat_send_player ( player_name , " Found a total of " .. totalsigns .. " sign nodes across " .. signs_lib.totalblocks .. " blocks. " )
minetest.chat_send_player ( player_name , " Regenerating sign entities... " )
for _ , b in pairs ( allsigns ) do
for _ , pos in ipairs ( b ) do
signs_lib.delete_objects ( pos )
local node = minetest.get_node ( pos )
local def = minetest.registered_items [ node.name ]
if def and def.entity_info then
signs_lib.update_sign ( pos )
end
end
end
minetest.chat_send_player ( player_name , " Finished. " )
end
} )